Difference between revisions of "Rok:Human/Halfling Paladin"
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=Gear= | =Gear= | ||
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+ | {| class="sortable wikitable" style="text-align: center;" | ||
+ | |- | ||
+ | |Slot | ||
+ | |Item | ||
+ | |Description | ||
+ | |- | ||
+ | |Helm | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Chest | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Cloak | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Gloves | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Feet | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Bracers | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Girdle | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Weapon | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Shield | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Necklace | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Ring 1 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Ring 2 | ||
+ | | | ||
+ | | | ||
+ | |} | ||
Fancy White Gloves (+7) | Fancy White Gloves (+7) |
Revision as of 15:39, 25 December 2016
Build
Level | 10 |
Swords | 10 |
Find Weakness | 10 |
Incantation | 7 |
Lore | 2 |
Meditation | 1 |
Merchant | 10 |
Level | 25 |
Swords | 25 |
Incantation | 7 |
Find Weakness | 25 |
Strength | 10 |
Lore | 5 |
Meditation | 5 |
Merchant | 10 |
Fire Magic | 10 |
Air | 5 |
Water | 5 |
Level | 50 |
Swords | 50 |
Incantation | 7 |
Find Weakness | 35 |
Strength | 10 |
Lore | 5 |
Meditation | 5 |
Merchant | 10 |
Fire Magic | 10 |
Air | 5 |
Water | 5 |
Gear
Slot | Item | Description |
Helm | ||
Chest | ||
Cloak | ||
Gloves | ||
Feet | ||
Bracers | ||
Girdle | ||
Weapon | ||
Shield | ||
Necklace | ||
Ring 1 | ||
Ring 2 |
Fancy White Gloves (+7)
Robe (+7) -
Elven Boots (agil +10) - Gives 2 Sneak allowing for pickpocketing of chests
Cloak of the Bat (+7) - Gives full darksight without the need of glowstones
Fedora (+7) - Give X ray Vision
Bracers - added protection
Girdle (+7) - added protection
amulet of acid resistance - added acid resistance
ring of iron will - fear/confusion resistance
ring of enhanced protection - added resistance to acid/fire/water/electric
Playstyle
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.