http://wiki.wyvernsource.com/api.php?action=feedcontributions&user=Django&feedformat=atomWyvern Source - User contributions [en]2024-03-28T11:34:30ZUser contributionsMediaWiki 1.25.3http://wiki.wyvernsource.com/index.php?title=Main_Page&diff=10994Main Page2019-02-07T19:38:58Z<p>Django: </p>
<hr />
<div>[[File:WyvernFamily.jpg | right]]<br />
<br />
<br />
<h3>Welcome to the Wyvern Wiki!</h3><br />
<br />
[http://WyvernSource.com WyvernSource] hosts the main Wiki for all Wyvern content. Wyvern is an award-winning massively multiplayer online RPG with a distinctly retro look and feel similar to that of classic PC games. Wyvern is currently live! Check it out on the Google Play Store & iTunes app store by searching "Wyvern."<br />
<br />
<br />
<h3>Register Your Account</h3><br />
<br />
To prevent spam from bots and malicious users, you must register your account in order to contribute to the Wyvern Wiki. This process is done on account creation and by entering "Wyvern" as the answer to "What game is this wiki for question" and by confirming your email. Note: '''THE EMAIL MAY APPEAR IN YOUR SPAM FOLDER, PLEASE CHECK IT!'''<br />
<br />
<h3>Got questions? The FAQ may help! READ IT.</h3><br />
{| style="width:100%; padding-left:15px; padding-right:15px; padding-top:5px;" class="wikitable"<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDEDEC;"|General <br />
!style="width:25%; font-size:150%; padding:10px; background-color:#E8F6F3;"|Gameplay<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDF2E9;"|Gear<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#F5EEF8;"|Miscellaneous<br />
|-<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Need To Know]]<br />
* [[Edit UI]]<br />
* [[FAQ]]<br />
* [[Tips & Tricks]]<br />
* [[:Category:Patch Notes|Patch Notes]]<br />
* [[User Interface]]<br />
* [[Commands]]<br />
* [[New Loot System]]<br />
* [[Crowns]]<br />
**[[VIP Status (1000 Crowns)]]<br />
**[[150 Crown Bonus]]<br />
* [[Guides]]<br />
* [[Glossary]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Leveling]]<br />
* [[Making Money]]<br />
* [[Auction House]]<br />
* [[Skill Trainers]]<br />
* [[Skills]]<br />
* [[Untrainer]]<br />
* [[Quests]]<br />
* [[Guilds]]<br />
* [[Guild Experience]]<br />
* [[Spells]]<br />
* [[Races]]<br />
*[[Random Dungeons]]<br />
* [[Towns and Cities]]<br />
* [[Live quests]]<br />
<br />
| style="padding:25px,0px; vertical-align:top;"|<br />
* [[Items]]<br />
**[[Armor]]<br />
**[[Weapons]]<br />
<br><br />
*[[Enchanting]]<br />
*[[Enchanting Machine]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Monsters]]<br />
* [[Emotes]]<br />
* [https://discord.gg/c2BcUu2 Discord]<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Main_Page&diff=10993Main Page2019-02-07T19:38:14Z<p>Django: </p>
<hr />
<div>[[File:WyvernFamily.jpg | right]]<br />
<br />
<br />
<h3>Welcome to the Wyvern Wiki!</h3><br />
<br />
[http://WyvernSource.com WyvernSource] hosts the main Wiki for all Wyvern content. Wyvern is an award-winning massively multiplayer online RPG with a distinctly retro look and feel similar to that of classic PC games. Wyvern is currently live! Check it out on the Google Play Store & iTunes app store by searching "Wyvern."<br />
<br />
<br />
<h3>Register Your Account</h3><br />
<br />
To prevent spam from bots and malicious users, you must register your account in order to contribute to the Wyvern Wiki. This process is done on account creation and by entering "Wyvern" as the answer to "What game is this wiki for question" and by confirming your email. Note: '''THE EMAIL MAY APPEAR IN YOUR SPAM FOLDER, PLEASE CHECK IT!'''<br />
<br />
<h3>Got questions? The FAQ may help! READ IT.</h3><br />
{| style="width:100%; padding-left:15px; padding-right:15px; padding-top:5px;" class="wikitable"<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDEDEC;"|General <br />
!style="width:25%; font-size:150%; padding:10px; background-color:#E8F6F3;"|Gameplay<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDF2E9;"|Gear<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#F5EEF8;"|Miscellaneous<br />
|-<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Need To Know]]<br />
* [[Edit UI]]<br />
* [[FAQ]]<br />
* [[Tips & Tricks]]<br />
* [[:Category:Patch Notes|Patch Notes]]<br />
* [[User Interface]]<br />
* [[Commands]]<br />
* [[New Loot System]]<br />
* [[Crowns]]<br />
**[[VIP Status (1000 Crowns)]]<br />
**[[150 Crown Bonus]]<br />
* [[Guides]]<br />
* [[Glossary]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Leveling]]<br />
* [[Making Money]]<br />
* [[Auction House]]<br />
* [[Skill Trainers]]<br />
* [[Skills]]<br />
* [[Untrainer]]<br />
* [[Quests]]<br />
* [[Guilds]]<br />
* [[Guild Experience]]<br />
* [[Spells]]<br />
* [[Races]]<br />
*[[Random Dungeons]]<br />
* [[Towns and Cities]]<br />
* [[Live quests]]<br />
<br />
| style="padding:25px,0px; vertical-align:top;"|<br />
* [[Items]]<br />
**[[Armor]]<br />
**[[Weapons]]<br />
<br><br />
*[[Enchanting]]<br />
**[[Enchanting Machine]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Monsters]]<br />
* [[Emotes]]<br />
* [https://discord.gg/c2BcUu2 Discord]<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Main_Page&diff=10992Main Page2019-02-07T19:37:22Z<p>Django: </p>
<hr />
<div>[[File:WyvernFamily.jpg | right]]<br />
<br />
<br />
<h3>Welcome to the Wyvern Wiki!</h3><br />
<br />
[http://WyvernSource.com WyvernSource] hosts the main Wiki for all Wyvern content. Wyvern is an award-winning massively multiplayer online RPG with a distinctly retro look and feel similar to that of classic PC games. Wyvern is currently live! Check it out on the Google Play Store & iTunes app store by searching "Wyvern."<br />
<br />
<br />
<h3>Register Your Account</h3><br />
<br />
To prevent spam from bots and malicious users, you must register your account in order to contribute to the Wyvern Wiki. This process is done on account creation and by entering "Wyvern" as the answer to "What game is this wiki for question" and by confirming your email. Note: '''THE EMAIL MAY APPEAR IN YOUR SPAM FOLDER, PLEASE CHECK IT!'''<br />
<br />
<h3>Got questions? The FAQ may help! READ IT.</h3><br />
{| style="width:100%; padding-left:15px; padding-right:15px; padding-top:5px;" class="wikitable"<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDEDEC;"|General <br />
!style="width:25%; font-size:150%; padding:10px; background-color:#E8F6F3;"|Gameplay<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDF2E9;"|Gear<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#F5EEF8;"|Miscellaneous<br />
|-<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Need To Know]]<br />
* [[Edit UI]]<br />
* [[FAQ]]<br />
* [[Tips & Tricks]]<br />
* [[:Category:Patch Notes|Patch Notes]]<br />
* [[User Interface]]<br />
* [[Commands]]<br />
* [[New Loot System]]<br />
* [[Crowns]]<br />
**[[VIP Status (1000 Crowns)]]<br />
**[[150 Crown Bonus]]<br />
* [[Guides]]<br />
* [[Glossary]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Leveling]]<br />
* [[Making Money]]<br />
* [[Auction House]]<br />
* [[Skill Trainers]]<br />
* [[Skills]]<br />
* [[Untrainer]]<br />
* [[Quests]]<br />
* [[Guilds]]<br />
** [[Guild Experience]]<br />
* [[Spells]]<br />
* [[Races]]<br />
*[[Random Dungeons]]<br />
* [[Towns and Cities]]<br />
* [[Live quests]]<br />
<br />
| style="padding:25px,0px; vertical-align:top;"|<br />
* [[Items]]<br />
**[[Armor]]<br />
**[[Weapons]]<br />
<br><br />
*[[Enchanting]]<br />
**[[Enchanting Machine]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Monsters]]<br />
* [[Emotes]]<br />
* [https://discord.gg/c2BcUu2 Discord]<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Main_Page&diff=10988Main Page2018-12-01T19:09:29Z<p>Django: </p>
<hr />
<div>[[File:WyvernFamily.jpg | right]]<br />
<br />
<br />
<h3>Welcome to the Wyvern Wiki!</h3><br />
<br />
[http://WyvernSource.com WyvernSource] hosts the main Wiki for all Wyvern content. Wyvern is an award-winning massively multiplayer online RPG with a distinctly retro look and feel similar to that of classic PC games. Wyvern is currently live! Check it out on the Google Play Store & iTunes app store by searching "Wyvern."<br />
<br />
<br />
<br />
[https://wyvern.shivtr.red '''Wyvern Encyclopedia'''] is a mobile friendly wyvern go-to in the making!<br />
<br />
Updated Daily<br />
<br />
<br />
<br />
<h3>Register Your Account</h3><br />
<br />
To prevent spam from bots and malicious users, you must register your account in order to contribute to the Wyvern Wiki. This process is done on account creation and by entering "Wyvern" as the answer to "What game is this wiki for question" and by confirming your email. Note: '''THE EMAIL MAY APPEAR IN YOUR SPAM FOLDER, PLEASE CHECK IT!'''<br />
<br />
<h3>Got questions? The FAQ may help! READ IT.</h3><br />
{| style="width:100%; padding-left:15px; padding-right:15px; padding-top:5px;" class="wikitable"<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDEDEC;"|General <br />
!style="width:25%; font-size:150%; padding:10px; background-color:#E8F6F3;"|Gameplay<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDF2E9;"|Gear<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#F5EEF8;"|Miscellaneous<br />
|-<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Need To Know]]<br />
* [[Edit UI]]<br />
* [[FAQ]]<br />
* [[Tips & Tricks]]<br />
* [[:Category:Patch Notes|Patch Notes]]<br />
* [[User Interface]]<br />
* [[Commands]]<br />
* [[New Loot System]]<br />
* [[Crowns]]<br />
**[[VIP Status (1000 Crowns)]]<br />
**[[150 Crown Bonus]]<br />
* [[Guides]]<br />
* [[Glossary]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Leveling]]<br />
* [[Making Money]]<br />
* [[Auction House]]<br />
* [[Skill Trainers]]<br />
* [[Skills]]<br />
* [[Untrainer]]<br />
* [[Quests]]<br />
* [[Guilds]]<br />
** [[Guild Experience]]<br />
* [[Spells]]<br />
* [[Races]]<br />
*[[Random Dungeons]]<br />
* [[Towns and Cities]]<br />
* [[Live quests]]<br />
<br />
| style="padding:25px,0px; vertical-align:top;"|<br />
* [[Items]]<br />
**[[Armor]]<br />
**[[Weapons]]<br />
<br><br />
*[[Enchanting]]<br />
**[[Enchanting Machine]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Monsters]]<br />
* [[Emotes]]<br />
* [https://discord.gg/c2BcUu2 Discord]<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Main_Page&diff=10987Main Page2018-12-01T19:07:44Z<p>Django: </p>
<hr />
<div>[[File:WyvernFamily.jpg | right]]<br />
<br />
<br />
<h3>Welcome to the Wyvern Wiki!</h3><br />
<br />
[http://WyvernSource.com WyvernSource] hosts the main Wiki for all Wyvern content. Wyvern is an award-winning massively multiplayer online RPG with a distinctly retro look and feel similar to that of classic PC games. Wyvern is currently live! Check it out on the Google Play Store & iTunes app store by searching "Wyvern."<br />
<br />
<br />
<br />
[https://wyvern.shivtr.red '''Wyvern Encyclopedia'''] is a mobile friendly wyvern go-to in the making!<br />
<br />
Updated Daily<br />
<br />
<br />
<br />
<h3>Register Your Account</h3><br />
<br />
To prevent spam from bots and malicious users, you must register your account in order to contribute to the Wyvern Wiki. This process is done on account creation and by entering "Wyvern" as the answer to "What game is this wiki for question" and by confirming your email. Note: '''THE EMAIL MAY APPEAR IN YOUR SPAM FOLDER, PLEASE CHECK IT!'''<br />
<br />
<h3>Got questions? The FAQ may help! READ IT.</h3><br />
{| style="width:100%; padding-left:15px; padding-right:15px; padding-top:5px;" class="wikitable"<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDEDEC;"|General <br />
!style="width:25%; font-size:150%; padding:10px; background-color:#E8F6F3;"|Gameplay<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDF2E9;"|Gear<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#F5EEF8;"|Miscellaneous<br />
|-<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Need To Know]]<br />
* [[Edit UI]]<br />
* [[FAQ]]<br />
* [[Tips & Tricks]]<br />
* [[:Category:Patch Notes|Patch Notes]]<br />
* [[User Interface]]<br />
* [[Commands]]<br />
* [[New Loot System]]<br />
* [[Crowns]]<br />
**[[VIP Status (1000 Crowns)]]<br />
**[[150 Crown Bonus]]<br />
* [[Guides]]<br />
* [[Glossary]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Leveling]]<br />
* [[Making Money]]<br />
* [[Auction House]]<br />
* [[Skill Trainers]]<br />
* [[Skills]]<br />
* [[Untrainer]]<br />
* [[Quests]]<br />
* [[Guilds]]<br />
** [[Guild Experience]]<br />
* [[Spells]]<br />
* [[Races]]<br />
*[[Random Dungeons]]<br />
* [[Towns and Cities]]<br />
* [[Live quests]]<br />
<br />
| style="padding:25px,0px; vertical-align:top;"|<br />
* [[Items]]<br />
**[[Armor]]<br />
**[[Weapons]]<br />
<br><br />
*[[Enchanting]]<br />
**[[Enchanting Machine]]<br />
<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Monsters]]<br />
* [[Emotes]]<br />
* [https://discord.gg/c2BcUu2 Discord]<br />
* [https://wyvern.shivtr.red Wyvern Encyclopedia]<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Storm_Giants&diff=9836Storm Giants2017-09-13T18:51:46Z<p>Django: </p>
<hr />
<div>[[File:StormGiant.png]]<br />
<br />
== Description ==<br />
<br />
Storm Giants are a race of large humanoids. They are immune to electrical attacks, fly, and naturally skilled at casting air and shock spells.<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|80<br />
|-<br />
|Hit Points per Level<br />
|10<br />
|-<br />
|Spell Points<br />
|30<br />
|-<br />
|Spell Points per Level<br />
|3<br />
|-<br />
|Base Strength<br />
|180<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Blades<br />
|4<br />
|-<br />
|Air Magic<br />
|4<br />
|-<br />
|Lore<br />
|1<br />
|-<br />
|Other Magical Elements<br />
| -2<br />
|}<br />
<br />
=== Spell ===<br />
<br />
Thunderbolt<br />
<br />
== Other ==<br />
<br />
Giant, and can only wear giant armor.<br />
<br />
Immune to shock.<br />
<br />
Can wield two-handed weapons with one hand.<br />
<br />
Flying, can fly/land with the "fly" and "land" commands.<br />
<br />
Giants can only train 5 points in the Sneak skill.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Fire_Giants&diff=9835Fire Giants2017-09-13T18:51:19Z<p>Django: </p>
<hr />
<div>[[File:FireGiants.png]]<br />
<br />
== Description ==<br />
<br />
Fire Giants are a race of large humanoids. They are immune to heat and fire attacks, and naturally skilled at casting fire spells.<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|80<br />
|-<br />
|Hit Points per Level<br />
|8<br />
|-<br />
|Spell Points<br />
|20<br />
|-<br />
|Spell Points per Level<br />
|2<br />
|-<br />
|Base Strength<br />
|180<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Swords<br />
|4<br />
|-<br />
|Fire Magic<br />
|1<br />
|-<br />
|Water Magic<br />
| -1<br />
|-<br />
|Magical Arts<br />
| -1<br />
|}<br />
<br />
== Other ==<br />
<br />
Giant, and can only wear giant armor.<br />
<br />
Immune to fire.<br />
<br />
Can wield two-handed weapons with one hand.<br />
<br />
Giants can only train 5 points in the Sneak skill.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Frost_Giants&diff=9834Frost Giants2017-09-13T18:51:03Z<p>Django: /* Other */</p>
<hr />
<div>[[File:FrostGiants.png]]<br />
<br />
== Description ==<br />
<br />
Frost Giants are a race of large humanoids. They are immune to cold and frost attacks, and naturally skilled at casting water and ice spells.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|80<br />
|-<br />
|Hit Points per Level<br />
|8<br />
|-<br />
|Spell Points<br />
|20<br />
|-<br />
|Spell Points per Level<br />
|2<br />
|-<br />
|Base Strength<br />
|180<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Axes<br />
|4<br />
|-<br />
|Water Magic<br />
|1<br />
|-<br />
|Fire Magic<br />
| -1<br />
|-<br />
|Magical Arts<br />
| -1<br />
|}<br />
<br />
== Other ==<br />
<br />
Giant, and can only wear giant armor.<br />
<br />
Immune to cold.<br />
<br />
Can wield two-handed weapons with one hand.<br />
<br />
Very fast move speed in snow.<br />
<br />
Giants can only train 5 points in the Sneak skill.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Stone_Giants&diff=9833Stone Giants2017-09-13T18:50:25Z<p>Django: </p>
<hr />
<div>[[File:StoneGiant.png]]<br />
<br />
== Description ==<br />
<br />
Stone Giants are a race of large humanoids. They are highly resistant to petrification, can dig through walls as fast as dwarves, and are vulnerable to confusion and paralysis. While stone giants move and attack more slowly than any other race, the power of their blows has been known to send dragons scurrying in fear.<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|90<br />
|-<br />
|Hit Points per Level<br />
|11<br />
|-<br />
|Spell Points<br />
|15<br />
|-<br />
|Spell Points per Level<br />
|2<br />
|-<br />
|Base Strength<br />
|190<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Blunt Weapons<br />
|4<br />
|-<br />
|Magical Arts<br />
| -1<br />
|}<br />
<br />
== Other ==<br />
<br />
Giant, and can only wear giant armor.<br />
<br />
Can wield two-handed weapons with one hand.<br />
<br />
Immune to petrification.<br />
<br />
Giants can only train 5 points in the Sneak skill.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Frost_Giants&diff=9832Frost Giants2017-09-13T18:49:39Z<p>Django: /* Statistics */</p>
<hr />
<div>[[File:FrostGiants.png]]<br />
<br />
== Description ==<br />
<br />
Frost Giants are a race of large humanoids. They are immune to cold and frost attacks, and naturally skilled at casting water and ice spells.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|80<br />
|-<br />
|Hit Points per Level<br />
|8<br />
|-<br />
|Spell Points<br />
|20<br />
|-<br />
|Spell Points per Level<br />
|2<br />
|-<br />
|Base Strength<br />
|180<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Axes<br />
|4<br />
|-<br />
|Water Magic<br />
|1<br />
|-<br />
|Fire Magic<br />
| -1<br />
|-<br />
|Magical Arts<br />
| -1<br />
|}<br />
<br />
== Other ==<br />
<br />
Giant, and can only wear giant armor.<br />
<br />
Can wield two-handed weapons with one hand.<br />
<br />
Very fast move speed in snow.<br />
<br />
Giants can only train 5 points in the Sneak skill.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Fire_Giants&diff=9831Fire Giants2017-09-13T18:48:31Z<p>Django: /* Stats */</p>
<hr />
<div>[[File:FireGiants.png]]<br />
<br />
== Description ==<br />
<br />
Fire Giants are a race of large humanoids. They are immune to heat and fire attacks, and naturally skilled at casting fire spells.<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|80<br />
|-<br />
|Hit Points per Level<br />
|8<br />
|-<br />
|Spell Points<br />
|20<br />
|-<br />
|Spell Points per Level<br />
|2<br />
|-<br />
|Base Strength<br />
|180<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Swords<br />
|4<br />
|-<br />
|Fire Magic<br />
|1<br />
|-<br />
|Water Magic<br />
| -1<br />
|-<br />
|Magical Arts<br />
| -1<br />
|}<br />
<br />
== Other ==<br />
<br />
Giant, and can only wear giant armor.<br />
<br />
Can wield two-handed weapons with one hand.<br />
<br />
Giants can only train 5 points in the Sneak skill.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Wastelands_of_Bura_Shaan&diff=9300Wastelands of Bura Shaan2017-07-19T16:24:33Z<p>Django: </p>
<hr />
<div>[http://wyvernsource.com/2017/07/18/wastelands-of-bura-shaan/ WyvernSource Guide]<br />
<br />
Step 1: Go to the the map 1 south of the hospital, and enter the bottom middle house. Talk to Miteli and type in "barampur" when prompted.<br />
<br />
Step 2: Go to the main castle and talk to the king, who will give you a key to the count's house<br />
<br />
Step 3: Go back to the map from step 1 and go one east where you will find the count's mansion.<br />
<br />
Step 4: Go to the second floor and open doors until your key twinkles and disappears, this room is where you need to go. Push objects around until you find some stairs downstairs.<br />
<br />
Step 5: Go downstairs and pick up LeTreau's journal, which will have a password when examined.<br />
<br />
Step 6: Go east from the hospital until you see a gate guarded by a necromancer. Talk to the necromancer and enter the password from the journal.<br />
<br />
Step 7: Keep going east until you see another castle and enter it.<br />
<br />
Step 8: Go to the second floor, doesn't matter which stairs you take. Then go down a map or up a map depending on the staircase you took, then find the spiral staircase on the east end of the map.<br />
<br />
Step 9: Up these stairs you will find a map lined with mirrors. Type "gaze" on top of mirrors until you find one that will teleport you to the next room. Incorrect mirrors will spawn monsters (skull, ogre mage, wyvern, zombie, energy vortex, greater fire elemental) so be careful. <br />
<br />
Step 10: Navigate through the invisible maze (dropping silver coins helps here to get your bearings for turns) until you get to the spiral staircase.<br />
<br />
Step 11: The next few stages are straight forward, follow the map to the next set of stairs. You will have to fight a room with wyverns, a room with a marilith and a shoggoth, a room with skulls, several rooms with medusas, until you finally get to the throne room with a skull and a shoggoth.<br />
<br />
Step 12: Go to the throne and push it (or bookshelf) out of the way, then go down the stairs. You will see a coffin, apply it and fight count LeTreau. Once he is dead, loot his corpse for a key.<br />
<br />
Step 13: Use the key to enter the map to the east, open the gate with the lever, and pick up the amulet.<br />
<br />
Step 14: Give the amulet to the queen at the beginning castle and finish the quest.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Wastelands_of_Bura_Shaan&diff=9299Wastelands of Bura Shaan2017-07-19T16:24:13Z<p>Django: </p>
<hr />
<div>(WyvernSource Guide http://wyvernsource.com/2017/07/18/wastelands-of-bura-shaan/)<br />
<br />
Step 1: Go to the the map 1 south of the hospital, and enter the bottom middle house. Talk to Miteli and type in "barampur" when prompted.<br />
<br />
Step 2: Go to the main castle and talk to the king, who will give you a key to the count's house<br />
<br />
Step 3: Go back to the map from step 1 and go one east where you will find the count's mansion.<br />
<br />
Step 4: Go to the second floor and open doors until your key twinkles and disappears, this room is where you need to go. Push objects around until you find some stairs downstairs.<br />
<br />
Step 5: Go downstairs and pick up LeTreau's journal, which will have a password when examined.<br />
<br />
Step 6: Go east from the hospital until you see a gate guarded by a necromancer. Talk to the necromancer and enter the password from the journal.<br />
<br />
Step 7: Keep going east until you see another castle and enter it.<br />
<br />
Step 8: Go to the second floor, doesn't matter which stairs you take. Then go down a map or up a map depending on the staircase you took, then find the spiral staircase on the east end of the map.<br />
<br />
Step 9: Up these stairs you will find a map lined with mirrors. Type "gaze" on top of mirrors until you find one that will teleport you to the next room. Incorrect mirrors will spawn monsters (skull, ogre mage, wyvern, zombie, energy vortex, greater fire elemental) so be careful. <br />
<br />
Step 10: Navigate through the invisible maze (dropping silver coins helps here to get your bearings for turns) until you get to the spiral staircase.<br />
<br />
Step 11: The next few stages are straight forward, follow the map to the next set of stairs. You will have to fight a room with wyverns, a room with a marilith and a shoggoth, a room with skulls, several rooms with medusas, until you finally get to the throne room with a skull and a shoggoth.<br />
<br />
Step 12: Go to the throne and push it (or bookshelf) out of the way, then go down the stairs. You will see a coffin, apply it and fight count LeTreau. Once he is dead, loot his corpse for a key.<br />
<br />
Step 13: Use the key to enter the map to the east, open the gate with the lever, and pick up the amulet.<br />
<br />
Step 14: Give the amulet to the queen at the beginning castle and finish the quest.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Wastelands_of_Bura_Shaan&diff=9298Wastelands of Bura Shaan2017-07-19T16:24:00Z<p>Django: </p>
<hr />
<div>[WyvernSource Guide http://wyvernsource.com/2017/07/18/wastelands-of-bura-shaan/]<br />
<br />
Step 1: Go to the the map 1 south of the hospital, and enter the bottom middle house. Talk to Miteli and type in "barampur" when prompted.<br />
<br />
Step 2: Go to the main castle and talk to the king, who will give you a key to the count's house<br />
<br />
Step 3: Go back to the map from step 1 and go one east where you will find the count's mansion.<br />
<br />
Step 4: Go to the second floor and open doors until your key twinkles and disappears, this room is where you need to go. Push objects around until you find some stairs downstairs.<br />
<br />
Step 5: Go downstairs and pick up LeTreau's journal, which will have a password when examined.<br />
<br />
Step 6: Go east from the hospital until you see a gate guarded by a necromancer. Talk to the necromancer and enter the password from the journal.<br />
<br />
Step 7: Keep going east until you see another castle and enter it.<br />
<br />
Step 8: Go to the second floor, doesn't matter which stairs you take. Then go down a map or up a map depending on the staircase you took, then find the spiral staircase on the east end of the map.<br />
<br />
Step 9: Up these stairs you will find a map lined with mirrors. Type "gaze" on top of mirrors until you find one that will teleport you to the next room. Incorrect mirrors will spawn monsters (skull, ogre mage, wyvern, zombie, energy vortex, greater fire elemental) so be careful. <br />
<br />
Step 10: Navigate through the invisible maze (dropping silver coins helps here to get your bearings for turns) until you get to the spiral staircase.<br />
<br />
Step 11: The next few stages are straight forward, follow the map to the next set of stairs. You will have to fight a room with wyverns, a room with a marilith and a shoggoth, a room with skulls, several rooms with medusas, until you finally get to the throne room with a skull and a shoggoth.<br />
<br />
Step 12: Go to the throne and push it (or bookshelf) out of the way, then go down the stairs. You will see a coffin, apply it and fight count LeTreau. Once he is dead, loot his corpse for a key.<br />
<br />
Step 13: Use the key to enter the map to the east, open the gate with the lever, and pick up the amulet.<br />
<br />
Step 14: Give the amulet to the queen at the beginning castle and finish the quest.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Axemen&diff=9297Axemen2017-07-18T20:27:01Z<p>Django: </p>
<hr />
<div>{| class="wikitable" style="float:right; border: 1px;"<br />
|colspan=2| <div style="text-align: center;"> '''Axemans Guild''' </div><br />
|-<br />
|colspan=2|<div style="text-align: center;"> [[File:AxemansGuild.jpg]] </div><br />
|-<br />
|colspan=2|<div style="text-align: center;"> ''The Axemans Guild located in Varak'' </div><br />
|}<br />
<br />
==== Description ====<br />
<br />
Axemen are more traditional fighters, preferring to use axes to strike at their foe's weakest points.<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Jewel of Besar]] quest. (You may pay 25 [[Wyvern Crowns]] to skip this requirement.)<br />
<br />
==== Restrictions ====<br />
<br />
* To gain Guild Experience, you must kill monsters with axes.<br />
<br />
==== Location ====<br />
<br />
Dwarven village of [[Varak]].<br />
<br />
==== Other ====<br />
<br />
Humans who join the Guild get a custom image.<br />
<br />
The guild commands are axewho and axetell.<br />
<br />
==== Level Breakdown ====<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Novice Axeman<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +5 Blacksmith, +1 Strength, +1 Healing -5 all Magical Arts, -5 all Magical Elements</nowiki><br />
|-<br />
|2<br />
|Apprentice Axeman<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Find Weakness</nowiki><br />
|-<br />
|3<br />
|Chopper<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Strength, +1 Healing, +1 Hurled Weapons</nowiki><br />
|-<br />
|4<br />
|Cleaver<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Find Weakness</nowiki><br />
|-<br />
|5<br />
|Woodsman<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Strength, +1 Healing, +1 Hurled Weapons</nowiki><br />
|-<br />
|6<br />
|Lumberjack<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Find Weakness</nowiki><br />
|-<br />
|7<br />
|Axefighter<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Strength, +1 Healing, +1 Hurled Weapons</nowiki><br />
|-<br />
|8<br />
|Axeman<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Find Weakness</nowiki><br />
|-<br />
|9<br />
|Master Axeman<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Strength, +1 Healing, +1 Hurled Weapons</nowiki><br />
|-<br />
|10<br />
|Grandmaster Axeman<br />
|<nowiki>+5% base HP</nowiki><br />
|<nowiki>+1 Axes, +1 Find Weakness</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|<nowiki>+50% base HP, +10 Axes, +5 Strength, +5 Find Weakness, +5 Healing, +5 Hurled Weapons, +5 Blacksmith, -5 all Magical Arts, -5 all Magical Elements</nowiki><br />
|}<br />
<br />
==== Player Images ====<br />
<br />
[[File:AxemenSpritesheet1.png]] [[File:AxemenSpritesheet2.png]]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=File:AxemenSpritesheet2.png&diff=9296File:AxemenSpritesheet2.png2017-07-18T20:25:57Z<p>Django: </p>
<hr />
<div></div>Djangohttp://wiki.wyvernsource.com/index.php?title=File:AxemenSpritesheet1.png&diff=9295File:AxemenSpritesheet1.png2017-07-18T20:24:12Z<p>Django: </p>
<hr />
<div>== Licensing ==<br />
{{Ghost_Track}}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=File:AxemenSpritesheet.png&diff=9294File:AxemenSpritesheet.png2017-07-18T20:18:54Z<p>Django: </p>
<hr />
<div>== Licensing ==<br />
{{Ghost_Track}}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Secrets_of_the_Sidewinder_Caverns&diff=9089Secrets of the Sidewinder Caverns2017-05-15T20:23:19Z<p>Django: </p>
<hr />
<div>[http://wyvernsource.com/2017/05/15/secrets-of-the-sidewinder-caverns/ WyvernSource Guide]<br />
<br />
This is a long quest so make sure to bring food and potions. Glimpse or Xray vision is not essential but will help a LOT. Also see invisible will help in one of the later maps.<br />
<br />
Step 1: (Not neccessary but provides background for the quest)<br />
You will go to Bandar Gah and enter the house above the palm tree. The old hag Agorim will tell you about a quest and the collector. She will tell you to go to a Merchant in Jbel for more information.<br />
<br />
[[File:XmXfbWW.jpg]]<br />
<br />
The Merchant's house is the first one on the right after going to Jbel (pictured below). He says he will help you find the collector if you help him first. Dark elves have stolen his treasure and he wants it back. He says they are north of Minath but that was before the map change, the elves are actually northeast of bandar Gaah in the underground city known as Tehur.<br />
<br />
[[File:KO1hKGI.jpg]] <br />
<br />
<br />
Step 2: This is where the quest begins, enter the cave and navigate your way to Tehur. <br />
<br />
[[File:Tehur.jpg]]<br />
<br />
The first map is a maze, the exit is on the left side so you'll have to head southeast for a bit and then south west until you get to the next map. (exit pictured below)<br />
<br />
[[File:ZMjxXAX.jpg]]<br />
<br />
Step 3: Go through the maps, there will be some ants, soul takers, fire elementals, and then Drows with Green dragons. After the drow map you will enter a new maze called "entrance to tehur". The exit to this one is near the Northwest corner.<br />
<br />
Step 4: You are now looking for the bank, there are some very dangerous monsters so don't go through every door. Make your way to the top right of the map with some water and a bridge. <br />
<br />
[[File:C1EEkjG.jpg]]<br />
<br />
Step 5: On the next map, the bank is located through the second doors from the left <br />
<br />
[[File:WH3bqKD.jpg]]<br />
<br />
Step 6: There will be barrels and trolls, push the barrels to find stairs and go downstairs. Downstairs you will see a Pyrite Nugget. Take it and bring it back to the Merchant in Jbel. The pyrite will stop you from using Recall so you have to navigate back out through the mazes.<br />
<br />
[[File:VJqzfaj.jpg]][[File:IqmHj5b (1).png]]<br />
<br />
Step 7: Give the pyrite to the Merchant in Jbel, he will give you a small ruby.<br />
<br />
[[File:XvlHd9h.jpg]] <br />
<br />
Step 8: Go directly north of Bandar Gah to a cave that looks like a Snake.<br />
<br />
[[File:PIYjcPq.jpg]]<br />
<br />
Step 9: Go north until you see another snake cave surrounded by gates, and a grey altar in front of it. <br />
<br />
Step 10: Drop the red pearl on top of the altar (don't worry it won't twinkle and disappear) and the gates will lower.<br />
<br />
Step 11: Enter the Cavern, go two maps left and one map down and search for a boulder that you can push. The collector will tell you a password, and that he has agents helping him that you can contact.<br />
<br />
[[File:CollectorSideWinder.jpg]]<br />
<br />
Step 12: Go back upstairs, then go two maps up, and one map right. You will see a poor adventurer crushed by a boulder named Mitch. He will tell you you need to find a chalice, make a note of what kind he says. (small bronze chalice or whatever he says)<br />
<br />
<br />
[[File:Sb13dnd.jpg]]<br />
<br />
Step 13: Now you have to find another boulder and staircase combo, it's two maps down from Mitch's map. See picture below for an idea where to find it. (Be careful, there is one hidden boulder staircase that houses a Kalidemon)<br />
<br />
[[File:R3VzZJ7.jpg]]<br />
<br />
Step 14: Down the staircase you will enter a sand tiled map with a red carpet. Follow the carpet to the right, and you will "fall" into another map with a portal. There will be sand demons to fight. Go up two maps and there will be a door northwest and northeast. <br />
<br />
