Difference between revisions of "Axemen"
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==== Prerequisites ==== | ==== Prerequisites ==== | ||
− | * | + | * 20,000 gold |
* Level 10 | * Level 10 | ||
* Solved the [[Jewel of Besar]] quest. (You may pay 25 [[Wyvern Crowns]] to skip this requirement.) | * Solved the [[Jewel of Besar]] quest. (You may pay 25 [[Wyvern Crowns]] to skip this requirement.) | ||
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The guild commands are axewho and axetell. | The guild commands are axewho and axetell. | ||
+ | |||
+ | Axemen are able to cast Evocation spells in heavy armor without bungling. | ||
==== Level Breakdown ==== | ==== Level Breakdown ==== | ||
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|Novice Axeman | |Novice Axeman | ||
|<nowiki>+5% base HP</nowiki> | |<nowiki>+5% base HP</nowiki> | ||
− | |<nowiki>+1 Axes, +5 | + | |<nowiki>+1 Axes, +5 Armor skill, +1 Polearms, +1 Strength, +1 Healing -5 all Magical Arts, -5 all Magical Elements</nowiki> |
|- | |- | ||
|2 | |2 | ||
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|- | |- | ||
|Total | |Total | ||
− | |colspan="3"|<nowiki>+50% base HP, +10 Axes, +10 Polearms, +5 Hurled Weapons, + | + | |colspan="3"|<nowiki>+50% base HP, +10 Axes, +10 Polearms, +5 Hurled Weapons, +3 Strength, +5 Find Weakness, +5 Healing, +5 Armor skill, -5 all Magical Arts, -5 all Magical Elements</nowiki> |
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Latest revision as of 00:21, 14 February 2024
Axemans Guild
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The Axemans Guild located in Varak
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Contents
Description
Axemen are more traditional fighters, preferring to use axes to strike at their foe's weakest points.
Prerequisites
- 20,000 gold
- Level 10
- Solved the Jewel of Besar quest. (You may pay 25 Wyvern Crowns to skip this requirement.)
Restrictions
- To gain Guild Experience, you must kill monsters with axes.
Location
Dwarven village of Varak.
Other
Humans who join the Guild get a custom image.
The guild commands are axewho and axetell.
Axemen are able to cast Evocation spells in heavy armor without bungling.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Novice Axeman | +5% base HP | +1 Axes, +5 Armor skill, +1 Polearms, +1 Strength, +1 Healing -5 all Magical Arts, -5 all Magical Elements |
2 | Apprentice Axeman | +5% base HP | +1 Axes, +1 Polearms, +1 Hurled Weapons, +1 Find Weakness |
3 | Chopper | +5% base HP | +1 Axes, +1 Strength, +1 Polearms, +1 Healing |
4 | Cleaver | +5% base HP | +1 Axes, +1 Polearms, +1 Hurled Weapons, +1 Find Weakness |
5 | Woodsman | +5% base HP | +1 Axes, +1 Polearms, +1 Strength, +1 Healing |
6 | Lumberjack | +5% base HP | +1 Axes, +1 Polearms, +1 Find Weakness |
7 | Axefighter | +5% base HP | +1 Axes, +1 Polearms, +1 Strength, +1 Healing |
8 | Axeman | +5% base HP | +1 Axes, +1 Polearms, +1 Hurled Weapons, +1 Find Weakness |
9 | Master Axeman | +5% base HP | +1 Axes, +1 Polearms, +1 Strength, +1 Healing |
10 | Grandmaster Axeman | +5% base HP | +1 Axes, +1 Polearms, +1 Hurled Weapons, +1 Find Weakness |
Total | +50% base HP, +10 Axes, +10 Polearms, +5 Hurled Weapons, +3 Strength, +5 Find Weakness, +5 Healing, +5 Armor skill, -5 all Magical Arts, -5 all Magical Elements |