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2024-03-28T11:35:36Z
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http://wiki.wyvernsource.com/index.php?title=Skills&diff=10454
Skills
2017-10-11T02:03:28Z
<p>Chessur: /* Miscellaneous Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n where n <= 10<br />
<br />
f(n) = (BASE COST * n) * 2^(floor(n / 5) - 1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Level 0 = 1HP over 10s<br />
Level 1+ = 1 + (SKILL LEVEL - 1) * 2HP over 5s<br />
|Determines the amount of HP one regains per tick<br />
|Giants instead get level 1+ = 1 + (SKILL LEVEL - 1) * 4HP over 5s<br />
|-<br />
|Strength<br />
|20 (includes Guild/gear/magic bonuses)<br />
|Gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry<br />
|Also increases melee damage by (CARRY WEIGHT - 120) * 0.5<br />
|-<br />
|Find Weakness<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|Skill level 0 = base critical chance of 5%. For the first five skill levels, the chances increase by 3%, and then increase by 2% for every level after that<br />
Skill level 10 = base critical chance of 30%, level 20 = base critical chance of 50%, level 30 = base critical chance of 70%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|Meditation<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|Lore<br />
|No ceiling<br />
|10 Lore points per skill level<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking (including resists)<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to water, cold, and frost<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +50g max per item sold to shop, 2) Increases percentage of shop price received for sold items, and 3) Lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Max sell: 1000 (1500 if VIP) + 50g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 2500g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
Cost begins at 2000g<br />
|??<br />
|-<br />
|[[Tanning (Skill)|Tanning/Skinning]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
|??<br />
|-<br />
|[[Jewelry (Skill)|Jewelry]]<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|60 (includes Guild/gear/magic bonuses)<br />
| +12% per level up to 72%<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Blacksmith (Skill)|Blacksmith]]<br />
|0<br />
|This does nothing.<br />
|Seriously, this skill does nothing.<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|??<br />
|??<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden<br />
|??<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1 protection per level and +3% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 2000 gold<br />
|-<br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Skills&diff=10453
Skills
2017-10-11T02:03:11Z
<p>Chessur: /* Miscellaneous Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n where n <= 10<br />
<br />
f(n) = (BASE COST * n) * 2^(floor(n / 5) - 1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Level 0 = 1HP over 10s<br />
Level 1+ = 1 + (SKILL LEVEL - 1) * 2HP over 5s<br />
|Determines the amount of HP one regains per tick<br />
|Giants instead get level 1+ = 1 + (SKILL LEVEL - 1) * 4HP over 5s<br />
|-<br />
|Strength<br />
|20 (includes Guild/gear/magic bonuses)<br />
|Gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry<br />
|Also increases melee damage by (CARRY WEIGHT - 120) * 0.5<br />
|-<br />
|Find Weakness<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|Skill level 0 = base critical chance of 5%. For the first five skill levels, the chances increase by 3%, and then increase by 2% for every level after that<br />
Skill level 10 = base critical chance of 30%, level 20 = base critical chance of 50%, level 30 = base critical chance of 70%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|Meditation<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|Lore<br />
|No ceiling<br />
|10 Lore points per skill level<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking (including resists)<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to water, cold, and frost<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +50g max per item sold to shop, 2) Increases percentage of shop price received for sold items, and 3) Lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Max sell: 1000 (1500 if VIP) + 50g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 2500g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
Cost begins at 2000g<br />
|??<br />
|-<br />
|[[Tanning (Skill)|Tanning/Skinning]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
|??<br />
|-<br />
|[[Jewelry (Skill)|Jewelry]]<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|60 (includes Guild/gear/magic bonuses)<br />
| +12% per level up 72%<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Blacksmith (Skill)|Blacksmith]]<br />
|0<br />
|This does nothing.<br />
|Seriously, this skill does nothing.<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|??<br />
|??<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden<br />
|??<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1 protection per level and +3% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 2000 gold<br />
|-<br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Skills&diff=10452
Skills
2017-10-11T01:16:10Z
<p>Chessur: /* Miscellaneous Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n where n <= 10<br />
<br />
f(n) = (BASE COST * n) * 2^(floor(n / 5) - 1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Level 0 = 1HP over 10s<br />
Level 1+ = 1 + (SKILL LEVEL - 1) * 2HP over 5s<br />
|Determines the amount of HP one regains per tick<br />
|Giants instead get level 1+ = 1 + (SKILL LEVEL - 1) * 4HP over 5s<br />
|-<br />
|Strength<br />
|20 (includes Guild/gear/magic bonuses)<br />
|Gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry<br />
|Also increases melee damage by (CARRY WEIGHT - 120) * 0.5<br />
|-<br />
|Find Weakness<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|Skill level 0 = base critical chance of 5%. For the first five skill levels, the chances increase by 3%, and then increase by 2% for every level after that<br />
Skill level 10 = base critical chance of 30%, level 20 = base critical chance of 50%, level 30 = base critical chance of 70%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|Meditation<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|Lore<br />
|No ceiling<br />
|10 Lore points per skill level<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking (including resists)<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to water, cold, and frost<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +50g max per item sold to shop, 2) Increases percentage of shop price received for sold items, and 3) Lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Max sell: 1000 (1500 if VIP) + 50g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 2500g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
Cost begins at 2000g<br />
|??<br />
|-<br />
|[[Tanning (Skill)|Tanning/Skinning]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
|??<br />
|-<br />
|[[Jewelry (Skill)|Jewelry]]<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|60 (includes Guild/gear/magic bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Blacksmith (Skill)|Blacksmith]]<br />
