http://wiki.wyvernsource.com/api.php?action=feedcontributions&user=Dilph&feedformat=atomWyvern Source - User contributions [en]2024-03-29T15:16:32ZUser contributionsMediaWiki 1.25.3http://wiki.wyvernsource.com/index.php?title=Bracers&diff=14300Bracers2021-10-02T06:57:41Z<p>Dilph: /* Additional Info */</p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Bracers'''<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Bracers.png]]<br />
|-<br />
|Item Slot<br />
|[[Wrist]]<br />
|-<br />
|[[AC]]<br />
|3<br />
|-<br />
|Type<br />
|Steel<br />
|-<br />
|[[Bungle]]<br />
|no<br />
|-<br />
|[[Enchantable]]<br />
|Yes<br />
|-<br />
|Agi/Dura/Armor+<br />
|no<br />
|-<br />
|Base Shop Value<br />
|8000<br />
|}<br />
<br />
====Additional Info====<br />
<br />
It is highly suggested that you enchant these bracers to +10 for the additional armor and death protection.<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Wrist]]</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14296Cult of Aquator2021-09-21T08:28:04Z<p>Dilph: /* Quest Inside City */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Portal Puzzles ==<br />
<br />
'''West Path:'''<br />
<br />
'''Question one:''' "How many doors/archways/gates are blocking the Crown of Samhoc?" <br />
<br />
'''Answer:''' five, <br />
<br />
'''Question two:''' "What is the oldest human settlement in Wyvern?" <br />
<br />
'''Answer:''' New Verden<br />
<br />
'''Question Three:''' "How many dwarves are on the first floor of the castle in Varak?" <br />
<br />
'''Answer:''' 11<br />
<br />
<br />
<br />
'''East Path:''' <br />
<br />
'''Question one:''' ''I know you're there, but I cannot see.<br />
I'm bound to the earth, yet my kids fly free.<br />
I get a ring for each anniversary.<br />
What am I?"'' <br />
<br />
'''Answer:''' Tree<br />
<br />
'''Question two:''' ''"I'm like the food inside you.<br />
I'm like the last thing you hear within a gate.<br />
I am the cube of that which determines your fate.<br />
What am I?"'' <br />
<br />
'''Answer:''' Eight<br />
<br />
'''Question Three:''' ''I run, but I do not walk.<br />
I roar, but I do not talk.<br />
I never go up, but always go down.<br />
I'm always soaked, but I never drown.<br />
What am I?"'' <br />
<br />
'''Answer:''' Waterfall<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Finishing the Quest ==<br />
Take the western-most path covered in fire spouts and go straight north and through the portal to fight the High Priest. After slaying the high priest and taking the High Priest's Orb from his corpse. Step onto the Focal Point of the Magic Sigil and apply it to enter a fight with a resurrected Aquator who is much stronger than the first fight. Following the battle he will drop a vault key which you will use to open the door. In the next room off to the left Aquator's Crown will be behind bars, give it to Master and you will complete the quest! An early congratulations from Dilph!</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14290Cult of Aquator2021-09-20T03:30:04Z<p>Dilph: /* Portal Puzzles */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Portal Puzzles ==<br />
<br />
'''West Path:'''<br />
<br />
'''Question one:''' "How many doors/archways/gates are blocking the Crown of Samhoc?" <br />
<br />
'''Answer:''' five, <br />
<br />
'''Question two:''' "What is the oldest human settlement in Wyvern?" <br />
<br />
'''Answer:''' New Verden<br />
<br />
'''Question Three:''' "How many dwarves are on the first floor of the castle in Varak?" <br />
<br />
'''Answer:''' 11<br />
<br />
<br />
<br />
'''East Path:''' <br />
<br />
'''Question one:''' ''I know you're there, but I cannot see.<br />
I'm bound to the earth, yet my kids fly free.<br />
I get a ring for each anniversary.<br />
What am I?"'' <br />
<br />
'''Answer:''' Tree<br />
<br />
'''Question two:''' ''"I'm like the food inside you.<br />
I'm like the last thing you hear within a gate.<br />
I am the cube of that which determines your fate.<br />
What am I?"'' <br />
<br />
'''Answer:''' Eight<br />
<br />
'''Question Three:''' ''I run, but I do not walk.<br />
I roar, but I do not talk.<br />
I never go up, but always go down.<br />
I'm always soaked, but I never drown.<br />
What am I?"'' <br />
<br />
'''Answer:''' Waterfall<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14289Cult of Aquator2021-09-20T03:29:07Z<p>Dilph: /* Portal Puzzles */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Portal Puzzles ==<br />
<br />
'''West Path:'''<br />
<br />
'''Question one:''' "How many doors/archways/gates are blocking the Crown of Samhoc?" '''Answer:''' five, <br />
<br />
'''Question two:''' "What is the oldest human settlement in Wyvern?" '''Answer:''' New Verden<br />
<br />
'''Question Three:''' "How many dwarves are on the first floor of the castle in Varak?" '''Answer:''' 11<br />
<br />
<br />
<br />
'''East Path:''' <br />
<br />
'''Question one:''' ''I know you're there, but I cannot see.<br />
I'm bound to the earth, yet my kids fly free.<br />
I get a ring for each anniversary.<br />
What am I?"'' '''Answer:''' Tree<br />
<br />
'''Question two:''' ''"I'm like the food inside you.<br />
I'm like the last thing you hear within a gate.<br />
I am the cube of that which determines your fate.<br />
What am I?"'' '''Answer:''' Eight<br />
<br />
'''Question Three:''' ''I run, but I do not walk.<br />
I roar, but I do not talk.<br />
I never go up, but always go down.<br />
I'm always soaked, but I never drown.<br />
What am I?"'' '''Answer:''' Waterfall<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14288Cult of Aquator2021-09-20T03:28:37Z<p>Dilph: /* Portal Puzzles */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Portal Puzzles ==<br />
<br />
'''West Path:'''<br />
<br />
'''Question one:''' "How many doors/archways/gates are blocking the Crown of Samhoc?" '''Answer:''' five, <br />
<br />
'''Question two:''' "What is the oldest human settlement in Wyvern?" '''Answer:''' New Verden<br />
<br />
'''Question Three:''' "How many dwarves are on the first floor of the castle in Varak?" '''Answer:''' 11<br />
<br />
'''East Path:''' <br />
<br />
'''Question one:''' ''I know you're there, but I cannot see.<br />
I'm bound to the earth, yet my kids fly free.<br />
I get a ring for each anniversary.<br />
What am I?"'' '''Answer:''' Tree<br />
<br />
'''Question two:''' ''"I'm like the food inside you.<br />
I'm like the last thing you hear within a gate.<br />
I am the cube of that which determines your fate.<br />
What am I?"'' '''Answer:''' Eight<br />
<br />
'''Question Three:''' ''I run, but I do not walk.<br />
I roar, but I do not talk.<br />
I never go up, but always go down.<br />
I'm always soaked, but I never drown.<br />
What am I?"'' '''Answer:''' Waterfall<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14287Cult of Aquator2021-09-20T03:28:18Z<p>Dilph: /* Portal Puzzles */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Portal Puzzles ==<br />
<br />
'''West Path:'''<br />
<br />
'''Question one:''' "How many doors/archways/gates are blocking the Crown of Samhoc?" '''Answer:''' five, <br />
<br />
'''Question two:''' "What is the oldest human settlement in Wyvern?" '''Answer:''' New Verden<br />
<br />
'''Question Three:''' "How many dwarves are on the first floor of the castle in Varak?" '''Answer:''' 11<br />
<br />
East Path: <br />
<br />
'''Question one:''' ''I know you're there, but I cannot see.<br />
I'm bound to the earth, yet my kids fly free.<br />
I get a ring for each anniversary.<br />
What am I?"'' '''Answer:''' Tree<br />
<br />
'''Question two:''' ''"I'm like the food inside you.<br />
I'm like the last thing you hear within a gate.<br />
I am the cube of that which determines your fate.<br />
What am I?"'' '''Answer:''' Eight<br />
<br />
'''Question Three:''' ''I run, but I do not walk.<br />
I roar, but I do not talk.<br />
I never go up, but always go down.<br />
I'm always soaked, but I never drown.<br />
What am I?"'' '''Answer:''' Waterfall<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14286Cult of Aquator2021-09-20T03:26:42Z<p>Dilph: /* Portal Puzzles */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Portal Puzzles ==<br />
<br />
'''West Path:'''<br />
<br />
'''Question one:''' "How many doors/archways/gates are blocking the Crown of Samhoc?" '''Answer:''' five, <br />
<br />
'''Question two:''' "What is the oldest human settlement in Wyvern?" '''Answer:''' New Verden<br />
<br />
'''Question Three:''' "How many dwarves are on the first floor of the castle in Varak?" '''Answer:''' 11<br />
<br />
East Path: <br />
<br />
'''Question one:''' ''I know you're there, but I cannot see.<br />
<br />
I'm bound to the earth, yet my kids fly free.<br />
<br />
I get a ring for each anniversary.<br />
<br />
What am I?"'' '''Answer:''' tree, eight, waterfall<br />
<br />
'''Question two:''' ''"I'm like the food inside you.<br />
I'm like the last thing you hear within a gate.<br />
I am the cube of that which determines your fate.<br />
What am I?"'' '''Answer:''' Eight<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14285Cult of Aquator2021-09-20T03:24:24Z<p>Dilph: /* Portal Puzzles */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Portal Puzzles ==<br />
<br />
'''West Path:'''<br />
<br />
'''Question one:''' "How many doors/archways/gates are blocking the Crown of Samhoc?" '''Answer:''' five, <br />
<br />
'''Question two:''' "What is the oldest human settlement in Wyvern?" '''Answer:''' New Verden<br />
<br />
'''Question Three:''' "How many dwarves are on the first floor of the castle in Varak?" '''Answer:''' 11<br />
<br />
East Path: <br />
<br />
'''Question one:''' ''I know you're there, but I cannot see.<br />
<br />
I'm bound to the earth, yet my kids fly free.<br />
<br />
I get a ring for each anniversary.<br />
<br />
What am I?"'' '''Answer:''' tree, eight, waterfall<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14284Cult of Aquator2021-09-20T03:22:23Z<p>Dilph: </p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Portal Puzzles ==<br />
<br />
'''West Path:'''<br />
'''Question one:''' "How many doors/archways/gates are blocking the Crown of Samhoc?" '''Answer:''' five, <br />
<br />
'''Question two:''' "What is the oldest human settlement in Wyvern?" '''Answer:''' New Verden<br />
<br />
'''Question Three:''' "How many dwarves are on the first floor of the castle in Varak?" '''Answer:''' 11<br />
<br />
East Path: tree, eight, waterfall<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Paladins&diff=14279Paladins2021-09-19T06:32:36Z<p>Dilph: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
Paladins are Holy Warriors reminiscent of the Knights of the Round Table, or the Knights Templar of Medieval times.<br />
<br />
==== Prerequisites ====<br />
* 20,000 gold<br />
* Level 10<br />
* Solved the [[Demon Hordes]] quest.<br />
* Good alignment.<br />
* Must not be a [[Rakshasa]], [[Naga]], [[Dark Elf]] or [[Vampire]].<br />
<br />
==== Restrictions ====<br />
<br />
* To gain Guild Experience, you must kill monsters with [[swords]].<br />
* Must stay Good [[alignment]].<br />
<br />
==== Location ====<br />
<br />
Southwest district of [[Minath Elion]].<br />
<br />
==== Other ====<br />
<br />
Because of the demonic origins of rakshasas and nagas, they are barred from joining the paladins guild. The same is true of dark elves, who stand for everything the Paladin's order is against.<br />
<br />
Paladins must watch their [[Alignment]] carefully. As a Paladin's [[alignment]] goes towards Neutral (from killing good/peaceful monsters and NPCs), they receive increasingly stern warnings from the Guild. When they become Neutral, the special guild bonuses disappear, until the Paladin's [[alignment]] returns to Good. A Paladin's alignment will become more good by killing evil monsters but note it is much easier to fall from grace than regain it...<br />
<br />
If you become evil enough as a Paladin, you are immediately expelled from the Guild, and you lose all of your guild experience. The experience cannot be restored. If you wish to re-join the guild, you must solve the required quest (if it has changed), and start over as a first-level Page.<br />
<br />
Paladins speak in a medieval-sounding dialect. The speech filter is imperfect, but it enhances roleplay and gives Paladins a distinctive "flavor" to their communications.<br />
<br />
Humans who join the Paladins Guild get a custom image.<br />
<br />
The guild commands are '''paladinwho''' and '''paladintell'''.<br />
<br />
Paladins '''do not''' bungle a certain set of spells, including cures, dispels, heals, bless and light. <br />
They still bungle resists and their kin (strength, regen), any sort of attack spell, summons, etc.<br />
<br />
