Difference between revisions of "Rok:Human/Halfling Paladin"
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{| class="sortable wikitable" style="text-align: center;" | {| class="sortable wikitable" style="text-align: center;" | ||
|- | |- | ||
− | |Slot | + | |'''Slot''' |
− | |Item | + | |'''Item''' |
− | |Description | + | |'''Description''' |
|- | |- | ||
|Helm | |Helm | ||
− | |Fedora | + | |[[Fedora]] |
− | | | + | |Enchant to +7 |
|- | |- | ||
|Chest | |Chest | ||
− | |Robe | + | |[[Robe]] |
|Enchant to +7 | |Enchant to +7 | ||
|- | |- | ||
|Cloak | |Cloak | ||
− | |Cloak of the Bat | + | |[[Cloak of the Bat]] |
|Enchant to +7 | |Enchant to +7 | ||
|- | |- | ||
|Gloves | |Gloves | ||
− | |Fancy White Gloves | + | |[[Fancy White Gloves]] |
|Enchant to +7 | |Enchant to +7 | ||
|- | |- | ||
|Feet | |Feet | ||
− | |Elven Boots | + | |[[Elven Boots]] |
|Agility +10 Armor +10 | |Agility +10 Armor +10 | ||
|- | |- | ||
|Bracers | |Bracers | ||
− | |Bracers | + | |[[Bracers]] |
| | | | ||
|- | |- | ||
|Girdle | |Girdle | ||
− | |Girdle | + | |[[Girdle]] |
|Enchant to +7 | |Enchant to +7 | ||
|- | |- | ||
|Weapon | |Weapon | ||
− | |Two Handed Sword | + | |[[Two Handed Sword]] |
|Damage +10 Accuracy +10 | |Damage +10 Accuracy +10 | ||
|- | |- | ||
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|- | |- | ||
|Necklace | |Necklace | ||
− | |Amulet of Acid Resistance | + | |[[Amulet of Acid Resistance]] |
|Reduces damage taken by Acid recoil | |Reduces damage taken by Acid recoil | ||
|- | |- | ||
|Ring 1 | |Ring 1 | ||
− | |Ring of Iron Will | + | |[[Ring of Iron Will]] |
|Grants Fear and Confusion Immunity | |Grants Fear and Confusion Immunity | ||
|- | |- | ||
|Ring 2 | |Ring 2 | ||
− | |Ring of Enhanced Protection | + | |[[Ring of Enhanced Protection]] |
|Adds more Resistance to Acid, and Fire/Water/Air/Poison | |Adds more Resistance to Acid, and Fire/Water/Air/Poison | ||
|} | |} | ||
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=Playstyle= | =Playstyle= | ||
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build. | To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build. | ||
+ | |||
+ | |||
+ | [[Category:Guides]] |
Latest revision as of 21:14, 3 January 2017
Build
Level | 10 |
Swords | 10 |
Find Weakness | 10 |
Incantation | 7 |
Lore | 2 |
Meditation | 1 |
Merchant | 10 |
Level | 25 |
Swords | 25 |
Incantation | 7 |
Find Weakness | 25 |
Strength | 10 |
Lore | 5 |
Meditation | 5 |
Merchant | 10 |
Fire Magic | 10 |
Air | 5 |
Water | 5 |
Level | 50 |
Swords | 50 |
Incantation | 7 |
Find Weakness | 35 |
Strength | 10 |
Lore | 5 |
Meditation | 5 |
Merchant | 10 |
Fire Magic | 10 |
Air | 5 |
Water | 5 |
Gear
Slot | Item | Description |
Helm | Fedora | Enchant to +7 |
Chest | Robe | Enchant to +7 |
Cloak | Cloak of the Bat | Enchant to +7 |
Gloves | Fancy White Gloves | Enchant to +7 |
Feet | Elven Boots | Agility +10 Armor +10 |
Bracers | Bracers | |
Girdle | Girdle | Enchant to +7 |
Weapon | Two Handed Sword | Damage +10 Accuracy +10 |
Shield | N/A | |
Necklace | Amulet of Acid Resistance | Reduces damage taken by Acid recoil |
Ring 1 | Ring of Iron Will | Grants Fear and Confusion Immunity |
Ring 2 | Ring of Enhanced Protection | Adds more Resistance to Acid, and Fire/Water/Air/Poison |
Playstyle
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.