http://wiki.wyvernsource.com/api.php?action=feedcontributions&user=Techknow&feedformat=atomWyvern Source - User contributions [en]2024-03-29T15:48:28ZUser contributionsMediaWiki 1.25.3http://wiki.wyvernsource.com/index.php?title=Category:Potions&diff=10903Category:Potions2018-07-07T03:25:59Z<p>Techknow: Set greater mana potion image</p>
<hr />
<div>Potions are single use consumable spell casting item which cast a spell independent of the user's skill without using mana.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name<br />
! Picture<br />
! Effect<br />
! Duration<br />
! Base Value<br />
|-<br />
| Elixir<br />
| [[File:Dark potion 2.png]]<br />
| Fully restores HP and SP<br />
| Instantaneous<br />
| 10000<br />
|-<br />
| Potion of Bravery<br />
| [[File:Mix potion 9.png]]<br />
| Grants 90% resistance to fear<br />
| 18 minutes <br />
| 250<br />
|-<br />
| Potion of Blindness<br />
| [[File:Dark potion 1.png]]<br />
| Inflicts blindness on the user<br />
| 2 minutes<br />
| 50<br />
|-<br />
| Potion of Cold Endurance<br />
| [[File:Dark blue.png]]<br />
| Grants 80% resistance to cold<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Confusion<br />
| [[File:Dark potion 8.png]]<br />
| Inflicts confusion on the user<br />
| <br />
| 150<br />
|-<br />
| Potion of Cure Poison<br />
| [[File:Dark green.png]]<br />
| Cures Poison<br />
| Instantaneous<br />
| 150<br />
|-<br />
| Potion of Cure Blindness<br />
| [[File:Purplebottle.png]]<br />
| Cures blindness<br />
| Instantaneous<br />
| 150<br />
|-<br />
| Potion of Dispel Paralysis<br />
| [[File:Dark potion 3.png]]<br />
| Cures Paralysis<br />
| Instantaneous<br />
| 100<br />
|-<br />
| Potion of Enlightenment<br />
| [[File:Mix potion 8.png]]<br />
| Lets you see your strength, move speed, attack speed, alignment, and number of deaths.<br />
| Instantaneous<br />
| 100<br />
|-<br />
| Potion of Fear<br />
| [[File:BottleI1.png]]<br />
| inflicts fear on the user<br />
| 0.58 minutes<br />
| 30<br />
|-<br />
| Potion of Fire Endurance<br />
| [[File:Orange red.png]]<br />
| Grants 80% resistance to fire<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Free Action<br />
| [[File:Light blue green.png]]<br />
| Grants 90% Resistance to Paralysis and Slow<br />
| 24 minutes<br />
| 1000<br />
|-<br />
| Potion of Flame Shield<br />
| [[File:Red potion 1.png]]<br />
| Creates a barrier that deals fire damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Frost Ward<br />
| [[File:Light blue.png]]<br />
| Creates a barrier that deals cold damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Greater Mana<br />
| [[File:Dark potion 4.png]]<br />
| Restores ~100 mana<br />
| Instantaneous<br />
| 5000<br />
|-<br />
| Potion of Heal<br />
| <br />
| Restores ??? HP<br />
| Instantaneous<br />
| 5000<br />
|-<br />
| Potion of Invisibility<br />
| [[File:Dark potion 5.png]]<br />
| Grants Invisibility<br />
| 10 minutes<br />
| 250<br />
|-<br />
| Potion of Lesser Mana<br />
| [[File:Dark potion 4.png]]<br />
| Restores 40-60 mana<br />
| Instantaneous<br />
| 250<br />
|-<br />
| Potion of Lightning Shield<br />
| [[File:Yellow.png]]<br />
| Creates a barrier that deals shock damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Mana Shield<br />
| [[File:Mix potion 4.png]]<br />
| 70% of damage taken will be dealt to SP rather than HP<br />
| Instantaneous<br />
| 400<br />
|-<br />
| Potion of Medium Healing<br />
| [[File:Red potion 2.png]]<br />
| Restores ??? HP<br />
| Instantaneous<br />
| 250<br />
|-<br />
| Potion of Petrification Endurance<br />
| [[File:Graybottle.png]]<br />
| Grants 90% resistance to petrification<br />
| <br />
| 750<br />
|-<br />
| Potion of Poison<br />
| [[File:Dark potion 7.png]]<br />
| inflicts poison on the user<br />
| 1 minute<br />
| 100<br />
|-<br />
| Potion of Petrification<br />
| [[File:BottleJ1.png]]<br />
| inflicts Petrification on the user<br />
| Instantaneous<br />
| <br />
|-<br />
| Potion of Paralysis<br />
| [[File:Red potion 3.png]]<br />
| inflicts paralysis on the user<br />
| 0.58 minutes<br />
| 50<br />
|-<br />
| Potion of Prismatic Shield<br />
| [[File:Mix potion 3.png]]<br />
| Creates a barrier that deals fire, shock and cold damage around the user<br />
| 3 minutes<br />
| 2500<br />
|-<br />
| Potion of Regeneration<br />
| [[File:Mix potion 2.png]]<br />
| Increases users regeneration rate by 12(?) HP every 5 seconds<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Shock Endurance<br />
| [[File:Clearbottle.png]]<br />
| Grants 80% resistance to shock<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of See Invisible<br />
| [[File:Violet.png]]<br />
| Allows the user to see invisible things.<br />
| 24 minutes<br />
| 750<br />
|-<br />
| Potion of Slow Poison<br />
| [[File:Light_green.png]]<br />
| Decreases the rate at which poison applies damage<br />
| <br />
| 100<br />
|-<br />
| Potion of Stone to Flesh<br />
| [[File:Mix potion 5.png]]<br />
| Stops the petrification process<br />
| Instantaneous<br />
| 500<br />
|-<br />
| Potion of Strength<br />
| [[File:Mix potion 7.png]]<br />
| Grants +5 Strength<br />
| 10 minutes<br />
| 400<br />
|-<br />
| Potion of Speed<br />
| [[File:Swirly.png]]<br />
| Increases movement speed by 33% (?)<br />
| 12 minutes<br />
| 150<br />
|-<br />
| Potion of Water Walking<br />
| [[File:Mix potion 6.png]]<br />
| Grants the ability to walk on water<br />
| 10 minutes<br />
| 150<br />
|-<br />
| Potion of Water Breathing<br />
| [[File:Mix potion 6.png]]<br />
| Grants the ability to breathe water<br />
| 6 minutes<br />
| 150<br />
|-<br />
| Potion of Weakness<br />
| [[File:Dark potion 6.png]]<br />
| Grants -5 Strength<br />
| 35 minutes<br />
| 100<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Category:Potions&diff=10902Category:Potions2018-07-07T03:24:05Z<p>Techknow: </p>
<hr />
<div>Potions are single use consumable spell casting item which cast a spell independent of the user's skill without using mana.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name<br />
! Picture<br />
! Effect<br />
! Duration<br />
! Base Value<br />
|-<br />
| Elixir<br />
| [[File:Dark potion 2.png]]<br />
| Fully restores HP and SP<br />
| Instantaneous<br />
| 10000<br />
|-<br />
| Potion of Bravery<br />
| [[File:Mix potion 9.png]]<br />
| Grants 90% resistance to fear<br />
| 18 minutes <br />
| 250<br />
|-<br />
| Potion of Blindness<br />
| [[File:Dark potion 1.png]]<br />
| Inflicts blindness on the user<br />
| 2 minutes<br />
| 50<br />
|-<br />
| Potion of Cold Endurance<br />
| [[File:Dark blue.png]]<br />
| Grants 80% resistance to cold<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Confusion<br />
| [[File:Dark potion 8.png]]<br />
| Inflicts confusion on the user<br />
| <br />
| 150<br />
|-<br />
| Potion of Cure Poison<br />
| [[File:Dark green.png]]<br />
| Cures Poison<br />
| Instantaneous<br />
| 150<br />
|-<br />
| Potion of Cure Blindness<br />
| [[File:Purplebottle.png]]<br />
| Cures blindness<br />
| Instantaneous<br />
| 150<br />
|-<br />
| Potion of Dispel Paralysis<br />
| [[File:Dark potion 3.png]]<br />
| Cures Paralysis<br />
| Instantaneous<br />
| 100<br />
|-<br />
| Potion of Enlightenment<br />
| [[File:Mix potion 8.png]]<br />
| Lets you see your strength, move speed, attack speed, alignment, and number of deaths.<br />
| Instantaneous<br />
| 100<br />
|-<br />
| Potion of Fear<br />
| [[File:BottleI1.png]]<br />
| inflicts fear on the user<br />
| 0.58 minutes<br />
| 30<br />
|-<br />
| Potion of Fire Endurance<br />
| [[File:Orange red.png]]<br />
| Grants 80% resistance to fire<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Free Action<br />
| [[File:Light blue green.png]]<br />
| Grants 90% Resistance to Paralysis and Slow<br />
| 24 minutes<br />
| 1000<br />
|-<br />
| Potion of Flame Shield<br />
| [[File:Red potion 1.png]]<br />
| Creates a barrier that deals fire damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Frost Ward<br />
| [[File:Light blue.png]]<br />
| Creates a barrier that deals cold damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Greater Mana<br />
| <br />
| Restores ~100 mana<br />
| Instantaneous<br />
| 5000<br />
|-<br />
| Potion of Heal<br />
| <br />
| Restores ??? HP<br />
| Instantaneous<br />
| 5000<br />
|-<br />
| Potion of Invisibility<br />
| [[File:Dark potion 5.png]]<br />
| Grants Invisibility<br />
| 10 minutes<br />
| 250<br />
|-<br />
| Potion of Lesser Mana<br />
| [[File:Dark potion 4.png]]<br />
| Restores 40-60 mana<br />
| Instantaneous<br />
| 250<br />
|-<br />
| Potion of Lightning Shield<br />
| [[File:Yellow.png]]<br />
| Creates a barrier that deals shock damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Mana Shield<br />
| [[File:Mix potion 4.png]]<br />
| 70% of damage taken will be dealt to SP rather than HP<br />
| Instantaneous<br />
| 400<br />
|-<br />
| Potion of Medium Healing<br />
| [[File:Red potion 2.png]]<br />
| Restores ??? HP<br />
| Instantaneous<br />
| 250<br />
|-<br />
| Potion of Petrification Endurance<br />
| [[File:Graybottle.png]]<br />
| Grants 90% resistance to petrification<br />
| <br />
| 750<br />
|-<br />
| Potion of Poison<br />
| [[File:Dark potion 7.png]]<br />
| inflicts poison on the user<br />
| 1 minute<br />
| 100<br />
|-<br />
| Potion of Petrification<br />
| [[File:BottleJ1.png]]<br />
| inflicts Petrification on the user<br />
| Instantaneous<br />
| <br />
|-<br />
| Potion of Paralysis<br />
| [[File:Red potion 3.png]]<br />
| inflicts paralysis on the user<br />
| 0.58 minutes<br />
| 50<br />
|-<br />
| Potion of Prismatic Shield<br />
| [[File:Mix potion 3.png]]<br />
| Creates a barrier that deals fire, shock and cold damage around the user<br />
| 3 minutes<br />
| 2500<br />
|-<br />
| Potion of Regeneration<br />
| [[File:Mix potion 2.png]]<br />
| Increases users regeneration rate by 12(?) HP every 5 seconds<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Shock Endurance<br />
| [[File:Clearbottle.png]]<br />
| Grants 80% resistance to shock<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of See Invisible<br />
| [[File:Violet.png]]<br />
| Allows the user to see invisible things.<br />
| 24 minutes<br />
| 750<br />
|-<br />
| Potion of Slow Poison<br />
| [[File:Light_green.png]]<br />
| Decreases the rate at which poison applies damage<br />
| <br />
| 100<br />
|-<br />
| Potion of Stone to Flesh<br />
| [[File:Mix potion 5.png]]<br />
| Stops the petrification process<br />
| Instantaneous<br />
| 500<br />
|-<br />
| Potion of Strength<br />
| [[File:Mix potion 7.png]]<br />
| Grants +5 Strength<br />
| 10 minutes<br />
| 400<br />
|-<br />
| Potion of Speed<br />
| [[File:Swirly.png]]<br />
| Increases movement speed by 33% (?)<br />
| 12 minutes<br />
| 150<br />
|-<br />
| Potion of Water Walking<br />
| [[File:Mix potion 6.png]]<br />
| Grants the ability to walk on water<br />
| 10 minutes<br />
| 150<br />
|-<br />
| Potion of Water Breathing<br />
| [[File:Mix potion 6.png]]<br />
| Grants the ability to breathe water<br />
| 6 minutes<br />
| 150<br />
|-<br />
| Potion of Weakness<br />
| [[File:Dark potion 6.png]]<br />
| Grants -5 Strength<br />
| 35 minutes<br />
| 100<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Potion_of_Lesser_Mana&diff=10901Potion of Lesser Mana2018-07-07T03:18:51Z<p>Techknow: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Potion of Lesser Mana'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Effect<br />
|Restores 40-60 Mana<br />
|-<br />
|Base Shop Value<br />
|250<br />
|}<br />
<br />
====Additional Info====<br />
<br />
[[Category:Item]]<br />
[[Category:Potions]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Category:Potions&diff=10900Category:Potions2018-07-07T02:48:46Z<p>Techknow: Update mana potions</p>
<hr />
<div>Potions are single use consumable spell casting item which cast a spell independent of the user's skill without using mana.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Name<br />
! Picture<br />
! Effect<br />
! Duration<br />
! Base Value<br />
|-<br />
| Elixir<br />
| [[File:Dark potion 2.png]]<br />
| Fully restores HP and SP<br />
| Instantaneous<br />
| 10000<br />
|-<br />
| Potion of Bravery<br />
| [[File:Mix potion 9.png]]<br />
| Grants 90% resistance to fear<br />
| 18 minutes <br />
| 250<br />
|-<br />
| Potion of Blindness<br />
| [[File:Dark potion 1.png]]<br />
| Inflicts blindness on the user<br />
| 2 minutes<br />
| 50<br />
|-<br />
| Potion of Cold Endurance<br />
| [[File:Dark blue.png]]<br />
| Grants 80% resistance to cold<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Confusion<br />
| [[File:Dark potion 8.png]]<br />
| Inflicts confusion on the user<br />
| <br />
| 150<br />
|-<br />
| Potion of Cure Poison<br />
| [[File:Dark green.png]]<br />
| Cures Poison<br />
| Instantaneous<br />
| 150<br />
|-<br />
| Potion of Cure Blindness<br />
| [[File:Purplebottle.png]]<br />
| Cures blindness<br />
| Instantaneous<br />
| 150<br />
|-<br />
| Potion of Dispel Paralysis<br />
| [[File:Dark potion 3.png]]<br />
| Cures Paralysis<br />
| Instantaneous<br />
| 100<br />
|-<br />
| Potion of Enlightenment<br />
| [[File:Mix potion 8.png]]<br />
| Lets you see your strength, move speed, attack speed, alignment, and number of deaths.<br />
| Instantaneous<br />
| 100<br />
|-<br />
| Potion of Fear<br />
| [[File:BottleI1.png]]<br />
| inflicts fear on the user<br />
| 0.58 minutes<br />
| 30<br />
|-<br />
| Potion of Fire Endurance<br />
| [[File:Orange red.png]]<br />
| Grants 80% resistance to fire<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Free Action<br />
| [[File:Light blue green.png]]<br />
| Grants 90% Resistance to Paralysis and Slow<br />
| 24 minutes<br />
| 1000<br />
|-<br />
| Potion of Flame Shield<br />
| [[File:Red potion 1.png]]<br />
| Creates a barrier that deals fire damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Frost Ward<br />
| [[File:Light blue.png]]<br />
| Creates a barrier that deals cold damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Greater Mana<br />
| <br />
| Restores ~100 mana<br />
| Instantaneous<br />
| 5000<br />
|-<br />
| Potion of Heal<br />
| <br />
| Restores ??? HP<br />
| Instantaneous<br />
| 5000<br />
|-<br />
| Potion of Invisibility<br />
| [[File:Dark potion 5.png]]<br />
| Grants Invisibility<br />
| 10 minutes<br />
| 250<br />
|-<br />
| Potion of Lesser Mana<br />
| [[File:Dark potion 4.png]]<br />
| Restores ~50 mana<br />
| Instantaneous<br />
| 500<br />
|-<br />
| Potion of Lightning Shield<br />
| [[File:Yellow.png]]<br />
| Creates a barrier that deals shock damage around the user<br />
| 1.36 minutes<br />
| 500<br />
|-<br />
| Potion of Mana Shield<br />
| [[File:Mix potion 4.png]]<br />
| 70% of damage taken will be dealt to SP rather than HP<br />
| Instantaneous<br />
| 400<br />
|-<br />
| Potion of Medium Healing<br />
| [[File:Red potion 2.png]]<br />
| Restores ??? HP<br />
| Instantaneous<br />
| 250<br />
|-<br />
| Potion of Petrification Endurance<br />
| [[File:Graybottle.png]]<br />
| Grants 90% resistance to petrification<br />
| <br />
| 750<br />
|-<br />
| Potion of Poison<br />
| [[File:Dark potion 7.png]]<br />
| inflicts poison on the user<br />
| 1 minute<br />
| 100<br />
|-<br />
| Potion of Petrification<br />
| [[File:BottleJ1.png]]<br />
| inflicts Petrification on the user<br />
| Instantaneous<br />
| <br />
|-<br />
| Potion of Paralysis<br />
| [[File:Red potion 3.png]]<br />
| inflicts paralysis on the user<br />
| 0.58 minutes<br />
| 50<br />
|-<br />
| Potion of Prismatic Shield<br />
| [[File:Mix potion 3.png]]<br />
| Creates a barrier that deals fire, shock and cold damage around the user<br />
| 3 minutes<br />
| 2500<br />
|-<br />
| Potion of Regeneration<br />
| [[File:Mix potion 2.png]]<br />
| Increases users regeneration rate by 12(?) HP every 5 seconds<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of Shock Endurance<br />
| [[File:Clearbottle.png]]<br />
| Grants 80% resistance to shock<br />
| 14 minutes<br />
| 750<br />
|-<br />
| Potion of See Invisible<br />
| [[File:Violet.png]]<br />
| Allows the user to see invisible things.<br />
| 24 minutes<br />
| 750<br />
|-<br />
| Potion of Slow Poison<br />
| [[File:Light_green.png]]<br />
| Decreases the rate at which poison applies damage<br />
| <br />
| 100<br />
|-<br />
| Potion of Stone to Flesh<br />
| [[File:Mix potion 5.png]]<br />
| Stops the petrification process<br />
| Instantaneous<br />
| 500<br />
|-<br />
| Potion of Strength<br />
| [[File:Mix potion 7.png]]<br />
| Grants +5 Strength<br />
| 10 minutes<br />
| 400<br />
|-<br />
| Potion of Speed<br />
| [[File:Swirly.png]]<br />
| Increases movement speed by 33% (?)<br />
| 12 minutes<br />
| 150<br />
|-<br />
| Potion of Water Walking<br />
| [[File:Mix potion 6.png]]<br />
| Grants the ability to walk on water<br />
| 10 minutes<br />
| 150<br />
|-<br />
| Potion of Water Breathing<br />
| [[File:Mix potion 6.png]]<br />
| Grants the ability to breathe water<br />
| 6 minutes<br />
| 150<br />
|-<br />
| Potion of Weakness<br />
| [[File:Dark potion 6.png]]<br />
| Grants -5 Strength<br />
| 35 minutes<br />
| 100<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Potion_of_Lesser_Mana&diff=10899Potion of Lesser Mana2018-07-07T02:48:05Z<p>Techknow: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Potion of Lesser Mana'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Effect<br />
|Restores ~50 Mana<br />
|-<br />
|Base Shop Value<br />
|500<br />
|}<br />
<br />
====Additional Info====<br />
<br />
[[Category:Item]]<br />
[[Category:Potions]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Potion_of_Greater_Mana&diff=10898Potion of Greater Mana2018-07-07T02:47:38Z<p>Techknow: Update effect</p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Potion of Greater Mana'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Effect<br />
|Restores ~100 mana<br />
|-<br />
|Base Shop Value<br />
|5000<br />
|}<br />
<br />
====Additional Info====<br />
<br />
[[Category:Item]]<br />
[[Category:Potions]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Tower_of_Conundrum&diff=10897Tower of Conundrum2018-07-07T02:34:30Z<p>Techknow: Add another question and answer</p>
<hr />
<div>== About ==<br />
A pixie got kidnapped and is being trapped at the top of the tower floor 15. Make it all the way to the top, killing enemies and solving riddles.<br />
<br />
== Before You Start ==<br />
* Beware of anti-magic traps. They're are numerous on each floor.<br />
=== Resists ===<br />
* Bravery<br />
* Free Action<br />
* Fire Resist<br />
* Cold Resist <br />
<br />
=== Enemies ===<br />
* Pixie Traitors<br />
<br />
== How to Solve ==<br />
# You will want to go to Isle of Maiye. You can find a teleporter in Minath DoT.<br />
# Enter area. You will want to go South into the next map. <br />
# You will notice two pixies standing outside a ruins. This is the Tower of Conundrum. Enter.<br />
# Before going up the stairs, you'll see "Inbrum's Scroll." Pick it up and proceed into the next few rooms.<br />
# Eventually you will reach a Pixie. She will give you a riddle and you will have to give her the correct answer.<br />
# When you reach Inbrum, go to the wall on your left and either fight or evade through one last round of enemies to get back to the first floor.<br />
<br />
== Rewards ==<br />
* Shield of Power (Given by Plum on the left):<br />
** +1 all elements<br />
** -3 all melee<br />
<br />
* Shield of Arts (Given by Thip on the right):<br />
** +1 all magical arts<br />
** -3 all melee<br />
<br />
== A List of Riddles ==<br />
This section is still a Work in Progress.<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Riddle<br />
! scope="col" style="text-align: center;"| Answer<br />
|-<br />
|A leathery snake with a stinging bite, <br />
I'll stay coiled up unless I must fight.<br />
|Whip<br />
|-<br />
|I'm so simple I only point, yet I guide people all over the world. What am I?<br />
|A compass.<br />
|-<br />
|I bubble and laugh and spit water in your face,<br />
I am no lady and I don't wear lace. What am I?<br />
| Fountain<br />
|-<br />
| I really must get a new watch. The only one I have loses exactly 20 minutes every hour.<br />
It now shows 4:00am and I know that it was correct at midnight, when I last set it.<br />
<br />
I happen to know that the watch stopped four hours ago, so what is the correct time now?<br />
|10 am<br />
|-<br />
|You must keep it after giving it.<br />
|Your word<br />
|-<br />
|What does this equation simplify to?<br />
(x-a)(x-b)(x-c)(x-d)...(x-z) <br />
|0<br />
|-<br />
|The man who made it didn't want it.<br />
The man who bought it didn't need it.<br />
<br />
The man who got it didn't know it.<br />
What is it?<br />
|coffin<br />
|-<br />
|<br />
At my hind there is a rope <br /><br />
On my head a fan, <br /><br />
Beside my mouth are two sharp spears <br /><br />
And my tree-legs are rough on your hands. <br /><br />
Beside all this is one great wall <br /><br />
A snake adorns my head at all times, <br /><br />
and it is a part of me <br /><br />
And it always will be. What am I?<br />
|Elephant<br />
|-<br />
|<br />
FROM SUN UP TO SUN DOWN <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
FROM SUN DOWN TO SUN UP <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
BUT WHILE WITH SUN UP <br /><br />
I CAN ONLY BLINK IN THE BRIGHTNESS. <br /><br />
WITH THE SUN DOWN <br /><br />
I CAN BLINK OUT THE BRIGHTNESS. <br /><br />
|Lighthouse<br />
|-<br />
|In the middle of a round pool lies a beautiful water lily. <br /><br />
The water-lily doubles in size every day. After exactly 20 days <br /><br />
the complete pool will be covered by the lily. After how many days will <br /><br />
half of the pool be covered by the water-lily?<br />
|19<br />
|- <br />
| <br />
The only tool which sharper grows<br />
Whenever used in any row. <br />
|Tongue<br />
|- <br />
|<br />
A plane maintains an average speed of 696mph from London to New York. <br /><br />
It then returns from New York to London at an average speed of 145 mph. <br /><br />
What is the average speed for the entire journey?<br />
|240<br />
|-<br />
|<br />
I'm often held, yet rarely touched; <br /><br />
I'm always wet, yet never rust; <br /><br />
I' sometimes wagged and sometimes bit; <br /><br />
To use me well, you must have wit.<br />
|tongue<br />
|-<br />
|It's always above the negatives yet it's lower than the first prime,<br />
no matter how you multiply it's the same every time.<br />
|0<br />
|-<br />
|<br />
The shape of my form will waver and bend, <br /><br />
From the things I'm destroying <br /><br />
and the things I will rend. <br /><br />
My color will vary from bright red and blue, <br /><br />
The power I'm using will dictate my hue. <br /><br />
What am I?<br />
|Fire<br />
|-<br />
|<br />
It stands alone, with no bone or solid form. <br /><br />
Adamant, it prospers never wrong, though hurt it may. <br /><br />
Twistable, malleable, might it be, but always straight as an arrow. <br /><br />
What is it?<br />
|truth<br />
|-<br />
|<br />
If a man carried my burden, he would break his back. <br /><br />
I am not rich, but leave silver in my track. What am I?<br />
|Snail<br />
|-<br />
| <br />
A snail is at the bottom of a 20 meters deep pit. <br /><br />
Every day the snail climbs 5 meters upwards, but at night it slides <br /><br />
4 meters back downwards. <br />
How many days does it take before the <br /><br />
snail reaches the top of the pit?<br />
|16<br />
|-<br />
|What occurs once in a minute, twice in a moment and never in a thousand years?<br />
|letter m<br />
|-<br />
|<br />
At dawn on Monday a snail fell into a bucket that was 12 inches deep. <br /><br />
During the day it climbed up 3 inches, however, during the night it fell back 2 inches. <br /><br />
On what day did the snail finally manage to climb out of the bucket?<br />
|Wednesday<br />
|-<br />
|<br />
What has a coat? Hugs you not in sympathy? <br /><br />
Whose smile you'd rather not see? Whose <br /><br />
stands is a terrible thing to see? Who is <br /><br />
that brave men run away from? Whose fingers are clawed? <br /><br />
Whose sleep lasts for months? <br /><br />
And who's company we shun? What is it?<br />
|bear<br />
|-<br />
|<br />
A box without hinges, key or lid, <br /><br />
Yet golden treasure inside is hid. <br /><br />
What am I?<br />
|egg<br />
|-<br />
|<br />
You break it even if you name it! What is it?<br />
|Silence<br />
|-<br />
| <br />
If you give each letter of a word into its alphabetical position, <br /><br />
you can then add these digits, or you can multiply them. For example, <br /><br />
CART = 3, 1, 8, 20. Adding gives 42 and multiplying gives 1080. Can <br /><br />
