Difference between revisions of "Commands"

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(Action Commands)
 
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! scope-"col"| Description
 
! scope-"col"| Description
 
|-
 
|-
|Skills
+
|<code>skills</code>
 
|Shows what you have spent your skill points on
 
|Shows what you have spent your skill points on
 
|-
 
|-
|Startup add <command>
+
|<code>startup add <command></code>
 
|Lets you specify commands to run automatically when you log in.
 
|Lets you specify commands to run automatically when you log in.
 
|-
 
|-
|Autobag
+
|<code>autobag</code>
 
|Lets you autobag picked up items into gem pouch/reagent bag/ bag of holding etc. Guide: http://wyvernsource.com/2016/08/30/autobag-guide/
 
|Lets you autobag picked up items into gem pouch/reagent bag/ bag of holding etc. Guide: http://wyvernsource.com/2016/08/30/autobag-guide/
 
|-
 
|-
|Alias <key/word> <command>
+
|<code>alias <key/word> <command></code>
 
|Links a command to a key, word or button
 
|Links a command to a key, word or button
 
|-
 
|-
|shout <text>
+
|<code>shout <text></code>
 
|The main command used to speak. Using shout commands prints your text for all players to see.
 
|The main command used to speak. Using shout commands prints your text for all players to see.
 
|-
 
|-
|say <text>
+
|<code>say <text></code>
 
|Same as shout command. but your text is only printed to those in your immediate vacinity/same room.
 
|Same as shout command. but your text is only printed to those in your immediate vacinity/same room.
 
|-
 
|-
|earmuffs
+
|<code>earmuffs</code>
 
|Mutes shouts from other players.
 
|Mutes shouts from other players.
 
|-
 
|-
|give <item_name> to <NPC/Player_name>
+
|<code>give <item_name> to <NPC/Player_name></code>
 
|Gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
 
|Gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
 
|-
 
|-
|stash <all/item_name>
+
|<code>stash <all/item_name></code>
 
|Tried to put all unkept items in first bag/pouch of item type.
 
|Tried to put all unkept items in first bag/pouch of item type.
 
|-
 
|-
|gather
+
|<code>gather</code>
 
|Automatically stashes all of your offered items from auction houses into your Auctioneer's Bag (requires Auctioneer's Bag)
 
|Automatically stashes all of your offered items from auction houses into your Auctioneer's Bag (requires Auctioneer's Bag)
 
|-
 
|-
|adjust <item_name>  <0-99>
+
|<code>adjust <item_name>  <0-99></code>
 
|Changes the location of an item in your inventory to set number
 
|Changes the location of an item in your inventory to set number
 
|-
 
|-
|cast <spell_name>
+
|<code>cast <spell_name></code>
 
|Casts the spell in the direction your character is facing
 
|Casts the spell in the direction your character is facing
 
|-
 
|-
|apply <item>
+
|<code>apply <item></code>
 
|Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
 
|Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
 
|-
 
|-
|who
+
|<code>who</code>
 
|Prints all players that are online, including their title and their level.
 
|Prints all players that are online, including their title and their level.
 
|-
 
|-
|where
+
|<code>who <player_name></code>
 +
|Prints information about a particular player.
 +
|-
 +
|<code>where</code>
 
|Prints out the name of map/random dungeon floor the player is currently in.
 
|Prints out the name of map/random dungeon floor the player is currently in.
 
|-
 
|-
|refund <item>
+
|<code>refund <item></code>
 
|Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.
 
|Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.
 
|-
 
|-
|dispel <all/spell_name>
+
|<code>dispel <all/spell_name></code>
 
|Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.
 
|Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.
 
|-
 
|-
|autocast <all/spell_name>
+
|<code>autocast <all/spell_name></code>
 
|Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
 
|Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
 
|-
 
|-
|follow <player_name>
+
|<code>follow <player_name></code>
 
|Follows a player
 
|Follows a player
 
|-
 
|-
|group <player_name>
+
|<code>group <player_name></code>
 
|Allows two players to form a party or [[group]]. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members
 
|Allows two players to form a party or [[group]]. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members
 
|-
 
|-
|buffs <on/off>
+
|<code>buffs <on/off></code>
 
|Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.
 
|Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.
 
|-
 
|-
|<fly>
+
|<code><fly></code>
 
|Storm giant racial ability to fly or land
 
|Storm giant racial ability to fly or land
 
|-
 
|-
|<land>
+
|<code><land></code>
 
|Storm giant racial ability to fly or land
 
|Storm giant racial ability to fly or land
 
|-
 
|-
|sell <all/name_of_item>
+
|<code>sell <all/name_of_item></code>
 
|Sells the item to the shop. Must be in shop to work. 'Sell all' sells all items except for items marked as (kept)
 
|Sells the item to the shop. Must be in shop to work. 'Sell all' sells all items except for items marked as (kept)
 
|-
 
|-
|<fish>
+
|<code><fish></code>
 
|Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.
 
|Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.
 
|-
 
|-
|<unlock>
+
|<code><unlock></code>
 
|Allows doors to be unlocked, provided you are next to a locked door and have the right key.
 
|Allows doors to be unlocked, provided you are next to a locked door and have the right key.
 
|-
 
|-
|<map>
+
|<code><map></code>
 
|Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.
 
|Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.
 
|-
 
|-
|button-bar <number> <command>
+
|<code>button-bar <number> <command></code>
 
|similar to alias, links a command or string of commands to a button on the button-bar (which can be enabled via the W on the bottom left corner).
 
|similar to alias, links a command or string of commands to a button on the button-bar (which can be enabled via the W on the bottom left corner).
 
|-
 
|-
|button-bar image <number> <picture>
+
|<code>button-bar image <number> <picture></code>
 
|sets the image for a button on the button-bar. You must either have the item in your inventory, be standing on or adjacent to the picture of the item you'd like to see.
 
|sets the image for a button on the button-bar. You must either have the item in your inventory, be standing on or adjacent to the picture of the item you'd like to see.
 +
|-
 +
|<code>kill <monster/NPC></code>
 +
|Initiates combat with the monsterNPC.
 +
|-
 +
|<code>autofire on/off</code>
 +
|Wood elves and members of the archer guild will automatically fire missiles with readied weapon to the closest monster
 +
|-
 +
|<code>autoattack on/off</code>
 +
|Initiates combat with monsters by walking into them
 +
|-
 +
|<code>adjust <item> <position></code>
 +
|Adjust the order of item's in player inventory. The first position is number 0
 +
|
 +
|-
 +
|<code>tips</code>
 +
|Toggle login tips on and off. Tips are turned on my default for new players and contain, well, tips about how to play Wyvern.
 
|}
 
|}
  
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The argument to the "close" command is optional (since you can type close with nothing else after it and it'll still work), so the possible arguments appear in square-braces.
 
The argument to the "close" command is optional (since you can type close with nothing else after it and it'll still work), so the possible arguments appear in square-braces.
  
===adjust===
+
===General Commands===
  
Adjusts the position of an item in your inventory.
+
All commands which don't really have a place in the other categories but are still useful.
 +
----
 +
<div class="mw-collapsible mw-collapsed">
  
This allows you to switch items around to make them show up in the order you want them to appear. The inventory positions are numbered, starting with number 0 in the first or top position.
+
;adjust
  
As with many other game commands, if you have more than one item in your inventory with the same name, you can put a number after the name to say which one you want to move. For example, if you have 3 rings, "ring 1" is your first ring, "ring 2" is your second, and "ring 3" is your third. So adjust ring 3 0 would move the third ring to the top of your inventory. After that it's "ring 1", meaning it's now the first one in your inventory, if that isn't too confusing.
+
:Adjusts the position of an item in your inventory.
 +
:
 +
:This allows you to switch items around to make them show up in the order you want them to appear. The inventory positions are numbered, starting with number 0 in the first or top position.
 +
:
 +
:As with many other game commands, if you have more than one item in your inventory with the same name, you can put a number after the name to say which one you want to move. For example, if you have 3 rings, "ring 1" is your first ring, "ring 2" is your second, and "ring 3" is your third. So adjust ring 3 0 would move the third ring to the top of your inventory. After that it's "ring 1", meaning it's now the first one in your inventory, if that isn't too confusing.
 +
:
 +
:If you give a position less than zero, it always goes to the front of your inventory. Similarly, if you specify a position larger than the size of your inventory, the item moves to the end of your inventory.
  
If you give a position less than zero, it always goes to the front of your inventory. Similarly, if you specify a position larger than the size of your inventory, the item moves to the end of your inventory.
+
:Examples:
 +
:
 +
:adjust platemail 3 (moves platemail into the 4th inventory position)
 +
:
 +
:adjust harp -10 (moves harp to beginning of inventory)
 +
:
 +
:adjust sword 2 0 (moves your second sword to beginning of inventory)
 +
:
 +
:adjust key 1000 (moves harp to end of inventory)
  
Examples:
+
:Usage: adjust <item> [number] [position|up|down]
  
adjust platemail 3 (moves platemail into the 4th inventory position)
+
:Synonyms: (none)
adjust harp -10 (moves harp to beginning of inventory)
+
adjust sword 2 0 (moves your second sword to beginning of inventory)
+
adjust key 1000 (moves harp to end of inventory)
+
Synonyms: (none)
+
  
===afk===
+
;again
  
Notifies other players that you are 'afk' (away from keyboard). When they 'tell' or 'reply' to you, they will be informed that you are afk.
+
:Performs the last command you typed. For example, if you enter cast wizard lock, and the spell fails, you can type again to cast the spell again.
 +
:
 +
:The default alias for this command in the client is 'g'.
  
While you have an afk message set, any 'tell' or 'reply' sent to you will have the current time prepended to it.
+
:Usage: again
  
Typing 'afk ?' tells you if you have an afk message set.
+
:Synonyms: repeat
Typing 'afk' on its own will clear your afk message.
+
  
Example:
+
;alias
  
afk I've gone to get some food.
+
:Creates a typing shortcut. If you find yourself typing the same thing over and over, you can create an alias for it.
afk ?
+
:
afk
+
:Some people would argue that you can't play Wyvern effectively without using aliases. They can save you a lot of typing. You can chain together a bunch of commands that you use frequently and bind them to a single keystroke.
Synonyms: (none)
+
:
 +
:If you're not actively entering a command (by pressing Enter), all the keys you type get sent to the server. This means you can use any key on your keyboard to create an alias. You can use combinations of the alt, shift and ctrl keys on your keyboard to create a truly enormous number of personal aliases.
 +
:
 +
:To create a multi-command alias, separate each command with an semicolon character (';'). For example, you could create an alias to switch weapons by typing alias shift.6 unwield sword ; wield bow. When you type the "^" key (hold down shift and type the 6 key on your keyboard), it would send the commands unwield sword and wield bow to the server.
 +
:
 +
:Note that we use the terms "hotkey" and "alias" more or less interchangeably. The server considers them to be the same thing. The only real difference is that a hotkey is always a single keystroke, such as pressing '3' on your keyboard. You could just as easily type Enter, followed by 3, followed by Enter again to send the alias to the server. There's no difference as far as the server is concerned. For aliases that are more than one keystroke (such as 'e7c'), you have to press Enter, type (for instance) e7c, then Enter again to send it.
 +
:
 +
:Many keys on the keyboard have special names for aliasing purposes. For example, the Page Down key on your keyboard is called page_down in the alias command. To use it for a hotkey, you'd type alias page_down <command>, for instance alias page_down put sword in scabbard. The following table lists the special key names.
  
See also: tell, reply, reply-all, retell
+
{|
 
+
!Keyboard Key !!Special Name
===again===
+
|-
 
+
|` (backquote) ||`
Performs the last command you typed. For example, if you enter cast wizard lock, and the spell fails, you can type again to cast the spell again.
+
|-
 
+
|left arrow key ||arrow_left
The default alias for this command in the client is 'g'.
+
|-
 
+
|up arrow key ||arrow_up
Synonyms: repeat
+
|-
 
+
|right arrow key ||arrow_right
===alias===
+
|-
 
+
|down arrow key ||arrow_down
Creates a typing shortcut. If you find yourself typing the same thing over and over, you can create an alias for it.
+
|-
 
+
|Scroll Lock ||scroll_lock
Some people would argue that you can't play Wyvern effectively without using aliases. They can save you a lot of typing. You can chain together a bunch of commands that you use frequently and bind them to a single keystroke.
+
|-
 
+
|Num Lock ||num_lock
If you're not actively entering a command (by pressing Enter), all the keys you type get sent to the server. This means you can use any key on your keyboard to create an alias. You can use combinations of the alt, shift and ctrl keys on your keyboard to create a truly enormous number of personal aliases.
+
|-
 +
|Print Screen ||print_screen
 +
|-
 +
|Page Down ||page_down
 +
|-
 +
|Page Up page_up
 +
|-
 +
|Home ||home_key
 +
|-
 +
|End ||end_key
 +
|-
 +
|Insert ||insert_key
 +
|-
 +
|Delete ||delete_key
 +
|-
 +
|Escape ||escape_key
 +
|-
 +
|Function Keys ||f1 through f12
 +
|-
 +
|Number Pad keys (with NumLock on) ||number-1 through numpad-9
 +
|}
  
To create a multi-command alias, separate each command with an semicolon character (';'). For example, you could create an alias to switch weapons by typing alias shift.6 unwield sword ; wield bow. When you type the "^" key (hold down shift and type the 6 key on your keyboard), it would send the commands unwield sword and wield bow to the server.
+
:If you want to alias a shifted key, such as capital-'A' (shift-a) the % symbol (shift-5), you have to specify it by putting "shift." in front of the unshifted key. For instance, to alias the "%" key to "get wand", you'd type alias shift.5 get wand.
 
+
:
Note that we use the terms "hotkey" and "alias" more or less interchangeably. The server considers them to be the same thing. The only real difference is that a hotkey is always a single keystroke, such as pressing '3' on your keyboard. You could just as easily type Enter, followed by 3, followed by Enter again to send the alias to the server. There's no difference as far as the server is concerned. For aliases that are more than one keystroke (such as 'e7c'), you have to press Enter, type (for instance) e7c, then Enter again to send it.
+
:Similarly, for control keys and alt keys, you put "ctrl." and "alt." in front of the key. The order is important. "ctrl" always comes first, then "alt", then "shift".
 
+
:
Many keys on the keyboard have special names for aliasing purposes. For example, the Page Down key on your keyboard is called page_down in the alias command. To use it for a hotkey, you'd type alias page_down <command>, for instance alias page_down put sword in scabbard. The following table lists the special key names.
+
:If you're not sure about the name of a key or key sequence, just type it. It'll get sent to the server, which will tell you something like "Unknown command: alt.shift.escape_key". Then you know what you just typed is called "alt.shift.escape_key" to the system, and you can use it to create a hotkey.
 
+
:
Keyboard Key Special Name
+
:To see one of your aliases, type alias plus the alias with no other arguments. For example, to see what you have the number 7 aliased to, type alias 7.
` (backquote) `
+
:
left arrow key arrow_left
+
:There are several default aliases in the game already — for example, the 'hjklyubn' keys are aliased to the movement directions. Similarly , 'o' is 'open', 's' is 'search' and so on. You are free to override the built-in aliases if you want, but make sure you have *some* keys that will move you!
up arrow key arrow_up
+
right arrow key arrow_right
+
down arrow key arrow_down
+
Scroll Lock scroll_lock
+
Num Lock num_lock
+
Print Screen print_screen
+
Page Down page_down
+
Page Up page_up
+
Home home_key
+
End end_key
+
Insert insert_key
+
Delete delete_key
+
Escape escape_key
+
Function Keys f1 through f12
+
Number Pad keys (with NumLock on) number-1 through numpad-9
+
If you want to alias a shifted key, such as capital-'A' (shift-a) the % symbol (shift-5), you have to specify it by putting "shift." in front of the unshifted key. For instance, to alias the "%" key to "get wand", you'd type alias shift.5 get wand.
+
 
+
Similarly, for control keys and alt keys, you put "ctrl." and "alt." in front of the key. The order is important. "ctrl" always comes first, then "alt", then "shift".
+
 
+
If you're not sure about the name of a key or key sequence, just type it. It'll get sent to the server, which will tell you something like "Unknown command: alt.shift.escape_key". Then you know what you just typed is called "alt.shift.escape_key" to the system, and you can use it to create a hotkey.
+
 
+
To see one of your aliases, type alias plus the alias with no other arguments. For example, to see what you have the number 7 aliased to, type alias 7.
+
 
+
There are several default aliases in the game already — for example, the 'hjklyubn' keys are aliased to the movement directions. Similarly , 'o' is 'open', 's' is 'search' and so on. You are free to override the built-in aliases if you want, but make sure you have *some* keys that will move you!
+
  
 
Note: there are certain keys that you can't use in your aliases. For example, at the moment you're not allowed to use double-quotes in your aliases, so you can't say: alias foo "say hello". The system will automatically strip the quotes out of the alias if you try to put them in. We should be able to fix this at some point in the future. (The only other disallowed character at the moment is '@'.)
 
Note: there are certain keys that you can't use in your aliases. For example, at the moment you're not allowed to use double-quotes in your aliases, so you can't say: alias foo "say hello". The system will automatically strip the quotes out of the alias if you try to put them in. We should be able to fix this at some point in the future. (The only other disallowed character at the moment is '@'.)
  
Examples:
+
:Examples:
 +
:
 +
:alias wb wield bow
 +
:
 +
:alias wb  (shows you your alias for 'wb')
 +
:
 +
:alias ga get all from corpse
 +
:
 +
:alias 7 ready spell dragon breath
 +
:
 +
:alias 8 ready spell death ray
 +
:
 +
:alias 9 cast invisibility
 +
:
 +
:alias escape_key quit
 +
:
 +
:alias shift.8 get all from purse of holding
 +
:
 +
:alias alt.shift.page_up shout aliases are cool!
 +
:
 +
:alias f6 unwield sword ; remove helmet ; wear wizard's cap ; cast magic whip
 +
:
 +
:To see all your current aliases, type alias with no arguments. To remove an alias, use the unalias command.
  
alias wb wield bow
+
:Synonyms: (none)
alias wb  (shows you your alias for 'wb')
+
alias ga get all from corpse
+
alias 7 ready spell dragon breath
+
alias 8 ready spell death ray
+
alias 9 cast invisibility
+
alias escape_key quit
+
alias shift.8 get all from purse of holding
+
alias alt.shift.page_up shout aliases are cool!
+
alias f6 unwield sword ; remove helmet ; wear wizard's cap ; cast magic whip
+
To see all your current aliases, type alias with no arguments. To remove an alias, use the unalias command.
+
  
Synonyms: (none)
+
;autobag
  
===apply===
+
:Lets you put items into bags automatically when you pick them up.
 +
:
 +
:You can find detailed instructions on this command in the Wyvern Autobag Command Manual.
  
