Difference between revisions of "Cavemen"

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(Level Breakdown)
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==== Level Breakdown ====
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==== Description ====
  
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Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing.
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==== Prerequisites ====
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* 100,000 gold
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* Level 10
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* Solved the [[Tornaum Castle]] quest.
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==== Restrictions ====
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* To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied.
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==== Location ====
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Barren, mountainous island near the [[Northern Wastes]].
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==== Other ====
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To gain Guild Experience as a , you must kill monsters with .
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Humans who join the Guild get a custom image.
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The guild commands are '''cavewho''' and '''cavetell'''.
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==== Level Breakdown ====
 
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Revision as of 12:01, 22 February 2016

Description

Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing.

Prerequisites

Restrictions

  • To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied.

Location

Barren, mountainous island near the Northern Wastes.

Other

To gain Guild Experience as a , you must kill monsters with .

Humans who join the Guild get a custom image.

The guild commands are cavewho and cavetell.

Level Breakdown

Level Title Stats Skills
1 Troglodyte +10% base HP +10 Clubs, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation
2 Aborigine +10% base HP +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking
3 Primitive +10% base HP +10 Clubs
4 Savage +10% base HP +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking
5 Wildman/Wildwoman +10% base HP +10 Clubs
6 CLansman/Clanswoman +10% base HP +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking
7 Tribesman/Tribeswoman +10% base HP +10 Clubs
8 Caveman/Cavewoman +10% base HP +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking
9 Chieftain/Cheiftainess +10% base HP +10 Clubs
10 Conqueror +10% base HP +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking
Total +100% base HP, +10 Clubs, +5 Unarmed, +5 Hurled Weapons, +5 Berserking, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation