http://wiki.wyvernsource.com/api.php?action=feedcontributions&user=Viz&feedformat=atomWyvern Source - User contributions [en]2024-03-29T16:02:00ZUser contributionsMediaWiki 1.25.3http://wiki.wyvernsource.com/index.php?title=Main_Page&diff=11074Main Page2019-04-11T22:46:16Z<p>Viz: </p>
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{| style="width:100%; padding-left:15px; padding-right:15px; padding-top:5px;" class="wikitable"<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDEDEC;"|General <br />
!style="width:25%; font-size:150%; padding:10px; background-color:#E8F6F3;"|Gameplay<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#FDF2E9;"|Gear<br />
!style="width:25%; font-size:150%; padding:10px; background-color:#F5EEF8;"|Miscellaneous<br />
|-<br />
| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Need To Know]]<br />
* [[Edit UI]]<br />
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| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Leveling]]<br />
* [[Making Money]]<br />
* [[Auction House]]<br />
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| style="padding:25px,0px; vertical-align:top;"|<br />
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| style="padding:10px, 0px; vertical-align:top;"|<br />
* [[Monsters]]<br />
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|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Tower_of_Conundrum&diff=11073Tower of Conundrum2019-04-05T05:09:18Z<p>Viz: /* A List of Riddles */</p>
<hr />
<div>== About ==<br />
A pixie got kidnapped and is being trapped at the top of the tower floor 15. Make it all the way to the top, killing enemies and solving riddles.<br />
<br />
== Before You Start ==<br />
* Beware of anti-magic traps. They're are numerous on each floor.<br />
* If your accent gets in the way of answering a riddle, use the "nofilter" command.<br />
<br />
=== Resists ===<br />
* Bravery<br />
* Free Action<br />
* Fire Resist<br />
* Cold Resist <br />
<br />
=== Enemies ===<br />
* Pixie Traitors<br />
<br />
== How to Solve ==<br />
# You will want to go to Isle of Maiye. You can find a teleporter in Minath DoT.<br />
# Enter area. You will want to go South into the next map. <br />
# You will notice two pixies standing outside a ruins. This is the Tower of Conundrum. Enter.<br />
# Before going up the stairs, you'll see "Inbrum's Scroll." Pick it up and proceed into the next few rooms.<br />
# Eventually you will reach a Pixie. She will give you a riddle and you will have to give her the correct answer.<br />
# When you reach Inbrum, go to the wall on your left and either fight or evade through one last round of enemies to get back to the first floor.<br />
<br />
== Rewards ==<br />
* Shield of Power (Given by Plum on the left):<br />
** +1 all elements<br />
** -3 all melee<br />
<br />
* Shield of Arts (Given by Thip on the right):<br />
** +1 all magical arts<br />
** -3 all melee<br />
<br />
== A List of Riddles ==<br />
This section is still a Work in Progress.<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Riddle<br />
! scope="col" style="text-align: center;"| Answer<br />
|-<br />
|A leathery snake with a stinging bite, <br />
I'll stay coiled up unless I must fight.<br />
|Whip<br />
|-<br />
|I'm so simple I only point, yet I guide people all over the world. What am I?<br />
|A compass.<br />
|-<br />
|I bubble and laugh and spit water in your face,<br />
I am no lady and I don't wear lace. What am I?<br />
| Fountain<br />
|-<br />
| I really must get a new watch. The only one I have loses exactly 20 minutes every hour.<br />
It now shows 4:00am and I know that it was correct at midnight, when I last set it.<br />
<br />
I happen to know that the watch stopped four hours ago, so what is the correct time now?<br />
|10 am<br />
|-<br />
|You must keep it after giving it.<br />
|Your word<br />
|-<br />
|What does this equation simplify to?<br />
(x-a)(x-b)(x-c)(x-d)...(x-z) <br />
|0<br />
|-<br />
|The man who made it didn't want it.<br />
The man who bought it didn't need it.<br />
<br />
The man who got it didn't know it.<br />
What is it?<br />
|coffin<br />
|-<br />
|<br />
At my hind there is a rope <br /><br />
On my head a fan, <br /><br />
Beside my mouth are two sharp spears <br /><br />
And my tree-legs are rough on your hands. <br /><br />
Beside all this is one great wall <br /><br />
A snake adorns my head at all times, <br /><br />
and it is a part of me <br /><br />
And it always will be. What am I?<br />
|Elephant<br />
|-<br />
|<br />
FROM SUN UP TO SUN DOWN <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
FROM SUN DOWN TO SUN UP <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
BUT WHILE WITH SUN UP <br /><br />
I CAN ONLY BLINK IN THE BRIGHTNESS. <br /><br />
WITH THE SUN DOWN <br /><br />
I CAN BLINK OUT THE BRIGHTNESS. <br /><br />
|Lighthouse<br />
|-<br />
|In the middle of a round pool lies a beautiful water lily. <br /><br />
The water-lily doubles in size every day. After exactly 20 days <br /><br />
the complete pool will be covered by the lily. After how many days will <br /><br />
half of the pool be covered by the water-lily?<br />
|19<br />
|- <br />
| <br />
The only tool which sharper grows<br />
Whenever used in any row. <br />
|Tongue<br />
|- <br />
|<br />
A plane maintains an average speed of 696mph from London to New York. <br /><br />
It then returns from New York to London at an average speed of 145 mph. <br /><br />
What is the average speed for the entire journey?<br />
|240<br />
|-<br />
|<br />
I'm often held, yet rarely touched; <br /><br />
I'm always wet, yet never rust; <br /><br />
I' sometimes wagged and sometimes bit; <br /><br />
To use me well, you must have wit.<br />
|tongue<br />
|-<br />
|It's always above the negatives yet it's lower than the first prime,<br />
no matter how you multiply it's the same every time.<br />
|0<br />
|-<br />
|<br />
The shape of my form will waver and bend, <br /><br />
From the things I'm destroying <br /><br />
and the things I will rend. <br /><br />
My color will vary from bright red and blue, <br /><br />
The power I'm using will dictate my hue. <br /><br />
What am I?<br />
|Fire<br />
|-<br />
|<br />
It stands alone, with no bone or solid form. <br /><br />
Adamant, it prospers never wrong, though hurt it may. <br /><br />
Twistable, malleable, might it be, but always straight as an arrow. <br /><br />
What is it?<br />
|truth<br />
|-<br />
|<br />
If a man carried my burden, he would break his back. <br /><br />
I am not rich, but leave silver in my track. What am I?<br />
|Snail<br />
|-<br />
| <br />
A snail is at the bottom of a 20 meters deep pit. <br /><br />
Every day the snail climbs 5 meters upwards, but at night it slides <br /><br />
4 meters back downwards. <br />
How many days does it take before the <br /><br />
snail reaches the top of the pit?<br />
|16<br />
|-<br />
|What occurs once in a minute, twice in a moment and never in a thousand years?<br />
|letter m<br />
|-<br />
|<br />
At dawn on Monday a snail fell into a bucket that was 12 inches deep. <br /><br />
During the day it climbed up 3 inches, however, during the night it fell back 2 inches. <br /><br />
On what day did the snail finally manage to climb out of the bucket?<br />
|Wednesday<br />
|-<br />
|<br />
What has a coat? Hugs you not in sympathy? <br /><br />
Whose smile you'd rather not see? Whose <br /><br />
stands is a terrible thing to see? Who is <br /><br />
that brave men run away from? Whose fingers are clawed? <br /><br />
Whose sleep lasts for months? <br /><br />
And who's company we shun? What is it?<br />
|bear<br />
|-<br />
|<br />
A box without hinges, key or lid, <br /><br />
Yet golden treasure inside is hid. <br /><br />
What am I?<br />
|egg<br />
|-<br />
|<br />
You break it even if you name it! What is it?<br />
|Silence<br />
|-<br />
| <br />
If you give each letter of a word into its alphabetical position, <br /><br />
you can then add these digits, or you can multiply them. For example, <br /><br />
CART = 3, 1, 8, 20. Adding gives 42 and multiplying gives 1080. Can <br /><br />
you find a word which has the same total whether you add them or multiply them? <br />
|cab<br />
|-<br />
|<br />
What is it that after you take away the whole, some still remains?<br />
|Wholesome<br />
|-<br />
|<br />
The surface area of a spherical balloon measured in square inches is the same as its volume, measured in cubic inches<br />
|6 inches<br />
|-<br />
|<br />
What comes next in this sequence: elgnairt, erauqs, nogatnep, nogaxeh, nogatpeh...<br />
|nogatco<br />
|-<br />
|<br />
They are many and one, they wave and they drum, Used to cover a state, they go with you everywhere.<br />
|hands<br />
|-<br />
|<br />
It is a tolling of the night. <br /><br />
When all is still. <br /><br />
And the wind whispers near the mill. <br /><br />
Twas struck twelve times! <br /><br />
And his voice rang out! <br /><br />
And then, it was stilled.<br />
|clock<br />
|-<br />
|<br />
What goes through the door without pinching itself? <br /><br />
What sits on the stove without burning itself? <br /><br />
What sits on the table and is not ashamed? <br />
|sun<br />
|-<br />
|<br />
Five siblings are they, their color is true; <br /><br />
One belongs to one, four are shared by two. <br /><br />
Connected together, some by locks; <br /><br />
Many meet their fate upon the rocks. <br /><br />
Arrange their initials, and you should <br /><br />
Find things that are found in a neighborhood.<br />
|great lakes<br />
|-<br />
|<br />
Glittering point, <br /><br />
That downward thrust, <br /><br />
Sparkling spears, <br /><br />
That never rust. <br /><br />
What am I?<br />
|icicle<br />
|-<br />
|<br />
Shifting, Shifting, Drifting deep. <br /><br />
Below me great and mighty cities sleep. <br /><br />
Swirling, curling, all around. <br /><br />
I'm only where no water will be found. <br /><br />
What am I?<br />
|desert<br />
|-<br />
|<br />
Has a mouth but does not speak, <br /><br />
has a bed but never sleeps. <br /><br />
What is it?<br />
|river<br />
|-<br />
|<br />
If today is Friday, what is the day that follows the day that comes after the day that precedes the day before yesterday?<br />
|thursday<br />
|-<br />
|<br />
What is it you have to answer? <br /><br />
But to answer you have to ask? <br /><br />
And to ask you have to speak? <br /><br />
And to speak you have to know the answer.<br />
|riddle<br />
|-<br />
|<br />
With this you can do wonderous things. <br /><br />
Look at things close, or far away, <br /><br />
You can see things big, <br /><br />
Or you can see things small. <br /><br />
Or maybe you don't see things at all. <br /><br />
I come in many colors and hues, <br /><br />
Sometimes green and sometimes blue. <br /><br />
And when I'm red - it's not from shame, <br /><br />
But from something with a different name. <br /><br />
What are they?<br />
|eyes<br />
|-<br />
|<br />
What is not enough for one, <br /><br />
Just right for two, <br /><br />
Too much for three? <br /><br />
What is it?<br />
|secret<br />
|-<br />
|<br />
Turn us on our backs and open up our stomachs. <br /><br />
You will be the wisest of men, though at start a lummox. <br /><br />
What am I?<br />
|book<br />
|-<br />
|<br />
What is the hidden country in this sentence: <br /><br />
If a Dalmatian can catch four balls in four minutes, can a Dalmatian catch two balls in two minutes?<br />
|canada<br />
|-<br />
|<br />
What comes next in this sequence: <br /><br />
Hydrogen Helium Lithium Beryllium Boron ==?==<br />
|carbon<br />
|-<br />
|<br />
A part of heaven, <br /><br />
Though it touches the earth. <br /><br />
Some say it's valuable, <br /><br />
Others - no worth. <br /><br />
What am I?<br />
|rainbow<br />
|-<br />
|They were made for a fairy queen's feet.<br />
To cover them and keep them tidy, and neat.<br />
A flower, of various sizes and hues, <br /><br />
Their name is the opposite of a grown man's shoes. <br /><br />
|lady slippers<br />
|-<br />
|<br />
I've been to more countries than you'll ever see.<br />
I've been to church every Sunday.<br />
I've been folded, pressed, even stuffed inside leather.<br />
I've been dreamt about, coveted, and fought over.<br />
People want me, yet despise me.<br />
I have no true purpose except to travel.<br />
I have no true mission in life except to be given and taken.<br />
I have no true identity since I am but a clone.<br />
I have no true name since I bear only the names of others.<br />
People see my face and see another's face as well.<br />
I am life to some.<br />
I am death to others.<br />
I am common as grass.<br />
I am sometimes as rare as the perfect sunset.<br />
People rely on me more than almost anything else.<br />
<br />
What am I? <br />
|dollar<br />
|-<br />
|<br />
Upon me you can tread though softly under cover And I will take you places that you have yet to discover Im high and Im low though flat in the middle And though a joy to the children adults think of me little<br />
|stairs<br />
|-<br />
|<br />
Part pickle, part crazy, <br /><br />
You can't call this flower lazy. <br /><br />
It perks its head up with a snout <br /><br />
And if it had a voice - I'm sure it'd shout. <br /><br />