[[File:HoGtP1t.jpg]]<br />
<br />
Step 15: Take the Northeast map first, go north one more map and then you will enter a sidescroller map.<br />
<br />
[[File:Hctv0z2.jpg]]<br />
<br />
Step 16: You have to fall in one of the pits to pick up a key. It is the 3rd or 4th drop. Pick up the key and then go back to the sidescroller but this time don't fall and go to the next map. there will be an undead priest tied to a fence. Speak to him, tell him the password, and then speak to him again and type help. He will give you a small diamond. <br />
<br />
[[File:EhSX1kK.jpg]]<br />
<br />
Step 17: Now go back to the map with 2 doors, and take the northwest map. There is a maze here and you have to go through some hidden walls. You have to use the skeleton key from earlier.<br />
<br />
[[File:804IE8u.jpg]] [[File:1UdzvLG.jpg]] [[File:YpXPmQt.png]]<br />
<br />
<br />
Step 18: Follow the maps, until you get to some undead thieves. You have to kill them both as one is holding a gold key needed to enter the next room.<br />
<br />
[[File:ZhPA4tt.png]]<br />
<br />
<br />
Step 19: Now go to the next room and pick up the chalice that Mitch said to grab. Take the chalice back to the collector from step 11. Congrats you have completed the quest.<br />
<br />
[[File:1VQnZzP.png]]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Secrets_of_the_Sidewinder_Caverns&diff=9088Secrets of the Sidewinder Caverns2017-05-15T20:23:03Z<p>Django: </p>
<hr />
<div>(http://wyvernsource.com/2017/05/15/secrets-of-the-sidewinder-caverns/ WyvernSource Guide)<br />
<br />
This is a long quest so make sure to bring food and potions. Glimpse or Xray vision is not essential but will help a LOT. Also see invisible will help in one of the later maps.<br />
<br />
Step 1: (Not neccessary but provides background for the quest)<br />
You will go to Bandar Gah and enter the house above the palm tree. The old hag Agorim will tell you about a quest and the collector. She will tell you to go to a Merchant in Jbel for more information.<br />
<br />
[[File:XmXfbWW.jpg]]<br />
<br />
The Merchant's house is the first one on the right after going to Jbel (pictured below). He says he will help you find the collector if you help him first. Dark elves have stolen his treasure and he wants it back. He says they are north of Minath but that was before the map change, the elves are actually northeast of bandar Gaah in the underground city known as Tehur.<br />
<br />
[[File:KO1hKGI.jpg]] <br />
<br />
<br />
Step 2: This is where the quest begins, enter the cave and navigate your way to Tehur. <br />
<br />
[[File:Tehur.jpg]]<br />
<br />
The first map is a maze, the exit is on the left side so you'll have to head southeast for a bit and then south west until you get to the next map. (exit pictured below)<br />
<br />
[[File:ZMjxXAX.jpg]]<br />
<br />
Step 3: Go through the maps, there will be some ants, soul takers, fire elementals, and then Drows with Green dragons. After the drow map you will enter a new maze called "entrance to tehur". The exit to this one is near the Northwest corner.<br />
<br />
Step 4: You are now looking for the bank, there are some very dangerous monsters so don't go through every door. Make your way to the top right of the map with some water and a bridge. <br />
<br />
[[File:C1EEkjG.jpg]]<br />
<br />
Step 5: On the next map, the bank is located through the second doors from the left <br />
<br />
[[File:WH3bqKD.jpg]]<br />
<br />
Step 6: There will be barrels and trolls, push the barrels to find stairs and go downstairs. Downstairs you will see a Pyrite Nugget. Take it and bring it back to the Merchant in Jbel. The pyrite will stop you from using Recall so you have to navigate back out through the mazes.<br />
<br />
[[File:VJqzfaj.jpg]][[File:IqmHj5b (1).png]]<br />
<br />
Step 7: Give the pyrite to the Merchant in Jbel, he will give you a small ruby.<br />
<br />
[[File:XvlHd9h.jpg]] <br />
<br />
Step 8: Go directly north of Bandar Gah to a cave that looks like a Snake.<br />
<br />
[[File:PIYjcPq.jpg]]<br />
<br />
Step 9: Go north until you see another snake cave surrounded by gates, and a grey altar in front of it. <br />
<br />
Step 10: Drop the red pearl on top of the altar (don't worry it won't twinkle and disappear) and the gates will lower.<br />
<br />
Step 11: Enter the Cavern, go two maps left and one map down and search for a boulder that you can push. The collector will tell you a password, and that he has agents helping him that you can contact.<br />
<br />
[[File:CollectorSideWinder.jpg]]<br />
<br />
Step 12: Go back upstairs, then go two maps up, and one map right. You will see a poor adventurer crushed by a boulder named Mitch. He will tell you you need to find a chalice, make a note of what kind he says. (small bronze chalice or whatever he says)<br />
<br />
<br />
[[File:Sb13dnd.jpg]]<br />
<br />
Step 13: Now you have to find another boulder and staircase combo, it's two maps down from Mitch's map. See picture below for an idea where to find it. (Be careful, there is one hidden boulder staircase that houses a Kalidemon)<br />
<br />
[[File:R3VzZJ7.jpg]]<br />
<br />
Step 14: Down the staircase you will enter a sand tiled map with a red carpet. Follow the carpet to the right, and you will "fall" into another map with a portal. There will be sand demons to fight. Go up two maps and there will be a door northwest and northeast. <br />
<br />
[[File:HoGtP1t.jpg]]<br />
<br />
Step 15: Take the Northeast map first, go north one more map and then you will enter a sidescroller map.<br />
<br />
[[File:Hctv0z2.jpg]]<br />
<br />
Step 16: You have to fall in one of the pits to pick up a key. It is the 3rd or 4th drop. Pick up the key and then go back to the sidescroller but this time don't fall and go to the next map. there will be an undead priest tied to a fence. Speak to him, tell him the password, and then speak to him again and type help. He will give you a small diamond. <br />
<br />
[[File:EhSX1kK.jpg]]<br />
<br />
Step 17: Now go back to the map with 2 doors, and take the northwest map. There is a maze here and you have to go through some hidden walls. You have to use the skeleton key from earlier.<br />
<br />
[[File:804IE8u.jpg]] [[File:1UdzvLG.jpg]] [[File:YpXPmQt.png]]<br />
<br />
<br />
Step 18: Follow the maps, until you get to some undead thieves. You have to kill them both as one is holding a gold key needed to enter the next room.<br />
<br />
[[File:ZhPA4tt.png]]<br />
<br />
<br />
Step 19: Now go to the next room and pick up the chalice that Mitch said to grab. Take the chalice back to the collector from step 11. Congrats you have completed the quest.<br />
<br />
[[File:1VQnZzP.png]]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Frozen_Abyss&diff=8913Frozen Abyss2017-04-26T20:02:21Z<p>Django: </p>
<hr />
<div>==How to Solve==<br />
<br />
[http://wyvernsource.com/2017/04/26/frozen-abyss/ WyvernSource Guide]<br />
<br />
1. Find cave in NE, near bura shaan and glacier point. It's a cave situated next to lava and a volcano.<br />
<br />
2. Find an old man - you need to recover an item (orb?).<br />
<br />
3. Find 3 discs (sun, earth and moon?)<br />
<br />
4. Use discs to get the main quest item.<br />
<br />
5. Return item to old man.<br />
<br />
<br />
quest reward: chilling bracelet (small cold AC)</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Skills&diff=8910Skills2017-04-24T21:09:17Z<p>Django: /* General Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|Extra Damage = (CarryWeight-120)*0.5<br />
|-<br />
|Find Weakness<br />
|35 (100% CritChance)<br />
| 5% per level up to level 10, and 2% per level after that, for a ceiling of 35 fw, including trained and bonuses<br />
|This skill increases your chance to have critical effects upon the enemy.<br />
Cost: 1,000 gp per level.<br />
|''This affects all damage types, including spells. [https://www.reddit.com/r/wyvernrpg/comments/5oukzg/server_patch_notes_jan_18th_2017/dctq6na/ Currently 35 and will be capped at 27 or 75% per Rhialto]''<br />
|-<br />
|Meditation<br />
| no ceiling<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
| no ceiling<br />
|10 Lore Points per skill level<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightening bolt. <br />
Cost: 1,000 gp per level.<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things.<br />
Cost: 1,000 hp per level.<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking. (including resists)<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related water, cold, and frost.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10, 20 for dwarves<br />
||+250gp max per item sold to shop, and lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Base 500gp + 250gp*lvl<br />
|0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. 250gp*lvl<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp. each level reduces xp lost by 1 percentage point. 0 = 10% of total xp lost, and lvl 10 spirit = 1% of total xp lost.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells.<br />
Cost: 1,500 gp per level.<br />
|??<br />
|-<br />
|Blacksmith<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, exceptionally high), level 8 gives you the direct weapon or armor class value<br />
|<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Skills&diff=8909Skills2017-04-24T21:04:55Z<p>Django: /* General Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|Extra Damage = (Strength-120)*0.5<br />
|-<br />
|Find Weakness<br />
|35 (100% CritChance)<br />
| 5% per level up to level 10, and 2% per level after that, for a ceiling of 35 fw, including trained and bonuses<br />
|This skill increases your chance to have critical effects upon the enemy.<br />
Cost: 1,000 gp per level.<br />
|''This affects all damage types, including spells. [https://www.reddit.com/r/wyvernrpg/comments/5oukzg/server_patch_notes_jan_18th_2017/dctq6na/ Currently 35 and will be capped at 27 or 75% per Rhialto]''<br />
|-<br />
|Meditation<br />
| no ceiling<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
| no ceiling<br />
|10 Lore Points per skill level<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightening bolt. <br />
Cost: 1,000 gp per level.<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things.<br />
Cost: 1,000 hp per level.<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking. (including resists)<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related water, cold, and frost.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10, 20 for dwarves<br />
||+250gp max per item sold to shop, and lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Base 500gp + 250gp*lvl<br />
|0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. 250gp*lvl<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp. each level reduces xp lost by 1 percentage point. 0 = 10% of total xp lost, and lvl 10 spirit = 1% of total xp lost.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells.<br />
Cost: 1,500 gp per level.<br />
|??<br />
|-<br />
|Blacksmith<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, exceptionally high), level 8 gives you the direct weapon or armor class value<br />
|<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Races&diff=8908Races2017-04-24T20:47:46Z<p>Django: /* Races at a glance */</p>
<hr />
<div>Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.<br />
<br />
=== Wyvern Character Races ===<br />
<br />
<br />
[[Humans]]<br />
<br />
[[File:HumansNew.png]]<br />
<br />
<br />
[[Halflings]]<br />
<br />
[[File:HalflingsNew.png]]<br />
<br />
<br />
[[Dwarves]]<br />
<br />
[[File:DwarvesNew.png]]<br />
<br />
<br />
Elves<br />
<br />
[[File:ElvesNew.png]]<br />
<br />
* [[Dark Elves]]<br />
<br />
* [[Wood Elves]]<br />
<br />
* [[High Elves]]<br />
<br />
<br />
[[Pixies]]<br />
<br />
[[File:PixiesNew.png]]<br />
<br />
<br />
[[Nagas]]<br />
<br />
[[File:NagasNew.png]]<br />
<br />
<br />
Rakshasas<br />
<br />
[[File:Rakshasas.png]]<br />
<br />
* [[Leopards]]<br />
<br />
* [[Lions]]<br />
<br />
* [[Panthers]]<br />
<br />
* [[Tigers]]<br />
<br />
<br />
Giants<br />
<br />
[[File:Giants.png]]<br />
<br />
* [[Fire Giants]]<br />
<br />
* [[Frost Giants]]<br />
<br />
* [[Stone Giants]]<br />
<br />
* [[Storm Giants]]<br />
<br />
<br />
== Races at a glance ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Race<br />
! scope="col"| HP<br />
! scope="col"| HP/ Lv<br />
! scope="col"| SP<br />
! scope="col"| SP/ Lv<br />
! scope="col"| Str<br />
! scope="col"| Skp/ Lv<br />
! scope="col"| Move/ Sec<br />
! scope="col"| Beg Att/Sec<br />
! scope="col"| Max Att/Sec<br />
! scope="col"| Racial Skills<br />
! scope="col"| Racial Notes <br />
|-<br />
|[[Halflings]]<br />
|35<br />
|4<br />
|70<br />
|7<br />
|50<br />
|4<br />
|8.3<br />
|1.0<br />
|4.0<br />
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1<br />
|Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%<br />
|-<br />
|[[Humans]] <br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|80 <br />
|4 <br />
|8.7<br />
|1.0<br />
|4.0<br />
|4 skill points per level<br />
|None<br />
|-<br />
|[[Dwarves]]<br />
|60<br />
|5<br />
|30<br />
|3<br />
|110<br />
|3<br />
|8<br />
|1.0<br />
|4.0<br />
|Axes 4, Blacksmith 4, Jeweler 1<br />
|Immune poison; resist magic, cut, stab, smash, fire, cold and shock all 25%; can train up to 20 merchant<br />
|-<br />
|[[Dark Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|9.5<br />
|1.0*<br />
|4.0<br />
|Blades 4, Sneak 2, Dodge 1, Meditation 1<br />
|Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind<br />
|-<br />
|[[Wood Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|10<br />
|1.0<br />
|4.0<br />
|Ranged 4, Sneak 2, Dodge 2, Meditation 1<br />
|See-invis 3, Darksight 3, Immune slow, Autofire, fast in forest<br />
|-<br />
|[[High Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|8<br />
|1.25<br />
|4.0<br />
|Sneak 2, Meditation 2<br />
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%<br />
|-<br />
|[[Pixies]]<br />
|20<br />
|3<br />
|120<br />
|12<br />
|40<br />
|3<br />
|10<br />
|1.11<br />
|8.0<br />
|Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1<br />
|see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.<br />
|-<br />
|[[Nagas]]<br />
|40<br />
|4<br />
|60<br />
|6<br />
|90<br />
|3<br />
|7.7<br />
|0.83<br />
|4.0<br />
|Polearm 2, Meditation 1, Water 1, Fire -1<br />
|Shapeshift, Swim/Water-walk, fast in water, 25% poison resist<br />
|-<br />
|[[Leopards]]<br />
|55<br />
|5<br />
|50<br />
|5<br />
|85<br />
|3<br />
|9.5<br />
|1.67<br />
|5.5<br />
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7<br />
|Darksight 3, see-invis 2, Immune to all traps, Leap ability, fast in forest/snow/jungle. base unarmed WC = 10 +2*level<br />
|-<br />
| [[Lions]]<br />
|60<br />
|5<br />
|40<br />
|4<br />
|90<br />
|3<br />
|9.1<br />
|1.0<br />
|4.0<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7<br />
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level<br />
|-<br />
| [[Panthers]]<br />
|50<br />
|5<br />
|80<br />
|8<br />
|80<br />
|3<br />
|9.1<br />
|1.0<br />
|5.0<br />
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7<br />
|Darksight 5, see-invis 2, fast in forest/snow/jungle base unarmed WC = 10 +2*level<br />
|-<br />
|[[Tigers]]<br />
|60<br />
|6<br />
|30<br />
|3<br />
|100<br />
|3<br />
|9.1<br />
|1.0<br />
|4.0<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7<br />
|Darksight 3, see-invis 2, fast in forest/snow, base unarmed WC = 10 +2*level<br />
|-<br />
|[[Fire Giants]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|6.25<br />
|0.74<br />
|3.2<br />
|Swords 4, Fire 1, Water -1<br />
|Immune fire<br />
|-<br />
|[[Frost Giants]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|6.25<br />
|0.74<br />
|3.2<br />
|Axes 4<br />
|Immune cold, fast in snow<br />
|-<br />
|[[Stone Giants]]<br />
|90<br />
|11<br />
|15<br />
|2<br />
|190<br />
|3<br />
|5.4<br />
|0.69<br />
|3.0<br />
|Clubs 4<br />
|Immune to petrify<br />
|-<br />
|[[Storm Giants]]<br />
|80<br />
|10<br />
|30<br />
|3<br />
|180<br />
|3<br />
|6.25<br />
|0.77<br />
|3.2<br />
|Lore 1, Air 4, Hurled 4<br />
|Flying, Thunderbolt spell, Immune shock<br />
|}<br />
<br />
* Dark Elves get 2 attacks per turn when dual-wielding<br />
* Strength (STR) units are pounds that can be carried without slowing down<br />
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)<br />
* Darksight is measured as the radius of a corresponding light source</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Races&diff=8895Races2017-04-19T15:42:13Z<p>Django: </p>
<hr />
<div>Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.<br />
<br />
=== Wyvern Character Races ===<br />
<br />
<br />
[[Humans]]<br />
<br />
[[File:HumansNew.png]]<br />
<br />
<br />
[[Halflings]]<br />
<br />
[[File:HalflingsNew.png]]<br />
<br />
<br />
[[Dwarves]]<br />
<br />
[[File:DwarvesNew.png]]<br />
<br />
<br />
Elves<br />
<br />
[[File:ElvesNew.png]]<br />
<br />
* [[Dark Elves]]<br />
<br />
* [[Wood Elves]]<br />
<br />
* [[High Elves]]<br />
<br />
<br />
[[Pixies]]<br />
<br />
[[File:PixiesNew.png]]<br />
<br />
<br />
[[Nagas]]<br />
<br />
[[File:NagasNew.png]]<br />
<br />
<br />
Rakshasas<br />
<br />
[[File:Rakshasas.png]]<br />
<br />
* [[Leopards]]<br />
<br />
* [[Lions]]<br />
<br />
* [[Panthers]]<br />
<br />
* [[Tigers]]<br />
<br />
<br />
Giants<br />
<br />
[[File:Giants.png]]<br />
<br />
* [[Fire Giants]]<br />
<br />
* [[Frost Giants]]<br />
<br />
* [[Stone Giants]]<br />
<br />
* [[Storm Giants]]<br />
<br />
<br />
== Races at a glance ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Race<br />
! scope="col"| HP<br />
! scope="col"| HP/ Lv<br />
! scope="col"| SP<br />
! scope="col"| SP/ Lv<br />
! scope="col"| Str<br />
! scope="col"| Skp/ Lv<br />
! scope="col"| Move/ Sec<br />
! scope="col"| Attack/ Sec<br />
! scope="col"| Racial Skills<br />
! scope="col"| Racial Notes <br />
|-<br />
|[[Halflings]]<br />
|35<br />
|4<br />
|70<br />
|7<br />
|50<br />
|4<br />
|8.3<br />
|1<br />
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1<br />
|Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%<br />
|-<br />
|[[Humans]] <br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|80 <br />
|4 <br />
|8.7<br />
|1<br />
|4 skill points per level<br />
|None<br />
|-<br />
|[[Dwarves]]<br />
|60<br />
|5<br />
|30<br />
|3<br />
|110<br />
|3<br />
|8<br />
|1<br />
|Axes 4, Blacksmith 4, Jeweler 1<br />
|Immune poison, resist magic 25%, can train up to 20 merchant<br />
|-<br />
|[[Dark Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|9.5<br />
|1*<br />
|Blades 4, Sneak 2, Dodge 1, Meditation 1<br />
|Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind<br />
|-<br />
|[[Wood Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|10<br />
|1<br />
|Ranged 4, Sneak 2, Dodge 2, Meditation 1<br />
|See-invis 3, Darksight 3, Immune slow, Autofire, fast in forest<br />
|-<br />
|[[High Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|8<br />
|1.25<br />
|Sneak 2, Meditation 2<br />
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%<br />
|-<br />
|[[Pixies]]<br />
|20<br />
|3<br />
|120<br />
|12<br />
|40<br />
|3<br />
|10<br />
|1.11<br />
|Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1<br />
|see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.<br />
|-<br />
|[[Nagas]]<br />
|40<br />
|4<br />
|60<br />
|6<br />
|90<br />
|3<br />
|7.7<br />
|0.83<br />
|Polearm 2, Meditation 1, Water 1, Fire -1<br />
|Shapeshift, Swim/Water-walk, fast in water, 25% poison resist<br />
|-<br />
|[[Leopards]]<br />
|55<br />
|5<br />
|50<br />
|5<br />
|85<br />
|3<br />
|9.5<br />
|1.67<br />
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7<br />
|Darksight 3, see-invis 2, Immune to all traps, Leap ability, fast in forest/snow/jungle. base unarmed WC = 10 +2*level<br />
|-<br />
| [[Lions]]<br />
|60<br />
|5<br />
|40<br />
|4<br />
|90<br />
|3<br />
|9.1<br />
|1<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7<br />
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level<br />
|-<br />
| [[Panthers]]<br />
|50<br />
|5<br />
|80<br />
|8<br />
|80<br />
|3<br />
|9.1<br />
|1<br />
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7<br />
|Darksight 5, see-invis 2, fast in forest/snow/jungle base unarmed WC = 10 +2*level<br />
|-<br />
|[[Tigers]]<br />
|60<br />
|6<br />
|30<br />
|3<br />
|100<br />
|3<br />
|9.1<br />
|1<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7<br />
|Darksight 3, see-invis 2, fast in forest/snow, base unarmed WC = 10 +2*level<br />
|-<br />
|[[Fire Giants]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|200<br />
|3<br />
|6.25<br />
|0.74<br />
|Swords 4, Fire 1, Water -1<br />
|Immune fire<br />
|-<br />
|[[Frost Giants]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|200<br />
|3<br />
|6.25<br />
|0.74<br />
|Axes 4<br />
|Immune cold, fast in snow<br />
|-<br />
|[[Stone Giants]]<br />
|90<br />
|11<br />
|15<br />
|2<br />
|220<br />
|3<br />
|5.4<br />
|0.69<br />
|Clubs 4<br />
|resist petrify 90%<br />
|-<br />
|[[Storm Giants]]<br />
|80<br />
|10<br />
|30<br />
|3<br />
|200<br />
|3<br />
|6.25<br />
|0.77<br />
|Lore 1, Air 4, Hurled 4<br />
|Flying, Thunderbolt spell, Immune shock<br />
|}<br />
<br />
* Dark Elves get 2 attacks per turn when dual-wielding<br />
* Strength (STR) units are pounds that can be carried without slowing down<br />
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)<br />
* Darksight is measured as the radius of a corresponding light source</div>Djangohttp://wiki.wyvernsource.com/index.php?title=User:Django&diff=8812User:Django2017-03-20T20:26:37Z<p>Django: </p>
<hr />
<div>Creator of the Wiki. Owner of WyvernSource.com<br />
<br />
Characters:<br />
<br />
Heqet<br />
<br />
Medivh<br />
<br />
Satire<br />
<br />
Bullfrog<br />
<br />
Ekdal</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Cult_of_Aquator&diff=8811Cult of Aquator2017-03-20T20:19:33Z<p>Django: </p>
<hr />
<div>== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/03/20/cult-of-aquator/ WyvernSource Guide]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Zoo_Quest&diff=8802Zoo Quest2017-03-16T17:35:31Z<p>Django: Created page with "== How to Solve == [http://wyvernsource.com/2017/03/16/zoo-quest/ WyvernSource Guide]"</p>
<hr />
<div>== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/03/16/zoo-quest/ WyvernSource Guide]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Eye_of_the_Dragon&diff=8758Eye of the Dragon2017-03-06T21:43:26Z<p>Django: </p>
<hr />
<div>[http://wyvernsource.com/2017/03/06/eye-of-the-dragon/ WyvernSource Guide]<br />
<br />
Easy Quest, you don't even really need to fight anything.<br />
<br />
Step 1: go to Varak<br />
<br />
Step 2: go to the waterfall and apply it.<br />
<br />
Step 3: Go North to the next map, and make your way northwest rather than east. east is a dead end.<br />
<br />
Step 4: You'll come out of the cave and see lots and lots of orcs, head east where all the stone houses are then head north 2 maps. There will be a cave here that you need to enter.<br />
<br />
Step 5: Don't go directly east as a demon lord lives there. Head north instead and enter the crevice.<br />
<br />
Step 6: Take the stairs down, then take the southeast stairs down.<br />
<br />
Step 7: Follow the maps until you see an enormous spider and a locked door. Type "say charge" beside the doors and the doors will swing open. <br />
<br />
Step 8: Just follow the maps east from this point until you exit the cave and enter a town. Theres a lot of information you need from npcs if you're doing the quest without help but we can just skip it.<br />
<br />
Step 9: Go north past the town, and enter the ruins.<br />
<br />
Step 10: Enter the ruined Inn, and near the top right there will be a glyph on the floor. Stand on the glyph and type "outline" and you will be teleported to a new map.<br />
<br />
Step 11: Follow the maps until you enter a room with 4 blue portals. Take the east portal. They all lead to random dungeons that end at lvl 15. <br />
<br />
Step 12: When you get to the right portal, there will be a stone dragon as well as basilisks and floating eyes. Kill everything and loot the stone giant's corpse for the eye of the dragon gem.<br />
<br />
Step 13: Backtrack all the way back to Varak, talk to the king. Congratulations you've completed the quest</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Treasures_of_the_Pyramid&diff=8727Treasures of the Pyramid2017-02-27T19:15:56Z<p>Django: /* How to Solve */</p>
<hr />
<div><br />
<br />
== About ==<br />
Help Professor Baruti of the University of Jbel explore the pyramids to prove his theory. There are many riches to be found there., but many dangers, too. The city of Jbel can be reached from Bandar Gaah, via the east road.<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/02/27/treasures-of-the-pyramid/ WyvernSource Guide]<br />
<br />
1. Go to Jbel (east from bandaar gaah), go up and take the right stairway into the faculty housing and talk to Professor Baruti.<br />
<br />
2. Go back to Jbel and take the left stairway and up 1 map. then go to the Temple of Sokar and talk to the student and he'll say where he lost the key. North or South?<br />
<br />
3. Go down the hole and it'll take you to a small maze, you'll find 2 stairways one called 'Sokar's Temple South' and the other 'Sokar Temple North'<br />
<br />
4. Go to the one that he said he lost the key in and go down 10 floors. You'll reach a room with pillars and have to find a key. <br />
<br />
5. When you get the key, go into the house on the bottom left corner on the left stairway map.<br />
<br />
6. Find the locked door inside that house and type in the command: 'unlock'<br />
<br />
7. Get the things inside that room and go to Bandaar Gaah.<br />
<br />
8. Once you are there go through the gates go north 3 maps (not counting the one inside the gate)<br />
<br />
9. After you are there go east where there is 2 palm trees then go east another map.<br />
<br />
10. You will see a npc, talk to him and then go inside his tent and grab the map.<br />
<br />
11. You back down and into the ruins in the west.<br />
<br />
12. Once there, go inside the left side pyramid. There will be another small maze. Find a stairway leading into a RD and go down 10-20 floors<br />
<br />
13. After going down that many floors you will see a key next to some stairs. Grab the key and then head downstairs.<br />
<br />
14. You will reach a map called Deep Chamber. Keep going east<br />
<br />
15 once you get to a room where you fall down from; examine the map with the orange text to see the right way. you can use the command 'drop 1 silver' to keep track of the right way<br />
<br />
16 once you get to the last room there will be 2 hidden levers in the top right and bottom right side of the map. activate them and into the room to the middle right behind a sarcophagus leading to a hidden room and collect the bastet/cat. The cat will be in the room after the map with the shoggoths and god you must kill. Go back and turn in the quest to Professor Baruti.<br />
<br />
{|style="margin: 0 auto;"<br />
| [[File:Pyramid1.png|thumb|upright|Professor Baruti's house ]]<br />
| [[File:Pyramid2.png|thumb|upright|House with locked door inside ]]<br />
| [[File:Pyramid3.png|thumb|upright|Use 'unlock' command ]]<br />
| [[File:Pyramid4.png|thumb|upright|Inside tent + map ]]<br />
|}<br />
<br />
== Threats ==<br />
Firedrakes<br />
<br />
Brown Dragon<br />
<br />
Giant Mummy<br />
<br />
Skull<br />
<br />
Undead Priest<br />
<br />
Sand Demon<br />
<br />
Wraith<br />
<br />
RD monsters<br />
<br />
== Things to Keep in Mind ==<br />
Dont log out. Quest items disappear.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Treasures_of_the_Pyramid&diff=8726Treasures of the Pyramid2017-02-27T19:15:36Z<p>Django: /* How to Solve */</p>
<hr />
<div><br />
<br />
== About ==<br />
Help Professor Baruti of the University of Jbel explore the pyramids to prove his theory. There are many riches to be found there., but many dangers, too. The city of Jbel can be reached from Bandar Gaah, via the east road.<br />
<br />
== How to Solve ==<br />
<br />
[WyvernSource Guide http://wyvernsource.com/2017/02/27/treasures-of-the-pyramid/]<br />
<br />
1. Go to Jbel (east from bandaar gaah), go up and take the right stairway into the faculty housing and talk to Professor Baruti.<br />
<br />
2. Go back to Jbel and take the left stairway and up 1 map. then go to the Temple of Sokar and talk to the student and he'll say where he lost the key. North or South?<br />
<br />
3. Go down the hole and it'll take you to a small maze, you'll find 2 stairways one called 'Sokar's Temple South' and the other 'Sokar Temple North'<br />
<br />
4. Go to the one that he said he lost the key in and go down 10 floors. You'll reach a room with pillars and have to find a key. <br />
<br />
5. When you get the key, go into the house on the bottom left corner on the left stairway map.<br />
<br />
6. Find the locked door inside that house and type in the command: 'unlock'<br />
<br />
7. Get the things inside that room and go to Bandaar Gaah.<br />
<br />
8. Once you are there go through the gates go north 3 maps (not counting the one inside the gate)<br />
<br />
9. After you are there go east where there is 2 palm trees then go east another map.<br />
<br />
10. You will see a npc, talk to him and then go inside his tent and grab the map.<br />
<br />
11. You back down and into the ruins in the west.<br />
<br />
12. Once there, go inside the left side pyramid. There will be another small maze. Find a stairway leading into a RD and go down 10-20 floors<br />
<br />
13. After going down that many floors you will see a key next to some stairs. Grab the key and then head downstairs.<br />
<br />
14. You will reach a map called Deep Chamber. Keep going east<br />
<br />
15 once you get to a room where you fall down from; examine the map with the orange text to see the right way. you can use the command 'drop 1 silver' to keep track of the right way<br />
<br />
16 once you get to the last room there will be 2 hidden levers in the top right and bottom right side of the map. activate them and into the room to the middle right behind a sarcophagus leading to a hidden room and collect the bastet/cat. The cat will be in the room after the map with the shoggoths and god you must kill. Go back and turn in the quest to Professor Baruti.<br />
<br />
{|style="margin: 0 auto;"<br />
| [[File:Pyramid1.png|thumb|upright|Professor Baruti's house ]]<br />
| [[File:Pyramid2.png|thumb|upright|House with locked door inside ]]<br />
| [[File:Pyramid3.png|thumb|upright|Use 'unlock' command ]]<br />
| [[File:Pyramid4.png|thumb|upright|Inside tent + map ]]<br />
|}<br />
<br />
== Threats ==<br />
Firedrakes<br />
<br />
Brown Dragon<br />
<br />
Giant Mummy<br />
<br />
Skull<br />
<br />
Undead Priest<br />
<br />
Sand Demon<br />
<br />
Wraith<br />
<br />
RD monsters<br />
<br />
== Things to Keep in Mind ==<br />
Dont log out. Quest items disappear.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Commands&diff=8373Commands2017-02-08T17:46:42Z<p>Django: </p>
<hr />
<div><br />
== '''Command Summary''' ==<br />
<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Command<br />
! scope-"col"| Description<br />
|-<br />
|Skills<br />
|Shows what you have spent your skill points on<br />
|-<br />
|Startup add <command><br />
|Lets you specify commands to run automatically when you log in.<br />
|-<br />
|Autobag<br />
|Lets you autobag picked up items into gem pouch/reagent bag/ bag of holding etc. Guide: http://wyvernsource.com/2016/08/30/autobag-guide/<br />
|-<br />
|Alias <key/word> <command><br />
|Links a command to a key, word or button<br />
|-<br />
|shout <text><br />
|The main command used to speak. Using shout commands prints your text for all players to see.<br />
|-<br />
|say <text><br />
|Same as shout command. but your text is only printed to those in your immediate vacinity/same room.<br />
|-<br />
|earmuffs<br />
|Mutes shouts from other players.<br />
|-<br />
|give <item_name> to <NPC/Player_name><br />
|Gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.<br />
|-<br />
|stash <all/item_name><br />
|Tried to put all unkept items in first bag/pouch of item type.<br />
|-<br />
|gather<br />
|Automatically stashes all of your offered items from auction houses into your Auctioneer's Bag (requires Auctioneer's Bag)<br />
|-<br />
|adjust <item_name> <0-99><br />
|Changes the location of an item in your inventory to set number<br />
|-<br />
|cast <spell_name><br />
|Casts the spell in the direction your character is facing<br />
|-<br />
|apply <item><br />
|Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.<br />
|-<br />
|who<br />
|Prints all players that are online, including their title and their level.<br />
|-<br />
|where<br />
|Prints out the name of map/random dungeon floor the player is currently in.<br />
|-<br />
|refund <item><br />
|Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.<br />
|-<br />
|dispel <all/spell_name><br />
|Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.<br />
|-<br />
|autocast <all/spell_name><br />
|Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.<br />
|-<br />
|follow <player_name><br />
|Follows a player<br />
|-<br />
|group <player_name><br />
|Allows two players to form a party or [[group]]. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members<br />
|-<br />
|buffs <on/off><br />
|Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.<br />
|-<br />
|<fly><br />
|Storm giant racial ability to fly or land<br />
|-<br />
|<land><br />
|Storm giant racial ability to fly or land<br />
|-<br />
|sell <all/name_of_item><br />
|Sells the item to the shop. Must be in shop to work. 'Sell all' sells all items except for items marked as (kept)<br />
|-<br />
|<fish><br />
|Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.<br />
|-<br />
|<unlock><br />
|Allows doors to be unlocked, provided you are next to a locked door and have the right key.<br />
|-<br />
|<map><br />
|Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.<br />
|-<br />
