Difference between revisions of "Upgrading Weapon & Armor"

From Wyvern Source
Jump to: navigation, search
(Weapon)
(Armor)
 
(6 intermediate revisions by one other user not shown)
Line 77: Line 77:
 
| 9250
 
| 9250
 
| 16750
 
| 16750
 +
|
 +
|-
 +
| [[File:Resist confusion.png]]
 +
| +10% [[:Category:Confusion Resistance|Confusion Resistance]]
 +
|
 +
|
 
|
 
|
 
|-
 
|-
Line 104: Line 110:
 
|-
 
|-
 
| [[File:Resist magic.png]]
 
| [[File:Resist magic.png]]
| +10% [[:Category:Spectral Resistance|Spectral Resistance]]
+
| +10% [[:Category:Magic Resistance|Spectral Resistance]]
 
| 9250
 
| 9250
 
| 16750
 
| 16750
| aka magic resistance
+
| aka [[:Category:Magic Resistance|Magic Resistance]]
 
|-
 
|-
 
| [[File:Resist paralysis.png]]
 
| [[File:Resist paralysis.png]]
| +10% [[:Category:Paralysis Resistance|Paraysis Resistance]]
+
| +10% [[:Category:Paralysis Resistance|Paralysis Resistance]]
 
| 6500
 
| 6500
 
| 11500
 
| 11500
Line 341: Line 347:
 
=== Enchanting Using Enchanting Machine===
 
=== Enchanting Using Enchanting Machine===
  
The enchanting machine uses crowns to guarantee an enchantment on an item. It does not require any skills, spells, or additional items. Unlike using a spell or scroll, there is no chance to fail the upgrade, or to destroy the item. This makes the enchanting machine much safer than other enchanting methods. Currently there is a machine at New Verden blacksmith and Minath Blacksmith.
+
[[File:Enchant machine.png]]
 +
 
 +
The enchanting machine uses crowns to guarantee an enchantment on an item. It does not require any skills, spells, or additional items. Unlike using a spell or scroll, there is no chance to fail the upgrade, or to destroy the item. This makes the enchanting machine much safer than other enchanting methods. Currently there is a machine at New Verden blacksmith and Minath Blacksmith. The New Verden machine uses starter crowns and soul bounds the item. The minath machine uses personal/account crowns and does not soul bound the item.
  
 
{| class="sortable wikitable" style="text-align: center;"
 
{| class="sortable wikitable" style="text-align: center;"
Line 360: Line 368:
 
|-
 
|-
 
|4
 
|4
|4
+
|5
 
|-
 
|-
 
|5
 
|5
|5
+
|8
 
|-
 
|-
 
|6
 
|6
Line 375: Line 383:
 
|-
 
|-
 
|9
 
|9
|25
+
|35
 
|-
 
|-
 
|10
 
|10
Line 393: Line 401:
 
== Item Mods Overview ==
 
== Item Mods Overview ==
  
In progress...
+
[[File:Enchantment machine.png]]
 +
 
 +
{| class="wikitable sortable"
 +
! Name
 +
! Description
 +
! Cost
 +
|-
 +
| Make item non-curseable
 +
| Prevents the item from ever being cursed. This mod cannot be applied to a luckstone
 +
| 1
 +
|-
 +
| Make item rustproof
 +
| Makes the item immune to rust. e.g. A rust trap will no longer damage the weapon. The item can still be damaged by use.
 +
| 5
 +
|-
 +
| Make item non-damageable
 +
| Makes it so the item cannot be damaged. Note that this will make it so you cannot cast blade spells on the item.
 +
| Price varies based on the item's value.
 +
|}

Latest revision as of 16:02, 2 January 2024

Overview

Wyvern offers 3 ways of enhancing your weapons and armor.

  • Upgrading slotted weapons & armor
  • Enchanting weapons & armor
  • Adding mods to weapons, armor, and items

Upgrading Overview

When random weapons/armor are generated, they have a chance of being given an upgrade slot (and a very small chance of 2 slots). Chances are 1/10 and 1/100, respectively.

Cost of upgrade is: Base Upgrade Cost + (Item Base Shop Price / 10)

Note: Tiny/Giant do not appear to affect the cost.

Armor

Upgrade Base 1st upgrade cost Base 2nd upgrade cost Additional notes
Armor armor.png +1 armor 3200 5200 +1 AC
Armor agility.png +1 agility 17500 32500 +1 dodge
Armor durability.png +5 durability 2100 3100
Misc regeneration.png +10 vitality 12000 22000 +10 HP
Skill lore.png +10 energy 12000 22000 +10 SP
Skill healing.png +1 healing 12000 22000
Skill meditation.png +1 meditation 12000 22000
Resist acid.png +10% Acid Resistance 12000 22000
Resist cold.png +10% Cold Resistance 9250 16750
Resist confusion.png +10% Confusion Resistance
Pearl.png +10% Curse Resistance 6500 11500
Resist death.png +10% Death Resistance 34000 64000
Resist drain.png +10% Drain Resistance 6500 11500
Resist fire.png +10% Fire Resistance 12000 22000
Resist magic.png +10% Spectral Resistance 9250 16750 aka Magic Resistance
Resist paralysis.png +10% Paralysis Resistance 6500 11500
Resist petrify.png +10% Petrification Resistance 6500 11500
Resist shock.png +10% Shock Resistance 9250 16750
Resist sun.png +10% Sun Resistance 14750 27250
Misc movespeed.png -100 move speed 1220 1420