|Daffodil <br />
|-<br />
|<br />
Pull with all your might, only a whistle you'll gain<br />
but almost out of sight, someone may shrink in pain.<br />
|A bow and arrow (maybe try just bow or arrow) <br />
|-<br />
|<br />
Welsh horses are my favourite animal. Tapir, llama, marmoset and elephant closely follow. I don't care much for English rabbits nor ocelot, adders, goldfish and spaniels.<br />
|Malta.<br />
|-<br />
|<br />
I bend my limbs to the ground. I cry, yet without a sound.<br />
let me drink of waters deep. And in silence i will weep. <br />
what am i?<br />
|Weeping Willow<br />
|-<br />
|<br />
Where can you find August before July?<br />
|Dictionary<br />
|-<br />
|<br />
I am a strange creature. Hovering in the air, Moving from here to there, With a brilliant flare. Some say I sing, But others say I have no voice. So I just hum - as a matter of choice. What am I?<br />
|Hummingbird<br />
|-<br />
|<br />
This thing all things devours: Birds, beat,trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town, And beats high mountains down. What is it?<br />
|Time<br />
|-<br />
|<br />
Deep as a bowl, round as a cup, Yet all the world's oceans can't fill it up. What is it?<br />
|Sieve<br />
|-<br />
|<br />
A riddle, easily solved. Red breasted. Only one in a field of many. Born in an egg. Inspired to sing, what am I?<br />
|Robin<br />
|-<br />
|<br />
(Not exact wording) Two people leave a town, one in a car, another on a bicycle. The car brakes down, and a farmer picks that person up. Who gets there first?<br />
|The bicyclist<br />
|-<br />
|<br />
The wise and knowledgeable main is sure of it. Even the fool knows it. The rich man wants it. The greatest of heroes fears it. Yet the lowliest of cowards would die for it. What is this upon which I ponder?<br />
|Nothing<br />
|-<br />
|<br />
If you break me <br /><br />
I do not stop working, <br /><br />
If you touch me <br /><br />
I may be snared, <br /><br />
If you lose me <br /><br />
Nothing will matter. (The answer should be "your heart" but it is not)<br />
|Your a heart <br />
|-<br />
|<br />
My life can be measured in hours, <br /><br />
I serve by being devoured. <br /><br />
Thin, I am quick <br /><br />
Fat, I am slow <br /><br />
Wind is my foe. <br /><br />
What am I?<br />
|Candle<br />
|-<br />
|<br />
I can be moved. I can be rolled. But nothing will I hold. I'm red and I'm blue, and I can be other colors too. Having no head, though similar in shape. I have no eyes - yet move all over the place.<br />
|Ball<br />
|-<br />
|<br />
Julia is as old as John will be when Julia is twice as old as John was <br />
when Julia's age was half the sum of their present ages.<br />
John is as old as Julia was when John was half the age he will be 10 <br />
years from now.<br />
How old are John and Julia?<br />
|40<br />
|-<br />
|<br />
I know a word of letters three. Add two, and fewer there will be. What is it?<br />
|few<br />
|-<br />
|<br />
Looks like water, but it's heat. <br /><br />
Sits on sand, lays on concrete. <br /><br />
People have been known, <br /><br />
To follow it everywhere. <br /><br />
But it gets them no place, <br /><br />
And all they can do is stare.<br />
|mirage<br />
|-<br />
|<br />
[[File:ridd1.png]]<br />
|Thursday.<br />
|-<br />
|<br />
[[File:ridd2.png]]<br />
|Simon<br />
|-<br />
|<br />
It's always 1 to 6, <br /><br />
it's always 15 to 20, <br /><br />
it's always 5, <br /><br />
but it's never 21, <br /><br />
unless it's flying. <br /><br />
What is this? <br /><br />
|dice<br />
|-<br />
|<br />
I got it in a forest, but didn't want it. <br /><br />
Once I had it, I couldn't see it. <br /><br />
The more I searched for it, the less I liked it. <br /><br />
I took it home in my hand because I could not find it. <br /><br />
What was it? <br /><br />
|splinter<br />
|-<br />
|<br />
Voiceless it cries, Wingless it flutters, Toothless bites, Mouthless mutters. What am I?<br />
|wind<br />
|-<br />
|<br />
Runs smoother than any rhyme, loves to fall but can not climb! What is it?<br />
|water<br />
|-<br />
|<br />
I am full of shimmer and shine. Every color of the rainbow shows<br />
yet I am clear. When I appear there is fun for all, but I always disappear. What am I?<br />
|bubble<br />
|-<br />
|A hill full, a hole full, can't catch a bowl full. <br />
|fog<br />
|-<br />
|You can see nothing else when you look in my face. I will look you in the eye and I will never lie. What am i?<br />
|mirror<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Tower_of_Conundrum&diff=11072Tower of Conundrum2019-04-05T05:07:17Z<p>Viz: /* A List of Riddles */</p>
<hr />
<div>== About ==<br />
A pixie got kidnapped and is being trapped at the top of the tower floor 15. Make it all the way to the top, killing enemies and solving riddles.<br />
<br />
== Before You Start ==<br />
* Beware of anti-magic traps. They're are numerous on each floor.<br />
* If your accent gets in the way of answering a riddle, use the "nofilter" command.<br />
<br />
=== Resists ===<br />
* Bravery<br />
* Free Action<br />
* Fire Resist<br />
* Cold Resist <br />
<br />
=== Enemies ===<br />
* Pixie Traitors<br />
<br />
== How to Solve ==<br />
# You will want to go to Isle of Maiye. You can find a teleporter in Minath DoT.<br />
# Enter area. You will want to go South into the next map. <br />
# You will notice two pixies standing outside a ruins. This is the Tower of Conundrum. Enter.<br />
# Before going up the stairs, you'll see "Inbrum's Scroll." Pick it up and proceed into the next few rooms.<br />
# Eventually you will reach a Pixie. She will give you a riddle and you will have to give her the correct answer.<br />
# When you reach Inbrum, go to the wall on your left and either fight or evade through one last round of enemies to get back to the first floor.<br />
<br />
== Rewards ==<br />
* Shield of Power (Given by Plum on the left):<br />
** +1 all elements<br />
** -3 all melee<br />
<br />
* Shield of Arts (Given by Thip on the right):<br />
** +1 all magical arts<br />
** -3 all melee<br />
<br />
== A List of Riddles ==<br />
This section is still a Work in Progress.<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Riddle<br />
! scope="col" style="text-align: center;"| Answer<br />
|-<br />
|A leathery snake with a stinging bite, <br />
I'll stay coiled up unless I must fight.<br />
|Whip<br />
|-<br />
|I'm so simple I only point, yet I guide people all over the world. What am I?<br />
|A compass.<br />
|-<br />
|I bubble and laugh and spit water in your face,<br />
I am no lady and I don't wear lace. What am I?<br />
| Fountain<br />
|-<br />
| I really must get a new watch. The only one I have loses exactly 20 minutes every hour.<br />
It now shows 4:00am and I know that it was correct at midnight, when I last set it.<br />
<br />
I happen to know that the watch stopped four hours ago, so what is the correct time now?<br />
|10 am<br />
|-<br />
|You must keep it after giving it.<br />
|Your word<br />
|-<br />
|What does this equation simplify to?<br />
(x-a)(x-b)(x-c)(x-d)...(x-z) <br />
|0<br />
|-<br />
|The man who made it didn't want it.<br />
The man who bought it didn't need it.<br />
<br />
The man who got it didn't know it.<br />
What is it?<br />
|coffin<br />
|-<br />
|<br />
At my hind there is a rope <br /><br />
On my head a fan, <br /><br />
Beside my mouth are two sharp spears <br /><br />
And my tree-legs are rough on your hands. <br /><br />
Beside all this is one great wall <br /><br />
A snake adorns my head at all times, <br /><br />
and it is a part of me <br /><br />
And it always will be. What am I?<br />
|Elephant<br />
|-<br />
|<br />
FROM SUN UP TO SUN DOWN <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
FROM SUN DOWN TO SUN UP <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
BUT WHILE WITH SUN UP <br /><br />
I CAN ONLY BLINK IN THE BRIGHTNESS. <br /><br />
WITH THE SUN DOWN <br /><br />
I CAN BLINK OUT THE BRIGHTNESS. <br /><br />
|Lighthouse<br />
|-<br />
|In the middle of a round pool lies a beautiful water lily. <br /><br />
The water-lily doubles in size every day. After exactly 20 days <br /><br />
the complete pool will be covered by the lily. After how many days will <br /><br />
half of the pool be covered by the water-lily?<br />
|19<br />
|- <br />
| <br />
The only tool which sharper grows<br />
Whenever used in any row. <br />
|Tongue<br />
|- <br />
|<br />
A plane maintains an average speed of 696mph from London to New York. <br /><br />
It then returns from New York to London at an average speed of 145 mph. <br /><br />
What is the average speed for the entire journey?<br />
|240<br />
|-<br />
|<br />
I'm often held, yet rarely touched; <br /><br />
I'm always wet, yet never rust; <br /><br />
I' sometimes wagged and sometimes bit; <br /><br />
To use me well, you must have wit.<br />
|tongue<br />
|-<br />
|It's always above the negatives yet it's lower than the first prime,<br />
no matter how you multiply it's the same every time.<br />
|0<br />
|-<br />
|<br />
The shape of my form will waver and bend, <br /><br />
From the things I'm destroying <br /><br />
and the things I will rend. <br /><br />
My color will vary from bright red and blue, <br /><br />
The power I'm using will dictate my hue. <br /><br />
What am I?<br />
|Fire<br />
|-<br />
|<br />
It stands alone, with no bone or solid form. <br /><br />
Adamant, it prospers never wrong, though hurt it may. <br /><br />
Twistable, malleable, might it be, but always straight as an arrow. <br /><br />
What is it?<br />
|truth<br />
|-<br />
|<br />
If a man carried my burden, he would break his back. <br /><br />
I am not rich, but leave silver in my track. What am I?<br />
|Snail<br />
|-<br />
| <br />
A snail is at the bottom of a 20 meters deep pit. <br /><br />
Every day the snail climbs 5 meters upwards, but at night it slides <br /><br />
4 meters back downwards. <br />
How many days does it take before the <br /><br />
snail reaches the top of the pit?<br />
|16<br />
|-<br />
|What occurs once in a minute, twice in a moment and never in a thousand years?<br />
|letter m<br />
|-<br />
|<br />
At dawn on Monday a snail fell into a bucket that was 12 inches deep. <br /><br />
During the day it climbed up 3 inches, however, during the night it fell back 2 inches. <br /><br />
On what day did the snail finally manage to climb out of the bucket?<br />
|Wednesday<br />
|-<br />
|<br />
What has a coat? Hugs you not in sympathy? <br /><br />
Whose smile you'd rather not see? Whose <br /><br />
stands is a terrible thing to see? Who is <br /><br />
that brave men run away from? Whose fingers are clawed? <br /><br />
Whose sleep lasts for months? <br /><br />
And who's company we shun? What is it?<br />
|bear<br />
|-<br />
|<br />
A box without hinges, key or lid, <br /><br />
Yet golden treasure inside is hid. <br /><br />
What am I?<br />
|egg<br />
|-<br />
|<br />
You break it even if you name it! What is it?<br />
|Silence<br />
|-<br />
| <br />
If you give each letter of a word into its alphabetical position, <br /><br />
you can then add these digits, or you can multiply them. For example, <br /><br />
CART = 3, 1, 8, 20. Adding gives 42 and multiplying gives 1080. Can <br /><br />
you find a word which has the same total whether you add them or multiply them? <br />
|cab<br />
|-<br />
|<br />
What is it that after you take away the whole, some still remains?<br />
|Wholesome<br />
|-<br />
|<br />
The surface area of a spherical balloon measured in square inches is the same as its volume, measured in cubic inches<br />
|6 inches<br />
|-<br />
|<br />
What comes next in this sequence: elgnairt, erauqs, nogatnep, nogaxeh, nogatpeh...<br />
|nogatco<br />
|-<br />
|<br />
They are many and one, they wave and they drum, Used to cover a state, they go with you everywhere.<br />
|hands<br />
|-<br />
|<br />
It is a tolling of the night. <br /><br />
When all is still. <br /><br />
And the wind whispers near the mill. <br /><br />
Twas struck twelve times! <br /><br />
And his voice rang out! <br /><br />
And then, it was stilled.<br />
|clock<br />
|-<br />
|<br />
What goes through the door without pinching itself? <br /><br />
What sits on the stove without burning itself? <br /><br />
What sits on the table and is not ashamed? <br />
|sun<br />
|-<br />
|<br />
Five siblings are they, their color is true; <br /><br />
One belongs to one, four are shared by two. <br /><br />
Connected together, some by locks; <br /><br />
Many meet their fate upon the rocks. <br /><br />
Arrange their initials, and you should <br /><br />
Find things that are found in a neighborhood.<br />
|great lakes<br />
|-<br />
|<br />
Glittering point, <br /><br />
That downward thrust, <br /><br />
Sparkling spears, <br /><br />
That never rust. <br /><br />
What am I?<br />
|icicle<br />
|-<br />
|<br />
Shifting, Shifting, Drifting deep. <br /><br />
Below me great and mighty cities sleep. <br /><br />
Swirling, curling, all around. <br /><br />
I'm only where no water will be found. <br /><br />
What am I?<br />
|desert<br />
|-<br />
|<br />
Has a mouth but does not speak, <br /><br />
has a bed but never sleeps. <br /><br />
What is it?<br />