|button-bar <number> <command><br />
|similar to alias, links a command or string of commands to a button on the button-bar (which can be enabled via the W on the bottom left corner).<br />
|-<br />
|button-bar image <number> <picture><br />
|sets the image for a button on the button-bar. You must either have the item in your inventory, be standing on or adjacent to the picture of the item you'd like to see.<br />
|}<br />
<br />
== All Commands ==<br />
<br />
<br />
<br />
Usage: command [optional-argument] <required-argument><br />
<br />
An "argument" is something you type after the command. For example, if you type open door, "open" is the command and "door" is the argument.<br />
<br />
If you're not required to type in an argument, but you could if you wanted to, it's called an optional argument and it appears in square brackets in the command-usage description.<br />
<br />
If you have to specify an argument, it's called a required argument or mandatory argument and it appears in angle-brackets in the command-usage description.<br />
<br />
If you can specify either of two options, they are separated by a vertical bar (|). For instance, you can type close door or close <direction>. Either kind of argument (a door or a direction) is acceptable. We use the vertical bar symbol to mean "or", so the usage description for close looks like this:<br />
<br />
Usage: close [direction|door]<br />
<br />
The argument to the "close" command is optional (since you can type close with nothing else after it and it'll still work), so the possible arguments appear in square-braces.<br />
<br />
adjust<br />
<br />
Adjusts the position of an item in your inventory.<br />
<br />
This allows you to switch items around to make them show up in the order you want them to appear. The inventory positions are numbered, starting with number 0 in the first or top position.<br />
<br />
As with many other game commands, if you have more than one item in your inventory with the same name, you can put a number after the name to say which one you want to move. For example, if you have 3 rings, "ring 1" is your first ring, "ring 2" is your second, and "ring 3" is your third. So adjust ring 3 0 would move the third ring to the top of your inventory. After that it's "ring 1", meaning it's now the first one in your inventory, if that isn't too confusing.<br />
<br />
If you give a position less than zero, it always goes to the front of your inventory. Similarly, if you specify a position larger than the size of your inventory, the item moves to the end of your inventory.<br />
<br />
Examples:<br />
<br />
adjust platemail 3 (moves platemail into the 4th inventory position)<br />
adjust harp -10 (moves harp to beginning of inventory)<br />
adjust sword 2 0 (moves your second sword to beginning of inventory)<br />
adjust key 1000 (moves harp to end of inventory)<br />
Synonyms: (none)<br />
<br />
afk<br />
<br />
Notifies other players that you are 'afk' (away from keyboard). When they 'tell' or 'reply' to you, they will be informed that you are afk.<br />
<br />
While you have an afk message set, any 'tell' or 'reply' sent to you will have the current time prepended to it.<br />
<br />
Typing 'afk ?' tells you if you have an afk message set.<br />
Typing 'afk' on its own will clear your afk message.<br />
<br />
Example:<br />
<br />
afk I've gone to get some food.<br />
afk ?<br />
afk<br />
Synonyms: (none)<br />
<br />
See also: tell, reply, reply-all, retell<br />
<br />
again<br />
<br />
Performs the last command you typed. For example, if you enter cast wizard lock, and the spell fails, you can type again to cast the spell again.<br />
<br />
The default alias for this command in the client is 'g'.<br />
<br />
Synonyms: repeat<br />
<br />
alias<br />
<br />
Creates a typing shortcut. If you find yourself typing the same thing over and over, you can create an alias for it.<br />
<br />
Some people would argue that you can't play Wyvern effectively without using aliases. They can save you a lot of typing. You can chain together a bunch of commands that you use frequently and bind them to a single keystroke.<br />
<br />
If you're not actively entering a command (by pressing Enter), all the keys you type get sent to the server. This means you can use any key on your keyboard to create an alias. You can use combinations of the alt, shift and ctrl keys on your keyboard to create a truly enormous number of personal aliases.<br />
<br />
To create a multi-command alias, separate each command with an semicolon character (';'). For example, you could create an alias to switch weapons by typing alias shift.6 unwield sword ; wield bow. When you type the "^" key (hold down shift and type the 6 key on your keyboard), it would send the commands unwield sword and wield bow to the server.<br />
<br />
Note that we use the terms "hotkey" and "alias" more or less interchangeably. The server considers them to be the same thing. The only real difference is that a hotkey is always a single keystroke, such as pressing '3' on your keyboard. You could just as easily type Enter, followed by 3, followed by Enter again to send the alias to the server. There's no difference as far as the server is concerned. For aliases that are more than one keystroke (such as 'e7c'), you have to press Enter, type (for instance) e7c, then Enter again to send it.<br />
<br />
Many keys on the keyboard have special names for aliasing purposes. For example, the Page Down key on your keyboard is called page_down in the alias command. To use it for a hotkey, you'd type alias page_down <command>, for instance alias page_down put sword in scabbard. The following table lists the special key names.<br />
<br />
Keyboard Key Special Name<br />
` (backquote) `<br />
left arrow key arrow_left<br />
up arrow key arrow_up<br />
right arrow key arrow_right<br />
down arrow key arrow_down<br />
Scroll Lock scroll_lock<br />
Num Lock num_lock<br />
Print Screen print_screen<br />
Page Down page_down<br />
Page Up page_up<br />
Home home_key<br />
End end_key<br />
Insert insert_key<br />
Delete delete_key<br />
Escape escape_key<br />
Function Keys f1 through f12<br />
Number Pad keys (with NumLock on) number-1 through numpad-9<br />
If you want to alias a shifted key, such as capital-'A' (shift-a) the % symbol (shift-5), you have to specify it by putting "shift." in front of the unshifted key. For instance, to alias the "%" key to "get wand", you'd type alias shift.5 get wand.<br />
<br />
Similarly, for control keys and alt keys, you put "ctrl." and "alt." in front of the key. The order is important. "ctrl" always comes first, then "alt", then "shift".<br />
<br />
If you're not sure about the name of a key or key sequence, just type it. It'll get sent to the server, which will tell you something like "Unknown command: alt.shift.escape_key". Then you know what you just typed is called "alt.shift.escape_key" to the system, and you can use it to create a hotkey.<br />
<br />
To see one of your aliases, type alias plus the alias with no other arguments. For example, to see what you have the number 7 aliased to, type alias 7.<br />
<br />
There are several default aliases in the game already — for example, the 'hjklyubn' keys are aliased to the movement directions. Similarly , 'o' is 'open', 's' is 'search' and so on. You are free to override the built-in aliases if you want, but make sure you have *some* keys that will move you!<br />
<br />
Note: there are certain keys that you can't use in your aliases. For example, at the moment you're not allowed to use double-quotes in your aliases, so you can't say: alias foo "say hello". The system will automatically strip the quotes out of the alias if you try to put them in. We should be able to fix this at some point in the future. (The only other disallowed character at the moment is '@'.)<br />
<br />
Examples:<br />
<br />
alias wb wield bow<br />
alias wb (shows you your alias for 'wb')<br />
alias ga get all from corpse<br />
alias 7 ready spell dragon breath<br />
alias 8 ready spell death ray<br />
alias 9 cast invisibility<br />
alias escape_key quit<br />
alias shift.8 get all from purse of holding<br />
alias alt.shift.page_up shout aliases are cool!<br />
alias f6 unwield sword ; remove helmet ; wear wizard's cap ; cast magic whip<br />
To see all your current aliases, type alias with no arguments. To remove an alias, use the unalias command.<br />
<br />
Synonyms: (none)<br />
<br />
apply<br />
<br />
Applies an item. It's basically "using" the item in whatever way the item can be used.<br />
<br />
Usage: apply <item><br />
<br />
This is one of the most commonly-used commands in the game. It's the way you enter buildings, use stairs and teleporters, ready/wear/wield items, and do quite a few other things.<br />
<br />
The apply command is so common that there's a hotkey bound for it: 'a'. If you walk over an item and press the 'a' key on your keyboard, the client sends the command apply to the server as if you had typed apply yourself.<br />
<br />
If you don't give it an argument, it will try to apply the topmost item in the square you're standing in.<br />
<br />
If you give it the name of an item to apply, it will look for an item matching the name. Partial matches can apply, so if you're trying to apply your sword, apply sw will work, as long as the sword has "sword" in its name. (Some swords may have special names like "Dragon Blade", and apply sw won't find them; you'll have to type in something like apply Blade).<br />
<br />
There's yet another way to apply items: you can mouse-click on them with your MIDDLE mouse button. If you don't have a 3-button mouse, you can usually fake it by pressing both buttons at the same time, but you'll have to check your operating system docs to make sure. The item has to be in your inventory or on the ground beneath you for this to work.<br />
<br />
Some items in the game can be applied; others cannot. If you're not sure, try it.<br />
<br />
Synonyms: (none)<br />
<br />
appraise<br />
<br />
Tries to figure out the condition or value of an object.<br />
<br />
Some races have special appraisal skills; e.g. elves can automatically appraise bows and arrows, dwarves and stone giants can appraise gems, and so on.<br />
<br />
If you don't have any special appraisal ability, the appraise command will either tell you nothing special, or in some cases it will give you a rough idea as to the overall condition or deterioration of the object.<br />
<br />
Usage: appraise <item><br />
<br />
Examples:<br />
<br />
appraise sword<br />
appraise diamond<br />
Synonyms: (none)<br />
<br />
atmospheres<br />
<br />
Prints a list of the standard game atmospheres.<br />
<br />
Usage: atmospheres<br />
<br />
Synonyms: (none)<br />
<br />
autobag<br />
<br />
Lets you put items into bags automatically when you pick them up.<br />
<br />
You can find detailed instructions on this command in the Wyvern Autobag Command Manual.<br />
<br />
Usage: autobag [into||list|rename|delete|adjust|shortcut] <args><br />
<br />
Examples:<br />
<br />
autobag list<br />
autobag list 2<br />
autobag rename 4 "new name for rule"<br />
autobag delete 3<br />
autobag adjust 5 1<br />
autobag shortcut arrows<br />
autobag shortcut reagents<br />
autobag into "quiver" where name like "arrows" call rule "arrows"<br />
autobag into "drop item" where item is cursed call rule "drop cursed stuff"<br />
autobag into bag1, bag2 where ((type is treasure) or (type is armor)) and not name like "cloak" call rule "treasure and non-cloak armor"<br />
Synonyms: (none)<br />
<br />
autograb<br />
<br />
Lets you specify what items to pick up automatically as you move around.<br />
<br />
Usage: autograb [all|none|food|magic|armor|weapons|missiles|treasure]<br />
<br />
Examples:<br />
<br />
autograb treasure armor food<br />
autograb all<br />
autograb none<br />
Notes:<br />
<br />
autograb all means to try to pick up everything<br />
autograb magic grabs books, potions, scrolls, wands, rings and amulets<br />
autograb missiles grabs arrows, bolts, sling stones and other missiles<br />
your settings are saved across sessions.<br />
unpaid items will never be automatically picked up.<br />
Synonyms: (none)<br />
<br />
buy<br />
<br />
Buys an item from a shop or another player.<br />
<br />
You have to have enough money to pay for the item in order to buy it.<br />
<br />
You should examine an item (with exa <item>) before buying it, so you can see if there are any level restrictions.<br />
<br />
You do not have to be in a shop to buy something from a player. You can read more about player-to-player sales on the Safe Trading System page.<br />
<br />
Usage: buy <item> [from <player>]<br />
<br />
Notes:<br />
<br />
Other shopping commands: value, offer, rescind, list, refund, sell, unsell<br />
Synonyms: (none)<br />
<br />
brief<br />
<br />
Turns verbose-mode off.<br />
<br />
Usage: brief<br />
<br />
Notes:<br />
<br />
The opposite of this command is verbose, which turns it on.<br />
Synonyms: face<br />
<br />
bug<br />
<br />
Lets you report a bug.<br />
<br />
Usage: bug <bug report><br />
<br />
Synonyms: (none)<br />
<br />
cast<br />
<br />
Casts a spell.<br />
<br />
You can see what spells you currently have active by typing cast list. You can dispel any spells you have active using the dispel command.<br />
<br />
Usage: cast <spell-name> [dir | x y | [on|at <target>] | [with-args <args>]]<br />
<br />
Examples:<br />
<br />
cast knock<br />
cast fireball north<br />
cast earth wall 17 10<br />
cast polymorph other at orc<br />
cast detect magic on gray stone<br />
cast magic mouth with-args Abandon All Hope Ye Who Enter Here<br />
cast list [shows your active spells]<br />
Notes:<br />
<br />
You have to know the spell in order to cast it.<br />
Some spells require certain reagents to be present in your inventory.<br />
Directional spells go in the direction you're facing if you don't specify a direction.<br />
Some spells require you to specify "with-args" to pass some information to the spell.<br />
if you have a spell readied using the ready command, you can cast it using the fire command.<br />
Synonyms: (none)<br />
<br />
See also: reagents, dispel<br />
<br />
chatwho<br />
<br />
Shows you who's listening on a particular chat channel.<br />
<br />
Usage: chatwho <channel><br />
<br />
Synonyms: (none)<br />
<br />
See also: subscribe, unsubscribe.<br />
<br />
close<br />
<br />
Closes a door.<br />
<br />
The door must be open before you can close it. If the door is blocked by something, you won't be able to close it.<br />
<br />
The most common way to use this command is to face a door and type the "c" key on your keyboard, which is a shortcut that will send a close command to the server.<br />
<br />
If you specify a direction instead of an object name, the game will look for a door in that direction and try to close it.<br />
<br />
Usage: close [direction|door]<br />
<br />
Examples:<br />
<br />
close<br />
close northwest<br />
close nw<br />
close oak door<br />
Notes:<br />
<br />
The related commands open, lock and unlock also operate on doors.<br />
Synonyms: (none)<br />
complain<br />
<br />
Lets you file a complaint.<br />
<br />
Usage: complain <your complaint><br />
<br />
Synonyms: (none)<br />
<br />
crimelist<br />
<br />
Shows you any recent crimes you've committed.<br />
<br />
Usage: crimelist<br />
Synonyms: (none)<br />
<br />
See also: criminal<br />
<br />
criminal<br />
<br />
Shows you your last crime, if any, along with the amount of jail time left in your sentence.<br />
Usage: criminal<br />
<br />
Synonyms: (none)<br />
<br />
See also: crimelist<br />
<br />
describe<br />
<br />
Lets you set your own description, for when others look at you. For example, if Earendil types describe is a Mariners fan, people looking at him would see "Earendil is a Mariners fan."<br />
<br />
Usage: describe <description><br />
Synonyms: (none)<br />
<br />
disband<br />
<br />
Disbands your group.<br />
<br />
Only the group leader can use this command.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: disband<br />
Synonyms: (none)<br />
<br />
See also: group, ungroup<br />
<br />
dispel<br />
<br />
Lets you dispel a spell that you've cast.<br />
<br />
This command will work on any spell that you have cast using the cast command. It doesn't work for spells you've cast using a magic item (e.g. a scroll, rod, wand or potion). It also doesn't work on spells that others have cast on you.<br />
<br />
You can't dispel spells that have an instantaneous effect, such as "cure poison".<br />
<br />
You can dispel a spell by typing in only part of its name. For example, you could type dispel flam to dispel a Flame Shield spell. If you only type in part of the name, it will dispel the first spell in your active list that matches the partial name you entered.<br />
<br />
You can see a list of all the spells you have active by typing cast list. You can dispel spells from your cast-list by number: to dispel the 3rd spell in the list, type dispel 3.<br />
<br />
Usage: dispel <name><br />
<br />
Examples:<br />
<br />
dispel flame shield<br />
dispel flam<br />
dispel 3<br />
Synonyms: (none)<br />
<br />
See also: cast<br />
<br />
drink<br />
<br />
Lets you drink something. You can only drink certain game items.<br />
<br />
Usage: drink <item><br />
<br />
Synonyms: quaff, imbibe<br />
<br />
drop<br />
<br />
Drops an item from your inventory onto the ground.<br />
<br />
You can drop an item by right-clicking on it in your inventory window; similarly, you can pick something up by right-clicking on it in the ground window.<br />
<br />
You don't have to specify the entire name of the item to be dropped — partial matches will work.<br />
<br />
Usage: drop [quantity] <item><br />
<br />
Notes:<br />
<br />
you can't drop cursed items that you're wielding or wearing<br />
some special items can refuse to be dropped<br />
if you drop a quest item, it will usually disappear<br />
you can drop a certain quantity of an item by typing drop <number> <item>, e.g. drop 20 gold coins<br />
there must be space in the map to hold the item you're dropping.<br />
Synonyms: (none)<br />
earmuffs<br />
<br />
Turns earmuffs on or off.<br />
<br />
Usage: earmuffs [on|off]<br />
With earmuffs on, you don't hear any shouts.<br />
<br />
Example: earmuffs on<br />
Synonyms: none<br />
<br />
See also: shout<br />
<br />
eat<br />
<br />
Lets you eat something. You can only eat certain game items.<br />
<br />
Your character's food level will gradually drop over time, and you have to eat to replenish it. If your food level drops to zero, you will stop healing spell points and hit points.<br />
<br />
Usage: eat <item><br />
<br />
Synonyms: (none)<br />
<br />
emergency<br />
<br />
Screams a message to everyone on the game.<br />
<br />
This command should only be used in dire need. People will see it like a normal shout, but it will print "screams" instead of "shouts", making it rather uncomfortable for people to look at.<br />
<br />
Abuse of this command will result in administrative penalties.<br />
<br />
Usage: emergency <message><br />
<br />
Synonyms: (none)<br />
<br />
equip<br />
<br />
Wears/wields all your available equipment.<br />
<br />
This useful command lets you put on all your armor and wield your weapon in one command. It works as follows:<br />
<br />
It looks for the first weapon in your inventory and tries to wield it. If a weapon is identified as cursed, it will skip that weapon.<br />
<br />
It goes through your armor, in order, and tries to wear each piece. Any armor that is identified as cursed will be skipped over.<br />
<br />
Be careful, though: if you have a weapon or armor that is cursed but not yet identified, you'll wind up wielding or wearing it, and you'll have to cast remove curse to get it off.<br />
<br />
Usage: equip<br />
<br />
Synonyms: (none)<br />
<br />
Notes:<br />
<br />
To remove all your worn armor, type remove all.<br />
To show all your worn armor, type show worn.<br />
fire<br />
<br />
Fires a spell or range weapon.<br />
<br />
Usage: fire <direction><br />
<br />
When you ready a spell or range weapon with the ready command, it will appear in your client as readied. You can then fire it in a specified direction by typing fire <dir>.<br />
<br />
Normally you use hotkeys to fire. Typing shift+direction sends a fire command to the server. Shift + arrow key, for example, will fire in the direction of the arrow key.<br />
<br />
You can target a specific square in your view by pressing shift plus the left mouse button. This is "targeted firing", and your spell or missile will travel in a straight line to wherever you targeted.<br />
<br />
If you ready a weapon that isn't a range weapon, such as a sword or a spear:<br />
<br />
It will become readied, but you won't be wielding it. You can have one weapon readied (for throwing) and another weapon wielded (for combat).<br />
<br />
If you fire the weapon, it will throw it. If the item is groupable and there are more than one in the group (such as 10 throwing stars), throwing/firing the item will only throw one of them. In this way you can use darts, throwing knives and other small thrown weapons a bit like a range weapon.<br />
<br />
Thrown weapons have their own associated skill, different from the skill for Range weapons.<br />
<br />
Notes:<br />
You have to have something readied or the command will fail.<br />
Synonyms: (none)<br />
friendmuffs<br />
<br />
Turns friendmuffs on or off.<br />
<br />
Usage: friendmuffs [on|off]<br />
With friendmuffs on, you don't hear any friend-tells.<br />
<br />
Example: friendmuffs on<br />
Synonyms: none<br />
<br />
fogeys<br />
<br />
Shows who's online, sorted in order of character-creation date.<br />
<br />
The list starts with the player who's been playing Wyvern the longest, and ends with the player who started most recently.<br />
<br />
Usage: fogeys<br />
Synonyms: (none)<br />
<br />
See also: who, veterans<br />
<br />
follow<br />
<br />
Asks someone if you can follow them in a player group.<br />
<br />
You have to be close to a player to try to follow him or her.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: follow <player><br />
Synonyms: (none)<br />
<br />
See also: unfollow<br />
<br />
forget<br />
<br />
Forgets a spell that you've learned, permanently. Returns the spell's lore points to your character.<br />
<br />
Usage: forget <spell-name><br />
Synonyms: (none)<br />
<br />
friends<br />
<br />
You can keep track of your friends in the game using the friends command. This lets you easily see which of your friends are online when you are.<br />
<br />
Note that a player doesn't have to be online for you to add or remove the player as a friend.<br />
<br />
Usage: friends add|remove name+<br />
Examples:<br />
<br />
friends — shows your current friends list<br />
<br />
friends name — tells you if you're friends with name.<br />
<br />
friends add rakdood — adds rakdood to you list of friends.<br />
<br />
friends remove rakdood — removes rakdood from your list of friends. If rakdood is online, it will send him a message.<br />
<br />
friends add joe bob billy sally — adds Joe, Bob, Billy and Sally to your list of friends.<br />
<br />
friends remove billy joe jim bob — removes Billy, Joe, Jim and Bob from your list of friends. Any of these players who are online will receive a message saying they're now your ex-friend.<br />
<br />
Synonyms: (none)<br />
<br />
See also: friendtell, friendwho<br />
<br />
friendtell<br />
<br />
Sends a tell message to all of your friends who are currently online.<br />
<br />
This is a normal multi-tell, so if your friends are Jimmy, Bob and Sue, typing:<br />
<br />
friendtell hi everyone<br />
<br />
Is the same as typing:<br />
<br />
tell jimmy&bob&sue hi<br />
<br />
Anyone in the list who is currently ignoring you won't hear you.<br />
<br />
Note: if you try to reply to a friendtell using friendtell <message>, your reply will go to all of YOUR friends, not the people in the original friendtell. You should use reply-all to reply to a friendtell, just as you would for a normal multi-tell.<br />
<br />
Usage: friendtell <message><br />
<br />
Synonyms: (none)<br />
<br />
See Also: tell, friends, reply-all,<br />
<br />
friendwho<br />
<br />
Shows all your friends who are currently online.<br />
<br />
Usage: friendwho<br />
<br />
Synonyms: (none)<br />
<br />
See Also: friends, friendtell<br />
<br />
get<br />
<br />
Picks up an item.<br />
<br />
You can usually only get items from the ground beneath your character. If your character is large, covering 2 or more squares, you will be able to see and get items on every square you cover.<br />
<br />
There are 2 shortcuts for this command:<br />
<br />
Right-clicking on the item in your client's Ground View.<br />
Typing a comma: ,<br />
Some items cannot be picked up. Some items are too heavy for you to pick up — every player has a fixed carrying capacity, determined by their strength.<br />
<br />
You can retrieve items from bags and other containers (such as corpses) by typing get <item> from <container>. See the examples below.<br />
<br />
Usage: get [quantity] [all|<item>] [from <container>]<br />
<br />
Examples:<br />
<br />
get sword<br />
get ord (still finds the sword)<br />
get ring of protection<br />
pickup 3 rubies<br />
get all from corpse<br />
get all from backpack<br />
get ring of protection from bag of holding<br />
Notes:<br />
You can specify a quantity of an item to pick up, if the item has a quantity (e.g. arrows, coins, gems), and you don't want to pick up all of them.<br />
<br />
The pickup synonym doesn't accept "from", so you can use it to pickup ring of protection from evil, and the command won't think you're trying to get a ring of protection from a container called "evil".<br />
<br />
Synonyms: take, pickup<br />
give<br />
<br />
Gives an item to someone.<br />
<br />
The person you're giving the thing to must be adjacent to you - that is, they have to occupy at least one square that's next to at least one of your squares.<br />
<br />
If the recipient can't carry the item, the command will fail.<br />
<br />
If you have an item with a quantity, such as 100 coins, you can give a partial amount to the recipient by specifying a number. See examples below.<br />
<br />
Usage: give [quantity] <item> to <recipient><br />
<br />
Examples:<br />
<br />
give sword to goblin<br />
give 31 arrows to rhialto<br />
give ring of protection to guardian of samhoc<br />
Synonyms: (none)<br />
group<br />
<br />
Adds a player to your group.<br />
<br />
The player has to be standing near you for the command to work. Also, the player has to be following you.<br />
<br />
You can publish your group so other people can see it if they use the groups command. Type group publish to publish your group, and group unpublish to unpublish it.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: group <player><br />
<br />
Examples:<br />
<br />
group cugel<br />
group publish (publishes your group for others to see)<br />
group publish (un-publishes your group)<br />
Synonyms: (none)<br />
See also: follow, unfollow, ungroup, disband, groups, grouptell, groupname<br />
<br />
groupname<br />
<br />
Sets or shows the name for your group.<br />
<br />
Only the group leader can set the name for the group. You can change the name as many times as you like.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: groupname <new-name><br />
<br />
Synonyms: (none)<br />
<br />
groups<br />
<br />
Shows published groups.<br />
<br />
If a leader has published their group using the group publish command, then you can view the group and its members by typing groups.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: groups<br />
<br />
Synonyms: (none)<br />
<br />
grouptell<br />
<br />
Tells a message to everyone in your group.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: grouptell <message><br />
<br />
Synonyms: gt<br />
<br />
grow<br />
<br />
Returns a giant character to normal size.<br />
<br />
All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.<br />
<br />
Usage: grow<br />
<br />
Synonyms: (none)<br />
<br />
Note: This command is only available for giant characters.<br />
<br />
guildmuffs<br />
<br />
Turns guildmuffs on or off.<br />
<br />
Usage: guildmuffs [on|off]<br />
With guildmuffs on, you don't hear any guild-tells.<br />
<br />
Example: guildmuffs on<br />
Synonyms: none<br />
<br />
help<br />
<br />
Asks for area-specific help.<br />
<br />
Most of the help for Wyvern is on the website, and isn't available from within the game. However, occasionally you'll find areas or items that provide specific help on how to use them. Typically the item's description will mention that there is extra help available for that item.<br />
<br />
For example, if you board a ship (by applying it), it will tell you to type help ship to see the commands for using the ship.<br />
<br />
Usage: help [topic]<br />
Examples:<br />
<br />
help map (a few maps have their own local help)<br />
help ship<br />
Synonyms: (none)<br />
idea<br />
<br />
Lets you report an idea for a new game feature.<br />
<br />
All idea submissions become property of Cabochon, so if you don't want to give up your idea, don't submit it. We reserve the right to take your idea, change it, implement any version or variation of it we like, or not use it at all.<br />
<br />
Usage: idea <feature idea><br />
<br />
Synonyms: (none)<br />
<br />
ignore<br />
<br />
Ignores someone in the game.<br />
<br />
If you ignore someone, you will not see any shouts or tells from that person. You will still see anything they say to you if you're in the same room and you will still see their "emergency" messages.<br />
<br />
If you're ignoring someone, and they try to tell you something, you won't get the message, and they will see a message saying that you are ignoring them.<br />
<br />
Ignoring a player lasts until you unignore them.<br />
<br />
Typing ignore by itself will show you who you are currently ignoring.<br />
<br />
Usage: ignore <player><br />
Synonyms: (none)<br />
<br />
inv<br />
<br />
Examines your inventory.<br />
<br />
This command prints out all the items you're carrying.<br />
<br />
You can also see the items you're carrying, along with their pictures, in your Inventory View in the graphical client. The inv command is usually only useful if you're connected to the game using Telnet, or if your Inventory View is obscured or minimized.<br />
<br />
You can show a subset of your inventory by passing an argument to the command. For example, you can see all the potions you're currently carrying by typing inv potion.<br />
<br />
Usage: inv [name]<br />
Examples:<br />
<br />
inv<br />
inv potion<br />
inv gem<br />
inv battle axe<br />
Synonyms: i, inventory<br />
<br />
See also: units<br />
<br />
invite<br />
<br />
Invites someone into your maps.<br />
<br />
If someone needs to pass through the map you're in, they'll ask you to invite them. If you trust the person, you can choose to invite them.<br />
<br />
Once the person is in your map, you have equal claim to the kills in the map. So be careful who you invite. See the rules on map claiming for more details.<br />
<br />
Your invitation lasts until you uninvite the other player, or you log out of the game. Invitations are strictly temporary. Use the friends command to invite someone permanently.<br />
<br />
Type invite with no arguments to see who you're currently inviting.<br />
<br />
Usage: invite <name><br />
<br />
Synonyms: (none)<br />
<br />
See also: uninvite, friends<br />
<br />
join<br />
<br />
Turns summons and joins on or off.<br />
<br />
This is how you accept joins, so people can summon you with the summon-player spell, or join you with the join-player spell.<br />
<br />
To accept joins, type join on. To refuse joins, type join off.<br />
<br />
Usage: join <on|off><br />
<br />
Synonyms: (none)<br />
<br />
kill<br />
<br />
Begins an attack on a monster or player.<br />
<br />
This is the only way you can attack peaceful monsters, NPCs and players using hand-to-hand combat.<br />
<br />
Note: player-killing is not tolerated. Read the rules for more info.<br />
<br />
Usage: kill <monster><br />
<br />
Synonyms: attack<br />
<br />
keep<br />
<br />
Marks an item as a part of your "permanent" equipment, so you can't accidentally sell it.<br />
<br />
When you mark an item with keep, it stays that way until you use unkeep on it. The item will show (kept) in its description to remind you that it's a kept piece of equipment.<br />
<br />
Usage: keep <item><br />
<br />
Synonyms: (none)<br />
<br />
last<br />
<br />
Shows the last messages you've heard, of a given type.<br />
<br />
For example, to see the last 10 things you heard anyone say, you'd type last say 10. To see the last 20 shouts (even shouts from before you logged in), type last shouts 20.<br />
<br />
Valid message types include:<br />
<br />
say, shout, tell, wiz, emote, emergency<br />
archertell, axetell, cavetell, magetell, monktell, paladintell<br />
Usage: last <type> [num]<br />
<br />
Examples:<br />
<br />
last (prints help on using the command)<br />
last tell<br />
last tell 20<br />
last cavetell 5<br />
Synonyms: (none)<br />
<br />
See also: say, shout, tell<br />
<br />
learn<br />
<br />
Learns a spell from a spellbook.<br />
<br />
In order to learn a spell, you must meet the following requirements:<br />
<br />
You must have a spellbook of the spell you want to learn in your inventory.<br />
<br />
You must have as many skill-points in your Lore skill as the lore-level of the spell.<br />
<br />
Your experience level must be at least as high as the lore-level of the spell.<br />
<br />
You must have enough lore points (acquired from spending skill-points on your Lore skill) to learn the spell.<br />
<br />
For example, to learn the 5th-level spell Vampire Blade:<br />
<br />
You have to be carrying a spellbook of Vampire Blade.<br />
You have to be at least 5th level.<br />
You have to have at least 5 skill points in your Lore skill.<br />
You have to have at least 5 available Lore Points.<br />