==== Level Breakdown ====<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Page<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords, +5 Life Magic, -10 Death Magic, -10 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements, 10% Curse Resistance</nowiki><br />
|-<br />
|2<br />
|Squire<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords, +1 Strength, +1 Life Magic, 10% Curse Resistance</nowiki><br />
|-<br />
|3<br />
|Protector/Protectress<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords, 10% Curse Resistance</nowiki><br />
|-<br />
|4<br />
|Guardian<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords +1 Strength, +1 Life Magic, 10% Curse Resistance</nowiki><br />
|-<br />
|5<br />
|Crusader<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords, 10% Curse Resistance</nowiki><br />
|-<br />
|6<br />
|Knight<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords +1 Strength, +1 Life Magic, 10% Curse Resistance</nowiki><br />
|-<br />
|7<br />
|Champion<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords, 10% Curse Resistance</nowiki><br />
|-<br />
|8<br />
|Templar<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords +1 Strength, +1 Life Magic, 10% Curse Resistance</nowiki><br />
|-<br />
|9<br />
|Paladin<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords, 10% Curse Resistance</nowiki><br />
|-<br />
|10<br />
|Paladin Lord/Lady<br />
|<nowiki>+7% base HP</nowiki><br />
|<nowiki>+1 Swords +1 Strength, +1 Life Magic, 10% Curse Resistance</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|<nowiki>+70% base HP, 90% Curse Resistance, +10 Swords, +5 Strength, +10 Life Magic, -10 Death Magic, -10 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements</nowiki><br />
|}<br />
<br />
==== Player Images ====<br />
<br />
[[File:PaladinSprites.png]] [[File:PaladinSprites2.png]]</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Balanced_Primal_Electrinum_Bow&diff=14278Balanced Primal Electrinum Bow2021-09-18T05:38:55Z<p>Dilph: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Balanced Primal Electrinum Bow<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Electrinum bow.png]]<br />
|-<br />
| Type<br />
| [[Ranged]]<br />
|-<br />
| [[WC]]<br />
| 27 shock<br />
|-<br />
| Damage Type<br />
| Shock<br />
|-<br />
| Hands<br />
| 2<br />
|-<br />
| Rust<br />
| no<br />
|-<br />
| [[Enchantable]]<br />
| yes<br />
|-<br />
| Spd/Dam/Dur/Acc<br />
| no<br />
|-<br />
| Base Shop Value<br />
| ?<br />
|-<br />
| Effect<br />
| +2 air<br />
|-<br />
|}<br />
<br />
[[Category:Item]]<br />
[[Category:Weapon]]<br />
[[Category:Ranged]]<br />
[[Category:Shock Damage]]</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Balanced_Primal_Electrinum_Bow&diff=14277Balanced Primal Electrinum Bow2021-09-18T05:38:25Z<p>Dilph: Created page with "{| class="sortable wikitable" style="text-align: center;" |- | colspan="2" style="text-align: center;" | Primal Electrinum Bow |- | colspan="2" style="text-align: center;" | [..."</p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Primal Electrinum Bow<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Electrinum bow.png]]<br />
|-<br />
| Type<br />
| [[Ranged]]<br />
|-<br />
| [[WC]]<br />
| 27 shock<br />
|-<br />
| Damage Type<br />
| Shock<br />
|-<br />
| Hands<br />
| 2<br />
|-<br />
| Rust<br />
| no<br />
|-<br />
| [[Enchantable]]<br />
| yes<br />
|-<br />
| Spd/Dam/Dur/Acc<br />
| no<br />
|-<br />
| Base Shop Value<br />
| ?<br />
|-<br />
| Effect<br />
| +1 air<br />
|-<br />
|}<br />
<br />
[[Category:Item]]<br />
[[Category:Weapon]]<br />
[[Category:Ranged]]<br />
[[Category:Shock Damage]]</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Electrinum_Weapons_Location&diff=14276Electrinum Weapons Location2021-09-18T05:35:02Z<p>Dilph: /* Weapons */</p>
<hr />
<div>===Prerequisites===<br />
* Solve [[Cult of Aquator]]<br />
* Water breathing<br />
* Shock/Cold resists<br />
<br />
===Finding the Forge===<br />
<br />
Start in [[Vesimas]] and apply the small house east of the inn that is named '''Gateway to Ancient Vesimas'''<br />
<br />
[[File:Electrinum forge 0.PNG]]<br />
<br />
'''Make sure you have water breathing'''<br />
<br />
Apply the portal.<br />
<br />
[[File:Electrinum forge 1.PNG]]<br />
<br />
Head north to the next map<br />
<br />
[[File:Electrinum forge 2.PNG]]<br />
<br />
[[File:Electrinum forge 3.PNG]]<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Electrinum forge 4.PNG|thumb|upright|Apply this lever in the middle of the map]]<br />
| [[File:Electrinum forge 5.PNG|thumb|upright|Apply this lever in the east of the map]]<br />
| [[File:Electrinum forge 6.PNG|thumb|upright|Apply this lever in the west of the map]]<br />
|}<br />
<br />
Head south 2 maps after pulling the levers.<br />
<br />
[[File:Electrinum forge 7.PNG]]<br />
<br />
[[File:Electrinum forge 8.PNG]]<br />
<br />
Head west.<br />
<br />
[[File:Electrinum forge 9.PNG]]<br />
<br />
Go to the west end of the map and go into the whirlpool<br />
<br />
[[File:Electrinum forge 10.PNG]]<br />
<br />
Head north east from the whirlpool <br />
<br />
[[File:Electrinum forge 11.PNG]]<br />
<br />
'''Pull the lever to the right'''<br />
<br />
[[File:Electrinum forge 12.PNG]]<br />
<br />
Return to the whirlpool but go down the path north west instead.<br />
<br />
[[File:Electrinum forge 14.PNG]]<br />
<br />
[[File:Electrinum forge 15.PNG]]<br />
<br />
There are two paths.<br />
<br />
Blue leads to a lever that opens the gates to the forge.<br />
<br />
Red leads to the forge.<br />
<br />
Go down the blue path.<br />
<br />
[[File:Electrinum forge 16.PNG]]<br />
<br />
[[File:Electrinum forge 17.PNG]]<br />
<br />
Pull the lever in the north east corner to the right.<br />
<br />
[[File:Electrinum forge 18.PNG]]<br />
<br />
Head back and follow the red path to get to the forge.<br />
<br />
[[File:Electrinum forge 19.PNG]]<br />
<br />
===Exchanging for items===<br />
<br />
====Obtaining Electrinum====<br />
<br />
* Kill [[Electrinum Golem|Electrinum Golems]][[File:Electrinum golem3.S.png]] that randomly spawn in maps in Ancient Vesimas. Each golem drops [[File:Electrinum slab.png]] 1 Electrinum Slab<br />
* Do the '''[[Electrinum Slab Mini Quest]]'''. This will yield [[File:Electrinum slab.png]] 8 electrinum slabs that will be distributed between 3 players. (Distribution is up to the group)<br />
* Obtain an Primal Electrinum Pickaxe and type '''mine vein''' on electrinum veins found in Ancient Vesimas. [[File:ElectrinumVeinA.png]] [[File:ElectrinumVeinB.png]]<br />
<br />
====Primal electrinum conversion====<br />
<br />
Forged items require Primal Electrinum slabs. Below are the conversion rates.<br />
<br />
'''Note: When exchanging electrinum slabs you will occassionally get an additional primal ore.'''<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Electrinum forge 21.PNG|thumb|upright|Tap blacksmiths to exchange for ore/slabs]]<br />
|<br />
{| class="wikitable"<br />
! Blacksmith<br />
! Consumed Item(s)<br />
! Obtained Item<br />
|-<br />
| Top<br />
| [[File:Electrinum ore2.png]] 10 Primal Electrinum Ore <br />
| [[File:Electrinum bar.png]] 1 Primal Electrinum Slab <br />
|-<br />
| Middle<br />
| [[File:Electrinum ore1.png]] 10 Primal Electrinum Shards<br />
| [[File:Electrinum ore2.png]] 1 Primal Electrinum Ore<br />
|-<br />
| Bottom<br />
| [[File:Electrinum slab.png]] 1 Electrinum Slab<br />
| [[File:Electrinum ore2.png]] 1 Primal Electrinum Ore<br />
|}<br />
<br />
|}<br />
<br />
====Weapons====<br />
<br />
{| class="wikitable sortable"<br />
! <br />
! Name<br />
! type<br />
! WC<br />
! Base Shop Value (gp)<br />
! Enchantable<br />
! Hands<br />
! Effect<br />
|-<br />
| [[File:Electrinum club.png]]<br />
| [[Balanced Primal Electrinum Club]]<br />
| [[Blunt]]<br />
| 35 shock 20 smash<br />
| ?<br />
| yes<br />
| 2<br />
| +2 air<br />
|-<br />
| [[File:Electrinum dagger.png]]<br />
| [[Balanced Primal Electrinum Dagger]]<br />
| [[Blade]]<br />
| 27 shock 12 stab<br />
| ?<br />
| yes<br />
| 1<br />
| +2 air<br />
|-<br />
| [[File:Electrinum scimitar.png]]<br />
| [[Balanced Primal Electrinum Scimitar]]<br />
| [[Blade]]<br />
| 35 shock 20 cut<br />
| ?<br />
| yes<br />
| 2<br />
| +2 air<br />
|-<br />
| [[File:Electrinum bow.png]]<br />
| [[Balanced Primal Electrinum Bow]]<br />
| [[Ranged]]<br />
| 27 shock<br />
| ?<br />
| yes<br />
| 2<br />
| +2 air<br />
|-<br />
| [[File:Electrinum axe.png]]<br />
| [[Primal Electrinum Axe]]<br />
| [[Axe]]<br />
| 35 shock 20 cut<br />
| ?<br />
| yes<br />
| 1<br />
| +1 air<br />
|-<br />
| [[File:Electrinum bow.png]]<br />
| [[Primal Electrinum Bow]]<br />
| [[Ranged]]<br />
| 20 shock<br />
| ?<br />
| yes<br />
| 2<br />
| +1 air<br />
|-<br />
| [[File:Electrinum claws.png]]<br />
| [[Primal Electrinum Claws]]<br />
| [[Unarmed]]<br />
| 13 shock 8 cut<br />
| ?<br />
| yes<br />
| 2<br />
| +1 air<br />
|-<br />
| [[File:Electrinum club.png]]<br />
| [[Primal Electrinum Club]]<br />
| [[Blunt]]<br />
| 30 shock 15 smash<br />
| ?<br />
| yes<br />
| 1<br />
| +1 air<br />
|-<br />
| [[File:Electrinum dagger.png]]<br />
| [[Primal Electrinum Dagger]]<br />
| [[Blade]]<br />
| 25 shock 10 stab<br />
| ?<br />
| yes<br />
| 1<br />
| +1 air<br />
|-<br />
| [[File:Electrinum gauntlets.png]]<br />
| [[Primal Electrinum Gauntlets]]<br />
| [[Unarmed]]<br />
| 29 shock 18 cut<br />
| ?<br />
| yes<br />
| 2<br />
| +1 air<br />
|-<br />
| [[File:Electrinum pickaxe.png]]<br />
| [[Primal Electrinum Pickaxe]]<br />
| [[Axe]]<br />
| 26 shock 14 stab<br />
| ?<br />
| yes<br />
| 2<br />
| +1 air<br />
|-<br />
| [[File:Electrinum scimitar.png]]<br />
| [[Primal Electrinum Scimitar]]<br />
| [[Blade]]<br />
| 30 shock 17 cut<br />
| ?<br />
| yes<br />
| 2<br />
| +1 air<br />
|-<br />
| [[File:Electrinum sword.png]]<br />
| [[Primal Electrinum Sword]]<br />
| [[Sword]]<br />
| 28 shock 15 cut<br />
| ?<br />
| yes<br />
| 1<br />
| +1 air<br />
|}<br />
<br />
Tap the blacksmith next to the weapon you wish to forge to exchange [[File:Electrinum bar.png]] '''5 Primal Electrinum slabs''' for the weapon.<br />
<br />
[[File:Electrinum forge 20.PNG]]</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Panthers&diff=14267Panthers2021-09-18T05:14:41Z<p>Dilph: /* Other */</p>
<hr />
<div>[[File:Panthers.png]]<br />
<br />
== Description ==<br />
<br />
Panthers are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Panthers are the most accomplished in the magical arts. They make especially powerful Mages, because as they weave their spells, they can also use their sharp claws to shred enemies who approach too near. Panthers can see the best in the dark, and generally require no light sources when moving underground.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|50<br />
|-<br />
|Hit Points per Level<br />
|4<br />
|-<br />
|Spell Points<br />
|80<br />
|-<br />
|Spell Points per Level<br />
|8<br />
|-<br />
|Base Strength<br />
|80<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|1<br />
|-<br />
|Sneaking<br />
|4<br />
|-<br />
|Axes<br />
| -5<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
== Other ==<br />
<br />
Strong darksight.<br />
<br />
See invisible at a close range.<br />
<br />
Rak Panthers can train to 12 in the Sneak skill. Only leopards can train higher.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.<br />
<br />
Rakshasa Panthers do not lose Unarmed skill in the Mages guild.<br />
<br />
Your natural WC is now added to the Claw weapon's WC.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Tigers&diff=14266Tigers2021-09-18T05:14:23Z<p>Dilph: /* Other */</p>
<hr />
<div>[[File:Tigers.png]]<br />
<br />
== Description ==<br />
<br />
Tigers are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Tigers are the most powerful warriors, being slightly stronger than Lions, but they possess little magical ability. They can move with amazing speed through forest and snowy terrain.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|60<br />
|-<br />
|Hit Points per Level<br />
|6<br />
|-<br />
|Spell Points<br />
|57<br />
|-<br />
|Spell Points per Level<br />
|3<br />
|-<br />
|Base Strength<br />
|100<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|1<br />
|-<br />
|Sneaking<br />
|1<br />
|-<br />
|Axes<br />
| -5<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
== Other ==<br />
See invisible at a close range.<br />
<br />
Limited darksight.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.<br />
<br />
Your natural WC is now added to the Claw weapon's WC.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Lions&diff=14265Lions2021-09-18T05:12:00Z<p>Dilph: /* Other */</p>
<hr />
<div>[[File:Lions.png]]<br />
<br />
== Description ==<br />
<br />