Applies an item. It's basically "using" the item in whatever way the item can be used.
+
:Examples:
 +
:
 +
:autobag list
 +
:
 +
:autobag list 2
 +
:
 +
:autobag rename 4 "new name for rule"
 +
:
 +
:autobag delete 3
 +
:
 +
:autobag adjust 5 1
 +
:
 +
:autobag shortcut arrows
 +
:
 +
:autobag shortcut reagents
 +
:
 +
:autobag into "quiver" where name like "arrows" call rule "arrows"
 +
:
 +
:autobag into "drop item" where item is cursed call rule "drop cursed stuff"
 +
:
 +
:autobag into bag1, bag2 where ((type is treasure) or (type is armor)) and not name like "cloak" call rule "treasure and non-cloak armor"
  
Usage: apply <item>
+
:Usage: autobag [into|list|rename|delete|adjust|shortcut] <args>
  
This is one of the most commonly-used commands in the game. It's the way you enter buildings, use stairs and teleporters, ready/wear/wield items, and do quite a few other things.
+
:Synonyms: (none)
  
The apply command is so common that there's a hotkey bound for it: 'a'. If you walk over an item and press the 'a' key on your keyboard, the client sends the command apply to the server as if you had typed apply yourself.
+
;autograb
  
If you don't give it an argument, it will try to apply the topmost item in the square you're standing in.
+
:Lets you specify what items to pick up automatically as you move around.
 +
:
 +
:Autograb all means to try to pick up everything. Autograb magic picks up books, potions, scrolls, wands, rings and amulets. Autograb missiles picks up arrows, bolts, sling stones and other missiles. Autograb treasure picks up gems and coins.
 +
:
 +
:Autograb magic grabs books, potions, scrolls, wands, rings and amulets
  
If you give it the name of an item to apply, it will look for an item matching the name. Partial matches can apply, so if you're trying to apply your sword, apply sw will work, as long as the sword has "sword" in its name. (Some swords may have special names like "Dragon Blade", and apply sw won't find them; you'll have to type in something like apply Blade).
+
:Examples:
 +
:
 +
:autograb treasure armor food
 +
:
 +
:autograb all
 +
:
 +
:autograb none
  
There's yet another way to apply items: you can mouse-click on them with your MIDDLE mouse button. If you don't have a 3-button mouse, you can usually fake it by pressing both buttons at the same time, but you'll have to check your operating system docs to make sure. The item has to be in your inventory or on the ground beneath you for this to work.
+
:Notes: Your settings are saved across sessions and unpaid items will never be automatically picked up.  
  
Some items in the game can be applied; others cannot. If you're not sure, try it.
+
:Usage: autograb [all|none|food|magic|armor|weapons|missiles|treasure]
  
Synonyms: (none)
+
:Synonyms: (none)
  
===appraise===
+
;brief
  
Tries to figure out the condition or value of an object.
+
:Turns verbose-mode off. The opposite of this command is verbose, which turns it on.
  
Some races have special appraisal skills; e.g. elves can automatically appraise bows and arrows, dwarves and stone giants can appraise gems, and so on.
+
:Usage: brief
  
If you don't have any special appraisal ability, the appraise command will either tell you nothing special, or in some cases it will give you a rough idea as to the overall condition or deterioration of the object.
+
:Synonyms: (none)
  
Usage: appraise <item>
+
:See also: verbose
  
Examples:
+
;bug
  
appraise sword
+
:Lets you report a bug.
appraise diamond
+
Synonyms: (none)
+
  
===atmospheres===
+
:Usage: bug <bug report>
  
Prints a list of the standard game atmospheres.
+
:Synonyms: (none)
  
Usage: atmospheres
+
;complain
  
Synonyms: (none)
+
:Lets you file a complaint.
  
===autobag===
+
:Usage: complain <your complaint>
  
Lets you put items into bags automatically when you pick them up.
+
:Synonyms: (none)
  
You can find detailed instructions on this command in the Wyvern Autobag Command Manual.
+
;crimelist
  
Usage: autobag [into||list|rename|delete|adjust|shortcut] <args>
+
:Shows you any recent crimes you've committed.
  
Examples:
+
:Usage: crimelist
  
autobag list
+
:Synonyms: (none)
autobag list 2
+
autobag rename 4 "new name for rule"
+
autobag delete 3
+
autobag adjust 5 1
+
autobag shortcut arrows
+
autobag shortcut reagents
+
autobag into "quiver" where name like "arrows" call rule "arrows"
+
autobag into "drop item" where item is cursed call rule "drop cursed stuff"
+
autobag into bag1, bag2 where ((type is treasure) or (type is armor)) and not name like "cloak" call rule "treasure and non-cloak armor"
+
Synonyms: (none)
+
  
===autograb===
+
;criminal
  
Lets you specify what items to pick up automatically as you move around.
+
:Shows you your last crime, if any, along with the amount of jail time left in your sentence.
  
Usage: autograb [all|none|food|magic|armor|weapons|missiles|treasure]
+
:Usage: criminal
  
Examples:
+
:Synonyms: (none)
  
autograb treasure armor food
+
;describe
autograb all
+
autograb none
+
Notes:
+
  
autograb all means to try to pick up everything
+
:Lets you set your own description, for when others look at you. For example, if Earendil types describe is a Mariners fan, people looking at him would see "Earendil is a Mariners fan."
autograb magic grabs books, potions, scrolls, wands, rings and amulets
+
autograb missiles grabs arrows, bolts, sling stones and other missiles
+
your settings are saved across sessions.
+
unpaid items will never be automatically picked up.
+
Synonyms: (none)
+
  
===buy===
+
:Usage: describe <description>
  
Buys an item from a shop or another player.
+
:Synonyms: (none)
  
You have to have enough money to pay for the item in order to buy it.
+
;idea
  
You should examine an item (with exa <item>) before buying it, so you can see if there are any level restrictions.
+
:Lets you report an idea for a new game feature.
  
You do not have to be in a shop to buy something from a player. You can read more about player-to-player sales on the Safe Trading System page.
+
:All idea submissions become property of Ghost Track, so if you don't want to give up your idea, don't submit it. We reserve the right to take your idea, change it, implement any version or variation of it we like, or not use it at all.
  
Usage: buy <item> [from <player>]
+
:Usage: idea <feature idea>
  
Notes:
+
:Synonyms: (none)
  
Other shopping commands: value, offer, rescind, list, refund, sell, unsell
+
;quit
Synonyms: (none)
+
  
===brief===
+
:Quits the game without saving.
 +
:
 +
:There are two ways to quit the game:
 +
:
 +
:Apply a Bed to Reality in any Inn in the game. The game will remember which bed you saved in, and next time you log in, that's where you'll start.
 +
:
 +
:Quit anywhere else using the quit command. Next time you start, you'll be in the last Inn you saved in.
 +
:
 +
:Currently you do not lose anything by quitting. In the future, we may decide to have you drop some items if you quit somewhere other than an Inn. But we'll give you plenty of warning before we make a change like that.
  
Turns verbose-mode off.
+
:Usage: quit
  
Usage: brief
+
:Synonyms: (none)
  
Notes:
+
:save
  
The opposite of this command is verbose, which turns it on.
+
:Saves your character.
Synonyms: face
+
:
 +
:When you save, your character's current properties and inventory are saved to disk. If you quit and log back in, you will restart in the last Inn that you saved in.
 +
:
 +
:Your character is autosaved periodically, but you may want to save after something major happens, such as when you acquire an important item, just in case.
 +
:
 +
:The game does crash occasionally — this is an essentially unavoidable result of allowing random wizards to run their own code on the game server. When you restart after a crash, your character will be reverted back to the last time you saved, so you may lose some XP or equipment. However, you're autosaved frequently enough (and the game crashes infrequently enough) that you should rarely lose anything important from a crash. If you do, you can contact a wizard and ask to have it back.
  
===bug===
+
:Usage: save
  
Lets you report a bug.
+
:Synonyms: (none)
  
Usage: bug <bug report>
+
;score
  
Synonyms: (none)
+
:Prints some information about your character.
  
===cast===
+
:Usage: score
  
Casts a spell.
+
:Synonyms: (none)
  
You can see what spells you currently have active by typing cast list. You can dispel any spells you have active using the dispel command.
+
;show
  
Usage: cast <spell-name> [dir | x y | [on|at <target>] | [with-args <args>]]
+
:Shows a subset of your inventory.
 +
:
 +
:You can show lists of items in your inventory by putting on filters. The current filters include "unpaid", "worn", "cursed" and "kept". The results are displayed in your text-output window (not in your inventory view, which always shows all your inventory.)
  
Examples:
+
:Examples:
 +
:
 +
:show unpaid
 +
:
 +
:show worn
 +
:
 +
:show kept
 +
:
 +
:show cursed
  
cast knock
+
:Usage: show <unpaid|worn|cursed|kept>
cast fireball north
+
cast earth wall 17 10
+
cast polymorph other at orc
+
cast detect magic on gray stone
+
cast magic mouth with-args Abandon All Hope Ye Who Enter Here
+
cast list  [shows your active spells]
+
Notes:
+
  
You have to know the spell in order to cast it.
+
:Synonyms: (none)
Some spells require certain reagents to be present in your inventory.
+
Directional spells go in the direction you're facing if you don't specify a direction.
+
Some spells require you to specify "with-args" to pass some information to the spell.
+
if you have a spell readied using the ready command, you can cast it using the fire command.
+
Synonyms: (none)
+
  
See also: reagents, dispel
+
;skills
  
===chatwho===
+
:Lists the skills your character has acquired. Includes any skills that you have naturally because of your race or guild.
  
Shows you who's listening on a particular chat channel.
+
:Usage: skills
  
Usage: chatwho <channel>
+
:Synonyms: (none)
  
Synonyms: (none)
+
;spells
  
See also: subscribe, unsubscribe.
+
:Lists the spells your character currently knows.
  
===close===
+
:Usage: spells
  
Closes a door.
+
:Synonyms: (none)
  
The door must be open before you can close it. If the door is blocked by something, you won't be able to close it.
+
;startup
  
The most common way to use this command is to face a door and type the "c" key on your keyboard, which is a shortcut that will send a close command to the server.
+
:Manages your list of startup commands.
 +
:
 +
:You can use startup to specify commands to run when you log in to the game. You're only allowed up to 10 startup commands.
 +
:
 +
:After you've added commands, you specify them by number if you want to change or remove them. startup list will show you the numbers of all your commands. You can use "first" and "last" to specify the first and last commands in your list.
  
If you specify a direction instead of an object name, the game will look for a door in that direction and try to close it.
+
:Examples:
 +
:
 +
:startup list  (shows your current startup commands)
 +
:
 +
:startup add cast mana shield  (adds "cast mana shield" to your list of startup commands)
 +
:
 +
:startup remove 1  (removes the first command from your startup list)
 +
:
 +
:startup remove first  (removes the first command from your startup list)
 +
:
 +
:startup move 3 1  ( moves command #1 to the front of your list )
 +
:
 +
:startup move first last  (moves the first command in your list to the end)
 +
:
 +
:startup change 2 cast strength  ( changes the second command in your list to "cast strength")
 +
:
 +
:startup change last who  ( changes the last command you run automatically on startup to "who" )
  
Usage: close [direction|door]
+
:Usage: startup <add <command>|remove <number>|move <number> <where>|change <number> <command>|list>
  
Examples:
+
:Synonyms: (none)
  
close
+
;swim
close northwest
+
close nw
+
close oak door
+
Notes:
+
  
The related commands open, lock and unlock also operate on doors.
+
:Turns swimming on or off.
Synonyms: (none)
+
:
 +
:Type swim to enable swimming. You only have to do this once, and you'll be able to go in the water forever after. You can disable it again by typing swim off.
 +
:
 +
:Once you enter the water, you'll start to drown if you don't have the swimming skill. You can't disable swimming while you're in the water, so you need to be careful: watch your HP and don't swim too far out.
 +
:
 +
:If you have flying or water-walking (from a skill, spell or magic item), then the game ignores your swim setting and lets you go in the water anyway. You won't drown while you're flying or water-walking. However — if you stop flying or water-walking while you're over the water, and you don't have swimming enabled, you won't be able to move until you type swim.
  
===complain===
+
:Usage: swim [on|off]
  
Lets you file a complaint.
+
:Synonyms: (none)
  
Usage: complain <your complaint>
+
;tips
  
Synonyms: (none)
+
:Toggle login tips on or off.
 +
:
 +
:Login tips are enabled by default for new players.
 +
:
 +
:When login tips are on, a useful tip about some facet of Wyvern is displayed in the message box on login.
  
===crimelist===
+
:Usage: tips
  
Shows you any recent crimes you've committed.
+
:Synonyms: (none)
  
Usage: crimelist
+
;tnl
Synonyms: (none)
+
  
See also: criminal
+
:Tells you the XP you need to get To Next Level (tnl).
 +
:
 +
:Normally we don't name commands so cryptically, but tnl is an established acronym that's used all the time in MUDs. You'll hear it a lot in shouts and conversations, so you might as well get used to it!
  
===criminal===
+
:Usage: tnl
  
Shows you your last crime, if any, along with the amount of jail time left in your sentence.
+
:Synonyms: (none)
Usage: criminal
+
  
Synonyms: (none)
+
;unalias
  
See also: crimelist
+
:Removes an alias you've previously defined.
  
===describe===
+
:Examples:
 +
:
 +
:unalias wb
 +
:
 +
:unalias ga
  
Lets you set your own description, for when others look at you. For example, if Earendil types describe is a Mariners fan, people looking at him would see "Earendil is a Mariners fan."
+
:Synonyms: (none)
  
Usage: describe <description>
+
:See also: alias
Synonyms: (none)
+
  
===disband===
+
;units
  
Disbands your group.
+
:Switches your display from the Metric system to the English system, or vice-versa.
  
Only the group leader can use this command.
+
:Usage: units [metric|english]
  
You can read more about groups in the Group Player Manual.
+
:Synonyms: (none)
  
Usage: disband
+
;verbose
Synonyms: (none)
+
  
See also: group, ungroup
+
:Turns verbose-mode on.
 +
:
 +
:Verbose-mode causes the contents of the square(s) beneath your character to be printed out every time you move.
 +
:
 +
:Normally this command is only useful if you're using the telnet client. When you're connected to the game using telnet, you can't see the map. It helps to have verbose-mode on so when you move around, you can at least see the stuff in the square you're in. Use the Brief command to turn it off.
  
===dispel===
+
:Usage: verbose
  
Lets you dispel a spell that you've cast.
+
:Synonyms: (none)
  
This command will work on any spell that you have cast using the cast command. It doesn't work for spells you've cast using a magic item (e.g. a scroll, rod, wand or potion). It also doesn't work on spells that others have cast on you.
+
:See also: brief
  
You can't dispel spells that have an instantaneous effect, such as "cure poison".
+
</div>
  
You can dispel a spell by typing in only part of its name. For example, you could type dispel flam to dispel a Flame Shield spell. If you only type in part of the name, it will dispel the first spell in your active list that matches the partial name you entered.
+
===Action Commands===
  
You can see a list of all the spells you have active by typing cast list. You can dispel spells from your cast-list by number: to dispel the 3rd spell in the list, type dispel 3.
+
All commands which you can use to interact with something in game.
 +
----
 +
<div class="mw-collapsible mw-collapsed">
  
Usage: dispel <name>
+
;apply
  
Examples:
+
:Applies an item. It's basically "using" the item in whatever way the item can be used.
 +
:
 +
:This is one of the most commonly-used commands in the game. It's the way you enter buildings, use stairs and teleporters, ready/wear/wield items, and do quite a few other things.
 +
:
 +
:The apply command is so common that there's a hotkey bound for it: 'a'. If you walk over an item and press the 'a' key on your keyboard, the client sends the command apply to the server as if you had typed apply yourself.
 +
:
 +
:If you don't give it an argument, it will try to apply the topmost item in the square you're standing in.
 +
:
 +
:If you give it the name of an item to apply, it will look for an item matching the name. Partial matches can apply, so if you're trying to apply your sword, apply sw will work, as long as the sword has "sword" in its name. (Some swords may have special names like "Dragon Blade", and apply sw won't find them; you'll have to type in something like apply Blade).
 +
:
 +
:Some items in the game can be applied; others cannot. If you're not sure, try it.
  
dispel flame shield
+
:Usage: apply <item>
dispel flam
+
dispel 3
+
Synonyms: (none)
+
  
See also: cast
+
:Synonyms: (none)
  
===drink===
+
;appraise
  
Lets you drink something. You can only drink certain game items.
+
:Tries to figure out the condition or value of an object.
 +
:
 +
:Some races have special appraisal skills; e.g. elves can automatically appraise bows and arrows, dwarves and stone giants can appraise gems, and so on.
 +
:
 +
:If you don't have any special appraisal ability, the appraise command will either tell you nothing special, or in some cases it will give you a rough idea as to the overall condition or deterioration of the object.
  
Usage: drink <item>
+
:Examples:
 +
:
 +
:appraise sword
 +
:
 +
:appraise diamond
  
Synonyms: quaff, imbibe
+
:Usage: appraise <item>
  
===drop===
+
:Synonyms: (none)
  
Drops an item from your inventory onto the ground.
+
;cast
  
You can drop an item by right-clicking on it in your inventory window; similarly, you can pick something up by right-clicking on it in the ground window.
+
:Casts a spell.
 +
:
 +
:You can see what spells you currently have active by typing cast list. You can dispel any spells you have active using the dispel command. If you have a spell readied using the ready command, you can cast it using the fire command.
  