|0<br />
|This does nothing.<br />
|Seriously, this skill does nothing.<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|??<br />
|??<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden<br />
|??<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1 protection per level and +3% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 2000 gold<br />
|-<br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Skills&diff=10451
Skills
2017-10-11T01:13:57Z
<p>Chessur: /* Miscellaneous Skills */ Changed max dodge. (It used to max at 88, you filthy liars.)</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n where n <= 10<br />
<br />
f(n) = (BASE COST * n) * 2^(floor(n / 5) - 1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Level 0 = 1HP over 10s<br />
Level 1+ = 1 + (SKILL LEVEL - 1) * 2HP over 5s<br />
|Determines the amount of HP one regains per tick<br />
|Giants instead get level 1+ = 1 + (SKILL LEVEL - 1) * 4HP over 5s<br />
|-<br />
|Strength<br />
|20 (includes Guild/gear/magic bonuses)<br />
|Gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry<br />
|Also increases melee damage by (CARRY WEIGHT - 120) * 0.5<br />
|-<br />
|Find Weakness<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|Skill level 0 = base critical chance of 5%. For the first five skill levels, the chances increase by 3%, and then increase by 2% for every level after that<br />
Skill level 10 = base critical chance of 30%, level 20 = base critical chance of 50%, level 30 = base critical chance of 70%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|Meditation<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|Lore<br />
|No ceiling<br />
|10 Lore points per skill level<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking (including resists)<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to water, cold, and frost<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +50g max per item sold to shop, 2) Increases percentage of shop price received for sold items, and 3) Lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Max sell: 1000 (1500 if VIP) + 50g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 2500g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
Cost begins at 2000g<br />
|??<br />
|-<br />
|[[Tanning (Skill)|Tanning/Skinning]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
|??<br />
|-<br />
|[[Jewelry (Skill)|Jewelry]]<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|60 (includes Guild/gear/magic bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Blacksmith (Skill)|Blacksmith]]<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, exceptionally high), level 8 gives you the direct weapon or armor class value<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|??<br />
|??<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden<br />
|??<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1 protection per level and +3% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 2000 gold<br />
|-<br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Elite_Wizard%27s_Robe&diff=10450
Elite Wizard's Robe
2017-10-10T06:48:16Z
<p>Chessur: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Elite Wizard's Robe'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Item Slot<br />
|[[Chest]]<br />
|-<br />
|[[AC]]<br />
|15<br />
|-<br />
|Type<br />
|Cloth<br />
|-<br />
|[[Bungle]]<br />
|No<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|}<br />
<br />
====Additional Info====<br />
Quest reward from [[Odin's Missing Eye]]<br />
<br />
+2 Darksight<br />
Grants 50% Magic Resistance<br />
<br />
+25 Spell Points<br />
<br />
+2 Meditation<br />
<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Chest]]</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Leopards&diff=10406
Leopards
2017-10-03T00:20:58Z
<p>Chessur: Updated HP per level.</p>
<hr />
<div>Old Sprite<br />
<br />
[[File:Leopards.png]]<br />
<br />
New Sprite<br />
<br />
[[File:Leopardrak.png]]<br />
== Description ==<br />
<br />
Leopards are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Leopards are the fastest of the rakshasas. They can move quickly through forests and snow, and can even leap over opponents to attack from behind.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|55<br />
|-<br />
|Hit Points per Level<br />
|5<br />
|-<br />
|Spell Points<br />
|50<br />
|-<br />
|Spell Points per Level<br />
|5<br />
|-<br />
|Base Strength<br />
|85<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|4<br />
|-<br />
|Sneaking<br />
|3<br />
|-<br />
|Axes<br />
| -7<br />
|-<br />
|Blades<br />
| -7<br />
|-<br />
|Blunt Weapons<br />
| -7<br />
|-<br />
|Hurled Weapons<br />
| -7<br />
|-<br />
|Pole Weapons<br />
| -7<br />
|-<br />
|Ranged Weapons<br />
| -7<br />
|-<br />
|Staves<br />
| -7<br />
|-<br />
|Swords<br />
| -7<br />
|-<br />
|Whips<br />
| -7<br />
|}<br />
<br />
=== Additional Abilities ===<br />
'''Leap''': Allows the individual to leap over a target. Depending on the player's level, he or she may not be able to jump over certain mobs.<br />
<br />
''Lvl 1'': Can jump over 32 x 32 monsters.<br />
<br />
''Lvl 6'': Can jump over 64 x 32.<br />
<br />
== Other ==<br />
Immune to all traps. <br />
<br />
See invisible at a close range.<br />
<br />
Limited darksight.<br />
<br />
Rak Leopards can train up to 15 in the Sneak skill, higher than any other race.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Weapons&diff=10400
Weapons
2017-10-01T05:50:54Z
<p>Chessur: /* Artifact Weapons */</p>
<hr />
<div>[[Blades]]<br />
<br />
[[Ranged]]<br />
* [[Bolts]]<br />
* [[Arrows]]<br />
<br />
[[Hurled]]<br />
<br />
[[Swords]]<br />
<br />
[[Blunt]]<br />
<br />
[[Unarmed]]<br />
<br />
[[Axes]]<br />
<br />
[[Staves]]<br />
<br />
[[Whips]]<br />
<br />
[[Artifacts]]<br />
<br />
== The "best" weapons ==<br />
<br />
The following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10. In order to see an item's damage or WC, you will need a total of 8 skillpoints in the Blacksmithing skill.<br />
<br />
'''these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored'''. If you have any questions, ask in-game.<br />
<br />
'''This guide is for "What is the best ___?" <br />
<br />
* All weapons below can also be enchanted up to +10, for 1WC (weapon count) per enchant.<br />
* +damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)<br />
* +speed adds 20,000gp per speed<br />
* Whip weapons are '''not''' supported by a guild currently - that is, no guild gives bonuses in those weapons.<br />
<br />
{| class="wikitable sortable"<br />
! Item Name || Weapon Type || WC (weapon count) || Damage type || Hands Required || Magical Effects || Guild Requirement || Guild specialization || Note || Store Cost<br />
|-<br />
| Katana || Blade || 20 || cut || 1 || || || Ninjas || Modified katanas can be found in the Ninjas' guild shop || 650<br />
|-<br />
| Rapier || Blade || 20 || cut || 1 || || || Ninjas || Modified rapiers found in the Ninjas' guild shop || <br />
|-<br />
| Broadsword || Sword || 20 || cut || 1 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 550<br />
|-<br />
| Elven Broadsword || Sword || 20 || cut || 1 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 1600<br />
|-<br />
| Two-Handed Sword || Sword || 20 || cut || 2 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 275<br />