Lions are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Lions excel at both combat and magic, being nearly as powerful as the mighty Tigers, but they are also able to cast many spells. Lions are completely immune to Fear, and proudly stand their ground when other players are stampeding in terror.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|60<br />
|-<br />
|Hit Points per Level<br />
|5<br />
|-<br />
|Spell Points<br />
|40<br />
|-<br />
|Spell Points per Level<br />
|4<br />
|-<br />
|Base Strength<br />
|90<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|1<br />
|-<br />
|Sneaking<br />
|1<br />
|-<br />
|Axes<br />
| -5<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
== Other ==<br />
Immunity to Fear, Slow, Paralysis, Confusion<br />
<br />
See invisible at a close range.<br />
<br />
Limited darksight.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.<br />
<br />
Your natural WC is now added to the Claw weapon's WC.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Leopards&diff=14264Leopards2021-09-18T05:11:43Z<p>Dilph: /* Other */</p>
<hr />
<div>Old Sprite<br />
<br />
[[File:Leopards.png]]<br />
<br />
New Sprite<br />
<br />
[[File:Leopardrak.png]]<br />
== Description ==<br />
<br />
Leopards are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Leopards are the fastest of the rakshasas. They can move quickly through forests and snow, and can even leap over opponents to attack from behind.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|55<br />
|-<br />
|Hit Points per Level<br />
|5<br />
|-<br />
|Spell Points<br />
|50<br />
|-<br />
|Spell Points per Level<br />
|5<br />
|-<br />
|Base Strength<br />
|85<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|4<br />
|-<br />
|Sneaking<br />
|3<br />
|-<br />
|Axes<br />
| -5<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
=== Additional Abilities ===<br />
'''Leap''': Allows the individual to leap over a target. Depending on the player's level, he or she may not be able to jump over certain mobs.<br />
<br />
''Lvl 1'': Can jump over 32 x 32 monsters.<br />
<br />
''Lvl 6'': Can jump over 64 x 32.<br />
<br />
== Other ==<br />
Immune to all [[Trap|traps]]. <br />
<br />
[[Slow Resistance|Immune to slow]]<br />
<br />
See invisible at a close range.<br />
<br />
Limited darksight.<br />
<br />
Rak Leopards can train up to 15 in the Sneak skill, higher than any other race.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.<br />
<br />
Your natural WC is now added to the Claw weapon's WC.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14263Cult of Aquator2021-09-16T17:20:22Z<p>Dilph: /* Tunnel Maze Directions */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west, north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=High_Elves&diff=14262High Elves2021-09-16T10:17:00Z<p>Dilph: /* Equipment */</p>
<hr />
<div>[[File:Elven_female.S.png]] [[File:Elven_male.S.png]]<br />
<br />
== Description ==<br />
<br />
High Elves are slender and agile humanoids.<br />
<br />
== Equipment ==<br />
<br />
1. helmet (crown, hat, etc.)<br />
<br />
2. chestpiece (golden plate, robe, toga, etc.)<br />
<br />
3. cloak (cloak of bat, elven cloak, etc.)<br />
<br />
4. girdle (or sash, if monk)<br />
<br />
5. boots<br />
<br />
6. bracers (or wrist wraps if monk)<br />
<br />
7. gloves (gauntlets, gloves)<br />
<br />
8. 1-h weapon + shield or just 2-h<br />
<br />
9. shield<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|40<br />
|-<br />
|Hit Points per Level<br />
|4<br />
|-<br />
|Spell Points<br />
|80<br />
|-<br />
|Spell Points per Level<br />
|8<br />
|-<br />
|Base Strength<br />
|60<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Sneaking<br />
|2<br />
|-<br />
|Meditation<br />
|2<br />
|}<br />
<br />
== Other ==<br />
<br />
See invisible, radius 6.<br />
<br />
High Elves are innately better and faster learners of the elemental magics than any other race.<br />
<br />
The first 8 points trained in any elemental magic (fire, spirit, etc..) will yield 2 points trained instead of 1. Spending 8 skill points in fire element will yield a total trained skill of 16 in that element. This only applies to the first 16 levels (training 8 in fire yields 16 trained in fire, but the 9th skill point will only add one, for 17 total, and so on).<br />
<br />
High Elves also get one extra Lore Point per level trained in the Lore skill.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Skill_Trainers&diff=14260Skill Trainers2021-09-12T09:53:12Z<p>Dilph: /* Top Floor */</p>
<hr />
<div>= Overview =<br />
New skills can be purchased from trainers, located in [[New Verden]], [[Minath Elion]], and guilds. There are other areas that a player can train on the outskirts of the town. Skills can also be untrained by the Untrainer. Players are now able to train skills via the, "train" command, however you need the requisite balance in your player bank in order to purchase skills on the go. Skills may be untrained at anytime as well with the, "untrain" command. This refunds skills trained level 5 and above to your in-game bank account. Skills level 5 and below are not refundable due to technical issues. The train and untrain commands have a shared 5 second cooldown.<br />
<br />
== New Verden ==<br />
<br />
=== Training Hall ===<br />
The [[New Verden Training Hall]] houses many skill trainers.<br />
* [[Strength]]<br />
* [[Sneaking (Skill)|Sneaking]]<br />
* [[Dodge]]<br />
* [[Ranged Weapons]]<br />
* [[Axe]]<br />
* [[Unarmed]]<br />
* [[Merchant]]<br />
* [[Whip]]<br />
* [[Sword]]<br />
* [[Staff]]<br />
* [[Club]]<br />
* [[Polearm]]<br />
* [[Blades]]<br />
* [[Find Weakness]]<br />
* [[Healing]]<br />
* [[Armor]]<br />
* [[Spirit Travel]]<br />
<br />
<br />
{|style="margin: 0 left;"<br />
|[[File:Screenshot_20171015-231333.png|thumb|Training Hall]]<br />
|}<br />
<br />
=== Magic Shop ===<br />
<br />
==== First Floor ====<br />
* [[Lore]] Trainer<br />
* [[Meditation]] Trainer<br />
<br />
==== Top Floor ====<br />
* Trainers for all magical [[arts]] and elements<br />
<br />
== Mages' Guild at Fae Wyston ==<br />
* Lore and Meditation trainers<br />
* Trainers for all magical arts and elements<br />
<br />
== Minath Elion == <br />
Training Hall<br />
* [[Sword]], [[Blade]], [[Polearm]], [[Axe]], [[Blunt Weapons]], [[Staves]], [[Whips]], [[Unarmed]] Combat Trainer<br />
* [[Hurled]] Combat, [[Ranged Weapons]] Trainer<br />
* Berserking Trainer<br />
* Find Weakness Trainer<br />
* Strength Trainer<br />
* Dodging Trainer<br />
* Spirit Travel Trainer<br />
* Lore Trainer<br />
* Mediation Trainer<br />
* Sneaking Trainer<br />
* Merchant Trainer<br />
* Zoology Trainer<br />
* Armor Trainer<br />
Paladin's Guild<br />
*[[Sword]]<br />
Crown Lounge<br />
*[[Armor]]<br />
Hospital<br />
*[[Healing]]<br />
<br />
== Davos ==<br />
<br />
=== Abondoned Temple Complex ===<br />
*Blades Trainer<br />
<br />
== Olgar's Hut ==<br />
Just west of NV on the other side of some mountains is Olgar's Hut<br />
*Bererker Trainer<br />
<br />
== Cost ==<br />
f(n) = Base Cost * n where n <= 10<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Starts at 500g <br />
! scope="col"| starts at 1000g<br />
! scope="col"| Starts at 2000g<br />
|-<br />
|1-10<br />
|500g * new level<br />
|1000g * new level<br />
|2000g * new level<br />
|-<br />
|11<br />
|?<br />
|22000g<br />
|44000g<br />
|-<br />
|12<br />
|?<br />
|24000g<br />
|48000g<br />
|-<br />
|13<br />
|?<br />
|26000g<br />
|52000g<br />
|-<br />
|14<br />
|?<br />
|28000g<br />
|56000g<br />
|-<br />
|15<br />
|?<br />
|30000g<br />
|60000g<br />
|-<br />
|16<br />
|?<br />
|64000g<br />
|128000g<br />
|-<br />
|17<br />
|?<br />
|?<br />
|?<br />
|-<br />
|18<br />
|?<br />
|?<br />
|?<br />
|-<br />
|19<br />
|?<br />
|?<br />
|?<br />
|-<br />
|20<br />
|?<br />
|?<br />
|?<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Skill_Trainers&diff=14259Skill Trainers2021-09-12T09:52:50Z<p>Dilph: /* Top Floor */</p>
<hr />
<div>= Overview =<br />
New skills can be purchased from trainers, located in [[New Verden]], [[Minath Elion]], and guilds. There are other areas that a player can train on the outskirts of the town. Skills can also be untrained by the Untrainer. Players are now able to train skills via the, "train" command, however you need the requisite balance in your player bank in order to purchase skills on the go. Skills may be untrained at anytime as well with the, "untrain" command. This refunds skills trained level 5 and above to your in-game bank account. Skills level 5 and below are not refundable due to technical issues. The train and untrain commands have a shared 5 second cooldown.<br />
<br />
== New Verden ==<br />
<br />
=== Training Hall ===<br />
The [[New Verden Training Hall]] houses many skill trainers.<br />
* [[Strength]]<br />
* [[Sneaking (Skill)|Sneaking]]<br />
* [[Dodge]]<br />
* [[Ranged Weapons]]<br />
* [[Axe]]<br />
* [[Unarmed]]<br />
* [[Merchant]]<br />
* [[Whip]]<br />
* [[Sword]]<br />
* [[Staff]]<br />
* [[Club]]<br />
* [[Polearm]]<br />
* [[Blades]]<br />
* [[Find Weakness]]<br />
* [[Healing]]<br />
* [[Armor]]<br />
* [[Spirit Travel]]<br />
<br />
<br />
{|style="margin: 0 left;"<br />
|[[File:Screenshot_20171015-231333.png|thumb|Training Hall]]<br />
|}<br />
<br />
=== Magic Shop ===<br />
<br />
==== First Floor ====<br />
* [[Lore]] Trainer<br />
* [[Meditation]] Trainer<br />
<br />
==== Top Floor ====<br />
* Trainers for all magical [[http://wiki.wyvernsource.com/index.php/Skills#Magical_Arts|arts]] and elements<br />
<br />
== Mages' Guild at Fae Wyston ==<br />
* Lore and Meditation trainers<br />
* Trainers for all magical arts and elements<br />
<br />
== Minath Elion == <br />
Training Hall<br />
* [[Sword]], [[Blade]], [[Polearm]], [[Axe]], [[Blunt Weapons]], [[Staves]], [[Whips]], [[Unarmed]] Combat Trainer<br />
* [[Hurled]] Combat, [[Ranged Weapons]] Trainer<br />
* Berserking Trainer<br />
* Find Weakness Trainer<br />
* Strength Trainer<br />
* Dodging Trainer<br />
* Spirit Travel Trainer<br />
* Lore Trainer<br />
* Mediation Trainer<br />
* Sneaking Trainer<br />
* Merchant Trainer<br />
* Zoology Trainer<br />
* Armor Trainer<br />
Paladin's Guild<br />
*[[Sword]]<br />
Crown Lounge<br />
*[[Armor]]<br />
Hospital<br />
*[[Healing]]<br />
<br />
== Davos ==<br />
<br />
=== Abondoned Temple Complex ===<br />
*Blades Trainer<br />
<br />
== Olgar's Hut ==<br />
Just west of NV on the other side of some mountains is Olgar's Hut<br />
*Bererker Trainer<br />
<br />
== Cost ==<br />
f(n) = Base Cost * n where n <= 10<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Starts at 500g <br />
! scope="col"| starts at 1000g<br />
! scope="col"| Starts at 2000g<br />
|-<br />
|1-10<br />
|500g * new level<br />
|1000g * new level<br />
|2000g * new level<br />
|-<br />
|11<br />
|?<br />
|22000g<br />
|44000g<br />
|-<br />
|12<br />
|?<br />
|24000g<br />
|48000g<br />
|-<br />
|13<br />
|?<br />
|26000g<br />
|52000g<br />
|-<br />
|14<br />
|?<br />
|28000g<br />
|56000g<br />
|-<br />
|15<br />
|?<br />
|30000g<br />
|60000g<br />
|-<br />
|16<br />
|?<br />
|64000g<br />
|128000g<br />
|-<br />
|17<br />
|?<br />
|?<br />
|?<br />
|-<br />
|18<br />
|?<br />
|?<br />
|?<br />
|-<br />
|19<br />
|?<br />
|?<br />
|?<br />
|-<br />
|20<br />
|?<br />
|?<br />
|?<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Skill_Trainers&diff=14258Skill Trainers2021-09-12T09:51:29Z<p>Dilph: /* First Floor */</p>
<hr />
<div>= Overview =<br />
New skills can be purchased from trainers, located in [[New Verden]], [[Minath Elion]], and guilds. There are other areas that a player can train on the outskirts of the town. Skills can also be untrained by the Untrainer. Players are now able to train skills via the, "train" command, however you need the requisite balance in your player bank in order to purchase skills on the go. Skills may be untrained at anytime as well with the, "untrain" command. This refunds skills trained level 5 and above to your in-game bank account. Skills level 5 and below are not refundable due to technical issues. The train and untrain commands have a shared 5 second cooldown.<br />
<br />
== New Verden ==<br />
<br />
=== Training Hall ===<br />
The [[New Verden Training Hall]] houses many skill trainers.<br />
* [[Strength]]<br />
* [[Sneaking (Skill)|Sneaking]]<br />
* [[Dodge]]<br />
* [[Ranged Weapons]]<br />
* [[Axe]]<br />
* [[Unarmed]]<br />
* [[Merchant]]<br />
* [[Whip]]<br />
* [[Sword]]<br />
* [[Staff]]<br />
* [[Club]]<br />
* [[Polearm]]<br />
* [[Blades]]<br />
* [[Find Weakness]]<br />
* [[Healing]]<br />
* [[Armor]]<br />
* [[Spirit Travel]]<br />
<br />
<br />
{|style="margin: 0 left;"<br />
|[[File:Screenshot_20171015-231333.png|thumb|Training Hall]]<br />
|}<br />
<br />
=== Magic Shop ===<br />
<br />
==== First Floor ====<br />
* [[Lore]] Trainer<br />
* [[Meditation]] Trainer<br />
<br />
==== Top Floor ====<br />
