Difference between revisions of "Rok:Human/Halfling Paladin"

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=Playstyle=
 
=Playstyle=
 
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.
 
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.
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[[Category:Guides]]

Latest revision as of 21:14, 3 January 2017

Build

Level 10
Swords 10
Find Weakness 10
Incantation 7
Lore 2
Meditation 1
Merchant 10
Level 25
Swords 25
Incantation 7
Find Weakness 25
Strength 10
Lore 5
Meditation 5
Merchant 10
Fire Magic 10
Air 5
Water 5
Level 50
Swords 50
Incantation 7
Find Weakness 35
Strength 10
Lore 5
Meditation 5
Merchant 10
Fire Magic 10
Air 5
Water 5


Gear

Slot Item Description
Helm Fedora Enchant to +7
Chest Robe Enchant to +7
Cloak Cloak of the Bat Enchant to +7
Gloves Fancy White Gloves Enchant to +7
Feet Elven Boots Agility +10 Armor +10
Bracers Bracers
Girdle Girdle Enchant to +7
Weapon Two Handed Sword Damage +10 Accuracy +10
Shield N/A
Necklace Amulet of Acid Resistance Reduces damage taken by Acid recoil
Ring 1 Ring of Iron Will Grants Fear and Confusion Immunity
Ring 2 Ring of Enhanced Protection Adds more Resistance to Acid, and Fire/Water/Air/Poison

Playstyle

To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.