|river<br />
|-<br />
|<br />
If today is Friday, what is the day that follows the day that comes after the day that precedes the day before yesterday?<br />
|thursday<br />
|-<br />
|<br />
What is it you have to answer? <br /><br />
But to answer you have to ask? <br /><br />
And to ask you have to speak? <br /><br />
And to speak you have to know the answer.<br />
|riddle<br />
|-<br />
|<br />
With this you can do wonderous things. <br /><br />
Look at things close, or far away, <br /><br />
You can see things big, <br /><br />
Or you can see things small. <br /><br />
Or maybe you don't see things at all. <br /><br />
I come in many colors and hues, <br /><br />
Sometimes green and sometimes blue. <br /><br />
And when I'm red - it's not from shame, <br /><br />
But from something with a different name. <br /><br />
What are they?<br />
|eyes<br />
|-<br />
|<br />
What is not enough for one, <br /><br />
Just right for two, <br /><br />
Too much for three? <br /><br />
What is it?<br />
|secret<br />
|-<br />
|<br />
Turn us on our backs and open up our stomachs. <br /><br />
You will be the wisest of men, though at start a lummox. <br /><br />
What am I?<br />
|book<br />
|-<br />
|<br />
What is the hidden country in this sentence: <br /><br />
If a Dalmatian can catch four balls in four minutes, can a Dalmatian catch two balls in two minutes?<br />
|canada<br />
|-<br />
|<br />
What comes next in this sequence: <br /><br />
Hydrogen Helium Lithium Beryllium Boron ==?==<br />
|carbon<br />
|-<br />
|<br />
A part of heaven, <br /><br />
Though it touches the earth. <br /><br />
Some say it's valuable, <br /><br />
Others - no worth. <br /><br />
What am I?<br />
|rainbow<br />
|-<br />
|They were made for a fairy queen's feet.<br />
To cover them and keep them tidy, and neat.<br />
A flower, of various sizes and hues, <br /><br />
Their name is the opposite of a grown man's shoes. <br /><br />
|lady slippers<br />
|-<br />
|<br />
I've been to more countries than you'll ever see.<br />
I've been to church every Sunday.<br />
I've been folded, pressed, even stuffed inside leather.<br />
I've been dreamt about, coveted, and fought over.<br />
People want me, yet despise me.<br />
I have no true purpose except to travel.<br />
I have no true mission in life except to be given and taken.<br />
I have no true identity since I am but a clone.<br />
I have no true name since I bear only the names of others.<br />
People see my face and see another's face as well.<br />
I am life to some.<br />
I am death to others.<br />
I am common as grass.<br />
I am sometimes as rare as the perfect sunset.<br />
People rely on me more than almost anything else.<br />
<br />
What am I? <br />
|dollar<br />
|-<br />
|<br />
Upon me you can tread though softly under cover And I will take you places that you have yet to discover Im high and Im low though flat in the middle And though a joy to the children adults think of me little<br />
|stairs<br />
|-<br />
|<br />
Part pickle, part crazy, <br /><br />
You can't call this flower lazy. <br /><br />
It perks its head up with a snout <br /><br />
And if it had a voice - I'm sure it'd shout. <br /><br />
|Daffodil <br />
|-<br />
|<br />
Pull with all your might, only a whistle you'll gain<br />
but almost out of sight, someone may shrink in pain.<br />
|A bow and arrow (maybe try just bow or arrow) <br />
|-<br />
|<br />
Welsh horses are my favourite animal. Tapir, llama, marmoset and elephant closely follow. I don't care much for English rabbits nor ocelot, adders, goldfish and spaniels.<br />
|Malta.<br />
|-<br />
|<br />
I bend my limbs to the ground. I cry, yet without a sound.<br />
let me drink of waters deep. And in silence i will weep. <br />
what am i?<br />
|Weeping Willow<br />
|-<br />
|<br />
Where can you find August before July?<br />
|Dictionary<br />
|-<br />
|<br />
I am a strange creature. Hovering in the air, Moving from here to there, With a brilliant flare. Some say I sing, But others say I have no voice. So I just hum - as a matter of choice. What am I?<br />
|Hummingbird<br />
|-<br />
|<br />
This thing all things devours: Birds, beat,trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town, And beats high mountains down. What is it?<br />
|Time<br />
|-<br />
|<br />
Deep as a bowl, round as a cup, Yet all the world's oceans can't fill it up. What is it?<br />
|Sieve<br />
|-<br />
|<br />
A riddle, easily solved. Red breasted. Only one in a field of many. Born in an egg. Inspired to sing, what am I?<br />
|Robin<br />
|-<br />
|<br />
(Not exact wording) Two people leave a town, one in a car, another on a bicycle. The car brakes down, and a farmer picks that person up. Who gets there first?<br />
|The bicyclist<br />
|-<br />
|<br />
The wise and knowledgeable main is sure of it. Even the fool knows it. The rich man wants it. The greatest of heroes fears it. Yet the lowliest of cowards would die for it. What is this upon which I ponder?<br />
|Nothing<br />
|-<br />
|<br />
If you break me <br /><br />
I do not stop working, <br /><br />
If you touch me <br /><br />
I may be snared, <br /><br />
If you lose me <br /><br />
Nothing will matter. (The answer should be "your heart" but it is not)<br />
|Your a heart <br />
|-<br />
|<br />
My life can be measured in hours, <br /><br />
I serve by being devoured. <br /><br />
Thin, I am quick <br /><br />
Fat, I am slow <br /><br />
Wind is my foe. <br /><br />
What am I?<br />
|Candle<br />
|-<br />
|<br />
I can be moved. I can be rolled. But nothing will I hold. I'm red and I'm blue, and I can be other colors too. Having no head, though similar in shape. I have no eyes - yet move all over the place.<br />
|Ball<br />
|-<br />
|<br />
Julia is as old as John will be when Julia is twice as old as John was <br />
when Julia's age was half the sum of their present ages.<br />
John is as old as Julia was when John was half the age he will be 10 <br />
years from now.<br />
How old are John and Julia?<br />
|40<br />
|-<br />
|<br />
I know a word of letters three. Add two, and fewer there will be. What is it?<br />
|few<br />
|-<br />
|<br />
Looks like water, but it's heat. <br /><br />
Sits on sand, lays on concrete. <br /><br />
People have been known, <br /><br />
To follow it everywhere. <br /><br />
But it gets them no place, <br /><br />
And all they can do is stare.<br />
|mirage<br />
|-<br />
|<br />
[[File:ridd1.png]]<br />
|Thursday.<br />
|-<br />
|<br />
[[File:ridd2.png]]<br />
|Simon<br />
|-<br />
|<br />
It's always 1 to 6, <br /><br />
it's always 15 to 20, <br /><br />
it's always 5, <br /><br />
but it's never 21, <br /><br />
unless it's flying. <br /><br />
What is this? <br /><br />
|dice<br />
|-<br />
|<br />
I got it in a forest, but didn't want it. <br /><br />
Once I had it, I couldn't see it. <br /><br />
The more I searched for it, the less I liked it. <br /><br />
I took it home in my hand because I could not find it. <br /><br />
What was it? <br /><br />
|splinter<br />
|-<br />
|<br />
Voiceless it cries, Wingless it flutters, Toothless bites, Mouthless mutters. What am I?<br />
|wind<br />
|-<br />
|<br />
Runs smoother than any rhyme, loves to fall but can not climb! What is it?<br />
|water<br />
|-<br />
|<br />
I am full of shimmer and shine. Every color of the rainbow shows<br />
yet I am clear. When I appear there is fun for all, but I always disappear. What am I?<br />
|bubble<br />
|-<br />
|A hill full, a hole full, can't catch a bowl full. <br />
|fog<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Crowns&diff=11007Crowns2019-03-14T21:35:54Z<p>Viz: /* What you can buy with crowns */</p>
<hr />
<div>== Overview ==<br />
Crowns are an in-game currency that players can purchase using real-life money. They can also be obtained as rewards in-game, without spending money. In general, their benefits are meant to save the player's time. There are multiple types of crowns:<br />
<br />
; Starter Crowns : Every player starts with some Starter Crowns. They are special from the rest, in that they cannot be used to buy gold but can be directly spent to train skills up the skill's 5th level as long as the character is under level 10. Starter Crowns cannot be transferred to other players nor used to enchant items. When random Crown Showers happen, the awards are in Starter Crowns.<br />
; Personal Crowns : These crowns have almost no restrictions. You can get these crowns as rewards in-game (such as for finding bugs). They are also awarded for solving quests: You get double the quest points in Personal Crowns. Personal Crowns can be given freely to other players, and are often used as payment for services.<br />
; Account Crowns : All of the account's characters can use these crowns. They are only obtained from in-game ATMs, where you can purchase them for real money. There are is a small set of purchases in the game, such as custom sprite eligibility, which require Account Crowns. Account Crowns can also be given freely to other players, but they are converted into Personal Crowns when transferred. They remain Account Crowns if transferred between alts on the same account (email).<br />
<br />
When you spend crowns in-game, Starter Crowns are used first, then your Personal Crowns, then your Account Crowns.<br />
<br />
== Current Rates ==<br />
<br />
$0.99 - 10 Crowns<br />
<br />
$3.99 - 50 Crowns (save 19%)<br />
<br />
$9.99 - 150 Crowns (save 33%)<br />
<br />
$24.99 - 400 Crowns (save 37%)<br />
<br />
$49.99 - 1000 Crowns (save 50%)<br />
<br />
$99.99 - 2500 Crowns (save 60%)<br />
<br />
==What you can buy with crowns==<br />
<br />
=== Artifacts ===<br />
<br />
You can rent armor or weapon artifacts from Artifact Vending Machines. Currently these last only until you log out. At some point in the future, they will be on a timer and will survive logouts, reboots and crashes.<br />
<br />
Cost: 1-2 Crowns each<br />
<br />
A few of the most powerful artifacts cost 2 Crowns. They are shown in the price list.<br />
<br />
Where: New Verden Adventurers guild or Minath Training Hall<br />
<br />
=== Department of Transportation (DOT) Pass ===<br />
<br />
Grants you unlimited free usage of teleporters for 1 week after purchase. You use these to teleport between cities, etc. Players lvl 25 or higher automatically do not have to pay for DoT usage.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
=== [[Everlaster]] ===<br />
<br />
Food that lasts forever. Soul-bound: Cannot be transferred to other alts, even by VIPs.<br />
<br />
Cost: 300 Account Crowns<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
=== Blood Orange ===<br />
<br />
<br />
=== [[Rod of Recall]] ===<br />
<br />
Rod that creates a temporary, one-time 'recall' point to return to. Most players use Recall in conjunction with Word of Recall, which sends you back to town.<br />
<br />
1. Recall (creates save point)<br />
<br />
2. Word of Recall (sends you back to temple of life, or town)<br />
<br />
3. Type 'recall' command, to be sent back to save point<br />
<br />
Cost: 100 Crowns (500 charges)<br />
<br />
=== pre-HoF Custom Image Use ===<br />
<br />
Players that reach the Hall of Fame (i.e. reach level 25) are able to upload their own custom sprites for no charge. Characters below level 25 must pay for this ability.<br />
<br />
Where: New Verden Adventurer's Guild (near bottom right of guild, to the right of the mission board)<br />
<br />
Cost: 150 Crowns<br />
<br />
=== Portable Balloon ===<br />
<br />
A custom-designed portable balloon, to traverse the world map.<br />
<br />
Cost: 250 Account Crowns<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
Once you have purchased a portable balloon, you may submit a custom image for it. See the rules at [http://ghosttrack.com/custom-images#balloons ghosttrack.com].<br />
<br />
=== Private Jet ===<br />
<br />
=== Luckstone ===<br />
<br />
=== Invizzer ===<br />
<br />
=== Non-steal modification ===<br />
<br />
Modify any item in inventory to be immune from monsters stealing said item.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Non-curse modification ===<br />
<br />
Modify any item in inventory to be immune from being cursed.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Rustproof modification ===<br />
<br />
Modify any item in inventory to be immune from corrosion/rust effects.<br />
<br />
Cost: 5 Crowns<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Non-damage modification ===<br />
<br />
Modify any item in inventory to be immune from any type of damage (normal wear, rust, corrosion, etc.)<br />
<br />
Cost: 5-20 Crowns depending on value of item<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Quest Points ===<br />
<br />
1 QP for 5 Crowns<br />
<br />
5 QP for 20 Crowns<br />
<br />
10 QP for 35 Crowns<br />
<br />
20 QP for 50 Crowns<br />
<br />
Where: New Verden Adventurer's Guild, bottom left machine<br />
<br />
=== Full XP Resurrection ===<br />
<br />
Grants 100% restoration of xp lost from last death.<br />
<br />
Cost: variable, depending on how much xp lost<br />
<br />
Where: New Verden Hospital, Temple of Life, and most hospitals<br />
<br />
=== Gold === <br />
<br />
Gold pieces, to spend on in-game items.<br />
<br />
