Difference between revisions of "Rogues"
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==== Restrictions ==== | ==== Restrictions ==== | ||
| + | * To gain Guild Experience, you must kill monsters with blades. | ||
* Only cloth or leather armor | * Only cloth or leather armor | ||
==== Other ==== | ==== Other ==== | ||
| − | + | Rogues gain access to an exclusive guild shop. | |
| − | + | Humans who join the Rogues Guild get a custom image. | |
| − | + | ||
| − | Humans who join the | + | |
The guild commands are '''roguewho''' and '''roguetell'''. | The guild commands are '''roguewho''' and '''roguetell'''. | ||
Latest revision as of 20:23, 26 February 2016
Description
Rogues are skilled fighters with a blade, but would rather avoid a fair fight and use their stealth and thieving skills. Always willing to take a bit of a risk to make a profit, but equally likely to double-cross someone for an even bigger profit.
Prerequisites
- 100,000 gold
- Level 10
- Solved the Shrouded in Darkness quest.
Restrictions
- To gain Guild Experience, you must kill monsters with blades.
- Only cloth or leather armor
Other
Rogues gain access to an exclusive guild shop.
Humans who join the Rogues Guild get a custom image.
The guild commands are roguewho and roguetell.
Level Breakdown
| Level | Title | Stats | Skills |
|---|---|---|---|
| 1 | Vagabond | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 all Magical Elements |
| 2 | Pick Pocket | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons |
| 3 | Charlatan | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks |
| 4 | Prowler | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons |
| 5 | Bandit | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks, +1 Sneaking |
| 6 | Thief | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons |
| 7 | Miscreant | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks |
| 8 | Outlaw | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons |
| 9 | Highwayman | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks |
| 10 | Criminal Mastermind | +3 base HP | +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons, +1 Sneaking |
| Total | +30% base HP, +10 Blades, +10 Dodge, +10 Pick Locks, +5 Hurled Weapons, +2 Sneaking, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 all Magical Elements | ||