If you meet all the criteria, then you can type learn vampire blade to learn the spell. The required number of Lore Points will be deducted from your total.<br />
<br />
Usage: learn <spell-name><br />
<br />
Synonyms: (none)<br />
<br />
list<br />
<br />
Lists the items available in a shop. This command is only available in shops.<br />
<br />
Many shops have lots of items for sale, and you may only want to see a subset of the items. For instance, if you're in a weapon shop, and you only want to see the swords, or perhaps only magical items. You can type list match to see only the items that match what you typed as match.<br />
<br />
For example, list sword will only show the items with "sword" in the name.<br />
<br />
Usage: list [match]<br />
<br />
Examples:<br />
<br />
list sword — only shows swords<br />
list + — only shows magical items that are + something<br />
list o — shows all items that have the letter 'o' in them<br />
list of durability — only shows items with a durability enchantment<br />
Notes:<br />
<br />
This command is only available if you're in a shop.<br />
Other shop-only commands: value, sell, buy, refund, unsell<br />
Synonyms: (none)<br />
<br />
lock<br />
<br />
Locks a door.<br />
<br />
The door has to be closed before you can lock it. Some doors do not have locks and cannot be locked. You have to have a key that fits the lock in your inventory or you won't be able to lock the door.<br />
<br />
If you specify a direction instead of an object name, the game will look for a door in that direction and try to lock it.<br />
<br />
Usage: lock [direction|door]<br />
<br />
Examples:<br />
<br />
lock<br />
lock northwest<br />
lock nw<br />
lock oak door<br />
Notes:<br />
<br />
The related commands open, close and unlock also operate on doors.<br />
<br />
Synonyms: (none)<br />
<br />
look<br />
<br />
Looks at an object.<br />
<br />
You can look at things by right-clicking on them in the map view. You don't need to be next to an item to look at it.<br />
<br />
If you specify an object to look at, the game will search for it in your inventory. If it's not in your inventory, the game looks for the object on the ground beneath your character. If it's not there, the game looks in all the squares immediately adjacent to your character.<br />
<br />
If you type look with no arguments, it will look at the current square in the map.<br />
<br />
The "." key on your keyboard is aliased (on the client) to look at the current square, so you can see a printout of all the items in the square.<br />
<br />
If your character has verbose-mode turned on, the game will issue a look command every time you move. This is usually only useful if you're connected to the game via Telnet (instead of using the graphical client.)<br />
<br />
Usage: look [item]<br />
<br />
Examples:<br />
<br />
exa goblin<br />
examine tree<br />
look<br />
Synonyms: exa, examine, .<br />
<br />
mapwho<br />
<br />
Shows who's in the current map.<br />
<br />
It shows all players in your map, including invisible ones.<br />
<br />
Usage: mapwho<br />
<br />
Synonyms: (none)<br />
<br />
maptell<br />
<br />
Tells a message to everyone in the current map.<br />
<br />
You can reply to a maptell, to reply to just the sender. You can reply-all to reply to everyone.<br />
<br />
If you use retell after using a maptell, it will go to everyone on the original recipient list, even if they've left the original map.<br />
<br />
Usage: maptell <message><br />
<br />
Synonyms: (none)<br />
<br />
members<br />
<br />
Shows the members of your group.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: members<br />
<br />
Synonyms: (none)<br />
<br />
monitor<br />
<br />
Turns hit-point or spell-point monitoring on or off.<br />
<br />
If you have monitoring turned on, whenever your HP or SP change, it'll print the new value in your client. This is usually only useful when you're connected with the Telnet client, since the graphical client has graphical HP and SP monitors.<br />
<br />
Usage: monitor <hp|sp> <on|off><br />
<br />
Examples:<br />
<br />
monitor hp on<br />
monitor sp off<br />
Synonyms: (none)<br />
<br />
mousebind<br />
<br />
Configures the way your mouse buttons work.<br />
<br />
Currently, you can only change the way your left mouse button works, for clicking in your inventory window or in the ground window. We will add support for more options in the future.<br />
<br />
By default, left-clicking on an object examines it. You can change it by giving an option to the mousebind command. The options are:<br />
<br />
mousebind drop-only — the left mouse button will drop items from your inventory, and looks at them in the ground window.<br />
<br />
mousebind get-only — the left mouse button will pick items up off the ground, and looks at items in your inventory.<br />
<br />
mousebind both — the left mouse button drops items from your inventory, and picks them up from the ground. This is the way the game used to work by default, so many players are used to it.<br />
<br />
mousebind off — the left button looks at items on the ground or in your inventory. This is the game's current default behavior.<br />
<br />
Typing mousebind by itself will show you help for the command, and your current setting.<br />
<br />
Usage: mousebind <off|get-only|drop-only|both><br />
<br />
Examples:<br />
<br />
mousebind<br />
mousebind off<br />
mousebind drop-only<br />
mousebind get-only<br />
mousebind both<br />
Synonyms: (none)<br />
<br />
move<br />
<br />
Moves your character in a certain direction.<br />
<br />
Usage: move [direction]<br />
<br />
Examples:<br />
<br />
move n<br />
move north<br />
move nw<br />
move northwest<br />
Notes:<br />
<br />
Normally you don't actually type move — you can move around using the mouse (by left-clicking in the map view), or using the keyboard, with the arrow keys or the built-in shortcuts.<br />
<br />
The built-in shortcuts are:<br />
<br />
h — moves left<br />
j — moves up<br />
k — moves down<br />
l — moves right<br />
y — moves up and left (northwest)<br />
u — moves up and right (northeast)<br />
b — moves down and left (southwest)<br />
n — moves down and right (southeast)<br />
If you try these keys out, you'll find they're positioned very conveniently for moving around using just your right hand. However, you can change the built-in shortcuts to any keys you like.<br />
<br />
Sometimes moving results in special things happening:<br />
<br />
If you move into a pushable object, you will automatically push it unless it's blocked (or too heavy, or you can't push it for some other reason.)<br />
<br />
If you move into a hostile monster, you will automatically attack the monster.<br />
<br />
There is more information about player and monster movement in the Player Manual.<br />
<br />
Synonyms: go<br />
<br />
nofilter<br />
<br />
Nagas, Paladins, and other players with speech filters sometimes have trouble with quests, because a quest monster is listening for a particular phrase, but the filter mangles it.<br />
<br />
You can use the nofilter command to say something without your speech filter. However, players around you will not be able to hear what you said. Only NPCs and monsters will hear.<br />
<br />
Don't ask if you can have nofilter for shouts. Then the speech filters would be pointless.<br />
<br />
Usage: nofilter <message><br />
<br />
Synonyms: (none)<br />
<br />
See also: say<br />
<br />
nogifts<br />
<br />
Turns your ability to receive gifts on or off.<br />
<br />
Normally, players can give you certain tradable items like torches and pictures. You can prevent them from doing so by typing nogifts on. To, once again, allow players to give you those special items, type nogifts off.<br />
<br />
Usage: nogifts [on|off]<br />
<br />
Synonyms: (none)<br />
<br />
nopictures<br />
<br />
Turns picture taking (of you) on or off.<br />
<br />
Normally, players can take pictures of you with cameras. You can prevent them from doing so by typing nopictures on. To allow players to take pictures of you again type nopictures off.<br />
<br />
Usage: nopicture [on|off]<br />
<br />
Synonyms: (none)<br />
<br />
offer<br />
<br />
Offers an item for sale.<br />
<br />
This command allows trading to happen safely. The seller's item and buyer's money are exchanged at exactly the same time. You can read more about the Safe Trading System in the Player Manual.<br />
<br />
If you only specify a price, then anyone can buy the item. If you specify the name of a player, then only that player can buy the item.<br />
<br />
Prices are always in gold coins. You can put "k" on the end to multiply the number by 1000.<br />
<br />
You can stop offering something using the rescind command.<br />
<br />
You can change an offer by offering it again with the new terms.<br />
<br />
You can specify the "to <player>" and "for <price>" command arguments in any order.<br />
<br />
All sales are final. The seller can't unsell the item, and the buyer can't get a refund for it. If both parties agree that they want to undo the sale, the buyer has to sell (or give) it back to the person who sold it.<br />
<br />
Usage: offer <item> for <price> [to <player>]<br />
<br />
Examples:<br />
<br />
offer sword for 100<br />
offer mithril axe for 15k<br />
offer bag 2 to rhialto for 1700<br />
offer trenchcoat for 100 to bobmarley<br />
Synonyms: (none)<br />
<br />
See also: rescind, buy<br />
<br />
open<br />
<br />
Opens a door.<br />
<br />
If the door is locked, you won't be able to open it unless you can find a way to unlock it or (in some cases) beat it down.<br />
<br />
If you don't give it an argument (i.e. just type open), it will look for the first door it can find and try to open it. The game tries the direction you're facing first.<br />
<br />
The most common way to use this command is to face a door and type the "o" key on your keyboard, which is a shortcut that will send an open command to the server.<br />
<br />
If you specify a direction instead of an object name, the game will look for a door in that direction and try to open it.<br />
<br />
Usage: open [direction|door]<br />
<br />
Examples:<br />
<br />
open<br />
open northwest<br />
open nw<br />
open oak door<br />
Notes:<br />
<br />
The related commands close, lock and unlock also operate on doors.<br />
Synonyms: (none)<br />
<br />
order<br />
<br />
Orders some food or drink from a bar.<br />
<br />
Usage: order [item]<br />
<br />
Examples:<br />
<br />
order firebreather<br />
order cup of soup<br />
Notes:<br />
<br />
you have to have enough money for the item you're ordering<br />
if you're too drunk, the bartender may refuse your order<br />
Synonyms: (none)<br />
<br />
put<br />
<br />
Puts an item into a container.<br />
<br />
Usage: put [quantity] <item> in <container><br />
<br />
Examples:<br />
<br />
put sword in scabbard<br />
put 100 coins in purse of holding<br />
put 30 arrows in quiver<br />
put ring of protection from shape changers in leather pouch<br />
Synonyms: (none)<br />
<br />
password<br />
<br />
Changes your character's password.<br />
<br />
Usage: password <old-password> <new-password><br />
<br />
Notes:<br />
<br />
If you've forgotten your character's password, you can request a new password on the website.<br />
<br />
Synonyms: (none)<br />
<br />
quit<br />
<br />
Quits the game without saving.<br />
<br />
There are two ways to quit the game:<br />
<br />
Apply a Bed to Reality in any Inn in the game. The game will remember which bed you saved in, and next time you log in, that's where you'll start.<br />
<br />
Quit anywhere else using the quit command. Next time you start, you'll be in the last Inn you saved in.<br />
<br />
Currently you do not lose anything by quitting. In the future, we may decide to have you drop some items if you quit somewhere other than an Inn. But we'll give you plenty of warning before we make a change like that.<br />
<br />
Usage: quit<br />
<br />
Synonyms: (none)<br />
<br />
read<br />
<br />
Reads a readable item, such as a sign or a book.<br />
<br />
You can read signs, scrolls, books and certain other game items. Usually you can read the item by applying it, but sometimes you might have to explicitly read the item.<br />
<br />
Usage: read <item><br />
<br />
Synonyms: (none) (although "apply" often does the same thing)<br />
<br />
reagents<br />
<br />
Shows the reagents required for a given spell.<br />
<br />
You have to know the spell already for this command to work.<br />
<br />
Usage: reagents <spell><br />
<br />
Synonyms: (none)<br />
<br />
See also: cast<br />
<br />
ready<br />
<br />
Readies an item.<br />
<br />
Some game items can be "readied". This means different things to different items:<br />
<br />
You can ready a weapon, which wields it.<br />
You can ready a spell, so that the fire command will cast it.<br />
Certain other game items can be readied — they will usually tell you if they can be readied.<br />
Usage: ready <item>|<spell spell-name><br />
<br />
Examples:<br />
<br />
ready sword<br />
ready spell petrification<br />
ready spell detect evil<br />
Synonyms: (none)<br />
<br />
rescind<br />
<br />
Rescinds an offer for an item.<br />
<br />
If you've offered an item for sale, and you no longer want to offer it, you can rescind the offer.<br />
<br />
If someone has already bought the item, it's too late to rescind the offer.<br />
<br />
After rescinding an offer, you can offer it again if you like.<br />
<br />
Usage: rescind <item><br />
<br />
Examples:<br />
<br />
rescind sword<br />
rescind mithril axe of dexterity +9<br />
Synonyms: (none)<br />
<br />
See also: offer, buy<br />
<br />
refresh<br />
<br />
Refreshes your views on the client.<br />
<br />
This command forces the server to resend all the information to your client — the map view, ground view, inventory view and stats display. It comes in handy if for some reason the client and server get out of sync; however, it shouldn't happen under normal operation of the game. If it happens to you, please report a bug.<br />
<br />
Usage: refresh<br />
<br />
Synonyms: (none)<br />
<br />
refund<br />
<br />
Returns an item you bought in a shop for a full refund. This allows you to try an item out to see if you like it first.<br />
<br />
There are certain restrictions on returning items. The most important one is that you can only get a refund for an item until any of the following happens:<br />
<br />
you quit the game<br />
you put the item in your vault<br />
the game server resets (or crashes)<br />
In other words, you can return any item you've bought for a full refund as long as the item hasn't left the game.<br />
<br />
The shop will check to make sure you are the person who bought the item. It won't give the refund to another player.<br />
<br />
The shop will refund you exactly what you paid for the item, even if your merchant skill changes between the time you bought it and the time you ask for a refund.<br />
<br />
Usage: refund <item><br />
<br />
Synonyms: (none)<br />
<br />
remove<br />
<br />
Removes a piece of armor.<br />
<br />
Usage: remove <armor><br />
<br />
Synonyms: unwear<br />
<br />
reply<br />
<br />
Replies to someone who has used tell to send you a message.<br />
<br />
Reply is a shortcut you can use in a conversation with someone. Instead of typing tell <whoever> over and over, you can simply reply <message> to send a message back to the person who last told you something.<br />
<br />
Usage: reply <message><br />
<br />
Synonyms: r<br />
<br />
See also: afk, tell, retell<br />
<br />
reply-all<br />
<br />
Replies to everyone in a multi-tell.<br />
<br />
If someone told you and a group of people something, you can reply to the whole group with this command.<br />
<br />
Usage: reply-all <message><br />
<br />
Synonyms: ra<br />
<br />
See also: reply, afk, tell, retell<br />
<br />
retell<br />
<br />
Sends a message to the last player you used tell or reply on. If your last tell was to a group of players, it sends your message to all of them.<br />
<br />
Usage: retell <message><br />
<br />
Synonyms: rt<br />
<br />
See also: tell, reply, reply-all, afk<br />
<br />
save<br />
<br />
Saves your character.<br />
<br />
When you save, your character's current properties and inventory are saved to disk. If you quit and log back in, you will restart in the last Inn that you saved in.<br />
<br />
Your character is autosaved periodically, but you may want to save after something major happens, such as when you acquire an important item, just in case.<br />
<br />
The game does crash occasionally — this is an essentially unavoidable result of allowing random wizards to run their own code on the game server. When you restart after a crash, your character will be reverted back to the last time you saved, so you may lose some XP or equipment. However, you're autosaved frequently enough (and the game crashes infrequently enough) that you should rarely lose anything important from a crash. If you do, you can contact a wizard and ask to have it back.<br />
<br />
Usage: save<br />
<br />
Synonyms: (none)<br />
<br />
say<br />
<br />
Says something to everyone in earshot.<br />
<br />
Prints "<player> says: <whatever>" to everyone within a certain range of the player.<br />
<br />
There's a shortcut for this command — you can type the single-quote key (') in the client, and it will automatically put "say" in the input field, waiting for you to type something to say.<br />
<br />
Usage: say <message><br />
<br />
Examples:<br />
<br />
say hi there<br />
say are you ready to go?<br />
Synonyms: (none)<br />
<br />
See also: nofilter<br />
<br />
score<br />
<br />
Prints some information about your character.<br />
<br />
Usage: score<br />
<br />
Synonyms: (none)<br />
<br />
search<br />
<br />
Searches an item, or the area around the player, for traps and other hidden things.<br />
<br />
If you type search with no arguments, it will search all the squares around the player looking for traps. If you suspect an item is trapped (or has something else hidden about it), you can search it directly. Normally you don't have to search items directly, though, since searching will automatically look for traps on them.<br />
<br />
If a trap is revealed, it's revealed to everyone, not just the person who searched for it.<br />
<br />
Usage: search [item]<br />
<br />
Examples:<br />
<br />
search<br />
search chest<br />
Synonyms: (none)<br />
<br />
sell<br />
<br />
Sells an item to the shop.<br />
<br />
This command is only available in shops.<br />
<br />
You don't automatically sell an item if you drop it in a shop. You have to explictly type sell <item>.<br />
<br />
Some shops may not be interested in certain items. The price you get may depend on several factors, including your charisma, the location of the shop, the type of the shop, the condition of the item, and possibly others as well.<br />
<br />
If you sell something accidentally, you can unsell it.<br />
<br />
You can type sell all to sell everything in your inventory that isn't kept, worn, or wielded. It won't sell your coins, and it won't sell containers with items in them. You can unsell anything you sell accidentally with this command.<br />
<br />
Examples:<br />
<br />
sell sword<br />
sell sword 2<br />
sell master wizard's reagent pouch<br />
sell #17<br />
sell all<br />
Notes:<br />
<br />
This command is only available if you're in a shop.<br />
Other shop-only commands: value, list, buy, refund, unsell<br />
Synonyms: (none)<br />
<br />
shout<br />
<br />
Shouts a message to everyone on the game.<br />
<br />
This command works more or less like say, except the message goes to everyone on the game. Use common sense when shouting things — people tend to get annoyed if you overuse it, and it's possible for Wizards to turn your shout capability off for a while.<br />
<br />
There's a filter to keep you from shouting obscenities. You can get around it, but don't try. All shouts are logged, and shouting inappropriate things is grounds for punishment or even banishment.<br />
<br />
Don't ever shout racial, cultural, religious or ethnic slurs, obscene messages, or anything at all that would offend a reasonable person. We will deal with you in a very straightforward way: we delete all your characters, and banish your email and IP addresses permanently. We can do this with a press of a button, and do it frequently. We're equally strict about tells, guild-tells, and all other forms of in-game communication.<br />
<br />
Shout Points<br />
<br />
To combat the ever-increasing in-game spam problem, we've introduced the concept of Shout Points, to place some limits on the amount of shouting people can do.<br />
<br />
Your character has fifty shout points, regardless of your race or level. Each time you shout, it costs points. If you run out of points, you have to wait until you recover enough to shout again. Shout points are computed as follows:<br />
<br />
The basic cost for a shout is 1 point for every 10 players online. If there are fewer than 10 players, it's free. If there are 85 players online, shouting costs 8 points.<br />
<br />
You recover one shout point every 10 seconds.<br />
<br />
For each point that you train in the Oratory skill (also affectionately known as the Spam skill), you'll recover an extra shout point every 10 seconds. So with 2 points in the skill, you recover 3 points every 10 seconds.<br />
<br />
You're allowed three exclamation-points ('!') per shout. You get charged an extra shout point for each exclamation point after the first three. Really.<br />
<br />
Shouting in all-caps costs double, for messages longer than 20 characters.<br />
<br />
An example: If there are 100 players online, and, after careful consideration, you wisely opt to:<br />
<br />
shout SUM1 PLZ TELL RAKD00D 2 UNIGNORE ME!!!!!!!!<br />
This it what it will cost you:<br />
<br />
10 points because there are 100 players online<br />
5 extra points because you have 8 exclamation marks<br />
Double points for shouting in all-caps<br />
Total: (10+5) * 2 == 30 points.<br />
Controlling the shouting in the game is a tricky business. One person's spam is another person's treasure. We've tried to come up with a system that's fair. It doesn't overly limit shouting, helps with the spam problem, and, if you want to put your money where your mouth is, you can invest your valuable skill points in the Oratory skill, which significantly increases your recovery rate.<br />
<br />
Usage: shout <message><br />
<br />
Synonyms: (none)<br />
<br />
show<br />
<br />
Shows a subset of your inventory.<br />
<br />
You can show lists of items in your inventory by putting on filters. The current filters include "unpaid", "worn", "cursed" and "kept".<br />
<br />
Examples:<br />
<br />
show unpaid<br />
show worn<br />
show kept<br />
show cursed<br />
The results are displayed in your text-output window (not in your inventory view, which always shows all your inventory.)<br />
<br />
Synonyms: (none)<br />
<br />
shrink<br />
<br />
Shrinks a giant to dwarf size.<br />
<br />
All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.<br />
<br />
Usage: shrink<br />
<br />
Synonyms: (none)<br />
<br />
Notes: This command is only available for giant characters.<br />
<br />
skills<br />
<br />
Lists the skills your character has acquired. Includes any skills that you have naturally because of your race or guild.<br />
<br />
Usage: skills<br />
<br />
Synonyms: (none)<br />
<br />
spells<br />
<br />
Lists the spells your character currently knows.<br />
<br />
Usage: spells<br />
<br />
Synonyms: (none)<br />
<br />
subscribe<br />
<br />
Subscribes to a chat channel.<br />
<br />
You can see which channels are currently available by typing subscribe with no arguments.<br />
<br />
To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.<br />
<br />
Usage: subscribe <channel><br />
<br />
Synonyms: (none)<br />
<br />
See also: unsubscribe, chatwho.<br />
<br />
spy<br />
<br />
Turns spying (you) on or off.<br />
<br />
Normally, players can view you with crystal balls unless you're in a quest area. You can prevent people from spying on you by typing spy off. To re-enable it, type spy on.<br />
<br />
Usage: spy [on|off]<br />
<br />
Synonyms: (none)<br />
<br />
startup<br />
<br />
Manages your list of startup commands.<br />
<br />
You can use startup to specify commands to run when you log in to the game. You're only allowed up to 10 startup commands.<br />
<br />
After you've added commands, you specify them by number if you want to change or remove them. startup list will show you the numbers of all your commands. You can use "first" and "last" to specify the first and last commands in your list.<br />
<br />
Usage:<br />
<br />
startup add <command><br />
startup remove <number><br />
startup move <number> <where><br />
startup change <number> <command><br />
startup list<br />
Examples:<br />
<br />
startup list (shows your current startup commands)<br />
startup add cast mana shield (adds "cast mana shield" to your list of startup commands)<br />
startup remove 1 (removes the first command from your startup list)<br />
startup remove first (removes the first command from your startup list)<br />
startup move 3 1 ( moves command #1 to the front of your list )<br />
startup move first last (moves the first command in your list to the end)<br />
startup change 2 cast strength ( changes the second command in your list to "cast strength")<br />
startup change last who ( changes the last command you run automatically on startup to "who" )<br />
Synonyms: (none)<br />
<br />
swim<br />
<br />
Turns swimming on or off.<br />
<br />
Type swim to enable swimming. You only have to do this once, and you'll be able to go in the water forever after. You can disable it again by typing swim off.<br />
<br />
Once you enter the water, you'll start to drown if you don't have the swimming skill. You can't disable swimming while you're in the water, so you need to be careful: watch your HP and don't swim too far out.<br />
<br />
If you have flying or water-walking (from a skill, spell or magic item), then the game ignores your swim setting and lets you go in the water anyway. You won't drown while you're flying or water-walking. However — if you stop flying or water-walking while you're over the water, and you don't have swimming enabled, you won't be able to move until you type swim.<br />
<br />
Usage: swim [on|off]<br />
<br />
Synonyms: (none)<br />
<br />
talk<br />
<br />
Talks to a monster or NPC.<br />
<br />
You can talk to some monsters and NPCs (Non-Player Characters, meaning humans and friendly monsters wandering around town).<br />
<br />
Talking to monsters and NPCs is an important part of solving quests. Monsters and NPCs often have important bits of information that will help you solve the quest. Your goal is to figure out what information the monster or NPC has.<br />
<br />
You can type talk with no arguments (or talk to <monster>) to see the default response for that monster. Sometimes the monster will mention a subject, or several subjects, that it might want to talk about. If you talk <subject>, the monster may choose to talk about it, or it may give you a random response, or maybe no response at all.<br />
<br />
If you don't specify a target monster, the talk command will look in the squares adjacent to your character for someone to talk to.<br />
<br />
Usage: talk [subject]<br />
<br />
Examples:<br />
<br />
chat<br />
talk to bartender<br />
talk spear of draining<br />
ask quest<br />
Notes:<br />
<br />
The related commands open, close and lock also operate on doors.<br />
Synonyms: chat, ask<br />
<br />
tell<br />
<br />
Sends a message to one or more players anywhere in the game.<br />
<br />
This is similar to the shout or say command, except that your message only goes to the player(s) you specify.<br />
<br />
The tell command supports partial name-matches. For instance, if there's a character name "blakjsdf" online, and you're tired of typing his name, you can type tell bla <whatever>.<br />
<br />
You can specify more than one person to send your message to by typing all their names, and separating the names with an ampersand ('&'). Don't put any spaces between the names. This is a simple way to start a group chat with anyone you like. You can retell to the group, and they can reply just to you, or reply-all to the entire group. Multi-tell doesn't support partial name-matching.<br />
<br />
Usage: tell <player[&player]> <message><br />
<br />
Examples:<br />
<br />
tell rhialto hey there<br />
tell rhi hey there<br />
tell aceventura you have a stupid name<br />
tell corwin&vydem&hrothgar hey everyone<br />
Notes:<br />
<br />
If someone tells you something, you can reply using the reply command.<br />
Synonyms: t<br />
<br />
See also: afk, reply, reply-all, retell, tells<br />
<br />
tells<br />
<br />
Shows you things people have told you using the tell command.<br />
<br />
If you type tells, you'll see a list of the last 10 tells that you received. To see more, you can type tells to see that many, e.g. tells 30 to see the last 30. Type tells all to see all your tells since you last logged in to the game.<br />
<br />
To clear your tell-history list, type tells clear.<br />
<br />
Usage: tells [<num>|clear|all]<br />
<br />
Examples:<br />
<br />
tells<br />
tells 25<br />
tells all<br />
tells clear<br />
Notes:<br />
<br />
This won't show you tells from people you are ignoring.<br />
When you log out and log back in, your tell-history list is cleared.<br />
Synonyms: (none)<br />
<br />
See also: tell<br />
<br />
throw<br />
<br />
Throws an object.<br />
<br />
If you throw an item, it will travel for a while in the direction you threw it, depending on how heavy the item is and how strong you are.<br />
<br />
If you don't specify a direction, it will throw the item in the direction you're facing.<br />
<br />
Usage: throw <item> [direction]<br />
<br />
Examples:<br />
<br />
throw rock<br />
throw Bright Spear northwest<br />
Synonyms: (none)<br />
<br />
tnl<br />
<br />
Tells you the XP you need to get To Next Level (tnl).<br />
<br />
Normally we don't name commands so cryptically, but tnl is an established acronym that's used all the time in MUDs. You'll hear it a lot in shouts and conversations, so you might as well get used to it!<br />
<br />
Usage: tnl<br />
<br />
Synonyms: (none)<br />
<br />
train<br />
<br />
Trains your character in a skill.<br />
<br />
You must be standing next to a Trainer in order to train. Each Trainer can train you in exactly one skill. To find out what skill the Trainer can teach you, talk to the trainer first.<br />
<br />
Usage: train<br />
<br />
Notes: You have to have enough Skill Points (and also gold, sometimes) to be able to train in the skill.<br />
<br />
Synonyms: (none)<br />
<br />
turn<br />
<br />
Turns your character to face in a certain direction.<br />
<br />
You can turn in any of the 8 cardinal directions: n, s, e, w, ne, nw, se, sw.<br />
<br />
Your character may not have an image for every direction — in fact, most character images (at this time) only have version for north, south, east and west. If you turn northwest, your character will be facing northwest, and your directional commands will then go northwest, even if your character appears to be facing east or north.<br />
<br />
This command may not be available for certain characters or for certain shapes if you're polymorphed. In particular, nagas cannot turn in place using this command.<br />
<br />
Usage: turn <direction><br />
<br />
Examples:<br />
<br />
turn nw<br />
turn north<br />
turn southeast<br />
Synonyms: (none)<br />
<br />
unalias<br />
<br />
Removes an alias you've previously defined.<br />
<br />
Examples:<br />
<br />
unalias wb<br />
unalias ga<br />
The examples above remove the aliases that were defined in the alias command notes.<br />
<br />
Synonyms: (none)<br />
<br />
unfollow<br />
<br />
Stops trying to follow someone.<br />
<br />
You can unfollow someone at any time, even if you are not near the person or they are no longer online. Once you join the group, though, you have to use the ungroup command to leave the group.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: unfollow <player><br />
<br />
Synonyms: (none)<br />
<br />
See also: follow<br />
<br />
ungroup<br />
<br />
Removes a player from a group.<br />
<br />
If you're a member of a group, you can always remove yourself using this command. If you're the group leader, you can remove other people from the group with this command.<br />
<br />
If you're the leader, you can't use this command to ungroup yourself. If you want to leave the group, you have to disband the group.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: ungroup [player]<br />
<br />
Examples:<br />
<br />
ungroup<br />
ungroup cugel<br />
Synonyms: (none)<br />
<br />
See also: group<br />
<br />
unignore<br />
<br />
Stops ignoring a person you've been ignoring using the ignore command.<br />
<br />
Usage: unignore <player><br />
<br />
Synonyms: (none)<br />
<br />
uninvite<br />
<br />
Stops inviting someone into your maps.<br />
<br />
Usage: uninvite <name><br />
<br />
Synonyms: (none)<br />
<br />
See also: invite, friends<br />
<br />
unkeep<br />
<br />
Removes the "(kept)" marker from an item. This means you can once again sell the item.<br />
<br />
Usage: unkeep <item><br />
<br />
Synonyms: (none)<br />
<br />
units<br />
<br />
Switches your display from the Metric system to the English system, or vice-versa.<br />
<br />
Usage: units [metric|english]<br />
<br />
Synonyms: (none)<br />
<br />
unlock<br />
<br />
Unlocks a door.<br />
<br />
The door has to be locked before you can unlock it. Some doors do not have locks and cannot be locked or unlocked. You have to have a key that fits the lock in your inventory or you won't be able to nunlock the door.<br />
<br />
If you specify a direction instead of an object name, the game will look for a door in that direction and try to unlock it.<br />
<br />
Usage: unlock [direction|door]<br />
<br />
Examples:<br />
<br />
unlock<br />
unlock northwest<br />
unlock nw<br />