Cost: variable, depending on level (lvl 50 player gets 37.5 million gp for 1000 crowns, level 25 gets around ~7 million)<br />
<br />
[[Explanation of Crown to Gold Conversion]]<br />
<br />
Where: any ATM<br />
<br />
=== Guild Quest Skip ===<br />
<br />
Allows you to skip guild quest requirement for joining a guild. You still need to pay the 20,000gp fee.<br />
<br />
Cost: 25 Crowns<br />
<br />
Where: Guild location (join the guild and it will ask you to confirm)<br />
<br />
<br />
=== [[Disguisers]] ===<br />
<br />
Changes your image to various mobs<br />
<br />
Cost: 500-2000 Crowns<br />
<br />
Animals/Bugs/Blobs 500 Crowns<br />
<br />
Humanoids 750 Crowns<br />
<br />
Monsters 1000 Crowns<br />
<br />
Dragons 1000 Crowns<br />
<br />
Spirits/Undead 1000 Crowns<br />
<br />
Bosses 2000 Crowns<br />
<br />
Where: Minath Auction House Vending Machine</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Vampires&diff=11006Vampires2019-03-04T09:56:08Z<p>Viz: /* Description */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Vampires are powerful, nocturnal undead beings who were once human. They can shapeshift into bats, have a draining bite attack, are powerful at night and weak by day, possesses many superficial abilities,and have a peculiar dietary restrictions.<br />
<br />
Vampires can only join the Mages, Ninjas, Archers or Axemans guild.<br />
<br />
== Equipment ==<br />
<br />
1. <br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|<br />
|-<br />
|Hit Points per Level<br />
|<br />
|-<br />
|Spell Points<br />
|<br />
|-<br />
|Spell Points per Level<br />
|<br />
|-<br />
|Base Strength<br />
|<br />
|-<br />
|Skill Points<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Resistance<br />
! scope="col"| Magnitude<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
The Darkness spell offers sun resistance at min(10 * death / 4, 80)<br />
<br />
You can increase your drain chance by training in Death, at 1% per skill point. The calculation is 20% + level/2 + death.<br />
<br />
Bite WC starts at 20 and caps at 100. WC = 20 + level*1.6</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Vampires&diff=11005Vampires2019-03-04T09:53:07Z<p>Viz: /* Statistics */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Vampires are powerful, nocturnal undead beings who were once human. They can shapeshift into bats, have a draining bite attack, are powerful at night and weak by day, possesses many superficial abilities,and have a peculiar dietary restrictions.<br />
<br />
== Equipment ==<br />
<br />
1. <br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|<br />
|-<br />
|Hit Points per Level<br />
|<br />
|-<br />
|Spell Points<br />
|<br />
|-<br />
|Spell Points per Level<br />
|<br />
|-<br />
|Base Strength<br />
|<br />
|-<br />
|Skill Points<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Resistance<br />
! scope="col"| Magnitude<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
The Darkness spell offers sun resistance at min(10 * death / 4, 80)<br />
<br />
You can increase your drain chance by training in Death, at 1% per skill point. The calculation is 20% + level/2 + death.<br />
<br />
Bite WC starts at 20 and caps at 100. WC = 20 + level*1.6</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Vampires&diff=11004Vampires2019-03-04T09:50:54Z<p>Viz: /* Statistics */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Vampires are powerful, nocturnal undead beings who were once human. They can shapeshift into bats, have a draining bite attack, are powerful at night and weak by day, possesses many superficial abilities,and have a peculiar dietary restrictions.<br />
<br />
== Equipment ==<br />
<br />
1. <br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|<br />
|-<br />
|Hit Points per Level<br />
|<br />
|-<br />
|Spell Points<br />
|<br />
|-<br />
|Spell Points per Level<br />
|<br />
|-<br />
|Base Strength<br />
|<br />
|-<br />
|Skill Points<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Resistance<br />
! scope="col"| Magnitude<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
The Darkness spell offers sun resistance at min(10 * death / 4, 80)<br />
<br />
You can increase your drain chance by training in Death, at 1% per skill point. The calculation is 20% + level/2 + death.<br />
<br />
Bite WC starts at 20 and caps at 100</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Vampires&diff=11003Vampires2019-03-04T09:47:42Z<p>Viz: /* Statistics */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Vampires are powerful, nocturnal undead beings who were once human. They can shapeshift into bats, have a draining bite attack, are powerful at night and weak by day, possesses many superficial abilities,and have a peculiar dietary restrictions.<br />
<br />
== Equipment ==<br />
<br />
1. <br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|<br />
|-<br />
|Hit Points per Level<br />
|<br />
|-<br />
|Spell Points<br />
|<br />
|-<br />
|Spell Points per Level<br />
|<br />
|-<br />
|Base Strength<br />
|<br />
|-<br />
|Skill Points<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Resistance<br />
! scope="col"| Magnitude<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
The Darkness spell offers sun resistance at min(10 * death / 4, 80)</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Vampires&diff=11002Vampires2019-03-04T09:45:45Z<p>Viz: /* Description */</p>
<hr />
<div><br />
<br />
== Description ==<br />
Vampires are powerful, nocturnal undead beings who were once human. They can shapeshift into bats, have a draining bite attack, are powerful at night and weak by day, possesses many superficial abilities,and have a peculiar dietary restrictions.<br />
<br />
== Equipment ==<br />
<br />
1. <br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|<br />
|-<br />
|Hit Points per Level<br />
|<br />
|-<br />
|Spell Points<br />
|<br />
|-<br />
|Spell Points per Level<br />
|<br />
|-<br />
|Base Strength<br />
|<br />
|-<br />
|Skill Points<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Resistance<br />
! scope="col"| Magnitude<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Vampires&diff=11001Vampires2019-03-04T09:41:03Z<p>Viz: Created page with " == Description == == Equipment == 1. == Statistics == {| class="wikitable" |- ! scope="col"| Statistic ! scope="col"| Value |- |Hit Points | |- |Hit Points per Level |..."</p>
<hr />
<div><br />
<br />
== Description ==<br />
<br />
<br />
== Equipment ==<br />
<br />
1. <br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|<br />
|-<br />
|Hit Points per Level<br />
|<br />
|-<br />
|Spell Points<br />
|<br />
|-<br />
|Spell Points per Level<br />
|<br />
|-<br />
|Base Strength<br />
|<br />
|-<br />
|Skill Points<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Resistance<br />
! scope="col"| Magnitude<br />
|-<br />
|<br />
|<br />
|-<br />
|<br />
|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Races&diff=11000Races2019-03-04T09:37:43Z<p>Viz: </p>
<hr />
<div>Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.<br />
<br />
=== Wyvern Character Races ===<br />
<br />
<br />
[[Humans]]<br />
<br />
[[File:HumansNew.png]]<br />
<br />
<br />
[[Halflings]]<br />
<br />
[[File:HalflingsNew.png]]<br />
<br />
<br />
[[Dwarves]]<br />
<br />
[[File:DwarvesNew.png]]<br />
<br />
<br />
[[Elves]]<br />
<br />
[[File:ElvesNew.png]]<br />
<br />
* [[Dark Elves]]<br />
<br />
* [[Wood Elves]]<br />
<br />
* [[High Elves]]<br />
<br />
<br />
[[Pixies]]<br />
<br />
[[File:PixiesNew.png]]<br />
<br />
<br />
<br />
[[Nagas]]<br />
<br />
[[File:NagasNew.png]]<br />
<br />
<br />
<br />
[[Rakshasas]]<br />
<br />
[[File:Rakshasas.png]]<br />
<br />
* [[Leopards]]<br />
<br />
* [[Lions]]<br />
<br />
* [[Panthers]]<br />
<br />
* [[Tigers]]<br />
<br />
<br />
<br />
Giants<br />
<br />
[[File:Giants.png]]<br />
<br />
* [[Fire Giants]]<br />
<br />
* [[Frost Giants]]<br />
<br />
* [[Stone Giants]]<br />
<br />
* [[Storm Giants]]<br />
<br />
<br />
[[Vampires]]<br />
<br />
== Races at a glance ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Race<br />
! scope="col"| HP<br />
! scope="col"| HP/ Lv<br />
! scope="col"| SP<br />
! scope="col"| SP/ Lv<br />
! scope="col"| Str<br />
! scope="col"| Skp/ Lv<br />
! scope="col"| Move/ Sec<br />
! scope="col"| Beg Att/Sec<br />
! scope="col"| Max Att/Sec<br />
! scope="col"| Racial Skills<br />
! scope="col"| Racial Notes <br />
|-<br />
|[[Halflings]]<br />
|35<br />
|4<br />
|70<br />
|7<br />
|50<br />
|4<br />
|8.3<br />
|1.0<br />
|4.0<br />
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1<br />
|Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%<br />
|-<br />
|[[Humans]] <br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|80 <br />
|4 <br />
|8.7<br />
|1.0<br />
|4.0<br />
|4 skill points per level<br />
|None<br />
|-<br />
|[[Vampires]] <br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|80 <br />
|4 <br />
|8.7<br />
|1.0<br />
|4.0<br />
|3.5 skill points per level<br />
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild<br />
|-<br />
|[[Dwarves]]<br />
|60<br />
|5<br />
|30<br />
|3<br />
|110<br />
|3<br />
|8<br />
|1.0<br />
|4.0<br />
|Axes 4, Blacksmith 4, Jeweler 1<br />
|Immune poison; resist magic, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit. <br />
|-<br />
|[[Dark Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|70<br />
|3<br />
|9.5<br />
|1.0*<br />
|4.0<br />
|Blades 4, Sneak 2, Dodge 1, Meditation 1<br />
|Dual wield (2 attacks/round), darksight 5, immune fear, immune blind<br />
|-<br />
|[[Wood Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|10<br />
|1.0<br />
|4.0<br />
|Ranged 4, Sneak 2, Dodge 2, Meditation 1<br />
|See-invis 3, darksight 3, immune slow, autofire, fast in forest<br />
|-<br />
|[[High Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|8<br />
|1.25<br />
|4.0<br />
|Sneak 2, Meditation 2<br />
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%<br />
|-<br />
|[[Pixies]]<br />
|20<br />
|3<br />
|120<br />
|12<br />
|40<br />
|3<br />
|10<br />
|1.11<br />
|8.0<br />
|Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1<br />
|See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.<br />
|-<br />
|[[Nagas]]<br />
|40<br />
|4<br />
|60<br />
|6<br />
|90<br />
|3<br />
|7.7<br />
|0.83<br />
|4.0<br />
|Polearm 2, Meditation 1, Water 1, Fire -1<br />
|Shapeshift, swim/water-walk, fast in water, 25% poison resist<br />
|-<br />
|[[Leopards]]<br />
|55<br />
|5<br />
|50<br />
|5<br />
|85<br />
|3<br />
|9.5<br />
|1.67<br />
|5.5<br />
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7<br />
|Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level<br />
|-<br />
| [[Lions]]<br />
|60<br />
|5<br />
|40<br />
|4<br />
|90<br />
|3<br />
|9.1<br />
|1.0<br />
|4.5<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7<br />
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level<br />
|-<br />
| [[Panthers]]<br />
|50<br />
|5<br />
|80<br />
|8<br />
|80<br />
|3<br />
|9.1<br />
|1.0<br />
|5.0<br />
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7<br />
|Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level<br />
|-<br />
|[[Tigers]]<br />
|60<br />
|6<br />
|57<br />
|3<br />
|100<br />
|3<br />
|9.1<br />
|1.0<br />
|4.0<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7<br />
|Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level<br />
|-<br />
|[[Fire Giants]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|6.25<br />
|0.74<br />
|3.2<br />
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts<br />
|Immune fire<br />
|-<br />
|[[Frost Giants]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|6.25<br />
|0.74<br />
|3.2<br />
|Axes 4, Water 0, -2 other elements, -1 magical arts<br />
|Immune cold, fast in snow<br />
|-<br />
|[[Stone Giants]]<br />
|90<br />
|11<br />
|15<br />
|2<br />
|190<br />
|3<br />
|5.4<br />
|0.69<br />
|3.0<br />
|Clubs 4, Earth 0, -2 other elements, -1 magical arts<br />
|Immune petrify<br />
|-<br />
|[[Storm Giants]]<br />
|80<br />
|10<br />
|30<br />
|3<br />
|180<br />
|3<br />
|6.25<br />
|0.77<br />
|3.2<br />
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts<br />
|Flying, Thunderbolt spell, immune shock<br />
|}<br />
<br />
* Dark Elves get 2 attacks per turn when dual-wielding<br />
* Strength (STR) units are pounds that can be carried without slowing down<br />
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)<br />
* Darksight is measured as the radius of a corresponding light source</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Jinoir%27s_Sapphire_Ring&diff=10974Jinoir's Sapphire Ring2018-11-05T04:57:18Z<p>Viz: /* Things to Keep in Mind */</p>
<hr />
<div><br />
== About ==<br />
Jinoir, a townswoman in Glacier Point, has lost a precious ring that must be found before her husband arrives home. Can you help her? You can find Jinoir in the housing district of Glacier Point.<br />
<br />
== How to Solve ==<br />
1. Go to the ruins located west from Glacier Point.<br />
<br />
2. You should see some buildings and piles of debris.<br />
<br />