|-<br />
| Broad Axe || Axe || 25 || cut || 2 || || || Axemen || axeman-exclusive axe store in guild || 150<br />
|-<br />
| Battle Axe || Axe || 25 || cut || 2 || || || Axemen || axeman-exclusive axe store in guild || 150<br />
|-<br />
| Axe || Axe || 15 || cut || 1 || || || Axemen || axeman-exclusive axe store in guild || 70<br />
|-<br />
| Crossbow (any type) || Ranged || N/A || none || 1 || || || Archers || +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 || 350<br />
|-<br />
| Bow (any bow) || Ranged || N/A || none || 1 || || || Archers || || <br />
|-<br />
| Woodland Bow || Ranged || N/A || none || 1 || +3 Find Weakness || Archers || Archers || stab damage bonus: 15 || <br />
|-<br />
| Gold Bow || Ranged || N/A || none || 1 || || Archers || Archers || stab damage bonus: 22 || <br />
|-<br />
| Elven Spear || Hurled || 25 || stab || 1 || || || None || || 1000<br />
|-<br />
| Club || Blunt || 15 || smash || 1 || || || Cavemen || || <br />
|-<br />
| Heavy Club || Blunt || 25 || smash || 2 || || || Cavemen || || 130<br />
|-<br />
| Morningstar || Blunt || 15 || smash || 1 || || || Cavemen || || 250<br />
|-<br />
| Spiked mace || Blunt || 22 || smash || 1 || || || Cavemen || || 170<br />
|-<br />
| Diamond Claws || Unarmed || 38 || cut || 2 || || || Cavemen / Monk || Rakshasa-only, minimum level requirement: 10 || 5000<br />
|-<br />
| Hunter Claws || Unarmed || 35 Stab 30 Smash || Stab & Smash || 2 || || || Cavemen / Monk || Rakshasa-only, minimum level requirement: 20 || 10000<br />
|-<br />
| Quarterstaff || Staff || 25 || smash || 2 || || || Monks || || 180<br />
|-<br />
| Whip of many thongs || Whip || 21 || cut || 1 || || || None || || 175<br />
|-<br />
| Whip of flames || Whip || 20 || fire || 1 || || || None || || 10000<br />
|-<br />
| Magic whip || Whip || death magic level + 15 base WC|| magic damage || 1 || || || Mage (it's a spell) || ||<br />
|-<br />
| Unarmed (hands) || Unarmed || 15 || smash || 2 || || || Monks || non rak/naga races get 15wc unarmed when joining monk's guild || <br />
|}<br />
<br />
== Artifact Weapons ==<br />
<br />
Artifacts can be found from killing boss monsters in certain areas (demon lord, reaper, cacodemon, archdracolich), or can be bought from Artifact machines for 1 crown each, located in adventurer's guilde and minath training hall. Artis bought from the machine last until logout, and cannot be sold or given away.<br />
<br />
<br />
{| class="wikitable sortable" <br />
! Weapon name || Weapon Count || # hands || weapon type || damage type || special effect<br />
|-<br />
| Annihilator || 45 || 1 || axe || cut || <br />
|-<br />
| Beastmaster || 20 || 1 || sword || cut || stay animal<br />
|-<br />
| Bone Bow || 50 || 2 || bow || stab || adds 50 dmg to arrows<br />
|-<br />
| Bonecrusher || 100 || 2 || blunt || smash || weights 350lbs <br />
|-<br />
| Bow of Accuracy || 35 || 2 || bow || stab || <br />
|-<br />
| Blade of the Djinn || 50 || 2 || blade || cut || <br />
|-<br />
| Bow of Blood || ?? || 2 || bow || stab || <br />
|-<br />
| Crimson Sorrow || 40 || 1 || sword || cut || +5 find weakness<br />
|-<br />
| Chain Lightning || 30 || 1 || whip || shock || <br />
|-<br />
| Claws of Taraka || 30 fire 30 shock 30 stab ||2 ||Unarmed || many || slays snake<br />
|-<br />
| Claws of Sherekhan || 40 || 2 || Unarmed || Magic || <br />
|-<br />
| Demon Cleaver || 50 || 2 || axe || cut || slay demon<br />
|-<br />
| Disrupting Axe || 30 cut 40 shock || 2 || axe || cut / shock || slay elemental<br />
|-<br />
| Demonbane || 20 || 1 || sword || cut || slay demon<br />
|-<br />
| Devil's Tail || 45 cut 10 fire || 1 || whip || cut/fire || slay tiny<br />
|-<br />
| Devilsbane || 20 || 1 || sword || cut || slay devil<br />
|-<br />
| Dragonslayer || 20 || 1 || sword || cut || slay dragon<br />
|-<br />
| Excalibur || 35 || 1 || sword || cut || slay demon<br />
|-<br />
| Eye of the Storm bow || 30 Shock Damage || 2 || bow || shock || converts ranged to shock dmg<br />
|-<br />
| Fey Foe || 30 || 1 || axe || cut || slay elf<br />
|-<br />
| Flaming Sword || 50 || 1 || sword || fire || <br />
|-<br />
| Frost Hammer || 60 cold 20 smash || 2 || blunt || smash / cold || <br />
|-<br />
| Frostband || 50 || 1 || sword || cold || <br />
|-<br />
| Giantslayer || 25 || 2 || blunt || smash || slay giant<br />
|-<br />
| Hammer of Justice || ?? || 2 || blunt || smash || <br />
|-<br />
| Hammer of Vengeance || 65 || 2 || blunt || smash || slay human<br />
|-<br />
| Hofud the Sword || 65 || 2 || sword || cut || <br />
|-<br />
| Holy Avenger || 30 || 1 || sword || cut || slay undead<br />
|-<br />
| Jewel of Besar || 35 acid 15 fire 37 cut 15 cold 15 shock || 2 || axe || many! || <br />
|-<br />
| Light Sword || 25 || 1 || sword || cut || slays creatures that drain xp<br />
|-<br />
| Ortho || 20 || 1 || sword || cut || slay bug<br />
|-<br />
| Orcbane || 20 || 1 || sword || cut || slay Orc-Type (Orcs, Goblins, Etc)<br />
|-<br />
| Orcus' Sceptre || 50 || 2 || blunt || smash || lvl 25 min requirement, slay demon<br />
|-<br />
| Platinum Crossbow || 30 || 1 || crossbow || stab || adds 30 dmg to bolts<br />
|-<br />
| Raven Sword || 40 || 1 || sword || cut || fly / +5 find weakness<br />
|-<br />
| Sawdust || 35 || 1 || blunt || smash || slay blob<br />
|-<br />
| Slicer || 25 || 1 || sword || cut || slay plant<br />
|-<br />
| Spear of Draining || 50 || 2 || hurled? || stab || <br />
|-<br />
| Staff of Striking || 50 || 2 || staff || smash || <br />
|-<br />
| Swift Sword || 30 || 1 || sword || cut || +15 accuracy bonus<br />
|-<br />
| Sword of the Elements || 10 fire/cut/cold/shock || 1 || sword || elemental || slay elemental<br />
|-<br />
| Sword of Blood || 20 || 1 || sword || cut || slay human<br />
|-<br />
| Sword of Ego || 40 || 1 || sword || stab || <br />
|-<br />
| Sword of Life || 30 || 1 || sword || cut || slay golem<br />
|-<br />
| Sword of Lightning || 50 || 1 || sword || shock || <br />
|-<br />
| Sword of Mercy || 35 || 1 || sword || cut || <br />
|-<br />
| Spear of Purity || 30 || 2 || hurled? || stab || slay hybrid<br />
|-<br />
| Tempest Axe || 50 shock 0 cut || 2 || axe || shock || <br />
|-<br />
| Vorpal Blade || 35 || 2 || sword || cut || % instakill<br />
|-<br />
| Wicked Sabre || 50 || 1 || blade || stab || slay pirate<br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Weapons&diff=10399
Weapons
2017-10-01T05:50:06Z
<p>Chessur: Put the Claw artifacts in the proper area to keep the list alphabetized.</p>
<hr />
<div>[[Blades]]<br />
<br />
[[Ranged]]<br />
* [[Bolts]]<br />
* [[Arrows]]<br />
<br />
[[Hurled]]<br />
<br />
[[Swords]]<br />
<br />
[[Blunt]]<br />
<br />
[[Unarmed]]<br />
<br />
[[Axes]]<br />
<br />
[[Staves]]<br />
<br />
[[Whips]]<br />
<br />
[[Artifacts]]<br />
<br />
== The "best" weapons ==<br />
<br />
The following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10. In order to see an item's damage or WC, you will need a total of 8 skillpoints in the Blacksmithing skill.<br />
<br />
'''these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored'''. If you have any questions, ask in-game.<br />
<br />
'''This guide is for "What is the best ___?" <br />
<br />
* All weapons below can also be enchanted up to +10, for 1WC (weapon count) per enchant.<br />