You don't have to specify the entire name of the item to be dropped — partial matches will work.
+
:Examples:
 +
:
 +
:cast knock
 +
:
 +
:cast fireball north
 +
:
 +
:cast earth wall 17 10
 +
:
 +
:cast polymorph other at orc
 +
:
 +
:cast detect magic on gray stone
 +
:
 +
:cast magic mouth with-args Abandon All Hope Ye Who Enter Here
 +
:
 +
:cast list (shows your active spells)
  
Usage: drop [quantity] <item>
+
:Usage: cast <spell-name> [dir | x y | [on|at <target>] | [with-args <args>]]
  
Notes:
+
:Synonyms: (none)
  
you can't drop cursed items that you're wielding or wearing
+
:Notes: You have to know the spell in order to cast it. Some spells require certain reagents to be present in your inventory. Directional spells go in the direction you're facing if you don't specify a direction. Some spells require you to specify "with-args" to pass some information to the spell.
some special items can refuse to be dropped
+
if you drop a quest item, it will usually disappear
+
you can drop a certain quantity of an item by typing drop <number> <item>, e.g. drop 20 gold coins
+
there must be space in the map to hold the item you're dropping.
+
Synonyms: (none)
+
earmuffs
+
  
Turns earmuffs on or off.
+
:See also: dispel
  
Usage: earmuffs [on|off]
+
;close
With earmuffs on, you don't hear any shouts.
+
  
Example: earmuffs on
+
:Closes a door.
Synonyms: none
+
:
 +
:The door must be open before you can close it. If the door is blocked by something, you won't be able to close it.
 +
:
 +
:The most common way to use this command is to face a door and type the "c" key on your keyboard, which is a shortcut that will send a close command to the server.
 +
:
 +
:If you specify a direction instead of an object name, the game will look for a door in that direction and try to close it.
  
See also: shout
+
:Examples:
 +
:
 +
:close
 +
:
 +
:close northwest
 +
:
 +
:close nw
 +
:
 +
:close oak door
  
===eat===
+
:Usage: close [direction|door]
  
Lets you eat something. You can only eat certain game items.
+
:Synonyms: (none)
  
Your character's food level will gradually drop over time, and you have to eat to replenish it. If your food level drops to zero, you will stop healing spell points and hit points.
+
:See also: open
  
Usage: eat <item>
+
;dispel
  
Synonyms: (none)
+
:Lets you dispel a spell that you've cast.
 +
:
 +
:This command will work on any spell that you have cast using the cast command. It doesn't work for spells you've cast using a magic item (e.g. a scroll, rod, wand or potion). It also doesn't work on spells that others have cast on you.
 +
:
 +
:You can't dispel spells that have an instantaneous effect, such as "cure poison".
 +
:
 +
:You can dispel a spell by typing in only part of its name. For example, you could type dispel flam to dispel a Flame Shield spell. If you only type in part of the name, it will dispel the first spell in your active list that matches the partial name you entered.
 +
:
 +
:You can see a list of all the spells you have active by typing cast list. You can dispel spells from your cast-list by number: to dispel the 3rd spell in the list, type dispel 3.
  
===emergency===
+
:Usage: dispel <name>
  
Screams a message to everyone on the game.
+
:Examples:
 +
:
 +
:dispel flame shield
 +
:
 +
:dispel flame
 +
:
 +
:dispel 3
  
This command should only be used in dire need. People will see it like a normal shout, but it will print "screams" instead of "shouts", making it rather uncomfortable for people to look at.
+
:Synonyms: (none)
  
Abuse of this command will result in administrative penalties.
+
:See also: cast
  
Usage: emergency <message>
+
;drink
  
Synonyms: (none)
+
:Lets you drink something. You can only drink certain game items.
  
===equip===
+
:Usage: drink <item>
  
Wears/wields all your available equipment.
+
:Synonyms: quaff, imbibe
  
This useful command lets you put on all your armor and wield your weapon in one command. It works as follows:
+
;drop
  
It looks for the first weapon in your inventory and tries to wield it. If a weapon is identified as cursed, it will skip that weapon.
+
:Drops an item from your inventory onto the ground.
 +
:
 +
:You can drop an item by right-clicking on it in your inventory window; similarly, you can pick something up by right-clicking on it in the ground window. Some items such as equipped cursed items or special items can refuse to be dropped.
 +
:
 +
:You don't have to specify the entire name of the item to be dropped — partial matches will work. You can also drop a certain quantity of an item, e.g. drop 20 gold coins
  
It goes through your armor, in order, and tries to wear each piece. Any armor that is identified as cursed will be skipped over.
+
:Usage: drop [quantity] <item>
  
Be careful, though: if you have a weapon or armor that is cursed but not yet identified, you'll wind up wielding or wearing it, and you'll have to cast remove curse to get it off.
+
:Notes: Dropped quest items often disappear.
  
Usage: equip
+
:Synonyms: (none)
  
Synonyms: (none)
+
;eat
  
Notes:
+
:Lets you eat something. You can only eat certain game items.
 +
:
 +
:Your character's food level will gradually drop over time, and you have to eat to replenish it. If your food level drops to zero, you will stop healing spell points and hit points.
  
To remove all your worn armor, type remove all.
+
:Usage: eat <item>
To show all your worn armor, type show worn.
+
  
===fire===
+
:Synonyms: (none)
  
Fires a spell or range weapon.
+
;equip
  
Usage: fire <direction>
+
:Wears/wields all your available equipment.
 +
:
 +
:This useful command lets you put on all your armor and wield your weapon in one command. It works as follows:
 +
:
 +
:It looks for the first weapon in your inventory and tries to wield it. If a weapon is identified as cursed, it will skip that weapon.
 +
:
 +
:It goes through your armor, in order, and tries to wear each piece. Any armor that is identified as cursed will be skipped over.
 +
:
 +
:Be careful, though: if you have a weapon or armor that is cursed but not yet identified, you'll wind up wielding or wearing it, and you'll have to cast remove curse to get it off.
  
When you ready a spell or range weapon with the ready command, it will appear in your client as readied. You can then fire it in a specified direction by typing fire <dir>.
+
:Usage: equip
  
Normally you use hotkeys to fire. Typing shift+direction sends a fire command to the server. Shift + arrow key, for example, will fire in the direction of the arrow key.
+
:Synonyms: (none)
  
You can target a specific square in your view by pressing shift plus the left mouse button. This is "targeted firing", and your spell or missile will travel in a straight line to wherever you targeted.
+
;fire
  
If you ready a weapon that isn't a range weapon, such as a sword or a spear:
+
:Fires a spell or range weapon.
 +
:
 +
:When you ready a spell or range weapon with the ready command, it will appear in your client as readied. You can then fire it in a specified direction by typing fire <dir>.
 +
:
 +
:Normally you use hotkeys to fire. Typing shift+direction sends a fire command to the server. Shift + arrow key, for example, will fire in the direction of the arrow key.
 +
:
 +
:You can target a specific square in your view by pressing shift plus the left mouse button. This is "targeted firing", and your spell or missile will travel in a straight line to wherever you targeted.
 +
:
 +
:If you ready a weapon that isn't a range weapon, such as a sword or a spear:
 +
:
 +
:It will become readied, but you won't be wielding it. You can have one weapon readied (for throwing) and another weapon wielded (for combat).
 +
:
 +
:If you fire the weapon, it will throw it. If the item is groupable and there are more than one in the group (such as 10 throwing stars), throwing/firing the item will only throw one of them. In this way you can use darts, throwing knives and other small thrown weapons a bit like a range weapon.
 +
:
 +
:Thrown weapons have their own associated skill, different from the skill for Range weapons.
  
It will become readied, but you won't be wielding it. You can have one weapon readied (for throwing) and another weapon wielded (for combat).
+
:Usage: fire <direction>
  
If you fire the weapon, it will throw it. If the item is groupable and there are more than one in the group (such as 10 throwing stars), throwing/firing the item will only throw one of them. In this way you can use darts, throwing knives and other small thrown weapons a bit like a range weapon.
+
:Synonyms: (none)
  
Thrown weapons have their own associated skill, different from the skill for Range weapons.
+
:Notes: You have to have something readied or the command will fail.
  
Notes:
+
;forget
You have to have something readied or the command will fail.
+
Synonyms: (none)
+
friendmuffs
+
  
Turns friendmuffs on or off.
+
:Forgets a spell that you've learned, permanently. Returns the spell's lore points to your character.
  
Usage: friendmuffs [on|off]
+
:Usage: forget <spell-name>
With friendmuffs on, you don't hear any friend-tells.
+
  
Example: friendmuffs on
+
:Synonyms: (none)
Synonyms: none
+
  
===fogeys===
+
;get
  
Shows who's online, sorted in order of character-creation date.
+
:Picks up an item.
 +
:
 +
:You can usually only get items from the ground beneath your character. If your character is large, covering 2 or more squares, you will be able to see and get items on every square you cover.
 +
:
 +
:There are 2 shortcuts for this command:
 +
:
 +
:Right-clicking on the item in your client's Ground View.
 +
:
 +
:Typing a comma: ,
 +
:
 +
:Some items cannot be picked up. Some items are too heavy for you to pick up — every player has a fixed carrying capacity, determined by their strength.
 +
:
 +
:You can retrieve items from bags and other containers (such as corpses) by typing get <item> from <container>. See the examples below.
  
The list starts with the player who's been playing Wyvern the longest, and ends with the player who started most recently.
+
:Examples:
 +
:
 +
:get sword
 +
:
 +
:get ord (still finds the sword)
 +
:
 +
:get ring of protection
 +
:
 +
:pickup 3 rubies
 +
:
 +
:get all from corpse
 +
:
 +
:get all from backpack
 +
:
 +
:get ring of protection from bag of holding
  
Usage: fogeys
+
:Usage: get [quantity] [all|<item>] [from <container>]
Synonyms: (none)
+
  
See also: who, veterans
+
:Notes: You can specify a quantity of an item to pick up, if the item has a quantity (e.g. arrows, coins, gems), and you don't want to pick up all of them. The pickup synonym doesn't accept "from", so you can use it to pickup ring of protection from evil, and the command won't think you're trying to get a ring of protection from a container called "evil".
  
===follow===
+
:Synonyms: take, pickup
  
Asks someone if you can follow them in a player group.
+
;give
  
You have to be close to a player to try to follow him or her.
+
:Gives an item to someone.
 +
:
 +
:The person you're giving the thing to must be adjacent to you - that is, they have to occupy at least one square that's next to at least one of your squares.
 +
:
 +
:If the recipient can't carry the item, the command will fail.
 +
:
 +
:If you have an item with a quantity, such as 100 coins, you can give a partial amount to the recipient by specifying a number. See examples below.
  
You can read more about groups in the Group Player Manual.
+
:Examples:
 +
:
 +
:give sword to goblin
 +
:
 +
:give 31 arrows to rhialto
 +
:
 +
:give ring of protection to guardian of samhoc
  
Usage: follow <player>
+
:Usage: give [quantity] <item> to <recipient>
Synonyms: (none)
+
  
See also: unfollow
+
:Synonyms: (none)
  
===forget===
+
;inv
  
Forgets a spell that you've learned, permanently. Returns the spell's lore points to your character.
+
:Examines your inventory.
 +
:
 +
:This command prints out all the items you're carrying.
 +
:
 +
:You can also see the items you're carrying, along with their pictures, in your Inventory View in the graphical client. The inv command is usually only useful if you're connected to the game using Telnet, or if your Inventory View is obscured or minimized.
 +
:
 +
:You can show a subset of your inventory by passing an argument to the command. For example, you can see all the potions you're currently carrying by typing inv potion.
  
Usage: forget <spell-name>
+
:Examples:
Synonyms: (none)
+
:
 +
:inv
 +
:
 +
:inv potion
 +
:
 +
:inv gem
 +
:
 +
:inv battle axe
  
friends
+
:Usage: inv [name]
  
You can keep track of your friends in the game using the friends command. This lets you easily see which of your friends are online when you are.
+
:Synonyms: i, inventory
  
Note that a player doesn't have to be online for you to add or remove the player as a friend.
+
;kill
  
Usage: friends add|remove name+
+
:Begins an attack on a monster or player.
Examples:
+
:
 +
:This is the only way you can attack peaceful monsters, NPCs and players using hand-to-hand combat.
 +
:
 +
:Note: player-killing is not tolerated. Read the rules for more info.
  
friends — shows your current friends list
+
:Usage: kill <monster>
  
friends name — tells you if you're friends with name.
+
:Synonyms: attack
  
friends add rakdood — adds rakdood to you list of friends.
+
;keep
  
friends remove rakdood — removes rakdood from your list of friends. If rakdood is online, it will send him a message.
+
:Marks an item as a part of your "permanent" equipment, so you can't accidentally sell it.
 +
:
 +
:When you mark an item with keep, it stays that way until you use unkeep on it. The item will show (kept) in its description to remind you that it's a kept piece of equipment.
  
friends add joe bob billy sally — adds Joe, Bob, Billy and Sally to your list of friends.
+
:Usage: keep <item>
  
friends remove billy joe jim bob — removes Billy, Joe, Jim and Bob from your list of friends. Any of these players who are online will receive a message saying they're now your ex-friend.
+
:Synonyms: (none)
  
Synonyms: (none)
+
;learn
  
See also: friendtell, friendwho
+
:Learns a spell from a spellbook.
 +
:
 +
:In order to learn a spell, you must meet the following requirements:
 +
:
 +
:You must have a spellbook of the spell you want to learn in your inventory.
 +
:
 +
:You must have as many skill-points in your Lore skill as the lore-level of the spell.
 +
:
 +
:Your experience level must be at least as high as the lore-level of the spell.
 +
:
 +
:You must have enough lore points (acquired from spending skill-points on your Lore skill) to learn the spell.
 +
:
 +
:For example, to learn the 5th-level spell Vampire Blade:
 +
:
 +
:You have to be carrying a spellbook of Vampire Blade.
 +
:You have to be at least 5th level.
 +
:You have to have at least 5 skill points in your Lore skill.
 +
:You have to have at least 5 available Lore Points.
 +
:If you meet all the criteria, then you can type learn vampire blade to learn the spell. The required number of Lore Points will be deducted from your total.
  
friendtell
+
:Usage: learn <spell-name>
  
Sends a tell message to all of your friends who are currently online.
+
:Synonyms: (none)
  
This is a normal multi-tell, so if your friends are Jimmy, Bob and Sue, typing:
+
;lock
  
friendtell hi everyone
+
:Locks a door.
 +
:
 +
:The door has to be closed before you can lock it. Some doors do not have locks and cannot be locked. You have to have a key that fits the lock in your inventory or you won't be able to lock the door.
 +
:
 +
:If you specify a direction instead of an object name, the game will look for a door in that direction and try to lock it.
  
Is the same as typing:
+
:Examples:
 +
:
 +
:lock
 +
:
 +
:lock northwest
 +
:
 +
:lock nw
 +
:
 +
:lock oak door
  
tell jimmy&bob&sue hi
+
:Usage: lock [direction|door]
  
Anyone in the list who is currently ignoring you won't hear you.
+
:Synonyms: (none)
  
Note: if you try to reply to a friendtell using friendtell <message>, your reply will go to all of YOUR friends, not the people in the original friendtell. You should use reply-all to reply to a friendtell, just as you would for a normal multi-tell.
+
;look
  
Usage: friendtell <message>
+
:Looks at an object.
 +
:
 +
:If you specify an object to look at, the game will search for it in your inventory. If it's not in your inventory, the game looks for the object on the ground beneath your character. If it's not there, the game looks in all the squares immediately adjacent to your character.
 +
:
 +
:If you type look with no arguments, it will look at the current square in the map. In some cases, using look will provide different text than examine.
 +
:
 +
:If your character has verbose-mode turned on, the game will issue a look command every time you move. This is usually only useful if you're connected to the game via Telnet (instead of using the graphical client.)
  
Synonyms: (none)
+
:Examples:
  
See Also: tell, friends, reply-all,
+
:exa goblin
 +
:
 +
:examine tree
 +
:
 +
:look
  
friendwho
+
:Usage: look [item]
  
Shows all your friends who are currently online.
+
:Synonyms: exa, examine
  
Usage: friendwho
+
;move
  
Synonyms: (none)
+
:Moves your character in a certain direction.
 +
:
 +
:Normally you don't actually type move — you can move around using the mouse (by left-clicking in the map view), or using the keyboard, with the arrow keys or the built-in shortcuts.
 +
:
 +
:The built-in shortcuts are:
 +
:
 +
:h — moves left
 +
:j — moves up
 +
:k — moves down
 +
:l — moves right
 +
:y — moves up and left (northwest)
 +
:u — moves up and right (northeast)
 +
:b — moves down and left (southwest)
 +
:n — moves down and right (southeast)
 +
:If you try these keys out, you'll find they're positioned very conveniently for moving around using just your right hand. However, you can change the built-in shortcuts to any keys you like.
 +
:
 +
:Sometimes moving results in special things happening:
 +
:
 +
:If you move into a pushable object, you will automatically push it unless it's blocked (or too heavy, or you can't push it for some other reason.)
 +
:
 +
:If you move into a hostile monster, you will automatically attack the monster.
 +
:
 +
:There is more information about player and monster movement in the Player Manual.
  
See Also: friends, friendtell
+
:Examples:
 +
:
 +
:move n
 +
:
 +
:move north
 +
:
 +
:move nw
 +
:
 +
:move northwest
  
get
+
:Usage: move [direction]
  
Picks up an item.
+
:Synonyms: go
  
You can usually only get items from the ground beneath your character. If your character is large, covering 2 or more squares, you will be able to see and get items on every square you cover.
+
;open
  
There are 2 shortcuts for this command:
+
:Opens a door.
 +
:
 +
:If the door is locked, you won't be able to open it unless you can find a way to unlock it or (in some cases) beat it down.
 +
:
 +
:If you don't give it an argument (i.e. just type open), it will look for the first door it can find and try to open it. The game tries the direction you're facing first.
 +
:
 +
:The most common way to use this command is to face a door and type the "o" key on your keyboard, which is a shortcut that will send an open command to the server.
 +
:
 +
:If you specify a direction instead of an object name, the game will look for a door in that direction and try to open it.
  