3. Collect a total of 9-12 sapphire keys from these buildings (only 7 will work, so even if you find 7 sapphire keys, some of them may not unlock the doors at the end of the quest). '''Area is not instanced so someone else can get the keys.''' Buildings where one key always spawn:<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Key1.png|thumb|upright|Key is in ruined bureau]]<br />
| [[File:Key2.png|thumb|upright|Key is in the top right corner]]<br />
| [[File:Key3.png|thumb|upright|Key is in a ruined bookshelf on top left corner]]<br />
|}<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Key4.png|thumb|upright|Key is on the top left corner]]<br />
| [[File:Key5.png|thumb|upright|Key is on the top right corner]]<br />
| [[File:Key6.png|thumb|upright|Key is in a bookshelf]]<br />
|}<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Key7.png|thumb|upright|Key is on the left side of the room]]<br />
| [[File:Key8.png|thumb|upright|Key is in bookshelf]]<br />
| [[File:Key9.png|thumb|upright|Key is on the right side of the map under a barrel]]<br />
|}<br />
<br />
The 10th key has a chance to spawn in one of these buildings:<br />
{|style="margin: 0 left;"<br />
| [[File:SapphireKey5.png|thumb|upright|Key can be below bookshelf located on the top right corner of the room]]<br />
| [[File:Sapphirekey1.png|thumb|upright|Key can be found easily here]]<br />
| [[File:Sapphirekey2.png|thumb|upright|Key can be under the barrel]]<br />
|}<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Sapphirekey3.png|thumb|upright|Key can be on the middle/top right of the room]]<br />
| [[File:Sapphirekey4.png|thumb|upright|Key can be below the recycle bin]]<br />
|}<br />
<br />
4. Once you have all the keys, go west two maps.<br />
<br />
5. Go to the top left of the map and enter the ruined building. Look underneath the bookshelves; move all the barrels to try to find a message in a bottle with a password. The password may be "pilfer" or "sneak" or "rogue" or "filcher" or many more.<br />
<br />
6. If you can't find the bottle, go down 8 levels in the RD until you reach a room with barrels.<br />
<br />
7. Get the password by moving the barrels or checking inside the bookshelf.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Questpswrd.png|thumb|upright|The password is in the bottle]]<br />
|}<br />
<br />
8. Go back up and leave the thief's building and go down to the bottom left of the map.<br />
<br />
9. Give the password you received to the guards.<br />
<br />
10. There is a small maze. You'll have to find some stairs leading to a puzzle with barrels.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Questbarrels.png|thumb|upright|]]<br />
|}<br />
<br />
11. Once you go past the puzzle, use the sapphire keys until you reach a room with a ring. You may have to use the 'unlock' command on the last door. <br />
<br />
12. Get the ring and go talk to Jinoir whom resides in the Glacier Point housing district to complete the quest.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:JinoirHouse.png|230px|thumb|upright|Jinoir's House]]<br />
|}<br />
<br />
== Threats ==<br />
<br />
Wolverine<br />
<br />
Frozen Skull<br />
<br />
Blue Dragon<br />
<br />
Greater Ice Elemental<br />
<br />
Frozen Medusa<br />
<br />
Frozen Dracolich<br />
<br />
Yeti<br />
<br />
== Things to Keep in Mind ==<br />
Possible passwords are: stealth, hidden, rogue, lockpick, pilferer, sneak, black, bandit, or filcher<br />
<br />
Keys can be hidden in bookshelves, ruined bureau or barrels<br />
<br />
Only 7 sapphire keys work<br />
<br />
Area is not instanced so someone else can get the keys</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Jinoir%27s_Sapphire_Ring&diff=10643Jinoir's Sapphire Ring2018-01-04T00:23:22Z<p>Viz: /* Things to Keep in Mind */</p>
<hr />
<div><br />
== About ==<br />
Jnoir, a townswoman in Glacier Point, has lost a precious ring that mush be found before her husband arrives home. Can you help her? You can find Jinoir in the housing district of Glacier Point.<br />
<br />
== How to Solve ==<br />
1 Go to the ruins located west from glacier point.<br />
<br />
2 You should see some buildings and piles of debris.<br />
<br />
3 Collect a total of 9-12 sapphire keys from these buildings (only 7 will work, so even if you find 7 sapphire keys some of them may not work in unlocking the doors at the end of the quest). '''Area is not instanced so someone else can get the keys.''' Buildings where one key always spawn:<br />
<br />
{|style="margin: 0 auto;"<br />
| [[File:Key1.png|thumb|upright|Key is in ruined bureau]]<br />
| [[File:Key2.png|thumb|upright|Key is in the top right corner]]<br />
| [[File:Key3.png|thumb|upright|Key is in a ruined bookshelf on top left corner]]<br />
| [[File:Key4.png|thumb|upright|Key is on the top left corner]]<br />
| [[File:Key5.png|thumb|upright|Key is on the top right corner]]<br />
|}<br />
<br />
{|style="margin: 0 auto;"<br />
| [[File:Key6.png|thumb|upright|Key is in a bookshelf]]<br />
| [[File:Key7.png|thumb|upright|Key is on the left side of the room]]<br />
| [[File:Key8.png|thumb|upright|Key is in bookshelf]]<br />
| [[File:Key9.png|thumb|upright|Key is on the right side of the map under a barrel]]<br />
|}<br />
<br />
The 10th key has a chance to spawn in one of these buildings:<br />
{|style="margin: 0 auto;"<br />
| [[File:SapphireKey5.png|thumb|upright|Key can be below bookshelf located on the top right corner of the room]]<br />
| [[File:Sapphirekey1.png|thumb|upright|Key can be found easily here]]<br />
| [[File:Sapphirekey2.png|thumb|upright|Key can be under the barrel]]<br />
| [[File:Sapphirekey3.png|thumb|upright|Key can be on the middle/top right of the room]]<br />
| [[File:Sapphirekey4.png|thumb|upright|Key can be below the recycle bin]]<br />
|}<br />
<br />
4 once you got all the keys go west two maps<br />
<br />
5 Go to the top left of the map and enter the ruined building. Look underneath the bookshelves, move all the barrels to try to find a message in a bottle with a password. The password may be "pilfer" or "sneak" or "rogue" or "filcher" or many more.<br />
<br />
6 If you can't find the bottle then go down 8 levels in the RD until you reach a room with barrels.<br />
<br />
7 Get the password by moving the barrels, or checking inside the bookshelf.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Questpswrd.png|thumb|upright|The password is in the bottle]]<br />
|}<br />
<br />
8 Go back up and leave the thief's building and go down to the bottom left of the map<br />
<br />
9 Give the password you got to the guards<br />
<br />
10 There is a small maze. You'll have to find some stairs leading to a puzzle with barrels.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Questbarrels.png|thumb|upright|]]<br />
|}<br />
<br />
11. Once you go past the puzzle just use the sapphire keys you got until you reach a room with a ring. You might have to use the 'unlock' command on the last door. <br />
<br />
12 Get the ring and go talk to Jinoir in Glacier Point housing district and complete the quest.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:JinoirHouse.png|230px|thumb|upright|Jinoir's House]]<br />
<br />
|}<br />
<br />
== Threats ==<br />
<br />
Wolverine<br />
<br />
Frozen Skull<br />
<br />
Blue Dragon<br />
<br />
Greater Ice Elemental<br />
<br />
Frozen Medusa<br />
<br />
Frozen Dracolich<br />
<br />
Yeti<br />
<br />
== Things to Keep in Mind ==<br />
Possible passwords are: hidden, rogue, lockpick, pilferer, sneak, black, bandit, or filcher<br />
<br />
Keys can be hidden in bookshelves, ruined bureau or barrels<br />
<br />
Only 7 sapphire keys work<br />
<br />
Area is not instanced so someone else can get the keys</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=10230Spells2017-09-18T13:56:33Z<p>Viz: /* Spell List */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|35<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
|<br />
|Boulder Blast<br />
|4<br />
|?<br />
|Evocation<br />
|Air, Earth<br />
|None<br />
|Shoots a small rock from the caster's fingertips that explodes in a storm of magical boulders on contact with something solid. <br />
|The Air and Earth elements determine the damage and the spell radius. <br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done. Duration = 5 + Death + Fire, for max of 30. damage=30+fire+death<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|Pixie Dust<br />
|Hurls a dart of magical energy at a foe.<br />
|does magic damage. wc = 25+3*spirit magic level. Caps at 30 spirit.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|25<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventoru. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + __ per Water Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + __ per Fire Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + __ per Spirit Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + __ per Air Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|10<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = wolverine<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is cacodemon at lvl 23 life.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Archdracolich at lvl 20 death<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects chance, damage, and duration. Chance to occur is calculated as such; [10% + (death magic*2)]<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=10229Spells2017-09-18T05:27:32Z<p>Viz: /* Spell List */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|35<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
|<br />
|Boulder Blast<br />
|4<br />
|?<br />
|Evocation<br />
|Air, Earth<br />
|None<br />
|Shoots a small rock from the caster's fingertips that explodes in a storm of magical boulders on contact with something solid. <br />
|The water and earth elements determine the damage and the spell radius. <br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done. Duration = 5 + Death + Fire, for max of 30. damage=30+fire+death<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|Pixie Dust<br />
|Hurls a dart of magical energy at a foe.<br />
|does magic damage. wc = 25+3*spirit magic level. Caps at 30 spirit.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|25<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventoru. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + __ per Water Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + __ per Fire Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + __ per Spirit Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + __ per Air Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|10<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = wolverine<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is cacodemon at lvl 23 life.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Archdracolich at lvl 20 death<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects chance, damage, and duration. Chance to occur is calculated as such; [10% + (death magic*2)]<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=10228Spells2017-09-18T05:26:15Z<p>Viz: /* Spell List */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|35<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
|<br />
|Boulder Blast<br />
|4<br />
|?<br />
|Evocation<br />
|Air, Earth<br />
|None<br />
|Shoots a small rock from the caster's fingertips that explodes in a storm of magical boulders in contact with something solid. <br />
|The water and earth elements determine the damage and the spell radius. <br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done. Duration = 5 + Death + Fire, for max of 30. damage=30+fire+death<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|Pixie Dust<br />
|Hurls a dart of magical energy at a foe.<br />
|does magic damage. wc = 25+3*spirit magic level. Caps at 30 spirit.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|25<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventoru. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + __ per Water Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + __ per Fire Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + __ per Spirit Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + __ per Air Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|10<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = wolverine<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is cacodemon at lvl 23 life.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Archdracolich at lvl 20 death<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects chance, damage, and duration. Chance to occur is calculated as such; [10% + (death magic*2)]<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=10227Spells2017-09-18T05:24:17Z<p>Viz: /* Spell List */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|35<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
|<br />
|Boulder Blast<br />
|?<br />
|?<br />
|?<br />
|Air, Earth (possibly)<br />
|None<br />
|Shoots a small rock from the caster's fingertips that explodes in a storm of magical boulders in contact with something solid. <br />
|?<br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done. Duration = 5 + Death + Fire, for max of 30. damage=30+fire+death<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|Pixie Dust<br />
|Hurls a dart of magical energy at a foe.<br />