* Trainers for all magical arts and elements<br />
<br />
== Mages' Guild at Fae Wyston ==<br />
* Lore and Meditation trainers<br />
* Trainers for all magical arts and elements<br />
<br />
== Minath Elion == <br />
Training Hall<br />
* [[Sword]], [[Blade]], [[Polearm]], [[Axe]], [[Blunt Weapons]], [[Staves]], [[Whips]], [[Unarmed]] Combat Trainer<br />
* [[Hurled]] Combat, [[Ranged Weapons]] Trainer<br />
* Berserking Trainer<br />
* Find Weakness Trainer<br />
* Strength Trainer<br />
* Dodging Trainer<br />
* Spirit Travel Trainer<br />
* Lore Trainer<br />
* Mediation Trainer<br />
* Sneaking Trainer<br />
* Merchant Trainer<br />
* Zoology Trainer<br />
* Armor Trainer<br />
Paladin's Guild<br />
*[[Sword]]<br />
Crown Lounge<br />
*[[Armor]]<br />
Hospital<br />
*[[Healing]]<br />
<br />
== Davos ==<br />
<br />
=== Abondoned Temple Complex ===<br />
*Blades Trainer<br />
<br />
== Olgar's Hut ==<br />
Just west of NV on the other side of some mountains is Olgar's Hut<br />
*Bererker Trainer<br />
<br />
== Cost ==<br />
f(n) = Base Cost * n where n <= 10<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Starts at 500g <br />
! scope="col"| starts at 1000g<br />
! scope="col"| Starts at 2000g<br />
|-<br />
|1-10<br />
|500g * new level<br />
|1000g * new level<br />
|2000g * new level<br />
|-<br />
|11<br />
|?<br />
|22000g<br />
|44000g<br />
|-<br />
|12<br />
|?<br />
|24000g<br />
|48000g<br />
|-<br />
|13<br />
|?<br />
|26000g<br />
|52000g<br />
|-<br />
|14<br />
|?<br />
|28000g<br />
|56000g<br />
|-<br />
|15<br />
|?<br />
|30000g<br />
|60000g<br />
|-<br />
|16<br />
|?<br />
|64000g<br />
|128000g<br />
|-<br />
|17<br />
|?<br />
|?<br />
|?<br />
|-<br />
|18<br />
|?<br />
|?<br />
|?<br />
|-<br />
|19<br />
|?<br />
|?<br />
|?<br />
|-<br />
|20<br />
|?<br />
|?<br />
|?<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Skill_Trainers&diff=14257Skill Trainers2021-09-12T09:50:40Z<p>Dilph: /* Training Hall */</p>
<hr />
<div>= Overview =<br />
New skills can be purchased from trainers, located in [[New Verden]], [[Minath Elion]], and guilds. There are other areas that a player can train on the outskirts of the town. Skills can also be untrained by the Untrainer. Players are now able to train skills via the, "train" command, however you need the requisite balance in your player bank in order to purchase skills on the go. Skills may be untrained at anytime as well with the, "untrain" command. This refunds skills trained level 5 and above to your in-game bank account. Skills level 5 and below are not refundable due to technical issues. The train and untrain commands have a shared 5 second cooldown.<br />
<br />
== New Verden ==<br />
<br />
=== Training Hall ===<br />
The [[New Verden Training Hall]] houses many skill trainers.<br />
* [[Strength]]<br />
* [[Sneaking (Skill)|Sneaking]]<br />
* [[Dodge]]<br />
* [[Ranged Weapons]]<br />
* [[Axe]]<br />
* [[Unarmed]]<br />
* [[Merchant]]<br />
* [[Whip]]<br />
* [[Sword]]<br />
* [[Staff]]<br />
* [[Club]]<br />
* [[Polearm]]<br />
* [[Blades]]<br />
* [[Find Weakness]]<br />
* [[Healing]]<br />
* [[Armor]]<br />
* [[Spirit Travel]]<br />
<br />
<br />
{|style="margin: 0 left;"<br />
|[[File:Screenshot_20171015-231333.png|thumb|Training Hall]]<br />
|}<br />
<br />
=== Magic Shop ===<br />
<br />
==== First Floor ====<br />
* Lore Trainer<br />
* Meditation Trainer<br />
<br />
==== Top Floor ====<br />
* Trainers for all magical arts and elements<br />
<br />
== Mages' Guild at Fae Wyston ==<br />
* Lore and Meditation trainers<br />
* Trainers for all magical arts and elements<br />
<br />
== Minath Elion == <br />
Training Hall<br />
* [[Sword]], [[Blade]], [[Polearm]], [[Axe]], [[Blunt Weapons]], [[Staves]], [[Whips]], [[Unarmed]] Combat Trainer<br />
* [[Hurled]] Combat, [[Ranged Weapons]] Trainer<br />
* Berserking Trainer<br />
* Find Weakness Trainer<br />
* Strength Trainer<br />
* Dodging Trainer<br />
* Spirit Travel Trainer<br />
* Lore Trainer<br />
* Mediation Trainer<br />
* Sneaking Trainer<br />
* Merchant Trainer<br />
* Zoology Trainer<br />
* Armor Trainer<br />
Paladin's Guild<br />
*[[Sword]]<br />
Crown Lounge<br />
*[[Armor]]<br />
Hospital<br />
*[[Healing]]<br />
<br />
== Davos ==<br />
<br />
=== Abondoned Temple Complex ===<br />
*Blades Trainer<br />
<br />
== Olgar's Hut ==<br />
Just west of NV on the other side of some mountains is Olgar's Hut<br />
*Bererker Trainer<br />
<br />
== Cost ==<br />
f(n) = Base Cost * n where n <= 10<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Starts at 500g <br />
! scope="col"| starts at 1000g<br />
! scope="col"| Starts at 2000g<br />
|-<br />
|1-10<br />
|500g * new level<br />
|1000g * new level<br />
|2000g * new level<br />
|-<br />
|11<br />
|?<br />
|22000g<br />
|44000g<br />
|-<br />
|12<br />
|?<br />
|24000g<br />
|48000g<br />
|-<br />
|13<br />
|?<br />
|26000g<br />
|52000g<br />
|-<br />
|14<br />
|?<br />
|28000g<br />
|56000g<br />
|-<br />
|15<br />
|?<br />
|30000g<br />
|60000g<br />
|-<br />
|16<br />
|?<br />
|64000g<br />
|128000g<br />
|-<br />
|17<br />
|?<br />
|?<br />
|?<br />
|-<br />
|18<br />
|?<br />
|?<br />
|?<br />
|-<br />
|19<br />
|?<br />
|?<br />
|?<br />
|-<br />
|20<br />
|?<br />
|?<br />
|?<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Skill_Trainers&diff=14256Skill Trainers2021-09-12T09:47:07Z<p>Dilph: /* Training Hall */</p>
<hr />
<div>= Overview =<br />
New skills can be purchased from trainers, located in [[New Verden]], [[Minath Elion]], and guilds. There are other areas that a player can train on the outskirts of the town. Skills can also be untrained by the Untrainer. Players are now able to train skills via the, "train" command, however you need the requisite balance in your player bank in order to purchase skills on the go. Skills may be untrained at anytime as well with the, "untrain" command. This refunds skills trained level 5 and above to your in-game bank account. Skills level 5 and below are not refundable due to technical issues. The train and untrain commands have a shared 5 second cooldown.<br />
<br />
== New Verden ==<br />
<br />
=== Training Hall ===<br />
The [[New Verden Training Hall]] houses many skill trainers.<br />
* [[Strength]]<br />
* [[Sneaking]]<br />
* [[Dodge]]<br />
* [[Ranged Weapons]]<br />
* [[Axe]]<br />
* [[Unarmed]]<br />
* [[Merchant]]<br />
* [[Whip]]<br />
* [[Sword]]<br />
* [[Staff]]<br />
* [[Club]]<br />
* [[Polearm]]<br />
* [[Blades]]<br />
* [[Find Weakness]]<br />
* [[Healing]]<br />
* [[Armor]]<br />
* [[Spirit Travel]]<br />
<br />
<br />
{|style="margin: 0 left;"<br />
|[[File:Screenshot_20171015-231333.png|thumb|Training Hall]]<br />
|}<br />
<br />
=== Magic Shop ===<br />
<br />
==== First Floor ====<br />
* Lore Trainer<br />
* Meditation Trainer<br />
<br />
==== Top Floor ====<br />
* Trainers for all magical arts and elements<br />
<br />
== Mages' Guild at Fae Wyston ==<br />
* Lore and Meditation trainers<br />
* Trainers for all magical arts and elements<br />
<br />
== Minath Elion == <br />
Training Hall<br />
* [[Sword]], [[Blade]], [[Polearm]], [[Axe]], [[Blunt Weapons]], [[Staves]], [[Whips]], [[Unarmed]] Combat Trainer<br />
* [[Hurled]] Combat, [[Ranged Weapons]] Trainer<br />
* Berserking Trainer<br />
* Find Weakness Trainer<br />
* Strength Trainer<br />
* Dodging Trainer<br />
* Spirit Travel Trainer<br />
* Lore Trainer<br />
* Mediation Trainer<br />
* Sneaking Trainer<br />
* Merchant Trainer<br />
* Zoology Trainer<br />
* Armor Trainer<br />
Paladin's Guild<br />
*[[Sword]]<br />
Crown Lounge<br />
*[[Armor]]<br />
Hospital<br />
*[[Healing]]<br />
<br />
== Davos ==<br />
<br />
=== Abondoned Temple Complex ===<br />
*Blades Trainer<br />
<br />
== Olgar's Hut ==<br />
Just west of NV on the other side of some mountains is Olgar's Hut<br />
*Bererker Trainer<br />
<br />
== Cost ==<br />
f(n) = Base Cost * n where n <= 10<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Starts at 500g <br />
! scope="col"| starts at 1000g<br />
! scope="col"| Starts at 2000g<br />
|-<br />
|1-10<br />
|500g * new level<br />
|1000g * new level<br />
|2000g * new level<br />
|-<br />
|11<br />
|?<br />
|22000g<br />
|44000g<br />
|-<br />
|12<br />
|?<br />
|24000g<br />
|48000g<br />
|-<br />
|13<br />
|?<br />
|26000g<br />
|52000g<br />
|-<br />
|14<br />
|?<br />
|28000g<br />
|56000g<br />
|-<br />
|15<br />
|?<br />
|30000g<br />
|60000g<br />
|-<br />
|16<br />
|?<br />
|64000g<br />
|128000g<br />
|-<br />
|17<br />
|?<br />
|?<br />
|?<br />
|-<br />
|18<br />
|?<br />
|?<br />
|?<br />
|-<br />
|19<br />
|?<br />
|?<br />
|?<br />
|-<br />
|20<br />
|?<br />
|?<br />
|?<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Skill_Trainers&diff=14255Skill Trainers2021-09-12T09:45:56Z<p>Dilph: </p>
<hr />
<div>= Overview =<br />
New skills can be purchased from trainers, located in [[New Verden]], [[Minath Elion]], and guilds. There are other areas that a player can train on the outskirts of the town. Skills can also be untrained by the Untrainer. Players are now able to train skills via the, "train" command, however you need the requisite balance in your player bank in order to purchase skills on the go. Skills may be untrained at anytime as well with the, "untrain" command. This refunds skills trained level 5 and above to your in-game bank account. Skills level 5 and below are not refundable due to technical issues. The train and untrain commands have a shared 5 second cooldown.<br />
<br />
== New Verden ==<br />
<br />
=== Training Hall ===<br />
The [[New Verden Training Hall]] houses many skill trainers.<br />
* [[Strength]]<br />
* [[Sneak]]<br />
* [[Dodge]]<br />
* [[Ranged Weapon]]<br />
* [[Axe]]<br />
* [[Unarmed]]<br />
* [[Merchant]]<br />
* Whip<br />
* Sword<br />
* Staff<br />
* Club<br />
* Polearm<br />
* Blades<br />
* Find Weakness<br />
* Healing<br />
* Armor<br />
* Spirit Travel<br />
<br />
<br />
{|style="margin: 0 left;"<br />
|[[File:Screenshot_20171015-231333.png|thumb|Training Hall]]<br />
|}<br />
<br />
=== Magic Shop ===<br />
<br />
==== First Floor ====<br />
* Lore Trainer<br />
* Meditation Trainer<br />
<br />
==== Top Floor ====<br />
* Trainers for all magical arts and elements<br />
<br />
== Mages' Guild at Fae Wyston ==<br />
* Lore and Meditation trainers<br />
* Trainers for all magical arts and elements<br />
<br />
== Minath Elion == <br />
Training Hall<br />
* [[Sword]], [[Blade]], [[Polearm]], [[Axe]], [[Blunt Weapons]], [[Staves]], [[Whips]], [[Unarmed]] Combat Trainer<br />
* [[Hurled]] Combat, [[Ranged Weapons]] Trainer<br />
* Berserking Trainer<br />
* Find Weakness Trainer<br />
* Strength Trainer<br />
* Dodging Trainer<br />
* Spirit Travel Trainer<br />
* Lore Trainer<br />
* Mediation Trainer<br />
* Sneaking Trainer<br />
* Merchant Trainer<br />
* Zoology Trainer<br />
* Armor Trainer<br />
Paladin's Guild<br />
*[[Sword]]<br />
Crown Lounge<br />
*[[Armor]]<br />
Hospital<br />
*[[Healing]]<br />
<br />
== Davos ==<br />
<br />
=== Abondoned Temple Complex ===<br />
*Blades Trainer<br />
<br />
== Olgar's Hut ==<br />
Just west of NV on the other side of some mountains is Olgar's Hut<br />
*Bererker Trainer<br />
<br />
== Cost ==<br />
f(n) = Base Cost * n where n <= 10<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Starts at 500g <br />
! scope="col"| starts at 1000g<br />
! scope="col"| Starts at 2000g<br />
|-<br />
|1-10<br />
|500g * new level<br />
|1000g * new level<br />
|2000g * new level<br />
|-<br />
|11<br />
|?<br />
|22000g<br />
|44000g<br />
|-<br />
|12<br />
|?<br />
|24000g<br />
|48000g<br />
|-<br />
|13<br />
|?<br />
|26000g<br />
|52000g<br />
|-<br />
|14<br />
|?<br />
|28000g<br />
|56000g<br />
|-<br />
|15<br />
|?<br />
|30000g<br />
|60000g<br />
|-<br />
|16<br />
|?<br />
|64000g<br />
|128000g<br />
|-<br />
|17<br />
|?<br />
|?<br />
|?<br />
|-<br />
|18<br />
|?<br />
|?<br />
|?<br />
|-<br />
|19<br />
|?<br />
|?<br />
|?<br />
|-<br />
|20<br />
|?<br />
|?<br />
|?<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Skill_Trainers&diff=14254Skill Trainers2021-09-12T09:44:33Z<p>Dilph: </p>
<hr />
<div>= Overview =<br />
New skills can be purchased from trainers, located in [[New Verden]], [[Minath Elion]], and guilds. There are other areas that a player can train on the outskirts of the town. Skills can also be untrained by the Untrainer. Players are now able to train skills via the, "train" command, however you need the requisite balance in your player bank in order to purchase skills on the go. Skills may be untrained at anytime as well with the, "untrain" command. This refunds skills trained level 5 and above to your in-game bank account. Skills level 5 and below are not refundable due to technical issues. The train and untrain commands have a shared 5 second cooldown.<br />
<br />