Right-clicking on the item in your client's Ground View.
+
:Examples:
Typing a comma: ,
+
:
Some items cannot be picked up. Some items are too heavy for you to pick up — every player has a fixed carrying capacity, determined by their strength.
+
:open
 +
:
 +
:open northwest
 +
:
 +
:open nw
 +
:
 +
:open oak door
  
You can retrieve items from bags and other containers (such as corpses) by typing get <item> from <container>. See the examples below.
+
:Usage: open [direction|door]
  
Usage: get [quantity] [all|<item>] [from <container>]
+
:Synonyms: (none)
  
Examples:
+
;playerspells
  
get sword
+
:Toggles the visibility of other players spells. This is useful during events with a lot of other players who are casting spells, like a Live Quest (LQ).  
get ord (still finds the sword)
+
get ring of protection
+
pickup 3 rubies
+
get all from corpse
+
get all from backpack
+
get ring of protection from bag of holding
+
Notes:
+
You can specify a quantity of an item to pick up, if the item has a quantity (e.g. arrows, coins, gems), and you don't want to pick up all of them.
+
  
The pickup synonym doesn't accept "from", so you can use it to pickup ring of protection from evil, and the command won't think you're trying to get a ring of protection from a container called "evil".
+
:Examples:
 +
:
 +
:playerspells on
 +
:
 +
:playerspells off
 +
:
 +
:Synonyms: (none)
  
Synonyms: take, pickup
+
;put
give
+
  
Gives an item to someone.
+
:Puts an item into a container.
  
The person you're giving the thing to must be adjacent to you - that is, they have to occupy at least one square that's next to at least one of your squares.
+
:Examples:
 +
:
 +
:put sword in scabbard
 +
:
 +
:put 100 coins in purse of holding
 +
:
 +
:put 30 arrows in quiver
 +
:
 +
:put ring of protection from shape changers in leather pouch
  
If the recipient can't carry the item, the command will fail.
+
:Usage: put [quantity] <item> in <container>
  
If you have an item with a quantity, such as 100 coins, you can give a partial amount to the recipient by specifying a number. See examples below.
+
:Synonyms: (none)
  
Usage: give [quantity] <item> to <recipient>
+
;read
  
Examples:
+
:Reads a readable item, such as a sign or a book.
 +
:
 +
:You can read signs, scrolls, books and certain other game items. Usually you can read the item by applying it, but sometimes you might have to explicitly read the item.
  
give sword to goblin
+
:Usage: read <item>
give 31 arrows to rhialto
+
give ring of protection to guardian of samhoc
+
Synonyms: (none)
+
group
+
  
Adds a player to your group.
+
:Synonyms: (none) (although "apply" often does the same thing)
  
The player has to be standing near you for the command to work. Also, the player has to be following you.
+
;reagents
  
You can publish your group so other people can see it if they use the groups command. Type group publish to publish your group, and group unpublish to unpublish it.
+
:Shows the reagents required for a given spell.
 +
:
 +
:You have to know the spell already for this command to work.
  
You can read more about groups in the Group Player Manual.
+
:Usage: reagents <spell>
  
Usage: group <player>
+
:Synonyms: (none)
  
Examples:
+
;ready
  
group cugel
+
:Readies an item.
group publish (publishes your group for others to see)
+
:
group publish (un-publishes your group)
+
:Some game items can be "readied". This means different things to different items:
Synonyms: (none)
+
:
See also: follow, unfollow, ungroup, disband, groups, grouptell, groupname
+
:You can ready a weapon, which wields it.
 +
:
 +
:You can ready a spell, so that the fire command will cast it.
 +
:
 +
:Certain other game items can be readied — they will usually tell you if they can be readied.
  
groupname
+
:Examples:
 +
:
 +
:ready sword
 +
:
 +
:ready spell petrification
 +
:
 +
:ready spell detect evil
  
Sets or shows the name for your group.
+
:Usage: ready <item>|<spell spell-name>
  
Only the group leader can set the name for the group. You can change the name as many times as you like.
+
:Synonyms: (none)
  
You can read more about groups in the Group Player Manual.
+
;remove
  
Usage: groupname <new-name>
+
:Removes a piece of armor.
 +
:
 +
:You can also type remove all to remove all of your armor.
  
Synonyms: (none)
+
:Usage: remove <armor>
  
groups
+
:Synonyms: unwear
  
Shows published groups.
+
;search
  
If a leader has published their group using the group publish command, then you can view the group and its members by typing groups.
+
:Searches an item, or the area around the player, for traps and other hidden things.
 +
:
 +
:If you type search with no arguments, it will search all the squares around the player looking for traps. If you suspect an item is trapped (or has something else hidden about it), you can search it directly. Normally you don't have to search items directly, though, since searching will automatically look for traps on them.
 +
:
 +
:If a trap is revealed, it's revealed to everyone, not just the person who searched for it.
  
You can read more about groups in the Group Player Manual.
+
:Examples:
 +
:
 +
:search
 +
:
 +
:search chest
  
Usage: groups
+
:Usage: search [item]
  
Synonyms: (none)
+
:Synonyms: (none)
  
grouptell
+
;talk
  
Tells a message to everyone in your group.
+
:Talks to a monster or NPC.
 +
:
 +
:You can talk to some monsters and NPCs (Non-Player Characters, meaning humans and friendly monsters wandering around town).
 +
:
 +
:Talking to monsters and NPCs is an important part of solving quests. Monsters and NPCs often have important bits of information that will help you solve the quest. Your goal is to figure out what information the monster or NPC has.
 +
:
 +
:You can type talk with no arguments (or talk to <monster>) to see the default response for that monster. Sometimes the monster will mention a subject, or several subjects, that it might want to talk about. If you talk <subject>, the monster may choose to talk about it, or it may give you a random response, or maybe no response at all.
 +
:
 +
:If you don't specify a target monster, the talk command will look in the squares adjacent to your character for someone to talk to.
  
You can read more about groups in the Group Player Manual.
+
:Examples:
 +
:
 +
:chat
 +
:
 +
:talk to bartender
 +
:
 +
:talk spear of draining
 +
:
 +
:ask quest
  
Usage: grouptell <message>
+
:Usage: talk [subject]
  
Synonyms: gt
+
:Synonyms: chat, ask
  
grow
+
;throw
  
Returns a giant character to normal size.
+
:Throws an object.
 +
:
 +
:If you throw an item, it will travel for a while in the direction you threw it, depending on how heavy the item is and how strong you are.
 +
:
 +
:If you don't specify a direction, it will throw the item in the direction you're facing.
  
All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.
+
:Examples:
 +
:
 +
:throw rock
 +
:
 +
:throw Bright Spear northwest
  
Usage: grow
+
:Usage: throw <item> [direction]
  
Synonyms: (none)
+
:Synonyms: (none)
  
Note: This command is only available for giant characters.
+
;train
  
guildmuffs
+
:Trains your character in a skill.
 +
:
 +
:You must be standing next to a Trainer in order to train. Each Trainer can train you in exactly one skill. To find out what skill the Trainer can teach you, talk to the trainer first.
  
Turns guildmuffs on or off.
+
:Usage: train
  
Usage: guildmuffs [on|off]
+
:Notes: You have to have enough Skill Points (and also gold, sometimes) to be able to train in the skill.
With guildmuffs on, you don't hear any guild-tells.
+
  
Example: guildmuffs on
+
:Synonyms: (none)
Synonyms: none
+
  
help
+
;turn
  
Asks for area-specific help.
+
:Turns your character to face in a certain direction.
 +
:
 +
:You can turn in any of the 8 cardinal directions: n, s, e, w, ne, nw, se, sw.
 +
:
 +
:Your character may not have an image for every direction — in fact, most character images (at this time) only have version for north, south, east and west. If you turn northwest, your character will be facing northwest, and your directional commands will then go northwest, even if your character appears to be facing east or north.
 +
:
 +
:This command may not be available for certain characters or for certain shapes if you're polymorphed. In particular, nagas cannot turn in place using this command.
  
Most of the help for Wyvern is on the website, and isn't available from within the game. However, occasionally you'll find areas or items that provide specific help on how to use them. Typically the item's description will mention that there is extra help available for that item.
+
:Examples:
 +
:
 +
:turn nw
 +
:
 +
:turn north
 +
:
 +
:turn southeast
  
For example, if you board a ship (by applying it), it will tell you to type help ship to see the commands for using the ship.
+
:Usage: turn <direction>
  
Usage: help [topic]
+
:Synonyms: (none)
Examples:
+
  
help map (a few maps have their own local help)
+
;unkeep
help ship
+
Synonyms: (none)
+
idea
+
  
Lets you report an idea for a new game feature.
+
:Removes the "(kept)" marker from an item. This means you can once again sell the item.
  
All idea submissions become property of Cabochon, so if you don't want to give up your idea, don't submit it. We reserve the right to take your idea, change it, implement any version or variation of it we like, or not use it at all.
+
:Usage: unkeep <item>
  
Usage: idea <feature idea>
+
:Synonyms: (none)
  
Synonyms: (none)
+
:See also: keep
  
ignore
+
;unlock
  
Ignores someone in the game.
+
:Unlocks a door.
 +
:
 +
:The door has to be locked before you can unlock it. Some doors do not have locks and cannot be locked or unlocked. You have to have a key that fits the lock in your inventory or you won't be able to nunlock the door.
 +
:
 +
:If you specify a direction instead of an object name, the game will look for a door in that direction and try to unlock it.
  
If you ignore someone, you will not see any shouts or tells from that person. You will still see anything they say to you if you're in the same room and you will still see their "emergency" messages.
+
:Examples:
 +
:
 +
:unlock
 +
:
 +
:unlock northwest
 +
:
 +
:unlock nw
 +
:
 +
:unlock oak door
  
If you're ignoring someone, and they try to tell you something, you won't get the message, and they will see a message saying that you are ignoring them.
+
:Usage: unlock [direction|door]
  
Ignoring a player lasts until you unignore them.
+
:Synonyms: (none)
  
Typing ignore by itself will show you who you are currently ignoring.
+
See also: lock
  
Usage: ignore <player>
+
;wear
Synonyms: (none)
+
  
inv
+
:Wears a piece of armor.
 +
:
 +
:You must be carrying the armor in order to wear it.
 +
:
 +
:Each piece of armor you're wearing protects one part of your body. Helmets protect your head, body armor and cloaks protect your torso, boots protect your feet, and so on. Rings, amulets and gauntlets are considered armor, but they don't protect any particular body part: they're only worn for their magical benefits.
 +
:
 +
:If you wear a cursed piece of armor, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.
  
Examines your inventory.
+
:Examples:
 +
:
 +
:wear helmet
 +
:
 +
:wear cloak of protection
 +
:
 +
:wear shield 2  (wears the 2nd shield in your inventory)
  
This command prints out all the items you're carrying.
+
:Usage: wear <armor> [number]
  
You can also see the items you're carrying, along with their pictures, in your Inventory View in the graphical client. The inv command is usually only useful if you're connected to the game using Telnet, or if your Inventory View is obscured or minimized.
+
:Synonyms: (none)
  
You can show a subset of your inventory by passing an argument to the command. For example, you can see all the potions you're currently carrying by typing inv potion.
+
:See also: remove
  
Usage: inv [name]
+
;where
Examples:
+
  
inv
+
:Shows you the name of the map that you're in.
inv potion
+
inv gem
+
inv battle axe
+
Synonyms: i, inventory
+
  
See also: units
+
:Usage: where
  
invite
+
:Synonyms: (none)
  
Invites someone into your maps.
+
;wield
  
If someone needs to pass through the map you're in, they'll ask you to invite them. If you trust the person, you can choose to invite them.
+
:Wields a weapon.
 +
:
 +
:Your currently wielded weapon is what you attack with in hand-to-hand combat. You must also wield bows and other range weapons in order to fire them.
 +
:
 +
:Some weapons are 2-handed, and you must have enough free hands in order to wield the weapon. If you're wearing a shield, it will use one of your hands and you won't be able to use 2-handed weapons such as bows (unless you happen to have an extra arm).
 +
:
 +
:You can wield more than one weapon at a time, if you have the strength to do so. Your attack speed with 2 weapons is approximately double the attack speeds of the individual weapons you're using. Your to-hit calculation will suffer a penalty when you're wielding 2 weapons, unless you have the 2-weapon skill. The skill will also increase the speed with which you can use 2 weapons.
 +
:
 +
:If you wield a cursed weapon, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.
  
Once the person is in your map, you have equal claim to the kills in the map. So be careful who you invite. See the rules on map claiming for more details.
+
:Examples:
 +
:
 +
:wield sword
 +
:
 +
:wield bow  (readies the bow for firing)
 +
:
 +
:wield knife 3  (wields the 3rd knife in your inventory)
  
Your invitation lasts until you uninvite the other player, or you log out of the game. Invitations are strictly temporary. Use the friends command to invite someone permanently.
+
:Usage: wield <weapon>
  
Type invite with no arguments to see who you're currently inviting.
+
:Synonyms: (none)
  
Usage: invite <name>
+
</div>
  
Synonyms: (none)
+
===Shop Commands===
  
See also: uninvite, friends
+
All commands related to shops, including trading with other players.
 +
----
 +
<div class="mw-collapsible mw-collapsed">
  
join
+
;buy
  
Turns summons and joins on or off.
+
:Buys an item from a shop or another player.
 +
:
 +
:You have to have enough money to pay for the item in order to buy it.
 +
:
 +
:You should examine an item (with examine <item>) before buying it, so you can see if there are any level restrictions.
 +
:
 +
:You do not have to be in a shop to buy something from a player. You can read more about player-to-player sales on the Safe Trading System page.
  
This is how you accept joins, so people can summon you with the summon-player spell, or join you with the join-player spell.
+
:Usage: buy <item> [from <player>]
  
To accept joins, type join on. To refuse joins, type join off.
+
:Synonyms: (none)
  
Usage: join <on|off>
+
;buyback
  
Synonyms: (none)
+
:Buys an item back.
 +
:
 +
:If you sell an item accidentally, you can recover it using this command. You have to have at least as much money as you got for selling the item. The transaction will give you your item back, and deduct the amount of money you got for it from your wallet.
 +
:
 +
:This command only works until the shop resets. Once the shop (or the game) resets, you will no longer be able to get your item back. To avoid selling things accidentally, make sure to use the keep command on equipment you want to keep.
  
kill
+
:Usage: buyback <item>
  
Begins an attack on a monster or player.
+
:Synonyms: (none)
  
This is the only way you can attack peaceful monsters, NPCs and players using hand-to-hand combat.
+
;gems
  
Note: player-killing is not tolerated. Read the rules for more info.
+
:Turns money into gems of specified value in a bank. This command is only available while standing on a coin or gem converter. The only things in the game that require gem conversions are the enchant weapon and enchant armor spells, which require diamonds and rubies (respectively) valued at 1000+ gp for each casting. Since these spells are much less useful than crown enchantment, there's not much point.
  
Usage: kill <monster>
+
:Only supports a few gem types: <code>ruby</code>, <code>sapphire</code>, <code>amethyst</code>, <code>diamond</code>, <code>emerald</code>, <code>pearl</code> are known to work, while most or all other gems (even gems that can be found while training) can't be created this way.
  
Synonyms: attack
+
:Examples:
  
keep
+
:<code>gems 1 ruby</code> - spends 1000 gp to create a single ruby worth 1000 gp (the default value) for the enchant armor spell
  
Marks an item as a part of your "permanent" equipment, so you can't accidentally sell it.
+
:<code>gems 100 diamond 1000</code> - spends 100000 gp to create a hundred diamonds worth 1000 gp each for the enchant weapon spell
  
When you mark an item with keep, it stays that way until you use unkeep on it. The item will show (kept) in its description to remind you that it's a kept piece of equipment.
+
:Usage:
  
Usage: keep <item>
+
:<code>gems <number> <type> [value]</code>
  
Synonyms: (none)
+
:Synonyms: (none)
  
last
+
;list
  
Shows the last messages you've heard, of a given type.
+
:Lists the items available in an auction house. This command is only available in auction houses. For shops, see the command 'shoplist'.
 +
:
 +
:Many auction houses have lots of items for sale, and you may only want to see a subset of the items. For instance, if you only want to see the swords or perhaps only magical items. You can type list match to see only the items that match what you typed as match.
 +
:
 +
:For example, list sword will only show the items with "sword" in the name.
  
For example, to see the last 10 things you heard anyone say, you'd type last say 10. To see the last 20 shouts (even shouts from before you logged in), type last shouts 20.
+
:Examples:
 +
:
 +
:list sword — only shows swords
 +
:
 +
:list + — only shows magical items that are + something
 +
:
 +
:list o — shows all items that have the letter 'o' in them
 +
:
 +
:list of durability — only shows items with a durability enchantment
  
Valid message types include:
+
:Usage: list [match]
  
say, shout, tell, wiz, emote, emergency
+
:Synonyms: (none)
archertell, axetell, cavetell, magetell, monktell, paladintell
+
Usage: last <type> [num]
+
  
Examples:
+
;offer
  
last  (prints help on using the command)
+
:Offers an item for sale.
last tell
+
:
last tell 20
+
:This command allows trading to happen safely. The seller's item and buyer's money are exchanged at exactly the same time. You can read more about the Safe Trading System in the Player Manual.
last cavetell 5
+
:
Synonyms: (none)
+
:If you only specify a price, then anyone can buy the item. If you specify the name of a player, then only that player can buy the item.
 +
:
 +
:Prices are always in gold coins. You can put "k" on the end to multiply the number by 1000.
 +
:
 +
:You can stop offering something using the rescind command.
 +
:
 +
:You can change an offer by offering it again with the new terms.
 +
:
 +
:You can specify the "to <player>" and "for <price>" command arguments in any order.
 +
:
 +
:All sales are final. The seller can't unsell the item, and the buyer can't get a refund for it. If both parties agree that they want to undo the sale, the buyer has to sell (or give) it back to the person who sold it.
  