you find a word which has the same total whether you add them or multiply them? <br />
|cab<br />
|-<br />
|<br />
What is it that after you take away the whole, some still remains?<br />
|Wholesome<br />
|-<br />
|<br />
The surface area of a spherical balloon measured in square inches is the same as its volume, measured in cubic inches<br />
|6 inches<br />
|-<br />
|<br />
What comes next in this sequence: elgnairt, erauqs, nogatnep, nogaxeh, nogatpeh...<br />
|nogatco<br />
|-<br />
|<br />
They are many and one, they wave and they drum, Used to cover a state, they go with you everywhere.<br />
|hands<br />
|-<br />
|<br />
It is a tolling of the night. <br /><br />
When all is still. <br /><br />
And the wind whispers near the mill. <br /><br />
Twas struck twelve times! <br /><br />
And his voice rang out! <br /><br />
And then, it was stilled.<br />
|clock<br />
|-<br />
|<br />
What goes through the door without pinching itself? <br /><br />
What sits on the stove without burning itself? <br /><br />
What sits on the table and is not ashamed? <br />
|sun<br />
|-<br />
|<br />
Five siblings are they, their color is true; <br /><br />
One belongs to one, four are shared by two. <br /><br />
Connected together, some by locks; <br /><br />
Many meet their fate upon the rocks. <br /><br />
Arrange their initials, and you should <br /><br />
Find things that are found in a neighborhood.<br />
|great lakes<br />
|-<br />
|<br />
Glittering point, <br /><br />
That downward thrust, <br /><br />
Sparkling spears, <br /><br />
That never rust. <br /><br />
What am I?<br />
|icicle<br />
|-<br />
|<br />
Shifting, Shifting, Drifting deep. <br /><br />
Below me great and mighty cities sleep. <br /><br />
Swirling, curling, all around. <br /><br />
I'm only where no water will be found. <br /><br />
What am I?<br />
|desert<br />
|-<br />
|<br />
Has a mouth but does not speak, <br /><br />
has a bed but never sleeps. <br /><br />
What is it?<br />
|river<br />
|-<br />
|<br />
If today is Friday, what is the day that follows the day that comes after the day that precedes the day before yesterday?<br />
|thursday<br />
|-<br />
|<br />
What is it you have to answer? <br /><br />
But to answer you have to ask? <br /><br />
And to ask you have to speak? <br /><br />
And to speak you have to know the answer.<br />
|riddle<br />
|-<br />
|<br />
With this you can do wonderous things. <br /><br />
Look at things close, or far away, <br /><br />
You can see things big, <br /><br />
Or you can see things small. <br /><br />
Or maybe you don't see things at all. <br /><br />
I come in many colors and hues, <br /><br />
Sometimes green and sometimes blue. <br /><br />
And when I'm red - it's not from shame, <br /><br />
But from something with a different name. <br /><br />
What are they?<br />
|eyes<br />
|-<br />
|<br />
What is not enough for one, <br /><br />
Just right for two, <br /><br />
Too much for three? <br /><br />
What is it?<br />
|secret<br />
|-<br />
|<br />
Turn us on our backs and open up our stomachs. <br /><br />
You will be the wisest of men, though at start a lummox. <br /><br />
What am I?<br />
|book<br />
|-<br />
|<br />
What is the hidden country in this sentence: <br /><br />
If a Dalmatian can catch four balls in four minutes, can a Dalmatian catch two balls in two minutes?<br />
|canada<br />
|-<br />
|<br />
What comes next in this sequence: <br /><br />
Hydrogen Helium Lithium Beryllium Boron ==?==<br />
|carbon<br />
|-<br />
|<br />
A part of heaven, <br /><br />
Though it touches the earth. <br /><br />
Some say it's valuable, <br /><br />
Others - no worth. <br /><br />
What am I?<br />
|rainbow<br />
|-<br />
|They were made for a fairy queen's feet.<br />
To cover them and keep them tidy, and neat.<br />
A flower, of various sizes and hues, <br /><br />
Their name is the opposite of a grown man's shoes. <br /><br />
|lady slippers<br />
|-<br />
|<br />
I've been to more countries than you'll ever see.<br />
I've been to church every Sunday.<br />
I've been folded, pressed, even stuffed inside leather.<br />
I've been dreamt about, coveted, and fought over.<br />
People want me, yet despise me.<br />
I have no true purpose except to travel.<br />
I have no true mission in life except to be given and taken.<br />
I have no true identity since I am but a clone.<br />
I have no true name since I bear only the names of others.<br />
People see my face and see another's face as well.<br />
I am life to some.<br />
I am death to others.<br />
I am common as grass.<br />
I am sometimes as rare as the perfect sunset.<br />
People rely on me more than almost anything else.<br />
<br />
What am I? <br />
|dollar<br />
|-<br />
|<br />
Upon me you can tread though softly under cover And I will take you places that you have yet to discover Im high and Im low though flat in the middle And though a joy to the children adults think of me little<br />
|stairs<br />
|-<br />
|<br />
Part pickle, part crazy, <br /><br />
You can't call this flower lazy. <br /><br />
It perks its head up with a snout <br /><br />
And if it had a voice - I'm sure it'd shout. <br /><br />
|Daffodil <br />
|-<br />
|<br />
Pull with all your might, only a whistle you'll gain<br />
but almost out of sight, someone may shrink in pain.<br />
|A bow and arrow (maybe try just bow or arrow) <br />
|-<br />
|<br />
Welsh horses are my favourite animal. Tapir, llama, marmoset and elephant closely follow. I don't care much for English rabbits nor ocelot, adders, goldfish and spaniels.<br />
|Malta.<br />
|-<br />
|<br />
I bend my limbs to the ground. I cry, yet without a sound.<br />
let me drink of waters deep. And in silence i will weep. <br />
what am i?<br />
|Weeping Willow<br />
|-<br />
|<br />
Where can you find August before July?<br />
|Dictionary<br />
|-<br />
|<br />
I am a strange creature. Hovering in the air, Moving from here to there, With a brilliant flare. Some say I sing, But others say I have no voice. So I just hum - as a matter of choice. What am I?<br />
|Hummingbird<br />
|-<br />
|<br />
This thing all things devours: Birds, beat,trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town, And beats high mountains down. What is it?<br />
|Time<br />
|-<br />
|<br />
Deep as a bowl, round as a cup, Yet all the world's oceans can't fill it up. What is it?<br />
|Sieve<br />
|-<br />
|<br />
A riddle, easily solved. Red breasted. Only one in a field of many. Born in an egg. Inspired to sing, what am I?<br />
|Robin<br />
|-<br />
|<br />
(Not exact wording) Two people leave a town, one in a car, another on a bicycle. The car brakes down, and a farmer picks that person up. Who gets there first?<br />
|The bicyclist<br />
|-<br />
|<br />
The wise and knowledgeable main is sure of it. Even the fool knows it. The rich man wants it. The greatest of heroes fears it. Yet the lowliest of cowards would die for it. What is this upon which I ponder?<br />
|Nothing<br />
|-<br />
|<br />
If you break me <br /><br />
I do not stop working, <br /><br />
If you touch me <br /><br />
I may be snared, <br /><br />
If you lose me <br /><br />
Nothing will matter. (The answer should be "your heart" but it is not)<br />
|Your a heart <br />
|-<br />
|<br />
My life can be measured in hours, <br /><br />
I serve by being devoured. <br /><br />
Thin, I am quick <br /><br />
Fat, I am slow <br /><br />
Wind is my foe. <br /><br />
What am I?<br />
|Candle<br />
|-<br />
|<br />
I can be moved. I can be rolled. But nothing will I hold. I'm red and I'm blue, and I can be other colors too. Having no head, though similar in shape. I have no eyes - yet move all over the place.<br />
|Ball<br />
|-<br />
|<br />
Julia is as old as John will be when Julia is twice as old as John was <br />
when Julia's age was half the sum of their present ages.<br />
John is as old as Julia was when John was half the age he will be 10 <br />
years from now.<br />
How old are John and Julia?<br />
|40<br />
|-<br />
|<br />
I know a word of letters three. Add two, and fewer there will be. What is it?<br />
|few<br />
|-<br />
|<br />
Looks like water, but it's heat. <br /><br />
Sits on sand, lays on concrete. <br /><br />
People have been known, <br /><br />
To follow it everywhere. <br /><br />
But it gets them no place, <br /><br />
And all they can do is stare.<br />
|mirage<br />
|-<br />
|<br />
[[File:ridd1.png]]<br />
|Thursday.<br />
|-<br />
|<br />
[[File:ridd2.png]]<br />
|Simon<br />
|-<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Live_quests&diff=10894Live quests2018-07-05T04:11:19Z<p>Techknow: Added recent patch change</p>
<hr />
<div>Live quests, or LQs for short, are game triggered events for which a boss monster appears in the world map or specific maps.<br />
<br />
These events are usually considered high risk, high reward events. The boss monsters are always very tanky and considerably resistant to most damage types. They are also very dangerous by having the ability to hit multiple times per round, and typically have strong elemental spells and/or recoil damage. To make up for the risk, players will typically earn high level loot after slaying the boss.<br />
<br />
There are no player level restrictions on those type of events, but players will typically recommend being level 20+ to participate for both survivability and damage contribution reasons. Note that when loot is split at the end, it is based off of damage done, so lower level players will likely receive a much lower share of the loot than Demigods (level 50 players).<br />
<br />
[https://www.reddit.com/r/wyvernrpg/comments/8loi3n/server_patch_notes_may_23_2018/ Before May 23, 2018], there was a permanent raid boss located in a secluded island 10-15 tiles N of Stensele and all the way east.<br />
The map and boss reset like any map in the game, after 20 minutes of nobody being in the map. Players are usually seen hanging out in the map before the raid boss waiting for the timer to pass.<br />
<br />
[[Yojimbo]]<br />
<br />
==Rewards==<br />
<br />
Rewards for killing the raid boss are distributed to any participating player relative to damage dealt. Participants can expect to get anywhere from 1-2001 tokens based on their contributions.<br />
<br />
After the raid boss is killed, an explosion of loot fills the area. Players can redeem their loot tokens for any of the loot found, in a first come first serve basis.<br />
<br />
==Yojimbo's Pawn Shops==<br />
<br />
Loot tokens can also be redeemed in Yojimbo's Pawn Shops found in taverns and blacksmiths around the world of Wyvern.<br />
Below is a list of the locations of those machines. There should be a total of 30; if you know of a location please add it.<br />
<br />
<br />
Alaria Tavern (low level items)<br />
<br />
Almien Tavern<br />
<br />
Bandar Gaah Blacksmith<br />
<br />
Bandar Gaah Monk Guild<br />
<br />
Beitdag Auction House<br />
<br />
Blackrose City Tavern<br />
<br />
Davos Blacksmith<br />
<br />
Fae Wyston Blacksmith<br />
<br />
Fae Wyston Mage Guild<br />
<br />
Ghanar Fyr Tavern<br />
<br />
Glacier Point Tavern<br />
<br />
Havishfel Tavern (southwest outside city walls)<br />
<br />
Isle of Maiye Lighthouse<br />
<br />
Khaytsi City Tavern<br />
<br />
Minath Auction House<br />
<br />
Minath Blacksmith<br />
<br />
Minath Paladin Guild<br />
<br />
New Verden Blacksmith (low level items)<br />
<br />
New Verden Pixie Dale Bank<br />
<br />
New Verden Training House Bottom Floor<br />
<br />
Noir Blacksmith<br />
<br />
Oxbow Wildlife Sanctuary Souvenir Shop (45 squares East & 10 South from Stoneybrook)<br />
<br />
Rakshasa Harmya Tavern<br />
<br />
Stensele Blacksmith<br />
<br />
Varak Tavern<br />
<br />
<br />
Restricted due to Guild, Race, or VIP:<br />
<br />
Eastern Arch Ninja Guild (Floor 15, 36 squares West & 23 North from Stensele, difficult to access for non-Ninjas)<br />
<br />
Almien Archer Guild<br />
<br />
Caveman Guild<br />
<br />
Varak Axeman Guild<br />
<br />
Vesimas Naga only - The Cobra Club<br />
<br />
Minath VIP Lounge</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=FAQ&diff=10893FAQ2018-07-05T03:55:10Z<p>Techknow: /* What can I use starter crowns on? */</p>
<hr />
<div>== Overview ==<br />
Here, you can find commonly asked questions and their answers.<br />
<br />
=== General ===<br />
==== What is Wyvern? ====<br />
Wyvern is a two-dimensional MUD/MMORPG game that is currently available on iOS and Android.<br />
<br />
==== Who created it? ====<br />
Steve 'Rhialto' Yegge is the developer of Wyvern.<br />
<br />
==== Is there a Discord server? ====<br />
[https://discord.gg/Jb7AaDB| Yes, there is.]<br />
<br />
==== Do I have to pay real money? ====<br />
No, Wyvern is a free game. However, players have the option to buy Wyvern Crowns by accessing the Wyvern Menu. Players can buy as little as 10 crowns for $0.99 up to 1000 crowns for $49.99. It is not necessary to have to pay real world currency to progress in the game. Additional information can be read [[Crowns|here]] concerning Wyvern Crowns.<br />
<br />
==== Is the game still being updated? ====<br />
Yes. New features are added and there are changes constantly being made to the game. Most of the changes are server-side and do not require an app update.<br />
<br />
==== Where can I find the changes? ====<br />
The changes are posted on the [https://www.reddit.com/r/wyvernrpg/ Wyvern Reddit] by Rhialto and here on the Wiki.<br />
<br />
==== Is this game appropriate for young players? ====<br />
Yes. There is a profanity filter in place, and the game is meant to be G-rated.<br />
<br />
=== Gameplay ===<br />
==== How do I level? ====<br />
A player levels by gaining experience (XP) by killing monsters. Some monsters will give more experience than others. For example, killing a skeleton will grant more experience than killing a sheep.<br />
<br />
==== Can I lose XP? ====<br />
Yes. A player can lose XP dying. However it is possible to regain the lost XP by using a Scroll of Resurrection or the Resurrection machine. Bear in mind that the scrolls are rather costly and will most likely be out his/her price range at lower levels. In addition, some monsters are able to drain XP. A scroll of restoration will partially restore the lost XP.<br />
<br />
==== Why do I keep dying? ====<br />
There are quite a few ways a player can die: <br />
* Drowning<br />
* Standing on fire or lava<br />
* Poison<br />
* Traps, such as spiked pits<br />
* Recoil or splash damage<br />
* Fighting monsters too strong for your level<br />
<br />
It is highly recommended to upgrade gear and train skill points in order to increase a player's survival.<br />
<br />
==== How do I make money? ====<br />
Generally, gold can be made by killing monsters and taking the loot. It is best to repair the loot at a blacksmith before selling. Here are a few helpful tips:<br />
* You are allowed to take anything you can pick up. Not everything has a value to the shop.<br />
* You can find out how much something is worth by taking it into a shop and typing "value (item name)"<br />
* In addition, investing in a few points in the Merchant skill can help significantly. <br />
Please view [http://wiki.wyvernsource.com/index.php/Making_Money| this guide] for more information.<br />
<br />
==== How and where do I train skills? ====<br />
Skills can be trained at a Skill Trainer. Skill trainers can be found in specific buildings. For example, the Healing skill trainer is in the hospital in New Verden as well as in other hospitals. A [[Skill Trainers|list of Skill Trainers and locations]] is provided on the wiki. The more points you put into the skills, the more expensive it will be. Here are some common skills that are often trained.<br />
{| class="sortable wikitable" style="text-align: left;"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Description<br />
|-<br />
|Healing<br />
|This allows your hit points to come back faster. You should build up as many points in this skill as you can unless you have other ways to heal, such as spells or potions.<br />
|-<br />
|Lore<br />
|This skill allows you to learn spells. It is recommended you put one of your first skill points into Lore so you can learn the Minor Healing spell. This trainer is found on the first floor in the magic shop, donned in a red robe and hat.<br />
|-<br />
|Meditation<br />
|A skill similar to Healing, but allows your spell points to recover faster. It's an essential skill for spellcasting characters. The trainer is in the magic shop on the first floor on the left, dressed in blue.<br />
|-<br />
<br />
|Merchant<br />
|Gets better prices in shops, both buying items and selling items. Although it's an expensive skill, it pays for itself quickly. The trainer is located in the New Verden bank, wearing green.<br />
|-<br />
|Strength<br />
|This increases the amount of damage you do with physical attacks, as well as your carrying capacity. The trainer is found in the Adventurer's Guild, specifically the Trophy room on the right side of the atrium.<br />
|}<br />
<br />
===== Weapon Skills =====<br />
Specific weapon skills include Sword, Blade, Axe, Club, and Whip. Characters that do not wield weapons may train in Unarmed Combat. Weapon skills make your character attack faster, hit more frequently, and do more damage. There are a few weapon trainers in New Verden, and some can only be found in other cities, such as the Find Weakness trainer that lives in Minath Elion.<br />
<br />
==== What does it mean when it says my items are cursed? ==== <br />
Having cursed items in your inventory means you cannot sell them to shops, and if you are wearing gear that is afflicted, you cannot unequip it. Some monsters have the ability to curse items in your inventory. The spell is distinguished by red stars. In order to remove the curse, the player may uncurse at an Uncurse Altar or use the Uncurse Item spell.<br />
<br />
Items can also be damned. The effect cannot be removed by an Uncurse Altar. Instead, a scroll of remove damnation can be used. It is recommended that one not equip items that are cursed or damned.<br />
<br />
==== Can I play with other people? ====<br />
Yes. You may "group" with another player as long as he or she is within five levels of yours. A group has a "leader" and a follower(s). For example, Player 1 wants to be the leader of the party. Player 2 can use the command "follow Player 1" or simply click on Player 1 and choose "follow." Player 1 will then use the command "group Player 2" or click on Player 2 and choose "group." Both players can cast spells/buffs on each other if they choose to do so.<br />
<br />
There are more useful commands that can be used when [[Grouping]].<br />
<br />
==== Can I break or steal from display cases? ====<br />
No. Items in display cases are only for display or for sale. To buy an item from a display case, you may type "buy (item)" without the punctuation.<br />
<br />
==== What can I use starter crowns on? ====<br />
Players under level 10 may use their Starter crowns to train Skills, up to level five for any skill.<br />
<br />
=== How do I...?===<br />
==== Someone is in an area I want to be, how do I get in there? ====<br />
Typically you'll get a prompt saying to 'ask nicely' or whatever. If someone wants into ''your'' space, type 'invite <player>' otherwise ask them to do the same. For example, if my character's name is Uncle Diddles, you'd type ''invite Unclde Diddles'' and that's that.<br />
<br />
==== There's a creature I want to kill, but tapping it doesn't do anything. How do I kill it? ====<br />
If it's a fish, or butterfly, or something else it may be considered an 'innocent' creature that means so harm. So if you specifically want to kill it you'll have to type ''kill <creature>'' to kill it. For example if I wanted to kill some fish that's in my way, I'd type ''kill fish'' and go on my way. Keep in mind that by doing this you are a terrible human being and you should feel bad. Very bad! Shame on you!</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Crowns&diff=10892Crowns2018-07-05T03:49:44Z<p>Techknow: /* Overview */ Fill missing starter crown info</p>
<hr />
<div>== Overview ==<br />
Crowns are an in-game currency that players can purchase using real-life money. They can also be obtained as rewards in-game, without spending money. In general, their benefits are meant to save the player's time. There are multiple types of crowns:<br />
<br />
; Starter Crowns : Every player starts with some Starter Crowns. They are special from the rest, in that they cannot be used to buy gold but can be directly spent to train skills up the skill's 5th level as long as the character is under level 10. Starter Crowns cannot be transferred to other players nor used to enchant items. When random Crown Showers happen, the awards are in Starter Crowns.<br />
; Personal Crowns : These crowns have almost no restrictions. You can get these crowns as rewards in-game (such as for finding bugs). They are also awarded for solving quests: You get double the quest points in Personal Crowns. Personal Crowns can be given freely to other players, and are often used as payment for services.<br />
; Account Crowns : All of the account's characters can use these crowns. They are only obtained from in-game ATMs, where you can purchase them for real money. There are is a small set of purchases in the game, such as custom sprite eligibility, which require Account Crowns. Account Crowns can also be given freely to other players, but they are converted into Personal Crowns when transferred. They remain Account Crowns if transferred between alts on the same account (email).<br />
<br />
When you spend crowns in-game, Starter Crowns are used first, then your Personal Crowns, then your Account Crowns.<br />
<br />
== Current Rates ==<br />
<br />
$0.99 - 10 Crowns<br />
<br />
$3.99 - 50 Crowns (save 19%)<br />
<br />
$9.99 - 150 Crowns (save 33%)<br />
<br />
$24.99 - 400 Crowns (save 37%)<br />
<br />
$49.99 - 1000 Crowns (save 50%)<br />
<br />
$99.99 - 2500 Crowns (save 60%)<br />
<br />
==What you can buy with crowns==<br />
<br />
=== Artifacts ===<br />
<br />
You can rent armor or weapon artifacts from Artifact Vending Machines. Currently these last only until you log out. At some point in the future, they will be on a timer and will survive logouts, reboots and crashes.<br />
<br />
Cost: 1-2 Crowns each<br />
<br />
A few of the most powerful artifacts cost 2 Crowns. They are shown in the price list.<br />
<br />
Where: New Verden Adventurers guild or Minath Training Hall<br />
<br />
=== Department of Transportation (DOT) Pass ===<br />
<br />
Grants you unlimited free usage of teleporters for 1 week after purchase. You use these to teleport between cities, etc. Players lvl 25 or higher automatically do not have to pay for DoT usage.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
=== [[Everlaster]] ===<br />
<br />
Food that lasts forever. Soul-bound: Cannot be transferred to other alts, even by VIPs.<br />
<br />
Cost: 300 Account Crowns<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
=== [[Rod of Recall]] ===<br />
<br />
Rod that creates a temporary, one-time 'recall' point to return to. Most players use Recall in conjunction with Word of Recall, which sends you back to town.<br />
<br />
1. Recall (creates save point)<br />
<br />
2. Word of Recall (sends you back to temple of life, or town)<br />
<br />
3. Type 'recall' command, to be sent back to save point<br />
<br />
Cost: 100 Crowns (500 charges)<br />
<br />
=== pre-HoF Custom Image Use ===<br />
<br />
Players that reach the Hall of Fame (i.e. reach level 25) are able to upload their own custom sprites for no charge. Characters below level 25 must pay for this ability.<br />
<br />
Where: New Verden Adventurer's Guild (near bottom right of guild, to the right of the mission board)<br />
<br />
Cost: 150 Crowns<br />
<br />
=== Portable Balloon ===<br />
<br />
A custom-designed portable balloon, to traverse the world map.<br />
<br />
Cost: 250 Account Crowns<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
Once you have purchased a portable balloon, you may submit a custom image for it. See the rules at [http://ghosttrack.com/custom-images#balloons ghosttrack.com].<br />
<br />
=== Non-steal modification ===<br />
<br />
Modify any item in inventory to be immune from monsters stealing said item.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Non-curse modification ===<br />
<br />
Modify any item in inventory to be immune from being cursed.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Rustproof modification ===<br />
<br />
Modify any item in inventory to be immune from corrosion/rust effects.<br />
<br />
Cost: 5 Crowns<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Non-damage modification ===<br />