* +damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)<br />
* +speed adds 20,000gp per speed<br />
* Whip weapons are '''not''' supported by a guild currently - that is, no guild gives bonuses in those weapons.<br />
<br />
{| class="wikitable sortable"<br />
! Item Name || Weapon Type || WC (weapon count) || Damage type || Hands Required || Magical Effects || Guild Requirement || Guild specialization || Note || Store Cost<br />
|-<br />
| Katana || Blade || 20 || cut || 1 || || || Ninjas || Modified katanas can be found in the Ninjas' guild shop || 650<br />
|-<br />
| Rapier || Blade || 20 || cut || 1 || || || Ninjas || Modified rapiers found in the Ninjas' guild shop || <br />
|-<br />
| Broadsword || Sword || 20 || cut || 1 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 550<br />
|-<br />
| Elven Broadsword || Sword || 20 || cut || 1 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 1600<br />
|-<br />
| Two-Handed Sword || Sword || 20 || cut || 2 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 275<br />
|-<br />
| Broad Axe || Axe || 25 || cut || 2 || || || Axemen || axeman-exclusive axe store in guild || 150<br />
|-<br />
| Battle Axe || Axe || 25 || cut || 2 || || || Axemen || axeman-exclusive axe store in guild || 150<br />
|-<br />
| Axe || Axe || 15 || cut || 1 || || || Axemen || axeman-exclusive axe store in guild || 70<br />
|-<br />
| Crossbow (any type) || Ranged || N/A || none || 1 || || || Archers || +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 || 350<br />
|-<br />
| Bow (any bow) || Ranged || N/A || none || 1 || || || Archers || || <br />
|-<br />
| Woodland Bow || Ranged || N/A || none || 1 || +3 Find Weakness || Archers || Archers || stab damage bonus: 15 || <br />
|-<br />
| Gold Bow || Ranged || N/A || none || 1 || || Archers || Archers || stab damage bonus: 22 || <br />
|-<br />
| Elven Spear || Hurled || 25 || stab || 1 || || || None || || 1000<br />
|-<br />
| Club || Blunt || 15 || smash || 1 || || || Cavemen || || <br />
|-<br />
| Heavy Club || Blunt || 25 || smash || 2 || || || Cavemen || || 130<br />
|-<br />
| Morningstar || Blunt || 15 || smash || 1 || || || Cavemen || || 250<br />
|-<br />
| Spiked mace || Blunt || 22 || smash || 1 || || || Cavemen || || 170<br />
|-<br />
| Diamond Claws || Unarmed || 38 || cut || 2 || || || Cavemen / Monk || Rakshasa-only, minimum level requirement: 10 || 5000<br />
|-<br />
| Hunter Claws || Unarmed || 35 Stab 30 Smash || Stab & Smash || 2 || || || Cavemen / Monk || Rakshasa-only, minimum level requirement: 20 || 10000<br />
|-<br />
| Quarterstaff || Staff || 25 || smash || 2 || || || Monks || || 180<br />
|-<br />
| Whip of many thongs || Whip || 21 || cut || 1 || || || None || || 175<br />
|-<br />
| Whip of flames || Whip || 20 || fire || 1 || || || None || || 10000<br />
|-<br />
| Magic whip || Whip || death magic level + 15 base WC|| magic damage || 1 || || || Mage (it's a spell) || ||<br />
|-<br />
| Unarmed (hands) || Unarmed || 15 || smash || 2 || || || Monks || non rak/naga races get 15wc unarmed when joining monk's guild || <br />
|}<br />
<br />
== Artifact Weapons ==<br />
<br />
Artifacts can be found from killing boss monsters in certain areas (demon lord, reaper, cacodemon, archdracolich), or can be bought from Artifact machines for 1 crown each, located in adventurer's guilde and minath training hall. Artis bought from the machine last until logout, and cannot be sold or given away.<br />
<br />
<br />
{| class="wikitable sortable" <br />
! Weapon name || Weapon Count || # hands || weapon type || damage type || special effect<br />
|-<br />
| Annihilator || 45 || 1 || axe || cut || <br />
|-<br />
| Beastmaster || 20 || 1 || sword || cut || stay animal<br />
|-<br />
| Bone Bow || 50 || 2 || bow || stab || adds 50 dmg to arrows<br />
|-<br />
| Bonecrusher || 100 || 2 || blunt || smash || weights 350lbs <br />
|-<br />
| Bow of Accuracy || 35 || 2 || bow || stab || <br />
|-<br />
| Blade of the Djinn || 50 || 2 || blade || cut || <br />
|-<br />
| Bow of Blood || ?? || 2 || bow || stab || <br />
|-<br />
| Crimson Sorrow || 40 || 1 || sword || cut || +5 find weakness<br />
|-<br />
| Chain Lightning || 30 || 1 || whip || shock || <br />
|-<br />
| Claws of Sherekhan || 40 || 2 || Unarmed || Magic || <br />
|-<br />
| Claws of Taraka || 30 fire 30 shock 30 stab ||2 ||Unarmed || many || slays snake<br />
|-<br />
| Demon Cleaver || 50 || 2 || axe || cut || slay demon<br />
|-<br />
| Disrupting Axe || 30 cut 40 shock || 2 || axe || cut / shock || slay elemental<br />
|-<br />
| Demonbane || 20 || 1 || sword || cut || slay demon<br />
|-<br />
| Devil's Tail || 45 cut 10 fire || 1 || whip || cut/fire || slay tiny<br />
|-<br />
| Devilsbane || 20 || 1 || sword || cut || slay devil<br />
|-<br />
| Dragonslayer || 20 || 1 || sword || cut || slay dragon<br />
|-<br />
| Excalibur || 35 || 1 || sword || cut || slay demon<br />
|-<br />
| Eye of the Storm bow || 30 Shock Damage || 2 || bow || shock || converts ranged to shock dmg<br />
|-<br />
| Fey Foe || 30 || 1 || axe || cut || slay elf<br />
|-<br />
| Flaming Sword || 50 || 1 || sword || fire || <br />
|-<br />
| Frost Hammer || 60 cold 20 smash || 2 || blunt || smash / cold || <br />
|-<br />
| Frostband || 50 || 1 || sword || cold || <br />
|-<br />
| Giantslayer || 25 || 2 || blunt || smash || slay giant<br />
|-<br />
| Hammer of Justice || ?? || 2 || blunt || smash || <br />
|-<br />
| Hammer of Vengeance || 65 || 2 || blunt || smash || slay human<br />
|-<br />
| Hofud the Sword || 65 || 2 || sword || cut || <br />
|-<br />
| Holy Avenger || 30 || 1 || sword || cut || slay undead<br />
|-<br />
| Jewel of Besar || 35 acid 15 fire 37 cut 15 cold 15 shock || 2 || axe || many! || <br />
|-<br />
| Light Sword || 25 || 1 || sword || cut || slays creatures that drain xp<br />
|-<br />
| Ortho || 20 || 1 || sword || cut || slay bug<br />
|-<br />
| Orcbane || 20 || 1 || sword || cut || slay Orc-Type (Orcs, Goblins, Etc)<br />
|-<br />
| Orcus' Sceptre || 50 || 2 || blunt || smash || lvl 25 min requirement, slay demon<br />
|-<br />
| Platinum Crossbow || 30 || 1 || crossbow || stab || adds 30 dmg to bolts<br />
|-<br />
| Raven Sword || 40 || 1 || sword || cut || fly / +5 find weakness<br />
|-<br />
| Sawdust || 35 || 1 || blunt || smash || slay blob<br />
|-<br />
| Slicer || 25 || 1 || sword || cut || slay plant<br />
|-<br />
| Spear of Draining || 50 || 2 || hurled? || stab || <br />
|-<br />
| Staff of Striking || 50 || 2 || staff || smash || <br />
|-<br />
| Swift Sword || 30 || 1 || sword || cut || +15 accuracy bonus<br />
|-<br />
| Sword of the Elements || 10 fire/cut/cold/shock || 1 || sword || elemental || slay elemental<br />
|-<br />
| Sword of Blood || 20 || 1 || sword || cut || slay human<br />
|-<br />
| Sword of Ego || 40 || 1 || sword || stab || <br />
|-<br />
| Sword of Life || 30 || 1 || sword || cut || slay golem<br />
|-<br />
| Sword of Lightning || 50 || 1 || sword || shock || <br />
|-<br />
| Sword of Mercy || 35 || 1 || sword || cut || <br />
|-<br />
| Spear of Purity || 30 || 2 || hurled? || stab || slay hybrid<br />
|-<br />
| Tempest Axe || 50 shock 0 cut || 2 || axe || shock || <br />
|-<br />
| Vorpal Blade || 35 || 2 || sword || cut || % instakill<br />
|-<br />
