Difference between revisions of "Redcap"
From Wyvern Source
m (Filling out monster info) |
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+ | [[Category:Monster]] | ||
+ | [[Category:Goblin]] | ||
+ | [[Category:Threat Level 18]] | ||
{| class="sortable wikitable" style="text-align: center;" | {| class="sortable wikitable" style="text-align: center;" | ||
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|- | |- | ||
|Type | |Type | ||
− | | | + | |Goblin |
|- | |- | ||
− | |Threat | + | |Threat Level |
|18 | |18 | ||
|- | |- | ||
|Spellcaster | |Spellcaster | ||
|Yes | |Yes | ||
+ | |- | ||
+ | |Spells | ||
+ | |Experience Drain, Teleport | ||
|- | |- | ||
|Resistances | |Resistances | ||
Line 19: | Line 25: | ||
|Immunities | |Immunities | ||
|Fear, Death, Confusion, Petrify, Paralysis, Charm, Poison | |Fear, Death, Confusion, Petrify, Paralysis, Charm, Poison | ||
− | |||
− | |||
− | |||
|- | |- | ||
|Loot | |Loot | ||
|None | |None | ||
|} | |} | ||
− | |||
== Additional Info == | == Additional Info == | ||
− | Redcaps are the vicious little hitmen of the Unseleighe Sidhe. Possessing a long, iron pike, | + | Redcaps are the vicious little hitmen of the Unseleighe Sidhe. Possessing a long, iron pike, they hunt their prey mercilessly. Once they have killed their target, they drench their caps in their victim's blood to stay alive. As long as their blood red cap stays fresh with blood, they live. If the blood dries out, they will perish. Thus they are always on the hunt for fresh prey. Their speed is exceptional, even considering the huge iron boots they wear. |
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Latest revision as of 00:18, 16 September 2017
Redcap | |
Picture | |
Type | Goblin |
Threat Level | 18 |
Spellcaster | Yes |
Spells | Experience Drain, Teleport |
Resistances | Fire, Magic, Cut, Stab |
Immunities | Fear, Death, Confusion, Petrify, Paralysis, Charm, Poison |
Loot | None |
Additional Info
Redcaps are the vicious little hitmen of the Unseleighe Sidhe. Possessing a long, iron pike, they hunt their prey mercilessly. Once they have killed their target, they drench their caps in their victim's blood to stay alive. As long as their blood red cap stays fresh with blood, they live. If the blood dries out, they will perish. Thus they are always on the hunt for fresh prey. Their speed is exceptional, even considering the huge iron boots they wear.