|does magic damage. wc = 25+3*spirit magic level. Caps at 30 spirit.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|25<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventoru. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + __ per Water Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + __ per Fire Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + __ per Spirit Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + __ per Air Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|10<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = wolverine<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is cacodemon at lvl 23 life.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Archdracolich at lvl 20 death<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects chance, damage, and duration. Chance to occur is calculated as such; [10% + (death magic*2)]<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=10226Spells2017-09-18T05:21:23Z<p>Viz: /* Spell List */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|35<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
|<br />
|Boulder Blast<br />
|?<br />
|?<br />
|?<br />
|Air, Earth (possibly)<br />
|None<br />
|?<br />
|?<br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done. Duration = 5 + Death + Fire, for max of 30. damage=30+fire+death<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|Pixie Dust<br />
|Hurls a dart of magical energy at a foe.<br />
|does magic damage. wc = 25+3*spirit magic level. Caps at 30 spirit.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|25<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventoru. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + __ per Water Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + __ per Fire Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + __ per Spirit Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + __ per Air Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|10<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = wolverine<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is cacodemon at lvl 23 life.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Archdracolich at lvl 20 death<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects chance, damage, and duration. Chance to occur is calculated as such; [10% + (death magic*2)]<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=10225Spells2017-09-18T05:20:34Z<p>Viz: /* Spell List */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|35<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done. Duration = 5 + Death + Fire, for max of 30. damage=30+fire+death<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|Pixie Dust<br />
|Hurls a dart of magical energy at a foe.<br />
|does magic damage. wc = 25+3*spirit magic level. Caps at 30 spirit.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|25<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventoru. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + __ per Water Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + __ per Fire Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + __ per Spirit Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + __ per Air Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|10<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = wolverine<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is cacodemon at lvl 23 life.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Archdracolich at lvl 20 death<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects chance, damage, and duration. Chance to occur is calculated as such; [10% + (death magic*2)]<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=9825Spells2017-09-11T07:22:03Z<p>Viz: /* Spell List */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one of the eight [[Magical Elements]] and four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|35<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few tiles away.<br />
|The spirit element affects the chance of success.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Creates some food.<br />
|The life element affects the spell's cooldown duration.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|None<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements equally affect the damage done. Duration = 5 + Death + Fire, for max of 30. damage=30+fire+death<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Enchantment<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster virtual immunity to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Conjuration<br />
|Water<br />
|None<br />
|Throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness.<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|None<br />
|Hurls a dart of magical energy at a foe.<br />
|does magic damage. wc = 25+3*spirit magic level<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| <br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|None<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| <br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| <br />
|Poison Breath<br />
|5<br />
|25<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|None<br />
|Creates a wide cone of poisonous gas.<br />
|The death element determines the strength of the poison.<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Sparkweed, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventoru. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + __ per Water Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + __ per Fire Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + __ per Spirit Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + __ per Air Skill<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|10<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| <br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = wolverine<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP.<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| <br />
|Summon Monster<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is cacodemon at lvl 23 life.<br />
|-<br />
| <br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Phoenix Feather<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| <br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Archdracolich at lvl 20 death<br />
|-<br />
| <br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| <br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| <br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|The Air and Death elements equally affect the damage.<br />
|-<br />
| <br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|None<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects damage and duration.<br />
|-<br />
| <br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| <br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| <br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| <br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| <br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| <br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Main_Page&diff=9813Main Page2017-09-07T03:39:07Z<p>Viz: /* Miscellaneous */</p>
<hr />
<div>[[File:WyvernFamily.jpg]]<br />
<br />
<br />
'''Welcome to the Wyvern Wiki!'''<br />
<br />
[http://WyvernSource.com WyvernSource] hosts the main Wiki for all Wyvern content. Wyvern is an award-winning massively multiplayer online RPG with a distinctly retro look and feel similar to that of classic PC games. Wyvern is currently live! Check it out on the Google Play Store & iTunes app store by searching "Wyvern."<br />
<br />
'''Register Your Account'''<br />
<br />
To prevent spam from bots and malicious users, you must register your account in order to contribute to the Wyvern Wiki. This process is done on account creation and by entering "Wyvern" as the answer to "What game is this wiki for question" and by confirming your email. Note: '''THE EMAIL MAY APPEAR IN YOUR SPAM FOLDER, PLEASE CHECK IT!'''<br />
<br />
== Index ==<br />
<br />
=== General ===<br />
* [[FAQ]]<br />
* [[:Category:Patch Notes|Patch Notes]]<br />
* [[User Interface]]<br />
* [[Commands]]<br />
* [[New Loot System]]<br />
* [[Crowns]]<br />
**[[VIP Status (1000 Crowns)]]<br />
**[[150 Crown Bonus]]<br />
* [[Guides]]<br />
* [[Glossary]]<br />
<br />
=== Gameplay === <br />
* [[Leveling]]<br />
* [[Making Money]]<br />
* [[Auction House]]<br />
* [[Skill Trainers]]<br />
* [[Skills]]<br />
* [[Untrainer]]<br />
* [[Quests]]<br />
* [[Guilds]]<br />
** [[Guild Experience]]<br />
* [[Spells]]<br />
* [[Races]]<br />
*[[Random Dungeons]]<br />
* [[Towns and Cities]]<br />
=== Gear ===<br />
* [[Items]]<br />
**[[Armor]]<br />
**[[Weapons]]<br />
<br />
=== Miscellaneous ===<br />
* [[Monsters]]<br />
* [[Emotes]]<br />
* [https://discord.gg/c2BcUu2 Discord]<br />
* [[Heroes of Wyvern]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9792Ninjas2017-09-02T02:44:01Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
The guild commands are '''ninjawho''' and '''ninjatell'''.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki>, <nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|Daimyo<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|9<br />
|Kage<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|10<br />
|Shogun<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|+10 Blades, +10 Dodging, +10 Meditation, +10 Hurled, +5 Darkvision, -5 all Magical Arts, -5 all Magical Elements<br />
|}<br />
<br />
==== Additional Benefits ====<br />
<br />
'''Speed''' - Ninjas gain a move bonus of 20 m/s per level, acting much like boots of speed each level.<br />
<br />
'''Backstab''' - When attacking a creature facing the same direction as the ninja, the ninja gets a bonus equivalent to +1 weapon skill per ninja level on the attack. This skill works with melee as well as ranged attacks.<br />
<br />
'''Focus''' - Ninjas gain an additional form of healing with the "focus" command. This action heals the ninja to full health in 20 seconds and can be used every 60 seconds. The time it takes to heal to full is reduced per ninja level, down to 10 seconds at level 10. This ability uses mana.<br />
<br />
'''Claw Sharpening''' - Rakshasas in the ninja guild gain +2 WC-Cut per level.<br />
<br />
'''Speech''' - Ninjas shout with the 'murmur' descriptor, and Rakshasa ninja's shout with the 'purr' descriptor</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9791Ninjas2017-09-02T02:42:57Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
The guild commands are '''ninjawho''' and '''ninjatell'''.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki>, <nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|Daimyo<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|9<br />
|Kage<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|10<br />
|Shogun<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|+10 Blades, +10 Dodging, +10 Meditation, +10 Hurled, +5 Darkvision, 5 all Magical Arts, -5 all Magical Elements<br />
|}<br />
<br />
==== Additional Benefits ====<br />
<br />
'''Speed''' - Ninjas gain a move bonus of 20 m/s per level, acting much like boots of speed each level.<br />
<br />
'''Backstab''' - When attacking a creature facing the same direction as the ninja, the ninja gets a bonus equivalent to +1 weapon skill per ninja level on the attack. This skill works with melee as well as ranged attacks.<br />
<br />
'''Focus''' - Ninjas gain an additional form of healing with the "focus" command. This action heals the ninja to full health in 20 seconds and can be used every 60 seconds. The time it takes to heal to full is reduced per ninja level, down to 10 seconds at level 10. This ability uses mana.<br />
<br />
'''Claw Sharpening''' - Rakshasas in the ninja guild gain +2 WC-Cut per level.<br />
<br />
'''Speech''' - Ninjas shout with the 'murmur' descriptor, and Rakshasa ninja's shout with the 'purr' descriptor</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9790Ninjas2017-09-02T02:41:41Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
The guild commands are '''ninjawho''' and '''ninjatell'''.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki>, <nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|Daimyo<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|9<br />
|Kage<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|10<br />
|Shogun<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|+10 Blades, +10 Dodging, +10 Meditation, +10 Hurled, +5 Darkcision<br />
|}<br />
<br />
==== Additional Benefits ====<br />
<br />
'''Speed''' - Ninjas gain a move bonus of 20 m/s per level, acting much like boots of speed each level.<br />
<br />
'''Backstab''' - When attacking a creature facing the same direction as the ninja, the ninja gets a bonus equivalent to +1 weapon skill per ninja level on the attack. This skill works with melee as well as ranged attacks.<br />
<br />
'''Focus''' - Ninjas gain an additional form of healing with the "focus" command. This action heals the ninja to full health in 20 seconds and can be used every 60 seconds. The time it takes to heal to full is reduced per ninja level, down to 10 seconds at level 10. This ability uses mana.<br />
<br />
'''Claw Sharpening''' - Rakshasas in the ninja guild gain +2 WC-Cut per level.<br />
<br />