unlock oak door<br />
Notes:<br />
<br />
The related commands open, close and lock also operate on doors.<br />
Synonyms: (none)<br />
<br />
unsell<br />
<br />
Un-sells an item.<br />
<br />
If you sell an item accidentally, you can recover it using this command. You have to have at least as much money as you got for selling the item. The transaction will give you your item back, and deduct the amount of money you got for it from your wallet.<br />
<br />
This command only works until the shop resets. Once the shop (or the game) resets, you will no longer be able to get your item back. To avoid selling things accidentally, make sure to use the keep command on equipment you want to keep.<br />
<br />
Usage: unsell <item><br />
<br />
Notes:<br />
<br />
Other shop-only commands: value, list, refund, sell, buy<br />
Synonyms: (none)<br />
<br />
unsubscribe<br />
<br />
Unsubscribes you from a chat channel.<br />
<br />
You can see which channels you're currently on by typing unsubscribe with no arguments.<br />
<br />
To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.<br />
<br />
Usage: unsubscribe <channel><br />
<br />
Synonyms: (none)<br />
<br />
See also: subscribe, chatwho.<br />
<br />
users<br />
<br />
Shows a Unix-style list of users on the game.<br />
<br />
Usage: users<br />
<br />
Synonyms: none.<br />
<br />
Notes: This is related to the who command, but only shows the names of the players.<br />
<br />
verbose<br />
<br />
Turns verbose-mode on.<br />
<br />
Verbose-mode causes the contents of the square(s) beneath your character to be printed out every time you move.<br />
<br />
Normally this command is only useful if you're using the telnet client. When you're connected to the game using telnet, you can't see the map. It helps to have verbose-mode on so when you move around, you can at least see the stuff in the square you're in. Use the Brief command to turn it off.<br />
<br />
Usage: verbose<br />
<br />
Notes:<br />
<br />
The opposite of this command is brief, which turns it off.<br />
Synonyms: (none)<br />
<br />
veterans<br />
<br />
Shows who's online, sorted by who's played the most hours.<br />
<br />
This version of the Who command shows the players in order of who has spent the most time actually playing Wyvern.<br />
<br />
Usage: veterans<br />
<br />
Synonyms: (none)<br />
<br />
See also: who, fogeys<br />
<br />
value<br />
<br />
Determines how valuable an item is; that is, how much you'd get for it by selling it in a shop.<br />
<br />
The value is printed in gold pieces. The command is only available if you're inside a shop.<br />
<br />
Usage: value <item><br />
<br />
Notes:<br />
<br />
This command is only available if you're in a shop.<br />
Other shop-only commands: list, buy, sell<br />
Synonyms: (none)<br />
<br />
warn<br />
<br />
Issues a formal warning to another player in the game.<br />
<br />
Please read the Official Warning System Rules before using this command.<br />
<br />
Remember to type in the reason you're issuing the warning, and be as detailed as you can (255 characters max).<br />
<br />
Usage: warn <player> <points> <reason><br />
<br />
Synonyms: (none)<br />
<br />
wear<br />
<br />
Wears a piece of armor.<br />
<br />
You must be carrying the armor in order to wear it.<br />
<br />
Each piece of armor you're wearing protects one part of your body. Helmets protect your head, body armor and cloaks protect your torso, boots protect your feet, and so on. Rings, amulets and gauntlets are considered armor, but they don't protect any particular body part: they're only worn for their magical benefits.<br />
<br />
If you wear a cursed piece of armor, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.<br />
<br />
Usage: wear <armor><br />
<br />
Examples:<br />
<br />
wear helmet<br />
wear cloak of protection<br />
wear shield 2 (wears the 2nd shield in your inventory)<br />
Notes:<br />
<br />
To remove the armor, use the remove command.<br />
<br />
You can also wear or remove a piece of armor by holding the Shift key down and left-clicking on the armor with your mouse in the inventory window of the graphical client.<br />
<br />
Synonyms: (none)<br />
<br />
where<br />
<br />
Shows you the name of the map that you're in.<br />
<br />
Usage: where<br />
<br />
Synonyms: (none)<br />
<br />
who<br />
<br />
Shows who's currently logged in.<br />
<br />
You can type something after the command, and it will show you all the players online whose names start with whatever you typed. So if you want to see all the players whose names start with "s", type who s.<br />
<br />
This command won't show Wizards who have chosen to be invisible.<br />
<br />
If there are too many players online, it will show you a list of names, without titles, to cut down on lag.<br />
<br />
Usage: who <prefix><br />
<br />
Examples:<br />
<br />
who<br />
who c (shows all players online whose names start with 'c')<br />
who dwarf (shows all players online whose names start with 'dwarf')<br />
Notes:<br />
<br />
The format of the users command is different from the format of the who command. users simply prints a list of all the users on one line.<br />
Synonyms: users<br />
<br />
wield<br />
<br />
Wields a weapon.<br />
<br />
Your currently wielded weapon is what you attack with in hand-to-hand combat. You must also wield bows and other range weapons in order to fire them.<br />
<br />
Some weapons are 2-handed, and you must have enough free hands in order to wield the weapon. If you're wearing a shield, it will use one of your hands and you won't be able to use 2-handed weapons such as bows (unless you happen to have an extra arm).<br />
<br />
You can wield more than one weapon at a time, if you have the strength to do so. Your attack speed with 2 weapons is approximately double the attack speeds of the individual weapons you're using. Your to-hit calculation will suffer a penalty when you're wielding 2 weapons, unless you have the 2-weapon skill. The skill will also increase the speed with which you can use 2 weapons.<br />
<br />
If you wield a cursed weapon, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.<br />
<br />
Usage: wield <weapon><br />
<br />
Examples:<br />
<br />
wield sword<br />
wield bow (readies the bow for firing)<br />
wield knife 3 (wields the 3rd knife in your inventory)<br />
Synonyms: (none)<br />
<br />
wizards<br />
<br />
Shows all the Wizards online who have not chosen to be player-invisible.<br />
<br />
Wizards can become player-invisible, which allows them to work on new areas without being disturbed. You won't see invisible Wizards in the wizard list.<br />
<br />
You can shout for help from a Wizard, but they don't necessarily have to respond. If you simply shout "I need a Wizard!" or "Are there any Wizards online?", it's unlikely that anyone will respond.<br />
<br />
The best way to get a Wizard to help you is to shout a brief description of your bug or issue. Here are some examples of things that might get a Wizard's attention:<br />
<br />
"Are there any Wizards on? My inventory seems to have disappeared."<br />
"Is there a Wizard online who can help review my maps?"<br />
"Could any Wizard online come look at this? This monster is supposed to be casting spells, but it's not."<br />
Here are some examples of shouts that are NOT likely to get a Wizard to respond:<br />
<br />
"I need a Wizard!"<br />
"I'd like to chat with a Wizard in private!"<br />
"Can I ask a Wizard a question?"<br />
"Rhailto r u online cn i msg u plz?"<br />
These might work (except the last one), but they won't work as well as providing some extra information in your request.<br />
<br />
Just because a Wizard doesn't respond doesn't mean there aren't any online. Wizards are very busy working on new areas and code. The more information you can give them in your shouts, the more likely they are to help you.<br />
<br />
Usage: wizards<br />
<br />
Synonyms: (none)</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Commands&diff=8372Commands2017-02-08T17:44:49Z<p>Django: </p>
<hr />
<div><br />
== '''Command Summary''' ==<br />
<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Command<br />
! scope-"col"| Description<br />
|-<br />
|Skills<br />
|Shows what you have spent your skill points on<br />
|-<br />
|Startup add <command><br />
|Lets you specify commands to run automatically when you log in.<br />
|-<br />
|Autobag<br />
|Lets you autobag picked up items into gem pouch/reagent bag/ bag of holding etc. Guide: http://wyvernsource.com/2016/08/30/autobag-guide/<br />
|-<br />
|Alias <key/word> <command><br />
|Links a command to a key, word or button<br />
|-<br />
|shout <text><br />
|The main command used to speak. Using shout commands prints your text for all players to see.<br />
|-<br />
|say <text><br />
|Same as shout command. but your text is only printed to those in your immediate vacinity/same room.<br />
|-<br />
|earmuffs<br />
|Mutes shouts from other players.<br />
|-<br />
|give <item_name> to <NPC/Player_name><br />
|Gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.<br />
|-<br />
|stash <all/item_name><br />
|Tried to put all unkept items in first bag/pouch of item type.<br />
|-<br />
|gather<br />
|Automatically stashes all of your offered items from auction houses into your Auctioneer's Bag (requires Auctioneer's Bag)<br />
|-<br />
|adjust <item_name> <0-99><br />
|Changes the location of an item in your inventory to set number<br />
|-<br />
|cast <spell_name><br />
|Casts the spell in the direction your character is facing<br />
|-<br />
|apply <item><br />
|Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.<br />
|-<br />
|who<br />
|Prints all players that are online, including their title and their level.<br />
|-<br />
|where<br />
|Prints out the name of map/random dungeon floor the player is currently in.<br />
|-<br />
|refund <item><br />
|Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.<br />
|-<br />
|dispel <all/spell_name><br />
|Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.<br />
|-<br />
|autocast <all/spell_name><br />
|Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.<br />
|-<br />
|follow <player_name><br />
|Follows a player<br />
|-<br />
|group <player_name><br />
|Allows two players to form a party or [[group]]. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members<br />
|-<br />
|buffs <on/off><br />
|Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.<br />
|-<br />
|<fly><br />
|Storm giant racial ability to fly or land<br />
|-<br />
|<land><br />
|Storm giant racial ability to fly or land<br />
|-<br />
|sell <all/name_of_item><br />
|Sells the item to the shop. Must be in shop to work. 'Sell all' sells all items except for items marked as (kept)<br />
|-<br />
|<fish><br />
|Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.<br />
|-<br />
|<unlock><br />
|Allows doors to be unlocked, provided you are next to a locked door and have the right key.<br />
|-<br />
|<map><br />
|Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.<br />
|-<br />
|button-bar <number> <command><br />
|similar to alias, links a command or string of commands to a button on the button-bar (which can be enabled via the W on the bottom left corner).<br />
|-<br />
|button-bar image <number> <picture><br />
|sets the image for a button on the button-bar. You must either have the item in your inventory, be standing on or adjacent to the picture of the item you'd like to see.<br />
<br />
== All Commands ==<br />
<br />
<br />
<br />
Usage: command [optional-argument] <required-argument><br />
<br />
An "argument" is something you type after the command. For example, if you type open door, "open" is the command and "door" is the argument.<br />
<br />
If you're not required to type in an argument, but you could if you wanted to, it's called an optional argument and it appears in square brackets in the command-usage description.<br />
<br />
If you have to specify an argument, it's called a required argument or mandatory argument and it appears in angle-brackets in the command-usage description.<br />
<br />
If you can specify either of two options, they are separated by a vertical bar (|). For instance, you can type close door or close <direction>. Either kind of argument (a door or a direction) is acceptable. We use the vertical bar symbol to mean "or", so the usage description for close looks like this:<br />
<br />
Usage: close [direction|door]<br />
<br />
The argument to the "close" command is optional (since you can type close with nothing else after it and it'll still work), so the possible arguments appear in square-braces.<br />
<br />
adjust<br />
<br />
Adjusts the position of an item in your inventory.<br />
<br />
This allows you to switch items around to make them show up in the order you want them to appear. The inventory positions are numbered, starting with number 0 in the first or top position.<br />
<br />
As with many other game commands, if you have more than one item in your inventory with the same name, you can put a number after the name to say which one you want to move. For example, if you have 3 rings, "ring 1" is your first ring, "ring 2" is your second, and "ring 3" is your third. So adjust ring 3 0 would move the third ring to the top of your inventory. After that it's "ring 1", meaning it's now the first one in your inventory, if that isn't too confusing.<br />
<br />
If you give a position less than zero, it always goes to the front of your inventory. Similarly, if you specify a position larger than the size of your inventory, the item moves to the end of your inventory.<br />
<br />
Examples:<br />
<br />
adjust platemail 3 (moves platemail into the 4th inventory position)<br />
adjust harp -10 (moves harp to beginning of inventory)<br />
adjust sword 2 0 (moves your second sword to beginning of inventory)<br />
adjust key 1000 (moves harp to end of inventory)<br />
Synonyms: (none)<br />
<br />
afk<br />
<br />
Notifies other players that you are 'afk' (away from keyboard). When they 'tell' or 'reply' to you, they will be informed that you are afk.<br />
<br />
While you have an afk message set, any 'tell' or 'reply' sent to you will have the current time prepended to it.<br />
<br />
Typing 'afk ?' tells you if you have an afk message set.<br />
Typing 'afk' on its own will clear your afk message.<br />
<br />
Example:<br />
<br />
afk I've gone to get some food.<br />
afk ?<br />
afk<br />
Synonyms: (none)<br />
<br />
See also: tell, reply, reply-all, retell<br />
<br />
again<br />
<br />
Performs the last command you typed. For example, if you enter cast wizard lock, and the spell fails, you can type again to cast the spell again.<br />
<br />
The default alias for this command in the client is 'g'.<br />
<br />
Synonyms: repeat<br />
<br />
alias<br />
<br />
Creates a typing shortcut. If you find yourself typing the same thing over and over, you can create an alias for it.<br />
<br />
Some people would argue that you can't play Wyvern effectively without using aliases. They can save you a lot of typing. You can chain together a bunch of commands that you use frequently and bind them to a single keystroke.<br />
<br />
If you're not actively entering a command (by pressing Enter), all the keys you type get sent to the server. This means you can use any key on your keyboard to create an alias. You can use combinations of the alt, shift and ctrl keys on your keyboard to create a truly enormous number of personal aliases.<br />
<br />
To create a multi-command alias, separate each command with an semicolon character (';'). For example, you could create an alias to switch weapons by typing alias shift.6 unwield sword ; wield bow. When you type the "^" key (hold down shift and type the 6 key on your keyboard), it would send the commands unwield sword and wield bow to the server.<br />
<br />
Note that we use the terms "hotkey" and "alias" more or less interchangeably. The server considers them to be the same thing. The only real difference is that a hotkey is always a single keystroke, such as pressing '3' on your keyboard. You could just as easily type Enter, followed by 3, followed by Enter again to send the alias to the server. There's no difference as far as the server is concerned. For aliases that are more than one keystroke (such as 'e7c'), you have to press Enter, type (for instance) e7c, then Enter again to send it.<br />
<br />
Many keys on the keyboard have special names for aliasing purposes. For example, the Page Down key on your keyboard is called page_down in the alias command. To use it for a hotkey, you'd type alias page_down <command>, for instance alias page_down put sword in scabbard. The following table lists the special key names.<br />
<br />
Keyboard Key Special Name<br />
` (backquote) `<br />
left arrow key arrow_left<br />
up arrow key arrow_up<br />
right arrow key arrow_right<br />
down arrow key arrow_down<br />
Scroll Lock scroll_lock<br />
Num Lock num_lock<br />
Print Screen print_screen<br />
Page Down page_down<br />
Page Up page_up<br />
Home home_key<br />
End end_key<br />
Insert insert_key<br />
Delete delete_key<br />
Escape escape_key<br />
Function Keys f1 through f12<br />
Number Pad keys (with NumLock on) number-1 through numpad-9<br />
If you want to alias a shifted key, such as capital-'A' (shift-a) the % symbol (shift-5), you have to specify it by putting "shift." in front of the unshifted key. For instance, to alias the "%" key to "get wand", you'd type alias shift.5 get wand.<br />
<br />
Similarly, for control keys and alt keys, you put "ctrl." and "alt." in front of the key. The order is important. "ctrl" always comes first, then "alt", then "shift".<br />
<br />
If you're not sure about the name of a key or key sequence, just type it. It'll get sent to the server, which will tell you something like "Unknown command: alt.shift.escape_key". Then you know what you just typed is called "alt.shift.escape_key" to the system, and you can use it to create a hotkey.<br />
<br />
To see one of your aliases, type alias plus the alias with no other arguments. For example, to see what you have the number 7 aliased to, type alias 7.<br />
<br />
There are several default aliases in the game already — for example, the 'hjklyubn' keys are aliased to the movement directions. Similarly , 'o' is 'open', 's' is 'search' and so on. You are free to override the built-in aliases if you want, but make sure you have *some* keys that will move you!<br />
<br />
Note: there are certain keys that you can't use in your aliases. For example, at the moment you're not allowed to use double-quotes in your aliases, so you can't say: alias foo "say hello". The system will automatically strip the quotes out of the alias if you try to put them in. We should be able to fix this at some point in the future. (The only other disallowed character at the moment is '@'.)<br />
<br />
Examples:<br />
<br />
alias wb wield bow<br />
alias wb (shows you your alias for 'wb')<br />
alias ga get all from corpse<br />
alias 7 ready spell dragon breath<br />
alias 8 ready spell death ray<br />
alias 9 cast invisibility<br />
alias escape_key quit<br />
alias shift.8 get all from purse of holding<br />
alias alt.shift.page_up shout aliases are cool!<br />
alias f6 unwield sword ; remove helmet ; wear wizard's cap ; cast magic whip<br />
To see all your current aliases, type alias with no arguments. To remove an alias, use the unalias command.<br />
<br />
Synonyms: (none)<br />
<br />
apply<br />
<br />
Applies an item. It's basically "using" the item in whatever way the item can be used.<br />
<br />
Usage: apply <item><br />
<br />
This is one of the most commonly-used commands in the game. It's the way you enter buildings, use stairs and teleporters, ready/wear/wield items, and do quite a few other things.<br />
<br />
The apply command is so common that there's a hotkey bound for it: 'a'. If you walk over an item and press the 'a' key on your keyboard, the client sends the command apply to the server as if you had typed apply yourself.<br />
<br />
If you don't give it an argument, it will try to apply the topmost item in the square you're standing in.<br />
<br />
If you give it the name of an item to apply, it will look for an item matching the name. Partial matches can apply, so if you're trying to apply your sword, apply sw will work, as long as the sword has "sword" in its name. (Some swords may have special names like "Dragon Blade", and apply sw won't find them; you'll have to type in something like apply Blade).<br />
<br />
There's yet another way to apply items: you can mouse-click on them with your MIDDLE mouse button. If you don't have a 3-button mouse, you can usually fake it by pressing both buttons at the same time, but you'll have to check your operating system docs to make sure. The item has to be in your inventory or on the ground beneath you for this to work.<br />
<br />
Some items in the game can be applied; others cannot. If you're not sure, try it.<br />
<br />
Synonyms: (none)<br />
<br />
appraise<br />
<br />
Tries to figure out the condition or value of an object.<br />
<br />
Some races have special appraisal skills; e.g. elves can automatically appraise bows and arrows, dwarves and stone giants can appraise gems, and so on.<br />
<br />
If you don't have any special appraisal ability, the appraise command will either tell you nothing special, or in some cases it will give you a rough idea as to the overall condition or deterioration of the object.<br />
<br />
Usage: appraise <item><br />
<br />
Examples:<br />
<br />
appraise sword<br />
appraise diamond<br />
Synonyms: (none)<br />
<br />
atmospheres<br />
<br />
Prints a list of the standard game atmospheres.<br />
<br />
Usage: atmospheres<br />
<br />
Synonyms: (none)<br />
<br />
autobag<br />
<br />
Lets you put items into bags automatically when you pick them up.<br />
<br />
You can find detailed instructions on this command in the Wyvern Autobag Command Manual.<br />
<br />
Usage: autobag [into||list|rename|delete|adjust|shortcut] <args><br />
<br />
Examples:<br />
<br />
autobag list<br />
autobag list 2<br />
autobag rename 4 "new name for rule"<br />
autobag delete 3<br />
autobag adjust 5 1<br />
autobag shortcut arrows<br />
autobag shortcut reagents<br />
autobag into "quiver" where name like "arrows" call rule "arrows"<br />
autobag into "drop item" where item is cursed call rule "drop cursed stuff"<br />
autobag into bag1, bag2 where ((type is treasure) or (type is armor)) and not name like "cloak" call rule "treasure and non-cloak armor"<br />
Synonyms: (none)<br />
<br />
autograb<br />
<br />
Lets you specify what items to pick up automatically as you move around.<br />
<br />
Usage: autograb [all|none|food|magic|armor|weapons|missiles|treasure]<br />
<br />
Examples:<br />
<br />
autograb treasure armor food<br />
autograb all<br />
autograb none<br />
Notes:<br />
<br />
autograb all means to try to pick up everything<br />
autograb magic grabs books, potions, scrolls, wands, rings and amulets<br />
autograb missiles grabs arrows, bolts, sling stones and other missiles<br />
your settings are saved across sessions.<br />
unpaid items will never be automatically picked up.<br />
Synonyms: (none)<br />
<br />
buy<br />
<br />
Buys an item from a shop or another player.<br />
<br />
You have to have enough money to pay for the item in order to buy it.<br />
<br />
You should examine an item (with exa <item>) before buying it, so you can see if there are any level restrictions.<br />
<br />
You do not have to be in a shop to buy something from a player. You can read more about player-to-player sales on the Safe Trading System page.<br />
<br />
Usage: buy <item> [from <player>]<br />
<br />
Notes:<br />
<br />
Other shopping commands: value, offer, rescind, list, refund, sell, unsell<br />
Synonyms: (none)<br />
<br />
brief<br />
<br />
Turns verbose-mode off.<br />
<br />
Usage: brief<br />
<br />
Notes:<br />
<br />
The opposite of this command is verbose, which turns it on.<br />
Synonyms: face<br />
<br />
bug<br />
<br />
Lets you report a bug.<br />
<br />
Usage: bug <bug report><br />
<br />
Synonyms: (none)<br />
<br />
cast<br />
<br />
Casts a spell.<br />
<br />
You can see what spells you currently have active by typing cast list. You can dispel any spells you have active using the dispel command.<br />
<br />
Usage: cast <spell-name> [dir | x y | [on|at <target>] | [with-args <args>]]<br />
<br />
Examples:<br />
<br />
cast knock<br />
cast fireball north<br />
cast earth wall 17 10<br />
cast polymorph other at orc<br />
cast detect magic on gray stone<br />
cast magic mouth with-args Abandon All Hope Ye Who Enter Here<br />
cast list [shows your active spells]<br />
Notes:<br />
<br />
You have to know the spell in order to cast it.<br />
Some spells require certain reagents to be present in your inventory.<br />
Directional spells go in the direction you're facing if you don't specify a direction.<br />
Some spells require you to specify "with-args" to pass some information to the spell.<br />
if you have a spell readied using the ready command, you can cast it using the fire command.<br />
Synonyms: (none)<br />
<br />
See also: reagents, dispel<br />
<br />
chatwho<br />
<br />
Shows you who's listening on a particular chat channel.<br />
<br />
Usage: chatwho <channel><br />
<br />
Synonyms: (none)<br />
<br />
See also: subscribe, unsubscribe.<br />
<br />
close<br />
<br />
Closes a door.<br />
<br />
The door must be open before you can close it. If the door is blocked by something, you won't be able to close it.<br />
<br />
The most common way to use this command is to face a door and type the "c" key on your keyboard, which is a shortcut that will send a close command to the server.<br />
<br />
If you specify a direction instead of an object name, the game will look for a door in that direction and try to close it.<br />
<br />
Usage: close [direction|door]<br />
<br />
Examples:<br />
<br />
close<br />
close northwest<br />
close nw<br />
close oak door<br />
Notes:<br />
<br />
The related commands open, lock and unlock also operate on doors.<br />
Synonyms: (none)<br />
complain<br />
<br />
Lets you file a complaint.<br />
<br />
Usage: complain <your complaint><br />
<br />
Synonyms: (none)<br />
<br />
crimelist<br />
<br />
Shows you any recent crimes you've committed.<br />
<br />
Usage: crimelist<br />
Synonyms: (none)<br />
<br />
See also: criminal<br />
<br />
criminal<br />
<br />
Shows you your last crime, if any, along with the amount of jail time left in your sentence.<br />
Usage: criminal<br />
<br />
Synonyms: (none)<br />
<br />
See also: crimelist<br />
<br />
describe<br />
<br />
Lets you set your own description, for when others look at you. For example, if Earendil types describe is a Mariners fan, people looking at him would see "Earendil is a Mariners fan."<br />
<br />
Usage: describe <description><br />
Synonyms: (none)<br />
<br />
disband<br />
<br />
Disbands your group.<br />
<br />
Only the group leader can use this command.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: disband<br />
Synonyms: (none)<br />
<br />
See also: group, ungroup<br />
<br />
dispel<br />
<br />
Lets you dispel a spell that you've cast.<br />
<br />
This command will work on any spell that you have cast using the cast command. It doesn't work for spells you've cast using a magic item (e.g. a scroll, rod, wand or potion). It also doesn't work on spells that others have cast on you.<br />
<br />
You can't dispel spells that have an instantaneous effect, such as "cure poison".<br />
<br />
You can dispel a spell by typing in only part of its name. For example, you could type dispel flam to dispel a Flame Shield spell. If you only type in part of the name, it will dispel the first spell in your active list that matches the partial name you entered.<br />
<br />
You can see a list of all the spells you have active by typing cast list. You can dispel spells from your cast-list by number: to dispel the 3rd spell in the list, type dispel 3.<br />
<br />
Usage: dispel <name><br />
<br />
Examples:<br />
<br />
dispel flame shield<br />
dispel flam<br />
dispel 3<br />
Synonyms: (none)<br />
<br />
See also: cast<br />
<br />
drink<br />
<br />
Lets you drink something. You can only drink certain game items.<br />
<br />
Usage: drink <item><br />
<br />
Synonyms: quaff, imbibe<br />
<br />
drop<br />
<br />
Drops an item from your inventory onto the ground.<br />
<br />
You can drop an item by right-clicking on it in your inventory window; similarly, you can pick something up by right-clicking on it in the ground window.<br />
<br />
You don't have to specify the entire name of the item to be dropped — partial matches will work.<br />
<br />
Usage: drop [quantity] <item><br />
<br />
Notes:<br />
<br />
you can't drop cursed items that you're wielding or wearing<br />
some special items can refuse to be dropped<br />
if you drop a quest item, it will usually disappear<br />
you can drop a certain quantity of an item by typing drop <number> <item>, e.g. drop 20 gold coins<br />
there must be space in the map to hold the item you're dropping.<br />
Synonyms: (none)<br />
earmuffs<br />
<br />
Turns earmuffs on or off.<br />
<br />
Usage: earmuffs [on|off]<br />
With earmuffs on, you don't hear any shouts.<br />
<br />
Example: earmuffs on<br />
Synonyms: none<br />
<br />
See also: shout<br />
<br />
eat<br />
<br />
Lets you eat something. You can only eat certain game items.<br />
<br />
Your character's food level will gradually drop over time, and you have to eat to replenish it. If your food level drops to zero, you will stop healing spell points and hit points.<br />
<br />
Usage: eat <item><br />
<br />
Synonyms: (none)<br />
<br />
emergency<br />
<br />
Screams a message to everyone on the game.<br />
<br />
This command should only be used in dire need. People will see it like a normal shout, but it will print "screams" instead of "shouts", making it rather uncomfortable for people to look at.<br />
<br />
Abuse of this command will result in administrative penalties.<br />
<br />
Usage: emergency <message><br />
<br />
Synonyms: (none)<br />
<br />
equip<br />
<br />
Wears/wields all your available equipment.<br />
<br />
This useful command lets you put on all your armor and wield your weapon in one command. It works as follows:<br />
<br />
It looks for the first weapon in your inventory and tries to wield it. If a weapon is identified as cursed, it will skip that weapon.<br />
<br />
It goes through your armor, in order, and tries to wear each piece. Any armor that is identified as cursed will be skipped over.<br />
<br />
Be careful, though: if you have a weapon or armor that is cursed but not yet identified, you'll wind up wielding or wearing it, and you'll have to cast remove curse to get it off.<br />
<br />
Usage: equip<br />
<br />
Synonyms: (none)<br />
<br />
Notes:<br />
<br />
To remove all your worn armor, type remove all.<br />
To show all your worn armor, type show worn.<br />
fire<br />
<br />
Fires a spell or range weapon.<br />
<br />
Usage: fire <direction><br />
<br />
When you ready a spell or range weapon with the ready command, it will appear in your client as readied. You can then fire it in a specified direction by typing fire <dir>.<br />
<br />
Normally you use hotkeys to fire. Typing shift+direction sends a fire command to the server. Shift + arrow key, for example, will fire in the direction of the arrow key.<br />
<br />
You can target a specific square in your view by pressing shift plus the left mouse button. This is "targeted firing", and your spell or missile will travel in a straight line to wherever you targeted.<br />
<br />
If you ready a weapon that isn't a range weapon, such as a sword or a spear:<br />
<br />
It will become readied, but you won't be wielding it. You can have one weapon readied (for throwing) and another weapon wielded (for combat).<br />
<br />
If you fire the weapon, it will throw it. If the item is groupable and there are more than one in the group (such as 10 throwing stars), throwing/firing the item will only throw one of them. In this way you can use darts, throwing knives and other small thrown weapons a bit like a range weapon.<br />
<br />
Thrown weapons have their own associated skill, different from the skill for Range weapons.<br />
<br />
Notes:<br />
You have to have something readied or the command will fail.<br />
Synonyms: (none)<br />
friendmuffs<br />
<br />
Turns friendmuffs on or off.<br />
<br />
Usage: friendmuffs [on|off]<br />
With friendmuffs on, you don't hear any friend-tells.<br />
<br />
Example: friendmuffs on<br />
Synonyms: none<br />
<br />
fogeys<br />
<br />
Shows who's online, sorted in order of character-creation date.<br />
<br />
The list starts with the player who's been playing Wyvern the longest, and ends with the player who started most recently.<br />
<br />
Usage: fogeys<br />
Synonyms: (none)<br />
<br />
See also: who, veterans<br />
<br />
follow<br />
<br />
Asks someone if you can follow them in a player group.<br />
<br />
You have to be close to a player to try to follow him or her.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: follow <player><br />
Synonyms: (none)<br />
<br />
See also: unfollow<br />
<br />
forget<br />
<br />
Forgets a spell that you've learned, permanently. Returns the spell's lore points to your character.<br />
<br />
Usage: forget <spell-name><br />
Synonyms: (none)<br />
<br />
friends<br />
<br />
You can keep track of your friends in the game using the friends command. This lets you easily see which of your friends are online when you are.<br />
<br />
Note that a player doesn't have to be online for you to add or remove the player as a friend.<br />
<br />
Usage: friends add|remove name+<br />
Examples:<br />
<br />
friends — shows your current friends list<br />
<br />
friends name — tells you if you're friends with name.<br />
<br />
friends add rakdood — adds rakdood to you list of friends.<br />
<br />
friends remove rakdood — removes rakdood from your list of friends. If rakdood is online, it will send him a message.<br />