<br />
Modify any item in inventory to be immune from any type of damage (normal wear, rust, corrosion, etc.)<br />
<br />
Cost: 5-20 Crowns depending on value of item<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Quest Points ===<br />
<br />
1 QP for 5 Crowns<br />
<br />
5 QP for 20 Crowns<br />
<br />
10 QP for 35 Crowns<br />
<br />
20 QP for 50 Crowns<br />
<br />
Where: New Verden Adventurer's Guild, bottom left machine<br />
<br />
=== Full XP Resurrection ===<br />
<br />
Grants 100% restoration of xp lost from last death.<br />
<br />
Cost: variable, depending on how much xp lost<br />
<br />
Where: New Verden Hospital, Temple of Life, and most hospitals<br />
<br />
=== Gold === <br />
<br />
Gold pieces, to spend on in-game items.<br />
<br />
Cost: variable, depending on level (lvl 50 player gets 37.5 million gp for 1000 crowns, level 25 gets around ~7 million)<br />
<br />
[[Explanation of Crown to Gold Conversion]]<br />
<br />
Where: any ATM<br />
<br />
=== Guild Quest Skip ===<br />
<br />
Allows you to skip guild quest requirement for joining a guild. You still need to pay the 20,000gp fee.<br />
<br />
Cost: 25 Crowns<br />
<br />
Where: Guild location (join the guild and it will ask you to confirm)<br />
<br />
<br />
=== [[Disguisers]] ===<br />
<br />
Changes your image to various mobs<br />
<br />
Cost: 500-2000 Crowns<br />
<br />
Animals/Bugs/Blobs 500 Crowns<br />
<br />
Humanoids 750 Crowns<br />
<br />
Monsters 1000 Crowns<br />
<br />
Dragons 1000 Crowns<br />
<br />
Spirits/Undead 1000 Crowns<br />
<br />
Bosses 2000 Crowns<br />
<br />
Where: Minath Auction House Vending Machine</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Tower_of_Conundrum&diff=10891Tower of Conundrum2018-07-03T21:04:39Z<p>Techknow: /* How to Solve */</p>
<hr />
<div>== About ==<br />
A pixie got kidnapped and is being trapped at the top of the tower floor 15. Make it all the way to the top, killing enemies and solving riddles.<br />
<br />
== Before You Start ==<br />
* Beware of anti-magic traps. They're are numerous on each floor.<br />
=== Resists ===<br />
* Bravery<br />
* Free Action<br />
* Fire Resist<br />
* Cold Resist <br />
<br />
=== Enemies ===<br />
* Pixie Traitors<br />
<br />
== How to Solve ==<br />
# You will want to go to Isle of Maiye. You can find a teleporter in Minath DoT.<br />
# Enter area. You will want to go South into the next map. <br />
# You will notice two pixies standing outside a ruins. This is the Tower of Conundrum. Enter.<br />
# Before going up the stairs, you'll see "Inbrum's Scroll." Pick it up and proceed into the next few rooms.<br />
# Eventually you will reach a Pixie. She will give you a riddle and you will have to give her the correct answer.<br />
# When you reach Inbrum, go to the wall on your left and either fight or evade through one last round of enemies to get back to the first floor.<br />
<br />
== Rewards ==<br />
* Shield of Power (Given by Plum on the left):<br />
** +1 all elements<br />
** -3 all melee<br />
<br />
* Shield of Arts (Given by Thip on the right):<br />
** +1 all magical arts<br />
** -3 all melee<br />
<br />
== A List of Riddles ==<br />
This section is still a Work in Progress.<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Riddle<br />
! scope="col" style="text-align: center;"| Answer<br />
|-<br />
|A leathery snake with a stinging bite, <br />
I'll stay coiled up unless I must fight.<br />
|Whip<br />
|-<br />
|I'm so simple I only point, yet I guide people all over the world. What am I?<br />
|A compass.<br />
|-<br />
|I bubble and laugh and spit water in your face,<br />
I am no lady and I don't wear lace. What am I?<br />
| Fountain<br />
|-<br />
| I really must get a new watch. The only one I have loses exactly 20 minutes every hour.<br />
It now shows 4:00am and I know that it was correct at midnight, when I last set it.<br />
<br />
I happen to know that the watch stopped four hours ago, so what is the correct time now?<br />
|10 am<br />
|-<br />
|You must keep it after giving it.<br />
|Your word<br />
|-<br />
|What does this equation simplify to?<br />
(x-a)(x-b)(x-c)(x-d)...(x-z) <br />
|0<br />
|-<br />
|The man who made it didn't want it.<br />
The man who bought it didn't need it.<br />
<br />
The man who got it didn't know it.<br />
What is it?<br />
|coffin<br />
|-<br />
|<br />
At my hind there is a rope <br /><br />
On my head a fan, <br /><br />
Beside my mouth are two sharp spears <br /><br />
And my tree-legs are rough on your hands. <br /><br />
Beside all this is one great wall <br /><br />
A snake adorns my head at all times, <br /><br />
and it is a part of me <br /><br />
And it always will be. What am I?<br />
|Elephant<br />
|-<br />
|<br />
FROM SUN UP TO SUN DOWN <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
FROM SUN DOWN TO SUN UP <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
BUT WHILE WITH SUN UP <br /><br />
I CAN ONLY BLINK IN THE BRIGHTNESS. <br /><br />
WITH THE SUN DOWN <br /><br />
I CAN BLINK OUT THE BRIGHTNESS. <br /><br />
|Lighthouse<br />
|-<br />
|In the middle of a round pool lies a beautiful water lily. <br /><br />
The water-lily doubles in size every day. After exactly 20 days <br /><br />
the complete pool will be covered by the lily. After how many days will <br /><br />
half of the pool be covered by the water-lily?<br />
|19<br />
|- <br />
| <br />
The only tool which sharper grows<br />
Whenever used in any row. <br />
|Tongue<br />
|- <br />
|<br />
A plane maintains an average speed of 696mph from London to New York. <br /><br />
It then returns from New York to London at an average speed of 145 mph. <br /><br />
What is the average speed for the entire journey?<br />
|240<br />
|-<br />
|<br />
I'm often held, yet rarely touched; <br /><br />
I'm always wet, yet never rust; <br /><br />
I' sometimes wagged and sometimes bit; <br /><br />
To use me well, you must have wit.<br />
|tongue<br />
|-<br />
|It's always above the negatives yet it's lower than the first prime,<br />
no matter how you multiply it's the same every time.<br />
|0<br />
|-<br />
|<br />
The shape of my form will waver and bend, <br /><br />
From the things I'm destroying <br /><br />
and the things I will rend. <br /><br />
My color will vary from bright red and blue, <br /><br />
The power I'm using will dictate my hue. <br /><br />
What am I?<br />
|Fire<br />
|-<br />
|<br />
It stands alone, with no bone or solid form. <br /><br />
Adamant, it prospers never wrong, though hurt it may. <br /><br />
Twistable, malleable, might it be, but always straight as an arrow. <br /><br />
What is it?<br />
|truth<br />
|-<br />
|<br />
If a man carried my burden, he would break his back. <br /><br />
I am not rich, but leave silver in my track. What am I?<br />
|Snail<br />
|-<br />
| <br />
A snail is at the bottom of a 20 meters deep pit. <br /><br />
Every day the snail climbs 5 meters upwards, but at night it slides <br /><br />
4 meters back downwards. <br />
How many days does it take before the <br /><br />
snail reaches the top of the pit?<br />
|16<br />
|-<br />
|What occurs once in a minute, twice in a moment and never in a thousand years?<br />
|letter m<br />
|-<br />
|<br />
At dawn on Monday a snail fell into a bucket that was 12 inches deep. <br /><br />
During the day it climbed up 3 inches, however, during the night it fell back 2 inches. <br /><br />
On what day did the snail finally manage to climb out of the bucket?<br />
|Wednesday<br />
|-<br />
|<br />
What has a coat? Hugs you not in sympathy? <br /><br />
Whose smile you'd rather not see? Whose <br /><br />
stands is a terrible thing to see? Who is <br /><br />
that brave men run away from? Whose fingers are clawed? <br /><br />
Whose sleep lasts for months? <br /><br />
And who's company we shun? What is it?<br />
|bear<br />
|-<br />
|<br />
A box without hinges, key or lid, <br /><br />
Yet golden treasure inside is hid. <br /><br />
What am I?<br />
|egg<br />
|-<br />
|<br />
You break it even if you name it! What is it?<br />
|Silence<br />
|-<br />
| <br />
If you give each letter of a word into its alphabetical position, <br /><br />
you can then add these digits, or you can multiply them. For example, <br /><br />
CART = 3, 1, 8, 20. Adding gives 42 and multiplying gives 1080. Can <br /><br />
you find a word which has the same total whether you add them or multiply them? <br />
|cab<br />
|-<br />
|<br />
What is it that after you take away the whole, some still remains?<br />
|Wholesome<br />
|-<br />
|<br />
The surface area of a spherical balloon measured in square inches is the same as its volume, measured in cubic inches<br />
|6 inches<br />
|-<br />
|<br />
What comes next in this sequence: elgnairt, erauqs, nogatnep, nogaxeh, nogatpeh...<br />
|nogatco<br />
|-<br />
|<br />
They are many and one, they wave and they drum, Used to cover a state, they go with you everywhere.<br />
|hands<br />
|-<br />
|<br />
It is a tolling of the night. <br /><br />
When all is still. <br /><br />
And the wind whispers near the mill. <br /><br />
Twas struck twelve times! <br /><br />
And his voice rang out! <br /><br />
And then, it was stilled.<br />
|clock<br />
|-<br />
|<br />
What goes through the door without pinching itself? <br /><br />
What sits on the stove without burning itself? <br /><br />
What sits on the table and is not ashamed? <br />
|sun<br />
|-<br />
|<br />
Five siblings are they, their color is true; <br /><br />
One belongs to one, four are shared by two. <br /><br />
Connected together, some by locks; <br /><br />
Many meet their fate upon the rocks. <br /><br />
Arrange their initials, and you should <br /><br />
Find things that are found in a neighborhood.<br />
|great lakes<br />
|-<br />
|<br />
Glittering point, <br /><br />
That downward thrust, <br /><br />
Sparkling spears, <br /><br />
That never rust. <br /><br />
What am I?<br />
|icicle<br />
|-<br />
|<br />
Shifting, Shifting, Drifting deep. <br /><br />
Below me great and mighty cities sleep. <br /><br />
Swirling, curling, all around. <br /><br />
I'm only where no water will be found. <br /><br />
What am I?<br />
|desert<br />
|-<br />
|<br />
Has a mouth but does not speak, <br /><br />
has a bed but never sleeps. <br /><br />
What is it?<br />
|river<br />
|-<br />
|<br />
If today is Friday, what is the day that follows the day that comes after the day that precedes the day before yesterday?<br />
|thursday<br />
|-<br />
|<br />
What is it you have to answer? <br /><br />
But to answer you have to ask? <br /><br />
And to ask you have to speak? <br /><br />
And to speak you have to know the answer.<br />
|riddle<br />
|-<br />
|<br />
With this you can do wonderous things. <br /><br />
Look at things close, or far away, <br /><br />
You can see things big, <br /><br />
Or you can see things small. <br /><br />
Or maybe you don't see things at all. <br /><br />
I come in many colors and hues, <br /><br />
Sometimes green and sometimes blue. <br /><br />
And when I'm red - it's not from shame, <br /><br />
But from something with a different name. <br /><br />
What are they?<br />
|eyes<br />
|-<br />
|<br />
What is not enough for one, <br /><br />
Just right for two, <br /><br />
Too much for three? <br /><br />
What is it?<br />
|secret<br />
|-<br />
|<br />
Turn us on our backs and open up our stomachs. <br /><br />
You will be the wisest of men, though at start a lummox. <br /><br />
What am I?<br />
|book<br />
|-<br />
|<br />
What is the hidden country in this sentence: <br /><br />
If a Dalmatian can catch four balls in four minutes, can a Dalmatian catch two balls in two minutes?<br />
|canada<br />
|-<br />
|<br />
What comes next in this sequence: <br /><br />
Hydrogen Helium Lithium Beryllium Boron ==?==<br />
|carbon<br />
|-<br />
|<br />
A part of heaven, <br /><br />
Though it touches the earth. <br /><br />
Some say it's valuable, <br /><br />
Others - no worth. <br /><br />
What am I?<br />
|rainbow<br />
|-<br />
|They were made for a fairy queen's feet.<br />
To cover them and keep them tidy, and neat.<br />
A flower, of various sizes and hues, <br /><br />
Their name is the opposite of a grown man's shoes. <br /><br />
|lady slippers<br />
|-<br />
|<br />
I've been to more countries than you'll ever see.<br />
I've been to church every Sunday.<br />
I've been folded, pressed, even stuffed inside leather.<br />
I've been dreamt about, coveted, and fought over.<br />
People want me, yet despise me.<br />
I have no true purpose except to travel.<br />
I have no true mission in life except to be given and taken.<br />
I have no true identity since I am but a clone.<br />
I have no true name since I bear only the names of others.<br />
People see my face and see another's face as well.<br />
I am life to some.<br />
I am death to others.<br />
I am common as grass.<br />
I am sometimes as rare as the perfect sunset.<br />
People rely on me more than almost anything else.<br />
<br />
What am I? <br />
|dollar<br />
|-<br />
|<br />
Upon me you can tread though softly under cover And I will take you places that you have yet to discover Im high and Im low though flat in the middle And though a joy to the children adults think of me little<br />
|stairs<br />
|-<br />
|<br />
Part pickle, part crazy,<br />
You can't call this flower lazy.<br />
It perks its head up with a snout<br />
And if it had a voice - I'm sure it'd shout.<br />
|Daffodil <br />
|-<br />
|<br />
Pull with all your might, only a whistle you'll gain<br />
but almost out of sight, someone may shrink in pain.<br />
|A bow and arrow (maybe try just bow or arrow) <br />
|-<br />
|<br />
Welsh horses are my favourite animal. Tapir, llama, marmoset and elephant closely follow. I don't care much for English rabbits nor ocelot, adders, goldfish and spaniels.<br />
|Malta.<br />
|-<br />
|<br />
I bend my limbs to the ground. I cry, yet without a sound.<br />
let me drink of waters deep. And in silence i will weep. <br />
what am i?<br />
|Weeping Willow<br />
|-<br />
|<br />
Where can you find August before July?<br />
|Dictionary<br />
|-<br />
|<br />
I am a strange creature. Hovering in the air, Moving from here to there, With a brilliant flare. Some say I sing, But others say I have no voice. So I just hum - as a matter of choice. What am I?<br />
|Hummingbird<br />
|-<br />
|<br />
This thing all things devours: Birds, beat,trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town, And beats high mountains down. What is it?<br />
|Time<br />
|-<br />
|<br />
Deep as a bowl, round as a cup, Yet all the world's oceans can't fill it up. What is it?<br />
|Sieve<br />
|-<br />
|<br />
A riddle, easily solved. Red breasted. Only one in a field of many. Born in an egg. Inspired to sing, what am I?<br />
|Robin<br />
|-<br />
|<br />
(Not exact wording) Two people leave a town, one in a car, another on a bicycle. The car brakes down, and a farmer picks that person up. Who gets there first?<br />
|The bicyclist<br />
|-<br />
|<br />
The wise and knowledgeable main is sure of it. Even the fool knows it. The rich man wants it. The greatest of heroes fears it. Yet the lowliest of cowards would die for it. What is this upon which I ponder?<br />
|Nothing<br />
|-<br />
|<br />
(Not exact wording) Two people leave a town, one in a car, another on a bicycle. The car brakes down, and a farmer picks that person up. Who gets there first?<br />
|The bicyclist<br />
|-<br />
|<br />
My life can be measured in hours,<br />
I serve by being devoured.<br />
Thin, I am quick<br />
Fat, I am slow<br />
Wind is my foe.<br />
What am I?<br />
|Candle<br />
|-<br />
|<br />
I can be moved. I can be rolled. But nothing will I hold. I'm red and I'm blue, and I can be other colors too. Having no head, though similar in shape. I have no eyes - yet move all over the place.<br />
|Ball<br />
|-<br />
|<br />
Julia is as old as John will be when Julia is twice as old as John was <br />
when Julia's age was half the sum of their present ages.<br />
John is as old as Julia was when John was half the age he will be 10 <br />
years from now.<br />
How old are John and Julia?<br />
|40<br />
|-<br />
|<br />
I know a word of letters three. Add two, and fewer there will be. What is it?<br />
|few<br />
|-<br />
|<br />
Looks like water, but it's heat.<br />
Sits on sand, lays on concrete.<br />
People have been known,<br />
To follow it everywhere.<br />
But it gets them no place,<br />
And all they can do is stare.<br />
|mirage<br />
|-<br />
|<br />
[[File:ridd1.png]]<br />
|Thursday.<br />
|-<br />
|<br />
[[File:ridd2.png]]<br />
|Simon<br />
|-<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Tower_of_Conundrum&diff=10890Tower of Conundrum2018-07-03T20:51:25Z<p>Techknow: /* A List of Riddles */ Even more riddles!</p>
<hr />
<div>== About ==<br />
A pixie got kidnapped and is being trapped at the top of the tower floor 15. Make it all the way to the top, killing enemies and solving riddles.<br />
<br />
== Before You Start ==<br />
* Beware of anti-magic traps. They're are numerous on each floor.<br />
=== Resists ===<br />
* Bravery<br />
* Free Action<br />
* Fire Resist<br />
* Cold Resist <br />
<br />
=== Enemies ===<br />
* Pixie Traitors<br />
<br />
== How to Solve ==<br />
# You will want to go to Isle of Maiye. You can find a teleporter in Minath DoT.<br />
# Enter area. You will want to go South into the next map. <br />
# You will notice two pixies standing outside a ruins. This is the Tower of Conundrum. Enter.<br />
# Before going up the stairs, you'll see "Inbrum's Scroll." Pick it up and proceed into the next few rooms.<br />
# Eventually you will reach a Pixie. She will give you a riddle and you will have to give her the correct answer.<br />
<br />
== Rewards ==<br />
* Shield of Power (Given by Plum on the left):<br />
** +1 all elements<br />
** -3 all melee<br />
<br />
* Shield of Arts (Given by Thip on the right):<br />
** +1 all magical arts<br />
** -3 all melee<br />
<br />
== A List of Riddles ==<br />
This section is still a Work in Progress.<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Riddle<br />
! scope="col" style="text-align: center;"| Answer<br />
|-<br />
|A leathery snake with a stinging bite, <br />
I'll stay coiled up unless I must fight.<br />
|Whip<br />
|-<br />
|I'm so simple I only point, yet I guide people all over the world. What am I?<br />
|A compass.<br />
|-<br />
|I bubble and laugh and spit water in your face,<br />
I am no lady and I don't wear lace. What am I?<br />
| Fountain<br />
|-<br />
| I really must get a new watch. The only one I have loses exactly 20 minutes every hour.<br />
It now shows 4:00am and I know that it was correct at midnight, when I last set it.<br />
<br />
I happen to know that the watch stopped four hours ago, so what is the correct time now?<br />
|10 am<br />
|-<br />
|You must keep it after giving it.<br />
|Your word<br />
|-<br />
|What does this equation simplify to?<br />
(x-a)(x-b)(x-c)(x-d)...(x-z) <br />
|0<br />
|-<br />
|The man who made it didn't want it.<br />
The man who bought it didn't need it.<br />
<br />
The man who got it didn't know it.<br />
What is it?<br />
|coffin<br />
|-<br />
|<br />
At my hind there is a rope <br /><br />
On my head a fan, <br /><br />
Beside my mouth are two sharp spears <br /><br />
And my tree-legs are rough on your hands. <br /><br />
Beside all this is one great wall <br /><br />
A snake adorns my head at all times, <br /><br />
and it is a part of me <br /><br />
And it always will be. What am I?<br />
|Elephant<br />
|-<br />
|<br />
FROM SUN UP TO SUN DOWN <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
FROM SUN DOWN TO SUN UP <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
BUT WHILE WITH SUN UP <br /><br />
I CAN ONLY BLINK IN THE BRIGHTNESS. <br /><br />
WITH THE SUN DOWN <br /><br />
I CAN BLINK OUT THE BRIGHTNESS. <br /><br />
|Lighthouse<br />
|-<br />
|In the middle of a round pool lies a beautiful water lily. <br /><br />
The water-lily doubles in size every day. After exactly 20 days <br /><br />
the complete pool will be covered by the lily. After how many days will <br /><br />
half of the pool be covered by the water-lily?<br />
|19<br />
|- <br />
| <br />
The only tool which sharper grows<br />
Whenever used in any row. <br />
|Tongue<br />
|- <br />
|<br />
A plane maintains an average speed of 696mph from London to New York. <br /><br />
It then returns from New York to London at an average speed of 145 mph. <br /><br />
What is the average speed for the entire journey?<br />
|240<br />
|-<br />
|<br />
I'm often held, yet rarely touched; <br /><br />
I'm always wet, yet never rust; <br /><br />
I' sometimes wagged and sometimes bit; <br /><br />
To use me well, you must have wit.<br />
|tongue<br />
|-<br />
|It's always above the negatives yet it's lower than the first prime,<br />
no matter how you multiply it's the same every time.<br />
|0<br />
|-<br />
|<br />
The shape of my form will waver and bend, <br /><br />
From the things I'm destroying <br /><br />
and the things I will rend. <br /><br />
My color will vary from bright red and blue, <br /><br />
The power I'm using will dictate my hue. <br /><br />
What am I?<br />
|Fire<br />
|-<br />
|<br />
It stands alone, with no bone or solid form. <br /><br />
Adamant, it prospers never wrong, though hurt it may. <br /><br />
Twistable, malleable, might it be, but always straight as an arrow. <br /><br />
What is it?<br />
|truth<br />
|-<br />
|<br />
If a man carried my burden, he would break his back. <br /><br />
I am not rich, but leave silver in my track. What am I?<br />
|Snail<br />
|-<br />
| <br />
A snail is at the bottom of a 20 meters deep pit. <br /><br />
Every day the snail climbs 5 meters upwards, but at night it slides <br /><br />
4 meters back downwards. <br />
How many days does it take before the <br /><br />
snail reaches the top of the pit?<br />
|16<br />
|-<br />
|What occurs once in a minute, twice in a moment and never in a thousand years?<br />
|letter m<br />
|-<br />
|<br />
At dawn on Monday a snail fell into a bucket that was 12 inches deep. <br /><br />
During the day it climbed up 3 inches, however, during the night it fell back 2 inches. <br /><br />
On what day did the snail finally manage to climb out of the bucket?<br />
|Wednesday<br />
|-<br />
|<br />
What has a coat? Hugs you not in sympathy? <br /><br />
Whose smile you'd rather not see? Whose <br /><br />
stands is a terrible thing to see? Who is <br /><br />
that brave men run away from? Whose fingers are clawed? <br /><br />
Whose sleep lasts for months? <br /><br />
And who's company we shun? What is it?<br />
|bear<br />
|-<br />
|<br />
A box without hinges, key or lid, <br /><br />
Yet golden treasure inside is hid. <br /><br />
What am I?<br />
|egg<br />
|-<br />
|<br />
You break it even if you name it! What is it?<br />
|Silence<br />
|-<br />
| <br />
If you give each letter of a word into its alphabetical position, <br /><br />
you can then add these digits, or you can multiply them. For example, <br /><br />
CART = 3, 1, 8, 20. Adding gives 42 and multiplying gives 1080. Can <br /><br />
you find a word which has the same total whether you add them or multiply them? <br />
|cab<br />
|-<br />
|<br />
What is it that after you take away the whole, some still remains?<br />
|Wholesome<br />
|-<br />
|<br />
The surface area of a spherical balloon measured in square inches is the same as its volume, measured in cubic inches<br />
|6 inches<br />
|-<br />
|<br />
What comes next in this sequence: elgnairt, erauqs, nogatnep, nogaxeh, nogatpeh...<br />
|nogatco<br />
|-<br />
|<br />
They are many and one, they wave and they drum, Used to cover a state, they go with you everywhere.<br />
|hands<br />
|-<br />
|<br />
It is a tolling of the night. <br /><br />
When all is still. <br /><br />
And the wind whispers near the mill. <br /><br />
Twas struck twelve times! <br /><br />
And his voice rang out! <br /><br />
And then, it was stilled.<br />
|clock<br />
|-<br />
|<br />
What goes through the door without pinching itself? <br /><br />
What sits on the stove without burning itself? <br /><br />
What sits on the table and is not ashamed? <br />
|sun<br />
|-<br />
|<br />
Five siblings are they, their color is true; <br /><br />
One belongs to one, four are shared by two. <br /><br />
Connected together, some by locks; <br /><br />
Many meet their fate upon the rocks. <br /><br />
Arrange their initials, and you should <br /><br />
Find things that are found in a neighborhood.<br />
|great lakes<br />
|-<br />
|<br />
Glittering point, <br /><br />
That downward thrust, <br /><br />
Sparkling spears, <br /><br />
That never rust. <br /><br />