'''Speech''' - Ninjas shout with the 'murmur' descriptor, and Rakshasa ninja's shout with the 'purr' descriptor</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9789Ninjas2017-09-02T02:40:47Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
The guild commands are '''ninjawho''' and '''ninjatell'''.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki>, <nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|Daimyo<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|9<br />
|Kage<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|10<br />
|Shogun<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Darkvision</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|+10 Blades, +10 Dodging, +10 Meditation, +10 Hurled<br />
|}<br />
<br />
==== Additional Benefits ====<br />
<br />
'''Speed''' - Ninjas gain a move bonus of 20 m/s per level, acting much like boots of speed each level.<br />
<br />
'''Backstab''' - When attacking a creature facing the same direction as the ninja, the ninja gets a bonus equivalent to +1 weapon skill per ninja level on the attack. This skill works with melee as well as ranged attacks.<br />
<br />
'''Focus''' - Ninjas gain an additional form of healing with the "focus" command. This action heals the ninja to full health in 20 seconds and can be used every 60 seconds. The time it takes to heal to full is reduced per ninja level, down to 10 seconds at level 10. This ability uses mana.<br />
<br />
'''Claw Sharpening''' - Rakshasas in the ninja guild gain +2 WC-Cut per level.<br />
<br />
'''Speech''' - Ninjas shout with the 'murmur' descriptor, and Rakshasa ninja's shout with the 'purr' descriptor</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Category:Ring&diff=9777Category:Ring2017-09-01T18:34:56Z<p>Viz: </p>
<hr />
<div>List of all Ring items<br />
<br />
[[Ring of Regeneration]]<br />
<br />
[[Ring of Greater Regeneration]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ring_of_Mind_Mastery&diff=9776Ring of Mind Mastery2017-09-01T18:34:10Z<p>Viz: Created page with "{| class="sortable wikitable" style="text-align: center; width: 350px;" |- | colspan="2" style="text-align: center;" | '''Ring of Mind Mastery''' |- | colspan="2" style="text..."</p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center; width: 350px;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Ring of Mind Mastery'''<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Ring_emerald.gif]]<br />
|- <br />
| style=" width: 100px;" |'''Item Slot'''<br />
| [[Ring]]<br />
|- style=" width: 100px;" <br />
|'''Base Shop Value'''<br />
| ?<br />
|- style=" width: 100px;" <br />
|'''Effect'''<br />
| +1 Mind Magic<br />
<br />
bonus-meditation:25<br />
|}<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Ring]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Category:Ring&diff=9775Category:Ring2017-09-01T18:33:17Z<p>Viz: </p>
<hr />
<div>List of all Ring items<br />
<br />
[[Ring of Regeneration]]<br />
<br />
[[Ring of Greater Regeneration]]<br />
<br />
[[Ring of Mind Mastery]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Monks&diff=9747Monks2017-09-01T04:26:09Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
Monks are Martial Artists and masters of Mind and Spirit Magic.<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Mist Temple]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
* Only wear cloth<br />
<br />
==== Location ====<br />
<br />
The desert of [[Bandar Gaah]]<br />
<br />
==== Other ====<br />
<br />
To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.<br />
<br />
Monks gain access to Monk-only armor (Ji's, wrist wraps, and sashes).<br />
Non-Naga and non-Rakshasa monks get increased unarmed base damage.<br />
<br />
The guild commands are monkwho and monktell.<br />
<br />
==== Level Breakdown ====<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Novice<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit)</nowiki><br />
|-<br />
|2<br />
|Apprentice<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus</nowiki><br />
|-<br />
|3<br />
|Initiate<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|4<br />
|Acolyte<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus</nowiki><br />
|-<br />
|5<br />
|Brother/Sister<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|6<br />
|Sensei<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus</nowiki><br />
|-<br />
|7<br />
|Mystic<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|8<br />
|Martial Artist<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus</nowiki><br />
|-<br />
|9<br />
|Master Martial Artist<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|10<br />
|Grandmaster Martial Artist<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic +1 Hunger Bonus</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|<nowiki>+15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Armor, +10 Mind Magic, +10 Spirit Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit)</nowiki><br />
|}<br />
<br />
==== Player Images ====<br />
<br />
[[File:MonkSpries.png]] [[File:MonkSprites2.png]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9743Ninjas2017-09-01T00:55:37Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
The guild commands are '''ninjawho''' and '''ninjatell'''.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|Daimyo<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|9<br />
|Kage<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|10<br />
|Shogun<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9707Ninjas2017-08-31T05:00:45Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
The guild commands are '''ninjawho''' and '''ninjatell'''.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|Daimyo<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|9<br />
|Kage<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9706Ninjas2017-08-31T03:08:09Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
The guild commands are '''ninjawho''' and '''ninjatell'''.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|Daimyo<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|9<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9705Ninjas2017-08-31T02:46:49Z<p>Viz: /* Other */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
The guild commands are '''ninjawho''' and '''ninjatell'''.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|9<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9704Ninjas2017-08-31T02:02:15Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|8<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|9<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9703Ninjas2017-08-31T00:57:36Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|7<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|8<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|9<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9702Ninjas2017-08-31T00:03:30Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled</nowiki><br />
|-<br />
|6<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|7<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|8<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|9<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9701Ninjas2017-08-30T23:49:34Z<p>Viz: </p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>-5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|6<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|7<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|8<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|9<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9700Ninjas2017-08-30T23:48:56Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|-5 all Magical Arts, -5 all Magical Elements<br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|6<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|7<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|8<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|9<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9695Ninjas2017-08-30T23:42:14Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
- Sakura Dojo (15 levels deep) which is located NW of Stensele City on the world map.<br />
<br />
==== Other ====<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<br />
|-<br />
|5<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|6<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|7<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|8<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|9<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|10<br />
|<br />
|0% base HP<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9689Ninjas2017-08-30T22:57:59Z<p>Viz: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
==== Other ====<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|<br />
|<br />
|<br />
|-<br />
|2<br />
|<br />
|<br />
|<br />
|-<br />
|3<br />
|<br />
|<br />
|<br />
|-<br />
|4<br />
|<br />
|<br />
|<br />
|-<br />
|5<br />
|<br />
|<br />
|<br />
|-<br />
|6<br />
|<br />
|<br />
|<br />
|-<br />
|7<br />
|<br />
|<br />
|<br />
|-<br />
|8<br />
|<br />
|<br />
|<br />
|-<br />
|9<br />
|<br />
|<br />
|<br />
|-<br />
|10<br />
|<br />
|<br />
|<br />
|-<br />
|Total<br />
|colspan="3"|<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=9688Ninjas2017-08-30T22:54:31Z<p>Viz: Created page with "==== Description ==== ==== Prerequisites ==== * 100,000 gold * Level 10 * Solved the Secrets of the Sidewinder Caverns quest. ==== Restrictions ==== ==== Location ====..."</p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 100,000 gold<br />
* Level 10<br />
* Solved the [[Secrets of the Sidewinder Caverns]] quest.<br />
<br />
==== Restrictions ====<br />
<br />
==== Location ====<br />
<br />
==== Other ====<br />
<br />
==== Level Breakdown ====</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Guilds&diff=9687Guilds2017-08-30T22:51:34Z<p>Viz: </p>
<hr />
<div>==== Exclusive Guilds ====<br />
<br />
[[Archers]]<br />
<br />
[[Axemen]]<br />
<br />
[[Cavemen]]<br />
<br />
[[Mages]]<br />
<br />
[[Monks]]<br />
<br />
[[Ninjas]]<br />
<br />
[[Paladins]]<br />
<br />
[[Rogues]](Disabled)<br />
<br />
[[Rangers]](Disabled)<br />
<br />
==== Non-exclusive Guilds ====<br />
<br />
[[Teachers]]<br />
<br />
[[Player Killers]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Races&diff=9686Races2017-08-30T05:36:34Z<p>Viz: </p>
<hr />
<div>Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.<br />
<br />
=== Wyvern Character Races ===<br />
<br />
<br />
[[Humans]]<br />
<br />
[[File:HumansNew.png]]<br />
<br />
<br />
[[Halflings]]<br />
<br />
[[File:HalflingsNew.png]]<br />
<br />
<br />
[[Dwarves]]<br />
<br />
[[File:DwarvesNew.png]]<br />
<br />
<br />
Elves<br />
<br />
[[File:ElvesNew.png]]<br />
<br />
* [[Dark Elves]]<br />
<br />
* [[Wood Elves]]<br />
<br />
* [[High Elves]]<br />
<br />
<br />
[[Pixies]]<br />
<br />
[[File:PixiesNew.png]]<br />
<br />
<br />
[[Nagas]]<br />
<br />
[[File:NagasNew.png]]<br />
<br />
<br />
Rakshasas<br />
<br />
[[File:Rakshasas.png]]<br />
<br />
* [[Leopards]]<br />
<br />
* [[Lions]]<br />
<br />
* [[Panthers]]<br />
<br />
* [[Tigers]]<br />
<br />
<br />
Giants<br />
<br />
[[File:Giants.png]]<br />
<br />
* [[Fire Giants]]<br />
<br />
* [[Frost Giants]]<br />
<br />
* [[Stone Giants]]<br />
<br />
* [[Storm Giants]]<br />
<br />
<br />
== Races at a glance ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Race<br />
! scope="col"| HP<br />
! scope="col"| HP/ Lv<br />
! scope="col"| SP<br />
! scope="col"| SP/ Lv<br />
! scope="col"| Str<br />
! scope="col"| Skp/ Lv<br />
! scope="col"| Move/ Sec<br />
! scope="col"| Beg Att/Sec<br />
! scope="col"| Max Att/Sec<br />
! scope="col"| Racial Skills<br />
! scope="col"| Racial Notes <br />
|-<br />
|[[Halflings]]<br />
|35<br />
|4<br />
|70<br />
|7<br />
|50<br />
|4<br />
|8.3<br />
|1.0<br />
|4.0<br />
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1<br />
|Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%<br />
|-<br />
|[[Humans]] <br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|80 <br />
|4 <br />
|8.7<br />
|1.0<br />
|4.0<br />
|4 skill points per level<br />
|None<br />
|-<br />
|[[Dwarves]]<br />
|60<br />
|5<br />
|30<br />
|3<br />
|110<br />
|3<br />
|8<br />
|1.0<br />
|4.0<br />
|Axes 4, Blacksmith 4, Jeweler 1<br />
|Immune poison; resist magic, cut, stab, smash, fire, cold and shock all 25%. <br />
|-<br />
|[[Dark Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|80<br />
|3<br />
|9.5<br />
|1.0*<br />
|4.0<br />
|Blades 4, Sneak 2, Dodge 1, Meditation 1<br />
|Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind<br />
|-<br />
|[[Wood Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|10<br />
|1.0<br />
|4.0<br />
|Ranged 4, Sneak 2, Dodge 2, Meditation 1<br />
|See-invis 3, Darksight 3, Immune slow, Autofire, fast in forest<br />
|-<br />
|[[High Elves]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|8<br />
|1.25<br />
|4.0<br />
|Sneak 2, Meditation 2<br />
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%<br />
|-<br />
|[[Pixies]]<br />
|20<br />
|3<br />
|120<br />
|12<br />
|40<br />
|3<br />
|10<br />
|1.11<br />
|8.0<br />
|Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1<br />
|see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.<br />