<br />
friends add joe bob billy sally — adds Joe, Bob, Billy and Sally to your list of friends.<br />
<br />
friends remove billy joe jim bob — removes Billy, Joe, Jim and Bob from your list of friends. Any of these players who are online will receive a message saying they're now your ex-friend.<br />
<br />
Synonyms: (none)<br />
<br />
See also: friendtell, friendwho<br />
<br />
friendtell<br />
<br />
Sends a tell message to all of your friends who are currently online.<br />
<br />
This is a normal multi-tell, so if your friends are Jimmy, Bob and Sue, typing:<br />
<br />
friendtell hi everyone<br />
<br />
Is the same as typing:<br />
<br />
tell jimmy&bob&sue hi<br />
<br />
Anyone in the list who is currently ignoring you won't hear you.<br />
<br />
Note: if you try to reply to a friendtell using friendtell <message>, your reply will go to all of YOUR friends, not the people in the original friendtell. You should use reply-all to reply to a friendtell, just as you would for a normal multi-tell.<br />
<br />
Usage: friendtell <message><br />
<br />
Synonyms: (none)<br />
<br />
See Also: tell, friends, reply-all,<br />
<br />
friendwho<br />
<br />
Shows all your friends who are currently online.<br />
<br />
Usage: friendwho<br />
<br />
Synonyms: (none)<br />
<br />
See Also: friends, friendtell<br />
<br />
get<br />
<br />
Picks up an item.<br />
<br />
You can usually only get items from the ground beneath your character. If your character is large, covering 2 or more squares, you will be able to see and get items on every square you cover.<br />
<br />
There are 2 shortcuts for this command:<br />
<br />
Right-clicking on the item in your client's Ground View.<br />
Typing a comma: ,<br />
Some items cannot be picked up. Some items are too heavy for you to pick up — every player has a fixed carrying capacity, determined by their strength.<br />
<br />
You can retrieve items from bags and other containers (such as corpses) by typing get <item> from <container>. See the examples below.<br />
<br />
Usage: get [quantity] [all|<item>] [from <container>]<br />
<br />
Examples:<br />
<br />
get sword<br />
get ord (still finds the sword)<br />
get ring of protection<br />
pickup 3 rubies<br />
get all from corpse<br />
get all from backpack<br />
get ring of protection from bag of holding<br />
Notes:<br />
You can specify a quantity of an item to pick up, if the item has a quantity (e.g. arrows, coins, gems), and you don't want to pick up all of them.<br />
<br />
The pickup synonym doesn't accept "from", so you can use it to pickup ring of protection from evil, and the command won't think you're trying to get a ring of protection from a container called "evil".<br />
<br />
Synonyms: take, pickup<br />
give<br />
<br />
Gives an item to someone.<br />
<br />
The person you're giving the thing to must be adjacent to you - that is, they have to occupy at least one square that's next to at least one of your squares.<br />
<br />
If the recipient can't carry the item, the command will fail.<br />
<br />
If you have an item with a quantity, such as 100 coins, you can give a partial amount to the recipient by specifying a number. See examples below.<br />
<br />
Usage: give [quantity] <item> to <recipient><br />
<br />
Examples:<br />
<br />
give sword to goblin<br />
give 31 arrows to rhialto<br />
give ring of protection to guardian of samhoc<br />
Synonyms: (none)<br />
group<br />
<br />
Adds a player to your group.<br />
<br />
The player has to be standing near you for the command to work. Also, the player has to be following you.<br />
<br />
You can publish your group so other people can see it if they use the groups command. Type group publish to publish your group, and group unpublish to unpublish it.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: group <player><br />
<br />
Examples:<br />
<br />
group cugel<br />
group publish (publishes your group for others to see)<br />
group publish (un-publishes your group)<br />
Synonyms: (none)<br />
See also: follow, unfollow, ungroup, disband, groups, grouptell, groupname<br />
<br />
groupname<br />
<br />
Sets or shows the name for your group.<br />
<br />
Only the group leader can set the name for the group. You can change the name as many times as you like.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: groupname <new-name><br />
<br />
Synonyms: (none)<br />
<br />
groups<br />
<br />
Shows published groups.<br />
<br />
If a leader has published their group using the group publish command, then you can view the group and its members by typing groups.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: groups<br />
<br />
Synonyms: (none)<br />
<br />
grouptell<br />
<br />
Tells a message to everyone in your group.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: grouptell <message><br />
<br />
Synonyms: gt<br />
<br />
grow<br />
<br />
Returns a giant character to normal size.<br />
<br />
All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.<br />
<br />
Usage: grow<br />
<br />
Synonyms: (none)<br />
<br />
Note: This command is only available for giant characters.<br />
<br />
guildmuffs<br />
<br />
Turns guildmuffs on or off.<br />
<br />
Usage: guildmuffs [on|off]<br />
With guildmuffs on, you don't hear any guild-tells.<br />
<br />
Example: guildmuffs on<br />
Synonyms: none<br />
<br />
help<br />
<br />
Asks for area-specific help.<br />
<br />
Most of the help for Wyvern is on the website, and isn't available from within the game. However, occasionally you'll find areas or items that provide specific help on how to use them. Typically the item's description will mention that there is extra help available for that item.<br />
<br />
For example, if you board a ship (by applying it), it will tell you to type help ship to see the commands for using the ship.<br />
<br />
Usage: help [topic]<br />
Examples:<br />
<br />
help map (a few maps have their own local help)<br />
help ship<br />
Synonyms: (none)<br />
idea<br />
<br />
Lets you report an idea for a new game feature.<br />
<br />
All idea submissions become property of Cabochon, so if you don't want to give up your idea, don't submit it. We reserve the right to take your idea, change it, implement any version or variation of it we like, or not use it at all.<br />
<br />
Usage: idea <feature idea><br />
<br />
Synonyms: (none)<br />
<br />
ignore<br />
<br />
Ignores someone in the game.<br />
<br />
If you ignore someone, you will not see any shouts or tells from that person. You will still see anything they say to you if you're in the same room and you will still see their "emergency" messages.<br />
<br />
If you're ignoring someone, and they try to tell you something, you won't get the message, and they will see a message saying that you are ignoring them.<br />
<br />
Ignoring a player lasts until you unignore them.<br />
<br />
Typing ignore by itself will show you who you are currently ignoring.<br />
<br />
Usage: ignore <player><br />
Synonyms: (none)<br />
<br />
inv<br />
<br />
Examines your inventory.<br />
<br />
This command prints out all the items you're carrying.<br />
<br />
You can also see the items you're carrying, along with their pictures, in your Inventory View in the graphical client. The inv command is usually only useful if you're connected to the game using Telnet, or if your Inventory View is obscured or minimized.<br />
<br />
You can show a subset of your inventory by passing an argument to the command. For example, you can see all the potions you're currently carrying by typing inv potion.<br />
<br />
Usage: inv [name]<br />
Examples:<br />
<br />
inv<br />
inv potion<br />
inv gem<br />
inv battle axe<br />
Synonyms: i, inventory<br />
<br />
See also: units<br />
<br />
invite<br />
<br />
Invites someone into your maps.<br />
<br />
If someone needs to pass through the map you're in, they'll ask you to invite them. If you trust the person, you can choose to invite them.<br />
<br />
Once the person is in your map, you have equal claim to the kills in the map. So be careful who you invite. See the rules on map claiming for more details.<br />
<br />
Your invitation lasts until you uninvite the other player, or you log out of the game. Invitations are strictly temporary. Use the friends command to invite someone permanently.<br />
<br />
Type invite with no arguments to see who you're currently inviting.<br />
<br />
Usage: invite <name><br />
<br />
Synonyms: (none)<br />
<br />
See also: uninvite, friends<br />
<br />
join<br />
<br />
Turns summons and joins on or off.<br />
<br />
This is how you accept joins, so people can summon you with the summon-player spell, or join you with the join-player spell.<br />
<br />
To accept joins, type join on. To refuse joins, type join off.<br />
<br />
Usage: join <on|off><br />
<br />
Synonyms: (none)<br />
<br />
kill<br />
<br />
Begins an attack on a monster or player.<br />
<br />
This is the only way you can attack peaceful monsters, NPCs and players using hand-to-hand combat.<br />
<br />
Note: player-killing is not tolerated. Read the rules for more info.<br />
<br />
Usage: kill <monster><br />
<br />
Synonyms: attack<br />
<br />
keep<br />
<br />
Marks an item as a part of your "permanent" equipment, so you can't accidentally sell it.<br />
<br />
When you mark an item with keep, it stays that way until you use unkeep on it. The item will show (kept) in its description to remind you that it's a kept piece of equipment.<br />
<br />
Usage: keep <item><br />
<br />
Synonyms: (none)<br />
<br />
last<br />
<br />
Shows the last messages you've heard, of a given type.<br />
<br />
For example, to see the last 10 things you heard anyone say, you'd type last say 10. To see the last 20 shouts (even shouts from before you logged in), type last shouts 20.<br />
<br />
Valid message types include:<br />
<br />
say, shout, tell, wiz, emote, emergency<br />
archertell, axetell, cavetell, magetell, monktell, paladintell<br />
Usage: last <type> [num]<br />
<br />
Examples:<br />
<br />
last (prints help on using the command)<br />
last tell<br />
last tell 20<br />
last cavetell 5<br />
Synonyms: (none)<br />
<br />
See also: say, shout, tell<br />
<br />
learn<br />
<br />
Learns a spell from a spellbook.<br />
<br />
In order to learn a spell, you must meet the following requirements:<br />
<br />
You must have a spellbook of the spell you want to learn in your inventory.<br />
<br />
You must have as many skill-points in your Lore skill as the lore-level of the spell.<br />
<br />
Your experience level must be at least as high as the lore-level of the spell.<br />
<br />
You must have enough lore points (acquired from spending skill-points on your Lore skill) to learn the spell.<br />
<br />
For example, to learn the 5th-level spell Vampire Blade:<br />
<br />
You have to be carrying a spellbook of Vampire Blade.<br />
You have to be at least 5th level.<br />
You have to have at least 5 skill points in your Lore skill.<br />
You have to have at least 5 available Lore Points.<br />
If you meet all the criteria, then you can type learn vampire blade to learn the spell. The required number of Lore Points will be deducted from your total.<br />
<br />
Usage: learn <spell-name><br />
<br />
Synonyms: (none)<br />
<br />
list<br />
<br />
Lists the items available in a shop. This command is only available in shops.<br />
<br />
Many shops have lots of items for sale, and you may only want to see a subset of the items. For instance, if you're in a weapon shop, and you only want to see the swords, or perhaps only magical items. You can type list match to see only the items that match what you typed as match.<br />
<br />
For example, list sword will only show the items with "sword" in the name.<br />
<br />
Usage: list [match]<br />
<br />
Examples:<br />
<br />
list sword — only shows swords<br />
list + — only shows magical items that are + something<br />
list o — shows all items that have the letter 'o' in them<br />
list of durability — only shows items with a durability enchantment<br />
Notes:<br />
<br />
This command is only available if you're in a shop.<br />
Other shop-only commands: value, sell, buy, refund, unsell<br />
Synonyms: (none)<br />
<br />
lock<br />
<br />
Locks a door.<br />
<br />
The door has to be closed before you can lock it. Some doors do not have locks and cannot be locked. You have to have a key that fits the lock in your inventory or you won't be able to lock the door.<br />
<br />
If you specify a direction instead of an object name, the game will look for a door in that direction and try to lock it.<br />
<br />
Usage: lock [direction|door]<br />
<br />
Examples:<br />
<br />
lock<br />
lock northwest<br />
lock nw<br />
lock oak door<br />
Notes:<br />
<br />
The related commands open, close and unlock also operate on doors.<br />
<br />
Synonyms: (none)<br />
<br />
look<br />
<br />
Looks at an object.<br />
<br />
You can look at things by right-clicking on them in the map view. You don't need to be next to an item to look at it.<br />
<br />
If you specify an object to look at, the game will search for it in your inventory. If it's not in your inventory, the game looks for the object on the ground beneath your character. If it's not there, the game looks in all the squares immediately adjacent to your character.<br />
<br />
If you type look with no arguments, it will look at the current square in the map.<br />
<br />
The "." key on your keyboard is aliased (on the client) to look at the current square, so you can see a printout of all the items in the square.<br />
<br />
If your character has verbose-mode turned on, the game will issue a look command every time you move. This is usually only useful if you're connected to the game via Telnet (instead of using the graphical client.)<br />
<br />
Usage: look [item]<br />
<br />
Examples:<br />
<br />
exa goblin<br />
examine tree<br />
look<br />
Synonyms: exa, examine, .<br />
<br />
mapwho<br />
<br />
Shows who's in the current map.<br />
<br />
It shows all players in your map, including invisible ones.<br />
<br />
Usage: mapwho<br />
<br />
Synonyms: (none)<br />
<br />
maptell<br />
<br />
Tells a message to everyone in the current map.<br />
<br />
You can reply to a maptell, to reply to just the sender. You can reply-all to reply to everyone.<br />
<br />
If you use retell after using a maptell, it will go to everyone on the original recipient list, even if they've left the original map.<br />
<br />
Usage: maptell <message><br />
<br />
Synonyms: (none)<br />
<br />
members<br />
<br />
Shows the members of your group.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: members<br />
<br />
Synonyms: (none)<br />
<br />
monitor<br />
<br />
Turns hit-point or spell-point monitoring on or off.<br />
<br />
If you have monitoring turned on, whenever your HP or SP change, it'll print the new value in your client. This is usually only useful when you're connected with the Telnet client, since the graphical client has graphical HP and SP monitors.<br />
<br />
Usage: monitor <hp|sp> <on|off><br />
<br />
Examples:<br />
<br />
monitor hp on<br />
monitor sp off<br />
Synonyms: (none)<br />
<br />
mousebind<br />
<br />
Configures the way your mouse buttons work.<br />
<br />
Currently, you can only change the way your left mouse button works, for clicking in your inventory window or in the ground window. We will add support for more options in the future.<br />
<br />
By default, left-clicking on an object examines it. You can change it by giving an option to the mousebind command. The options are:<br />
<br />
mousebind drop-only — the left mouse button will drop items from your inventory, and looks at them in the ground window.<br />
<br />
mousebind get-only — the left mouse button will pick items up off the ground, and looks at items in your inventory.<br />
<br />
mousebind both — the left mouse button drops items from your inventory, and picks them up from the ground. This is the way the game used to work by default, so many players are used to it.<br />
<br />
mousebind off — the left button looks at items on the ground or in your inventory. This is the game's current default behavior.<br />
<br />
Typing mousebind by itself will show you help for the command, and your current setting.<br />
<br />
Usage: mousebind <off|get-only|drop-only|both><br />
<br />
Examples:<br />
<br />
mousebind<br />
mousebind off<br />
mousebind drop-only<br />
mousebind get-only<br />
mousebind both<br />
Synonyms: (none)<br />
<br />
move<br />
<br />
Moves your character in a certain direction.<br />
<br />
Usage: move [direction]<br />
<br />
Examples:<br />
<br />
move n<br />
move north<br />
move nw<br />
move northwest<br />
Notes:<br />
<br />
Normally you don't actually type move — you can move around using the mouse (by left-clicking in the map view), or using the keyboard, with the arrow keys or the built-in shortcuts.<br />
<br />
The built-in shortcuts are:<br />
<br />
h — moves left<br />
j — moves up<br />
k — moves down<br />
l — moves right<br />
y — moves up and left (northwest)<br />
u — moves up and right (northeast)<br />
b — moves down and left (southwest)<br />
n — moves down and right (southeast)<br />
If you try these keys out, you'll find they're positioned very conveniently for moving around using just your right hand. However, you can change the built-in shortcuts to any keys you like.<br />
<br />
Sometimes moving results in special things happening:<br />
<br />
If you move into a pushable object, you will automatically push it unless it's blocked (or too heavy, or you can't push it for some other reason.)<br />
<br />
If you move into a hostile monster, you will automatically attack the monster.<br />
<br />
There is more information about player and monster movement in the Player Manual.<br />
<br />
Synonyms: go<br />
<br />
nofilter<br />
<br />
Nagas, Paladins, and other players with speech filters sometimes have trouble with quests, because a quest monster is listening for a particular phrase, but the filter mangles it.<br />
<br />
You can use the nofilter command to say something without your speech filter. However, players around you will not be able to hear what you said. Only NPCs and monsters will hear.<br />
<br />
Don't ask if you can have nofilter for shouts. Then the speech filters would be pointless.<br />
<br />
Usage: nofilter <message><br />
<br />
Synonyms: (none)<br />
<br />
See also: say<br />
<br />
nogifts<br />
<br />
Turns your ability to receive gifts on or off.<br />
<br />
Normally, players can give you certain tradable items like torches and pictures. You can prevent them from doing so by typing nogifts on. To, once again, allow players to give you those special items, type nogifts off.<br />
<br />
Usage: nogifts [on|off]<br />
<br />
Synonyms: (none)<br />
<br />
nopictures<br />
<br />
Turns picture taking (of you) on or off.<br />
<br />
Normally, players can take pictures of you with cameras. You can prevent them from doing so by typing nopictures on. To allow players to take pictures of you again type nopictures off.<br />
<br />
Usage: nopicture [on|off]<br />
<br />
Synonyms: (none)<br />
<br />
offer<br />
<br />
Offers an item for sale.<br />
<br />
This command allows trading to happen safely. The seller's item and buyer's money are exchanged at exactly the same time. You can read more about the Safe Trading System in the Player Manual.<br />
<br />
If you only specify a price, then anyone can buy the item. If you specify the name of a player, then only that player can buy the item.<br />
<br />
Prices are always in gold coins. You can put "k" on the end to multiply the number by 1000.<br />
<br />
You can stop offering something using the rescind command.<br />
<br />
You can change an offer by offering it again with the new terms.<br />
<br />
You can specify the "to <player>" and "for <price>" command arguments in any order.<br />
<br />
All sales are final. The seller can't unsell the item, and the buyer can't get a refund for it. If both parties agree that they want to undo the sale, the buyer has to sell (or give) it back to the person who sold it.<br />
<br />
Usage: offer <item> for <price> [to <player>]<br />
<br />
Examples:<br />
<br />
offer sword for 100<br />
offer mithril axe for 15k<br />
offer bag 2 to rhialto for 1700<br />
offer trenchcoat for 100 to bobmarley<br />
Synonyms: (none)<br />
<br />
See also: rescind, buy<br />
<br />
open<br />
<br />
Opens a door.<br />
<br />
If the door is locked, you won't be able to open it unless you can find a way to unlock it or (in some cases) beat it down.<br />
<br />
If you don't give it an argument (i.e. just type open), it will look for the first door it can find and try to open it. The game tries the direction you're facing first.<br />
<br />
The most common way to use this command is to face a door and type the "o" key on your keyboard, which is a shortcut that will send an open command to the server.<br />
<br />
If you specify a direction instead of an object name, the game will look for a door in that direction and try to open it.<br />
<br />
Usage: open [direction|door]<br />
<br />
Examples:<br />
<br />
open<br />
open northwest<br />
open nw<br />
open oak door<br />
Notes:<br />
<br />
The related commands close, lock and unlock also operate on doors.<br />
Synonyms: (none)<br />
<br />
order<br />
<br />
Orders some food or drink from a bar.<br />
<br />
Usage: order [item]<br />
<br />
Examples:<br />
<br />
order firebreather<br />
order cup of soup<br />
Notes:<br />
<br />
you have to have enough money for the item you're ordering<br />
if you're too drunk, the bartender may refuse your order<br />
Synonyms: (none)<br />
<br />
put<br />
<br />
Puts an item into a container.<br />
<br />
Usage: put [quantity] <item> in <container><br />
<br />
Examples:<br />
<br />
put sword in scabbard<br />
put 100 coins in purse of holding<br />
put 30 arrows in quiver<br />
put ring of protection from shape changers in leather pouch<br />
Synonyms: (none)<br />
<br />
password<br />
<br />
Changes your character's password.<br />
<br />
Usage: password <old-password> <new-password><br />
<br />
Notes:<br />
<br />
If you've forgotten your character's password, you can request a new password on the website.<br />
<br />
Synonyms: (none)<br />
<br />
quit<br />
<br />
Quits the game without saving.<br />
<br />
There are two ways to quit the game:<br />
<br />
Apply a Bed to Reality in any Inn in the game. The game will remember which bed you saved in, and next time you log in, that's where you'll start.<br />
<br />
Quit anywhere else using the quit command. Next time you start, you'll be in the last Inn you saved in.<br />
<br />
Currently you do not lose anything by quitting. In the future, we may decide to have you drop some items if you quit somewhere other than an Inn. But we'll give you plenty of warning before we make a change like that.<br />
<br />
Usage: quit<br />
<br />
Synonyms: (none)<br />
<br />
read<br />
<br />
Reads a readable item, such as a sign or a book.<br />
<br />
You can read signs, scrolls, books and certain other game items. Usually you can read the item by applying it, but sometimes you might have to explicitly read the item.<br />
<br />
Usage: read <item><br />
<br />
Synonyms: (none) (although "apply" often does the same thing)<br />
<br />
reagents<br />
<br />
Shows the reagents required for a given spell.<br />
<br />
You have to know the spell already for this command to work.<br />
<br />
Usage: reagents <spell><br />
<br />
Synonyms: (none)<br />
<br />
See also: cast<br />
<br />
ready<br />
<br />
Readies an item.<br />
<br />
Some game items can be "readied". This means different things to different items:<br />
<br />
You can ready a weapon, which wields it.<br />
You can ready a spell, so that the fire command will cast it.<br />
Certain other game items can be readied — they will usually tell you if they can be readied.<br />
Usage: ready <item>|<spell spell-name><br />
<br />
Examples:<br />
<br />
ready sword<br />
ready spell petrification<br />
ready spell detect evil<br />
Synonyms: (none)<br />
<br />
rescind<br />
<br />
Rescinds an offer for an item.<br />
<br />
If you've offered an item for sale, and you no longer want to offer it, you can rescind the offer.<br />
<br />
If someone has already bought the item, it's too late to rescind the offer.<br />
<br />
After rescinding an offer, you can offer it again if you like.<br />
<br />
Usage: rescind <item><br />
<br />
Examples:<br />
<br />
rescind sword<br />
rescind mithril axe of dexterity +9<br />
Synonyms: (none)<br />
<br />
See also: offer, buy<br />
<br />
refresh<br />
<br />
Refreshes your views on the client.<br />
<br />
This command forces the server to resend all the information to your client — the map view, ground view, inventory view and stats display. It comes in handy if for some reason the client and server get out of sync; however, it shouldn't happen under normal operation of the game. If it happens to you, please report a bug.<br />
<br />
Usage: refresh<br />
<br />
Synonyms: (none)<br />
<br />
refund<br />
<br />
Returns an item you bought in a shop for a full refund. This allows you to try an item out to see if you like it first.<br />
<br />
There are certain restrictions on returning items. The most important one is that you can only get a refund for an item until any of the following happens:<br />
<br />
you quit the game<br />
you put the item in your vault<br />
the game server resets (or crashes)<br />
In other words, you can return any item you've bought for a full refund as long as the item hasn't left the game.<br />
<br />
The shop will check to make sure you are the person who bought the item. It won't give the refund to another player.<br />
<br />
The shop will refund you exactly what you paid for the item, even if your merchant skill changes between the time you bought it and the time you ask for a refund.<br />
<br />
Usage: refund <item><br />
<br />
Synonyms: (none)<br />
<br />
remove<br />
<br />
Removes a piece of armor.<br />
<br />
Usage: remove <armor><br />
<br />
Synonyms: unwear<br />
<br />
reply<br />
<br />
Replies to someone who has used tell to send you a message.<br />
<br />
Reply is a shortcut you can use in a conversation with someone. Instead of typing tell <whoever> over and over, you can simply reply <message> to send a message back to the person who last told you something.<br />
<br />
Usage: reply <message><br />
<br />
Synonyms: r<br />
<br />
See also: afk, tell, retell<br />
<br />
reply-all<br />
<br />
Replies to everyone in a multi-tell.<br />
<br />
If someone told you and a group of people something, you can reply to the whole group with this command.<br />
<br />
Usage: reply-all <message><br />
<br />
Synonyms: ra<br />
<br />
See also: reply, afk, tell, retell<br />
<br />
retell<br />
<br />
Sends a message to the last player you used tell or reply on. If your last tell was to a group of players, it sends your message to all of them.<br />
<br />
Usage: retell <message><br />
<br />
Synonyms: rt<br />
<br />
See also: tell, reply, reply-all, afk<br />
<br />
save<br />
<br />
Saves your character.<br />
<br />
When you save, your character's current properties and inventory are saved to disk. If you quit and log back in, you will restart in the last Inn that you saved in.<br />
<br />
Your character is autosaved periodically, but you may want to save after something major happens, such as when you acquire an important item, just in case.<br />
<br />
The game does crash occasionally — this is an essentially unavoidable result of allowing random wizards to run their own code on the game server. When you restart after a crash, your character will be reverted back to the last time you saved, so you may lose some XP or equipment. However, you're autosaved frequently enough (and the game crashes infrequently enough) that you should rarely lose anything important from a crash. If you do, you can contact a wizard and ask to have it back.<br />
<br />
Usage: save<br />
<br />
Synonyms: (none)<br />
<br />
say<br />
<br />
Says something to everyone in earshot.<br />
<br />
Prints "<player> says: <whatever>" to everyone within a certain range of the player.<br />
<br />
There's a shortcut for this command — you can type the single-quote key (') in the client, and it will automatically put "say" in the input field, waiting for you to type something to say.<br />
<br />
Usage: say <message><br />
<br />
Examples:<br />
<br />
say hi there<br />
say are you ready to go?<br />
Synonyms: (none)<br />
<br />
See also: nofilter<br />
<br />
score<br />
<br />
Prints some information about your character.<br />
<br />
Usage: score<br />
<br />
Synonyms: (none)<br />
<br />
search<br />
<br />
Searches an item, or the area around the player, for traps and other hidden things.<br />
<br />
If you type search with no arguments, it will search all the squares around the player looking for traps. If you suspect an item is trapped (or has something else hidden about it), you can search it directly. Normally you don't have to search items directly, though, since searching will automatically look for traps on them.<br />
<br />
If a trap is revealed, it's revealed to everyone, not just the person who searched for it.<br />
<br />
Usage: search [item]<br />
<br />
Examples:<br />
<br />
search<br />
search chest<br />
Synonyms: (none)<br />
<br />
sell<br />
<br />
Sells an item to the shop.<br />
<br />
This command is only available in shops.<br />
<br />
You don't automatically sell an item if you drop it in a shop. You have to explictly type sell <item>.<br />
<br />
Some shops may not be interested in certain items. The price you get may depend on several factors, including your charisma, the location of the shop, the type of the shop, the condition of the item, and possibly others as well.<br />
<br />
If you sell something accidentally, you can unsell it.<br />
<br />
You can type sell all to sell everything in your inventory that isn't kept, worn, or wielded. It won't sell your coins, and it won't sell containers with items in them. You can unsell anything you sell accidentally with this command.<br />
<br />
Examples:<br />
<br />
sell sword<br />
sell sword 2<br />
sell master wizard's reagent pouch<br />
sell #17<br />
sell all<br />
Notes:<br />
<br />
This command is only available if you're in a shop.<br />
Other shop-only commands: value, list, buy, refund, unsell<br />
Synonyms: (none)<br />
<br />
shout<br />
<br />
Shouts a message to everyone on the game.<br />
<br />
This command works more or less like say, except the message goes to everyone on the game. Use common sense when shouting things — people tend to get annoyed if you overuse it, and it's possible for Wizards to turn your shout capability off for a while.<br />
<br />
There's a filter to keep you from shouting obscenities. You can get around it, but don't try. All shouts are logged, and shouting inappropriate things is grounds for punishment or even banishment.<br />
<br />
Don't ever shout racial, cultural, religious or ethnic slurs, obscene messages, or anything at all that would offend a reasonable person. We will deal with you in a very straightforward way: we delete all your characters, and banish your email and IP addresses permanently. We can do this with a press of a button, and do it frequently. We're equally strict about tells, guild-tells, and all other forms of in-game communication.<br />
<br />
Shout Points<br />
<br />
To combat the ever-increasing in-game spam problem, we've introduced the concept of Shout Points, to place some limits on the amount of shouting people can do.<br />
<br />
Your character has fifty shout points, regardless of your race or level. Each time you shout, it costs points. If you run out of points, you have to wait until you recover enough to shout again. Shout points are computed as follows:<br />
<br />
The basic cost for a shout is 1 point for every 10 players online. If there are fewer than 10 players, it's free. If there are 85 players online, shouting costs 8 points.<br />
<br />
You recover one shout point every 10 seconds.<br />
<br />
For each point that you train in the Oratory skill (also affectionately known as the Spam skill), you'll recover an extra shout point every 10 seconds. So with 2 points in the skill, you recover 3 points every 10 seconds.<br />
<br />
You're allowed three exclamation-points ('!') per shout. You get charged an extra shout point for each exclamation point after the first three. Really.<br />
<br />
Shouting in all-caps costs double, for messages longer than 20 characters.<br />
<br />
An example: If there are 100 players online, and, after careful consideration, you wisely opt to:<br />
<br />
shout SUM1 PLZ TELL RAKD00D 2 UNIGNORE ME!!!!!!!!<br />
This it what it will cost you:<br />
<br />
10 points because there are 100 players online<br />
5 extra points because you have 8 exclamation marks<br />
Double points for shouting in all-caps<br />
Total: (10+5) * 2 == 30 points.<br />
Controlling the shouting in the game is a tricky business. One person's spam is another person's treasure. We've tried to come up with a system that's fair. It doesn't overly limit shouting, helps with the spam problem, and, if you want to put your money where your mouth is, you can invest your valuable skill points in the Oratory skill, which significantly increases your recovery rate.<br />
<br />
Usage: shout <message><br />
<br />
Synonyms: (none)<br />
<br />
show<br />
<br />
Shows a subset of your inventory.<br />
<br />
You can show lists of items in your inventory by putting on filters. The current filters include "unpaid", "worn", "cursed" and "kept".<br />
<br />
Examples:<br />
<br />
show unpaid<br />
show worn<br />
show kept<br />
show cursed<br />
The results are displayed in your text-output window (not in your inventory view, which always shows all your inventory.)<br />
<br />
Synonyms: (none)<br />
<br />
shrink<br />
<br />
Shrinks a giant to dwarf size.<br />
<br />
All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.<br />