| Wicked Sabre || 50 || 1 || blade || stab || slay pirate<br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Category:Potions&diff=10357
Category:Potions
2017-09-30T22:44:29Z
<p>Chessur: </p>
<hr />
<div>Potions are single use consumable spell casting item which cast a spell independent of the user's skill without using mana.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name<br />
! Picture<br />
! Effect<br />
! Duration<br />
! Base Value<br />
|-<br />
| Elixir<br />
| <br />
| Fully restores HP and SP<br />
| <br />
| 10000<br />
|-<br />
| Potion of Bravery<br />
| <br />
| Grants 90% resistance to fear<br />
| 18 minutes <br />
| 250<br />
|-<br />
| Potion of Blindness<br />
| <br />
| inflicts blindness on the user<br />
| <br />
| 50<br />
|-<br />
| Potion of Cold Endurance<br />
| <br />
| Grants 80% resistance to cold<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Confusion<br />
| <br />
| inflicts confusion on the user<br />
| <br />
| 150<br />
|-<br />
| Potion of Cure Poison<br />
| <br />
| Cures Poison<br />
| <br />
| 150<br />
|-<br />
| Potion of Dispel Paralysis<br />
| <br />
| Cures Paralysis<br />
| <br />
| 100<br />
|-<br />
| Potion of Enlightenment<br />
| <br />
| Lets you see your strength, move speed, attack speed, alignment, and number of deaths.<br />
| instantaneous<br />
| 100<br />
|-<br />
| Potion of Fear<br />
| <br />
| inflicts fear on the user<br />
| <br />
| 30<br />
|-<br />
| Potion of Fire Endurance<br />
| <br />
| Grants 80% resistance to fire<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Free Action<br />
| <br />
| Grants 90% Resistance to Paralysis and Slow<br />
| <br />
| 1000<br />
|-<br />
| Potion of Flame Shield<br />
| <br />
| Creates a barrier that deals fire damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Frost Ward<br />
| <br />
| Creates a barrier that deals cold damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Greater Mana<br />
| <br />
| Restores ??? mana<br />
| instantaneous<br />
| 5000<br />
|-<br />
| Potion of Heal<br />
| <br />
| Restores ??? HP<br />
| instantaneous<br />
| 5000<br />
|-<br />
| Potion of Invisibility<br />
| <br />
| Grants Invisibility<br />
| <br />
| 250<br />
|-<br />
| Potion of Lesser Mana<br />
| <br />
| Restores ??? mana<br />
| instantaneous<br />
| 250<br />
|-<br />
| Potion of Lightning Shield<br />
| <br />
| Creates a barrier that deals shock damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Mana Shield<br />
| <br />
| 70% of damage taken will be dealt to SP rather than HP<br />
| instantaneous<br />
| 400<br />
|-<br />
| Potion of Medium Healing<br />
| <br />
| Restores ??? HP<br />
| instantaneous<br />
| 250<br />
|-<br />
| Potion of Petrification Endurance<br />
| <br />
| Grants 90% resistance to petrification<br />
| <br />
| 750<br />
|-<br />
| Potion of Poison<br />
| <br />
| inflicts poison on the user<br />
| <br />
| 100<br />
|-<br />
| Potion of Paralysis<br />
| <br />
| inflicts paralysis on the user<br />
| <br />
| 50<br />
|-<br />
| Potion of Prismatic Shield<br />
| <br />
| Creates a barrier that deals fire, shock and cold damage around the user<br />
| <br />
| <br />
|-<br />
| Potion of Regeneration<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Potion of Shock Endurance<br />
| <br />
| Grants 80% resistance to shock<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of See Invisible<br />
| <br />
| Allows the user to see invisible things.<br />
| <br />
| 750<br />
|-<br />
| Potion of Slow Poison<br />
| <br />
| Decreases the rate at which poison applies damage<br />
| <br />
| <br />
|-<br />
| Potion of Stone to Flesh<br />
| <br />
| Stops the petrification process<br />
| <br />
| 500<br />
|-<br />
| Potion of Strength<br />
| <br />
| Grants +5 Strength<br />
| 10 minutes<br />
| 400<br />
|-<br />
| Potion of Speed<br />
| <br />
| Increases movement speed by X<br />
| <br />
| <br />
|-<br />
| Potion of Water Walking<br />
| <br />
| Grants the ability to walk on water<br />
| <br />
| 150<br />
|-<br />
| Potion of Weakness<br />
| <br />
| Grants -5 Strength<br />
| <br />
| <br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Category:Potions&diff=10356
Category:Potions
2017-09-30T22:23:41Z
<p>Chessur: Added strength duration</p>
<hr />
<div>Potions are single use consumable spell casting item which cast a spell independent of the user's skill without using mana.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name<br />
! Picture<br />
! Effect<br />
! Duration<br />
! Base Value<br />
|-<br />
| Elixir<br />
| <br />
| Fully restores HP and SP<br />
| <br />
| 10000<br />
|-<br />
| Potion of Bravery<br />
| <br />
| Grants x% resistance to fear<br />
| <br />
| 250<br />
|-<br />
| Potion of Blindness<br />
| <br />
| inflicts blindness on the user<br />
| <br />
| 50<br />
|-<br />
| Potion of Cold Endurance<br />
| <br />
| Grants 80% resistance to cold<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Confusion<br />
| <br />
| inflicts confusion on the user<br />
| <br />
| 150<br />
|-<br />
| Potion of Cure Poison<br />
| <br />
| Cures Poison<br />
| <br />
| 150<br />
|-<br />
| Potion of Dispel Paralysis<br />
| <br />
| Cures Paralysis<br />
| <br />
| 100<br />
|-<br />
| Potion of Enlightenment<br />
| <br />
| Lets you see your strength, move speed, attack speed, alignment, and number of deaths.<br />
| instantaneous<br />
| 100<br />
|-<br />
| Potion of Fear<br />
| <br />
| inflicts fear on the user<br />
| <br />
| 30<br />
|-<br />
| Potion of Fire Endurance<br />
| <br />
| Grants 80% resistance to fire<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Free Action<br />
| <br />
| Grants 90% Resistance to Paralysis and Slow<br />
| <br />
| 1000<br />
|-<br />
| Potion of Flame Shield<br />
| <br />
| Creates a barrier that deals fire damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Frost Ward<br />
| <br />
| Creates a barrier that deals cold damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Greater Mana<br />
| <br />
| Restores ??? mana<br />
| instantaneous<br />
| 5000<br />
|-<br />
| Potion of Heal<br />
| <br />
| Restores ??? HP<br />
| instantaneous<br />
| 5000<br />
|-<br />
| Potion of Invisibility<br />
| <br />
| Grants Invisibility<br />
| <br />
| 250<br />
|-<br />
| Potion of Lesser Mana<br />
| <br />
| Restores ??? mana<br />
| instantaneous<br />
| 250<br />
|-<br />
| Potion of Lightning Shield<br />
| <br />
| Creates a barrier that deals shock damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Mana Shield<br />
| <br />
| 70% of damage taken will be dealt to SP rather than HP<br />
| instantaneous<br />
| 400<br />
|-<br />
| Potion of Medium Healing<br />
| <br />
| Restores ??? HP<br />
| instantaneous<br />
| 250<br />
|-<br />
| Potion of Petrification Endurance<br />
| <br />
| Grants 90% resistance to petrification<br />
| <br />
| 750<br />
|-<br />
| Potion of Poison<br />
| <br />
| inflicts poison on the user<br />
| <br />
| 100<br />
|-<br />
| Potion of Paralysis<br />
| <br />
| inflicts paralysis on the user<br />
| <br />
| 50<br />
|-<br />
| Potion of Prismatic Shield<br />
| <br />
| Creates a barrier that deals fire, shock and cold damage around the user<br />
| <br />
| <br />
|-<br />