== New Verden ==<br />
<br />
=== Training Hall ===<br />
The [[New Verden Training Hall]] houses many skill trainers.<br />
* Strength<br />
* Sneak<br />
* Dodge<br />
* Ranged Weapon<br />
* Axe<br />
* Unarmed<br />
* Merchant<br />
* Whip<br />
* Sword<br />
* Staff<br />
* Club<br />
* Polearm<br />
* Blades<br />
* Find Weakness<br />
* Healing<br />
* Armor<br />
* Spirit Travel<br />
<br />
<br />
{|style="margin: 0 left;"<br />
|[[File:Screenshot_20171015-231333.png|thumb|Training Hall]]<br />
|}<br />
<br />
=== Magic Shop ===<br />
<br />
==== First Floor ====<br />
* Lore Trainer<br />
* Meditation Trainer<br />
<br />
==== Top Floor ====<br />
* Trainers for all magical arts and elements<br />
<br />
== Mages' Guild at Fae Wyston ==<br />
* Lore and Meditation trainers<br />
* Trainers for all magical arts and elements<br />
<br />
== Minath Elion == <br />
Training Hall<br />
* [[Sword]], [[Blade]], [[Polearm]], [[Axe]], [[Blunt Weapons]], [[Staves]], [[Whips]], [[Unarmed]] Combat Trainer<br />
* [[Hurled]] Combat, [[Ranged Weapons]] Trainer<br />
* Berserking Trainer<br />
* Find Weakness Trainer<br />
* Strength Trainer<br />
* Dodging Trainer<br />
* Spirit Travel Trainer<br />
* Lore Trainer<br />
* Mediation Trainer<br />
* Sneaking Trainer<br />
* Merchant Trainer<br />
* Zoology Trainer<br />
* Armor Trainer<br />
Paladin's Guild<br />
*[[Sword]]<br />
Crown Lounge<br />
*[[Armor]]<br />
Hospital<br />
*[[Healing]]<br />
<br />
== Davos ==<br />
<br />
=== Abondoned Temple Complex ===<br />
*Blades Trainer<br />
<br />
== Olgar's Hut ==<br />
Just west of NV on the other side of some mountains is Olgar's Hut<br />
*Bererker Trainer<br />
<br />
== Cost ==<br />
f(n) = Base Cost * n where n <= 10<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Starts at 500g <br />
! scope="col"| starts at 1000g<br />
! scope="col"| Starts at 2000g<br />
|-<br />
|1-10<br />
|500g * new level<br />
|1000g * new level<br />
|2000g * new level<br />
|-<br />
|11<br />
|?<br />
|22000g<br />
|44000g<br />
|-<br />
|12<br />
|?<br />
|24000g<br />
|48000g<br />
|-<br />
|13<br />
|?<br />
|26000g<br />
|52000g<br />
|-<br />
|14<br />
|?<br />
|28000g<br />
|56000g<br />
|-<br />
|15<br />
|?<br />
|30000g<br />
|60000g<br />
|-<br />
|16<br />
|?<br />
|64000g<br />
|128000g<br />
|-<br />
|17<br />
|?<br />
|?<br />
|?<br />
|-<br />
|18<br />
|?<br />
|?<br />
|?<br />
|-<br />
|19<br />
|?<br />
|?<br />
|?<br />
|-<br />
|20<br />
|?<br />
|?<br />
|?<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Sneaking_(Skill)&diff=14253Sneaking (Skill)2021-09-12T09:38:54Z<p>Dilph: </p>
<hr />
<div>The sneaking skill reduces the radius at which monsters will notice you. More powerful monsters are more difficult to sneak past, meaning you may be able to be right next to an orc, but a skull could still see you three or four tiles away.<br />
<br />
When a monster doesn't notice you, you can safely move past them, but as soon as you bump into them or attack them, they will permanently notice you. If you slip by a monster without them hitting you, they can 'forget' they saw you and may continue along as normal.<br />
<br />
The sneaking skill costs 2,000 gold per level to train - the first trainer players are likely to meet is in the New Verden training hall basement.<br />
<br />
The [[Ninjas | Ninja Guild]] gains bonuses to sneaking skill per guild level.<br />
<br />
=== Races ===<br />
<br />
Certain races have innate bonuses or penalties to the sneaking skill. In addition to this, each race has its own maximum skill cap for the sneaking skill. The Leopard Rakshasa is the race that can train the most in the sneaking skill.<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Innate Bonus<br />
|-<br />
| Halfling<br />
| 12<br />
| +3<br />
|-<br />
| Humans<br />
| 10<br />
| -<br />
|-<br />
| Dwarves<br />
| 10<br />
| -<br />
|-<br />
| Dark Elves<br />
| 10<br />
| +2<br />
|-<br />
| Wood Elves<br />
| 10<br />
| +2<br />
|-<br />
| High Elves<br />
| 10<br />
| +2<br />
|-<br />
| Pixies<br />
| 12<br />
| -<br />
|-<br />
| Nagas<br />
| 7<br />
| -<br />
|-<br />
| Leopards<br />
| 15<br />
| +3<br />
|-<br />
| Lions<br />
| 10<br />
| +1<br />
|-<br />
| Panthers<br />
| 12<br />
| +4<br />
|-<br />
| Tigers<br />
| 10<br />
| +1<br />
|-<br />
| Fire Giants<br />
| 5<br />
| -<br />
|-<br />
| Frost Giants<br />
| 5<br />
| -<br />
|-<br />
| Stone Giants<br />
| 5<br />
| -<br />
|-<br />
| Storm Giants<br />
| 5<br />
| -<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Tigers&diff=14252Tigers2021-09-12T09:37:04Z<p>Dilph: </p>
<hr />
<div>[[File:Tigers.png]]<br />
<br />
== Description ==<br />
<br />
Tigers are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Tigers are the most powerful warriors, being slightly stronger than Lions, but they possess little magical ability. They can move with amazing speed through forest and snowy terrain.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|60<br />
|-<br />
|Hit Points per Level<br />
|6<br />
|-<br />
|Spell Points<br />
|57<br />
|-<br />
|Spell Points per Level<br />
|3<br />
|-<br />
|Base Strength<br />
|100<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|1<br />
|-<br />
|Sneaking<br />
|1<br />
|-<br />
|Axes<br />
| -5<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
== Other ==<br />
See invisible at a close range.<br />
<br />
Limited darksight.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Tigers&diff=14251Tigers2021-09-12T09:36:45Z<p>Dilph: </p>
<hr />
<div>[[File:Tigers.png]]<br />
<br />
== Description ==<br />
<br />
Tigers are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Tigers are the most powerful warriors, being slightly stronger than Lions, but they possess little magical ability. They can move with amazing speed through forest and snowy terrain.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|60<br />
|-<br />
|Hit Points per Level<br />
|6<br />
|-<br />
|Spell Points<br />
|57<br />
|-<br />
|Spell Points per Level<br />
|3<br />
|-<br />
|Base Strength<br />
|100<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|1<br />
|-<br />
|Sneaking<br />
|1<br />
|-<br />
|Axes<br />
| -7<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
== Other ==<br />
See invisible at a close range.<br />
<br />
Limited darksight.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Panthers&diff=14250Panthers2021-09-12T09:33:02Z<p>Dilph: </p>
<hr />
<div>[[File:Panthers.png]]<br />
<br />
== Description ==<br />
<br />
Panthers are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Panthers are the most accomplished in the magical arts. They make especially powerful Mages, because as they weave their spells, they can also use their sharp claws to shred enemies who approach too near. Panthers can see the best in the dark, and generally require no light sources when moving underground.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|50<br />
|-<br />
|Hit Points per Level<br />
|4<br />
|-<br />
|Spell Points<br />
|80<br />
|-<br />
|Spell Points per Level<br />
|8<br />
|-<br />
|Base Strength<br />
|80<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|1<br />
|-<br />
|Sneaking<br />
|4<br />
|-<br />
|Axes<br />
| -5<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
== Other ==<br />
<br />
Strong darksight.<br />
<br />
See invisible at a close range.<br />
<br />
Rak Panthers can train to 12 in the Sneak skill. Only leopards can train higher.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.<br />
<br />
Rakshasa Panthers do not lose Unarmed skill in the Mages guild.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Lions&diff=14249Lions2021-09-12T09:32:10Z<p>Dilph: </p>
<hr />
<div>[[File:Lions.png]]<br />
<br />
== Description ==<br />
<br />
Lions are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Lions excel at both combat and magic, being nearly as powerful as the mighty Tigers, but they are also able to cast many spells. Lions are completely immune to Fear, and proudly stand their ground when other players are stampeding in terror.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|60<br />
|-<br />
|Hit Points per Level<br />
|5<br />
|-<br />
|Spell Points<br />
|40<br />
|-<br />
|Spell Points per Level<br />
|4<br />
|-<br />
|Base Strength<br />
|90<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|1<br />
|-<br />
|Sneaking<br />
|1<br />
|-<br />
|Axes<br />
| -5<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
== Other ==<br />
Immunity to Fear, Slow, Paralysis, Confusion<br />
<br />
See invisible at a close range.<br />
<br />
Limited darksight.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Leopards&diff=14248Leopards2021-09-12T09:29:01Z<p>Dilph: </p>
<hr />
<div>Old Sprite<br />
<br />
[[File:Leopards.png]]<br />
<br />
New Sprite<br />
<br />
[[File:Leopardrak.png]]<br />
== Description ==<br />
<br />
Leopards are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.<br />
<br />
Leopards are the fastest of the rakshasas. They can move quickly through forests and snow, and can even leap over opponents to attack from behind.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|55<br />
|-<br />
|Hit Points per Level<br />
|5<br />
|-<br />
|Spell Points<br />
|50<br />
|-<br />
|Spell Points per Level<br />
|5<br />
|-<br />
|Base Strength<br />
|85<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Jump<br />
|??<br />
|-<br />
|Unarmed Combat<br />
|4<br />
|-<br />
|Dodging<br />
|4<br />
|-<br />
|Sneaking<br />
|3<br />
|-<br />
|Axes<br />
| -5<br />
|-<br />
|Blades<br />
| -5<br />
|-<br />
|Blunt Weapons<br />
| -5<br />
|-<br />
|Hurled Weapons<br />
| -5<br />
|-<br />
|Pole Weapons<br />
| -5<br />
|-<br />
|Ranged Weapons<br />
| -5<br />
|-<br />
|Staves<br />
| -5<br />
|-<br />
|Swords<br />
| -5<br />
|-<br />
|Whips<br />
| -5<br />
|}<br />
<br />
=== Additional Abilities ===<br />
'''Leap''': Allows the individual to leap over a target. Depending on the player's level, he or she may not be able to jump over certain mobs.<br />
<br />
''Lvl 1'': Can jump over 32 x 32 monsters.<br />
<br />
''Lvl 6'': Can jump over 64 x 32.<br />
<br />
== Other ==<br />
Immune to all [[Trap|traps]]. <br />
<br />
[[Slow Resistance|Immune to slow]]<br />
<br />
See invisible at a close range.<br />
<br />
Limited darksight.<br />
<br />
Rak Leopards can train up to 15 in the Sneak skill, higher than any other race.<br />
<br />
Rakshasas have extra atmospheres, which they can view using the cat command.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Races&diff=14247Races2021-09-12T09:27:43Z<p>Dilph: </p>
<hr />
<div>Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Race<br />
! scope="col"| HP<br />
! scope="col"| HP/ Lv<br />
! scope="col"| SP<br />
! scope="col"| SP/ Lv<br />
! scope="col"| Str<br />
! scope="col"| Skp/ Lv<br />
! scope="col"| Move/ Sec<br />
! scope="col"| Beg Att/Sec<br />
! scope="col"| Max Att/Sec<br />
! scope="col"| Racial Skills<br />
! scope="col"| Racial Notes <br />
|-<br />
|[[Fire Giants]]<br />
[[File:FireGiant.JPG|80px]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|7.69<br />
|0.74<br />
|3.2<br />
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts<br />
|Fire immunity<br />
Healing skill heals 4 times as much on Giants<br />
<br />
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Storm Giants]]<br />
[[File:StormGiants.JPG|80px]]<br />
|80<br />
|10<br />
|30<br />
|3<br />
|180<br />
|3<br />
|7.69<br />
|0.77<br />
|3.2<br />
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts<br />
|Air immunity<br />
Flying<br />
<br />
Thunderbolt spell<br />
<br />
Healing skill heals 4 times as much on Giants<br />
<br />
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Frost Giants]]<br />
[[File:FrostGiant.JPG|80px]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|7.69<br />
|0.74<br />
|3.2<br />
|Axes 4, Water 0, -2 other elements, -1 magical arts<br />
|Water immunity<br />
Fast movement in snow<br />
<br />
Healing skill heals 4 times as much on Giants<br />
<br />
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Stone Giants]]<br />
[[File:StoneGiants.JPG|80px]]<br />
|90<br />
|11<br />
|15<br />
|2<br />
|190<br />
|3<br />
|7.41<br />
|0.69<br />
|3.0<br />
|Clubs 4, Earth 0, -2 other elements, -1 magical arts<br />
|Petrification immunity<br />
Healing skill heals 4 times as much on giants<br />
<br />
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Dwarves]]<br />
[[File:DwarvesNew.png]]<br />
|60<br />
|5<br />
|30<br />
|3<br />
|110<br />
|3<br />
|8.7<br />
|1.0<br />
|4.0<br />
|Axes 4, Blacksmith 4, Jeweler 1<br />
|Poison immunity<br />
Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%<br />
<br />
Will not be slowed down by weight until at weight carry limit<br />
<br />