What am I?<br />
|icicle<br />
|-<br />
|<br />
Shifting, Shifting, Drifting deep. <br /><br />
Below me great and mighty cities sleep. <br /><br />
Swirling, curling, all around. <br /><br />
I'm only where no water will be found. <br /><br />
What am I?<br />
|desert<br />
|-<br />
|<br />
Has a mouth but does not speak, <br /><br />
has a bed but never sleeps. <br /><br />
What is it?<br />
|river<br />
|-<br />
|<br />
If today is Friday, what is the day that follows the day that comes after the day that precedes the day before yesterday?<br />
|thursday<br />
|-<br />
|<br />
What is it you have to answer? <br /><br />
But to answer you have to ask? <br /><br />
And to ask you have to speak? <br /><br />
And to speak you have to know the answer.<br />
|riddle<br />
|-<br />
|<br />
With this you can do wonderous things. <br /><br />
Look at things close, or far away, <br /><br />
You can see things big, <br /><br />
Or you can see things small. <br /><br />
Or maybe you don't see things at all. <br /><br />
I come in many colors and hues, <br /><br />
Sometimes green and sometimes blue. <br /><br />
And when I'm red - it's not from shame, <br /><br />
But from something with a different name. <br /><br />
What are they?<br />
|eyes<br />
|-<br />
|<br />
What is not enough for one, <br /><br />
Just right for two, <br /><br />
Too much for three? <br /><br />
What is it?<br />
|secret<br />
|-<br />
|<br />
Turn us on our backs and open up our stomachs. <br /><br />
You will be the wisest of men, though at start a lummox. <br /><br />
What am I?<br />
|book<br />
|-<br />
|<br />
What is the hidden country in this sentence: <br /><br />
If a Dalmatian can catch four balls in four minutes, can a Dalmatian catch two balls in two minutes?<br />
|canada<br />
|-<br />
|<br />
What comes next in this sequence: <br /><br />
Hydrogen Helium Lithium Beryllium Boron ==?==<br />
|carbon<br />
|-<br />
|<br />
A part of heaven, <br /><br />
Though it touches the earth. <br /><br />
Some say it's valuable, <br /><br />
Others - no worth. <br /><br />
What am I?<br />
|rainbow<br />
|-<br />
|They were made for a fairy queen's feet.<br />
To cover them and keep them tidy, and neat.<br />
A flower, of various sizes and hues, <br /><br />
Their name is the opposite of a grown man's shoes. <br /><br />
|lady slippers<br />
|-<br />
|<br />
I've been to more countries than you'll ever see.<br />
I've been to church every Sunday.<br />
I've been folded, pressed, even stuffed inside leather.<br />
I've been dreamt about, coveted, and fought over.<br />
People want me, yet despise me.<br />
I have no true purpose except to travel.<br />
I have no true mission in life except to be given and taken.<br />
I have no true identity since I am but a clone.<br />
I have no true name since I bear only the names of others.<br />
People see my face and see another's face as well.<br />
I am life to some.<br />
I am death to others.<br />
I am common as grass.<br />
I am sometimes as rare as the perfect sunset.<br />
People rely on me more than almost anything else.<br />
<br />
What am I? <br />
|dollar<br />
|-<br />
|<br />
Upon me you can tread though softly under cover And I will take you places that you have yet to discover Im high and Im low though flat in the middle And though a joy to the children adults think of me little<br />
|stairs<br />
|-<br />
|<br />
Part pickle, part crazy,<br />
You can't call this flower lazy.<br />
It perks its head up with a snout<br />
And if it had a voice - I'm sure it'd shout.<br />
|Daffodil <br />
|-<br />
|<br />
Pull with all your might, only a whistle you'll gain<br />
but almost out of sight, someone may shrink in pain.<br />
|A bow and arrow (maybe try just bow or arrow) <br />
|-<br />
|<br />
Welsh horses are my favourite animal. Tapir, llama, marmoset and elephant closely follow. I don't care much for English rabbits nor ocelot, adders, goldfish and spaniels.<br />
|Malta.<br />
|-<br />
|<br />
I bend my limbs to the ground. I cry, yet without a sound.<br />
let me drink of waters deep. And in silence i will weep. <br />
what am i?<br />
|Weeping Willow<br />
|-<br />
|<br />
Where can you find August before July?<br />
|Dictionary<br />
|-<br />
|<br />
I am a strange creature. Hovering in the air, Moving from here to there, With a brilliant flare. Some say I sing, But others say I have no voice. So I just hum - as a matter of choice. What am I?<br />
|Hummingbird<br />
|-<br />
|<br />
This thing all things devours: Birds, beat,trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town, And beats high mountains down. What is it?<br />
|Time<br />
|-<br />
|<br />
Deep as a bowl, round as a cup, Yet all the world's oceans can't fill it up. What is it?<br />
|Sieve<br />
|-<br />
|<br />
A riddle, easily solved. Red breasted. Only one in a field of many. Born in an egg. Inspired to sing, what am I?<br />
|Robin<br />
|-<br />
|<br />
(Not exact wording) Two people leave a town, one in a car, another on a bicycle. The car brakes down, and a farmer picks that person up. Who gets there first?<br />
|The bicyclist<br />
|-<br />
|<br />
The wise and knowledgeable main is sure of it. Even the fool knows it. The rich man wants it. The greatest of heroes fears it. Yet the lowliest of cowards would die for it. What is this upon which I ponder?<br />
|Nothing<br />
|-<br />
|<br />
(Not exact wording) Two people leave a town, one in a car, another on a bicycle. The car brakes down, and a farmer picks that person up. Who gets there first?<br />
|The bicyclist<br />
|-<br />
|<br />
My life can be measured in hours,<br />
I serve by being devoured.<br />
Thin, I am quick<br />
Fat, I am slow<br />
Wind is my foe.<br />
What am I?<br />
|Candle<br />
|-<br />
|<br />
I can be moved. I can be rolled. But nothing will I hold. I'm red and I'm blue, and I can be other colors too. Having no head, though similar in shape. I have no eyes - yet move all over the place.<br />
|Ball<br />
|-<br />
|<br />
Julia is as old as John will be when Julia is twice as old as John was <br />
when Julia's age was half the sum of their present ages.<br />
John is as old as Julia was when John was half the age he will be 10 <br />
years from now.<br />
How old are John and Julia?<br />
|40<br />
|-<br />
|<br />
I know a word of letters three. Add two, and fewer there will be. What is it?<br />
|few<br />
|-<br />
|<br />
Looks like water, but it's heat.<br />
Sits on sand, lays on concrete.<br />
People have been known,<br />
To follow it everywhere.<br />
But it gets them no place,<br />
And all they can do is stare.<br />
|mirage<br />
|-<br />
|<br />
[[File:ridd1.png]]<br />
|Thursday.<br />
|-<br />
|<br />
[[File:ridd2.png]]<br />
|Simon<br />
|-<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=8738Spells2017-03-06T03:53:00Z<p>Techknow: Remove a stray letter from the last edit.</p>
<hr />
<div>==== Description ====<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
==== Prerequisites ====<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
==== Casting Spells ====<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage.<br />
|-<br />
|<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|40<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|70<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|10<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|40<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|10<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|40<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|30<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|50<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|30<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|10<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|70<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|70<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|30<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|20<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|30<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|40<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|20<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|40<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|140<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|10<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|90<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|10<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|10<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|10<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|10<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|10<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|130<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done.<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|60<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|60<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|40<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|60<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|30<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|40<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|30<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|40<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|60<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|30<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|30<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|50<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|10<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|50<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|50<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|40<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|60<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|40<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|100<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|100<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|60<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|80<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|80<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|70<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|80<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|10<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|40<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|60<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|10<br />
|Evocation<br />
|Spirit<br />
|None<br />
|Hurls a dart of magical energy at a foe.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|50<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|80<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|10<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|10<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration.<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|50<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|30<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|30<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|60<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|40<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|100<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|20<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|50<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|40<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|110<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|50<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|20<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate.<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|50<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|90<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|10<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|The water element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|40<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|10<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|The fire element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|10<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|30<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|10<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|The air element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|120 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|2<br />
|20<br />
|Evocation<br />
|Earth, Air<br />
|None<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|The earth element affects the damage, the air element affects the radius, length, and duration of the cone.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Spirit<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|80<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|10<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|20<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|30<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|30<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|20<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|170<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|50<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|30<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|30<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summons Elemental<br />
|5<br />
|50<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|60<br />
|Conjuration<br />
|Earth<br />
|Clover of Garlic<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|40<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength.<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|30<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|100<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|60<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP.<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|10<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|130<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|50<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects damage and duration.<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|40<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|20<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|10<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|70<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|60<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=8737Spells2017-03-06T02:08:31Z<p>Techknow: More effects</p>
<hr />
<div>==== Description ====<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
==== Prerequisites ====<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
==== Casting Spells ====<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage.<br />
|-<br />
|<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|40<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|70<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|10<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|40<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|10<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|40<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|30<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|50<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|30<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|10<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|70<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|70<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|30<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|20<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|30<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|40<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|20<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|40<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|140<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|10<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|90<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|10<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|10<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|10<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|10<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|10<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|130<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done.<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|60<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|60<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|40<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|60<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|30<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|40<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|30<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|40<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|60<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|30<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|30<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|50<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|10<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|50<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|50<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|40<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|60<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|40<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|100<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|100<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|60<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|80<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|80<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|70<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|80<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|10<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|40<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.f<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|60<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|10<br />
|Evocation<br />
|Spirit<br />
|None<br />
|Hurls a dart of magical energy at a foe.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|50<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|80<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|10<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|10<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration.<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|50<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|30<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|30<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|60<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|40<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|100<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|20<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|50<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|40<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|110<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|50<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|20<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate.<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|50<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|90<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|10<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|The water element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|40<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|10<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|The fire element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|10<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|30<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|10<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|The air element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|120 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|2<br />
|20<br />
|Evocation<br />
|Earth, Air<br />
|None<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|The earth element affects the damage, the air element affects the radius, length, and duration of the cone.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Spirit<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|80<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|10<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|20<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|30<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|30<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|20<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|170<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|50<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|30<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|30<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summons Elemental<br />
|5<br />
|50<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|60<br />
|Conjuration<br />
|Earth<br />
|Clover of Garlic<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|40<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength.<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|30<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|100<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|60<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP.<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|10<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|130<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|50<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects damage and duration.<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|40<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|20<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|10<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|70<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|60<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=8725Skills2017-02-26T00:36:03Z<p>Techknow: /* Miscellaneous Skills */ More detail for sneaking and merchant skills</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|[How it affects Damage? Someone know?]<br />
|-<br />
|Find Weakness<br />
|35 (100% CritChance)<br />
|~2.8% crit chance per level<br />
|This skill increases your chance to have critical effects upon the enemy.<br />
Cost: 1,000 gp per level.<br />
|''This affects all damage types, including spells. [https://www.reddit.com/r/wyvernrpg/comments/5oukzg/server_patch_notes_jan_18th_2017/dctq6na/ Currently 35 and will be capped at 27 or 75% per Rhialto]''<br />
|-<br />
|Meditation<br />
|??<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
|17?<br />
|10 Lore Points per skill level<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightening bolt. <br />
Cost: 1,000 gp per level.<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things.<br />
Cost: 1,000 hp per level.<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking. (including resists)<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related water, cold, and frost.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10, 20 for dwarves<br />
||+250gp max per item sold to shop, and lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Base 500gp + 250gp*lvl<br />
|0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. 250gp*lvl<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells.<br />
Cost: 1,500 gp per level.<br />
|??<br />
|-<br />
|Blacksmith<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, exceptionally high), level 8 gives you the direct weapon or armor class value<br />
|<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=8371Skills2017-02-07T17:53:32Z<p>Techknow: Confirmed you get 10 lore points per level</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|[How it affects Damage? Someone know?]<br />
|-<br />
|Find Weakness<br />
|35 (100% CritChance)<br />
|~2.8% crit chance per level<br />
|This skill increases your chance to have critical effects upon the enemy.<br />
Cost: 1,000 gp per level.<br />
|''This affects all damage types, including spells. [https://www.reddit.com/r/wyvernrpg/comments/5oukzg/server_patch_notes_jan_18th_2017/dctq6na/ Currently 35 and will be capped at 27 or 75% per Rhialto]''<br />
|-<br />
|Meditation<br />
|??<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
|17?<br />
|10 Lore Points per skill level<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightening bolt. <br />
Cost: 1,000 gp per level.<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things.<br />
Cost: 1,000 hp per level.<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking. (including resists)<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related water, cold, and frost.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10, 20 for dwarves<br />
||+250gp max per item sold to shop<br />
|Base 500gp + 250gp*lvl<br />
|0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|avoids detection by monsters, and includes lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells.<br />
