Difference between revisions of "Rok:Human/Halfling Paladin"
From Wyvern Source
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+ | =Build= | ||
{| class="sortable wikitable" style="text-align: center;" | {| class="sortable wikitable" style="text-align: center;" | ||
|- | |- | ||
Line 41: | Line 42: | ||
|- | |- | ||
|Lore | |Lore | ||
− | | | + | |5 |
|- | |- | ||
|Meditation | |Meditation | ||
− | | | + | |5 |
|- | |- | ||
|Merchant | |Merchant | ||
|10 | |10 | ||
+ | |- | ||
+ | |Fire Magic | ||
+ | |10 | ||
+ | |- | ||
+ | |Air | ||
+ | |5 | ||
+ | |- | ||
+ | |Water | ||
+ | |5 | ||
|} | |} | ||
Line 53: | Line 63: | ||
|- | |- | ||
|Level | |Level | ||
− | | | + | |50 |
|- | |- | ||
|Swords | |Swords | ||
Line 62: | Line 72: | ||
|- | |- | ||
|Find Weakness | |Find Weakness | ||
− | | | + | |35 |
|- | |- | ||
|Strength | |Strength | ||
Line 68: | Line 78: | ||
|- | |- | ||
|Lore | |Lore | ||
− | | | + | |5 |
|- | |- | ||
|Meditation | |Meditation | ||
− | | | + | |5 |
|- | |- | ||
|Merchant | |Merchant | ||
|10 | |10 | ||
+ | |- | ||
+ | |Fire Magic | ||
+ | |10 | ||
+ | |- | ||
+ | |Air | ||
+ | |5 | ||
+ | |- | ||
+ | |Water | ||
+ | |5 | ||
|} | |} | ||
− | Gear | + | =Gear= |
− | |||
− | + | {| class="sortable wikitable" style="text-align: center;" | |
− | + | |- | |
− | + | |'''Slot''' | |
− | + | |'''Item''' | |
− | Cloak of the Bat | + | |'''Description''' |
− | + | |- | |
− | + | |Helm | |
− | + | |[[Fedora]] | |
− | Bracers - | + | |Enchant to +7 |
− | + | |- | |
− | Girdle | + | |Chest |
+ | |[[Robe]] | ||
+ | |Enchant to +7 | ||
+ | |- | ||
+ | |Cloak | ||
+ | |[[Cloak of the Bat]] | ||
+ | |Enchant to +7 | ||
+ | |- | ||
+ | |Gloves | ||
+ | |[[Fancy White Gloves]] | ||
+ | |Enchant to +7 | ||
+ | |- | ||
+ | |Feet | ||
+ | |[[Elven Boots]] | ||
+ | |Agility +10 Armor +10 | ||
+ | |- | ||
+ | |Bracers | ||
+ | |[[Bracers]] | ||
+ | | | ||
+ | |- | ||
+ | |Girdle | ||
+ | |[[Girdle]] | ||
+ | |Enchant to +7 | ||
+ | |- | ||
+ | |Weapon | ||
+ | |[[Two Handed Sword]] | ||
+ | |Damage +10 Accuracy +10 | ||
+ | |- | ||
+ | |Shield | ||
+ | |N/A | ||
+ | | | ||
+ | |- | ||
+ | |Necklace | ||
+ | |[[Amulet of Acid Resistance]] | ||
+ | |Reduces damage taken by Acid recoil | ||
+ | |- | ||
+ | |Ring 1 | ||
+ | |[[Ring of Iron Will]] | ||
+ | |Grants Fear and Confusion Immunity | ||
+ | |- | ||
+ | |Ring 2 | ||
+ | |[[Ring of Enhanced Protection]] | ||
+ | |Adds more Resistance to Acid, and Fire/Water/Air/Poison | ||
+ | |} | ||
− | + | =Playstyle= | |
+ | To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build. | ||
− | |||
− | + | [[Category:Guides]] |
Latest revision as of 21:14, 3 January 2017
Build
Level | 10 |
Swords | 10 |
Find Weakness | 10 |
Incantation | 7 |
Lore | 2 |
Meditation | 1 |
Merchant | 10 |
Level | 25 |
Swords | 25 |
Incantation | 7 |
Find Weakness | 25 |
Strength | 10 |
Lore | 5 |
Meditation | 5 |
Merchant | 10 |
Fire Magic | 10 |
Air | 5 |
Water | 5 |
Level | 50 |
Swords | 50 |
Incantation | 7 |
Find Weakness | 35 |
Strength | 10 |
Lore | 5 |
Meditation | 5 |
Merchant | 10 |
Fire Magic | 10 |
Air | 5 |
Water | 5 |
Gear
Slot | Item | Description |
Helm | Fedora | Enchant to +7 |
Chest | Robe | Enchant to +7 |
Cloak | Cloak of the Bat | Enchant to +7 |
Gloves | Fancy White Gloves | Enchant to +7 |
Feet | Elven Boots | Agility +10 Armor +10 |
Bracers | Bracers | |
Girdle | Girdle | Enchant to +7 |
Weapon | Two Handed Sword | Damage +10 Accuracy +10 |
Shield | N/A | |
Necklace | Amulet of Acid Resistance | Reduces damage taken by Acid recoil |
Ring 1 | Ring of Iron Will | Grants Fear and Confusion Immunity |
Ring 2 | Ring of Enhanced Protection | Adds more Resistance to Acid, and Fire/Water/Air/Poison |
Playstyle
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.