Difference between revisions of "Rangers"
From Wyvern Source
(3 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
==== Restrictions ==== | ==== Restrictions ==== | ||
+ | * To gain Guild Experience as a Whipsman, you must kill monsters with a whip. | ||
+ | * To gain Guild Experience as a Conjuror, you must kill monsters with a whip or with a summons. | ||
* Only cloth or leather gauntlets | * Only cloth or leather gauntlets | ||
* Only cloth or leather body armor | * Only cloth or leather body armor | ||
Line 21: | Line 23: | ||
==== Other ==== | ==== Other ==== | ||
− | + | Rangers gain access to Ranger-only armor and guild shop. | |
Humans who join the Rangers Guild get a custom image. | Humans who join the Rangers Guild get a custom image. | ||
Line 28: | Line 30: | ||
== Whipsman == | == Whipsman == | ||
+ | |||
+ | ==== Level Breakdown ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 91: | Line 95: | ||
== Conjurer == | == Conjurer == | ||
+ | |||
+ | ==== Level Breakdown ==== | ||
{| class="wikitable" | {| class="wikitable" |
Latest revision as of 11:54, 22 February 2016
Contents
Description
It is an honorable guild, fit for meleers and magic users.
Prerequisites
- 100,000 gold
- Level 10
- Solved the Secrets of the Sidewinder Cavern quest.
Restrictions
- To gain Guild Experience as a Whipsman, you must kill monsters with a whip.
- To gain Guild Experience as a Conjuror, you must kill monsters with a whip or with a summons.
- Only cloth or leather gauntlets
- Only cloth or leather body armor
- No cloaks
Location
Other
Rangers gain access to Ranger-only armor and guild shop.
Humans who join the Rangers Guild get a custom image.
The guild commands are rangerwho and rangertell.
Whipsman
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Handler | +5% base HP | +1 Whips, +1 Air Magic, -5 Evocation, -5 Incantation, -5 Enchantment, -5 Fire/Life/Water/Earth/Spirit/Mind Magic, -5 other Weapon Skills |
2 | Whipcracker | +5% base HP | +1 Whips, +1 Death Magic |
3 | Shallack | +5% base HP | +1 Whips, +1 Air Magic |
4 | Ferule | +5% base HP | +1 Whips, +1 Death Magic |
5 | Wallop | +5% base HP | +1 Whips, +1 Air Magic |
6 | Thrasher | +5% base HP | +1 Whips, +1 Death Magic |
7 | Bircher | +5% base HP | +1 Whips, +1 Air Magic |
8 | Whipsman | +5% base HP | +1 Whips, +1 Death Magic |
9 | Scourger | +5% base HP | +1 Whips, +1 Air Magic |
10 | Punisher | +5% base HP | +1 Whips, +1 Death Magic |
Total | +50% base HP, +10 Whips, +5 Air Magic, +5 Death Magic, -5 Evocation, -5 Incantation, -5 Enchantment, -5 Fire/Life/Water/Earth/Spirit/Mind Magic, -5 other Weapon Skills |
Conjurer
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Charmer | +4% base Mana | +1 Air Magic, -5 Evocation, -5 Incantation, -5 Enchantment, -5 Fire/Life/Water/Earth/Spirit/Mind Magic, -5 other weapon skills |
2 | Trickster | +4% base Mana | +1 Whips, +1 Death Magic, +1 Meditation |
3 | Theurgist | +4% base Mana | +1 Air Magic |
4 | Augurer | +4% base Mana | +1 Whips, +1 Death Magic, +1 Meditation |
5 | Spellbinder | +4% base Mana | +1 Air Magic |
6 | Summoner | +4% base Mana | +1 Whips, +1 Death Magic, +1 Meditation |
7 | Haruspex/Sibyl | +4% base Mana | +1 Air Magic |
8 | Diabolist | +4% base Mana | +1 Whips, +1 Death Magic, +1 Meditation |
9 | Divinist | +4% base Mana | +1 Air Magic |
10 | Conjurer | +4% base Mana | +1 Whips, +1 Death Magic, +1 Meditation |
Total | +40% base Mana, +5 Whips, +5 Death Magic, +5 Air Magic, +5 Meditation, -5 Evocation, -5 Incantation, -5 Enchantment, -5 Fire/Life/Water/Earth/Spirit/Mind Magic, -5 other weapon skills |