See also: say, shout, tell
+
:Usage: offer <item> for <price> [to <player>]
  
learn
+
:Examples:
 +
:
 +
:offer sword for 100
 +
:
 +
:offer mithril axe for 15k
 +
:
 +
:offer bag 2 to rhialto for 1700
 +
:
 +
:offer trenchcoat for 100 to bobmarley
  
Learns a spell from a spellbook.
+
:Synonyms: (none)
  
In order to learn a spell, you must meet the following requirements:
+
;order
  
You must have a spellbook of the spell you want to learn in your inventory.
+
:Orders some food or drink from a bar.
 +
:
 +
:You have to have enough money for the item you're ordering and if you're too drunk, the bartender may refuse your order.
  
You must have as many skill-points in your Lore skill as the lore-level of the spell.
+
:Usage: order [item]
  
Your experience level must be at least as high as the lore-level of the spell.
+
:Examples:
 +
:
 +
:order firebreather
 +
:
 +
:order cup of soup
  
You must have enough lore points (acquired from spending skill-points on your Lore skill) to learn the spell.
+
:Synonyms: (none)
  
For example, to learn the 5th-level spell Vampire Blade:
+
;rescind
  
You have to be carrying a spellbook of Vampire Blade.
+
:Rescinds an offer for an item.
You have to be at least 5th level.
+
:
You have to have at least 5 skill points in your Lore skill.
+
:If you've offered an item for sale, and you no longer want to offer it, you can rescind the offer.
You have to have at least 5 available Lore Points.
+
:
If you meet all the criteria, then you can type learn vampire blade to learn the spell. The required number of Lore Points will be deducted from your total.
+
:If someone has already bought the item, it's too late to rescind the offer.
 +
:
 +
:After rescinding an offer, you can offer it again if you like.
  
Usage: learn <spell-name>
+
:Usage: rescind <item>
  
Synonyms: (none)
+
:Examples:
 +
:
 +
:rescind sword
 +
:
 +
:rescind mithril axe of dexterity +9
  
list
+
:Synonyms: (none)
  
Lists the items available in a shop. This command is only available in shops.
+
;refund
  
Many shops have lots of items for sale, and you may only want to see a subset of the items. For instance, if you're in a weapon shop, and you only want to see the swords, or perhaps only magical items. You can type list match to see only the items that match what you typed as match.
+
:Returns an item you bought in a shop for a full refund. This allows you to try an item out to see if you like it first.
 +
:
 +
:There are certain restrictions on returning items. The most important one is that you can only get a refund for an item until any of the following happens:
 +
:*You quit the game
 +
:*You put the item in your vault
 +
:*The game server resets (or crashes)
 +
:
 +
:In other words, you can return any item you've bought for a full refund as long as the item hasn't left the game.
 +
:
 +
:The shop will check to make sure you are the person who bought the item. It won't give the refund to another player.
 +
:
 +
:The shop will refund you exactly what you paid for the item, even if your merchant skill changes between the time you bought it and the time you ask for a refund.
  
For example, list sword will only show the items with "sword" in the name.
+
:Usage: refund <item>
  
Usage: list [match]
+
:Synonyms: (none)
  
Examples:
+
;sell
  
list sword — only shows swords
+
:Sells an item to the shop.
list + — only shows magical items that are + something
+
:
list o — shows all items that have the letter 'o' in them
+
:This command is only available in shops.
list of durability — only shows items with a durability enchantment
+
:
Notes:
+
:You don't automatically sell an item if you drop it in a shop. You have to explictly type sell <item>.
 +
:
 +
:Some shops may not be interested in certain items. The price you get may depend on several factors, including your charisma, the location of the shop, the type of the shop, the condition of the item, and possibly others as well.
 +
:
 +
:If you sell something accidentally, you can unsell it.
 +
:
 +
:You can type sell all to sell everything in your inventory that isn't kept, worn, or wielded. It won't sell your coins, and it won't sell containers with items in them.
  
This command is only available if you're in a shop.
+
:Examples:
Other shop-only commands: value, sell, buy, refund, unsell
+
:
Synonyms: (none)
+
:sell sword
 +
:
 +
:sell sword 2
 +
:
 +
:sell master wizard's reagent pouch
 +
:
 +
:sell #17
 +
:
 +
:sell all
  
lock
+
:Synonyms: (none)
  
Locks a door.
+
;shoplist
  
The door has to be closed before you can lock it. Some doors do not have locks and cannot be locked. You have to have a key that fits the lock in your inventory or you won't be able to lock the door.
+
:Lists the items available in a shop. This command is only available in shops.
 +
:
 +
:Many shops have lots of items for sale, and you may only want to see a subset of the items. For instance, if you're in a weapon shop, and you only want to see the swords, or perhaps only magical items. You can type shoplist match to see only the items that match what you typed as match.
 +
:
 +
:For example, shoplist sword will only show the items with "sword" in the name.
  
If you specify a direction instead of an object name, the game will look for a door in that direction and try to lock it.
+
:Examples:
 +
:
 +
:shoplist sword — only shows swords
 +
:
 +
:shoplist + — only shows magical items that are + something
 +
:
 +
:shoplist o — shows all items that have the letter 'o' in them
 +
:
 +
:shoplist of durability — only shows items with a durability enchantment
  
Usage: lock [direction|door]
+
:Usage: shoplist [match]
  
Examples:
+
:Synonyms: (none)
  
lock
+
;value
lock northwest
+
lock nw
+
lock oak door
+
Notes:
+
  
The related commands open, close and unlock also operate on doors.
+
:Determines how valuable an item is; that is, how much you'd get for it by selling it in a shop.
 +
:
 +
:The value is printed in gold pieces. The command is only available if you're inside a shop.
  
Synonyms: (none)
+
:Usage: value <item>
  
look
+
:Synonyms: (none)
  
Looks at an object.
+
</div>
  
You can look at things by right-clicking on them in the map view. You don't need to be next to an item to look at it.
+
===Chat and Multiplayer Interaction Commands===
  
If you specify an object to look at, the game will search for it in your inventory. If it's not in your inventory, the game looks for the object on the ground beneath your character. If it's not there, the game looks in all the squares immediately adjacent to your character.
+
All commands related to talking with other players, making friends, groups, and guild commands. '''''Commands to trade items with other players are under the Shop Commands section.'''''
 +
----
 +
<div class="mw-collapsible mw-collapsed">
  
If you type look with no arguments, it will look at the current square in the map.
+
;afk
  
The "." key on your keyboard is aliased (on the client) to look at the current square, so you can see a printout of all the items in the square.
+
:Notifies other players that you are 'afk' (away from keyboard). When they 'tell' or 'reply' to you, they will be informed that you are afk.
 +
:
 +
:While you have an afk message set, any 'tell' or 'reply' sent to you will have the current time prepended to it.
 +
:
 +
:Typing 'afk ?' tells you if you have an afk message set.
 +
:
 +
:Typing 'afk' on its own will clear your afk message.
  
If your character has verbose-mode turned on, the game will issue a look command every time you move. This is usually only useful if you're connected to the game via Telnet (instead of using the graphical client.)
+
:Example:
 +
:
 +
:afk I've gone to get some food.
 +
:
 +
:afk ?
 +
:
 +
:afk
  
Usage: look [item]
+
:Usage: afk [message|?]
  
Examples:
+
:Synonyms: (none)
  
exa goblin
+
;atmospheres
examine tree
+
look
+
Synonyms: exa, examine, .
+
  
mapwho
+
:Prints a list of the standard game atmospheres.
  
Shows who's in the current map.
+
:Usage: atmospheres
  
It shows all players in your map, including invisible ones.
+
:Synonyms: (none)
  
Usage: mapwho
+
;chatwho
  
Synonyms: (none)
+
:Shows you who's listening on a particular chat channel.
  
maptell
+
:Usage: chatwho <channel>
  
Tells a message to everyone in the current map.
+
:Synonyms: (none)
  
You can reply to a maptell, to reply to just the sender. You can reply-all to reply to everyone.
+
;disband
  
If you use retell after using a maptell, it will go to everyone on the original recipient list, even if they've left the original map.
+
:Disbands your group.
 +
:
 +
:Only the group leader can use this command.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
Usage: maptell <message>
+
:Usage: disband
  
Synonyms: (none)
+
:Synonyms: (none)
  
members
+
;earmuffs
  
Shows the members of your group.
+
:Turns earmuffs on or off.
 +
:
 +
:With earmuffs on, you don't hear any shouts.
  
You can read more about groups in the Group Player Manual.
+
:Usage: earmuffs [on|off]
  
Usage: members
+
:Example: earmuffs on
  
Synonyms: (none)
+
:Synonyms: none
  
monitor
+
;emergency
  
Turns hit-point or spell-point monitoring on or off.
+
:Screams a message to everyone on the game.
 +
:
 +
:This command should only be used in dire need. People will see it like a normal shout, but it will print "screams" instead of "shouts", making it rather uncomfortable for people to look at.  Also allows one to type with as many capital letters as they wish.
 +
:
 +
:Abuse of this command will result in administrative penalties.
  
If you have monitoring turned on, whenever your HP or SP change, it'll print the new value in your client. This is usually only useful when you're connected with the Telnet client, since the graphical client has graphical HP and SP monitors.
+
:Usage: emergency <message>
  
Usage: monitor <hp|sp> <on|off>
+
:Synonyms: (none)
  
Examples:
+
;fogeys
  
monitor hp on
+
:Shows who's online, sorted in order of character-creation date.
monitor sp off
+
:
Synonyms: (none)
+
:The list starts with the player who's been playing Wyvern the longest, and ends with the player who started most recently.
  
mousebind
+
:Usage: fogeys
  
Configures the way your mouse buttons work.
+
:Synonyms: (none)
  
Currently, you can only change the way your left mouse button works, for clicking in your inventory window or in the ground window. We will add support for more options in the future.
+
:See also: users, veterans, who
  
By default, left-clicking on an object examines it. You can change it by giving an option to the mousebind command. The options are:
+
;follow
  
mousebind drop-only — the left mouse button will drop items from your inventory, and looks at them in the ground window.
+
:Asks someone if you can follow them in a player group.
 +
:
 +
:You have to be close to a player to try to follow him or her.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
mousebind get-only — the left mouse button will pick items up off the ground, and looks at items in your inventory.
+
:Usage: follow <player>
  
mousebind both — the left mouse button drops items from your inventory, and picks them up from the ground. This is the way the game used to work by default, so many players are used to it.
+
:Synonyms: (none)
  
mousebind off — the left button looks at items on the ground or in your inventory. This is the game's current default behavior.
+
:See also: unfollow
  
Typing mousebind by itself will show you help for the command, and your current setting.
+
;friendmuffs
  
Usage: mousebind <off|get-only|drop-only|both>
+
:Turns friendmuffs on or off.
 +
:
 +
:With friendmuffs on, you don't hear any friend-tells.
  
Examples:
+
:Usage: friendmuffs [on|off]
  
mousebind
+
:Synonyms: none
mousebind off
+
mousebind drop-only
+
mousebind get-only
+
mousebind both
+
Synonyms: (none)
+
  
move
+
;friends
  
Moves your character in a certain direction.
+
:Add, remove, or list your friends.
 +
:
 +
:Typing only friends allows you to see who your friends are, lettting you easily see which of your friends are online when you are. Additionally, typing friends <name> tells you if a player is your friend or not.  Removing players who are online will send a message to them saying they're now your ex-friend.
 +
:
 +
:Note that a player doesn't have to be online for you to add or remove the player as a friend.
  
Usage: move [direction]
+
:Examples:
 +
:
 +
:friends
 +
:
 +
:friends sally
 +
:
 +
:friends add rakdood
 +
:
 +
:friends remove rakdood
 +
:
 +
:friends add joe bob billy sally
 +
:
 +
:friends remove billy joe jim bob
  
Examples:
+
:Usage: friends [[add|remove] <name name2 ... nameN>]
  
move n
+
:Synonyms: (none)
move north
+
move nw
+
move northwest
+
Notes:
+
  
Normally you don't actually type move — you can move around using the mouse (by left-clicking in the map view), or using the keyboard, with the arrow keys or the built-in shortcuts.
+
;friendtell
  
The built-in shortcuts are:
+
:Sends a tell message to all of your friends who are currently online.
 +
:
 +
:This is a normal multi-tell, so if your friends are Jimmy, Bob and Sue, typing:
 +
:
 +
:friendtell hi everyone
 +
:
 +
:Is the same as typing:
 +
:
 +
:tell jimmy&bob&sue hi
 +
:
 +
:Anyone in the list who is currently ignoring you won't hear you.
  
h — moves left
+
:Usage: friendtell <message>
j — moves up
+
k — moves down
+
l — moves right
+
y — moves up and left (northwest)
+
u — moves up and right (northeast)
+
b — moves down and left (southwest)
+
n — moves down and right (southeast)
+
If you try these keys out, you'll find they're positioned very conveniently for moving around using just your right hand. However, you can change the built-in shortcuts to any keys you like.
+
  
Sometimes moving results in special things happening:
+
:Synonyms: (none)
  
If you move into a pushable object, you will automatically push it unless it's blocked (or too heavy, or you can't push it for some other reason.)
+
:Note: if you try to reply to a friendtell using friendtell <message>, your reply will go to all of YOUR friends, not the people in the original friendtell. You should use reply-all to reply to a friendtell, just as you would for a normal multi-tell.
  
If you move into a hostile monster, you will automatically attack the monster.
+
;friendwho
  
There is more information about player and monster movement in the Player Manual.
+
:Shows all your friends who are currently online.
  
Synonyms: go
+
:Usage: friendwho
  
nofilter
+
:Synonyms: (none)
  
Nagas, Paladins, and other players with speech filters sometimes have trouble with quests, because a quest monster is listening for a particular phrase, but the filter mangles it.
+
;group
  
You can use the nofilter command to say something without your speech filter. However, players around you will not be able to hear what you said. Only NPCs and monsters will hear.
+
:Adds a player to your group.
 +
:
 +
:The player has to be standing near you for the command to work. Also, the player has to be following you.
 +
:
 +
:You can publish your group so other people can see it if they use the groups command. Type group publish to publish your group, and group unpublish to unpublish it.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
Don't ask if you can have nofilter for shouts. Then the speech filters would be pointless.
+
:Examples:
 +
:
 +
:group cugel
 +
:
 +
:group publish (publishes your group for others to see)
 +
:
 +
:group publish (un-publishes your group)
  
Usage: nofilter <message>
+
:Usage: group <player>
  
Synonyms: (none)
+
:Synonyms: (none)
  
See also: say
+
:See also: ungroup
  
nogifts
+
;groupname
  
Turns your ability to receive gifts on or off.
+
:Sets or shows the name for your group.
 +
:
 +
:Only the group leader can set the name for the group. You can change the name as many times as you like.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
Normally, players can give you certain tradable items like torches and pictures. You can prevent them from doing so by typing nogifts on. To, once again, allow players to give you those special items, type nogifts off.
+
:Usage: groupname <new-name>
  
Usage: nogifts [on|off]
+
:Synonyms: (none)
  
Synonyms: (none)
+
;groups
  
nopictures
+
:Shows published groups.
 +
:
 +
:If a leader has published their group using the group publish command, then you can view the group and its members by typing groups.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
Turns picture taking (of you) on or off.
+
:Usage: groups
  
Normally, players can take pictures of you with cameras. You can prevent them from doing so by typing nopictures on. To allow players to take pictures of you again type nopictures off.
+
:Synonyms: (none)
  
Usage: nopicture [on|off]
+
;grouptell
  
Synonyms: (none)
+
:Tells a message to everyone in your group.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
offer
+
:Usage: grouptell <message>
  
Offers an item for sale.
+
:Synonyms: gt
  
This command allows trading to happen safely. The seller's item and buyer's money are exchanged at exactly the same time. You can read more about the Safe Trading System in the Player Manual.
+
;guildmuffs
  
If you only specify a price, then anyone can buy the item. If you specify the name of a player, then only that player can buy the item.
+
:Turns guildmuffs on or off.
 +
:
 +
:With guildmuffs on, you don't hear any guild-tells.
  
Prices are always in gold coins. You can put "k" on the end to multiply the number by 1000.
+
:Usage: guildmuffs [on|off]
  
You can stop offering something using the rescind command.
+
:Synonyms: none
  
You can change an offer by offering it again with the new terms.
+
;help
  
You can specify the "to <player>" and "for <price>" command arguments in any order.
+
:Asks for area-specific help.
 +
:
 +
:Most of the help for Wyvern is on the website, and isn't available from within the game. However, occasionally you'll find areas or items that provide specific help on how to use them. Typically the item's description will mention that there is extra help available for that item.
 +
:
 +
:For example, if you board a ship (by applying it), it will tell you to type help ship to see the commands for using the ship.
  
All sales are final. The seller can't unsell the item, and the buyer can't get a refund for it. If both parties agree that they want to undo the sale, the buyer has to sell (or give) it back to the person who sold it.
+
:Examples:
 +
:
 +
:help map (a few maps have their own local help)
 +
:
 +
:help ship
  
Usage: offer <item> for <price> [to <player>]
+
:Usage: help [topic]
  
Examples:
+
:Synonyms: (none)
  
offer sword for 100
+
;ignore
offer mithril axe for 15k
+
offer bag 2 to rhialto for 1700
+
offer trenchcoat for 100 to bobmarley
+
Synonyms: (none)
+
  
See also: rescind, buy
+
:Ignores someone in the game.
 +
:
 +
:If you ignore someone, you will not see any shouts or tells from that person. You will still see anything they say to you if you're in the same room and you will still see their "emergency" messages.
 +
:
 +
:If you're ignoring someone, and they try to tell you something, you won't get the message, and they will see a message saying that you are ignoring them.
 +
:
 +
:Ignoring a player lasts until you unignore them.
 +
:
 +
:Typing ignore by itself will show you who you are currently ignoring.
  
open
+
:Usage: ignore <player>
  
Opens a door.
+
:Synonyms: (none)
  
If the door is locked, you won't be able to open it unless you can find a way to unlock it or (in some cases) beat it down.
+
;invite
  
If you don't give it an argument (i.e. just type open), it will look for the first door it can find and try to open it. The game tries the direction you're facing first.
+
:Invites someone into your maps.
 +
:
 +
:If someone needs to pass through the map you're in, they'll ask you to invite them. If you trust the person, you can choose to invite them.
 +
:
 +
:Once the person is in your map, you have equal claim to the kills in the map. So be careful who you invite. See the rules on map claiming for more details.
 +
:
 +
:Your invitation lasts until you uninvite the other player, or you log out of the game. Invitations are strictly temporary. Use the friends command to invite someone permanently.
 +
:
 +
:Type invite with no arguments to see who you're currently inviting.
  