| Potion of Regeneration<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Potion of Shock Endurance<br />
| <br />
| Grants 80% resistance to shock<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of See Invisible<br />
| <br />
| Allows the user to see invisible things.<br />
| <br />
| 750<br />
|-<br />
| Potion of Slow Poison<br />
| <br />
| Decreases the rate at which poison applies damage<br />
| <br />
| <br />
|-<br />
| Potion of Stone to Flesh<br />
| <br />
| Stops the petrification process<br />
| <br />
| 500<br />
|-<br />
| Potion of Strength<br />
| <br />
| Grants +5 Strength<br />
| 10 minutes<br />
| 400<br />
|-<br />
| Potion of Speed<br />
| <br />
| Increases movement speed by X<br />
| <br />
| <br />
|-<br />
| Potion of Water Walking<br />
| <br />
| Grants the ability to walk on water<br />
| <br />
| 150<br />
|-<br />
| Potion of Weakness<br />
| <br />
| Grants -5 Strength<br />
| <br />
| <br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Category:Potions&diff=10355
Category:Potions
2017-09-30T22:12:28Z
<p>Chessur: Fixing duration slot on shock endurance</p>
<hr />
<div>Potions are single use consumable spell casting item which cast a spell independent of the user's skill without using mana.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name<br />
! Picture<br />
! Effect<br />
! Duration<br />
! Base Value<br />
|-<br />
| Elixir<br />
| <br />
| Fully restores HP and SP<br />
| <br />
| 10000<br />
|-<br />
| Potion of Bravery<br />
| <br />
| Grants x% resistance to fear<br />
| <br />
| 250<br />
|-<br />
| Potion of Blindness<br />
| <br />
| inflicts blindness on the user<br />
| <br />
| 50<br />
|-<br />
| Potion of Cold Endurance<br />
| <br />
| Grants 80% resistance to cold<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Confusion<br />
| <br />
| inflicts confusion on the user<br />
| <br />
| 150<br />
|-<br />
| Potion of Cure Poison<br />
| <br />
| Cures Poison<br />
| <br />
| 150<br />
|-<br />
| Potion of Dispel Paralysis<br />
| <br />
| Cures Paralysis<br />
| <br />
| 100<br />
|-<br />
| Potion of Enlightenment<br />
| <br />
| Lets you see your strength, move speed, attack speed, alignment, and number of deaths.<br />
| instantaneous<br />
| 100<br />
|-<br />
| Potion of Fear<br />
| <br />
| inflicts fear on the user<br />
| <br />
| 30<br />
|-<br />
| Potion of Fire Endurance<br />
| <br />
| Grants 80% resistance to fire<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Free Action<br />
| <br />
| Grants 90% Resistance to Paralysis and Slow<br />
| <br />
| 1000<br />
|-<br />
| Potion of Flame Shield<br />
| <br />
| Creates a barrier that deals fire damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Frost Ward<br />
| <br />
| Creates a barrier that deals cold damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Greater Mana<br />
| <br />
| Restores ??? mana<br />
| instantaneous<br />
| 5000<br />
|-<br />
| Potion of Heal<br />
| <br />
| Restores ??? HP<br />
| instantaneous<br />
| 5000<br />
|-<br />
| Potion of Invisibility<br />
| <br />
| Grants Invisibility<br />
| <br />
| 250<br />
|-<br />
| Potion of Lesser Mana<br />
| <br />
| Restores ??? mana<br />
| instantaneous<br />
| 250<br />
|-<br />
| Potion of Lightning Shield<br />
| <br />
| Creates a barrier that deals shock damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Mana Shield<br />
| <br />
| 70% of damage taken will be dealt to SP rather than HP<br />
| instantaneous<br />
| 400<br />
|-<br />
| Potion of Medium Healing<br />
| <br />
| Restores ??? HP<br />
| instantaneous<br />
| 250<br />
|-<br />
| Potion of Petrification Endurance<br />
| <br />
| Grants 90% resistance to petrification<br />
| <br />
| 750<br />
|-<br />
| Potion of Poison<br />
| <br />
| inflicts poison on the user<br />
| <br />
| 100<br />
|-<br />
| Potion of Paralysis<br />
| <br />
| inflicts paralysis on the user<br />
| <br />
| 50<br />
|-<br />
| Potion of Prismatic Shield<br />
| <br />
| Creates a barrier that deals fire, shock and cold damage around the user<br />
| <br />
| <br />
|-<br />
| Potion of Regeneration<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Potion of Shock Endurance<br />
| <br />
| Grants 80% resistance to shock<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of See Invisible<br />
| <br />
| Allows the user to see invisible things.<br />
| <br />
| 750<br />
|-<br />
| Potion of Slow Poison<br />
| <br />
| Decreases the rate at which poison applies damage<br />
| <br />
| <br />
|-<br />
| Potion of Stone to Flesh<br />
| <br />
| Stops the petrification process<br />
| <br />
| 500<br />
|-<br />
| Potion of Strength<br />
| <br />
| Grants +5 Strength<br />
| <br />
| 400<br />
|-<br />
| Potion of Speed<br />
| <br />
| Increases movement speed by X<br />
| <br />
| <br />
|-<br />
| Potion of Water Walking<br />
| <br />
| Grants the ability to walk on water<br />
| <br />
| 150<br />
|-<br />
| Potion of Weakness<br />
| <br />
| Grants -5 Strength<br />
| <br />
| <br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Category:Potions&diff=10354
Category:Potions
2017-09-30T22:11:42Z
<p>Chessur: Added fire/shock/cold endurance durations</p>
<hr />
<div>Potions are single use consumable spell casting item which cast a spell independent of the user's skill without using mana.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name<br />
! Picture<br />
! Effect<br />
! Duration<br />
! Base Value<br />
|-<br />
| Elixir<br />
| <br />
| Fully restores HP and SP<br />
| <br />
| 10000<br />
|-<br />
| Potion of Bravery<br />
| <br />
| Grants x% resistance to fear<br />
| <br />
| 250<br />
|-<br />
| Potion of Blindness<br />
| <br />
| inflicts blindness on the user<br />
| <br />
| 50<br />
|-<br />
| Potion of Cold Endurance<br />
| <br />
| Grants 80% resistance to cold<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Confusion<br />
| <br />
| inflicts confusion on the user<br />
| <br />
| 150<br />
|-<br />
| Potion of Cure Poison<br />
| <br />
| Cures Poison<br />
| <br />
| 150<br />
|-<br />
| Potion of Dispel Paralysis<br />
| <br />
| Cures Paralysis<br />
| <br />
| 100<br />
|-<br />
| Potion of Enlightenment<br />
| <br />
| Lets you see your strength, move speed, attack speed, alignment, and number of deaths.<br />
| instantaneous<br />
| 100<br />
|-<br />
| Potion of Fear<br />
| <br />
| inflicts fear on the user<br />
| <br />
| 30<br />
|-<br />
| Potion of Fire Endurance<br />
| <br />
| Grants 80% resistance to fire<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Free Action<br />
| <br />
| Grants 90% Resistance to Paralysis and Slow<br />
| <br />
| 1000<br />
|-<br />
| Potion of Flame Shield<br />
| <br />
| Creates a barrier that deals fire damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Frost Ward<br />
| <br />
| Creates a barrier that deals cold damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Greater Mana<br />
| <br />
| Restores ??? mana<br />
| instantaneous<br />
| 5000<br />
|-<br />
| Potion of Heal<br />
| <br />
| Restores ??? HP<br />
| instantaneous<br />
| 5000<br />
|-<br />
| Potion of Invisibility<br />
| <br />
| Grants Invisibility<br />
| <br />
| 250<br />
|-<br />
| Potion of Lesser Mana<br />
| <br />
| Restores ??? mana<br />