Dwarves have a 1.75x hidden damage multiplier from trained axe and sword skills<br />
<br />
Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills<br />
|-<br />
|[[Humans]] <br />
[[File:Humans2.png|120px]]<br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|80 <br />
|4 <br />
|9.52<br />
|1.0<br />
|4.0<br />
|4 skill points per level<br />
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Halflings]]<br />
[[File:HalflingsNew.png]]<br />
|35<br />
|4<br />
|70<br />
|7<br />
|50<br />
|4<br />
|9.26<br />
|1.0<br />
|4.0<br />
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1<br />
|See-invis 3, regen 1<br />
<br />
Ability to hide<br />
<br />
Resist poison 20%, resist magic 20%<br />
<br />
Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Vampires]]<br />
[[File:Vampires.S.png]]<br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|120 <br />
|4 <br />
|9.52<br />
|1.0<br />
|4.0<br />
|3.5 skill points per level<br />
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). <br />
50% [[Fear Resistance]]<br />
<br />
70% [[Cold Resistance]]<br />
<br />
70% [[Poison Resistance]]<br />
<br />
100% [[Death Resistance]]<br />
<br />
50% Silver vulnerability<br />
<br />
(70 + level)% Fire vulnerability<br />
<br />
sunlight vulnerability<br />
<br />
Bat-shapeshift<br />
<br />
Can eat corpses for food<br />
<br />
Bite (unarmed attack) WC starts at 20 and caps at 100. WC = 20 + level*1.6<br />
<br />
HP drain on bite attacks<br />
<br />
20% bonus to trained skills at nighttime<br />
<br />
Cannot join monk, cavemen, or paladins guild<br />
|-<br />
|[[Wood Elves]]<br />
[[File:female_green_elf.S.png]] [[File:male_green_elf.S.png]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|10.2<br />
|1.0<br />
|4.0<br />
|Ranged 4, Sneak 2, Dodge 2, Meditation 1<br />
|Autofire arrows using a bow / crossbow<br />
See-invis 3, darksight 3<br />
<br />
Immune slow<br />
<br />
Fast in forest<br />
<br />
Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill<br />
|-<br />
|[[Dark Elves]]<br />
[[File:DarkElvesNew.png]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|70<br />
|3<br />
|10<br />
|1.0*<br />
|4.0<br />
|Blades 4, Sneak 2, Dodge 1, Meditation 1<br />
|Dual wield (2 attacks/round)<br />
Darksight 5<br />
<br />
Immune fear and blind<br />
|-<br />
|[[High Elves]]<br />
[[File:Elven_female.S.png]] [[File:Elven_male.S.png]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|10<br />
|1.25<br />
|4.0<br />
|Sneak 2, Meditation 2<br />
|Fast learning for Element skills (2skp/point up to lvl 16)<br />
+1 lore point per Lore level<br />
<br />
Resist confusion 50%, resist paralysis 50%<br />
<br />
See-invis 6<br />
|-<br />
|[[Leopards]]<br />
[[File:Leopard.JPG|80px]]<br />
|55<br />
|5<br />
|50<br />
|5<br />
|85<br />
|3<br />
|10<br />
|1.67<br />
|5.5<br />
|Unarmed 4, Dodge 4, Sneak 3, All weapons -5<br />
|Base unarmed WC = 10 +2*level<br />
Immune to all traps<br />
<br />
Immune slow<br />
<br />
Leap ability<br />
<br />
Darksight 3, see-invis 2<br />
<br />
Fast in forest/snow/jungle. <br />
|-<br />
|[[Lions]]<br />
[[File:Lion.JPG|80px]]<br />
|60<br />
|5<br />
|40<br />
|4<br />
|90<br />
|3<br />
|9.8<br />
|1.0<br />
|4.5<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -5<br />
|Base unarmed WC = 10 +2*level<br />
Immune to fear, slow, paralysis, and confusion<br />
<br />
Darksight 3, see-invis 2<br />
|-<br />
|[[Panthers]]<br />
[[File:Panther.JPG|80px]]<br />
|50<br />
|5<br />
|80<br />
|8<br />
|80<br />
|3<br />
|9.8<br />
|1.0<br />
|5.0<br />
|Unarmed 4, Sneak 4, Dodge 1, All weapons -5<br />
|Base unarmed WC = 10 +2*level<br />
Darksight 5, see-invis 2<br />
<br />
Fast in forest/snow/jungle<br />
<br />
No longer loses unarmed skill in the Mages guild.<br />
|-<br />
|[[Tigers]]<br />
[[File:Tigerrak.JPG|80px]]<br />
|60<br />
|6<br />
|57<br />
|3<br />
|100<br />
|3<br />
|9.8<br />
|1.0<br />
|4.0<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -5<br />
|Base unarmed WC = 10 +2*level<br />
Darksight 3, see-invis 2<br />
<br />
Fast in forest/snow<br />
<br />
Tigers have a 1.25x hidden damage multiplier from trained unarmed skill<br />
|-<br />
|[[Lupines]]<br />
[[File:Lupine.S.png]]<br />
|36<br />
|6<br />
|33<br />
|7<br />
|95<br />
|3<br />
|10.3<br />
|1.00<br />
|4.0<br />
|None<br />
|Double xp when grouped<br />
<br />
No negative skills when joining a guild<br />
<br />
Darksight<br />
<br />
See invisible<br />
<br />
50% [[Fear Resistance]]<br />
<br />
Has the '''howl''' command. Howl is similar to a [[Banshee]]'s howl and does magic damage.<br />
<br />
WC = 2 + (4 * level) + (4 * spirit skill). Howl has an initial cool down of 60s. This can reduced down to 20s when the player reaches 32 spirit.<br />
|-<br />
|[[Pixies]]<br />
[[File:PixiesNew.png]]<br />
|20<br />
|3<br />
|120<br />
|12<br />
|40<br />
|3<br />
|10.53<br />
|1.11<br />
|8.0<br />
|Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1<br />
|Meditation regenerates mana twice as fast as other races<br />
Immune to slow, paralysis, and confusion<br />
<br />
75% poison resist<br />
<br />
Flying. Can walk/phase through monsters when flying.<br />
<br />
See-invis 3, regen 1<br />
<br />
Magic dart spell<br />
|-<br />
|[[Nagas]]<br />
[[File:NagasNew.png]]<br />
|40<br />
|4<br />
|60<br />
|6<br />
|90<br />
|3<br />
|8.33<br />
|0.83<br />
|4.0<br />
|Polearm 2, Meditation 1, Water 1, Fire -1<br />
|Shapeshift<br />
25% poison resist<br />
<br />
Swim / water-walk<br />
<br />
Fast in water<br />
|}<br />
<br />
* Strength (STR) units are pounds that can be carried without slowing down<br />
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)<br />
* Darksight is measured as the radius of a corresponding light source<br />
* Hidden damage multipliers apply to your trained weapon skill. See example below:<br />
** For a race without hidden multipliers (e.g. High Elves), training 1 Sword skill will give +1 damage when attacking with a sword.<br />
** For a race with hidden multipliers (e.g. Humans), training 1 Sword skill will give +(1 * hidden multiplier) damage when attacking with a sword. In this case, Humans get +2.5 damage for each Sword skill they train.<br />
** Hidden damage multipliers do not apply to skills you get from joining a Guild, racial benefits, or magical items.</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14246Cult of Aquator2021-09-12T07:26:15Z<p>Dilph: </p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]], 100 Starter Crowns<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== A Quick way into Omizara ==<br />
There is basically two parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid losing exp and such. (Spirit Travel can help with this aswell) Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14245Cult of Aquator2021-09-12T07:22:12Z<p>Dilph: /* Rewards */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]]<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== Summary ==<br />
There is basically 2 parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid loosing exp and such. Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']<br />
<br />
<br />
== Rewards ==<br />
<br />
100 Wyvern Starter Crowns<br />
<br />
Medal of Honor [[http://wiki.wyvernsource.com/index.php/Medal_of_Honor]]</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14244Cult of Aquator2021-09-12T07:20:59Z<p>Dilph: </p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]]<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== Summary ==<br />
There is basically 2 parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid loosing exp and such. Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']<br />
<br />
<br />
== Rewards ==<br />
<br />
100 Wyvern Starter Crowns<br />
<br />
Medal of Honor</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=14243Cult of Aquator2021-09-12T06:54:09Z<p>Dilph: </p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 50<br />
<br />
Difficulty: Hard<br />
<br />
Location: Vesimas & Omizara<br />
<br />
<br />
'''Needed''': 40+ Dodge, Fear/Confusion Immune, Free Action, Healing Method (Rods/Spell/Potions), Flying<br />
<br />
'''Suggested''': Endurance Potions (all), Blue Artifact DSM, <br />
<br />
'''Challenges''': Undine Warriors, Undine Mages, Skulls, Firedrakes, Red Dragons, Shoggoths.<br />
<br />
'''Rewards''': [[Medal of Honor]]<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]<br />
<br />
[https://www.youtube.com/watch?v=Iyme0WlM4kk Speedrun Video]<br />
<br />
<br />
== Summary ==<br />
There is basically 2 parts to the quest. The first bit is to gain access into the city... However you can bypass this currently by simply walking up to the guards blocking your way to the city and type the command "kill undine". Put on a lifesaving amulet to avoid loosing exp and such. Once you die you will be inside the town!<br />
If you did the method of death then you can skip to the 2nd part!<br />
<br />
<br />
<br />
== The Holding Cell ==<br />
<br />
Go to Vesimas, located South East a bit from Minath<br />
When you Enter Vesimas there is a Holding Cell direct North West of the entrance... Enter! Then continue down the stairs..<br />
<br />
<br />
== Tunnel Maze Directions ==<br />
<br />
East, north, west, north, east, north, north, west north, east, north, west, north, east, east, south, east, south, west, south, east, east, north.<br />
<br />
== Tunnel Maze Video Guide ==<br />
[https://streamable.com/5iyiy '''VIDEO GUIDE''']<br />
<br />
<br />
<br />
<br />
<br />
== Quest Inside City ==<br />
[https://streamable.com/14lcb '''''VIDEO GUIDE''''']</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=The_Forest_Warlock&diff=14242The Forest Warlock2021-09-12T04:57:15Z<p>Dilph: </p>
<hr />
<div><br />
== About ==<br />
<br />
The forest warlock, keeper of Botanica, has gotten himself into quite the mess. Make your way through the forest in Botanica, North of Blackrose City, and see if you can help him. 4 points.<br />
<br />
'''Be sure to accept this via New Verden Adventurer Guild mission board!'''<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2016/12/14/helpless-forest-warlock/ WyvernSource Guide]<br />
<br />
Head to the Warlocks forest, which is east and a little south of Tournam castle (Botanica on your maps) once there go North then west and west again until you enter a map with wolves in it. The Warlock is through the Northerly passageway . '''Go north one map, east one map, south, then east, then north, then north, then west'''. Get used to that path. Talk to the thing by the altar (it’s the warlock he will have a random shape). You have to say yes to get him to say which flower he needs.<br />
<br />
Once he tells you what item he wants head back through the forest, just go south to get out. Once you leave the area with the wolves, look for which ever flower he wanted, it will randomly let or prohibit you from collecting from any given plant. The only difficult items to find are magic mushrooms, which are inside of the hollow logs. He will send you out to collect ten or so different flowers. Dangers include: Wolves and there are two different types of plants that will attack you, A skinny Venus fly trap looking one and a pink bell one, both have poison and decent melee (lower then level 10) but are stationary, just avoid them if you can’t kill them.<br />
<br />
The only other dangers are the enemies you will face inside the hollow log, which may include slugs, red worker ants, and giant spiders. You may avoid these as well by running directly to the mushrooms in the center of the area, picking them, and leaving.<br />
<br />
== Threats ==<br />
<br />
Wolves<br />
<br />
Flowers<br />
<br />
<br />
== Things to Keep in Mind ==<br />
<br />
If you can't kill the flowers, just avoid them. They are stationary.<br />
<br />
<br />
== Rewards ==<br />
<br />
500 experience points!<br />
1500 gold coins!<br />
50 loot tokens!<br />
8 Wyvern Starter Crowns!</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Eye_of_the_Dragon&diff=14239Eye of the Dragon2021-09-06T14:27:57Z<p>Dilph: </p>
<hr />
<div>[http://wyvernsource.com/2017/03/06/eye-of-the-dragon/ WyvernSource Guide]<br />
<br />
Easy Quest, you don't even really need to fight anything (some may disagree on this last part- typical lvl 1-14 RD dungeon, so possibly shoggoths, dracolichs, etc., plus dragons in final room and wyverns in some of the quest maps).<br />
<br />
Step 1: Go to King's Road Inn and accept the Eye of the Dragon mission<br />
<br />
Step 2: go to Varak<br />
<br />
Step 3: go to the waterfall and apply it.<br />
<br />
Step 4: Go North to the next map, and make your way northwest rather than east. east is a dead end.<br />
<br />
Step 5: You'll come out of the cave and see lots and lots of orcs, head east where all the stone houses are then head north 2 maps. There will be a cave here that you need to enter.<br />