Cost: 1,500 gp per level.<br />
|??<br />
|-<br />
|Blacksmith<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, exceptionally high), level 8 gives you the direct weapon or armor class value<br />
|<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Dragon&diff=8257Dragon2017-02-06T22:35:16Z<p>Techknow: Add three more dragon types (black dragon in Macabre, Liquishock in AV)</p>
<hr />
<div>[[Firedrake]]<br />
<br />
[[Red Dragon]]<br />
<br />
[[Blue Dragon]]<br />
<br />
[[Green Dragon]]<br />
<br />
[[White Dragon]]<br />
<br />
[[Purple Dragon]]<br />
<br />
[[Young Purple Dragon]]<br />
<br />
[[Brown Dragon]]<br />
<br />
[[Black Dragon]]<br />
<br />
[[Liquishock Dragon]]<br />
<br />
[[Woodland Dragon]]<br />
<br />
[[Zombie Dragon]]<br />
<br />
[[Wyvern]]<br />
<br />
[[Frost Wyvern]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8219Techknow:Mage Macabre Guide2017-02-03T02:53:44Z<p>Techknow: Minor additions, pretty much done</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. Before beating the quest the farthest I gone was the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!) and also ran out of Pixie Dusts. It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
Currently the server resets every eight hours starting at around 12AM PST. Diamond golems and boss monsters take the longest to kill, to optimize on the amount of time I spend I will need to kill fast as possible for any type of monster and spend as little time recovering (taking breaks to eat, uncurse items, swap gear). This is mostly because in my first few attempts I didn't have the right build at all so I hope this is the one that works for me and helps other mages too. This is a huge problem because at the beginning of the quest there is a map full of diamond golems that must all get killed, which is not the a Mage's strong point (took an hour for me!). Killing bosses one at a time (Kalidemons and up) also add up too.<br />
<br />
The other major challenge for mages is being able to spell cast as efficiently as possible, which requires a lot of positioning to get to the right position to attack the enemy without being attacked back, and if necessary to group enemies to kill them at once.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|2<br />
|2<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|1<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
I spend a lot of points on Find Weakness to get high critical chance (50%), and the rest of my skills allow for power offensive spells at a cost of defense. Dying is not an option so I try to get the best possible offensive for a human character. High Elves with this setup will save 30 skill points on the magic skills but have 25 less skill points than humans so they come out slightly ahead, they could spend it however they like to get a bigger advantage.<br />
<br />
Sneaking (I left one to use lockpicks) and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat and use agility gear. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
Some told me that the damage for Sandstorm is capped at 7 Earth. I find this to be incorrect, when I had only 7 Earth instead of 11+2 Earth I was getting less messages that said "You cut Diamond Golem badly" and more that said I was doing no damage. I do think high Earth is essential in order to spend less time with Diamond Golems and to still deal decent damage against the bosses.<br />
<br />
==Spells==<br />
For this quest my mage will have the following spells:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Spells<br />
|-<br />
|Spell<br />
|Helpfulness<br />
|-<br />
|Dragon Breath<br />
|Essential<br />
|-<br />
|Icestorm<br />
|Essential<br />
|-<br />
|Sandstorm<br />
|Essential<br />
|-<br />
|Mana Shield<br />
|Essential<br />
|-<br />
|Fly<br />
|Essential<br />
|-<br />
|See Invisible<br />
|Essential<br />
|-<br />
|Resist Water, Fire, Shock, Petrify<br />
|Essential<br />
|-<br />
|Bless<br />
|Essential<br />
|-<br />
|Stone to Flesh<br />
|Essential<br />
|-<br />
|Speed<br />
|Recommended<br />
|-<br />
|Invisibility<br />
|Recommended<br />
|-<br />
|Firespray<br />
|Recommended<br />
|-<br />
|Major Healing<br />
|Recommended<br />
|-<br />
|Cure Blindness<br />
|Recommended<br />
|-<br />
|Cure Poison<br />
|Optional<br />
|-<br />
|}<br />
<br />
Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.<br />
<br />
==Equipment==<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Equipment<br />
|-<br />
|Item<br />
|Helpfulness<br />
|-<br />
|Staff of Earth/Fire/Death (+2 to element, low WC)<br />
|Essential<br />
|-<br />
|Wizard's Hat<br />
|Essential<br />
|-<br />
|Golden Breastplate or Robe of the Magi<br />
|Essential<br />
|-<br />
|Gray Dragonscale Mail<br />
|Essential<br />
|-<br />
|High agility gloves (I use +10 Gauntlets of Dex)<br />
|Essential<br />
|-<br />
|High agility cloak (I use +7 Cloak of the Bat)<br />
|Essential<br />
|-<br />
|Enchanted Girdle (+3 or up)<br />
|Essential<br />
|-<br />
|Whip of Many Thongs (+0 or up, I have a +2)<br />
|Essential<br />
|-<br />
|200 Pixie Dusts<br />
|Essential<br />
|-<br />
|1000+ Vials of Water, 500+ Sulfurs<br />
|Essential<br />
|-<br />
|700 Powdered Dragon Bone, 700 Ashes<br />
|Essential<br />
|-<br />
|Two or more Rods of Destruction with 100+ Charges<br />
|Essential<br />
|-<br />
|2 Rings of Whip Mastery/Perfect Whipsman<br />
|Essential<br />
|-<br />
|Ring of Iron Will and Strange Ring<br />
|Essential<br />
|-<br />
|50+ Foods and/or Magic Mushrooms in a Bag of holding<br />
|Essential<br />
|-<br />
|Rod of Summon Golem with 200+ Charges<br />
|Essential<br />
|-<br />
|Unicorn Horn<br />
|Optional<br />
|}<br />
Pretty much standard equipment for RDing. Do bring more reagents than you think you will need. Don't forgot to set your button bar to quickly ready spells and wear equipment!<br />
<br />
==Getting to the Olympiad==<br />
Getting to the start of the Olympiad is a task that can consume a lot of time into the quest itself so I like to go in depth on what you can do to save as much time as possible. I have spent almost two hours on this so saving time here is a high priority.<br />
<br />
Finding the dirt hole should take no more than 15 minutes, if you gone through the maps in Macabre enough you may have noticed a couple maps where the dirt hole can be found, so I would try to search those places first before starting to search every other map. If you have to search the Elven houses do it in a clockwise order from the first map, the last map will be the one right before the minatour map. The dirt hole will always be visible even when something is over it. I don't know if that is true for big monsters, just in case I always kill the venus fly traps and huge minatours.<br />
<br />
Once you find the dirt hole and go through the lead and iron golem maps, you will find you must kill everything in the diamond golem and mage map. Both types of enemies can be a real pain to deal with. Diamond golems are immune to fire, water, shock, petrification, and death ray, so melee methods are required. The best way I have found to deal with the diamond golems is to group as many as you can (3 is a good limit, 4 could trap you in one place), run away from the golems, and cast sandstorm and apply destruction rods until they die. They can wander around and if you see them then they will approach you, this is good for one golem (especially if it is a badass) because you can whip and sandstorm at it for a while before your mana shield runs out. Mages can stop time which can be supremely annoying, however this means no one can cast spells. Luckily a mage will go down quickly when you whip it to death which also resumes time! '''Note that you cannot summon creatures here!'''<br />
<br />
The next maps will contain mostly Medusas and Kalidemons, respectively. Just run around and kill the medusas because the map is a bit of a maze. The Kalidemon map is bigger so I will try to group two of them before murdering both with dragon breath, otherwise sandstorming it could take a minute, and you have to kill over ten of them which also adds up on time.<br />
<br />
The Kalidemon map and the next map each contain a random boss, which is always characterized by this: It will be an Arch Dracolich, Cacodemon, Riagor, Reaper, or a Demon Lord and upon death it can drop an artifact weapon. ADs, Cacos, and Reapers are immune to Cold but vulnerable to fire and can cast death ray, and DLs are immune to fire, resistant to cold, and can also fire death ray. Riagors are cold and fire resistant. All of them are not cut resistant which makes Dragon Breath the primary spell to kill them and Sandstorm as the best alternative. You can summon golems here and you should do so to keep the boss occupied! When you kill the second boss you can enter the big crevice to get to the start of the Olympiad, and hopefully you get here in about an hour.<br />
<br />
==The Olympiad==<br />
The other quest guide covers the maps pretty well. The only things you need to be careful of other than boss monsters are Dark Wisps, Black Dragons, and Maelstrom. The first two can stop time, but are easily dealt with by your whip, and Maelstrom can cast death ray. Use your summon golem rod to group enemies and blow them away with DB. I find the first 18 maps much longer to finish than the rest due to all the boss monsters, but if you can make it this far you should be able to finish the rest! <br />
<br />
So how did I do? I managed to get to the start of the Olympiad in 1 hour and 15 minutes of server time (was up for 14 minutes when I logged on), got to the 16th map two hours later, and finished the rest in another hour (with the help of another player) so it took me about 4 hours. I didn't run out of reagents but I used at least half of what I brought.<br />
<br />
[[Category:Guides]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8217Techknow:Mage Macabre Guide2017-02-01T22:28:12Z<p>Techknow: Finished the guide</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. Before beating the quest the farthest I gone was the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!) and also ran out of Pixie Dusts. It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
Currently the server resets every eight hours starting at around 12AM PST. Diamond golems and boss monsters take the longest to kill, to optimize on the amount of time I spend I will need to kill fast as possible for any type of monster and spend as little time recovering (taking breaks to eat, uncurse items, swap gear). This is mostly because in my first few attempts I didn't have the right build at all so I hope this is the one that works for me and helps other mages too. This is a huge problem because at the beginning of the quest there is a map full of diamond golems that must all get killed, which is not the a Mage's strong point (took an hour for me!). Killing bosses one at a time (Kalidemons and up) also add up too.<br />
<br />
<br />
The other major challenge for mages is being able to spell cast as efficiently as possible, which requires a lot of positioning to get to the right position to attack the enemy without being attacked back, and if necessary to group enemies to kill them at once.<br />
<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|2<br />
|2<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|1<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
I spend a lot of points on Find Weakness to get high critical chance (50%), and the rest of my skills allow for power offensive spells at a cost of defense. Dying is not an option so I try to get the best possible offensive for a human character. High Elves with this setup will save 30 skill points on the magic skills but have 25 less skill points than humans so they come out slightly ahead, they could spend it however they like to get a bigger advantage.<br />
<br />
<br />
Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat and use agility gear. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
==Spells==<br />
For this quest my mage will have the following spells:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Spells<br />
|-<br />
|Spell<br />
|Helpfulness<br />
|-<br />
|Dragon Breath<br />
|Essential<br />
|-<br />
|Icestorm<br />
|Essential<br />
|-<br />
|Sandstorm<br />
|Essential<br />
|-<br />
|Mana Shield<br />
|Essential<br />
|-<br />
|Fly<br />
|Essential<br />
|-<br />
|See Invisible<br />
|Essential<br />
|-<br />
|Resist Water, Fire, Shock, Petrify<br />
|Essential<br />
|-<br />
|Bless<br />
|Essential<br />
|-<br />
|Stone to Flesh<br />
|Essential<br />
|-<br />
|Speed<br />
|Recommended<br />
|-<br />
|Invisibility<br />
|Recommended<br />
|-<br />
|Firespray<br />
|Recommended<br />
|-<br />
|Major Healing<br />
|Recommended<br />
|-<br />
|Cure Blindness<br />
|Recommended<br />
|-<br />
|Cure Poison<br />
|Optional<br />
|-<br />
|}<br />
<br />
Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.<br />
<br />
==Equipment==<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Equipment<br />
|-<br />
|Item<br />
|Helpfulness<br />
|-<br />
|Staff of Earth/Fire/Death (+2 to element, low WC)<br />
|Essential<br />
|-<br />
|Wizard's Hat<br />
|Essential<br />
|-<br />
|Golden Breastplate or Robe of the Magi<br />
|Essential<br />
|-<br />
|Gray Dragonscale Mail<br />
|Essential<br />
|-<br />
|High agility gloves (I use +10 Gauntlets of Dex)<br />
|Essential<br />
|-<br />
|High agility cloak (I use +7 Cloak of the Bat)<br />
|Essential<br />
|-<br />
|Enchanted Girdle (+3 or up)<br />
|Essential<br />
|-<br />
|Whip of Many Thongs (+0 or up, I have a +2)<br />
|Essential<br />
|-<br />
|200 Pixie Dusts<br />
|Essential<br />
|-<br />
|1000+ Vials of Water, 500+ Sulfurs<br />
|Essential<br />
|-<br />
|700 Powdered Dragon Bone, 700 Ashes<br />
|Essential<br />
|-<br />
|Two or more Rods of Destruction with 100+ Charges<br />
|Essential<br />
|-<br />
|2 Rings of Whip Mastery/Perfect Whipsman<br />
|Essential<br />
|-<br />
|Ring of Iron Will and Strange Ring<br />
|Essential<br />
|-<br />
|30+ Foods and/or Magic Mushrooms in a Bag of holding<br />
|Essential<br />
|-<br />
|Rod of Summon Golem with 200+ Charges<br />
|Essential<br />
|-<br />
|}<br />
<br />
==Getting to the Olympiad==<br />
Getting to the start of the Olympiad is a task that can consume a lot of time into the quest itself so I like to go in depth on what you can do to save as much time as possible. I have spent almost two hours on this so saving time here is a high priority.<br />
<br />
<br />
Finding the dirt hole should take no more than 15 minutes, if you gone through the maps in Macabre enough you may have noticed a couple maps where the dirt hole can be found, so I would try to search those places first before starting to search every other map. If you have to search the Elven houses do it in a clockwise order from the first map, the last map will be the one right before the minatour map. The dirt hole will always be visible even when something is over it. I don't know if that is true for monsters, just in case I always kill the venus fly traps and huge minatours.<br />
<br />
<br />
Once you find the dirt hole and go through the lead and iron golem maps, you will find you must kill everything in the diamond golem and mage map. Both types of enemies can be a real pain to deal with. Diamond golems are immune to fire, water, shock, petrification, and death ray, so melee methods are required. The best way I have found to deal with the diamond golems is to group as many as you can (3 is a good limit, 4 could trap you in one place), run away from the golems, and cast sandstorm and apply destruction rods until they die. They can wander around and if you see them then they will approach you, this is good for one golem (especially if it is a badass) because you can whip and sandstorm at it for a while before your mana shield runs out. Mages can stop time which can be supremely annoying, however this means no one can cast spells. Luckily a mage will go down quickly when you whip it to death which also resumes time so you can cast spells again! '''Note that you cannot summon creatures here!'''<br />
<br />
<br />
The next maps will contain mostly Medusas and Kalidemons, respectively. Just run around and kill the medusas because the map is a bit of a maze. The Kalidemon map is bigger so I will try to group two of them before murdering both with dragon breath, otherwise sandstorming it could take a minute, and you have to kill over ten of them which also adds up on time.<br />
<br />
<br />
The Kalidemon map and the next map each contain a random boss, which is always characterized by this: It will be an Arch Dracolich, Cacodemon, Riagor, Reaper, or a Demon Lord and upon death it can drop an artifact weapon. ADs, Cacos, and Reapers are immune to Cold but vulnerable to fire and can cast death ray, and DLs are immune to fire, resistant to cold, and can also fire death ray. Riagors are cold and fire resistant. All of them are not cut resistant which makes Dragon Breath the primary spell to kill them and Sandstorm as the best alternative. You can summon golems here and you should do so to keep the boss occupied! When you kill the second boss you can enter the big crevice to get to the start of the Olympiad, and hopefully I can reach here in an hour or less.<br />
<br />
<br />
==The Olympiad==<br />
The other quest guide covers the maps pretty well. The only things you need to be careful of other than boss monsters are Dark Wisps, Black Dragons, and Maelstrom. The first two can stop time, but are easily dealt with by your whip, and Maelstrom can cast death ray. Use your summon golem rod to group enemies and blow them away with DB. I find the first 18 maps much longer to finish than the rest due to all the boss monsters, but if you can make it this far you should be able to finish the rest! <br />
<br />
<br />
So how did I do? I managed to get to the start of the Olympiad in 1 hour and 15 minutes of server time (was up for 14 minutes when I logged on), got to the 16th map two hours later, and finished the rest in another hour (with the help of another player) so it took me about 4 hours. I didn't run out of reagents but I used at least half of what I brought.</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Macabre_Olympiad&diff=8216Macabre Olympiad2017-02-01T22:03:32Z<p>Techknow: Black dragons can stop time!</p>
<hr />
<div>This is officially known as the Macabre Olympiad. It's truly a marathon.<br />
<br />
Quest Points: 30<br />
<br />
Difficulty: Very hard<br />
<br />
Location: Rakshasa Harmaya<br />
<br />
<br />
Prerequisites: All resists, death protection, healing capabilities, enchanted gear, agility gear, x-ray and darksight or light source. See invis is also vital.<br />
<br />
Challenges: All boss monsters, running out of resists and pots, finding 2-4 hours to complete quest<br />
<br />
Rewards: bag with Olympic Gold Medal + 10000 gold coins<br />
<br />
<br />
Go east into the jungle in Rakshasa Harmaya, past the map with cave, past all the ruins. Go as east as you can (3 maps). <br />
Then go north east in the last map. You will see 3 ruins, and 2 ponds on either side. <br />
Enter the one on the right. Go east one map, and north, and you'll reach the town of Macabre, with the rakshasa ghosts. Go one map north, ride the safari, and you'll reach a map with temple ruins, a graveyard one map east and one map north, and elves and giant minotaurs north.<br />
<br />
You'll also notice that there's a dirt hole at the bottom of the first map. It's an exit, but you'll be looking for the entrance, which is another dirt hole. You can find this in elven houses, the graveyard (you can enter the tombstones), or in minotaur map at northern most map, or sanctuary (it's often next to healing fountain). AKA anywhere, it's kinda random.<br />
<br />
<br />
You'll reach an rd-like map with lead golems. Go as south and east as you can and you'll get to another map with iron golems. If you see a ladder, that's the exit to the dirt hole. Don't go up the ladder unless you want to exit.<br />
Proceed to diamond golems and mages (which can stop time/magic). You'll run into the middle of the map with 3 diamond golems and a mage, and you'll see a ladder. You'll notice you can't go up unless you kill everything in the map, incl things that pop out of coffins. See invis is necessary in case one of the mages go invis and you can't find it. There will also be another ladder on the western side, and that also leads to the exit. The ladder you want is in the center of the map.<br />
<br />
<br />
The next map is pitcher plants, wisps, and medusas, with 1 marilith in the middle. Kill them all (there's a lever to unlock gates), and go up the ladder in the middle (you have to kill everything).<br />
<br />
<br />
The next map is similar but with mariliths, a boss monster (AD/Riagor/Reaper/DL/Caco), thunder spider, dark wisps (can stop time), and cold whisper. You'll also notice a big crevice behind a gate. Kill all the monsters, find the lever on NE of map to unlock the middle gate with the medusa inside, and you'll face off with another boss monster (reaper, DL, riagor, Caco, AD). Then proceed to next map and pull 2 levers to unlock gate to crevice.<br />
<br />
<br />
Go down the crevice, and you'll see a mage with some benches. This is the beginning of the Macabre Olympiad. Your job is to collect 4 keys (they're all light brown, named Olympiad Key 1/2/3/4), to unlock the doors to the Olympic Torch.<br />
<br />
<br />
There are 2 doors on the top right of the map, and that's the beginning of a 33-map marathon. Bring tons of resists, and patience, and time. You can't quit or recall, so stock up on everything before heading in. The average time takes 1-4 hours, so do this after a server reset, not when the server is 5-6 hours in. They're all boss monsters, but nothing difficult. Below are the maps and where the keys are. The keys are always located in the maps with first the Cacodemons (Key 1 near middle of map in map 17), then the Chaos (Key 3 near bottom right of map in map 21), then veggies (Key 4 near top right of map in map 22), then Building block king (Key 2 near top right of map - do not miss this. it blends in with the sand). You can always go back to find the keys, unless you're in the last map. At map 33, the doors shut behind you and you'll have to restart the quest. Also, maps do respawn... if you die you respawn at the mage in beginning, and you may have to redo many maps :). Your friends can use join player to join you, but you can't use summon player scroll or spell. Also, you have to kill every monster in each map in order to move on to the next, and that's why glimpse or x-ray is so important. Most of the time is spent searching for the last monster in map.<br />
<br />
<br />
1. fire elementals / greater fire elementals / red dragons<br />
<br />
2. skulls / medusas (3 gates switches/buttons, necessary)<br />
<br />
3. liches / amethyst golem<br />
<br />
4. undines / water elementals<br />
<br />
5. diamond golems / evil ice cubes / energy vortex/ frozen meduas<br />
<br />
6. storm vortex / giant ice spider / snow leopard<br />
<br />
7. giant ice spider / snow lynx / lightning vortex / male lynx<br />
<br />
8. evil eyes / armored titans / AD / caco 3 switches/buttons (not necessary)<br />
<br />
9. wisps / xipe totec / ad / riagor / cursed fiend / giant zombie / reaper<br />
<br />
10. wolverine / big horn sheep / musk ox / caribou / snowshoe hare (3 buttons not necessary)<br />
<br />
11. shogs (3 switches, necessary)<br />
<br />
12. marilith / emerald golems / shogs (3 gates buttons/switches, necessary)<br />
<br />
13. ice vortex / oculus (skull levers (not necessary))<br />
<br />
14. black dragons (can stop time) / AD / draco (5-6 gates all necessary)<br />
<br />
15. greater fire elementals / wisps / DL ( 6 gates necessary)<br />
<br />
16. riagors / ameth golems / cursed fiend<br />
<br />
17. wisps / woodland dragons / cacos (KEY 1 near middle is a wooden key)<br />
<br />
18. black pudding / monopods ( 3 levers gtes necessary)<br />
<br />
19. maelstrom / ghosts / rock mole<br />
<br />
20. chaos vortex / massive diamond golems / ruby oglems<br />
<br />
21. greater ice elemental / chaos / storm vortex / yeti / frost vortex (KEY 3 near bottom left of map)<br />
<br />
22. veggies (tomatoes potatoes corn, etc) red squirrel, rabbit, sheepdog, horse (KEY 4 near top right of map)<br />
<br />
23. fire bats / greater fire elementals / fire shogs 1000 mana traps(3 levers gates necessary) maze<br />
<br />
24. pixie traitor (3 gates levers necesssary)<br />
<br />
25. ice sphere / filth demon / wind whisper / diamond golem / wisps / energy vortex / dark wisps/ thunder spiders<br />
<br />