Weapon

Upgrade Base 1st upgrade cost Base 2nd upgrade cost
Ruby.png +1 accuracy 1687 2312
Ruby.png +1 damage 7875 14125
Citrine.png +5 durability 1550 2050
Weapon luminous.png +5 luminance 1550 2050
Weapon speed.png +5 speed 3750 6250
Skill axes.png +1 axes 6500 11500
Skill blades.png +1 blades 7600 13600
Skill blunt.png +1 blunt 5125 8875
Skill polearms.png +1 pole weapons 3750 6250
Skill ranged.png +1 ranged weapons 7875 14125
Skill staves.png +1 staves 3750 6250
Skill swords.png +1 swords 7875 14125
Skill unarmed.png +1 unarmed 7875 14125
Skill whips.png +1 whips 3750 6250
Skill armor.png +1 armor skill 6500 11500
Skill berserking.png +1 berserking 1687 2312
Skill dodging.png +1 dodging 9250 16750
Skill findweakness.png +1 find weakness 12000 22000
Skill healing.png +1 healing 1687 2312
Skill meditation.png +1 meditation 1687 2312
Skill sneaking.png +1 sneaking 2100 3100
Skill spirittravel.png +1 spirit travel 1687 2312
Skill strength.png +1 strength 7875 14125
Magic fire.png +1 fire 6500 11500
Magic water.png +1 water 5125 8875
Magic earth.png +1 earth 3750 6250
Magic air.png +1 air 5125 8875
Magic life.png +1 life 5125 8875
Magic death.png +1 death 6500 11500
Magic mind.png +1 mind 5125 8875
Magic spirit.png +1 spirit 5125 8875
Pearl.png +1 incantation 1687 2312
Pearl.png +1 conjuration 1687 2312
Pearl.png +1 evocation 3750 6250
Pearl.png +1 enchantment 1687 2312
Misc movespeed.png -100 move speed 1110 1210

Enchanting Overview

Enchanting allows items to gain the enchant stat, which is listed at the beginning of an item's name. Note that player-enchanting is an entirely different stat than enchantments "of <something>", and can only be endowed through the enchantment process. It is now possible to enchant up to +10 (previously enchantments were capped at +7).

  • For armor, enchanting gives 1 more AC per enchantment level, which reduces the amount of incoming damage. For example, if you have 3 items enchanted to +5 you will add between 0 and 15 to your AC due to how damage is calculated. Each enchantment level on armor also gives 1% death protection, increasing the death protection stat to the point where even a monster's death ray spell will not affect you.
  • For weapons, enchanting will simply increase the WC of the weapon by 1 WC per enchantment level. For example, if you have a +5 enchanted weapon, you will add between 0 and 5 to your base damage.

Currently, the recommended method for enchanting is via the Enchanting Machine using a small amount of Crowns.

Enchanting Using Enchanting Machine

Enchant machine.png

The enchanting machine uses crowns to guarantee an enchantment on an item. It does not require any skills, spells, or additional items. Unlike using a spell or scroll, there is no chance to fail the upgrade, or to destroy the item. This makes the enchanting machine much safer than other enchanting methods. Currently there is a machine at New Verden blacksmith and Minath Blacksmith. The New Verden machine uses starter crowns and soul bounds the item. The minath machine uses personal/account crowns and does not soul bound the item.

Enchanting Machine Cost
Enchant Level Crowns Required
1 1
2 2
3 3
4 5
5 8
6 10
7 15
8 20
9 35
10 50

Enchanting Via The Enchant Weapon / Armor Spell

To enchant gear you need to have the spell Enchant Weapon or Enchant Armor which will take the base enchant value and attempt to increase it by 1. You can also use scrolls of the desired spells. Using scrolls does not require a gem reagent but always have the effect of some amount of spirit and earth skill, meaning it won't work beyond +1 or +2.

Enchanting has a chance of destroying the item and hurting yourself. For maximum efficiency on enchanting you will need many skill points trained in Spirit and Earth magic. For instance to enchant an item from +2 to +3 with 13 Earth and 7 Spirit gives a 60% chance, and to enchant an item from +6 to +7 with 36 Earth and 35 Spirit suggests a chance of 31 percent.

Cost of Enchanting With Spell

The enchanting spells require a diamond for weapons and a ruby for armor. The gems must have a certain value for the spell to be cast, but otherwise the value of the gem does not affect the success chance. If you have the spell you can find out the cost by casting and choosing an item.

For more details on Enchanting with the Spell, please click here.

Item Mods Overview

Enchantment machine.png

Name Description Cost
Make item non-curseable Prevents the item from ever being cursed. This mod cannot be applied to a luckstone 1
Make item rustproof Makes the item immune to rust. e.g. A rust trap will no longer damage the weapon. The item can still be damaged by use. 5
Make item non-damageable Makes it so the item cannot be damaged. Note that this will make it so you cannot cast blade spells on the item. Price varies based on the item's value.