Difference between revisions of "Time (mechanic)"
From Wyvern Source
(Created page with "== Overview == Time in Wyvern cycles between day and night, taking 5 real minutes to complete a full 24 hour cycle in-game. Applying a clock will tell the player the precise t...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
Some quests also rely on time to provide unique interactions. | Some quests also rely on time to provide unique interactions. | ||
+ | |||
+ | == See Also == | ||
+ | [[Game-O-Meter]] - For determining the current up-time of the server. | ||
[[Category:Mechanic]] | [[Category:Mechanic]] |
Latest revision as of 02:13, 14 July 2017
Overview
Time in Wyvern cycles between day and night, taking 5 real minutes to complete a full 24 hour cycle in-game. Applying a clock will tell the player the precise time of day, otherwise the player can use the "Time" command to approximate the current time. Lastly, a randomized message is given to the user when the day/night cycle changes in an outdoor area.
Mechanics
The primary effect is the day/night mechanic, where outdoor areas change their brightness depending on where in the cycle the game-clock is at.
Some quests also rely on time to provide unique interactions.
See Also
Game-O-Meter - For determining the current up-time of the server.