26. dark elves (5 gates and levers ) you may not need to pull all of them<br />
<br />
27. room with food and boulders (run very fast to top of map, no need to kill anything, those boulders are killer :)<br />
<br />
28. tesh castle map with 4 climates? ants, dark elves, musk ox, veggies, hyenas red toad, anaconda, red fox. Yes, kill that red fox.<br />
<br />
29. lich / ghast / pests / floating eyes / gazers (pests cant teleport so you okay) (theres one bad summon trap (shogs, monos etc)<br />
<br />
30. tortoise / Building Block King - essentially weaker riagor with no spells / hound of hades / red wagon / teddy bear / skunk / reapers (KEY 2 IN NE do not miss this key)<br />
<br />
31. orcas / sharks /sperm whales /all fish / pitcher plants /and 1000 mana drain traps (5 levers, dont forget one right next to entrance<br />
<br />
32. riagors/ vampire bats / demon lords<br />
<br />
33. LAST MAP wind whispers / dark wisps / reapers / thunder spider / pitcher plant / soul taker (this map you can't go back. the entrance will be blocked by boulders. so if you miss any keys you're finished) kill everything, then unlock the 4 doors in top right of map, get the torch, take the teleporter, give to mage</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8214Techknow:Mage Macabre Guide2017-02-01T07:59:30Z<p>Techknow: /* Equipment */</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
Currently the server resets every eight hours starting at around 12AM PST. Diamond golems and boss monsters take the longest to kill, to optimize on the amount of time I spend I will need to kill fast as possible for any type of monster and spend as little time recovering (taking breaks to eat, uncurse items, swap gear). This is mostly because in my first few attempts I didn't have the right build at all so I hope this is the one that works for me and helps other mages too. This is a huge problem because at the beginning of the quest there is a map full of diamond golems that must all get killed, which is not the a Mage's strong point (took an hour for me!). Killing bosses one at a time (Kalidemons and up) also add up too.<br />
<br />
The other major challenge for mages is being able to spell cast as efficiently as possible, which requires a lot of positioning to get to the right position to attack the enemy without being attacked back, and if necessary to group enemies to kill them at once.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|2<br />
|2<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|1<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
I spend a lot of points on Find Weakness to get high critical chance (50%), and the rest of my skills allow for power offensive spells at a cost of defense. Dying is not an option so I try to get the best possible offensive for a human character. High Elves with this setup will save 30 skill points on the magic skills but have 25 less skill points than humans so they come out slightly ahead, they could spend it however they like to get a bigger advantage.<br />
<br />
Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat and use agility gear. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
==Spells==<br />
For this quest my mage will have the following spells:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Spells<br />
|-<br />
|Spell<br />
|Helpfulness<br />
|-<br />
|Dragon Breath<br />
|Essential<br />
|-<br />
|Icestorm<br />
|Essential<br />
|-<br />
|Sandstorm<br />
|Essential<br />
|-<br />
|Mana Shield<br />
|Essential<br />
|-<br />
|Fly<br />
|Essential<br />
|-<br />
|See Invisible<br />
|Essential<br />
|-<br />
|Resist Water, Fire, Shock, Petrify<br />
|Essential<br />
|-<br />
|Bless<br />
|Essential<br />
|-<br />
|Stone to Flesh<br />
|Essential<br />
|-<br />
|Speed<br />
|Recommended<br />
|-<br />
|Invisibility<br />
|Recommended<br />
|-<br />
|Firespray<br />
|Recommended<br />
|-<br />
|Major Healing<br />
|Recommended<br />
|-<br />
|Cure Blindness<br />
|Recommended<br />
|-<br />
|Cure Poison<br />
|Optional<br />
|-<br />
|}<br />
<br />
Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.<br />
<br />
==Equipment==<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Equipment<br />
|-<br />
|Item<br />
|Helpfulness<br />
|-<br />
|Staff of Earth/Fire/Death (+2 to element, low WC)<br />
|Essential<br />
|-<br />
|Wizard's Hat<br />
|Essential<br />
|-<br />
|Golden Breastplate or Robe of the Magi<br />
|Essential<br />
|-<br />
|Gray Dragonscale Mail<br />
|Essential<br />
|-<br />
|High agility gloves (I use +10 Gauntlets of Dex)<br />
|Essential<br />
|-<br />
|High agility cloak (I use +7 Cloak of the Bat)<br />
|Essential<br />
|-<br />
|Enchanted Girdle (+3 or up)<br />
|Essential<br />
|-<br />
|Whip of Many Thongs (+0 or up, I have a +2)<br />
|Essential<br />
|-<br />
|500 Pixie Dusts<br />
|Essential<br />
|-<br />
|1000+ Vials of Water, 500+ Sulfurs<br />
|Essential<br />
|-<br />
|500 Powdered Dragon Bone, 500 Ashes<br />
|Essential<br />
|-<br />
|Two or more Rods of Destruction with 100+ Charges<br />
|Essential<br />
|-<br />
|2 Rings of Whip Mastery/Perfect Whipsman<br />
|Essential<br />
|-<br />
|Ring of Iron Will and Strange Ring<br />
|Essential<br />
|-<br />
|30+ Foods and/or Magic Mushrooms in a Bag of holding<br />
|Essential<br />
|-<br />
|Rod of Summon Golem with 200+ Charges<br />
|Essential<br />
|-<br />
|500 Powdered Dragon Bone, 500 Ashes<br />
|Essential<br />
|-<br />
|Two or more Rods of Destruction<br />
|Essential<br />
|-<br />
|2 Rings of Whip Mastery/Perfect Whipsman<br />
|Essential<br />
|-<br />
|}<br />
<br />
==Getting to the Olympiad==<br />
Getting to the start of the Olympiad is a task that can consume a lot of time into the quest itself so I like to go in depth on what you can do to save as much time as possible. I have spent almost two hours on this so saving time here is a high priority.<br />
<br />
Finding the dirt hole should take no more than 15 minutes, if you gone through the maps in Macabre enough you may have noticed a couple maps where the dirt hole can be found, so I would try to search those places first before starting to search every other map. If you have to search the Elven houses do it in a clockwise order from the first map, the last map will be the one right before the minatour map. The dirt hole will always be visible even when something is over it. I don't know if that is true for monsters, just in case I always kill the venus fly traps and huge minatours.<br />
<br />
Once you find the dirt hole and go through the lead and iron golem maps, you will find you must kill everything in the diamond golem and mage map. Both types of enemies can be a real pain to deal with. Diamond golems are immune to fire, water, shock, petrification, and death ray, so melee methods are required. The best way I have found to deal with the diamond golems is to group as many as you can (3 is a good limit, 4 could trap you in one place), run away from the golems, and cast sandstorm and apply destruction rods until they die. They can wander around and if you see them then they will approach you, this is good for one golem (especially if it is a badass) because you can whip and sandstorm at it for a while before your mana shield runs out. Mages can stop time which can be supremely annoying, however this means no one can cast spells. Luckily a mage will go down quickly when you whip it to death which also resumes time so you can cast spells again! '''Note that you cannot summon creatures here!'''<br />
<br />
The next maps will contain mostly Medusas and Kalidemons, respectively. Just run around and kill the medusas because the map is a bit of a maze. The Kalidemon map is bigger so I will try to group two of them before murdering both with dragon breath, otherwise sandstorming it could take a minute, and you have to kill over ten of them which also adds up on time.<br />
<br />
The Kalidemon map and the next map each contain a random boss, which is always characterized by this: It will be an Arch Dracolich, Cacodemon, Riagor, Reaper, or a Demon Lord and upon death it can drop an artifact weapon. ADs, Cacos, and Reapers are immune to Cold but vulnerable to fire and can cast death ray, and DLs are immune to fire and highly resistant to cold. Riagors are cold and fire resistant. All of them are not cut resistant which makes Dragon Breath the primary spell to kill them and Sandstorm as the best alternative. You can summon golems here and you should do so to keep the boss occupied! When you kill the second boss you can enter the big crevice to get to the start of the Olympiad, and hopefully I can reach here in an hour or less.</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8213Techknow:Mage Macabre Guide2017-02-01T07:43:05Z<p>Techknow: </p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
Currently the server resets every eight hours starting at around 12AM PST. Diamond golems and boss monsters take the longest to kill, to optimize on the amount of time I spend I will need to kill fast as possible for any type of monster and spend as little time recovering (taking breaks to eat, uncurse items, swap gear). This is mostly because in my first few attempts I didn't have the right build at all so I hope this is the one that works for me and helps other mages too. This is a huge problem because at the beginning of the quest there is a map full of diamond golems that must all get killed, which is not the a Mage's strong point (took an hour for me!). Killing bosses one at a time (Kalidemons and up) also add up too.<br />
<br />
The other major challenge for mages is being able to spell cast as efficiently as possible, which requires a lot of positioning to get to the right position to attack the enemy without being attacked back, and if necessary to group enemies to kill them at once.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|2<br />
|2<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|1<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
I spend a lot of points on Find Weakness to get high critical chance (50%), and the rest of my skills allow for power offensive spells at a cost of defense. Dying is not an option so I try to get the best possible offensive for a human character. High Elves with this setup will save 30 skill points on the magic skills but have 25 less skill points than humans so they come out slightly ahead, they could spend it however they like to get a bigger advantage.<br />
<br />
Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat and use agility gear. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
==Spells==<br />
For this quest my mage will have the following spells:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Spells<br />
|-<br />
|Spell<br />
|Helpfulness<br />
|-<br />
|Dragon Breath<br />
|Essential<br />
|-<br />
|Icestorm<br />
|Essential<br />
|-<br />
|Sandstorm<br />
|Essential<br />
|-<br />
|Mana Shield<br />
|Essential<br />
|-<br />
|Fly<br />
|Essential<br />
|-<br />
|See Invisible<br />
|Essential<br />
|-<br />
|Resist Water, Fire, Shock, Petrify<br />
|Essential<br />
|-<br />
|Bless<br />
|Essential<br />
|-<br />
|Stone to Flesh<br />
|Essential<br />
|-<br />
|Speed<br />
|Recommended<br />
|-<br />
|Invisibility<br />
|Recommended<br />
|-<br />
|Firespray<br />
|Recommended<br />
|-<br />
|Major Healing<br />
|Recommended<br />
|-<br />
|Cure Blindness<br />
|Recommended<br />
|-<br />
|Cure Poison<br />
|Optional<br />
|-<br />
|}<br />
<br />
Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.<br />
<br />
==Equipment==<br />
<br />
==Getting to the Olympiad==<br />
Getting to the start of the Olympiad is a task that can consume a lot of time into the quest itself so I like to go in depth on what you can do to save as much time as possible. I have spent almost two hours on this so saving time here is a high priority.<br />
<br />
Finding the dirt hole should take no more than 15 minutes, if you gone through the maps in Macabre enough you may have noticed a couple maps where the dirt hole can be found, so I would try to search those places first before starting to search every other map. If you have to search the Elven houses do it in a clockwise order from the first map, the last map will be the one right before the minatour map. The dirt hole will always be visible even when something is over it. I don't know if that is true for monsters, just in case I always kill the venus fly traps and huge minatours.<br />
<br />
Once you find the dirt hole and go through the lead and iron golem maps, you will find you must kill everything in the diamond golem and mage map. Both types of enemies can be a real pain to deal with. Diamond golems are immune to fire, water, shock, petrification, and death ray, so melee methods are required. The best way I have found to deal with the diamond golems is to group as many as you can (3 is a good limit, 4 could trap you in one place), run away from the golems, and cast sandstorm and apply destruction rods until they die. They can wander around and if you see them then they will approach you, this is good for one golem (especially if it is a badass) because you can whip and sandstorm at it for a while before your mana shield runs out. Mages can stop time which can be supremely annoying, however this means no one can cast spells. Luckily a mage will go down quickly when you whip it to death which also resumes time so you can cast spells again! '''Note that you cannot summon creatures here!'''<br />
<br />
The next maps will contain mostly Medusas and Kalidemons, respectively. Just run around and kill the medusas because the map is a bit of a maze. The Kalidemon map is bigger so I will try to group two of them before murdering both with dragon breath, otherwise sandstorming it could take a minute, and you have to kill over ten of them which also adds up on time.<br />
<br />
The Kalidemon map and the next map each contain a random boss, which is always characterized by this: It will be an Arch Dracolich, Cacodemon, Riagor, Reaper, or a Demon Lord and upon death it can drop an artifact weapon. ADs, Cacos, and Reapers are immune to Cold but vulnerable to fire and can cast death ray, and DLs are immune to fire and highly resistant to cold. Riagors are cold and fire resistant. All of them are not cut resistant which makes Dragon Breath the primary spell to kill them and Sandstorm as the best alternative. You can summon golems here and you should do so to keep the boss occupied! When you kill the second boss you can enter the big crevice to get to the start of the Olympiad, and hopefully I can reach here in an hour or less.</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=8211Spells2017-01-31T05:58:48Z<p>Techknow: Magic map changes</p>
<hr />
<div>==== Description ====<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
==== Prerequisites ====<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
==== Casting Spells ====<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affect damage.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|40<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|7<br />
|70<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|10<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|40<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Blood Dart<br />
|1<br />
|10<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy blood at a foe.<br />
|<br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|10<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|40<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|30<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|50<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|30<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|10<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|70<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|70<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|30<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|20<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|30<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|40<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|20<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|40<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|140<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|90<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|10<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|10<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|10<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|10<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|10<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|130<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|60<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|60<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|40<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|60<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|30<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|40<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|30<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|40<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|60<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|30<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|30<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|50<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|10<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|50<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|50<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|40<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|60<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|40<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|100<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|100<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|60<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|80<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|80<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|70<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|80<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|10<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|-<br />
| <br />
|Lightning Bolt<br />
|4<br />
|40<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| <br />
|Lightning Shield<br />
|6<br />
|60<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|-<br />
| <br />
|Magic Dart<br />
|1<br />
|10<br />
|Evocation<br />
|Spirit<br />
|None<br />
|Hurls a dart of magical energy at a foe.<br />
|-<br />
| <br />
|Magic Map<br />
|5<br />
|50<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| <br />
|Magic Mine<br />
|8<br />
|80<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|-<br />
| <br />
|Magic Mouth<br />
|1<br />
|10<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|-<br />
| <br />
|Magic Whip<br />
|1<br />
|10<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration.<br />
|-<br />
| <br />
|Major Healing<br />
|5<br />
|50<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|30<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| <br />
|Medium Healing<br />
|3<br />
|30<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Minor Healing<br />
|1<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Pacify<br />
|6<br />
|60<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|-<br />
| <br />
|Paralysis<br />
|4<br />
|40<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|-<br />
| <br />
|Petrify<br />
|10<br />
|100<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| <br />
|Poison<br />
|2<br />
|20<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|50<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|-<br />
| <br />
|Poison Cloud<br />
|4<br />
|40<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| <br />
|Prismatic Shield<br />
|11<br />
|110<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|-<br />
| <br />
|Recall<br />
|5<br />
|50<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|-<br />
| <br />
|Regeneration<br />
|2<br />
|20<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate.<br />
|-<br />
| <br />
|Remove Curse<br />
|5<br />
|50<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| <br />
|Remove Damnation<br />
|9<br />
|90<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| <br />
|Repair<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|-<br />
| <br />
|Resist Cold<br />
|1<br />
|10<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|The water element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Curse<br />
|4<br />
|40<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|-<br />
| <br />
|Resist Fire<br />
|1<br />
|10<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|The fire element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Magic<br />
|2<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Paralysis<br />
|1<br />
|10<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Petrify<br />
|3<br />
|30<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Shock<br />
|1<br />
|10<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|The air element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Restoration<br />
|12 (N/A)<br />
|120 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|-<br />
| <br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|-<br />
| <br />
|Sandstorm<br />
|2<br />
|20<br />
|Evocation<br />
|Earth, Air<br />
|None<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|The earth element affects the damage, the air element affects the radius, length, and duration of the cone.<br />
|-<br />
| <br />
|Satiety<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Spirit<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| <br />
|Scare Monster<br />
|1<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|-<br />
| <br />
|Scrying<br />
|8<br />
|80<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| <br />
|See Invisible<br />
|1<br />
|10<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| <br />
|Shrink Armor<br />
|2<br />
|20<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| <br />
|Slow<br />
|3<br />
|30<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|-<br />
| <br />
|Slow Poison<br />
|1<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|-<br />
| <br />
|Speed<br />
|3<br />
|30<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| <br />
|Spirit Spy<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| <br />
|Static Blade<br />
|2<br />
|20<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|-<br />
| <br />
|Stonewind<br />
|17<br />
|170<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|50<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect.<br />
|-<br />
| <br />
|Strength<br />
|3<br />
|30<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|-<br />
| <br />
|Summon Air Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| <br />
|Summon Animal<br />
|3<br />
|30<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
|-<br />
| <br />
|Summon Demon<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| <br />
|Summon Earth Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Summons Elemental<br />
|5<br />
|50<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| <br />
|Summon Fire Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|-<br />
| <br />
|Summon Golem<br />
|6<br />
|60<br />
|Conjuration<br />
|Earth<br />
|Clover of Garlic<br />
|Summons a golem to fight for the caster.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|40<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength.<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|30<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|100<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|60<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP.<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|10<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|130<br />
|Evocation<br />
|Air<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|50<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects damage and duration.<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|40<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|20<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|10<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|70<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|60<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8209Techknow:Mage Macabre Guide2017-01-31T03:26:51Z<p>Techknow: /* Skills */</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
