Difference between revisions of "Rok:Human/Halfling Paladin"
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ring of enhanced protection - added resistance to acid/fire/water/electric | ring of enhanced protection - added resistance to acid/fire/water/electric | ||
+ | |||
+ | =Playstyle= | ||
+ | To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build. |
Revision as of 14:10, 23 December 2016
Level | 10 |
Swords | 10 |
Find Weakness | 10 |
Incantation | 7 |
Lore | 2 |
Meditation | 1 |
Merchant | 10 |
Level | 25 |
Swords | 25 |
Incantation | 7 |
Find Weakness | 25 |
Strength | 10 |
Lore | 5 |
Meditation | 5 |
Merchant | 10 |
Fire Magic | 10 |
Air | 5 |
Water | 5 |
Level | 25 |
Swords | 50 |
Incantation | 7 |
Find Weakness | 27 |
Strength | 10 |
Lore | 2 |
Meditation | 4 |
Merchant | 10 |
Gear
Fancy White Gloves (+7)
Robe (+7) -
Elven Boots (agil +10) - Gives 2 Sneak allowing for pickpocketing of chests
Cloak of the Bat (+7) - Gives full darksight without the need of glowstones
Fedora (+7) - Give X ray Vision
Bracers - added protection
Girdle (+7) - added protection
amulet of acid resistance - added acid resistance
ring of iron will - fear/confusion resistance
ring of enhanced protection - added resistance to acid/fire/water/electric
Playstyle
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.