<br />
Step 6: Don't go directly east as a demon lord lives there. Head north instead and enter the crevice.<br />
<br />
Step 7: Take the stairs down, then take the southeast stairs down.<br />
<br />
Step 8: Follow the maps until you see an enormous spider and a locked door. Type "say charge" beside the doors and the doors will swing open. <br />
<br />
Step 9: Just follow the maps east from this point until you exit the cave and enter a town. Theres a lot of information you need from npcs if you're doing the quest without help but we can just skip it.<br />
<br />
Step 10: Go north past the town, and enter the ruins.<br />
<br />
Step 11: Enter the ruined Inn, and near the top right there will be a glyph on the floor. Stand on the glyph and type "outline" and you will be teleported to a new map.<br />
<br />
Step 12: Follow the maps until you enter a room with 4 blue portals. Take the east portal. They all lead to random dungeons that end at lvl 15. <br />
<br />
Step 13: When you get to the right portal, there will be a stone dragon as well as basilisks and floating eyes. Kill everything and loot the stone giant's corpse for the eye of the dragon gem.<br />
<br />
Step 14: Backtrack all the way back to Varak, talk to the king. Congratulations you've completed the quest<br />
<br />
<br />
== Rewards ==<br />
<br />
2000 experience points!<br />
<br />
10000 gold coins!<br />
<br />
100 loot tokens!<br />
<br />
Orcsbane axe!<br />
<br />
60 Starter Crowns!</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Eye_of_the_Dragon&diff=14238Eye of the Dragon2021-09-06T14:26:56Z<p>Dilph: </p>
<hr />
<div>[http://wyvernsource.com/2017/03/06/eye-of-the-dragon/ WyvernSource Guide]<br />
<br />
Easy Quest, you don't even really need to fight anything (some may disagree on this last part- typical lvl 1-14 RD dungeon, so possibly shoggoths, dracolichs, etc., plus dragons in final room and wyverns in some of the quest maps).<br />
<br />
Step 1: Go to King's Road Inn and accept the Eye of the Dragon mission<br />
<br />
Step 2: go to Varak<br />
<br />
Step 3: go to the waterfall and apply it.<br />
<br />
Step 4: Go North to the next map, and make your way northwest rather than east. east is a dead end.<br />
<br />
Step 5: You'll come out of the cave and see lots and lots of orcs, head east where all the stone houses are then head north 2 maps. There will be a cave here that you need to enter.<br />
<br />
Step 6: Don't go directly east as a demon lord lives there. Head north instead and enter the crevice.<br />
<br />
Step 7: Take the stairs down, then take the southeast stairs down.<br />
<br />
Step 8: Follow the maps until you see an enormous spider and a locked door. Type "say charge" beside the doors and the doors will swing open. <br />
<br />
Step 9: Just follow the maps east from this point until you exit the cave and enter a town. Theres a lot of information you need from npcs if you're doing the quest without help but we can just skip it.<br />
<br />
Step 10: Go north past the town, and enter the ruins.<br />
<br />
Step 11: Enter the ruined Inn, and near the top right there will be a glyph on the floor. Stand on the glyph and type "outline" and you will be teleported to a new map.<br />
<br />
Step 12: Follow the maps until you enter a room with 4 blue portals. Take the east portal. They all lead to random dungeons that end at lvl 15. <br />
<br />
Step 13: When you get to the right portal, there will be a stone dragon as well as basilisks and floating eyes. Kill everything and loot the stone giant's corpse for the eye of the dragon gem.<br />
<br />
Step 14: Backtrack all the way back to Varak, talk to the king. Congratulations you've completed the quest<br />
<br />
<br />
== Rewards ==<br />
<br />
2000 experience points!<br />
10000 gold coins!<br />
100 loot tokens!<br />
Orcsbane axe!<br />
60 Starter Crowns!</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Eye_of_the_Dragon&diff=14237Eye of the Dragon2021-09-06T14:26:35Z<p>Dilph: </p>
<hr />
<div>[http://wyvernsource.com/2017/03/06/eye-of-the-dragon/ WyvernSource Guide]<br />
<br />
Easy Quest, you don't even really need to fight anything (some may disagree on this last part- typical lvl 1-14 RD dungeon, so possibly shoggoths, dracolichs, etc., plus dragons in final room and wyverns in some of the quest maps).<br />
<br />
Step 1: Go to King's Road Inn and accept the Eye of the Dragon mission<br />
<br />
Step 2: go to Varak<br />
<br />
Step 3: go to the waterfall and apply it.<br />
<br />
Step 4: Go North to the next map, and make your way northwest rather than east. east is a dead end.<br />
<br />
Step 5: You'll come out of the cave and see lots and lots of orcs, head east where all the stone houses are then head north 2 maps. There will be a cave here that you need to enter.<br />
<br />
Step 6: Don't go directly east as a demon lord lives there. Head north instead and enter the crevice.<br />
<br />
Step 7: Take the stairs down, then take the southeast stairs down.<br />
<br />
Step 8: Follow the maps until you see an enormous spider and a locked door. Type "say charge" beside the doors and the doors will swing open. <br />
<br />
Step 9: Just follow the maps east from this point until you exit the cave and enter a town. Theres a lot of information you need from npcs if you're doing the quest without help but we can just skip it.<br />
<br />
Step 10: Go north past the town, and enter the ruins.<br />
<br />
Step 11: Enter the ruined Inn, and near the top right there will be a glyph on the floor. Stand on the glyph and type "outline" and you will be teleported to a new map.<br />
<br />
Step 12: Follow the maps until you enter a room with 4 blue portals. Take the east portal. They all lead to random dungeons that end at lvl 15. <br />
<br />
Step 13: When you get to the right portal, there will be a stone dragon as well as basilisks and floating eyes. Kill everything and loot the stone giant's corpse for the eye of the dragon gem.<br />
<br />
Step 14: Backtrack all the way back to Varak, talk to the king. Congratulations you've completed the quest<br />
<br />
<br />
----<br />
<br />
== Rewards ==<br />
<br />
2000 experience points!<br />
10000 gold coins!<br />
100 loot tokens!<br />
Orcsbane axe!<br />
60 Starter Crowns!</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Eye_of_the_Dragon&diff=14236Eye of the Dragon2021-09-06T14:25:41Z<p>Dilph: </p>
<hr />
<div>[http://wyvernsource.com/2017/03/06/eye-of-the-dragon/ WyvernSource Guide]<br />
<br />
Easy Quest, you don't even really need to fight anything (some may disagree on this last part- typical lvl 1-14 RD dungeon, so possibly shoggoths, dracolichs, etc., plus dragons in final room and wyverns in some of the quest maps).<br />
<br />
Step 1: Go to King's Road Inn and accept the Eye of the Dragon mission<br />
<br />
Step 2: go to Varak<br />
<br />
Step 3: go to the waterfall and apply it.<br />
<br />
Step 4: Go North to the next map, and make your way northwest rather than east. east is a dead end.<br />
<br />
Step 5: You'll come out of the cave and see lots and lots of orcs, head east where all the stone houses are then head north 2 maps. There will be a cave here that you need to enter.<br />
<br />
Step 6: Don't go directly east as a demon lord lives there. Head north instead and enter the crevice.<br />
<br />
Step 7: Take the stairs down, then take the southeast stairs down.<br />
<br />
Step 8: Follow the maps until you see an enormous spider and a locked door. Type "say charge" beside the doors and the doors will swing open. <br />
<br />
Step 9: Just follow the maps east from this point until you exit the cave and enter a town. Theres a lot of information you need from npcs if you're doing the quest without help but we can just skip it.<br />
<br />
Step 10: Go north past the town, and enter the ruins.<br />
<br />
Step 11: Enter the ruined Inn, and near the top right there will be a glyph on the floor. Stand on the glyph and type "outline" and you will be teleported to a new map.<br />
<br />
Step 12: Follow the maps until you enter a room with 4 blue portals. Take the east portal. They all lead to random dungeons that end at lvl 15. <br />
<br />
Step 13: When you get to the right portal, there will be a stone dragon as well as basilisks and floating eyes. Kill everything and loot the stone giant's corpse for the eye of the dragon gem.<br />
<br />
Step 14: Backtrack all the way back to Varak, talk to the king. Congratulations you've completed the quest<br />
<br />
<br />
----<br />
<br />
[Rewards]<br />
<br />
2000 experience points!<br />
10000 gold coins!<br />
100 loot tokens!<br />
Orcsbane axe!<br />
60 Starter Crowns!</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Curse_of_Henteko&diff=14199Curse of Henteko2021-08-29T09:07:18Z<p>Dilph: /* Summary */</p>
<hr />
<div>== Summary ==<br />
<br />
Quest Points: 45<br />
<br />
Difficulty: Hard<br />
<br />
Location: Henteko<br />
<br />
<br />
'''Needed''': Max resists, max dodge, immunities to paralysis/confuse/fear/slow.<br />
<br />
'''Suggested''': Non-melee spells like Dragonbreath or Thunderstorm if you want to kill some mobs quickly.<br />
<br />
'''Rewards''':90 starter crowns, 2000 Loot Tokens, [[Shogun's Kabuto]] (leather/metal helmet; 25 AC; +10 zoology), and the ability to forge [[#Diamond Weapons|diamond weapons]] from slabs.<br />
<br />
== Walkthrough==<br />
<br />
Go to the Emeperor's Castle in the middle of Henteko. Type "talk help" next to the emperor to start the quest. <br />
Literally just follow the dialog going forward as they tell you exactly what to do and where to go. When you get items from Jonin just click on on the enemy or object you are instructed to use them on in order to use them. For a more in depth walkthrough just watch the amazing video down below. Good luck!<br />
<br />
<br />
== Video Walkthrough==<br />
<br />
[https://vimeo.com/512574607 '''''Video walkthrough by Illy'''''<br />
<br />
==Diamond Weapons==<br />
<br />
{| class="wikitable sortable"<br />
! <br />
! Name<br />
! type<br />
! WC<br />
! Base Shop Value (gp)<br />
! Enchantable<br />
! Hands<br />
! Slab Cost<br />
|-<br />
| [[File:Diamond1HAxe.png]]<br />
| [[Diamond Axe]]<br />
| [[Axe]]<br />
| 30 cut<br />
| ?<br />
| yes<br />
| 1<br />
| 5<br />
|-<br />
| [[File:Diamond1HDagger.png]]<br />
| [[Diamond Dagger]]<br />
| [[Blade]]<br />
| 30 stab<br />
| ?<br />
| yes<br />
| 1<br />
| 5<br />
|-<br />
| [[File:Diamond1HMace.png]]<br />
| [[Diamond Mace]]<br />
| [[Blunt]]<br />
| 30 smash<br />
| ?<br />
| yes<br />
| 1<br />
| 5<br />
|-<br />
| [[File:Diamond1HSword.png]]<br />
| [[Diamond Sword]]<br />
| [[Sword]]<br />
| 30 cut<br />
| ?<br />
| yes<br />
| 1<br />
| 5<br />
|-<br />
| [[File:Diamond2HAxe.png]]<br />
| [[Large Diamond Axe]]<br />
| [[Axe]]<br />
| 40 cut<br />
| ?<br />
| yes<br />
| 2<br />
| 10<br />
|-<br />
| [[File:Diamond2HHammer.png]]<br />
| [[Large Diamond Hammer]]<br />
| [[Blunt]]<br />
| 40 smash<br />
| ?<br />
| yes<br />
| 2<br />
| 10<br />
|-<br />
| [[File:Diamond2HKatana.png]]<br />
| [[Large Diamond Katana]]<br />
| [[Blade]]<br />
| 40 cut<br />
| ?<br />
| yes<br />
| 2<br />
| 10<br />
|-<br />
| [[File:Diamond2HSword.png]]<br />
| [[Large Diamond Sword]]<br />
| [[Sword]]<br />
| 40 cut<br />
| ?<br />
| yes<br />
| 2<br />
| 10<br />
|}</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Demon_Hordes&diff=14198Demon Hordes2021-08-29T06:38:41Z<p>Dilph: </p>
<hr />
<div><br />
== About ==<br />
<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/01/30/demon-hordes/ WyvernSource Guide] Currently out of date and incorrect as of April 22, 2020<br />
<br />
Go to Iss’rano, which is north east of NV by all the lava and the crevice.<br />
<br />
== 1 ==<br />
<br />
Once in town, search the buildings for a key - you will need it later. After you find the key head to the east where the map starts flickering, then into the next map where it will be all darkened out.<br />
<br />
Go into the mansion and take the stairs down. There will be another set of stairs here leading down as well. Take these stairs and follow the map. you'll have to fight a vampire miniboss. You are looking for a grug to talk to in the room after the vampire. DON’T TAP ON, YOU WILL END UP KILLING IT. Go beside the grug and type "talk ring"and she will give you a ring.<br />
<br />
Once you have the ring head back out of the mansion and then east two maps until you find a fiery portal and enter it.<br />
<br />
== 2 ==<br />
Along the way will be numerous skulls as well as coiling grass traps. Sneaking will disable these and flying avoids them altogether. Having both is probably preferred.<br />
<br />
Once you go through the fiery portal there will be a map with more skulls in it and three RDs. Which RD you need is random, but you only need to go down 6-10 levels. If you haven’t found the “lair” by then you are in the wrong RD - go back up the stairs and try a different one. Recall / word of recall doesn't work, so you'll have to traverse the floors back floor by floor.<br />
<br />
== 3 ==<br />
<br />
Once you get to the lair, there will be more skulls as well are fire elementals and some lava, run to the east as far as you can and enter the portal with the “Strange markings.” You won’t be able to enter if you didn’t get the ring from the grug.<br />
<br />
Inside you will find the Boss monster, a glass serpent. The serpent will cast blindness a lot, as well as a lightning bolt. He will also cast dragon breath, so have your fire resist ready. He has tons of HP as well as being pretty magic resistant, but you can take him out will a crossbow if needed. Once dead, loot his body to get a “Blackened twisted heart” and return back to the town.<br />
<br />
Once in town give the heart to the priest in the church.<br />
<br />
== Threats ==<br />
<br />
Skulls<br />
<br />
Coiling grass traps<br />
<br />
Fire Elementals<br />
<br />
Boss - a glass serpent<br />
<br />
== Things to Keep in Mind ==<br />
<br />
The resists that you will need here are fire, paralysis, slow and confusion, maybe some shock too, the most dangerous enemies are skulls and the end boss.<br />
<br />
Flying or sneaking will avoid getting trapped in the coiling grass.<br />
<br />
== Reward ==<br />
<br />
40 Starter Crowns<br />
<br />
Able to join the Paladins Guild without paying the 20 crown fee</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Fairy_Queen%27s_Amethyst&diff=14197Fairy Queen's Amethyst2021-08-29T05:49:26Z<p>Dilph: </p>
<hr />
<div><br />
== About ==<br />
<br />
The Fairy Queen of [[Oxbow]] has had her Amethyst stolen! You must travel to Oxbow River Wildlife Sanctuary and help her find it.<br />
<br />
== How To Solve ==<br />
<br />
Once you're inside [[Oxbow]], you will notice several spots around the edges of the map where there is a single dark patch of water. Each of these are entrances into small lakes where the Fairy Queen has gone fishing! You must find both the Fairy Queen, who is on one of the docks. <br />
Afterwards, you must also find Daisy, a tiny purple [[Shoggoth]], who will be by the edge of the water in a different watering hole on the map. Daisy will not be on the docks, she will be by the edge of the water. <br />
<br />
<br />
When first entering Oxbow, there are a few watering holes. If you travel southeast down the river, you will find more watering holes around the edges of the map. <br />
<br />
<br />
Daisy has the Fairy Queen's Amethyst. Simply use the command "talk gem" to Daisy and she should give you the gem. Once you have the gem in hand, go find the Fairy Queen and tap on her in order to solve the quest!<br />
<br />
== Tips ==<br />
<br />
*Bring a scroll of fly<br />
<br />
*Use a Potion of Invisibility<br />
<br />
*The hardest enemy here is a floating eye at the last map and and a basilisk below the waterfall that can petrify you, be quick<br />
<br />
*Do NOT enter the caves. Binyamin had a way of tormenting players that refused to read signs<br />
<br />
== Reward ==<br />
<br />
6 Wyvern Starter Crowns</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Westerly_Forest&diff=14196Westerly Forest2021-08-29T05:46:10Z<p>Dilph: </p>
<hr />
<div><br />
== About ==<br />
<br />
Something terrible has befallen a trader and his family in the Westerly Forest. Can you help? Begin the quest in the Westerly Forest just South of Athendel. 3 points.<br />
<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/01/17/westerly-forest/ WyvernSource Guide]<br />
<br />
Head to the Westerly forest, located almost as far as you can go west on the Wyvern’s chest (North of the mountains above Tournam, looks like an ant hole). Enter the map, walk past the family into the next map. You will see a temple, ignore it. Talk to every executioner and monk that you see, anyone can have it. Enter the all ant holes too some may have more then one NPC in it, but most have only one. Once you find the right NPC a prompt will appear for a password. Type in lunch and he will give you the sandwich. Take the sandwich back to the family and give it to the mother. Dangers include: Fire ants, pretty strong (level 5ish) melee, and can swarm you, as well as dust spiders and crumbs who are all melee. There are also a higher than normal number of traps of all kinds scattered randomly through all the ant holes.<br />
<br />
== Threats ==<br />
<br />
Fire Ants<br />
<br />
Dust Spiders<br />
<br />
Crumbs<br />
<br />
Traps<br />
<br />
== Rewards == <br />
<br />
6 Wyvern Starter Crowns</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Frozen_Abyss&diff=14195Frozen Abyss2021-08-29T05:42:56Z<p>Dilph: /* Rewards */</p>
<hr />
<div>==How to Solve==<br />
<br />
[http://wyvernsource.com/2017/04/26/frozen-abyss/ WyvernSource Guide]<br />
<br />
==Rewards==<br />
[[Chilling Bracelet]]<br />
<br />
30 Wyvern Starter Crowns</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Curse_of_elendal&diff=14194Curse of elendal2021-08-29T05:41:08Z<p>Dilph: /* Rewards */</p>
<hr />
<div><br />
[[file:Entrance_to_Curse_of_Elendal.png|200px|]]<br />
<br />
Completion time: 5-10 minutes<br />
<br />
Quest points: 15<br />
<br />
Difficulty: Easy - Skulls, werewolves, 1 Glabrezou and 1 Hezrou<br />
<br />
Requirements: Water breathing or sufficient healing.<br />
<br />
==Rewards==<br />
A stuffed teddy bear that reacts when it is applied<br />
<br />
30 Wyvern Starter Crowns<br />
<br />
== How to Solve == <br />
<br />
<br />
Navigate to Elendal northwest of Minath Elion. It has 2 pumpkins at the entrance<br />
<br />
'''FIRST LEVER'''<br />
<br />
Follow the maps north and west until you come across a keep. Enter the keep and go one map left (you will see grugs) and then one map north. There will be a staircase in the bottom left - take it downstairs.<br />
<br />
Also take note of a log cabin here that is about 2 maps north of the entrance, you will be returning to the cabin to complete the quest.<br />
<br />
Follow the path until you reach an underwater map. Take the ladder to the right of the sign in the underwater map. There will be skulls here.<br />
<br />
Pull the lever and retrace your steps back out of the keep.<br />
<br />
'''SECOND LEVER'''<br />
<br />
This time keep travelling east and then north until you find a town with dark elves.<br />
<br />
In the map before Elendal navigate to the top left and find the hidden entrance. [[file:Elendal_2ndlever.png|100px|]] There is an obelisk and a fountain here - enter the fountain and pull the lever.<br />
<br />
Go back to the town area and this time go to the top right. In this next map there is a Cathedral that you need to enter.<br />
<br />
'''FINAL STAGE'''<br />
<br />
Go past the 2 gates you lowered with the levers from the previous steps.<br />
<br />
Go one map right and enter the stairs down. Follow the path until you come into an area that has seemingly neverending hallways.<br />
<br />
You can try to figure out the path yourself here by dropping coins to see where you've been. The correct path should be Up, Up, Right, Up, Right, Up, Up, Left, Up, Up. If you get disoriented just go up a few times to reset the puzzle.<br />
<br />
The next map has werewolves and 2 high lvl demons. You have to kill everything to proceed.<br />
<br />
Pick up the teddy bear in the next map and take the ladder out.<br />
<br />
Back track near the beginning to the log cabin where the gravedigger lives. Click on him and complete the quest!</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Curse_of_elendal&diff=14193Curse of elendal2021-08-29T05:40:47Z<p>Dilph: /* Rewards */</p>
<hr />
<div><br />
[[file:Entrance_to_Curse_of_Elendal.png|200px|]]<br />
<br />
Completion time: 5-10 minutes<br />
<br />
Quest points: 15<br />
<br />
Difficulty: Easy - Skulls, werewolves, 1 Glabrezou and 1 Hezrou<br />
<br />
Requirements: Water breathing or sufficient healing.<br />
<br />
==Rewards==<br />
A stuffed teddy bear that reacts when it is applied<br />
30 Wyvern Starter Crowns<br />
<br />
== How to Solve == <br />
<br />
<br />
Navigate to Elendal northwest of Minath Elion. It has 2 pumpkins at the entrance<br />
<br />
'''FIRST LEVER'''<br />
<br />
Follow the maps north and west until you come across a keep. Enter the keep and go one map left (you will see grugs) and then one map north. There will be a staircase in the bottom left - take it downstairs.<br />
<br />
Also take note of a log cabin here that is about 2 maps north of the entrance, you will be returning to the cabin to complete the quest.<br />
<br />
Follow the path until you reach an underwater map. Take the ladder to the right of the sign in the underwater map. There will be skulls here.<br />
<br />
Pull the lever and retrace your steps back out of the keep.<br />
<br />
'''SECOND LEVER'''<br />
<br />
This time keep travelling east and then north until you find a town with dark elves.<br />
<br />
In the map before Elendal navigate to the top left and find the hidden entrance. [[file:Elendal_2ndlever.png|100px|]] There is an obelisk and a fountain here - enter the fountain and pull the lever.<br />
<br />
Go back to the town area and this time go to the top right. In this next map there is a Cathedral that you need to enter.<br />
<br />
'''FINAL STAGE'''<br />
<br />
Go past the 2 gates you lowered with the levers from the previous steps.<br />
<br />
Go one map right and enter the stairs down. Follow the path until you come into an area that has seemingly neverending hallways.<br />
<br />
You can try to figure out the path yourself here by dropping coins to see where you've been. The correct path should be Up, Up, Right, Up, Right, Up, Up, Left, Up, Up. If you get disoriented just go up a few times to reset the puzzle.<br />
<br />
The next map has werewolves and 2 high lvl demons. You have to kill everything to proceed.<br />
<br />
Pick up the teddy bear in the next map and take the ladder out.<br />
<br />
Back track near the beginning to the log cabin where the gravedigger lives. Click on him and complete the quest!</div>Dilphhttp://wiki.wyvernsource.com/index.php?title=Curse_of_elendal&diff=13005Curse of elendal2021-07-16T08:19:09Z<p>Dilph: /* How to Solve */</p>
<hr />
<div><br />
[[file:Entrance_to_Curse_of_Elendal.png|200px|]]<br />
<br />
Completion time: 5-10 minutes<br />
<br />
Quest points: 15<br />
<br />
Difficulty: Easy - Skulls, werewolves, 1 Glabrezou and 1 Hezrou<br />
<br />
Requirements: Water breathing or sufficient healing.<br />
<br />
==Rewards==<br />
A stuffed teddy bear that doesn't do anything<br />
<br />
== How to Solve == <br />
<br />
<br />
Navigate to Elendal northwest of Minath Elion. It has 2 pumpkins at the entrance<br />
<br />
'''FIRST LEVER'''<br />
<br />
Follow the maps north and west until you come across a keep. Enter the keep and go one map left (you will see grugs) and then one map north. There will be a staircase in the bottom left - take it downstairs.<br />
<br />
Also take note of a log cabin here that is about 2 maps north of the entrance, you will be returning to the cabin to complete the quest.<br />
<br />
Follow the path until you reach an underwater map. Take the ladder to the right of the sign in the underwater map. There will be skulls here.<br />
<br />
Pull the lever and retrace your steps back out of the keep.<br />
<br />
'''SECOND LEVER'''<br />
<br />
This time keep travelling east and then north until you find a town with dark elves.<br />
<br />
In the map before Elendal navigate to the top left and find the hidden entrance. [[file:Elendal_2ndlever.png|100px|]] There is an obelisk and a fountain here - enter the fountain and pull the lever.<br />
<br />
Go back to the town area and this time go to the top right. In this next map there is a Cathedral that you need to enter.<br />
<br />
'''FINAL STAGE'''<br />
<br />
Go past the 2 gates you lowered with the levers from the previous steps.<br />
<br />
Go one map right and enter the stairs down. Follow the path until you come into an area that has seemingly neverending hallways.<br />
<br />
You can try to figure out the path yourself here by dropping coins to see where you've been. The correct path should be Up, Up, Right, Up, Right, Up, Up, Left, Up, Up. If you get disoriented just go up a few times to reset the puzzle.<br />
<br />
The next map has werewolves and 2 high lvl demons. You have to kill everything to proceed.<br />
<br />
Pick up the teddy bear in the next map and take the ladder out.<br />
<br />
Back track near the beginning to the log cabin where the gravedigger lives. Click on him and complete the quest!</div>Dilph