Currently the server resets every eight hours starting at around 12AM PST. Diamond golems and boss monsters take the longest to kill, to optimize on the amount of time I spend I will need to kill fast as possible for any type of monster and spend as little time recovering (taking breaks to eat, uncurse items, swap gear). This is mostly because in my first few attempts I didn't have the right build at all so I hope this is the one that works for me and helps other mages too. This is a huge problem because at the beginning of the quest there is a map full of diamond golems that must all get killed, which is not the a Mage's strong point (took an hour for me!). Killing bosses one at a time (Kalidemons and up) also add up too.<br />
<br />
The other major challenge for mages is being able to spell cast as efficiently as possible, which requires a lot of positioning to get to the right position to attack the enemy without being attacked back, and if necessary to group enemies to kill them at once.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|2<br />
|2<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|1<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
I spend a lot of points on Find Weakness to get high critical chance (50%), and the rest of my skills allow for power offensive spells at a cost of defense. Dying is not an option so I try to get the best possible offensive for a human character. High Elves with this setup will save 30 skill points on the magic skills but have 25 less skill points than humans so they come out slightly ahead, they could spend it however they like to get a bigger advantage.<br />
<br />
Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat and use agility gear. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
==Spells==<br />
For this quest my mage will have the following spells:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Spells<br />
|-<br />
|Spell<br />
|Helpfulness<br />
|-<br />
|Dragon Breath<br />
|Essential<br />
|-<br />
|Icestorm<br />
|Essential<br />
|-<br />
|Sandstorm<br />
|Essential<br />
|-<br />
|Mana Shield<br />
|Essential<br />
|-<br />
|Fly<br />
|Essential<br />
|-<br />
|See Invisible<br />
|Essential<br />
|-<br />
|Resist Water, Fire, Shock, Petrify<br />
|Essential<br />
|-<br />
|Bless<br />
|Essential<br />
|-<br />
|Stone to Flesh<br />
|Essential<br />
|-<br />
|Speed<br />
|Recommended<br />
|-<br />
|Invisibility<br />
|Recommended<br />
|-<br />
|Firespray<br />
|Recommended<br />
|-<br />
|Major Healing<br />
|Recommended<br />
|-<br />
|Cure Blindness<br />
|Recommended<br />
|-<br />
|Cure Poison<br />
|Optional<br />
|-<br />
|}<br />
<br />
Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.<br />
<br />
==Equipment==</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8208Techknow:Mage Macabre Guide2017-01-31T01:42:03Z<p>Techknow: /* Challenges */</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
Currently the server resets every eight hours starting at around 12AM PST. Diamond golems and boss monsters take the longest to kill, to optimize on the amount of time I spend I will need to kill fast as possible for any type of monster and spend as little time recovering (taking breaks to eat, uncurse items, swap gear). This is mostly because in my first few attempts I didn't have the right build at all so I hope this is the one that works for me and helps other mages too. This is a huge problem because at the beginning of the quest there is a map full of diamond golems that must all get killed, which is not the a Mage's strong point (took an hour for me!). Killing bosses one at a time (Kalidemons and up) also add up too.<br />
<br />
The other major challenge for mages is being able to spell cast as efficiently as possible, which requires a lot of positioning to get to the right position to attack the enemy without being attacked back, and if necessary to group enemies to kill them at once.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|3<br />
|3<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|0<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
I spend a lot of points on Find Weakness to get high critical chance (50%), and the rest of my skills allow for power offensive spells at a cost of defense. Dying is not an option so I try to get the best possible offensive for a human character. High Elves with this setup will save 30 skill points on the magic skills but have 25 less skill points than humans so they come out slightly ahead, they could spend it however they like to get a bigger advantage.<br />
<br />
Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat and use agility gear. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
==Spells==<br />
For this quest my mage will have the following spells:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Spells<br />
|-<br />
|Spell<br />
|Helpfulness<br />
|-<br />
|Dragon Breath<br />
|Essential<br />
|-<br />
|Icestorm<br />
|Essential<br />
|-<br />
|Sandstorm<br />
|Essential<br />
|-<br />
|Mana Shield<br />
|Essential<br />
|-<br />
|Fly<br />
|Essential<br />
|-<br />
|See Invisible<br />
|Essential<br />
|-<br />
|Resist Water, Fire, Shock, Petrify<br />
|Essential<br />
|-<br />
|Bless<br />
|Essential<br />
|-<br />
|Stone to Flesh<br />
|Essential<br />
|-<br />
|Speed<br />
|Recommended<br />
|-<br />
|Invisibility<br />
|Recommended<br />
|-<br />
|Firespray<br />
|Recommended<br />
|-<br />
|Major Healing<br />
|Recommended<br />
|-<br />
|Cure Blindness<br />
|Recommended<br />
|-<br />
|Cure Poison<br />
|Optional<br />
|-<br />
|}<br />
<br />
Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.<br />
<br />
==Equipment==</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8207Techknow:Mage Macabre Guide2017-01-31T01:33:59Z<p>Techknow: /* Skills */</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|3<br />
|3<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|0<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
I spend a lot of points on Find Weakness to get high critical chance (50%), and the rest of my skills allow for power offensive spells at a cost of defense. Dying is not an option so I try to get the best possible offensive for a human character. High Elves with this setup will save 30 skill points on the magic skills but have 25 less skill points than humans so they come out slightly ahead, they could spend it however they like to get a bigger advantage.<br />
<br />
Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat and use agility gear. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
==Spells==<br />
For this quest my mage will have the following spells:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Spells<br />
|-<br />
|Spell<br />
|Helpfulness<br />
|-<br />
|Dragon Breath<br />
|Essential<br />
|-<br />
|Icestorm<br />
|Essential<br />
|-<br />
|Sandstorm<br />
|Essential<br />
|-<br />
|Mana Shield<br />
|Essential<br />
|-<br />
|Fly<br />
|Essential<br />
|-<br />
|See Invisible<br />
|Essential<br />
|-<br />
|Resist Water, Fire, Shock, Petrify<br />
|Essential<br />
|-<br />
|Bless<br />
|Essential<br />
|-<br />
|Stone to Flesh<br />
|Essential<br />
|-<br />
|Speed<br />
|Recommended<br />
|-<br />
|Invisibility<br />
|Recommended<br />
|-<br />
|Firespray<br />
|Recommended<br />
|-<br />
|Major Healing<br />
|Recommended<br />
|-<br />
|Cure Blindness<br />
|Recommended<br />
|-<br />
|Cure Poison<br />
|Optional<br />
|-<br />
|}<br />
<br />
Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.<br />
<br />
==Equipment==</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8206Techknow:Mage Macabre Guide2017-01-31T01:24:25Z<p>Techknow: /* Spells */</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|3<br />
|3<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|0<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
==Spells==<br />
For this quest my mage will have the following spells:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Spells<br />
|-<br />
|Spell<br />
|Helpfulness<br />
|-<br />
|Dragon Breath<br />
|Essential<br />
|-<br />
|Icestorm<br />
|Essential<br />
|-<br />
|Sandstorm<br />
|Essential<br />
|-<br />
|Mana Shield<br />
|Essential<br />
|-<br />
|Fly<br />
|Essential<br />
|-<br />
|See Invisible<br />
|Essential<br />
|-<br />
|Resist Water, Fire, Shock, Petrify<br />
|Essential<br />
|-<br />
|Bless<br />
|Essential<br />
|-<br />
|Stone to Flesh<br />
|Essential<br />
|-<br />
|Speed<br />
|Recommended<br />
|-<br />
|Invisibility<br />
|Recommended<br />
|-<br />
|Firespray<br />
|Recommended<br />
|-<br />
|Major Healing<br />
|Recommended<br />
|-<br />
|Cure Blindness<br />
|Recommended<br />
|-<br />
|Cure Poison<br />
|Optional<br />
|-<br />
|}<br />
<br />
Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.<br />
<br />
==Equipment==</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8204Techknow:Mage Macabre Guide2017-01-31T01:05:09Z<p>Techknow: /* Skills */ Justification</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="3" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Before<br />
|After<br />
|-<br />
|Find Weakness<br />
|17<br />
|17<br />
|-<br />
|Lore<br />
|10<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|10<br />
|-<br />
|Earth Magic<br />
|11<br />
|11<br />
|-<br />
|Dodging<br />
|9<br />
|5<br />
|-<br />
|Fire Magic<br />
|5<br />
|10<br />
|-<br />
|Air Magic<br />
|6<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|4<br />
|-<br />
|Strength<br />
|3<br />
|3<br />
|-<br />
|Spirit Travel<br />
|6<br />
|0<br />
|-<br />
|Merchant<br />
|5<br />
|0<br />
|-<br />
|Evocation<br />
|2<br />
|2<br />
|-<br />
|Sneaking<br />
|2<br />
|0<br />
|-<br />
|Death Magic<br />
|0<br />
|10<br />
|}<br />
<br />
Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.<br />
<br />
==Spells==<br />
<br />
<br />
==Equipment==</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=8203Spells2017-01-31T00:54:45Z<p>Techknow: Add Stone to Flesh spell</p>
<hr />
<div>==== Description ====<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
==== Prerequisites ====<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
==== Casting Spells ====<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affect damage.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|40<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|7<br />
|70<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|10<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|40<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Blood Dart<br />
|1<br />
|10<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy blood at a foe.<br />
|<br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|10<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|40<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|30<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|50<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|30<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|10<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|70<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|70<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|30<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|20<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|30<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|40<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|20<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|40<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|140<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|90<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|10<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|10<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|10<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|10<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|10<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|130<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|60<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|60<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|40<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|60<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|30<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|40<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|30<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|40<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|60<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|30<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|30<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|50<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|10<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|50<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|50<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|40<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|60<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|40<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|100<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|100<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|60<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|80<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|80<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|70<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|80<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|10<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|-<br />
| <br />
|Lightning Bolt<br />
|4<br />
|40<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| <br />
|Lightning Shield<br />
|6<br />
|60<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|-<br />
| <br />
|Magic Dart<br />
|1<br />
|10<br />
|Evocation<br />
|Spirit<br />
|None<br />
|Hurls a dart of magical energy at a foe.<br />
|-<br />
| <br />
|Magic Map<br />
|10<br />
|100<br />
|Incantation<br />
|Air, Mind<br />
|Phoenix Feather, Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| <br />
|Magic Mine<br />
|8<br />
|80<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|-<br />
| <br />
|Magic Mouth<br />
|1<br />
|10<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|-<br />
| <br />
|Magic Whip<br />
|1<br />
|10<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration.<br />
|-<br />
| <br />
|Major Healing<br />
|5<br />
|50<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|30<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| <br />
|Medium Healing<br />
|3<br />
|30<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Minor Healing<br />
|1<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Pacify<br />
|6<br />
|60<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|-<br />
| <br />
|Paralysis<br />
|4<br />
|40<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|20<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|-<br />
| <br />
|Petrify<br />
|10<br />
|100<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| <br />
|Poison<br />
|2<br />
|20<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|50<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|-<br />
| <br />
|Poison Cloud<br />
|4<br />
|40<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| <br />
|Prismatic Shield<br />
|11<br />
|110<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|-<br />
| <br />
|Recall<br />
|5<br />
|50<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|-<br />
| <br />
|Regeneration<br />
|2<br />
|20<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate.<br />
|-<br />
| <br />
|Remove Curse<br />
|5<br />
|50<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| <br />
|Remove Damnation<br />
|9<br />
|90<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| <br />
|Repair<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|-<br />
| <br />
|Resist Cold<br />
|1<br />
|10<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|The water element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Curse<br />
|4<br />
|40<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|-<br />
| <br />
|Resist Fire<br />
|1<br />
|10<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|The fire element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Magic<br />
|2<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Paralysis<br />
|1<br />
|10<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Petrify<br />
|3<br />
|30<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Resist Shock<br />
|1<br />
|10<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|The air element affects effectiveness, the life element affects duration.<br />
|-<br />
| <br />
|Restoration<br />
|12 (N/A)<br />
|120 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|-<br />
| <br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|-<br />
| <br />
|Sandstorm<br />
|2<br />
|20<br />
|Evocation<br />
|Earth, Air<br />
|None<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|The earth element affects the damage, the air element affects the radius, length, and duration of the cone.<br />
|-<br />
| <br />
|Satiety<br />
|4<br />
|40<br />
|Incantation<br />
|Earth, Spirit<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| <br />
|Scare Monster<br />
|1<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|-<br />
| <br />
|Scrying<br />
|8<br />
|80<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| <br />
|See Invisible<br />
|1<br />
|10<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| <br />
|Shrink Armor<br />
|2<br />
|20<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| <br />
|Slow<br />
|3<br />
|30<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|-<br />
| <br />
|Slow Poison<br />
|1<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|-<br />
| <br />
|Speed<br />
|3<br />
|30<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| <br />
|Spirit Spy<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| <br />
|Static Blade<br />
|2<br />
|20<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|-<br />
| <br />
|Stonewind<br />
|17<br />
|170<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|50<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect.<br />
|-<br />
| <br />
|Strength<br />
|3<br />
|30<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|-<br />
| <br />
|Summon Air Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| <br />
|Summon Animal<br />
|3<br />
|30<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
|-<br />
| <br />
|Summon Demon<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| <br />
|Summon Earth Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Summons Elemental<br />
|5<br />
|50<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| <br />
|Summon Fire Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|-<br />
| <br />
|Summon Golem<br />
|6<br />
|60<br />
|Conjuration<br />
|Earth<br />
|Clover of Garlic<br />
|Summons a golem to fight for the caster.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|40<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength.<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|30<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|100<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|60<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP.<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|60<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|40<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|10<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|130<br />
|Evocation<br />
|Air<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|50<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects damage and duration.<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|40<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|20<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|10<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|70<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|60<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8202Techknow:Mage Macabre Guide2017-01-30T23:04:54Z<p>Techknow: /* Skills */ skill point allocation table</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
==Skills==<br />
As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Allocation<br />
|-<br />
|Skill<br />
|Amount<br />
|-<br />
|Find Weakness<br />
|17<br />
|-<br />
|Lore<br />
|13<br />
|-<br />
|Water Magic<br />
|12<br />
|-<br />
|Earth Magic<br />
|11<br />
|-<br />
|Fire Magic<br />
|5<br />
|-<br />
|Air Magic<br />
|6<br />
|-<br />
|Spirit Magic<br />
|7<br />
|-<br />
|Mind Magic<br />
|2<br />
|-<br />
|Life Magic<br />
|4<br />
|-<br />
|Strength<br />
|4<br />
|-<br />
|Spirit Travel<br />
|0<br />
|-<br />
|Whips<br />
|O<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
==Spells==<br />
<br />
<br />
==Equipment==</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8201Techknow:Mage Macabre Guide2017-01-30T22:25:33Z<p>Techknow: </p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.<br />
<br />
Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!<br />
<br />
==Challenges==<br />
To further justify this guide I will outline the challenges a mage will face in the Olympiad.<br />
<br />
==Skills==<br />
<br />
<br />
==Spells==<br />
<br />
<br />
==Equipment==</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Techknow:Mage_Macabre_Guide&diff=8200Techknow:Mage Macabre Guide2017-01-30T22:19:00Z<p>Techknow: Start writing</p>
<hr />
<div>==About==<br />
My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out the best way to optimze a Mage's skills, spells, and equipment to beat this quest.<br />
<br />
At the moment I have a level 26 mage and the fattest I gone in the 17th map until I got stuck and killed by a Cacodemon. It took me 4.5 hours to get to that point - this is truly a marathon!</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Talk:Enchanting&diff=8195Talk:Enchanting2017-01-29T07:14:54Z<p>Techknow: Enter confirmed information</p>
<hr />
<div>Putting this here until somebody experiments more to confirm this:<br />
<br />
The formula for the chance of success is:<br />
<br />
0.8 + (Spirit level * 0.01 + Earth level * 0.01) - (0.2 * N - 1 to enchant +N-1 level gear to +N)<br />
<br />
This account for the fact that going up one level for enchanting will decrease the success chance by 20%.<br />
<br />
- Techknow</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Enchanting&diff=8194Enchanting2017-01-29T07:07:12Z<p>Techknow: Further clarify what enchanting does</p>
<hr />
<div>==How to==<br />
To enchant gear you need to have the spell [[Enchant Weapon]] or [[Enchant Armor]] which will take the base enchant value and attempt to increase it by 1. You can also use scrolls of the desired spells. Using scrolls does not require a gem reagent but always have the effect of some amount of spirit and earth skill, meaning it won't work beyond +1 or +2.<br />
<br />
Enchanting has a chance of destroying the item and hurting yourself. For maximum efficiency on enchanting you will need many [[skill points]] trained in [[Spirit]] and [[Earth]] magic. For instance to enchant an item from +2 to +3 with 13 Earth and 7 Spirit gives a 60% chance, and to enchant an item from +6 to +7 with 36 Earth and 35 Spirit suggests a chance of 30 to 40 percent.<br />
<br />
==Cost of Enchanting==<br />
The enchanting spells require a diamond for weapons and a ruby for armor. The gems must have a certain value for the spell to be cast, but otherwise the value of the gem does not affect the success chance. If you have the spell you can find out the cost by casting and choosing an item.<br />
<br />
==What it does==<br />
Enchanting allows items to gain an enchant stat up to +7.<br />
<br />
For armor, enchanting gives 2 more AC per enchant to reduce the amount of damage from a monster. So if you have 3 items enchanted to +5 you will add between 0 and 30 to your AC due to how damage is calculated. Each enchant also gives 5% death protection, increasing the death protection stat that could go past a threshold for which a monster's death ray will not affect you.<br />
<br />
For weapon, enchanting will simply increase the WC of the weapon, previously the increased WC will be based on magical damage but the weapon's damage type is changed to magical too.<br />
<br />
==Enchant Tokens==<br />
Enchant tokens are scrolls found in wherever scrolls are sold for 10 gold. They allow anyone in the Mages Guild to use the "prepare" command to cast the enchant spell for any enchant stat up to 7 and apply that stat and success chance to the token to be used at a later time or to be sold once. The token will show the chance of success based on the caster's skills.<br />
<br />
[[Category:Guides]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=8193Skills2017-01-29T06:55:42Z<p>Techknow: Clarify find weakness cap</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|[How it affects Damage? Someone know?]<br />
|-<br />
|Find Weakness<br />
|35 (100% CritChance)<br />
|~2.8% crit chance per level<br />
|This skill increases your chance to have critical effects upon the enemy.<br />