<br />
Usage: shrink<br />
<br />
Synonyms: (none)<br />
<br />
Notes: This command is only available for giant characters.<br />
<br />
skills<br />
<br />
Lists the skills your character has acquired. Includes any skills that you have naturally because of your race or guild.<br />
<br />
Usage: skills<br />
<br />
Synonyms: (none)<br />
<br />
spells<br />
<br />
Lists the spells your character currently knows.<br />
<br />
Usage: spells<br />
<br />
Synonyms: (none)<br />
<br />
subscribe<br />
<br />
Subscribes to a chat channel.<br />
<br />
You can see which channels are currently available by typing subscribe with no arguments.<br />
<br />
To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.<br />
<br />
Usage: subscribe <channel><br />
<br />
Synonyms: (none)<br />
<br />
See also: unsubscribe, chatwho.<br />
<br />
spy<br />
<br />
Turns spying (you) on or off.<br />
<br />
Normally, players can view you with crystal balls unless you're in a quest area. You can prevent people from spying on you by typing spy off. To re-enable it, type spy on.<br />
<br />
Usage: spy [on|off]<br />
<br />
Synonyms: (none)<br />
<br />
startup<br />
<br />
Manages your list of startup commands.<br />
<br />
You can use startup to specify commands to run when you log in to the game. You're only allowed up to 10 startup commands.<br />
<br />
After you've added commands, you specify them by number if you want to change or remove them. startup list will show you the numbers of all your commands. You can use "first" and "last" to specify the first and last commands in your list.<br />
<br />
Usage:<br />
<br />
startup add <command><br />
startup remove <number><br />
startup move <number> <where><br />
startup change <number> <command><br />
startup list<br />
Examples:<br />
<br />
startup list (shows your current startup commands)<br />
startup add cast mana shield (adds "cast mana shield" to your list of startup commands)<br />
startup remove 1 (removes the first command from your startup list)<br />
startup remove first (removes the first command from your startup list)<br />
startup move 3 1 ( moves command #1 to the front of your list )<br />
startup move first last (moves the first command in your list to the end)<br />
startup change 2 cast strength ( changes the second command in your list to "cast strength")<br />
startup change last who ( changes the last command you run automatically on startup to "who" )<br />
Synonyms: (none)<br />
<br />
swim<br />
<br />
Turns swimming on or off.<br />
<br />
Type swim to enable swimming. You only have to do this once, and you'll be able to go in the water forever after. You can disable it again by typing swim off.<br />
<br />
Once you enter the water, you'll start to drown if you don't have the swimming skill. You can't disable swimming while you're in the water, so you need to be careful: watch your HP and don't swim too far out.<br />
<br />
If you have flying or water-walking (from a skill, spell or magic item), then the game ignores your swim setting and lets you go in the water anyway. You won't drown while you're flying or water-walking. However — if you stop flying or water-walking while you're over the water, and you don't have swimming enabled, you won't be able to move until you type swim.<br />
<br />
Usage: swim [on|off]<br />
<br />
Synonyms: (none)<br />
<br />
talk<br />
<br />
Talks to a monster or NPC.<br />
<br />
You can talk to some monsters and NPCs (Non-Player Characters, meaning humans and friendly monsters wandering around town).<br />
<br />
Talking to monsters and NPCs is an important part of solving quests. Monsters and NPCs often have important bits of information that will help you solve the quest. Your goal is to figure out what information the monster or NPC has.<br />
<br />
You can type talk with no arguments (or talk to <monster>) to see the default response for that monster. Sometimes the monster will mention a subject, or several subjects, that it might want to talk about. If you talk <subject>, the monster may choose to talk about it, or it may give you a random response, or maybe no response at all.<br />
<br />
If you don't specify a target monster, the talk command will look in the squares adjacent to your character for someone to talk to.<br />
<br />
Usage: talk [subject]<br />
<br />
Examples:<br />
<br />
chat<br />
talk to bartender<br />
talk spear of draining<br />
ask quest<br />
Notes:<br />
<br />
The related commands open, close and lock also operate on doors.<br />
Synonyms: chat, ask<br />
<br />
tell<br />
<br />
Sends a message to one or more players anywhere in the game.<br />
<br />
This is similar to the shout or say command, except that your message only goes to the player(s) you specify.<br />
<br />
The tell command supports partial name-matches. For instance, if there's a character name "blakjsdf" online, and you're tired of typing his name, you can type tell bla <whatever>.<br />
<br />
You can specify more than one person to send your message to by typing all their names, and separating the names with an ampersand ('&'). Don't put any spaces between the names. This is a simple way to start a group chat with anyone you like. You can retell to the group, and they can reply just to you, or reply-all to the entire group. Multi-tell doesn't support partial name-matching.<br />
<br />
Usage: tell <player[&player]> <message><br />
<br />
Examples:<br />
<br />
tell rhialto hey there<br />
tell rhi hey there<br />
tell aceventura you have a stupid name<br />
tell corwin&vydem&hrothgar hey everyone<br />
Notes:<br />
<br />
If someone tells you something, you can reply using the reply command.<br />
Synonyms: t<br />
<br />
See also: afk, reply, reply-all, retell, tells<br />
<br />
tells<br />
<br />
Shows you things people have told you using the tell command.<br />
<br />
If you type tells, you'll see a list of the last 10 tells that you received. To see more, you can type tells to see that many, e.g. tells 30 to see the last 30. Type tells all to see all your tells since you last logged in to the game.<br />
<br />
To clear your tell-history list, type tells clear.<br />
<br />
Usage: tells [<num>|clear|all]<br />
<br />
Examples:<br />
<br />
tells<br />
tells 25<br />
tells all<br />
tells clear<br />
Notes:<br />
<br />
This won't show you tells from people you are ignoring.<br />
When you log out and log back in, your tell-history list is cleared.<br />
Synonyms: (none)<br />
<br />
See also: tell<br />
<br />
throw<br />
<br />
Throws an object.<br />
<br />
If you throw an item, it will travel for a while in the direction you threw it, depending on how heavy the item is and how strong you are.<br />
<br />
If you don't specify a direction, it will throw the item in the direction you're facing.<br />
<br />
Usage: throw <item> [direction]<br />
<br />
Examples:<br />
<br />
throw rock<br />
throw Bright Spear northwest<br />
Synonyms: (none)<br />
<br />
tnl<br />
<br />
Tells you the XP you need to get To Next Level (tnl).<br />
<br />
Normally we don't name commands so cryptically, but tnl is an established acronym that's used all the time in MUDs. You'll hear it a lot in shouts and conversations, so you might as well get used to it!<br />
<br />
Usage: tnl<br />
<br />
Synonyms: (none)<br />
<br />
train<br />
<br />
Trains your character in a skill.<br />
<br />
You must be standing next to a Trainer in order to train. Each Trainer can train you in exactly one skill. To find out what skill the Trainer can teach you, talk to the trainer first.<br />
<br />
Usage: train<br />
<br />
Notes: You have to have enough Skill Points (and also gold, sometimes) to be able to train in the skill.<br />
<br />
Synonyms: (none)<br />
<br />
turn<br />
<br />
Turns your character to face in a certain direction.<br />
<br />
You can turn in any of the 8 cardinal directions: n, s, e, w, ne, nw, se, sw.<br />
<br />
Your character may not have an image for every direction — in fact, most character images (at this time) only have version for north, south, east and west. If you turn northwest, your character will be facing northwest, and your directional commands will then go northwest, even if your character appears to be facing east or north.<br />
<br />
This command may not be available for certain characters or for certain shapes if you're polymorphed. In particular, nagas cannot turn in place using this command.<br />
<br />
Usage: turn <direction><br />
<br />
Examples:<br />
<br />
turn nw<br />
turn north<br />
turn southeast<br />
Synonyms: (none)<br />
<br />
unalias<br />
<br />
Removes an alias you've previously defined.<br />
<br />
Examples:<br />
<br />
unalias wb<br />
unalias ga<br />
The examples above remove the aliases that were defined in the alias command notes.<br />
<br />
Synonyms: (none)<br />
<br />
unfollow<br />
<br />
Stops trying to follow someone.<br />
<br />
You can unfollow someone at any time, even if you are not near the person or they are no longer online. Once you join the group, though, you have to use the ungroup command to leave the group.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: unfollow <player><br />
<br />
Synonyms: (none)<br />
<br />
See also: follow<br />
<br />
ungroup<br />
<br />
Removes a player from a group.<br />
<br />
If you're a member of a group, you can always remove yourself using this command. If you're the group leader, you can remove other people from the group with this command.<br />
<br />
If you're the leader, you can't use this command to ungroup yourself. If you want to leave the group, you have to disband the group.<br />
<br />
You can read more about groups in the Group Player Manual.<br />
<br />
Usage: ungroup [player]<br />
<br />
Examples:<br />
<br />
ungroup<br />
ungroup cugel<br />
Synonyms: (none)<br />
<br />
See also: group<br />
<br />
unignore<br />
<br />
Stops ignoring a person you've been ignoring using the ignore command.<br />
<br />
Usage: unignore <player><br />
<br />
Synonyms: (none)<br />
<br />
uninvite<br />
<br />
Stops inviting someone into your maps.<br />
<br />
Usage: uninvite <name><br />
<br />
Synonyms: (none)<br />
<br />
See also: invite, friends<br />
<br />
unkeep<br />
<br />
Removes the "(kept)" marker from an item. This means you can once again sell the item.<br />
<br />
Usage: unkeep <item><br />
<br />
Synonyms: (none)<br />
<br />
units<br />
<br />
Switches your display from the Metric system to the English system, or vice-versa.<br />
<br />
Usage: units [metric|english]<br />
<br />
Synonyms: (none)<br />
<br />
unlock<br />
<br />
Unlocks a door.<br />
<br />
The door has to be locked before you can unlock it. Some doors do not have locks and cannot be locked or unlocked. You have to have a key that fits the lock in your inventory or you won't be able to nunlock the door.<br />
<br />
If you specify a direction instead of an object name, the game will look for a door in that direction and try to unlock it.<br />
<br />
Usage: unlock [direction|door]<br />
<br />
Examples:<br />
<br />
unlock<br />
unlock northwest<br />
unlock nw<br />
unlock oak door<br />
Notes:<br />
<br />
The related commands open, close and lock also operate on doors.<br />
Synonyms: (none)<br />
<br />
unsell<br />
<br />
Un-sells an item.<br />
<br />
If you sell an item accidentally, you can recover it using this command. You have to have at least as much money as you got for selling the item. The transaction will give you your item back, and deduct the amount of money you got for it from your wallet.<br />
<br />
This command only works until the shop resets. Once the shop (or the game) resets, you will no longer be able to get your item back. To avoid selling things accidentally, make sure to use the keep command on equipment you want to keep.<br />
<br />
Usage: unsell <item><br />
<br />
Notes:<br />
<br />
Other shop-only commands: value, list, refund, sell, buy<br />
Synonyms: (none)<br />
<br />
unsubscribe<br />
<br />
Unsubscribes you from a chat channel.<br />
<br />
You can see which channels you're currently on by typing unsubscribe with no arguments.<br />
<br />
To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.<br />
<br />
Usage: unsubscribe <channel><br />
<br />
Synonyms: (none)<br />
<br />
See also: subscribe, chatwho.<br />
<br />
users<br />
<br />
Shows a Unix-style list of users on the game.<br />
<br />
Usage: users<br />
<br />
Synonyms: none.<br />
<br />
Notes: This is related to the who command, but only shows the names of the players.<br />
<br />
verbose<br />
<br />
Turns verbose-mode on.<br />
<br />
Verbose-mode causes the contents of the square(s) beneath your character to be printed out every time you move.<br />
<br />
Normally this command is only useful if you're using the telnet client. When you're connected to the game using telnet, you can't see the map. It helps to have verbose-mode on so when you move around, you can at least see the stuff in the square you're in. Use the Brief command to turn it off.<br />
<br />
Usage: verbose<br />
<br />
Notes:<br />
<br />
The opposite of this command is brief, which turns it off.<br />
Synonyms: (none)<br />
<br />
veterans<br />
<br />
Shows who's online, sorted by who's played the most hours.<br />
<br />
This version of the Who command shows the players in order of who has spent the most time actually playing Wyvern.<br />
<br />
Usage: veterans<br />
<br />
Synonyms: (none)<br />
<br />
See also: who, fogeys<br />
<br />
value<br />
<br />
Determines how valuable an item is; that is, how much you'd get for it by selling it in a shop.<br />
<br />
The value is printed in gold pieces. The command is only available if you're inside a shop.<br />
<br />
Usage: value <item><br />
<br />
Notes:<br />
<br />
This command is only available if you're in a shop.<br />
Other shop-only commands: list, buy, sell<br />
Synonyms: (none)<br />
<br />
warn<br />
<br />
Issues a formal warning to another player in the game.<br />
<br />
Please read the Official Warning System Rules before using this command.<br />
<br />
Remember to type in the reason you're issuing the warning, and be as detailed as you can (255 characters max).<br />
<br />
Usage: warn <player> <points> <reason><br />
<br />
Synonyms: (none)<br />
<br />
wear<br />
<br />
Wears a piece of armor.<br />
<br />
You must be carrying the armor in order to wear it.<br />
<br />
Each piece of armor you're wearing protects one part of your body. Helmets protect your head, body armor and cloaks protect your torso, boots protect your feet, and so on. Rings, amulets and gauntlets are considered armor, but they don't protect any particular body part: they're only worn for their magical benefits.<br />
<br />
If you wear a cursed piece of armor, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.<br />
<br />
Usage: wear <armor><br />
<br />
Examples:<br />
<br />
wear helmet<br />
wear cloak of protection<br />
wear shield 2 (wears the 2nd shield in your inventory)<br />
Notes:<br />
<br />
To remove the armor, use the remove command.<br />
<br />
You can also wear or remove a piece of armor by holding the Shift key down and left-clicking on the armor with your mouse in the inventory window of the graphical client.<br />
<br />
Synonyms: (none)<br />
<br />
where<br />
<br />
Shows you the name of the map that you're in.<br />
<br />
Usage: where<br />
<br />
Synonyms: (none)<br />
<br />
who<br />
<br />
Shows who's currently logged in.<br />
<br />
You can type something after the command, and it will show you all the players online whose names start with whatever you typed. So if you want to see all the players whose names start with "s", type who s.<br />
<br />
This command won't show Wizards who have chosen to be invisible.<br />
<br />
If there are too many players online, it will show you a list of names, without titles, to cut down on lag.<br />
<br />
Usage: who <prefix><br />
<br />
Examples:<br />
<br />
who<br />
who c (shows all players online whose names start with 'c')<br />
who dwarf (shows all players online whose names start with 'dwarf')<br />
Notes:<br />
<br />
The format of the users command is different from the format of the who command. users simply prints a list of all the users on one line.<br />
Synonyms: users<br />
<br />
wield<br />
<br />
Wields a weapon.<br />
<br />
Your currently wielded weapon is what you attack with in hand-to-hand combat. You must also wield bows and other range weapons in order to fire them.<br />
<br />
Some weapons are 2-handed, and you must have enough free hands in order to wield the weapon. If you're wearing a shield, it will use one of your hands and you won't be able to use 2-handed weapons such as bows (unless you happen to have an extra arm).<br />
<br />
You can wield more than one weapon at a time, if you have the strength to do so. Your attack speed with 2 weapons is approximately double the attack speeds of the individual weapons you're using. Your to-hit calculation will suffer a penalty when you're wielding 2 weapons, unless you have the 2-weapon skill. The skill will also increase the speed with which you can use 2 weapons.<br />
<br />
If you wield a cursed weapon, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.<br />
<br />
Usage: wield <weapon><br />
<br />
Examples:<br />
<br />
wield sword<br />
wield bow (readies the bow for firing)<br />
wield knife 3 (wields the 3rd knife in your inventory)<br />
Synonyms: (none)<br />
<br />
wizards<br />
<br />
Shows all the Wizards online who have not chosen to be player-invisible.<br />
<br />
Wizards can become player-invisible, which allows them to work on new areas without being disturbed. You won't see invisible Wizards in the wizard list.<br />
<br />
You can shout for help from a Wizard, but they don't necessarily have to respond. If you simply shout "I need a Wizard!" or "Are there any Wizards online?", it's unlikely that anyone will respond.<br />
<br />
The best way to get a Wizard to help you is to shout a brief description of your bug or issue. Here are some examples of things that might get a Wizard's attention:<br />
<br />
"Are there any Wizards on? My inventory seems to have disappeared."<br />
"Is there a Wizard online who can help review my maps?"<br />
"Could any Wizard online come look at this? This monster is supposed to be casting spells, but it's not."<br />
Here are some examples of shouts that are NOT likely to get a Wizard to respond:<br />
<br />
"I need a Wizard!"<br />
"I'd like to chat with a Wizard in private!"<br />
"Can I ask a Wizard a question?"<br />
"Rhailto r u online cn i msg u plz?"<br />
These might work (except the last one), but they won't work as well as providing some extra information in your request.<br />
<br />
Just because a Wizard doesn't respond doesn't mean there aren't any online. Wizards are very busy working on new areas and code. The more information you can give them in your shouts, the more likely they are to help you.<br />
<br />
Usage: wizards<br />
<br />
Synonyms: (none)</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Noir_Quest&diff=8255Noir Quest2017-02-06T19:01:02Z<p>Django: Created page with "== How To Solve == [http://wyvernsource.com/2017/02/06/history-of-noir/ WyvernSource Guide]"</p>
<hr />
<div>== How To Solve ==<br />
<br />
[http://wyvernsource.com/2017/02/06/history-of-noir/ WyvernSource Guide]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Demon_Hordes&diff=8254Demon Hordes2017-02-06T17:46:22Z<p>Django: /* How to Solve */</p>
<hr />
<div><br />
== About ==<br />
<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/01/30/demon-hordes/ WyvernSource Guide]<br />
<br />
Go to Iss’rano, which is north east of NV by all the lava and the crevice.<br />
<br />
== 1 ==<br />
<br />
Once in town head to the east where the map starts flickering, then into the next map where it will be all darkened out.<br />
<br />
Go into the mansion, you are looking for a grug to talk to. DON’T TAP ON, YOU WILL END UP KILLING IT. It will be a non-aggressive grug. All but this grug will attack out.Kill everything inside except for the grugs, and stand next to each one typing/command line entering "talk" or "talk ring". If you just do "talk" first, the one that you will need will say “The grug whimpers.” "Talk ring" to that one and it will give you a ring with mysterious markings. The grug can appear anywhere there is a grug in the mansion: the basement, first floor or upper floor. If the grug is not in the mansion, look in the darkened map for a crevice that you can enter - it will look like one of the imp generators - the grug will be in there. Additionally the grug may be found in the large hole in the map between the map with the fiery portal and the map with the mansion.<br />
<br />
The grug will always be in one of those 3 maps (small crevice, mansion, or dirt hole).<br />
<br />
Once you have the ring head east two maps until you find a fiery portal and enter it.<br />
<br />
== 2 ==<br />
Along the way will be numerous skulls as well as coiling grass traps. Sneaking will disable these and flying avoids them altogether. Having both is probably preferred.<br />
<br />
Once you go through the fiery portal there will be a map with more skulls in it and three RDs. Which RD you need is random, but you only need to go down 6-10 levels. If you haven’t found the “lair” by then you are in the wrong RD - go back up the stairs and try a different one. Recall / word of recall doesn't work, so you'll have to traverse the floors back floor by floor.<br />
<br />
== 3 ==<br />
<br />
Once you get to the lair, there will be more skulls as well are fire elementals and some lava, run to the east as far as you can and enter the portal with the “Strange markings.” You won’t be able to enter if you didn’t get the ring from the grug.<br />
<br />
Inside you will find the Boss monster, a glass serpent. The serpent will cast blindness a lot, as well as a lightning bolt. He will also cast dragon breath, so have your fire resist ready. He has tons of HP as well as being pretty magic resistant, but you can take him out will a crossbow if needed. Once dead, loot his body to get a “Blackened twisted heart” and return back to the town.<br />
<br />
Once in town give the heart to the priest in the church.<br />
<br />
== Threats ==<br />
<br />
Skulls<br />
<br />
Coiling grass traps<br />
<br />
Fire Elementals<br />
<br />
Boss - a glass serpent<br />
<br />
== Things to Keep in Mind ==<br />
<br />
The resists that you will need here are fire, paralysis, slow and confusion, maybe some shock too, the most dangerous enemies are skulls and the end boss.<br />
<br />
Flying or sneaking will avoid getting trapped in the coiling grass.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Main_Page&diff=8215Main Page2017-02-01T20:44:05Z<p>Django: /* Index */</p>
<hr />
<div><strong>Welcome to the Wyvern Wiki!</strong><br />
<br />
[http://WyvernSource.com WyvernSource] hosts the main Wiki for all Wyvern content. Wyvern is an award-winning massively multiplayer online RPG with a distinctly retro look and feel similar to that of classic PC games. Wyvern is currently live! Check it out on the iTunes app store by searching "Wyvern."<br />
<br />
'''Register Your Account'''<br />
<br />
To prevent spam from bots and malicious users, you must register your account in order to contribute to the Wyvern Wiki. This process is done on account creation and by entering "Wyvern" as the answer to "What game is this wiki for question" and by confirming your email. Note: '''THE EMAIL MAY APPEAR IN YOUR SPAM FOLDER, PLEASE CHECK IT!'''<br />
<br />
== Index ==<br />
* [[FAQ]]<br />
* [[Emotes]]<br />
* [[Items]]<br />
* [[Races]]<br />
* [[Guilds]]<br />
** [[Guild Experience]]<br />
* [[Spells]]<br />
* [[Quests]]<br />
* [[Skills]]<br />
** [[Skill Trainers]]<br />
** [[Untrainer]]<br />
* [[Commands]]<br />
* [[Towns and Cities]]<br />
* [[Monsters]]<br />
* [[Guides]]<br />
* [[Glossary]]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Humans&diff=7936Humans2017-01-18T20:39:08Z<p>Django: Removed protection from "Humans"</p>
<hr />
<div>[[File:HumansNew.png]]<br />
<br />
== Description ==<br />
<br />
Humans are the most flexible and versatile race. Humans have no special abilities, but they get more skill points per level, so they can develop a wider variety of skills than other races.<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|40<br />
|-<br />
|Hit Points per Level<br />
|4<br />
|-<br />
|Spell Points<br />
|50<br />
|-<br />
|Spell Points per Level<br />
|5<br />
|-<br />
|Base Strength<br />
|70<br />
|-<br />
|Skill Points per level<br />
|4<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|-<br />
|-<br />
|}<br />
<br />
== Other ==<br />
<br />
Humans get an extra image for joining any of the [[Guilds]].</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Nagas&diff=7917Nagas2017-01-18T16:30:41Z<p>Django: /* Forms */</p>
<hr />
<div>[[File:NagasNew.png]]<br />
<br />
== Description ==<br />
<br />
Nagas are a highly magical race of half-serpent, half-humans.<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|40<br />
|-<br />
|Hit Points per Level<br />
|4<br />
|-<br />
|Spell Points<br />
|60<br />
|-<br />
|Spell Points per Level<br />
|6<br />
|-<br />
|Base Strength<br />
|90<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Pole Weapons<br />
|2<br />
|-<br />
|Meditation<br />
|1<br />
|-<br />
|Water Magic<br />
|1<br />
|-<br />
|Fire Magic<br />
| -1<br />
|}<br />
<br />
=== Forms ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Sprite<br />
! scope="col"| Level<br />
! scope="col"| Shape<br />
! scope="col"| Armor Size<br />
! scope="col"| Tile Size<br />
! scope="col"| Abilities<br />
! scope="col"| Armor Slots<br />
! scope="col"| HP Multiplier<br />
! scope="col"| Base AC<br />
! scope="col"| Mana Upkeep (MP/10 s)<br />
! scope="col"| Min Mediation Needed<br />
! scope="col"| Command<br />
|-<br />
|[[File:Frog.S.png]]<br />
|<nowiki>1</nowiki><br />
|<nowiki>Frog</nowiki><br />
|<nowiki>Tiny</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>Jump, Swim</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 2 pairs of Boots</nowiki><br />
|<nowiki>0.2</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>Shift Frog</nowiki><br />
|-<br />
|[[File:pit_viper.S.png]]<br />
|<nowiki>1</nowiki><br />
|<nowiki>Viper</nowiki><br />
|<nowiki>Tiny</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>Poison Bite, Swim</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet</nowiki><br />
|<nowiki>0.75</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>2</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>Shift Viper</nowiki><br />
|-<br />
|[[File:cobra.S.png]]<br />
|<nowiki>4</nowiki><br />
|<nowiki>Cobra</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki> Bite, Poison Spit, Swim, Fast Movement</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 1 Girdle</nowiki><br />
|<nowiki>1.0</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>4</nowiki><br />
|<nowiki>1</nowiki><br />
|<nowiki>Shift Cobra</nowiki><br />
|-<br />
|[[File:croc.S.png]]<br />
|<nowiki>8</nowiki><br />
|<nowiki>Crocodile</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x2</nowiki><br />
|<nowiki>Heavy Armor, Strong Bite, Swim</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 1 Cloak, 2 pairs of Boots</nowiki><br />
|<nowiki>1.5</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>6</nowiki><br />
|<nowiki>2</nowiki><br />
|<nowiki>Shift Croc</nowiki><br />
|-<br />
|<br />
|<nowiki>12</nowiki><br />
|<nowiki>Winged Serpent</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>Poison Bite, Heavy Armor, Fly</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet</nowiki><br />
|<nowiki>2.0</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>8</nowiki><br />
|<nowiki>3</nowiki><br />
|<nowiki>Shift Serpent</nowiki><br />
|-<br />
|<nowiki></nowiki><br />
|<nowiki>16</nowiki><br />
|<nowiki>Dragon</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>Strong Bite, Poison Breath, Fly</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 2 pairs of Boots</nowiki><br />
|<nowiki>2.2</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>12</nowiki><br />
|<nowiki>5</nowiki><br />
|<nowiki>Shift Dragon</nowiki><br />
|-<br />
|<br />
|<nowiki>20</nowiki><br />
|<nowiki>Hydra</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>5 Strong Bites</nowiki><br />
|<nowiki>5 Amulets, 5 Helmets, 1 Girdle</nowiki><br />
|<nowiki>2.5</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>30</nowiki><br />
|<nowiki>14</nowiki><br />
|<nowiki>Shift Hydra</nowiki><br />
|-<br />
|[[File:marilith_male.S.png]][[File:marilith_female.S.png]]<br />
|<nowiki>24</nowiki><br />
|<nowiki>Kalidemon</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>6 Strikes</nowiki><br />
|<nowiki>6 Weapons, 6 Rings, 3 wrist wraps, 1 Amulet, 1 Helmet, 1 cloak, 1 Girdle</nowiki><br />
|<nowiki>1</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>45</nowiki><br />
|<nowiki>23</nowiki><br />
|<nowiki>Shift Kalidemon </nowiki><br />
|-<br />
|}<br />
<br />
== Other ==<br />
Nagas can train up to 7 points in the Sneak skill, which is less than most races, but more than Giants.</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Spell_of_the_Swamp_Witch&diff=7870Spell of the Swamp Witch2017-01-17T20:19:06Z<p>Django: Created page with "== How to Solve == [http://wyvernsource.com/2017/01/17/spell-of-the-swamp-witch/ WyvernSource Guide]"</p>
<hr />
<div>== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/01/17/spell-of-the-swamp-witch/ WyvernSource Guide]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Westerly_Forest&diff=7865Westerly Forest2017-01-17T16:42:15Z<p>Django: /* How to Solve */</p>
<hr />
<div><br />
== About ==<br />
<br />
Something terrible has befallen a trader and his family in the Westerly Forest. Can you help? Begin the quest in the Westerly Forest just South of Athendel. 3 points.<br />
<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2017/01/17/westerly-forest/ WyvernSource Guide]<br />
<br />
Head to the Westerly forest, located almost as far as you can go west on the Wyvern’s chest (North of the mountains above Tournam, looks like an ant hole). Enter the map, walk past the family into the next map. You will see a temple, ignore it. Talk to every executioner and monk that you see, anyone can have it. Enter the all ant holes too some may have more then one NPC in it, but most have only one. Once you find the right NPC a prompt will appear for a password. Type in lunch and he will give you the sandwich. Take the sandwich back to the family and give it to the mother. Dangers include: Fire ants, pretty strong (level 5ish) melee, and can swarm you, as well as dust spiders and crumbs who are all melee. There are also a higher than normal number of traps of all kinds scattered randomly through all the ant holes.<br />
<br />
== Threats ==<br />
<br />
Fire Ants<br />
<br />
Dust Spiders<br />
<br />
Crumbs<br />
<br />
Traps</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Skills&diff=7864Skills2017-01-16T21:27:31Z<p>Django: /* General Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|[How it affects Damage? Someone know?]<br />
|-<br />
|Find Weakness<br />
|35 (98% CritChance)<br />
|~2.8% crit chance per level<br />
|Increases your chance to land a critical strike upon the enemy.<br />
|''This affects all damage types, including spells.''<br />
|-<br />
|Meditation<br />
|??<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
|17?<br />
|10 Lore Points per skill level (from level 6 to 10)<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|reduces mana required to cast conjuration spells (incl. any form of summoning, and creation magic)<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|reduces mana required to cast enchantment spells (mostly buffs like strength, fly, etc.)<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|reduces mana required to cast evocation spells (icestorm, firespray, anything that shoots out like a cone)<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|reduces mana required to cast incantation spells (incl. one-off spells like healing, dispel spells)<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10<br />
||+250gp max per item sold to shop<br />
|base 500gp + 250gp*lvl <br />
|0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|avoids detection by monsters, and includes lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Blacksmith<br />
|5<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, expectionally high)<br />
|Beyond level 5 there is no effect from wearing Blacksmith gloves<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Garignor%27s_Amulet&diff=7860Garignor's Amulet2017-01-13T17:01:28Z<p>Django: </p>
<hr />
<div>[http://wyvernsource.com/2017/01/13/garignors-amulet/ WyvernSource Guide]<br />
<br />
Hi there! This is me testing how wiki editing works and hopefully goes well..<br />
<br />
To start Garignor's Amulet quest you must first head to New Verden!(If your not already there >.<)<br />
head to the right side of the map and the building should be the mansion with the sign beside it.<br />
<br />
{|style="margin: 0 auto;"<br />
| [[File:Garignor's Amulet-1.PNG|thumb|upright|Head on inside and the npc Garignor awaits! ]]<br />
| [[File:Garignor's Amulet-2.PNG|thumb|upright|Hey there Garignor! Speak to him for quest details and he will ask you to find his lost amulet! (be prepared to fight!) Head on up to the right door and go north.)]]<br />
| [[File:Garignor's Amulet-3.PNG|thumb|upright|Woah, its pretty dark in here! Make sure you pick up that torch he left behind to help you light the way ]]<br />
| [[File:Garignor's Amulet-4.PNG|thumb|upright| Keep going up till you hit this tree line, head east and follow the path till you see the tower.]]<br />
| [[File:Garignor's Amulet-5.PNG|thumb|upright| Ah hah! Head on inside and you'll be greeted by some goblins]]<br />
|}<br />
<br />
{|style="margin: 0 auto;"<br />
| [[File:Garignor's Amulet-6.PNG|thumb|upright|After beating up some goblin baddies, head on up starts 2 floors ]]<br />