|-<br />
|[[Nagas]]<br />
|40<br />
|4<br />
|60<br />
|6<br />
|90<br />
|3<br />
|7.7<br />
|0.83<br />
|4.0<br />
|Polearm 2, Meditation 1, Water 1, Fire -1<br />
|Shapeshift, Swim/Water-walk, fast in water, 25% poison resist<br />
|-<br />
|[[Leopards]]<br />
|55<br />
|5<br />
|50<br />
|5<br />
|85<br />
|3<br />
|9.5<br />
|1.67<br />
|5.5<br />
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7<br />
|Darksight 3, see-invis 2, Immune to all traps, Leap ability, fast in forest/snow/jungle. base unarmed WC = 10 +2*level<br />
|-<br />
| [[Lions]]<br />
|60<br />
|5<br />
|40<br />
|4<br />
|90<br />
|3<br />
|9.1<br />
|1.0<br />
|4.0<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7<br />
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level<br />
|-<br />
| [[Panthers]]<br />
|50<br />
|5<br />
|80<br />
|8<br />
|80<br />
|3<br />
|9.1<br />
|1.0<br />
|5.0<br />
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7<br />
|Darksight 5, see-invis 2, fast in forest/snow/jungle base unarmed WC = 10 +2*level<br />
|-<br />
|[[Tigers]]<br />
|60<br />
|6<br />
|57<br />
|3<br />
|100<br />
|3<br />
|9.1<br />
|1.0<br />
|4.0<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7<br />
|Darksight 3, see-invis 2, fast in forest/snow, base unarmed WC = 10 +2*level<br />
|-<br />
|[[Fire Giants]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|6.25<br />
|0.74<br />
|3.2<br />
|Swords 4, Fire 1, Water -1<br />
|Immune fire<br />
|-<br />
|[[Frost Giants]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|6.25<br />
|0.74<br />
|3.2<br />
|Axes 4<br />
|Immune cold, fast in snow<br />
|-<br />
|[[Stone Giants]]<br />
|90<br />
|11<br />
|15<br />
|2<br />
|190<br />
|3<br />
|5.4<br />
|0.69<br />
|3.0<br />
|Clubs 4<br />
|Immune to petrify<br />
|-<br />
|[[Storm Giants]]<br />
|80<br />
|10<br />
|30<br />
|3<br />
|180<br />
|3<br />
|6.25<br />
|0.77<br />
|3.2<br />
|Lore 1, Air 4, Hurled 4<br />
|Flying, Thunderbolt spell, Immune shock<br />
|}<br />
<br />
* Dark Elves get 2 attacks per turn when dual-wielding<br />
* Strength (STR) units are pounds that can be carried without slowing down<br />
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)<br />
* Darksight is measured as the radius of a corresponding light source</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=9685Skills2017-08-30T05:32:41Z<p>Viz: </p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of point upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points per level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = Base Cost * n where n <= 10<br />
<br />
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10<br />
<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Healing<br />
|??<br />
|Lvl 0:1HP/10s<br />
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s<br />
|Determines the amount of hp one regains per tick.<br />
| <br />
|-<br />
|Strength<br />
|20 (this includes bonuses from guild and items)<br />
|gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry.<br />
|Extra Damage = (CarryWeight-120)*0.5<br />
|-<br />
|Find Weakness<br />
|35 (100% CritChance)<br />
| 5% per level up to level 10, and 2% per level after that, for a ceiling of 35 fw, including trained and bonuses<br />
|This skill increases your chance to have critical effects upon the enemy.<br />
Cost: 1,000 gp per level.<br />
|''This affects all damage types, including spells. [https://www.reddit.com/r/wyvernrpg/comments/5oukzg/server_patch_notes_jan_18th_2017/dctq6na/ Currently 35 and will be capped at 27 or 75% per Rhialto]''<br />
|-<br />
|Meditation<br />
| no ceiling<br />
|1+[SKILL_LEVEL] / 5 seconds<br />
|Determines the amount of mp one regains per tick.<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. <br />
|-<br />
|Lore<br />
| no ceiling<br />
|10 Lore Points per skill level<br />
|Each spell you learn consumes the amount of Lore Points equal to the lore level required, each level gives you more Lore Points to expend.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightening bolt. <br />
Cost: 1,000 gp per level.<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment. <br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element changes the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things.<br />
Cost: 1,000 hp per level.<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking. (including resists)<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related water, cold, and frost.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types.<br />
Cost: 1,000 gp per level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types.<br />
Cost: 1,000 gp per level.<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Merchant<br />
|10<br />
||+50gp max per item sold to shop, and lowers the amount of money you spend on buying from shops (does not affect shop price you see)<br />
|Max sell: 1000 (if VIP: 1500) + 50gp*lvl <br />
Percentage of Shop Price recieved for sold items: 40 + merch lvl (so at 10 merch a 10000gp item would sell for 5000; at 20 6000)<br />
|10 merchant = 1500gp, 2000 if VIP<br />
|-<br />
|Sneaking<br />
|12 (limited by Race)<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking<br />
|??<br />
|-<br />
|Tanning / Skinning<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Zoology<br />
|??<br />
|??<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. 250gp*lvl<br />
|??<br />
|-<br />
|Oratory<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|Spirit Travel<br />
|10<br />
|reduces the amount of xp lost when you die, and also gives a chance of not losing any xp. each level reduces xp lost by 1 percentage point. 0 = 10% of total xp lost, and lvl 10 spirit = 1% of total xp lost.<br />
|lvl 0 10% dodge death and not lose xp, lvl 10 40%<br />
|??<br />
|-<br />
|Jewelry<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|Dodging<br />
|50 (from skills and guild/gear bonuses)<br />
|??<br />
|This skill makes you harder to hit, including by missiles and spells.<br />
Cost: 1,500 gp per level.<br />
|??<br />
|-<br />
|Blacksmith<br />
|8<br />
|Allows more advanced analysis of equipment, but in rough wording<br />
|Level 1 allows damage percentage to be shown, level 2 allows armor/damage rating, level 3 allows durability rating, level 4 allows you to tell if there are magical bonuses, level 5 allows you to tell roughly what level needed (low, medium-high, exceptionally high), level 8 gives you the direct weapon or armor class value<br />
|<br />
|-<br />
|Berserk<br />
|??<br />
|??<br />
|"Increases your time and damage while berserking." While in berserk mode you bungle a LOT and your HP value is becomes hidden. (because not many use this there is little other info)<br />
|??<br />
|-<br />
|Armor<br />
|20<br />
||+2 Protection per level and +3% death resistance per level.<br />
|Protects you from damage and grants you some protection against death spells.<br />
|Cost begins at 2000 gold<br />
|-<br />
|}</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Category:Monster&diff=9684Category:Monster2017-08-29T18:50:59Z<p>Viz: </p>
<hr />
<div>List of all the monsters in Wyvern.<br />
<br />
[[Demon Lord]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ring_of_Death_Mastery&diff=9679Ring of Death Mastery2017-08-27T21:35:23Z<p>Viz: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Ring of Death Mastery'''<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Ring_emerald.gif]]<br />
|-<br />
|Item Slot<br />
|[[Ring]]<br />
|-<br />
|Base Shop Value<br />
|<br />
|}<br />
<br />
====Additional Info====<br />
+1 Death Magic<br />
<br />
+25% death resist<br />
<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Ring]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Category:Ring&diff=9668Category:Ring2017-08-27T00:29:45Z<p>Viz: </p>
<hr />
<div>List of all Ring items<br />
<br />
[[Ring of Regeneration]]<br />
<br />
[[Ring of Greater Regeneration]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Ring_of_Water_Mastery&diff=9667Ring of Water Mastery2017-08-27T00:29:24Z<p>Viz: Created page with "{| class="sortable wikitable" style="text-align: center;" |- | colspan="2" style="text-align: center;" | '''Ring of Water Mastery''' |- | colspan="2" style="text-align: center..."</p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Ring of Water Mastery'''<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Ring_emerald.gif]]<br />
|-<br />
|Item Slot<br />
|[[Ring]]<br />
|-<br />
|Base Shop Value<br />
|<br />
|}<br />
<br />
====Additional Info====<br />
+1 Water Magic<br />
<br />
+25% Cold resist<br />
<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Ring]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=Category:Ring&diff=9666Category:Ring2017-08-27T00:28:19Z<p>Viz: </p>
<hr />
<div>List of all Ring items<br />
<br />
[[Ring of Regeneration]]<br />
<br />
[[Ring of Greater Regeneration]]<br />
<br />
[[Ring of Water Mastery]]</div>Vizhttp://wiki.wyvernsource.com/index.php?title=FAQ&diff=9620FAQ2017-08-23T22:14:49Z<p>Viz: </p>
<hr />
<div>== Overview ==<br />
Here, you can find commonly asked questions and their answers.<br />
<br />
=== General ===<br />
==== What is Wyvern? ====<br />
Wyvern is a two-dimensional MUD/MMORPG game that is currently available on iOS and Android.<br />
<br />
==== Who created it? ====<br />
Steve 'Rhialto' Yegge is the developer of Wyvern.<br />
<br />
==== Is there a Discord server? ====<br />
[https://discord.gg/Jb7AaDB| Yes, there is.]<br />
<br />
==== Do I have to pay real money? ====<br />
No, Wyvern is a free game. However, players have the option to buy Wyvern Crowns by accessing the Wyvern Menu. Players can buy as little as 10 crowns for $0.99 up to 1000 crowns for $49.99. It is not necessary to have to pay real world currency to progress in the game. Additional information can be read [[Crowns|here]] concerning Wyvern Crowns.<br />
<br />
==== Is the game still being updated? ====<br />
Yes. New features are added and there are changes constantly being made to the game. Most of the changes are server-side and do not require an app update.<br />
<br />
==== Where can I find the changes? ====<br />
The changes are posted on Reddit by Rhialto and here on the Wiki.<br />
<br />
=== Gameplay ===<br />
==== How do I level? ====<br />
A player levels by gaining experience (XP) by killing monsters. Some monsters will give more experience than others. For example, killing a skeleton will grant more experience than killing a sheep.<br />
<br />
==== Can I lose XP? ====<br />
Yes. A player can lose XP dying. However it is possible to regain the lost XP by using a Scroll of Resurrection or the Resurrection machine. Bear in mind that the scrolls are rather costly and will most likely be out his/her price range at lower levels. In addition, some monsters are able to drain XP. A scroll of restoration will partially restore the lost XP.<br />
<br />
==== Why do I keep dying? ====<br />
There are quite a few ways a player can die: <br />
* Drowning<br />
* Standing on fire or lava<br />
* Poison<br />
<br />
It is highly recommended to upgrade gear and train skill points in order to increase a player's survival.<br />
<br />
==== How and where do I train skills? ====<br />
Skills can be trained at a Skill Trainer. Skill trainers can be found in specific buildings. For example, the Healing skill trainer is in the hospital in New Verden as well as in other hospitals. A [[Skill Trainers|list of Skill Trainers and locations]] is provided on the wiki. The more points you put into the skills, the more expensive it will be.<br />
<br />
==== How do I make money? ====<br />
Generally, gold can be made by killing monsters and taking the loot. It is best to repair the loot at a blacksmith before selling. In addition, investing in a few points in the Merchant skill can help significantly. Please view [http://wiki.wyvernsource.com/index.php/Making_Money| this guide] for more information.<br />
<br />
==== What does it mean when it says my items are cursed? ==== <br />
Having cursed items in your inventory means you cannot sell them to shops, and if you are wearing gear that is afflicted, you cannot unequip it. Some monsters have the ability to curse items in your inventory. The spell is distinguished by red stars. In order to remove the curse, the player may uncurse at an Uncurse Altar or use the Uncurse Item spell.<br />
<br />
Items can also be damned. The effect cannot be removed by an Uncurse Altar. Instead, a scroll of remove damnation can be used. It is recommended that one not equip items that are cursed or damned.<br />
<br />
==== Can I play with other people? ====<br />
Yes. You may "group" with another player as long as he or she is within five levels of yours. A group has a "leader" and a follower(s). For example, Player 1 wants to be the leader of the party. Player 2 can use the command "follow Player 1" or simply click on Player 1 and choose "follow." Player 1 will then use the command "group Player 2" or click on Player 2 and choose "group." Both players can cast spells/buffs on each other if they choose to do so.<br />
<br />
==== Can I break or steal from display cases? ====<br />
No.<br />
<br />
==== What can I use starter crowns on? ====</div>Viz