Difference between revisions of "Enchanting"

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(Created page with "==How to== To enchant gear you need to have the spell Enchant Weapon or Enchant Armor. You can also use scrolls of the desired spells. For maximum efficiency on encha...")
 
(enchanting success and costs)
 
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==How to==
 
==How to==
To enchant gear you need to have the spell [[Enchant Weapon]] or [[Enchant Armor]]. You can also use scrolls of the desired spells.
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To enchant gear you need to have the spell [[spells|Enchant Weapon]] or [[spells|Enchant Armor]] which will take the base enchant value and attempt to increase it by 1. You can also use scrolls of the desired spells. Using scrolls does not require a gem reagent but always have the effect of some amount of spirit and earth skill, meaning it won't work beyond +1 or +2.
  
For maximum efficiency on enchanting you will need [[skills points]] trained in [[Spirit]] and [[Mind]] magic.
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Enchanting has a chance of destroying the item and hurting yourself. For maximum efficiency on enchanting you will need many [[skill points]] trained in [[Spirit]] and [[Earth]] magic. For instance to enchant an item from +2 to +3 with 13 Earth and 7 Spirit gives a 60% chance, and to enchant an item from +6 to +7 with 36 Earth and 35 Spirit suggests a chance of 31 percent.
  
==what it does==
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==Cost of Enchanting==
Enchanting gives an added variable to reducing the WC of your opponent through adding a random variable to your AC between 0 and two times your total enchants. So if you have 3 items enchanted to +5 you will add between 0 and 30 to your AC.
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The enchanting spells require a diamond for weapons and a ruby for armor. The gems must have a certain value for the spell to be cast, but otherwise the value of the gem does not affect the success chance. If you have the spell you can find out the cost by casting and choosing an item.
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 +
==enchanting success and costs==
 +
 
 +
 
 +
{| class="wikitable"
 +
|-
 +
| level
 +
| 0
 +
| 5
 +
| 10
 +
| 15
 +
| 20
 +
| 25
 +
| 30
 +
| 35
 +
| 40
 +
| 45
 +
| 50
 +
 +
 +
|-
 +
| combined (spirit+earth)
 +
| 0
 +
| 10
 +
| 20
 +
| 30
 +
| 40
 +
| 50
 +
| 60
 +
| 70
 +
| 80
 +
| 90
 +
| 100
 +
| cost per level
 +
| cost to level
 +
|-
 +
| +1
 +
| 76
 +
| 86
 +
| 96
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100 
 +
| 1000
 +
| 1000
 +
|-
 +
| +2
 +
| 62
 +
| 72
 +
| 82
 +
| 92
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 1000
 +
| 2000
 +
|-
 +
| +3
 +
| 58
 +
| 68
 +
| 78
 +
| 88
 +
| 98
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 2000
 +
| 4000
 +
|-
 +
| +4
 +
| 44
 +
| 54
 +
| 64
 +
| 74
 +
| 84
 +
| 94
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 4000
 +
| 8000
 +
|-
 +
| +5  
 +
| 30
 +
| 40
 +
| 50
 +
| 60
 +
| 70
 +
| 80
 +
| 90
 +
| 100
 +
| 100
 +
| 100
 +
| 100
 +
| 6000
 +
| 14000
 +
|-
 +
| +6
 +
| 12
 +
| 22
 +
| 32
 +
| 42
 +
| 52
 +
| 66
 +
| 76
 +
| 86
 +
| 96
 +
| 100
 +
| 100
 +
| 8000
 +
| 22000
 +
|-
 +
| +7
 +
| 2
 +
| 12
 +
| 22
 +
| 32
 +
| 42
 +
| 52
 +
| 62
 +
| 72
 +
| 82
 +
| 92
 +
| 100
 +
| 10000
 +
| 32000
 +
|-
 +
| +8
 +
| 0  
 +
| 0
 +
| 8
 +
| 18
 +
| 28
 +
| 38
 +
| 48
 +
| 58
 +
| 68
 +
| 78
 +
| 88
 +
| 15000
 +
| 47000
 +
|-
 +
| +9
 +
| 0
 +
| 0
 +
| 0
 +
| 4
 +
| 14
 +
| 24
 +
| 34
 +
| 44
 +
| 54
 +
| 64
 +
| 74
 +
| 20000
 +
| 67000
 +
|-
 +
| +10
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| 0
 +
| 10
 +
| 20
 +
| 30  
 +
| 40
 +
| 50
 +
| 60
 +
| 25000
 +
| 92000
 +
|-
 +
|}
 +
 
 +
[[Category:Mechanics]]
 +
[[Category:Guides]]

Latest revision as of 21:04, 4 December 2021

How to

To enchant gear you need to have the spell Enchant Weapon or Enchant Armor which will take the base enchant value and attempt to increase it by 1. You can also use scrolls of the desired spells. Using scrolls does not require a gem reagent but always have the effect of some amount of spirit and earth skill, meaning it won't work beyond +1 or +2.

Enchanting has a chance of destroying the item and hurting yourself. For maximum efficiency on enchanting you will need many skill points trained in Spirit and Earth magic. For instance to enchant an item from +2 to +3 with 13 Earth and 7 Spirit gives a 60% chance, and to enchant an item from +6 to +7 with 36 Earth and 35 Spirit suggests a chance of 31 percent.

Cost of Enchanting

The enchanting spells require a diamond for weapons and a ruby for armor. The gems must have a certain value for the spell to be cast, but otherwise the value of the gem does not affect the success chance. If you have the spell you can find out the cost by casting and choosing an item.

enchanting success and costs

level 0 5 10 15 20 25 30 35 40 45 50
combined (spirit+earth) 0 10 20 30 40 50 60 70 80 90 100 cost per level cost to level
+1 76 86 96 100 100 100 100 100 100 100 100 1000 1000
+2 62 72 82 92 100 100 100 100 100 100 100 1000 2000
+3 58 68 78 88 98 100 100 100 100 100 100 2000 4000
+4 44 54 64 74 84 94 100 100 100 100 100 4000 8000
+5 30 40 50 60 70 80 90 100 100 100 100 6000 14000
+6 12 22 32 42 52 66 76 86 96 100 100 8000 22000
+7 2 12 22 32 42 52 62 72 82 92 100 10000 32000
+8 0 0 8 18 28 38 48 58 68 78 88 15000 47000
+9 0 0 0 4 14 24 34 44 54 64 74 20000 67000
+10 0 0 0 0 0 10 20 30 40 50 60 25000 92000