Difference between revisions of "Rok:Human/Halfling Paladin"

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(Created page with "{| class="sortable wikitable" style="text-align: center;" |- |Level |10 |- |Swords |10 |- |Strength |10 |- |Incantation |7 |- |Lore |2 |- |Meditation |1 |- |Merchant |10 |} {...")
 
m (Playstyle)
 
(12 intermediate revisions by one other user not shown)
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 +
=Build=
 
{| class="sortable wikitable" style="text-align: center;"
 
{| class="sortable wikitable" style="text-align: center;"
 
|-
 
|-
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|10
 
|10
 
|-
 
|-
|Strength
+
|Find Weakness
 
|10
 
|10
 
|-
 
|-
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|-
 
|-
 
|Find Weakness
 
|Find Weakness
|17
+
|25
 
|-
 
|-
 
|Strength
 
|Strength
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|-
 
|-
 
|Lore
 
|Lore
|2
+
|5
 
|-
 
|-
 
|Meditation
 
|Meditation
|4
+
|5
 
|-
 
|-
 
|Merchant
 
|Merchant
 
|10
 
|10
 +
|-
 +
|Fire Magic
 +
|10
 +
|-
 +
|Air
 +
|5
 +
|-
 +
|Water
 +
|5
 
|}
 
|}
  
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|-
 
|-
 
|Level
 
|Level
|25
+
|50
 
|-
 
|-
 
|Swords
 
|Swords
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|-
 
|-
 
|Find Weakness
 
|Find Weakness
|27
+
|35
 
|-
 
|-
 
|Strength
 
|Strength
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|-
 
|-
 
|Lore
 
|Lore
|2
+
|5
 
|-
 
|-
 
|Meditation
 
|Meditation
|4
+
|5
 
|-
 
|-
 
|Merchant
 
|Merchant
 
|10
 
|10
 +
|-
 +
|Fire Magic
 +
|10
 +
|-
 +
|Air
 +
|5
 +
|-
 +
|Water
 +
|5
 
|}
 
|}
  
  
Gear
+
=Gear=
  
Fancy White Gloves (+7)
 
  
Robe (+7) -  
+
{| class="sortable wikitable" style="text-align: center;"
 
+
|-
Elven Boots (agil +10) - Gives 2 Sneak allowing for pickpocketing of chests
+
|'''Slot'''
 
+
|'''Item'''
Cloak of the Bat (+7) - Gives full darksight without the need of glowstones
+
|'''Description'''
 
+
|-
Fedora (+7) - Give X ray Vision
+
|Helm
 
+
|[[Fedora]]
Bracers - added protection
+
|Enchant to +7
 
+
|-
Girdle (+7) - added protection
+
|Chest
 +
|[[Robe]]
 +
|Enchant to +7
 +
|-
 +
|Cloak
 +
|[[Cloak of the Bat]]
 +
|Enchant to +7
 +
|-
 +
|Gloves
 +
|[[Fancy White Gloves]]
 +
|Enchant to +7
 +
|-
 +
|Feet
 +
|[[Elven Boots]]
 +
|Agility +10 Armor +10
 +
|-
 +
|Bracers
 +
|[[Bracers]]
 +
|
 +
|-
 +
|Girdle
 +
|[[Girdle]]
 +
|Enchant to +7
 +
|-
 +
|Weapon
 +
|[[Two Handed Sword]]
 +
|Damage +10 Accuracy +10
 +
|-
 +
|Shield
 +
|N/A
 +
|
 +
|-
 +
|Necklace
 +
|[[Amulet of Acid Resistance]]
 +
|Reduces damage taken by Acid recoil
 +
|-
 +
|Ring 1
 +
|[[Ring of Iron Will]]
 +
|Grants Fear and Confusion Immunity
 +
|-
 +
|Ring 2
 +
|[[Ring of Enhanced Protection]]
 +
|Adds more Resistance to Acid, and Fire/Water/Air/Poison
 +
|}
  
amulet of acid resistance - added acid resistance
+
=Playstyle=
 +
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.
  
ring of iron will - fear/confusion resistance
 
  
ring of enhanced protection - added resistance to acid/fire/water/electric
+
[[Category:Guides]]

Latest revision as of 21:14, 3 January 2017

Build

Level 10
Swords 10
Find Weakness 10
Incantation 7
Lore 2
Meditation 1
Merchant 10
Level 25
Swords 25
Incantation 7
Find Weakness 25
Strength 10
Lore 5
Meditation 5
Merchant 10
Fire Magic 10
Air 5
Water 5
Level 50
Swords 50
Incantation 7
Find Weakness 35
Strength 10
Lore 5
Meditation 5
Merchant 10
Fire Magic 10
Air 5
Water 5


Gear

Slot Item Description
Helm Fedora Enchant to +7
Chest Robe Enchant to +7
Cloak Cloak of the Bat Enchant to +7
Gloves Fancy White Gloves Enchant to +7
Feet Elven Boots Agility +10 Armor +10
Bracers Bracers
Girdle Girdle Enchant to +7
Weapon Two Handed Sword Damage +10 Accuracy +10
Shield N/A
Necklace Amulet of Acid Resistance Reduces damage taken by Acid recoil
Ring 1 Ring of Iron Will Grants Fear and Confusion Immunity
Ring 2 Ring of Enhanced Protection Adds more Resistance to Acid, and Fire/Water/Air/Poison

Playstyle

To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.