The most common way to use this command is to face a door and type the "o" key on your keyboard, which is a shortcut that will send an open command to the server.
+
:Usage: invite <name>
  
If you specify a direction instead of an object name, the game will look for a door in that direction and try to open it.
+
:Synonyms: (none)
  
Usage: open [direction|door]
+
;join
  
Examples:
+
:Turns summons and joins on or off.
 +
:
 +
:This is how you accept joins, so people can summon you with the summon-player spell, or join you with the join-player spell.
 +
:
 +
:To accept joins, type join on. To refuse joins, type join off.
  
open
+
:Usage: join <on|off>
open northwest
+
open nw
+
open oak door
+
Notes:
+
  
The related commands close, lock and unlock also operate on doors.
+
:Synonyms: (none)
Synonyms: (none)
+
  
order
+
;last
  
Orders some food or drink from a bar.
+
:Shows the last messages you've heard, of a given type.
  
Usage: order [item]
+
:For example, to see the last 10 things you heard anyone say, you'd type last say 10. To see the last 20 shouts (even shouts from before you logged in), type last shouts 20.
 +
:
 +
:Valid message types include: say, shout, tell, wiz, emote, emergency, archertell, axetell, cavetell, magetell, monktell, paladintell
  
Examples:
+
:Examples:
 +
:
 +
:last tell
 +
:
 +
:last tell 20
 +
:
 +
:last cavetell 5
  
order firebreather
+
:Usage: last <type> [num]
order cup of soup
+
Notes:
+
  
you have to have enough money for the item you're ordering
+
:Synonyms: (none)
if you're too drunk, the bartender may refuse your order
+
Synonyms: (none)
+
  
put
+
;mapwho
  
Puts an item into a container.
+
:Shows who's in the current map.
 +
:
 +
:It shows all players in your map, including invisible ones.
  
Usage: put [quantity] <item> in <container>
+
:Usage: mapwho
  
Examples:
+
:Synonyms: (none)
  
put sword in scabbard
+
;maptell
put 100 coins in purse of holding
+
put 30 arrows in quiver
+
put ring of protection from shape changers in leather pouch
+
Synonyms: (none)
+
  
password
+
:Tells a message to everyone in the current map.
 +
:
 +
:You can reply to a maptell, to reply to just the sender. You can reply-all to reply to everyone.
 +
:
 +
:If you use retell after using a maptell, it will go to everyone on the original recipient list, even if they've left the original map.
  
Changes your character's password.
+
:Usage: maptell <message>
  
Usage: password <old-password> <new-password>
+
:Synonyms: (none)
  
Notes:
+
;members
  
If you've forgotten your character's password, you can request a new password on the website.
+
:Shows the members of your group.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
Synonyms: (none)
+
:Usage: members
  
quit
+
:Synonyms: (none)
  
Quits the game without saving.
+
;nofilter
  
There are two ways to quit the game:
+
:Nagas, Paladins, and other players with speech filters sometimes have trouble with quests, because a quest monster is listening for a particular phrase, but the filter mangles it.
 +
:
 +
:You can use the nofilter command to say something without your speech filter. However, players around you will not be able to hear what you said. Only NPCs and monsters will hear.
 +
:
 +
:Don't ask if you can have nofilter for shouts. Then the speech filters would be pointless.
  
Apply a Bed to Reality in any Inn in the game. The game will remember which bed you saved in, and next time you log in, that's where you'll start.
+
:Usage: nofilter <message>
  
Quit anywhere else using the quit command. Next time you start, you'll be in the last Inn you saved in.
+
:Synonyms: (none)
  
Currently you do not lose anything by quitting. In the future, we may decide to have you drop some items if you quit somewhere other than an Inn. But we'll give you plenty of warning before we make a change like that.
+
;nogifts
  
Usage: quit
+
:Turns your ability to receive gifts on or off.
 +
:
 +
:Normally, players can give you certain tradable items like torches and pictures. You can prevent them from doing so by typing nogifts on. To, once again, allow players to give you those special items, type nogifts off.
  
Synonyms: (none)
+
:Usage: nogifts [on|off]
  
read
+
:Synonyms: (none)
  
Reads a readable item, such as a sign or a book.
+
;nopictures
  
You can read signs, scrolls, books and certain other game items. Usually you can read the item by applying it, but sometimes you might have to explicitly read the item.
+
:Turns picture taking (of you) on or off.
 +
:
 +
:Normally, players can take pictures of you with cameras. You can prevent them from doing so by typing nopictures on. To allow players to take pictures of you again type nopictures off.
  
Usage: read <item>
+
:Usage: nopicture
  
Synonyms: (none) (although "apply" often does the same thing)
+
:Synonyms: (none)
  
reagents
+
;reply
  
Shows the reagents required for a given spell.
+
:Replies to someone who has used tell to send you a message.
 +
:
 +
:Reply is a shortcut you can use in a conversation with someone. Instead of typing tell <whoever> over and over, you can simply reply <message> to send a message back to the person who last told you something.
  
You have to know the spell already for this command to work.
+
:Usage: reply <message>
  
Usage: reagents <spell>
+
:Synonyms: (none)
  
Synonyms: (none)
+
;reply-all
  
See also: cast
+
:Replies to everyone in a multi-tell.
 +
:
 +
:If someone told you and a group of people something, you can reply to the whole group with this command.
  
ready
+
:Usage: reply-all <message>
  
Readies an item.
+
:Synonyms: (none)
  
Some game items can be "readied". This means different things to different items:
+
;retell
  
You can ready a weapon, which wields it.
+
:Sends a message to the last player you used tell or reply on. If your last tell was to a group of players, it sends your message to all of them.
You can ready a spell, so that the fire command will cast it.
+
Certain other game items can be readied — they will usually tell you if they can be readied.
+
Usage: ready <item>|<spell spell-name>
+
  
Examples:
+
:Usage: retell <message>
  
ready sword
+
:Synonyms: (none)
ready spell petrification
+
ready spell detect evil
+
Synonyms: (none)
+
  
rescind
+
;say
  
Rescinds an offer for an item.
+
:Says something to everyone in earshot.
 +
:
 +
:Prints "<player> says: <whatever>" to everyone within a certain range of the player.
 +
:
 +
:There's a shortcut for this command — you can type the single-quote key (') in the client, and it will automatically put "say" in the input field, waiting for you to type something to say.
  
If you've offered an item for sale, and you no longer want to offer it, you can rescind the offer.
+
:Usage: say <message>
  
If someone has already bought the item, it's too late to rescind the offer.
+
:Examples:
 +
:
 +
:say hi there
 +
:
 +
:say are you ready to go?
  
After rescinding an offer, you can offer it again if you like.
+
:Synonyms: (none)
  
Usage: rescind <item>
+
;shout
  
Examples:
+
:Shouts a message to everyone on the game.
 +
:
 +
:This command works more or less like say, except the message goes to everyone on the game. Use common sense when shouting things — people tend to get annoyed if you overuse it, and it's possible for Wizards to turn your shout capability off for a while.
 +
:
 +
:There's a filter to keep you from shouting obscenities. You can get around it, but don't try. All shouts are logged, and shouting inappropriate things is grounds for punishment or even banishment.
 +
:
 +
:Don't ever shout racial, cultural, religious or ethnic slurs, obscene messages, or anything at all that would offend a reasonable person. We will deal with you in a very straightforward way: we delete all your characters, and banish your email and IP addresses permanently. We can do this with a press of a button, and do it frequently. We're equally strict about tells, guild-tells, and all other forms of in-game communication.
  
rescind sword
+
:''Shout Points''
rescind mithril axe of dexterity +9
+
:
Synonyms: (none)
+
:To combat the ever-increasing in-game spam problem, we've introduced the concept of Shout Points, to place some limits on the amount of shouting people can do.
 +
:
 +
:Your character has fifty shout points, regardless of your race or level. Each time you shout, it costs points. If you run out of points, you have to wait until you recover enough to shout again. Shout points are computed as follows:
 +
:
 +
:The basic cost for a shout is 1 point for every 10 players online. If there are fewer than 10 players, it's free. If there are 85 players online, shouting costs 8 points.
 +
:
 +
:You recover one shout point every 10 seconds.
 +
:
 +
:For each point that you train in the Oratory skill (also affectionately known as the Spam skill), you'll recover an extra shout point every 10 seconds. So with 2 points in the skill, you recover 3 points every 10 seconds.
 +
:
 +
:You're allowed three exclamation-points ('!') per shout. You get charged an extra shout point for each exclamation point after the first three. Really.
 +
:
 +
:Shouting in all-caps costs double, for messages longer than 20 characters.
 +
:
 +
:An example: If there are 100 players online, and, after careful consideration, you wisely opt to:
 +
:
 +
:shout SUM1 PLZ TELL RAKD00D 2 UNIGNORE ME!!!!!!!!
 +
:This it what it will cost you:
 +
:
 +
:10 points because there are 100 players online
 +
:5 extra points because you have 8 exclamation marks
 +
:Double points for shouting in all-caps
 +
:Total: (10+5) * 2 == 30 points.
 +
:Controlling the shouting in the game is a tricky business. One person's spam is another person's treasure. We've tried to come up with a system that's fair. It doesn't overly limit shouting, helps with the spam problem, and, if you want to put your money where your mouth is, you can invest your valuable skill points in the Oratory skill, which significantly increases your recovery rate.
  
See also: offer, buy
+
:Usage: shout <message>
  
refresh
+
:Synonyms: (none)
  
Refreshes your views on the client.
+
;subscribe
  
This command forces the server to resend all the information to your client — the map view, ground view, inventory view and stats display. It comes in handy if for some reason the client and server get out of sync; however, it shouldn't happen under normal operation of the game. If it happens to you, please report a bug.
+
:Subscribes to a chat channel.
 +
:
 +
:You can see which channels are currently available by typing subscribe with no arguments.
 +
:
 +
:To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.
  
Usage: refresh
+
:Usage: subscribe <channel>
  
Synonyms: (none)
+
:Synonyms: (none)
  
refund
+
See also: unsubscribe
  
Returns an item you bought in a shop for a full refund. This allows you to try an item out to see if you like it first.
+
;spy
  
There are certain restrictions on returning items. The most important one is that you can only get a refund for an item until any of the following happens:
+
:Turns spying (you) on or off.
  
you quit the game
+
:Normally, players can view you with crystal balls unless you're in a quest area. You can prevent people from spying on you by typing spy off. To re-enable it, type spy on.
you put the item in your vault
+
the game server resets (or crashes)
+
In other words, you can return any item you've bought for a full refund as long as the item hasn't left the game.
+
  
The shop will check to make sure you are the person who bought the item. It won't give the refund to another player.
+
:Usage: spy <on|off>
  
The shop will refund you exactly what you paid for the item, even if your merchant skill changes between the time you bought it and the time you ask for a refund.
+
:Synonyms: (none)
  
Usage: refund <item>
+
;tell
  
Synonyms: (none)
+
:Sends a message to one or more players anywhere in the game.
 
+
:
remove
+
:This is similar to the shout or say command, except that your message only goes to the player(s) you specify. If someone tells you something, you can reply using the reply command.
 
+
:
Removes a piece of armor.
+
:The tell command supports partial name-matches. For instance, if there's a character name "blakjsdf" online, and you're tired of typing his name, you can type tell bla.
 
+
:
Usage: remove <armor>
+
:You can specify more than one person to send your message to by typing all their names, and separating the names with an ampersand ('&'). Don't put any spaces between the names. This is a simple way to start a group chat with anyone you like. You can retell to the group, and they can reply just to you, or reply-all to the entire group. Multi-tell doesn't support partial name-matching.
 
+
Synonyms: unwear
+
 
+
reply
+
 
+
Replies to someone who has used tell to send you a message.
+
 
+
Reply is a shortcut you can use in a conversation with someone. Instead of typing tell <whoever> over and over, you can simply reply <message> to send a message back to the person who last told you something.
+
 
+
Usage: reply <message>
+
 
+
Synonyms: r
+
 
+
See also: afk, tell, retell
+
 
+
reply-all
+
 
+
Replies to everyone in a multi-tell.
+
 
+
If someone told you and a group of people something, you can reply to the whole group with this command.
+
 
+
Usage: reply-all <message>
+
 
+
Synonyms: ra
+
 
+
See also: reply, afk, tell, retell
+
 
+
retell
+
 
+
Sends a message to the last player you used tell or reply on. If your last tell was to a group of players, it sends your message to all of them.
+
 
+
Usage: retell <message>
+
 
+
Synonyms: rt
+
 
+
See also: tell, reply, reply-all, afk
+
 
+
save
+
 
+
Saves your character.
+
 
+
When you save, your character's current properties and inventory are saved to disk. If you quit and log back in, you will restart in the last Inn that you saved in.
+
 
+
Your character is autosaved periodically, but you may want to save after something major happens, such as when you acquire an important item, just in case.
+
  
The game does crash occasionally — this is an essentially unavoidable result of allowing random wizards to run their own code on the game server. When you restart after a crash, your character will be reverted back to the last time you saved, so you may lose some XP or equipment. However, you're autosaved frequently enough (and the game crashes infrequently enough) that you should rarely lose anything important from a crash. If you do, you can contact a wizard and ask to have it back.
+
:Usage: tell <player[&player]> <message>
  
Usage: save
+
:Examples:
 +
:
 +
:tell rhialto hey there
 +
:
 +
:tell rhi hey there
 +
:
 +
:tell aceventura you have a stupid name
 +
:
 +
:tell corwin&vydem&hrothgar hey everyone
  
 
Synonyms: (none)
 
Synonyms: (none)
  
say
+
;tells
  
Says something to everyone in earshot.
+
:Shows you things people have told you using the tell command.
 +
:
 +
:If you type tells, you'll see a list of the last 10 tells that you received. To see more, you can type tells to see that many, e.g. tells 30 to see the last 30. Type tells all to see all your tells since you last logged in to the game.
 +
:
 +
:To clear your tell-history list, type tells clear.
  
Prints "<player> says: <whatever>" to everyone within a certain range of the player.
+
:Usage: tells [<num>|clear|all]
  
There's a shortcut for this command — you can type the single-quote key (') in the client, and it will automatically put "say" in the input field, waiting for you to type something to say.
+
:Examples:
 +
:
 +
:tells
 +
:
 +
:tells 25
 +
:
 +
:tells all
 +
:
 +
:tells clear
  
Usage: say <message>
+
:Notes: This won't show you tells from people you are ignoring. When you log out and log back in, your tell-history list is cleared.
  
Examples:
+
:Synonyms: (none)
  
say hi there
+
;unfollow
say are you ready to go?
+
Synonyms: (none)
+
  
See also: nofilter
+
:Stops trying to follow someone.
 +
:
 +
:You can unfollow someone at any time, even if you are not near the person or they are no longer online. Once you join the group, though, you have to use the ungroup command to leave the group.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
score
+
:Usage: unfollow <player>
  
Prints some information about your character.
+
:Synonyms: (none)
  
Usage: score
+
:See also: follow
  
Synonyms: (none)
+
;ungroup
  
search
+
:Removes a player from a group.
 +
:
 +
:If you're a member of a group, you can always remove yourself using this command. If you're the group leader, you can remove other people from the group with this command.
 +
:
 +
:If you're the leader, you can't use this command to ungroup yourself. If you want to leave the group, you have to disband the group.
 +
:
 +
:You can read more about groups in the Group Player Manual.
  
Searches an item, or the area around the player, for traps and other hidden things.
+
:Usage: ungroup [player]
  
If you type search with no arguments, it will search all the squares around the player looking for traps. If you suspect an item is trapped (or has something else hidden about it), you can search it directly. Normally you don't have to search items directly, though, since searching will automatically look for traps on them.
+
:Examples:
 +
:
 +
:ungroup
 +
:
 +
:ungroup cugel
  
If a trap is revealed, it's revealed to everyone, not just the person who searched for it.
+
:Synonyms: (none)
  
Usage: search [item]
+
:See also: group
  
Examples:
+
;unignore
  
search
+
:Stops ignoring a person you've been ignoring using the ignore command.
search chest
+
Synonyms: (none)
+
  
sell
+
:Usage: unignore <player>
  
Sells an item to the shop.
+
:Synonyms: (none)
  
This command is only available in shops.
+
;uninvite
  
You don't automatically sell an item if you drop it in a shop. You have to explictly type sell <item>.
+
:Stops inviting someone into your maps.
  
Some shops may not be interested in certain items. The price you get may depend on several factors, including your charisma, the location of the shop, the type of the shop, the condition of the item, and possibly others as well.
+
:Usage: uninvite <name>
  
If you sell something accidentally, you can unsell it.
+
:Synonyms: (none)
  
You can type sell all to sell everything in your inventory that isn't kept, worn, or wielded. It won't sell your coins, and it won't sell containers with items in them. You can unsell anything you sell accidentally with this command.
+
:See also: invite
  
Examples:
+
;unsubscribe
  
sell sword
+
:Unsubscribes you from a chat channel.
sell sword 2
+
sell master wizard's reagent pouch
+
sell #17
+
sell all
+
Notes:
+
  
This command is only available if you're in a shop.
+
:You can see which channels you're currently on by typing unsubscribe with no arguments.
Other shop-only commands: value, list, buy, refund, unsell
+
:
Synonyms: (none)
+
:To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.
  
shout
+
:Usage: unsubscribe <channel>
  
Shouts a message to everyone on the game.
+
:Synonyms: (none)
  
This command works more or less like say, except the message goes to everyone on the game. Use common sense when shouting things — people tend to get annoyed if you overuse it, and it's possible for Wizards to turn your shout capability off for a while.
+
:See also: subscribe
  
There's a filter to keep you from shouting obscenities. You can get around it, but don't try. All shouts are logged, and shouting inappropriate things is grounds for punishment or even banishment.
+
;users
  
Don't ever shout racial, cultural, religious or ethnic slurs, obscene messages, or anything at all that would offend a reasonable person. We will deal with you in a very straightforward way: we delete all your characters, and banish your email and IP addresses permanently. We can do this with a press of a button, and do it frequently. We're equally strict about tells, guild-tells, and all other forms of in-game communication.
+
:Shows a Unix-style list of users on the game.
  
