Difference between revisions of "Getting Started Guide"
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The appropriate commands for the game to search the containers are: "drink" for potions, "read" for scrolls, and "apply" for rods. Using a different command, such as typing <code>apply potion of petrification endurance </code> will only use a matching potion located directly in your inventory, outside of elixir pouches. | The appropriate commands for the game to search the containers are: "drink" for potions, "read" for scrolls, and "apply" for rods. Using a different command, such as typing <code>apply potion of petrification endurance </code> will only use a matching potion located directly in your inventory, outside of elixir pouches. | ||
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* Potions of mana shield are relatively effective, but for max mana shield you need 7 spirit (for maximum % damage blocked with mana). Mind skill increases the duration of the spell, it starts at 1 minute with 0 skills, and increases by 1 minute for each point in Mind. | * Potions of mana shield are relatively effective, but for max mana shield you need 7 spirit (for maximum % damage blocked with mana). Mind skill increases the duration of the spell, it starts at 1 minute with 0 skills, and increases by 1 minute for each point in Mind. | ||
** The spirit value of potions is around 5, so it's a fair alternative to the real spell for some builds. | ** The spirit value of potions is around 5, so it's a fair alternative to the real spell for some builds. | ||
+ | </div> | ||
+ | |||
+ | == Bungling == | ||
+ | |||
+ | If you're wearing a lot of armor that causes bungling, or under the effects of some spells, your chance of botching the spell increases. The more armor you have on that can cause bungling, the higher your chance of bungling the spell. Some special kinds of armor allow you to cast spells without penalty. | ||
+ | |||
+ | Bungling the spell still charges you the spell points for the spell. | ||
+ | |||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | ==== Armor List ==== | ||
+ | |||
+ | All non-cloth armor (aside from girdles and any boot), bungle. All gold, except for helm of brilliance, do not bungle. Most mages wear (crown/circlet/wizard hat), golden breastplate or wizards robe, or robe. | ||
+ | |||
+ | Don't affect spellcasting: | ||
+ | * Rings | ||
+ | * Amulets | ||
+ | * Boots | ||
+ | * Cloaks | ||
+ | * Bracers | ||
+ | * Girdles | ||
+ | * Crown / circlet / golden breastplate | ||
+ | * Fancy white gloves | ||
+ | |||
+ | Affect spellcasting: | ||
+ | * Body armor | ||
+ | * Shields | ||
+ | * Helmets | ||
+ | * Non-cloth gloves (gauntlets of dexterity, power etc) | ||
+ | * Helm of Brilliance (gold but still bungles) | ||
+ | * Leather armor aside from girdles, bungle slightly | ||
</div> | </div> |
Revision as of 19:58, 16 April 2021
Contents
[hide]Wyvern User Interface
Aliases
Aliases are essentially shortcuts that you can type into the command. Each alias can have up to 4 commands (3 semicolons). When the alias shortcut is a single key, simply pressing that key will invoke the command.
Note that aliases are different from the button-bar in that the button bar has visual shortcuts (buttons), whereas aliases are text-bindings.
Healing and Recovery
This is a broad overview of healing and recovering from damage to survive in the wonderful (and dangerous) world of Wyvern.
In Wyvern, when your HP drops to 0, you die. Death above level 5 results in lost experience points. The goal of this guide is to keep your HP above 0, to live long and prosper! There are 4 main methods to keep your character alive.
- Healing skill
- Spell healing
- Rod healing
- Mana shield
Bungling
If you're wearing a lot of armor that causes bungling, or under the effects of some spells, your chance of botching the spell increases. The more armor you have on that can cause bungling, the higher your chance of bungling the spell. Some special kinds of armor allow you to cast spells without penalty.
Bungling the spell still charges you the spell points for the spell.