Cost: 1,000 gp per level.<br />
|''This affects all damage types, including spells. [https://www.reddit.com/r/wyvernrpg/comments/5oukzg/server_patch_notes_jan_18th_2017/dctq6na/ Currently 35 and will be capped at 27 or 75% per Rhialto]''<br />
|-<br />
|Meditation<br />
|??<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
|17?<br />
|10 Lore Points per skill level (from level 6 to 10)<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightening bolt. <br />
Cost: 1,000 gp per level.<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things.<br />
Cost: 1,000 hp per level.<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking. (including resists)<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related water, cold, and frost.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10, 20 for dwarves<br />
||+250gp max per item sold to shop<br />
|Base 500gp + 250gp*lvl<br />
|0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|avoids detection by monsters, and includes lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells.<br />
Cost: 1,500 gp per level.<br />
|??<br />
|-<br />
|Blacksmith<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, expectionally high), level 8 gives you the direct weapon or armor class value<br />
|<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Quests&diff=8190Quests2017-01-28T00:05:21Z<p>Techknow: Rachel's cat is worth 4 QP</p>
<hr />
<div>== Active Quests ==<br />
<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Name<br />
! scope="col" style="text-align: center;"| Quest Points<br />
! scope="col" style="text-align: center;"| Recommended Level<br />
! scope="col" style="text-align: left;"| Description<br />
! scope="col"| Location<br />
<br />
|-<br />
|[[Clockwork Wyvern]]<br />
|3<br />
|4+<br />
|Help the time keeper.<br />
|A mansion in [[Davos]]<br />
|-<br />
|[[Fairy Queen's Amethyst]]<br />
|3<br />
|8+<br />
|Find the Fairy Queen's amethyst.<br />
|[[Oxbow River Wildlife Refuge]]<br />
|-<br />
|[[The Forest Warlock]]<br />
|4<br />
|5+<br />
|Help the forest warlock of Botanica.<br />
|Botanica, southwest of [[Varak]]<br />
|-<br />
|[[Garignor's Amulet]]<br />
|1<br />
|1-5 only<br />
|The first quest in Wyvern, designed for novices. The player must find Garignor's Amulet and return it to him. <br />
|[[New Verden]]<br />
|-<br />
|[[Moon Quest]]<br />
|3<br />
|4+<br />
|Gallawful the Goblin has stolen Florinia's Moon Crystal, and the player must help her recover it.<br />
|[[Alaria]]<br />
|-<br />
|[[Rachel's Cat]]<br />
|4<br />
|4+<br />
|Help Rachel obtain her cat.<br />
|Small house on the west side of [[New Verden]]<br />
|-<br />
|[[Troglodyte Quest]]<br />
|3<br />
|2-4<br />
|The player must retrieve the Troglodyte King's favorite rock and bring it back to him.<br />
|Northern ruins of [[Davos]]<br />
|-<br />
|[[Wyvern Post Explorer]]<br />
|7<br />
|4+<br />
|Assist the Wyvern Post Delivery Service in delivering mail.<br />
|Brother Joshua in [[New Verden]]<br />
|-<br />
|[[Ruins of Samhoc]]<br />
|10<br />
|10+<br />
|Find the fabled Amulet of Samhoc rumored to be lost in the abandoned city.<br />
|Samhoc (SE Issrano, W of Almien)<br />
|-<br />
|[[Tornaum Castle]]<br />
|15<br />
|10+<br />
|<br />
|Tournam Castle<br />
|-<br />
|[[Mist Temple]]<br />
|20<br />
|10+<br />
|Help discover what happened to the mage's friend.<br />
|Mist Temple<br />
|-<br />
|[[Pirate Island]]<br />
|12<br />
|10+<br />
|Help recover the pearl pirates stole from the monks!<br />
|Stensele <br />
|-<br />
|[[Eye of the Dragon]]<br />
|30<br />
|<br />
|<br />
|<br />
|-<br />
|[[Cult of Aquator]]<br />
|50<br />
|<br />
|<br />
|<br />
|-<br />
|[[Tower of Sokoban]]<br />
|1 for every five levels, 58 total<br />
|1+<br />
|<br />
|Tower of Sokoban in Alaria<br />
|-<br />
|[[Kiz's Side Scroller]]<br />
|20<br />
|1+<br />
|<br />
|Holligar's Hut between [[New Verden]] (east, '''not''' south) and [[Alaria]]<br />
|-<br />
|[[Hall of Mages]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Noir Quest]]<br />
|5<br />
|<br />
|<br />
|Noir<br />
|-<br />
|[[Lost Daughter]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Treasures of the Pyramid]]<br />
|30<br />
|<br />
|<br />
|Bandar Gaah/Jbel<br />
|-<br />
|[[Demon Hordes]]<br />
|20<br />
|10+<br />
|<br />
|Is'sano<br />
|-<br />
|[[Jewel of Besar]]<br />
|20<br />
|10+<br />
|<br />
|Besar Castle<br />
|-<br />
|[[Wastelands of Bura Shaan]]<br />
|30<br />
|<br />
|<br />
|<br />
|-<br />
|[[Frozen Abyss]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Odin's Missing Eye]]<br />
|60<br />
|20+<br />
|Someone has stolen Odin's eye. <br />
|Bifrost<br />
|-<br />
|[[The Goose That Lays Golden Eggs]]<br />
|7<br />
|1+<br />
|Find the king's golden goose!<br />
|Khaytsi City<br />
|-<br />
|[[Spell of the Swamp Witch]]<br />
|10<br />
|15+<br />
|The Swamp Witch has a quest for you.<br />
|Rakshasa Harmya Swamp<br />
|-<br />
|[[Jinoir's Sapphire Ring]]<br />
|15<br />
|14+<br />
|Jinoir has had her ring stolen! Find it for her.<br />
|Glacier Point<br />
|-<br />
|[[The Case of the Purloined Pooch]]<br />
|30<br />
|15+<br />
|The governor's pooch has been kidnapped!<br />
|Glacier Point<br />
|-<br />
|[[The Dark Mistress]]<br />
|45<br />
|20+<br />
|<br />
|Glacier Point Ruins<br />
|-<br />
|[[Westerly Forest]]<br />
|3<br />
|8<br />
|<br />
|<br />
|-<br />
|[[Shrouded in Darkness]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Orb of Maiye]]<br />
|10<br />
|<br />
|<br />
|<br />
|-<br />
|[[Secrets of the Sidewinder Caverns]]<br />
|12<br />
|12+<br />
|<br />
|Havishfel<br />
|-<br />
|[[The Lost Amulet]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Macabre Olympiad]]<br />
|30<br />
|20+<br />
|Help the Warrior Mage retrieve the 4 Olympiad Keys!<br />
|Macabre, east of Rakshasa Harmaya.<br />
|-<br />
|[[Conundrum]]<br />
|<br />
|10+<br />
|<br />
|<br />
|}<br />
<br />
== Former Quests ==<br />
<br />
The Ruins of Henteko<br />
Wyvern Zoo Quest</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Imperial_Crown_of_Samhoc&diff=8173Imperial Crown of Samhoc2017-01-27T21:33:27Z<p>Techknow: This is an artifact</p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Imperial Crown of Samhoc<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Samhoc_crown.png]]<br />
|-<br />
|Item Slot<br />
|[[Helm]]<br />
|-<br />
|[[Artifact]]<br />
|yes<br />
|-<br />
|Level Required<br />
|16<br />
|-<br />
|[[AC]]<br />
|1<br />
|-<br />
|Type<br />
|[[Gold]]<br />
|-<br />
|[[Bungle]]<br />
|no<br />
|-<br />
|[[Enchantable]]<br />
|no<br />
|-<br />
|Agi/Dura/Armor+<br />
|no<br />
|-<br />
|Base Shop Value<br />
|200000<br />
|-<br />
| colspan="2" style="text-align: center;" | Bonuses<br />
|-<br />
|[[Incantation]]<br />
|1<br />
|-<br />
|[[Conjuration]]<br />
|1<br />
|-<br />
|[[Enchantment]]<br />
|1<br />
|-<br />
|[[Evocation]]<br />
|1<br />
|-<br />
|[[Life]]<br />
|1<br />
|-<br />
|[[Death]]<br />
|1<br />
|-<br />
|[[Mind]]<br />
|1<br />
|-<br />
|[[Spirit]]<br />
|1<br />
|-<br />
|[[X-Ray]]<br />
|3<br />
|-<br />
|[[Darksight]]<br />
|3<br />
|-<br />
|[[See-Invisible]]<br />
|3<br />
|}<br />
<br />
====Additional Info====<br />
This is the Imperial Crown of Samhoc. It can be found deep within the Castle of Samhoc. Short name is "ancient crown" if you find it unidentified.<br />
<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Helm]]<br />
[[Category:Artifact]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Besar%27s_Finest&diff=8170Besar's Finest2017-01-27T21:28:15Z<p>Techknow: More stats</p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Blacksmith Gloves'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Item Slot<br />
|[[Glove]]<br />
|-<br />
|[[AC]]<br />
|#<br />
|-<br />
|Type<br />
|[[Leather]]<br />
|-<br />
|[[Bungle]]<br />
|Yes<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|-<br />
|Agi/Dura/Armor+<br />
|No<br />
|-<br />
|Base Shop Value<br />
|###<br />
|}<br />
<br />
====Additional Info====<br />
These gloves are favored by blacksmiths to protect their hands from their hot work. They are only wearable by the one who was given the gloves for rescuing the Jewel of Besar.<br />
<br />
Grants the wearer +3 Blacksmithing<br />
<br />
Quest reward from the [[Jewel of Besar]] quest<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Gloves]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Enchanting&diff=8168Enchanting2017-01-27T21:12:07Z<p>Techknow: Add this guide to the Guides page</p>
<hr />
<div>==How to==<br />
To enchant gear you need to have the spell [[Enchant Weapon]] or [[Enchant Armor]]. You can also use scrolls of the desired spells. Using scrolls does not require a gem reagent but always have the effect of some amount of spirit and earth skill, meaning it won't work beyond +1 or +2.<br />
<br />
Enchanting has a chance of destroying the item and hurting yourself. For maximum efficiency on enchanting you will need many [[skill points]] trained in [[Spirit]] and [[Earth]] magic. For instance to enchant an item from +2 to +3 with 13 Earth and 7 Spirit gives a 60% chance, and to enchant an item from +6 to +7 with 36 Earth and 35 Spirit suggests a chance of 30 to 40 percent.<br />
<br />
==Cost of Enchanting==<br />
The enchanting spells require a diamond for weapons and a ruby for armor. The gems must have a certain value for the spell to be cast, but otherwise the value of the gem does not affect the success chance. If you have the spell you can find out the cost by casting and choosing an item.<br />
<br />
==What it does==<br />
Enchanting allows items to gain an enchant stat up to +7.<br />
<br />
For armor, enchanting gives 2 more AC per enchant to reduce the amount of damage from a monster. So if you have 3 items enchanted to +5 you will add between 0 and 30 to your AC due to how damage is calculated. Each enchant also gives 5% death protection, increasing the death protection stat that could go past a threshold for which a monster's death ray will not affect you.<br />
<br />
For weapon, enchanting will simply increase the WC of the weapon, previously the increased WC will be based on magical damage but the weapon's damage type is changed to magical too.<br />
<br />
==Enchant Tokens==<br />
Enchant tokens are scrolls found in wherever scrolls are sold for 10 gold. They allow anyone in the Mages Guild to use the "prepare" command to cast the enchant spell for any enchant stat up to 7 and apply that stat and success chance to the token to be used at a later time and to be sold once. The token will show the chance of success based on the caster's skills.<br />
<br />
[[Category:Guides]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Enchanting&diff=8167Enchanting2017-01-27T21:09:46Z<p>Techknow: Expand this guide</p>
<hr />
<div>==How to==<br />
To enchant gear you need to have the spell [[Enchant Weapon]] or [[Enchant Armor]]. You can also use scrolls of the desired spells. Using scrolls does not require a gem reagent but always have the effect of some amount of spirit and earth skill, meaning it won't work beyond +1 or +2.<br />
<br />
Enchanting has a chance of destroying the item and hurting yourself. For maximum efficiency on enchanting you will need many [[skill points]] trained in [[Spirit]] and [[Earth]] magic. For instance to enchant an item from +2 to +3 with 13 Earth and 7 Spirit gives a 60% chance, and to enchant an item from +6 to +7 with 36 Earth and 35 Spirit suggests a chance of 30 to 40 percent.<br />
<br />
==Cost of Enchanting==<br />
The enchanting spells require a diamond for weapons and a ruby for armor. The gems must have a certain value for the spell to be cast, but otherwise the value of the gem does not affect the success chance. If you have the spell you can find out the cost by casting and choosing an item.<br />
<br />
==What it does==<br />
Enchanting allows items to gain an enchant stat up to +7.<br />
<br />
For armor, enchanting gives 2 more AC per enchant to reduce the amount of damage from a monster. So if you have 3 items enchanted to +5 you will add between 0 and 30 to your AC due to how damage is calculated. Each enchant also gives 5% death protection<br />
<br />
For weapon, enchanting will simply increase the WC of the weapon, previously the increased WC will be based on magical damage but the weapon's damage type is changed to magical too.<br />
<br />
==Enchant Tokens==<br />
Enchant tokens are scrolls found in wherever scrolls are sold for 10 gold. They allow anyone in the Mages Guild to use the "prepare" command to cast the enchant spell for any enchant stat up to 7 and apply that stat and success chance to the token to be used at a later time and to be sold once. The token will show the chance of success based on the caster's skills.</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=8064Skills2017-01-24T03:19:25Z<p>Techknow: Changed blacksmith and find weakness info</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|[How it affects Damage? Someone know?]<br />
|-<br />
|Find Weakness<br />
|27 (75.6% CritChance)<br />
|~2.8% crit chance per level<br />
|This skill increases your chance to have critical effects upon the enemy.<br />
Cost: 1,000 gp per level.<br />
|''This affects all damage types, including spells. Was 35 and now capped at 27''<br />
|-<br />
|Meditation<br />
|??<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
|17?<br />
|10 Lore Points per skill level (from level 6 to 10)<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightening bolt. <br />
Cost: 1,000 gp per level.<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things.<br />
Cost: 1,000 hp per level.<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking. (including resists)<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related water, cold, and frost.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10, 20 for dwarves<br />
||+250gp max per item sold to shop<br />
|Base 500gp + 250gp*lvl<br />
|0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|avoids detection by monsters, and includes lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells.<br />
Cost: 1,500 gp per level.<br />
|??<br />
|-<br />
|Blacksmith<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, expectionally high), level 8 gives you the direct weapon or armor class value<br />
|<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Quests&diff=7863Quests2017-01-16T02:21:03Z<p>Techknow: Added Spell of the Swamp Witch quest points, Wyvern zoo quest is disabled currently</p>
<hr />
<div>== Active Quests ==<br />
<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Name<br />
! scope="col" style="text-align: center;"| Quest Points<br />
! scope="col" style="text-align: center;"| Recommended Level<br />
! scope="col" style="text-align: left;"| Description<br />
! scope="col"| Location<br />
<br />
|-<br />
|[[Clockwork Wyvern]]<br />
|3<br />
|4+<br />
|Help the time keeper.<br />
|A mansion in [[Davos]]<br />
|-<br />
|[[Fairy Queen's Amethyst]]<br />
|3<br />
|8+<br />
|Find the Fairy Queen's amethyst.<br />
|[[Oxbow River Wildlife Refuge]]<br />
|-<br />
|[[The Forest Warlock]]<br />
|4<br />
|5+<br />
|Help the forest warlock of Botanica.<br />
|Botanica, southwest of [[Varak]]<br />
|-<br />
|[[Garignor's Amulet]]<br />
|1<br />
|1-5 only<br />
|The first quest in Wyvern, designed for novices. The player must find Garignor's Amulet and return it to him. <br />
|[[New Verden]]<br />
|-<br />
|[[Moon Quest]]<br />
|3<br />
|4+<br />
|Gallawful the Goblin has stolen Florinia's Moon Crystal, and the player must help her recover it.<br />
|[[Alaria]]<br />
|-<br />
|[[Rachel's Cat]]<br />
|3<br />
|4+<br />
|Help Rachel obtain her cat.<br />
|Small house on the west side of [[New Verden]]<br />
|-<br />
|[[Troglodyte Quest]]<br />
|3<br />
|2-4<br />
|The player must retrieve the Troglodyte King's favorite rock and bring it back to him.<br />
|Northern ruins of [[Davos]]<br />
|-<br />
|[[Wyvern Post Explorer]]<br />
|7<br />
|4+<br />
|Assist the Wyvern Post Delivery Service in delivering mail.<br />
|Brother Joshua in [[New Verden]]<br />
|-<br />
|[[Ruins of Samhoc]]<br />
|10<br />
|10+<br />
|Find the fabled Amulet of Samhoc rumored to be lost in the abandoned city.<br />
|Samhoc (SE Issrano, W of Almien)<br />
|-<br />
|[[Tornaum Castle]]<br />
|15<br />
|10+<br />
|<br />
|Tournam Castle<br />
|-<br />
|[[Mist Temple]]<br />
|20<br />
|10+<br />
|Help discover what happened to the mage's friend.<br />
|Mist Temple<br />
|-<br />
|[[Pirate Island]]<br />
|12<br />
|10+<br />
|Help recover the pearl pirates stole from the monks!<br />
|Stensele <br />
|-<br />
|[[Eye of the Dragon]]<br />
|30<br />
|<br />
|<br />
|<br />
|-<br />
|[[Cult of Aquator]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Tower of Sokoban]]<br />
|1 for every five levels, 58 total<br />
|1+<br />
|<br />
|Tower of Sokoban in Alaria<br />
|-<br />
|[[Kiz's Side Scroller]]<br />
|16<br />
|1+<br />
|<br />
|Holligar's Hut between [[New Verden]] (east, '''not''' south) and [[Alaria]]<br />
|-<br />
|[[Hall of Mages]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Noir Quest]]<br />
|<br />
|<br />
|<br />
|Noir<br />
|-<br />
|[[Lost Daughter]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Treasures of the Pyramid]]<br />
|30<br />
|<br />
|<br />
|Bandar Gaah/Jbel<br />
|-<br />
|[[Demon Hordes]]<br />
|20<br />
|10+<br />
|<br />
|Is'sano<br />
|-<br />
|[[Jewel of Besar]]<br />
|20<br />
|10+<br />
|<br />
|Besar Castle<br />
|-<br />
|[[Wastelands of Bura Shaan]]<br />
|30<br />
|<br />
|<br />
|<br />
|-<br />
|[[Wrath of the Fey]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Frozen Abyss]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Kupior's Labyrinth]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Odin's Missing Eye]]<br />
|60<br />
|20+<br />
|Someone has stolen Odin's eye. <br />
|Bifrost<br />
|-<br />
|[[The Goose That Lays Golden Eggs]]<br />
|7<br />
|1+<br />
|Find the king's golden goose!<br />
|Khaytsi City<br />
|-<br />
|[[Spell of the Swamp Witch]]<br />
|10<br />
|<br />
|<br />
|<br />
|-<br />
|[[Jinoir's Sapphire Ring]]<br />
|<br />
|<br />
|<br />
|Glacier Point<br />
|-<br />
|[[The Case of the Purloined Pooch]]<br />
|30<br />
|15+<br />
|The governor's pooch has been kidnapped!<br />
|Glacier Point<br />
|-<br />
|[[The Dark Mistress]]<br />
|45<br />
|20+<br />
|<br />
|Glacier Point Ruins<br />
|-<br />
|[[Westerly Forest]]<br />
|3<br />
|8<br />
|<br />
|<br />
|-<br />
|[[Shrouded in Darkness]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Orb of Maiye]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Secrets of the Sidewinder Caverns]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[The Lost Amulet]]<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|[[Macabre Olympiad]]<br />
|30<br />
|20+<br />
|Help the Warrior Mage retrieve the 4 Olympiad Keys!<br />
|Macabre, east of Rakshasa Harmaya.<br />
|-<br />
|[[Conundrum]]<br />
|<br />
|10+<br />
|<br />
|<br />
|}<br />
<br />
== Former Quests ==<br />
<br />
The Ruins of Henteko<br />
Wyvern Zoo Quest</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Mages&diff=7816Mages2017-01-11T20:57:31Z<p>Techknow: Staves have no penalty too</p>
<hr />
<div>==== Description ====<br />
<br />
Mages are the undisputed masters of spellcasting in Wyvern.<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Ruins of Samhoc]] quest<br />
<br />
==== Restrictions ====<br />
<br />
* To gain Guild Experience, you must kill monsters with spells.<br />
<br />
==== Location ====<br />
<br />
Island northwest of [[Fae Wyston]].<br />
<br />
==== Other ====<br />
<br />
Humans who join the Guild get a custom image.<br />
<br />
Mages gain access to Mage-only armor, weapons, guild shop and access to a special library in the Mages Guild, where you can learn spells for free.<br />
<br />
The guild commands are '''magewho''' and '''magetell'''.<br />
<br />
==== Level Breakdown ====<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Apprentice<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation, -5 all Weapon Skills except whips and staves</nowiki><br />
|-<br />
|2<br />
|Shaman<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|3<br />
|Thaumaturge<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|4<br />
|Magician<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|5<br />
|Warlock/Witch<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|6<br />
|Sorceror/Sorceress<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|7<br />
|Adept<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|8<br />
|Magus<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|9<br />
|Master Magus<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|10<br />
|Archmage<br />
|<nowiki>+10% base Mana</nowiki><br />
|<nowiki>+2 Meditation</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|<nowiki>+100% Mana, +20 Meditation, -5 all Weapon Skills except whips and staves</nowiki><br />
|}<br />
<br />
==== Player Images ====<br />
<br />
[[File:MageSprites.png]] [[File:MageSprites2.png]]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Spirit&diff=7811Spirit2017-01-11T08:06:39Z<p>Techknow: Redirected page to Skills#Magical Elements</p>
<hr />
<div>#REDIRECT [[Skills#Magical Elements]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Mind&diff=7810Mind2017-01-11T08:06:36Z<p>Techknow: Redirected page to Skills#Magical Elements</p>
<hr />
<div>#REDIRECT [[Skills#Magical Elements]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Death&diff=7809Death2017-01-11T08:06:33Z<p>Techknow: Redirected page to Skills#Magical Elements</p>
<hr />
<div>#REDIRECT [[Skills#Magical Elements]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Life&diff=7808Life2017-01-11T08:06:27Z<p>Techknow: Redirected page to Skills#Magical Elements</p>
<hr />
<div>#REDIRECT [[Skills#Magical Elements]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=7786Skills2017-01-10T19:05:41Z<p>Techknow: /* Miscellaneous Skills */ Skill limits</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|[How it affects Damage? Someone know?]<br />
|-<br />
|Find Weakness<br />
|35 (100% CritChance)<br />
|~2.8% crit chance per level<br />
|Increases your chance to land a critical strike upon the enemy.<br />
|''This affects all damage types, including spells.''<br />
|-<br />
|Meditation<br />
|??<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
|17?<br />
|10 Lore Points per skill level (from level 6 to 10)<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|reduces mana required to cast conjuration spells (incl. any form of summoning, and creation magic)<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|reduces mana required to cast enchantment spells (mostly buffs like strength, fly, etc.)<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|reduces mana required to cast evocation spells (icestorm, firespray, anything that shoots out like a cone)<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|reduces mana required to cast incantation spells (incl. one-off spells like healing, dispel spells)<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10<br />
||+250gp max per item sold to shop<br />
|base 500gp + 250gp*lvl <br />
|0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|avoids detection by monsters, and includes lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Blacksmith<br />
|5<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, expectionally high)<br />
|Beyond level 5 there is no effect from wearing Blacksmith gloves<br />
|}</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Sash_of_Strength&diff=7784Sash of Strength2017-01-10T06:32:26Z<p>Techknow: Fixed error</p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Sash of Strength<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Sash_str.png]]<br />
|-<br />
|Item Slot<br />
|[[Waist]]<br />
|-<br />
|[[AC]]<br />
|Number<br />
|-<br />
|Type<br />
|unknown<br />
|-<br />
|[[Bungle]]<br />
|no<br />
|-<br />
|[[Enchantable]]<br />
|no<br />
|-<br />
|Agi/Dura/Armor+<br />
|no<br />
|-<br />
|Base Shop Value<br />
|10000<br />
|}<br />
<br />
====Additional Info====<br />
Minimum Level: 12 <br><br />
Grants the wearer an additional 2 [[Strength]]<br />
<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Waist]]</div>Techknowhttp://wiki.wyvernsource.com/index.php?title=Dragon&diff=7783Dragon2017-01-10T06:31:09Z<p>Techknow: Added more dragons</p>
<hr />
<div>[[Firedrake]]<br />
<br />
[[Red Dragon]]<br />
<br />
[[Blue Dragon]]<br />
<br />
[[Green Dragon]]<br />
<br />
[[White Dragon]]<br />
<br />
[[Purple Dragon]]<br />
<br />
[[Young Purple Dragon]]<br />
<br />
[[Brown Dragon]]<br />
<br />
[[Woodland Dragon]]<br />
<br />
[[Wyvern]]<br />
<br />
[[Frost Wyvern]]</div>Techknow