Shout Points
+
:Usage: users
  
To combat the ever-increasing in-game spam problem, we've introduced the concept of Shout Points, to place some limits on the amount of shouting people can do.
+
:Synonyms: (none)
  
Your character has fifty shout points, regardless of your race or level. Each time you shout, it costs points. If you run out of points, you have to wait until you recover enough to shout again. Shout points are computed as follows:
+
:See also: fogeys, veterans, who
  
The basic cost for a shout is 1 point for every 10 players online. If there are fewer than 10 players, it's free. If there are 85 players online, shouting costs 8 points.
+
;veterans
  
You recover one shout point every 10 seconds.
+
:Shows who's online, sorted by who's played the most hours.
 +
:
 +
:This version of the Who command shows the players in order of who has spent the most time actually playing Wyvern.
  
For each point that you train in the Oratory skill (also affectionately known as the Spam skill), you'll recover an extra shout point every 10 seconds. So with 2 points in the skill, you recover 3 points every 10 seconds.
+
:Usage: veterans
  
You're allowed three exclamation-points ('!') per shout. You get charged an extra shout point for each exclamation point after the first three. Really.
+
:Synonyms: (none)
  
Shouting in all-caps costs double, for messages longer than 20 characters.
+
:See also: fogeys, users, who
  
An example: If there are 100 players online, and, after careful consideration, you wisely opt to:
+
;warn
  
shout SUM1 PLZ TELL RAKD00D 2 UNIGNORE ME!!!!!!!!
+
:Issues a formal warning to another player in the game.
This it what it will cost you:
+
:
 +
:Please read the Official Warning System Rules before using this command.
 +
:
 +
:Remember to type in the reason you're issuing the warning, and be as detailed as you can (255 characters max).
  
10 points because there are 100 players online
+
:Usage: warn <player> <points> <reason>
5 extra points because you have 8 exclamation marks
+
Double points for shouting in all-caps
+
Total: (10+5) * 2 == 30 points.
+
Controlling the shouting in the game is a tricky business. One person's spam is another person's treasure. We've tried to come up with a system that's fair. It doesn't overly limit shouting, helps with the spam problem, and, if you want to put your money where your mouth is, you can invest your valuable skill points in the Oratory skill, which significantly increases your recovery rate.
+
  
Usage: shout <message>
+
:Synonyms: (none)
  
Synonyms: (none)
+
;who
  
show
+
:Shows who's currently logged in.
 +
:
 +
:You can type something after the command, and it will show you all the players online whose names start with whatever you typed. So if you want to see all the players whose names start with "s", type who s.
 +
:
 +
:This command won't show Wizards who have chosen to be invisible.
 +
:
 +
:If there are too many players online, it will show you a list of names, without titles, to cut down on lag.
  
Shows a subset of your inventory.
+
:Usage: who <prefix>
  
You can show lists of items in your inventory by putting on filters. The current filters include "unpaid", "worn", "cursed" and "kept".
+
:Examples:
 +
:
 +
:who
 +
:
 +
:who c  (shows all players online whose names start with 'c')
 +
:
 +
:who dwarf  (shows all players online whose names start with 'dwarf')
  
Examples:
+
:Synonyms: (none)
  
show unpaid
+
:See also: fogeys, users, veterans
show worn
+
show kept
+
show cursed
+
The results are displayed in your text-output window (not in your inventory view, which always shows all your inventory.)
+
  
Synonyms: (none)
+
;wizards
  
shrink
+
:Shows all the Wizards online who have not chosen to be player-invisible.
 +
:
 +
:Wizards can become player-invisible, which allows them to work on new areas without being disturbed. You won't see invisible Wizards in the wizard list.
 +
:
 +
:You can shout for help from a Wizard, but they don't necessarily have to respond. If you simply shout "I need a Wizard!" or "Are there any Wizards online?", it's unlikely that anyone will respond.
 +
:
 +
:The best way to get a Wizard to help you is to shout a brief description of your bug or issue. Here are some examples of things that might get a Wizard's attention:
 +
:
 +
:"Are there any Wizards on? My inventory seems to have disappeared."
 +
:"Is there a Wizard online who can help review my maps?"
 +
:"Could any Wizard online come look at this? This monster is supposed to be casting spells, but it's not."
 +
:
 +
:Here are some examples of shouts that are NOT likely to get a Wizard to respond:
 +
:
 +
:"I need a Wizard!"
 +
:"I'd like to chat with a Wizard in private!"
 +
:"Can I ask a Wizard a question?"
 +
:"Rhailto r u online cn i msg u plz?"
 +
:These might work (except the last one), but they won't work as well as providing some extra information in your request.
 +
:
 +
:Just because a Wizard doesn't respond doesn't mean there aren't any online. Wizards are very busy working on new areas and code. The more information you can give them in your shouts, the more likely they are to help you.
  
Shrinks a giant to dwarf size.
+
:Usage: wizards
  
All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.
+
:Synonyms: (none)
  
Usage: shrink
+
</div>
  
Synonyms: (none)
+
===Race Specific Commands===
  
Notes: This command is only available for giant characters.
+
All commands that certain races can only do.
 +
----
 +
<div class="mw-collapsible mw-collapsed">
  
skills
+
;grow
  
Lists the skills your character has acquired. Includes any skills that you have naturally because of your race or guild.
+
:Returns a giant character to normal size.
 +
:
 +
:All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.
  
Usage: skills
+
:Usage: grow
  
Synonyms: (none)
+
:Synonyms: (none)
  
spells
+
:Note: This command is only available for giant characters.
  
Lists the spells your character currently knows.
+
:See also: shrink
  
Usage: spells
+
;shrink
  
Synonyms: (none)
+
:Shrinks a giant to dwarf size.
 +
:
 +
:All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.
  
subscribe
+
:Usage: shrink
  
Subscribes to a chat channel.
+
:Synonyms: (none)
  
You can see which channels are currently available by typing subscribe with no arguments.
+
:Notes: This command is only available for giant characters.
  
To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.
+
:See also: grow
  
Usage: subscribe <channel>
+
</div>
  
Synonyms: (none)
+
===Emote Commands===
  
See also: unsubscribe, chatwho.
+
Emotes allow players to roleplay and react to each other without the need to speak it.
 +
The "atmospheres" command allows players to view all of the emotes.
 +
----
 +
<div class="mw-collapsible mw-collapsed">
  
spy
+
{| class="sortable wikitable" style="text-align: center;"
 +
|-
 +
! scope="col"| Emote
 +
! scope="col"| Description
 +
|-
 +
|Agree
 +
|...agrees wholeheartedly
 +
|-
 +
|Alarm
 +
|...looks alarmed
 +
|-
 +
|Anxious
 +
|...looks anxious
 +
|-
 +
|Applaud
 +
|...applauds
 +
|-
 +
|Ashamed
 +
|...looks ashamed
 +
|-
 +
|Avoid
 +
|...avoids making eye contact
 +
|-
 +
|Backaway
 +
|...frowns and backs away
 +
|-
 +
|Bare
 +
|...bares his/her teeth
 +
|-
 +
|Barf
 +
|...barfs
 +
|-
 +
|Beam
 +
|...beams
 +
|-
 +
|Beckon
 +
|...makes a beckoning motion
 +
|-
 +
|Beg
 +
|...begs
 +
|-
 +
|Belly
 +
|...rubs his/her belly
 +
|-
 +
|Blank
 +
|...stares blankly
 +
|-
 +
|Blink
 +
|...blinks
 +
|-
 +
|Blow
 +
|...blows his/her nose
 +
|-
 +
|Blush
 +
|...blushes hotly
 +
|-
 +
|Boo
 +
|...boos
 +
|-
 +
|Boots
 +
|...shakes in his/her boots
 +
|-
 +
|Bored
 +
|...looks bored
 +
|-
 +
|Bounce
 +
|...bounces
 +
|-
 +
|Bow
 +
|...bows gracefully
 +
|-
 +
|Brace
 +
|...braces his/herself
 +
|-
 +
|Brandish
 +
|...brandishes his/her fists
 +
|-
 +
|Bray
 +
|...brays like a donkey
 +
|-
 +
|Brow
 +
|...raises an eyebrow
 +
|-
 +
|Brush
 +
|...brushes his/her hair vainly
 +
|-
 +
|Cackle
 +
|...cackles maniacally
 +
|-
 +
|Canteven
 +
|...can't even
 +
|-
 +
|Cartwheel
 +
|...turns a cartwheel
 +
|-
 +
|Cautious
 +
|...looks about cautiously
 +
|-
 +
|Cheer
 +
|...cheers
 +
|-
 +
|Chin
 +
|...rubs his/her chin
 +
|-
 +
|Chortle
 +
|...chortles
 +
|-
 +
|Chuckle
 +
|...chuckles
 +
|-
 +
|Clap
 +
|...claps
 +
|-
 +
|Clear
 +
|...clears his/her throat
 +
|-
 +
|Cluck
 +
|...clucks like a chicken
 +
|-
 +
|Collapse
 +
|...collapses in a heap
 +
|-
 +
|Concerned
 +
|...looks concerned
 +
|-
 +
|Cough
 +
|...coughs loudly
 +
|-
 +
|Cover
 +
|...covers his/her eyes
 +
|-
 +
|Cower
 +
|...cowers in terror
 +
|-
 +
|Cringe
 +
|...cringes
 +
|-
 +
|Cross
 +
|...looks cross
 +
|-
 +
|Crossarms
 +
|...crosses his/her arms
 +
|-
 +
|Crossfingers
 +
|...crosses his/her fingers
 +
|-
 +
|Cry
 +
|...bursts into tears
 +
|-
 +
|Curious
 +
|...tilts his/her head curiously
 +
|-
 +
|Curse
 +
|...mutters an inaudible curse
 +
|-
 +
|Curtsy
 +
|...curtsies
 +
|-
 +
|Daydream
 +
|...drifts off into a daydream
 +
|-
 +
|Despair
 +
|...gives a look of utter despair
 +
|-
 +
|Die
 +
|...rolls over and plays dead
 +
|-
 +
|Disagree
 +
|...disagrees completely
 +
|-
 +
|Disgust
 +
|...looks disgusted
 +
|-
 +
|Dismiss
 +
|...gives a dismissive wave
 +
|-
 +
|Drool
 +
|...drools uncontrollably
 +
|-
 +
|Duck
 +
|...ducks for cover
 +
|-
 +
|Dumb
 +
|...plays dumb
 +
|-
 +
|Edge
 +
|...edges slowly away
 +
|-
 +
|Embarassed
 +
|...looks embarassed
 +
|-
 +
|Emphatic
 +
|...nods emphatically
 +
|-
 +
|Evilgrin
 +
|...grins evilly
 +
|-
 +
|Excuse
 +
|...excuses his/herself
 +
|-
 +
|Eyebulge
 +
|...eyes buldge
 +
|-
 +
|Facepalm
 +
|...facepalms
 +
|-
 +
|Faint
 +
|...faints
 +
|-
 +
|Fedup
 +
|...looks fedup
 +
|-
 +
|Fidget
 +
|...fidgets
 +
|-
 +
|Flex
 +
|...flexes his/her muscles
 +
|-
 +
|Flip
 +
|...flips head over heels
 +
|-
 +
|Foetal
 +
|...curls up into a foetal position
 +
|-
 +
|Frown
 +
|...frowns
 +
|-
 +
|Furious
 +
|...looks furious
 +
|-
 +
|Gag
 +
|...gags
 +
|-
 +
|Gape
 +
|...gapes in amazement
 +
|-
 +
|Gasp
 +
|...gasps
 +
|-
 +
|Giggle
 +
|...giggles
 +
|-
 +
|Glance
 +
|glances around
 +
|-
 +
|Gloat
 +
|...gloats
 +
|-
 +
|Gnash
 +
|...gnashes his/her teeth in frustration
 +
|-
 +
|Golfclap
 +
|...golfclaps
 +
|-
 +
|Grimace
 +
|...grimaces
 +
|-
 +
|Grin
 +
|...grins widely
 +
|-
 +
|Groan
 +
|...groans loudly
 +
|-
 +
|Grovel
 +
|...grovels
 +
|-
 +
|Grumble
 +
|...grumbles under his/her breath
 +
|-
 +
|Grunt
 +
|...grunts noncomitally
 +
|-
 +
|Guffaw
 +
|...guffaws madly
 +
|-
 +
|Gulp
 +
|...gulps loudly
 +
|}
  
Turns spying (you) on or off.
+
TODO: And more
  
Normally, players can view you with crystal balls unless you're in a quest area. You can prevent people from spying on you by typing spy off. To re-enable it, type spy on.
+
==Special Emotes==
  
Usage: spy [on|off]
+
Rakshasas have their own set of special emotes which include:
  
Synonyms: (none)
+
{| class="sortable wikitable" style="text-align: center;"
 +
|-
 +
! scope="col"| Emote
 +
! scope="col"| Description
 +
|-
 +
|Bare
 +
|...bares his/her teeth
 +
|-
 +
|Catnap
 +
|...takes a quick catnap
 +
|-
 +
|Chase
 +
|...chases his/her own tail
 +
|-
 +
|Flick
 +
|...flicks his/her tail
 +
|-
 +
|Growl
 +
|...growls menacingly
 +
|-
 +
|Hiss
 +
|...hisses
 +
|-
 +
|Mew
 +
|...mews
 +
|-
 +
|Meow
 +
|...meows
 +
|-
 +
|Purr
 +
|...purrs contentedly
 +
|-
 +
|Pounce
 +
|...gets ready to pounce
 +
|-
 +
|Roar
 +
|...roars loudly
 +
|-
 +
|Sharp
 +
|...sharpens his/her claws
 +
|-
 +
|Slink
 +
|...slinks around
 +
|-
 +
|Twitch
 +
|...twitches his/her ears
 +
|}
  
startup
+
</div>
  
Manages your list of startup commands.
+
===Removed Commands===
  
You can use startup to specify commands to run when you log in to the game. You're only allowed up to 10 startup commands.
+
All commands which don't seem to be used by the game anymore but are kept for legacy.
 +
----
 +
<div class="mw-collapsible mw-collapsed">
 +
<s>monitor</s>
  
After you've added commands, you specify them by number if you want to change or remove them. startup list will show you the numbers of all your commands. You can use "first" and "last" to specify the first and last commands in your list.
+
Turns hit-point or spell-point monitoring on or off.
  
Usage:
+
If you have monitoring turned on, whenever your HP or SP change, it'll print the new value in your client. This is usually only useful when you're connected with the Telnet client, since the graphical client has graphical HP and SP monitors.
  
startup add <command>
+
Usage: monitor <hp|sp> <on|off>
startup remove <number>
+
startup move <number> <where>
+
startup change <number> <command>
+
startup list
+
Examples:
+
 
+
startup list  (shows your current startup commands)
+
startup add cast mana shield  (adds "cast mana shield" to your list of startup commands)
+
startup remove 1  (removes the first command from your startup list)
+
startup remove first  (removes the first command from your startup list)
+
startup move 3 1  ( moves command #1 to the front of your list )
+
startup move first last  (moves the first command in your list to the end)
+
startup change 2 cast strength  ( changes the second command in your list to "cast strength")
+
startup change last who  ( changes the last command you run automatically on startup to "who" )
+
Synonyms: (none)
+
 
+
swim
+
 
+
Turns swimming on or off.
+
 
+
Type swim to enable swimming. You only have to do this once, and you'll be able to go in the water forever after. You can disable it again by typing swim off.
+
 
+
Once you enter the water, you'll start to drown if you don't have the swimming skill. You can't disable swimming while you're in the water, so you need to be careful: watch your HP and don't swim too far out.
+
 
+
If you have flying or water-walking (from a skill, spell or magic item), then the game ignores your swim setting and lets you go in the water anyway. You won't drown while you're flying or water-walking. However — if you stop flying or water-walking while you're over the water, and you don't have swimming enabled, you won't be able to move until you type swim.
+
 
+
Usage: swim [on|off]
+
 
+
Synonyms: (none)
+
 
+
talk
+
 
+
Talks to a monster or NPC.
+
 
+
You can talk to some monsters and NPCs (Non-Player Characters, meaning humans and friendly monsters wandering around town).
+
 
+
Talking to monsters and NPCs is an important part of solving quests. Monsters and NPCs often have important bits of information that will help you solve the quest. Your goal is to figure out what information the monster or NPC has.
+
 
+
You can type talk with no arguments (or talk to <monster>) to see the default response for that monster. Sometimes the monster will mention a subject, or several subjects, that it might want to talk about. If you talk <subject>, the monster may choose to talk about it, or it may give you a random response, or maybe no response at all.
+
 
+
If you don't specify a target monster, the talk command will look in the squares adjacent to your character for someone to talk to.
+
 
+
Usage: talk [subject]
+
  
 
Examples:
 
Examples:
  
chat
+
monitor hp on
talk to bartender
+
monitor sp off
talk spear of draining
+
ask quest
+
Notes:
+
 
+
The related commands open, close and lock also operate on doors.
+
Synonyms: chat, ask
+
 
+
tell
+
 
+
Sends a message to one or more players anywhere in the game.
+
 
+
This is similar to the shout or say command, except that your message only goes to the player(s) you specify.
+
 
+
The tell command supports partial name-matches. For instance, if there's a character name "blakjsdf" online, and you're tired of typing his name, you can type tell bla <whatever>.
+
 
+
You can specify more than one person to send your message to by typing all their names, and separating the names with an ampersand ('&'). Don't put any spaces between the names. This is a simple way to start a group chat with anyone you like. You can retell to the group, and they can reply just to you, or reply-all to the entire group. Multi-tell doesn't support partial name-matching.
+
 
+
Usage: tell <player[&player]> <message>
+
 
+
Examples:
+
 
+
tell rhialto hey there
+
tell rhi hey there
+
tell aceventura you have a stupid name
+
tell corwin&vydem&hrothgar hey everyone
+
Notes:
+
 
+
If someone tells you something, you can reply using the reply command.
+
Synonyms: t
+
 
+
See also: afk, reply, reply-all, retell, tells
+
 
+
tells
+
 
+
Shows you things people have told you using the tell command.
+
 
+
If you type tells, you'll see a list of the last 10 tells that you received. To see more, you can type tells to see that many, e.g. tells 30 to see the last 30. Type tells all to see all your tells since you last logged in to the game.
+
 
+
To clear your tell-history list, type tells clear.
+
 
+
Usage: tells [<num>|clear|all]
+
 
+
Examples:
+
 
+
tells
+
tells 25
+
tells all
+
tells clear
+
Notes:
+
 
+
This won't show you tells from people you are ignoring.
+
When you log out and log back in, your tell-history list is cleared.
+
 
Synonyms: (none)
 
Synonyms: (none)
  
See also: tell
+
<s>mousebind</s>
  
throw
+
Configures the way your mouse buttons work.
  
