Difference between revisions of "Panthers"
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|Spell Points per Level | |Spell Points per Level | ||
− | | | + | |8 |
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|Base Strength | |Base Strength | ||
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! scope="col"| Skill | ! scope="col"| Skill | ||
! scope="col"| Level | ! scope="col"| Level | ||
− | |||
− | |||
− | |||
|- | |- | ||
|Unarmed Combat | |Unarmed Combat | ||
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|- | |- | ||
|Axes | |Axes | ||
− | | - | + | | -5 |
|- | |- | ||
|Blades | |Blades | ||
− | | - | + | | -5 |
|- | |- | ||
|Blunt Weapons | |Blunt Weapons | ||
− | | - | + | | -5 |
|- | |- | ||
|Hurled Weapons | |Hurled Weapons | ||
− | | - | + | | -5 |
|- | |- | ||
|Pole Weapons | |Pole Weapons | ||
− | | - | + | | -5 |
|- | |- | ||
|Ranged Weapons | |Ranged Weapons | ||
− | | - | + | | -5 |
|- | |- | ||
|Staves | |Staves | ||
− | | - | + | | -5 |
|- | |- | ||
|Swords | |Swords | ||
− | | - | + | | -5 |
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|Whips | |Whips | ||
− | | - | + | | -5 |
|} | |} | ||
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See invisible at a close range. | See invisible at a close range. | ||
+ | |||
+ | Rak Panthers can train to 12 in the Sneak skill. Only leopards can train higher. | ||
Rakshasas have extra atmospheres, which they can view using the cat command. | Rakshasas have extra atmospheres, which they can view using the cat command. | ||
+ | |||
+ | Rakshasa Panthers do not lose Unarmed skill in the Mages guild. | ||
+ | |||
+ | Your natural WC is now added to the [[:Category:Claw| Claw weapon]]'s WC. | ||
+ | |||
+ | |||
+ | [[Category:Rakshasa]] |
Latest revision as of 06:06, 16 September 2022
Description
Panthers are a breed of Rakshasas which are demonic beings, descended from an older race from ancient times. While ancient Rakshasas could assume the form of any animal, the modern Rakshasa has lost its ability to shapeshift, and they exist only in the form of powerful warrior cats. Because of their claws, Rakshasas are clumsy with wielded weapons, and they vastly prefer unarmed combat. Rakshasas are proud and solitary creatures. Quick to anger, quick to forgive, and extremely loyal, they embody the noble warrior spirit while maintaining their demonic heritage.
Panthers are the most accomplished in the magical arts. They make especially powerful Mages, because as they weave their spells, they can also use their sharp claws to shred enemies who approach too near. Panthers can see the best in the dark, and generally require no light sources when moving underground.
Statistics
Statistic | Value |
---|---|
Hit Points | 50 |
Hit Points per Level | 4 |
Spell Points | 80 |
Spell Points per Level | 8 |
Base Strength | 80 |
Skill Points per level | 3 |
Skill | Level |
---|---|
Unarmed Combat | 4 |
Dodging | 1 |
Sneaking | 4 |
Axes | -5 |
Blades | -5 |
Blunt Weapons | -5 |
Hurled Weapons | -5 |
Pole Weapons | -5 |
Ranged Weapons | -5 |
Staves | -5 |
Swords | -5 |
Whips | -5 |
Other
Strong darksight.
See invisible at a close range.
Rak Panthers can train to 12 in the Sneak skill. Only leopards can train higher.
Rakshasas have extra atmospheres, which they can view using the cat command.
Rakshasa Panthers do not lose Unarmed skill in the Mages guild.
Your natural WC is now added to the Claw weapon's WC.