Difference between revisions of "Redcap"

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[[Category:Monster]]
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[[Category:Goblin]]
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[[Category:Threat Level 18]]
 
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{| class="sortable wikitable" style="text-align: center;"
 
|-
 
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|-
 
|Type
 
|Type
|Other
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|Goblin
 
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|-
|Threat Rating
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|Threat Level
|16
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|18
 
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|-
 
|Spellcaster
 
|Spellcaster
 
|Yes
 
|Yes
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|-
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|Spells
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|Experience Drain, Teleport
 
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|Resistances
 
|Resistances
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|Immunities
 
|Immunities
 
|Fear, Death, Confusion, Petrify, Paralysis, Charm, Poison
 
|Fear, Death, Confusion, Petrify, Paralysis, Charm, Poison
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|Spells
 
|Experience Drain, Teleport
 
 
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|-
 
|Loot
 
|Loot
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== Additional Info ==
[[Category:Monster]]
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Redcaps are the vicious little hitmen of the Unseleighe Sidhe. Possessing a long, iron pike, they hunt their prey mercilessly. Once they have killed their target, they drench their caps in their victim's blood to stay alive. As long as their blood red cap stays fresh with blood, they live. If the blood dries out, they will perish. Thus they are always on the hunt for fresh prey. Their speed is exceptional, even considering the huge iron boots they wear.
[[Category:Goblin]]
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Latest revision as of 00:18, 16 September 2017

Redcap
Picture
Type Goblin
Threat Level 18
Spellcaster Yes
Spells Experience Drain, Teleport
Resistances Fire, Magic, Cut, Stab
Immunities Fear, Death, Confusion, Petrify, Paralysis, Charm, Poison
Loot None

Additional Info

Redcaps are the vicious little hitmen of the Unseleighe Sidhe. Possessing a long, iron pike, they hunt their prey mercilessly. Once they have killed their target, they drench their caps in their victim's blood to stay alive. As long as their blood red cap stays fresh with blood, they live. If the blood dries out, they will perish. Thus they are always on the hunt for fresh prey. Their speed is exceptional, even considering the huge iron boots they wear.