| instantaneous<br />
| 250<br />
|-<br />
| Potion of Lightning Shield<br />
| <br />
| Creates a barrier that deals shock damage around the user<br />
| <br />
| 500<br />
|-<br />
| Potion of Mana Shield<br />
| <br />
| 70% of damage taken will be dealt to SP rather than HP<br />
| instantaneous<br />
| 400<br />
|-<br />
| Potion of Medium Healing<br />
| <br />
| Restores ??? HP<br />
| instantaneous<br />
| 250<br />
|-<br />
| Potion of Petrification Endurance<br />
| <br />
| Grants 90% resistance to petrification<br />
| <br />
| 750<br />
|-<br />
| Potion of Poison<br />
| <br />
| inflicts poison on the user<br />
| <br />
| 100<br />
|-<br />
| Potion of Paralysis<br />
| <br />
| inflicts paralysis on the user<br />
| <br />
| 50<br />
|-<br />
| Potion of Prismatic Shield<br />
| <br />
| Creates a barrier that deals fire, shock and cold damage around the user<br />
| <br />
| <br />
|-<br />
| Potion of Regeneration<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| Potion of Shock Endurance<br />
| 14 minutes<br />
| Grants 80% resistance to shock<br />
| <br />
| 750<br />
|-<br />
| Potion of See Invisible<br />
| <br />
| Allows the user to see invisible things.<br />
| <br />
| 750<br />
|-<br />
| Potion of Slow Poison<br />
| <br />
| Decreases the rate at which poison applies damage<br />
| <br />
| <br />
|-<br />
| Potion of Stone to Flesh<br />
| <br />
| Stops the petrification process<br />
| <br />
| 500<br />
|-<br />
| Potion of Strength<br />
| <br />
| Grants +5 Strength<br />
| <br />
| 400<br />
|-<br />
| Potion of Speed<br />
| <br />
| Increases movement speed by X<br />
| <br />
| <br />
|-<br />
| Potion of Water Walking<br />
| <br />
| Grants the ability to walk on water<br />
| <br />
| 150<br />
|-<br />
| Potion of Weakness<br />
| <br />
| Grants -5 Strength<br />
| <br />
| <br />
|}</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Demon_Hordes&diff=10239
Demon Hordes
2017-09-21T21:59:36Z
<p>Chessur: Reverted edits by Chessur (talk) to last revision by Django</p>
<hr />
<div><br />
== About ==<br />
<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/01/30/demon-hordes/ WyvernSource Guide]<br />
<br />
Go to Iss’rano, which is north east of NV by all the lava and the crevice.<br />
<br />
== 1 ==<br />
<br />
Once in town head to the east where the map starts flickering, then into the next map where it will be all darkened out.<br />
<br />
Go into the mansion, you are looking for a grug to talk to. DON’T TAP ON, YOU WILL END UP KILLING IT. It will be a non-aggressive grug. All but this grug will attack out.Kill everything inside except for the grugs, and stand next to each one typing/command line entering "talk" or "talk ring". If you just do "talk" first, the one that you will need will say “The grug whimpers.” "Talk ring" to that one and it will give you a ring with mysterious markings. The grug can appear anywhere there is a grug in the mansion: the basement, first floor or upper floor. If the grug is not in the mansion, look in the darkened map for a crevice that you can enter - it will look like one of the imp generators - the grug will be in there. Additionally the grug may be found in the large hole in the map between the map with the fiery portal and the map with the mansion.<br />
<br />
The grug will always be in one of those 3 maps (small crevice, mansion, or dirt hole).<br />
<br />
Once you have the ring head east two maps until you find a fiery portal and enter it.<br />
<br />
== 2 ==<br />
Along the way will be numerous skulls as well as coiling grass traps. Sneaking will disable these and flying avoids them altogether. Having both is probably preferred.<br />
<br />
Once you go through the fiery portal there will be a map with more skulls in it and three RDs. Which RD you need is random, but you only need to go down 6-10 levels. If you haven’t found the “lair” by then you are in the wrong RD - go back up the stairs and try a different one. Recall / word of recall doesn't work, so you'll have to traverse the floors back floor by floor.<br />
<br />
== 3 ==<br />
<br />
Once you get to the lair, there will be more skulls as well are fire elementals and some lava, run to the east as far as you can and enter the portal with the “Strange markings.” You won’t be able to enter if you didn’t get the ring from the grug.<br />
<br />
Inside you will find the Boss monster, a glass serpent. The serpent will cast blindness a lot, as well as a lightning bolt. He will also cast dragon breath, so have your fire resist ready. He has tons of HP as well as being pretty magic resistant, but you can take him out will a crossbow if needed. Once dead, loot his body to get a “Blackened twisted heart” and return back to the town.<br />
<br />
Once in town give the heart to the priest in the church.<br />
<br />
== Threats ==<br />
<br />
Skulls<br />
<br />
Coiling grass traps<br />
<br />
Fire Elementals<br />
<br />
Boss - a glass serpent<br />
<br />
== Things to Keep in Mind ==<br />
<br />
The resists that you will need here are fire, paralysis, slow and confusion, maybe some shock too, the most dangerous enemies are skulls and the end boss.<br />
<br />
Flying or sneaking will avoid getting trapped in the coiling grass.</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Demon_Hordes&diff=10238
Demon Hordes
2017-09-21T21:58:56Z
<p>Chessur: /* 1 */</p>
<hr />
<div><br />
== About ==<br />
<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/01/30/demon-hordes/ WyvernSource Guide]<br />
<br />
Go to Iss’rano, which is north east of NV by all the lava and the crevice.<br />
<br />
== 1 ==<br />
<br />
Once in town head to the east where the map starts flickering, then into the next map where it will be all darkened out.<br />
<br />
== 2 ==<br />
Along the way will be numerous skulls as well as coiling grass traps. Sneaking will disable these and flying avoids them altogether. Having both is probably preferred.<br />
<br />
Once you go through the fiery portal there will be a map with more skulls in it and three RDs. Which RD you need is random, but you only need to go down 6-10 levels. If you haven’t found the “lair” by then you are in the wrong RD - go back up the stairs and try a different one. Recall / word of recall doesn't work, so you'll have to traverse the floors back floor by floor.<br />
<br />
== 3 ==<br />
<br />
Once you get to the lair, there will be more skulls as well are fire elementals and some lava, run to the east as far as you can and enter the portal with the “Strange markings.” You won’t be able to enter if you didn’t get the ring from the grug.<br />
<br />
Inside you will find the Boss monster, a glass serpent. The serpent will cast blindness a lot, as well as a lightning bolt. He will also cast dragon breath, so have your fire resist ready. He has tons of HP as well as being pretty magic resistant, but you can take him out will a crossbow if needed. Once dead, loot his body to get a “Blackened twisted heart” and return back to the town.<br />
<br />
Once in town give the heart to the priest in the church.<br />
<br />
== Threats ==<br />
<br />
Skulls<br />
<br />
Coiling grass traps<br />
<br />
Fire Elementals<br />
<br />
Boss - a glass serpent<br />
<br />
== Things to Keep in Mind ==<br />