| [[File:Garignor's Amulet-7.PNG|thumb|upright|Made it to the top! You'll be greated by more goblins, make sure to deal with them or run around them to the next set of stairs ]]<br />
| [[File:Garignor's Amulet-8.PNG|thumb|upright|Head on upstairs! ]]<br />
| [[File:Garignor's Amulet-9.PNG|thumb|upright|You'll be greeted by more baddies, slap them around and make your way around to find Garignor's lost amulet ]]<br />
| [[File:Garignor's Amulet-10.PNG|thumb|upright|Here it is woot! Make sure to grab it and head on back to Garignor ]]<br />
| [[File:Garignor's Amulet-11.PNG|thumb|upright|Woot! we are done ]]<br />
<br />
|}</div>Djangohttp://wiki.wyvernsource.com/index.php?title=The_Dark_Mistress&diff=7692The Dark Mistress2017-01-09T21:02:44Z<p>Django: </p>
<hr />
<div><br />
<br />
<br />
<br />
==Before you start==<br />
<br />
[http://wyvernsource.com/2017/01/09/the-dark-mistress/ WyvernSouce Guide]<br />
<br />
Recommended items: (1) Something that grants x-ray vision (if you don't have glimpse), (2) Standard resists and anything else you’d bring when RDing to deep levels, and (3) Some way to smash blocks efficiently<br />
<br />
Rewards: (1) 45 quest points, (2) 4500 gold gem, and (3) Easier path to Har’Oloth<br />
<br />
Foes: Chaos boss and high-level monsters, including but not limited to Demon Lords, Riagors, Cacodemon, Arch Dracolich, Frozen Kalidemons, and Frozen Medusas.<br />
<br />
==Part 1: Getting to Har’Oloth==<br />
<br />
[[File:Mistress entrance.PNG|200px|thumb|left|The start of the journey. Enter the large hole to begin.]]<br />
<br />
Start off in the first map of Glacier Point (GP). Head to the GP ruins to the SW. Enter one of the holes around the NE area of the ruins. Once below the ground, clear frozen blocks to the NE until you find some downward stairs. Go down and then go west, and you’ll find another set of stairs that lead to the underground ice block heaven.<br />
<br />
In this map, you’ll want to pull 6 levers to open 6 gates. X-ray vision helps a lot here. Generally, you should be going along the north and west walls to get around the map. From the west side, just keep clearing blocks to the east until you find paths. The path to the next area (with the gates) should be somewhere slightly north of the center of the map, around 2-3 of the switches should be around the west side of the map, and around 3-4 of the switches should be on the east side of the map. Just keep clearing until you’ve hit all 6 switches, head to the now lowered gates, and take the stairs down (be prepared for a few wolverines/frozen skulls/ice vortices when you go down).<br />
<br />
In the next map, you’ll see 6 portals. The western most portal is the path to the next map, and the other 5 portals have levers that you have to pull to lower the gates blocking the next area. Obviously, these levers are guarded by monsters. For all portals except portal 5 (Chaos boss portal), you can just ignore everything, pull the lever, and exit through the portal. For portal 5, you have to kill Chaos and loot the key off his body to access the lever. You’ll find some pretty good loot in most of these portals as well. 2 of the portals are really easy, but the other 3 can be a bit harder. If you find yourself in a pinch, you can just exit through the portal (except for portal 4). I’ve listed some infomation about them below.<br />
<br />
Note: there is currently a bug where exiting a portal will send you to a reset version of the previous starting map, with all monsters respawned (similar to an existing bug in Ruins of Samhoc), so be cautious when exiting portals<br />
<br />
Dangerous portals by descending order of difficulty: Portal 5 (north center): this is the hardest portal. You’ll have to face the boss Chaos (a red version of maelstrom), which summons chaos vortices (similar in difficulty to an ice vortex). You’ll also face a frozen kalidemon, wolverines, and ice vortices. Portal 4 (NE): frozen kalidemon, few other random small things, and 1 of demon lord, cacodemon, reaper, riagor, and perhaps others. WARNING: the portal for this area is at the end instead of at the beginning. Portal 2 (SE): slightly dangerous. You’ll probably be surrounded by a wolverine, frozen dracolich, and frozen kalidemon as soon as you enter)<br />
<br />
Once you’ve pulled all levers, enter the west portal and enter the next area. From here, just go all the way to the north of the map and take the rainbow-colored portal to enter Har’Oloth.<br />
<br />
==Part 2: Finding the Dagger==<br />
<br />
Welcome to the prosperous and flourishing city of Har’Oloth! This is a pretty good area for exp/gold if you’re not in the mood to RD, especially since the path here is a lot easier once you’ve completed the quest. You can also sell items at multiple stores here and deposit your gold at the bank.<br />
<br />
Now, your mission is to find the dagger for the priest in Glacier Point. It looks like a normal dagger, and it will be randomly under some object (beds, altars, etc.) or lying on the floor somewhere in Har'Oloth. Go into EVERY building and check EVERY bed, altar, or any object you can find. Also check the beds outside of buildings in the kalidemon (to the east), shoggoth (to the north, hidden by ice), and diamond golem (to the southwest) mountains. <br />
<br />
Once you’ve found the dagger, head back to the starting building and take the portal back to GP. Head to the church and talk to the priest. Go to the door at the NE corner with the key you just got and enter the command “unlock door.” Grab the egg and head back to GP ruins. Unfortunately, you now have to make the trek back to Har’Oloth. It takes longer than the map reset time to get there and find the dagger, so you’ll probably have to do the painful clear to Har’Oloth again.<br />
<br />
==Part 3: The return to Har’Oloth==<br />
<br />
[[File:Mistress coin.PNG|200px|thumb|right|The ghetto coin trick, "alias ____ drop 1 silver"]]<br />
<br />
Now that you’re finally back again, head to the Dark Mistress’ castle/tower in the NW. Use the “attack skull” command to kill the pesty skulls blocking the way and enter. Now head to the west to enter a teleport maze. The maze is randomized, but the door you want to reach is in the NE corner. You shouldn't have to stray too far from the east to reach it. To keep track of your progress, alias a key to "drop 1 silver," and enter the alias every time you step on a square without being teleported.<br />
<br />
Almost done with the quest! Now enter the door, and you’ll find yourself inside the castle. In this next and final part, the only enemies you’ll face are bone devils. It’s a pretty good place for money, if you feel like coming back.<br />
<br />
From the entrance, head all the way to the NW corner, and take the stairs up. Then head to the NE corner in the next map, and you should find the next set of stairs directly south of the NE corner. Then head to the SW corner and take the 3rd set of stairs up. Finally, head to the SE corner on the 4th floor, and you’ll find the final set of stairs that leads to the Dark Mistress. Now head to the center of the room and talk to her to give her the egg and complete the quest!<br />
<br />
<br />
Guide by Killvan, with help from others</div>Djangohttp://wiki.wyvernsource.com/index.php?title=The_Case_of_the_Purloined_Pooch&diff=7375The Case of the Purloined Pooch2017-01-03T17:34:34Z<p>Django: Created page with "== How to Solve == [http://wyvernsource.com/2016/11/14/the-case-of-the-purloined-pooch/ WyvernSource Guide]"</p>
<hr />
<div>== How to Solve ==<br />
<br />
[http://wyvernsource.com/2016/11/14/the-case-of-the-purloined-pooch/ WyvernSource Guide]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=The_Goose_That_Lays_Golden_Eggs&diff=7374The Goose That Lays Golden Eggs2017-01-03T17:33:45Z<p>Django: /* How to Solve */</p>
<hr />
<div>== How to Solve ==<br />
<br />
[http://wyvernsource.com/2016/11/07/the-goose-that-lays-golden-eggs/ WyvernSource Guide]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=The_Goose_That_Lays_Golden_Eggs&diff=7373The Goose That Lays Golden Eggs2017-01-03T17:33:13Z<p>Django: /* How to Solve */</p>
<hr />
<div>===== How to Solve =====<br />
<br />
[http://wyvernsource.com/2016/11/07/the-goose-that-lays-golden-eggs/ WyvernSource Guide]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=The_Goose_That_Lays_Golden_Eggs&diff=7372The Goose That Lays Golden Eggs2017-01-03T17:33:05Z<p>Django: /* How to Solve */</p>
<hr />
<div>==== How to Solve ====<br />
<br />
[http://wyvernsource.com/2016/11/07/the-goose-that-lays-golden-eggs/ WyvernSource Guide]</div>Djangohttp://wiki.wyvernsource.com/index.php?title=The_Goose_That_Lays_Golden_Eggs&diff=7371The Goose That Lays Golden Eggs2017-01-03T17:32:41Z<p>Django: Created page with "=== How to Solve ==="</p>
<hr />
<div>=== How to Solve ===</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Odin%27s_Missing_Eye&diff=7370Odin's Missing Eye2017-01-03T17:32:09Z<p>Django: /* How to Solve */</p>
<hr />
<div><br />
== About ==<br />
<br />
In it's current build, this is the most difficult quest in Wyvern. Odin's Eye has been stolen from him, and he thinks it might have been one of the other gods in Asgard. This quest grants 60QP and eternal bragging rights if you solved it without a guide, and standard bragging rights if you solve it with the guide. <br />
<br />
<br />
== How to Solve ==<br />
<br />
[http://wyvernsource.com/2016/12/08/odins-eye/ WyvernSource Guide]<br />
<br />
'''Introduction'''<br />
<br />
The quest begins in Bifrost, as of right now there is a permanent Bifrost Bridge that can be found at the North Claw, a little east of Tornaum Castle behind the mountains. If the permanent Bifrost Bridge gets removed, you have to purchase a Bifrost Finder (5k from general stores) which will help you find the Bifrost Bridge.<br />
<br />
Before I begin with the guide. The quest is quite simple, Odin has lost his eye!!! (his precious gem) and he wants it back. The person who has stole it is the 'evil ice queen' of Asgard, Hel. If only you could just run up to her and kill her, and steal it back - but her precious dog, Fenrir, is guarding the way and we have to get rid of him! To do that, we need to get Thor to create the Gleipnir (which ironically is a red twine, Fenrir must be a feline!).<br />
<br />
I also want to mention, when doing Step One, labelled below - IF YOU ARE A MAGE (or a naga, or cant kill diamond golems), bring a crossbow + LOTS of bolts (like 500+ to be sure), there are quite a few diamond golems blocking your way in a tight corridor, so you MUST kill them. Unless you have other means of killing them, crossbow is where it's at!<br />
<br />
What is the Quest?<br />
<br />
For Thor to create the Gleipnir, we need the following 4 ingredients: Noise of a Cat, Breath of a Fish, Beard of a Woman, and Bird Spittle. This guide will collect the 4 items in the same order I just listed them.<br />
<br />
'''Beginning the Quest'''<br />
<br />
Once you enter bifrost, you'll find yourself in the world of Asgard. Go north of the bridge, entering into Heimdals Himinbiorg, then north some more till you exit and reach the giant fountain, which I like to refer to as the Crossroads.<br />
<br />
'''Step One: Breath of a Cat'''<br />
<br />
To the northeast of the crossroads (same map), you'll find a big house called Valhalla. Enter inside and speak to the female NPC named Ariel. The password she wants is 'key'. She will give you the Fire Key which will be used to enter Loki's Cave.<br />
<br />
Now you can exit Valhalla and go west a map. In this new map, you will see Thor's Bilskirner (Thor's house) at the top right of the map. Loki is trapped at the 25th floor of one of Thor's Dungeons. Enter the building and go west one room, then north till you are met by some stairs. This is the entrance to a 25 floor RD so be prepared with all sorts of resists! (To verify you entered the right RD, when you're on the first floor, type 'where' and it should read "Thor's Dungeon 2: level 1".<br />
<br />
Once you make it to the end, you will enter the Fire Cave. If I'm remembering the path to Loki's Palace correctly, its north, north, west, southwest, and north. If I'm wrong, just explore the giant cave till you find the ugly black building (Loki's Palace). Once you find his Palace and enter, Type 'unlock' on the door and head on in and up the staircase. Here you will find four corridors, the north corridor contains a room with 6 altars. Each altar requires a special gem. There are two gems in each of the three corridors. Enter all three corridors and collect the gems, they look like small little balls of different gem colours. The only trick here is that in the south corridor (I think it was the south), one of the gems is hidden under the cracks in the floor. To find this gem, stand on the crack and apply it, revealing the hidden gem. If all the cracks in the south corridor dont have one, check the other corridors. Either way, shouldn't take too long to find all 6 gems. Once you have them all, go to the north corridor and drop them all onto each altar, one at a time, till all the gates open. Hop on inside the gates and get ready to fight Loki! Once you kill him, you will get the 'Ice Key' and the 'Breath of a Cat'.<br />
<br />
'''Step Two: Breath of a Fish'''<br />
<br />
Next we're going to get the 'Breath of a Fish'. Exit Thor's building and go west a map to find 'Njord's Noatun'. Head inside, go west two maps, up the stairs, and you'll find some stairs going down inside of Njord's Aquarium. Inside this Aquarium there is a sunken ship which has a giant Squid guarding it (I suggest being highly careful with the squid as it hits worse than a hydra, 8 hits a shot, very painful if you have low agility or low health). To get inside the sunken ship you need to find two keys scattered throughout the aquarium, I believe their randomized. However, if you have high enough Sneak to pick locks, or high enough Mind Magic for some decent knocking, you can make your way straight to the Sunken Ship and kill the giant squid. Once he dies, you'll find the 'Breath of Fish' in his corpse.<br />
<br />
'''Step Three: Beard of a Woman'''<br />
<br />
Next we'll be getting the Beard of a Woman. Go east two maps till you reach the crossroads. From here, go east one map and you'll see 'Vidar's Landvidi'. Warning, there is a SIDESCROLLER phase as part of this step, however, it is 10x easier and quicker than Kiz's so no need to fret. Head on inside, go north one map, then east, and into the portal. Here begins the sidescroller maze. It's only one map in size, so make your way through to reach the next map. Here we begin the ELEVATOR MAZE. You start on FLOOR #0, and there are a total of 8 Floors. What you must do is hop on the elevator (when it comes all the way down to you), and enter the floor in the sequence I will shortly list. So if the first floor you must enter is 1, as the elevator goes up - hop off the elevator onto the first floor, and keep going right ---> till you enter the next map (which is an identical map to the one you're already in, but the sign at the beginning changes telling you that you've been going further).<br />
<br />
If you mess up the sequence, you'll restart - which is a pain as the elevator is SO slow. Just follow this sequence: 6, 1, 8, 3, 5, 7, 2, 3. Once you enter the final 3'rd floor (as per the sequence), you'll find a small area with the Beard of a Woman, and some other small loot waiting for you. Now make your way out of this disgusting sidescroller and never think about it again!<br />
<br />
'''Step Four: Bird Spittle'''<br />
<br />
Once you exit Vidar's Landvidi, go east one map, and go north two maps till you see 'Freyja's Folkvang'. Head inside, go north one map, at the bottom right of this map there is a staircase, head on up. Here are 3 floors that I refer to as 'Freyja's Maze'. Its a teleport maze where you would walk around, dropping coins to try to figure out the correct path. But lucky for you, I have it right here:<br />
<br />
Level 1 of Freyja's Maze n;n;n;n;n;e;e;s;s;e;e;e;e;e;e;n;e;e;e;n;e;n;n;n;w;w;w;s;s;w;w;w;w;w;n;w;w;w;w;w;w;n;n;w;n;n;n;e;e;e;e;e;s;s;s;e;e;n;n;n;n;n;n;n;e;e;e;e;e;e<br />
<br />
Level 2 Of Freyja's Maze w;w;w;w;w;w;w;s;s;s;s;s;w;w;w;s;s;s;s;s;e;e;e;s;s;s;e;e;e;e;e;n;n;n;e;e;e;n;n;n;n;n;w;w;w;n;n;e;e;e;e;e;s;s;s;s;s;s;s;s;s;w;w;w;s;s;s;w;w;w;w;w;w;w;w;w<br />
<br />
Level 3 of Freyja's Maze e;e;e;e;n;n;n;n;e;e;e;e;e;e;e;n;n;w;w;w;w;w;w;w;w;w;s;s;s;w;w;w;w;n;n;n;n;n;n;e;e;n;n;n;n;e;e;s;s;s;s;s;e;e;e;e;e;e;e;e;n;n;n;w;w;n;n;n;ne<br />
<br />
Copy and paste the above, depending on which floor of the maze you're on, and you'll literally fly straight through the maze onto the staircase. Make your way up, and repeat for the next floor, till you reach the top (4th floor) which has the Bird Spittle waiting for you in the center.<br />
<br />
'''Step Five: Getting the Gleipnir'''<br />
<br />
FINALLY, we have all four ingredients! Exit Freyja's Folkvang and make your way to the crossroads (south two maps, west two maps). From here, go west one map and enter Thor's Bilskirner. Go north till you find Thor himself, and give him your four ingredients. He will give you the red twine, aka the Gleipnir.<br />
<br />
'''Step Six: Finding Hel's Cave'''<br />
<br />
Now exit Thor's Bilskirner, go north one map, go east one map. In this map, towards the top, there is a small ice cave. Head on inside, and make your way to the Ice Queen (Hel's Castle), found towards the northeast portion of the cave (keep trying to go east/north, till you make it there - can't remember the exact map order).<br />
<br />
'''Step Seven: Collecting the Eye'''<br />
<br />
Once you're inside Hel's Castle, kill the enemies that block your way, keep going north till you see a giant cat/dog, monster sort of thing, blocking your way. This is Fenrir, Hel's guard. Stand infront of it and type 'bind' in the command prompt. This will use the Gleipnir and bind Fenrir, allowing you to get past. Enter the following map and you'll find a water/fire dragon (half cold, half fire dragon). Get ready for a short - but fun? fight. Once it's dead, grab the Hel's Orb he drops, which will allow you to enter Hel's room. Make your way (up the stairs? or north in the corridor, cant remember), till you find Hel. She's actually one of the easiest 'boss' enemies you have to fight. Once you kill her, she'll drop Odin's Eye.<br />
<br />
'''Step Eight: Finishing the Quest'''<br />
<br />
YAYYYYY we're almost done! Make your way outside of the ice cave, and go west one map. From here, go north into the 'evil forest' as I like to call it. (Watch out for the 'giant' looking female monsters that wear a giant white gown, they're really strong, Banshees). Once inside the forest, make the first left you see, from here go northwest into the small grassy path between the forest. Northwest again, past the unicorn this time (kill it for a chance of a unicorn horn!). From here, stay against the right wall and go south to the bottom right corner, then go west all the way and you will see a dead unicorn. Apply it, to get some unicorn meat and make your way back out of the forest.<br />
<br />
Now that you're outside the forest, theres a building to your left called 'Odin's Valaskialf'. Head on inside, go north till you see Odin and a dog guarding the way. This dog is really... really.... hungry, good think we found some Unicorn Meat! Give it to the dog, and he'll disappear. Walk up to Odin and give him his precious Eye.<br />
<br />
Congratulations, you have just earned 60 Quest Points, and been given Odin's Rune. Please shout out 'Thanks Hado' to show your gratitute, even if I'm not online!<br />
<br />
'''Step Nine: Collecting your Reward'''<br />
<br />
So now that you have Odin's Rune, from the room Odin is in, go west one map, then north, and at the bottom left corner go up the staircase. Go south and you will see two NPC's, each behind a wall. Be wary of accidentally tapping them (standing beside them) as you will give them your Rune, without deciding which reward you want! The left NPC, Antilla, will give you the [[Ring of Enhanced Protection]] (designed for melee users), and to the right, the NPC Reynalla, will give you the [[Elite Wizard Robe]] (designed for mage users). Choose wisely, and enjoy.<br />
<br />
== Threats ==<br />
<br />
Be aware that there are a TON of threats here and I cannot remember them all, especially since you will be journeying through 25 floors of RD's, so you can literally find anything, including Reapers and Ghasts. Each enemy you can think of more than likely has a frozen version in this quest.<br />
<br />
Skulls<br />
<br />
Frozen Skulls (Thunderstorm!)<br />
<br />
Shoggoths<br />
<br />
Frozen Shoggoths<br />
<br />
Medusa<br />
<br />
Maralith<br />
<br />
Demon Lords<br />
<br />
Diamond Golems (That you HAVE to kill)<br />
<br />
Giant Squid (That you HAVE to kill. It hits harder than the squids in Ocean Tours and has more health than a Demon Lord)<br />
<br />
Banshee (They are large creates that wear white gowns. They hit super hard, cast death ray, sonic boom, and siren's song)<br />
<br />
Loki (If you killed the Giant Squid already, this guy is a walk in the park)<br />
<br />
Fire/Ice Dragon (I forget it's name. Difficult for mages since the room is small, should be fair enough for melee. All resists required)<br />
<br />
Hel (One of the easier bosses in this quest)<br />
<br />
== Things to Keep in Mind! ==<br />
<br />
◘You will need several hours set aside for this quest◘<br />
<br />
◘Be prepared to die◘<br />
<br />
◘Full resists the entire time◘</div>Djangohttp://wiki.wyvernsource.com/index.php?title=Odin%27s_Missing_Eye&diff=7369Odin's Missing Eye2017-01-03T17:31:44Z<p>Django: /* Disclaimer/Credit */</p>
<hr />
<div><br />
== About ==<br />
<br />
In it's current build, this is the most difficult quest in Wyvern. Odin's Eye has been stolen from him, and he thinks it might have been one of the other gods in Asgard. This quest grants 60QP and eternal bragging rights if you solved it without a guide, and standard bragging rights if you solve it with the guide. <br />
<br />
<br />
== How to Solve ==<br />
'''Introduction'''<br />
<br />
The quest begins in Bifrost, as of right now there is a permanent Bifrost Bridge that can be found at the North Claw, a little east of Tornaum Castle behind the mountains. If the permanent Bifrost Bridge gets removed, you have to purchase a Bifrost Finder (5k from general stores) which will help you find the Bifrost Bridge.<br />
<br />
Before I begin with the guide. The quest is quite simple, Odin has lost his eye!!! (his precious gem) and he wants it back. The person who has stole it is the 'evil ice queen' of Asgard, Hel. If only you could just run up to her and kill her, and steal it back - but her precious dog, Fenrir, is guarding the way and we have to get rid of him! To do that, we need to get Thor to create the Gleipnir (which ironically is a red twine, Fenrir must be a feline!).<br />
<br />
I also want to mention, when doing Step One, labelled below - IF YOU ARE A MAGE (or a naga, or cant kill diamond golems), bring a crossbow + LOTS of bolts (like 500+ to be sure), there are quite a few diamond golems blocking your way in a tight corridor, so you MUST kill them. Unless you have other means of killing them, crossbow is where it's at!<br />
<br />
What is the Quest?<br />
<br />
For Thor to create the Gleipnir, we need the following 4 ingredients: Noise of a Cat, Breath of a Fish, Beard of a Woman, and Bird Spittle. This guide will collect the 4 items in the same order I just listed them.<br />
<br />
'''Beginning the Quest'''<br />
<br />
Once you enter bifrost, you'll find yourself in the world of Asgard. Go north of the bridge, entering into Heimdals Himinbiorg, then north some more till you exit and reach the giant fountain, which I like to refer to as the Crossroads.<br />
<br />
'''Step One: Breath of a Cat'''<br />
<br />
To the northeast of the crossroads (same map), you'll find a big house called Valhalla. Enter inside and speak to the female NPC named Ariel. The password she wants is 'key'. She will give you the Fire Key which will be used to enter Loki's Cave.<br />
<br />
Now you can exit Valhalla and go west a map. In this new map, you will see Thor's Bilskirner (Thor's house) at the top right of the map. Loki is trapped at the 25th floor of one of Thor's Dungeons. Enter the building and go west one room, then north till you are met by some stairs. This is the entrance to a 25 floor RD so be prepared with all sorts of resists! (To verify you entered the right RD, when you're on the first floor, type 'where' and it should read "Thor's Dungeon 2: level 1".<br />
<br />
Once you make it to the end, you will enter the Fire Cave. If I'm remembering the path to Loki's Palace correctly, its north, north, west, southwest, and north. If I'm wrong, just explore the giant cave till you find the ugly black building (Loki's Palace). Once you find his Palace and enter, Type 'unlock' on the door and head on in and up the staircase. Here you will find four corridors, the north corridor contains a room with 6 altars. Each altar requires a special gem. There are two gems in each of the three corridors. Enter all three corridors and collect the gems, they look like small little balls of different gem colours. The only trick here is that in the south corridor (I think it was the south), one of the gems is hidden under the cracks in the floor. To find this gem, stand on the crack and apply it, revealing the hidden gem. If all the cracks in the south corridor dont have one, check the other corridors. Either way, shouldn't take too long to find all 6 gems. Once you have them all, go to the north corridor and drop them all onto each altar, one at a time, till all the gates open. Hop on inside the gates and get ready to fight Loki! Once you kill him, you will get the 'Ice Key' and the 'Breath of a Cat'.<br />
<br />
'''Step Two: Breath of a Fish'''<br />
<br />
Next we're going to get the 'Breath of a Fish'. Exit Thor's building and go west a map to find 'Njord's Noatun'. Head inside, go west two maps, up the stairs, and you'll find some stairs going down inside of Njord's Aquarium. Inside this Aquarium there is a sunken ship which has a giant Squid guarding it (I suggest being highly careful with the squid as it hits worse than a hydra, 8 hits a shot, very painful if you have low agility or low health). To get inside the sunken ship you need to find two keys scattered throughout the aquarium, I believe their randomized. However, if you have high enough Sneak to pick locks, or high enough Mind Magic for some decent knocking, you can make your way straight to the Sunken Ship and kill the giant squid. Once he dies, you'll find the 'Breath of Fish' in his corpse.<br />
<br />
'''Step Three: Beard of a Woman'''<br />
<br />
Next we'll be getting the Beard of a Woman. Go east two maps till you reach the crossroads. From here, go east one map and you'll see 'Vidar's Landvidi'. Warning, there is a SIDESCROLLER phase as part of this step, however, it is 10x easier and quicker than Kiz's so no need to fret. Head on inside, go north one map, then east, and into the portal. Here begins the sidescroller maze. It's only one map in size, so make your way through to reach the next map. Here we begin the ELEVATOR MAZE. You start on FLOOR #0, and there are a total of 8 Floors. What you must do is hop on the elevator (when it comes all the way down to you), and enter the floor in the sequence I will shortly list. So if the first floor you must enter is 1, as the elevator goes up - hop off the elevator onto the first floor, and keep going right ---> till you enter the next map (which is an identical map to the one you're already in, but the sign at the beginning changes telling you that you've been going further).<br />
<br />
If you mess up the sequence, you'll restart - which is a pain as the elevator is SO slow. Just follow this sequence: 6, 1, 8, 3, 5, 7, 2, 3. Once you enter the final 3'rd floor (as per the sequence), you'll find a small area with the Beard of a Woman, and some other small loot waiting for you. Now make your way out of this disgusting sidescroller and never think about it again!<br />
<br />
'''Step Four: Bird Spittle'''<br />
<br />
Once you exit Vidar's Landvidi, go east one map, and go north two maps till you see 'Freyja's Folkvang'. Head inside, go north one map, at the bottom right of this map there is a staircase, head on up. Here are 3 floors that I refer to as 'Freyja's Maze'. Its a teleport maze where you would walk around, dropping coins to try to figure out the correct path. But lucky for you, I have it right here:<br />
<br />
Level 1 of Freyja's Maze n;n;n;n;n;e;e;s;s;e;e;e;e;e;e;n;e;e;e;n;e;n;n;n;w;w;w;s;s;w;w;w;w;w;n;w;w;w;w;w;w;n;n;w;n;n;n;e;e;e;e;e;s;s;s;e;e;n;n;n;n;n;n;n;e;e;e;e;e;e<br />
<br />
Level 2 Of Freyja's Maze w;w;w;w;w;w;w;s;s;s;s;s;w;w;w;s;s;s;s;s;e;e;e;s;s;s;e;e;e;e;e;n;n;n;e;e;e;n;n;n;n;n;w;w;w;n;n;e;e;e;e;e;s;s;s;s;s;s;s;s;s;w;w;w;s;s;s;w;w;w;w;w;w;w;w;w<br />
<br />
Level 3 of Freyja's Maze e;e;e;e;n;n;n;n;e;e;e;e;e;e;e;n;n;w;w;w;w;w;w;w;w;w;s;s;s;w;w;w;w;n;n;n;n;n;n;e;e;n;n;n;n;e;e;s;s;s;s;s;e;e;e;e;e;e;e;e;n;n;n;w;w;n;n;n;ne<br />
<br />
Copy and paste the above, depending on which floor of the maze you're on, and you'll literally fly straight through the maze onto the staircase. Make your way up, and repeat for the next floor, till you reach the top (4th floor) which has the Bird Spittle waiting for you in the center.<br />
<br />
'''Step Five: Getting the Gleipnir'''<br />
<br />
FINALLY, we have all four ingredients! Exit Freyja's Folkvang and make your way to the crossroads (south two maps, west two maps). From here, go west one map and enter Thor's Bilskirner. Go north till you find Thor himself, and give him your four ingredients. He will give you the red twine, aka the Gleipnir.<br />
<br />
'''Step Six: Finding Hel's Cave'''<br />
<br />
Now exit Thor's Bilskirner, go north one map, go east one map. In this map, towards the top, there is a small ice cave. Head on inside, and make your way to the Ice Queen (Hel's Castle), found towards the northeast portion of the cave (keep trying to go east/north, till you make it there - can't remember the exact map order).<br />
<br />
'''Step Seven: Collecting the Eye'''<br />
<br />
Once you're inside Hel's Castle, kill the enemies that block your way, keep going north till you see a giant cat/dog, monster sort of thing, blocking your way. This is Fenrir, Hel's guard. Stand infront of it and type 'bind' in the command prompt. This will use the Gleipnir and bind Fenrir, allowing you to get past. Enter the following map and you'll find a water/fire dragon (half cold, half fire dragon). Get ready for a short - but fun? fight. Once it's dead, grab the Hel's Orb he drops, which will allow you to enter Hel's room. Make your way (up the stairs? or north in the corridor, cant remember), till you find Hel. She's actually one of the easiest 'boss' enemies you have to fight. Once you kill her, she'll drop Odin's Eye.<br />
<br />
'''Step Eight: Finishing the Quest'''<br />
<br />
YAYYYYY we're almost done! Make your way outside of the ice cave, and go west one map. From here, go north into the 'evil forest' as I like to call it. (Watch out for the 'giant' looking female monsters that wear a giant white gown, they're really strong, Banshees). Once inside the forest, make the first left you see, from here go northwest into the small grassy path between the forest. Northwest again, past the unicorn this time (kill it for a chance of a unicorn horn!). From here, stay against the right wall and go south to the bottom right corner, then go west all the way and you will see a dead unicorn. Apply it, to get some unicorn meat and make your way back out of the forest.<br />
<br />
Now that you're outside the forest, theres a building to your left called 'Odin's Valaskialf'. Head on inside, go north till you see Odin and a dog guarding the way. This dog is really... really.... hungry, good think we found some Unicorn Meat! Give it to the dog, and he'll disappear. Walk up to Odin and give him his precious Eye.<br />
<br />
Congratulations, you have just earned 60 Quest Points, and been given Odin's Rune. Please shout out 'Thanks Hado' to show your gratitute, even if I'm not online!<br />
<br />
'''Step Nine: Collecting your Reward'''<br />
<br />
So now that you have Odin's Rune, from the room Odin is in, go west one map, then north, and at the bottom left corner go up the staircase. Go south and you will see two NPC's, each behind a wall. Be wary of accidentally tapping them (standing beside them) as you will give them your Rune, without deciding which reward you want! The left NPC, Antilla, will give you the [[Ring of Enhanced Protection]] (designed for melee users), and to the right, the NPC Reynalla, will give you the [[Elite Wizard Robe]] (designed for mage users). Choose wisely, and enjoy.<br />
<br />
== Threats ==<br />
<br />
Be aware that there are a TON of threats here and I cannot remember them all, especially since you will be journeying through 25 floors of RD's, so you can literally find anything, including Reapers and Ghasts. Each enemy you can think of more than likely has a frozen version in this quest.<br />
<br />
Skulls<br />
<br />
Frozen Skulls (Thunderstorm!)<br />
<br />
Shoggoths<br />
<br />
Frozen Shoggoths<br />
<br />
Medusa<br />
<br />
Maralith<br />
<br />
Demon Lords<br />
<br />
Diamond Golems (That you HAVE to kill)<br />
<br />
Giant Squid (That you HAVE to kill. It hits harder than the squids in Ocean Tours and has more health than a Demon Lord)<br />
<br />
Banshee (They are large creates that wear white gowns. They hit super hard, cast death ray, sonic boom, and siren's song)<br />
<br />
Loki (If you killed the Giant Squid already, this guy is a walk in the park)<br />
<br />
Fire/Ice Dragon (I forget it's name. Difficult for mages since the room is small, should be fair enough for melee. All resists required)<br />
<br />
Hel (One of the easier bosses in this quest)<br />
<br />
== Things to Keep in Mind! ==<br />
<br />
◘You will need several hours set aside for this quest◘<br />
<br />
◘Be prepared to die◘<br />
<br />
◘Full resists the entire time◘</div>Django