<br />
The resists that you will need here are fire, paralysis, slow and confusion, maybe some shock too, the most dangerous enemies are skulls and the end boss.<br />
<br />
Flying or sneaking will avoid getting trapped in the coiling grass.</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Jinoir%27s_Sapphire_Ring&diff=9840
Jinoir's Sapphire Ring
2017-09-13T21:29:08Z
<p>Chessur: /* Things to Keep in Mind */</p>
<hr />
<div><br />
== About ==<br />
Jnoir, a townswoman in Glacier Point, has lost a precious ring that mush be found before her husband arrives home. Can you help her? You can find Jinoir in the housing district of Glacier Point.<br />
<br />
== How to Solve ==<br />
1 Go to the ruins located west from glacier point.<br />
<br />
2 You should see some buildings and piles of debris.<br />
<br />
3 Collect a total of 9-12 sapphire keys from these buildings (only 7 will work, so even if you find 7 sapphire keys some of them may not work in unlocking the doors at the end of the quest). '''Area is not instanced so someone else can get the keys.''' Buildings where one key always spawn:<br />
<br />
{|style="margin: 0 auto;"<br />
| [[File:Key1.png|thumb|upright|Key is in ruined bureau]]<br />
| [[File:Key2.png|thumb|upright|Key is in the top right corner]]<br />
| [[File:Key3.png|thumb|upright|Key is in a ruined bookshelf on top left corner]]<br />
| [[File:Key4.png|thumb|upright|Key is on the top left corner]]<br />
| [[File:Key5.png|thumb|upright|Key is on the top right corner]]<br />
|}<br />
<br />
{|style="margin: 0 auto;"<br />
| [[File:Key6.png|thumb|upright|Key is in a bookshelf]]<br />
| [[File:Key7.png|thumb|upright|Key is on the left side of the room]]<br />
| [[File:Key8.png|thumb|upright|Key is in bookshelf]]<br />
| [[File:Key9.png|thumb|upright|Key is on the right side of the map under a barrel]]<br />
|}<br />
<br />
The 10th key has a chance to spawn in one of these buildings:<br />
{|style="margin: 0 auto;"<br />
| [[File:SapphireKey5.png|thumb|upright|Key can be below bookshelf located on the top right corner of the room]]<br />
| [[File:Sapphirekey1.png|thumb|upright|Key can be found easily here]]<br />
| [[File:Sapphirekey2.png|thumb|upright|Key can be under the barrel]]<br />
| [[File:Sapphirekey3.png|thumb|upright|Key can be on the middle/top right of the room]]<br />
| [[File:Sapphirekey4.png|thumb|upright|Key can be below the recycle bin]]<br />
|}<br />
<br />
4 once you got all the keys go west two maps<br />
<br />
5 Go to the top left of the map and enter the ruined building. Look underneath the bookshelves, move all the barrels to try to find a message in a bottle with a password. The password may be "pilfer" or "sneak" or "rogue" or "filcher" or many more.<br />
<br />
6 If you can't find the bottle then go down 8 levels in the RD until you reach a room with barrels.<br />
<br />
7 Get the password by moving the barrels, or checking inside the bookshelf.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Questpswrd.png|thumb|upright|The password is in the bottle]]<br />
|}<br />
<br />
8 Go back up and leave the thief's building and go down to the bottom left of the map<br />
<br />
9 Give the password you got to the guards<br />
<br />
10 There is a small maze. You'll have to find some stairs leading to a puzzle with barrels.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Questbarrels.png|thumb|upright|]]<br />
|}<br />
<br />
11. Once you go past the puzzle just use the sapphire keys you got until you reach a room with a ring. You might have to use the 'unlock' command on the last door. <br />
<br />
12 Get the ring and go talk to Jinoir in Glacier Point housing district and complete the quest.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:JinoirHouse.png|230px|thumb|upright|Jinoir's House]]<br />
<br />
|}<br />
<br />
== Threats ==<br />
<br />
Wolverine<br />
<br />
Frozen Skull<br />
<br />
Blue Dragon<br />
<br />
Greater Ice Elemental<br />
<br />
Frozen Medusa<br />
<br />
Frozen Dracolich<br />
<br />
Yeti<br />
<br />
== Things to Keep in Mind ==<br />
Possible passwords are: rogue, lockpick, pilferer, sneak, black, bandit, or filcher<br />
<br />
Keys can be hidden in bookshelves, ruined bureau or barrels<br />
<br />
Only 7 sapphire keys work<br />
<br />
Area is not instanced so someone else can get the keys</div>
Chessur
http://wiki.wyvernsource.com/index.php?title=Skills&diff=9810
Skills
2017-09-06T10:08:27Z
<p>Chessur: /* General Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|Extra Damage = (CarryWeight-120)*0.5<br />
|-<br />
|Find Weakness<br />
|35 (100% CritChance)<br />
| 5% per level up to level 10, and 2% per level after that, for a ceiling of 35 fw, including trained and bonuses<br />
|This skill increases your chance to have critical effects upon the enemy.<br />
Cost: 1,000 gp per level.<br />
|''This affects all damage types, including spells. Currently at 35, will be capped at 20 per Rhialto.''<br />
|-<br />
|Meditation<br />
| no ceiling<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
| no ceiling<br />
|10 Lore Points per skill level<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightening bolt. <br />
Cost: 1,000 gp per level.<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element changes the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things.<br />
Cost: 1,000 hp per level.<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking. (including resists)<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related water, cold, and frost.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||+50gp max per item sold to shop, and lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Max sell: 1000 (if VIP: 1500) + 50gp*lvl <br />
Percentage of Shop Price recieved for sold items: 40 + merch lvl (so at 10 merch a 10000gp item would sell for 5000; at 20 6000)<br />
|10 merchant = 1500gp, 2000 if VIP<br />
|-<br />
|[[Sneaking (Skill)|Sneaking ]]<br />
| Limited by race, defaulting to 10.<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
| Cost begins at 2000g<br />
|-<br />
|[[Tanning (Skill)|Tanning/Skinning]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|??<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. 250gp*lvl<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp. each level reduces xp lost by 1 percentage point. 0 = 10% of total xp lost, and lvl 10 spirit = 1% of total xp lost.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|[[Jewelry (Skill)|Jewelry]]<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells.<br />
Cost: 500 gp per level.<br />
|??<br />
|-<br />
|[[Blacksmith (Skill)|Blacksmith]]<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, exceptionally high), level 8 gives you the direct weapon or armor class value<br />
|<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|??<br />
|??<br />
|"Increases your time and damage while berserking." While in berserk mode you bungle a LOT and your HP value is becomes hidden. (because not many use this there is little other info)<br />
|??<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+2 Protection per level and +3% death resistance per level.<br />
|Protects you from damage and grants you some protection against death spells.<br />
|Cost begins at 2000 gold<br />
|-<br />
|}</div>
Chessur