Throws an object.
+
Currently, you can only change the way your left mouse button works, for clicking in your inventory window or in the ground window. We will add support for more options in the future.
  
If you throw an item, it will travel for a while in the direction you threw it, depending on how heavy the item is and how strong you are.
+
By default, left-clicking on an object examines it. You can change it by giving an option to the mousebind command. The options are:
  
If you don't specify a direction, it will throw the item in the direction you're facing.
+
mousebind drop-only — the left mouse button will drop items from your inventory, and looks at them in the ground window.
  
Usage: throw <item> [direction]
+
mousebind get-only — the left mouse button will pick items up off the ground, and looks at items in your inventory.
  
Examples:
+
mousebind both — the left mouse button drops items from your inventory, and picks them up from the ground. This is the way the game used to work by default, so many players are used to it.
  
throw rock
+
mousebind off — the left button looks at items on the ground or in your inventory. This is the game's current default behavior.
throw Bright Spear northwest
+
Synonyms: (none)
+
  
tnl
+
Typing mousebind by itself will show you help for the command, and your current setting.
  
Tells you the XP you need to get To Next Level (tnl).
+
Usage: mousebind <off|get-only|drop-only|both>
 
+
Normally we don't name commands so cryptically, but tnl is an established acronym that's used all the time in MUDs. You'll hear it a lot in shouts and conversations, so you might as well get used to it!
+
 
+
Usage: tnl
+
 
+
Synonyms: (none)
+
 
+
train
+
 
+
Trains your character in a skill.
+
 
+
You must be standing next to a Trainer in order to train. Each Trainer can train you in exactly one skill. To find out what skill the Trainer can teach you, talk to the trainer first.
+
 
+
Usage: train
+
 
+
Notes: You have to have enough Skill Points (and also gold, sometimes) to be able to train in the skill.
+
 
+
Synonyms: (none)
+
 
+
turn
+
 
+
Turns your character to face in a certain direction.
+
 
+
You can turn in any of the 8 cardinal directions: n, s, e, w, ne, nw, se, sw.
+
 
+
Your character may not have an image for every direction — in fact, most character images (at this time) only have version for north, south, east and west. If you turn northwest, your character will be facing northwest, and your directional commands will then go northwest, even if your character appears to be facing east or north.
+
 
+
This command may not be available for certain characters or for certain shapes if you're polymorphed. In particular, nagas cannot turn in place using this command.
+
 
+
Usage: turn <direction>
+
  
 
Examples:
 
Examples:
  
turn nw
+
mousebind
turn north
+
mousebind off
turn southeast
+
mousebind drop-only
 +
mousebind get-only
 +
mousebind both
 
Synonyms: (none)
 
Synonyms: (none)
  
unalias
+
<s>password</s>
  
Removes an alias you've previously defined.
+
Changes your character's password.
  
Examples:
+
Usage: password <old-password> <new-password>
 
+
unalias wb
+
unalias ga
+
The examples above remove the aliases that were defined in the alias command notes.
+
 
+
Synonyms: (none)
+
 
+
unfollow
+
 
+
Stops trying to follow someone.
+
 
+
You can unfollow someone at any time, even if you are not near the person or they are no longer online. Once you join the group, though, you have to use the ungroup command to leave the group.
+
 
+
You can read more about groups in the Group Player Manual.
+
 
+
Usage: unfollow <player>
+
 
+
Synonyms: (none)
+
 
+
See also: follow
+
 
+
ungroup
+
 
+
Removes a player from a group.
+
 
+
If you're a member of a group, you can always remove yourself using this command. If you're the group leader, you can remove other people from the group with this command.
+
 
+
If you're the leader, you can't use this command to ungroup yourself. If you want to leave the group, you have to disband the group.
+
 
+
You can read more about groups in the Group Player Manual.
+
 
+
Usage: ungroup [player]
+
 
+
Examples:
+
 
+
ungroup
+
ungroup cugel
+
Synonyms: (none)
+
 
+
See also: group
+
 
+
unignore
+
 
+
Stops ignoring a person you've been ignoring using the ignore command.
+
 
+
Usage: unignore <player>
+
 
+
Synonyms: (none)
+
 
+
uninvite
+
 
+
Stops inviting someone into your maps.
+
 
+
Usage: uninvite <name>
+
 
+
Synonyms: (none)
+
 
+
See also: invite, friends
+
 
+
unkeep
+
 
+
Removes the "(kept)" marker from an item. This means you can once again sell the item.
+
 
+
Usage: unkeep <item>
+
 
+
Synonyms: (none)
+
 
+
units
+
 
+
Switches your display from the Metric system to the English system, or vice-versa.
+
 
+
Usage: units [metric|english]
+
 
+
Synonyms: (none)
+
 
+
unlock
+
 
+
Unlocks a door.
+
 
+
The door has to be locked before you can unlock it. Some doors do not have locks and cannot be locked or unlocked. You have to have a key that fits the lock in your inventory or you won't be able to nunlock the door.
+
 
+
If you specify a direction instead of an object name, the game will look for a door in that direction and try to unlock it.
+
 
+
Usage: unlock [direction|door]
+
 
+
Examples:
+
  
unlock
 
unlock northwest
 
unlock nw
 
unlock oak door
 
 
Notes:
 
Notes:
  
The related commands open, close and lock also operate on doors.
+
If you've forgotten your character's password, you can request a new password on the website.
Synonyms: (none)
+
  
unsell
 
 
Un-sells an item.
 
 
If you sell an item accidentally, you can recover it using this command. You have to have at least as much money as you got for selling the item. The transaction will give you your item back, and deduct the amount of money you got for it from your wallet.
 
 
This command only works until the shop resets. Once the shop (or the game) resets, you will no longer be able to get your item back. To avoid selling things accidentally, make sure to use the keep command on equipment you want to keep.
 
 
Usage: unsell <item>
 
 
Notes:
 
 
Other shop-only commands: value, list, refund, sell, buy
 
 
Synonyms: (none)
 
Synonyms: (none)
  
unsubscribe
+
<s>refresh</s>
  
Unsubscribes you from a chat channel.
+
Refreshes your views on the client.
  
You can see which channels you're currently on by typing unsubscribe with no arguments.
+
This command forces the server to resend all the information to your client — the map view, ground view, inventory view and stats display. It comes in handy if for some reason the client and server get out of sync; however, it shouldn't happen under normal operation of the game. If it happens to you, please report a bug.
  
To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.
+
Usage: refresh
 
+
Usage: unsubscribe <channel>
+
  
 
Synonyms: (none)
 
Synonyms: (none)
  
See also: subscribe, chatwho.
+
</div>
 
+
users
+
 
+
Shows a Unix-style list of users on the game.
+
 
+
Usage: users
+
 
+
Synonyms: none.
+
 
+
Notes: This is related to the who command, but only shows the names of the players.
+
 
+
verbose
+
 
+
Turns verbose-mode on.
+
 
+
Verbose-mode causes the contents of the square(s) beneath your character to be printed out every time you move.
+
 
+
Normally this command is only useful if you're using the telnet client. When you're connected to the game using telnet, you can't see the map. It helps to have verbose-mode on so when you move around, you can at least see the stuff in the square you're in. Use the Brief command to turn it off.
+
 
+
Usage: verbose
+
 
+
Notes:
+
 
+
The opposite of this command is brief, which turns it off.
+
Synonyms: (none)
+
 
+
veterans
+
 
+
Shows who's online, sorted by who's played the most hours.
+
 
+
This version of the Who command shows the players in order of who has spent the most time actually playing Wyvern.
+
 
+
Usage: veterans
+
 
+
Synonyms: (none)
+
 
+
See also: who, fogeys
+
 
+
value
+
 
+
Determines how valuable an item is; that is, how much you'd get for it by selling it in a shop.
+
 
+
The value is printed in gold pieces. The command is only available if you're inside a shop.
+
 
+
Usage: value <item>
+
 
+
Notes:
+
 
+
This command is only available if you're in a shop.
+
Other shop-only commands: list, buy, sell
+
Synonyms: (none)
+
 
+
warn
+
 
+
Issues a formal warning to another player in the game.
+
 
+
Please read the Official Warning System Rules before using this command.
+
 
+
Remember to type in the reason you're issuing the warning, and be as detailed as you can (255 characters max).
+
 
+
Usage: warn <player> <points> <reason>
+
 
+
Synonyms: (none)
+
 
+
wear
+
 
+
Wears a piece of armor.
+
 
+
You must be carrying the armor in order to wear it.
+
 
+
Each piece of armor you're wearing protects one part of your body. Helmets protect your head, body armor and cloaks protect your torso, boots protect your feet, and so on. Rings, amulets and gauntlets are considered armor, but they don't protect any particular body part: they're only worn for their magical benefits.
+
 
+
If you wear a cursed piece of armor, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.
+
 
+
Usage: wear <armor>
+
 
+
Examples:
+
 
+
wear helmet
+
wear cloak of protection
+
wear shield 2  (wears the 2nd shield in your inventory)
+
Notes:
+
 
+
To remove the armor, use the remove command.
+
 
+
You can also wear or remove a piece of armor by holding the Shift key down and left-clicking on the armor with your mouse in the inventory window of the graphical client.
+
 
+
Synonyms: (none)
+
 
+
where
+
 
+
Shows you the name of the map that you're in.
+
 
+
Usage: where
+
 
+
Synonyms: (none)
+
 
+
who
+
 
+
Shows who's currently logged in.
+
 
+
You can type something after the command, and it will show you all the players online whose names start with whatever you typed. So if you want to see all the players whose names start with "s", type who s.
+
 
+
This command won't show Wizards who have chosen to be invisible.
+
 
+
If there are too many players online, it will show you a list of names, without titles, to cut down on lag.
+
 
+
Usage: who <prefix>
+
 
+
Examples:
+
 
+
who
+
who c  (shows all players online whose names start with 'c')
+
who dwarf  (shows all players online whose names start with 'dwarf')
+
Notes:
+
 
+
The format of the users command is different from the format of the who command. users simply prints a list of all the users on one line.
+
Synonyms: users
+
 
+
wield
+
 
+
Wields a weapon.
+
 
+
Your currently wielded weapon is what you attack with in hand-to-hand combat. You must also wield bows and other range weapons in order to fire them.
+
 
+
Some weapons are 2-handed, and you must have enough free hands in order to wield the weapon. If you're wearing a shield, it will use one of your hands and you won't be able to use 2-handed weapons such as bows (unless you happen to have an extra arm).
+
 
+
You can wield more than one weapon at a time, if you have the strength to do so. Your attack speed with 2 weapons is approximately double the attack speeds of the individual weapons you're using. Your to-hit calculation will suffer a penalty when you're wielding 2 weapons, unless you have the 2-weapon skill. The skill will also increase the speed with which you can use 2 weapons.
+
 
+
If you wield a cursed weapon, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.
+
 
+
Usage: wield <weapon>
+
 
+
Examples:
+
 
+
wield sword
+
wield bow  (readies the bow for firing)
+
wield knife 3  (wields the 3rd knife in your inventory)
+
Synonyms: (none)
+
 
+
===wizards===
+
 
+
Shows all the Wizards online who have not chosen to be player-invisible.
+
 
+
Wizards can become player-invisible, which allows them to work on new areas without being disturbed. You won't see invisible Wizards in the wizard list.
+
 
+
You can shout for help from a Wizard, but they don't necessarily have to respond. If you simply shout "I need a Wizard!" or "Are there any Wizards online?", it's unlikely that anyone will respond.
+
 
+
The best way to get a Wizard to help you is to shout a brief description of your bug or issue. Here are some examples of things that might get a Wizard's attention:
+
 
+
"Are there any Wizards on? My inventory seems to have disappeared."
+
"Is there a Wizard online who can help review my maps?"
+
"Could any Wizard online come look at this? This monster is supposed to be casting spells, but it's not."
+
Here are some examples of shouts that are NOT likely to get a Wizard to respond:
+
 
+
"I need a Wizard!"
+
"I'd like to chat with a Wizard in private!"
+
"Can I ask a Wizard a question?"
+
"Rhailto r u online cn i msg u plz?"
+
These might work (except the last one), but they won't work as well as providing some extra information in your request.
+
 
+
Just because a Wizard doesn't respond doesn't mean there aren't any online. Wizards are very busy working on new areas and code. The more information you can give them in your shouts, the more likely they are to help you.
+
 
+
Usage: wizards
+
 
+
Synonyms: (none)
+

Latest revision as of 18:32, 7 May 2021

Command Summary

Command Description
skills Shows what you have spent your skill points on
startup add <command> Lets you specify commands to run automatically when you log in.
autobag Lets you autobag picked up items into gem pouch/reagent bag/ bag of holding etc. Guide: http://wyvernsource.com/2016/08/30/autobag-guide/
alias <key/word> <command> Links a command to a key, word or button
shout <text> The main command used to speak. Using shout commands prints your text for all players to see.
say <text> Same as shout command. but your text is only printed to those in your immediate vacinity/same room.
earmuffs Mutes shouts from other players.
give <item_name> to <NPC/Player_name> Gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
stash <all/item_name> Tried to put all unkept items in first bag/pouch of item type.
gather Automatically stashes all of your offered items from auction houses into your Auctioneer's Bag (requires Auctioneer's Bag)
adjust <item_name> <0-99> Changes the location of an item in your inventory to set number
cast <spell_name> Casts the spell in the direction your character is facing
apply <item> Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
who Prints all players that are online, including their title and their level.
who <player_name> Prints information about a particular player.
where Prints out the name of map/random dungeon floor the player is currently in.
refund <item> Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.
dispel <all/spell_name> Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.
autocast <all/spell_name> Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
follow <player_name> Follows a player
group <player_name> Allows two players to form a party or group. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members
buffs <on/off> Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.
<fly> Storm giant racial ability to fly or land
<land> Storm giant racial ability to fly or land
sell <all/name_of_item> Sells the item to the shop. Must be in shop to work. 'Sell all' sells all items except for items marked as (kept)
<fish> Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.
<unlock> Allows doors to be unlocked, provided you are next to a locked door and have the right key.
<map> Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.
button-bar <number> <command> similar to alias, links a command or string of commands to a button on the button-bar (which can be enabled via the W on the bottom left corner).
button-bar image <number> <picture> sets the image for a button on the button-bar. You must either have the item in your inventory, be standing on or adjacent to the picture of the item you'd like to see.
kill <monster/NPC> Initiates combat with the monsterNPC.
autofire on/off Wood elves and members of the archer guild will automatically fire missiles with readied weapon to the closest monster
autoattack on/off Initiates combat with monsters by walking into them
adjust <item> <position> Adjust the order of item's in player inventory. The first position is number 0
tips Toggle login tips on and off. Tips are turned on my default for new players and contain, well, tips about how to play Wyvern.

All Commands

Usage: command [optional-argument] <required-argument>

An "argument" is something you type after the command. For example, if you type open door, "open" is the command and "door" is the argument.

If you're not required to type in an argument, but you could if you wanted to, it's called an optional argument and it appears in square brackets in the command-usage description.

If you have to specify an argument, it's called a required argument or mandatory argument and it appears in angle-brackets in the command-usage description.

If you can specify either of two options, they are separated by a vertical bar (|). For instance, you can type close door or close <direction>. Either kind of argument (a door or a direction) is acceptable. We use the vertical bar symbol to mean "or", so the usage description for close looks like this:

Usage: close [direction|door]

The argument to the "close" command is optional (since you can type close with nothing else after it and it'll still work), so the possible arguments appear in square-braces.

General Commands

All commands which don't really have a place in the other categories but are still useful.


adjust
Adjusts the position of an item in your inventory.
This allows you to switch items around to make them show up in the order you want them to appear. The inventory positions are numbered, starting with number 0 in the first or top position.
As with many other game commands, if you have more than one item in your inventory with the same name, you can put a number after the name to say which one you want to move. For example, if you have 3 rings, "ring 1" is your first ring, "ring 2" is your second, and "ring 3" is your third. So adjust ring 3 0 would move the third ring to the top of your inventory. After that it's "ring 1", meaning it's now the first one in your inventory, if that isn't too confusing.
If you give a position less than zero, it always goes to the front of your inventory. Similarly, if you specify a position larger than the size of your inventory, the item moves to the end of your inventory.
Examples:
adjust platemail 3 (moves platemail into the 4th inventory position)
adjust harp -10 (moves harp to beginning of inventory)
adjust sword 2 0 (moves your second sword to beginning of inventory)
adjust key 1000 (moves harp to end of inventory)
Usage: adjust <item> [number] [position|up|down]
Synonyms: (none)
again
Performs the last command you typed. For example, if you enter cast wizard lock, and the spell fails, you can type again to cast the spell again.
The default alias for this command in the client is 'g'.
Usage: again
Synonyms: repeat
alias
Creates a typing shortcut. If you find yourself typing the same thing over and over, you can create an alias for it.
Some people would argue that you can't play Wyvern effectively without using aliases. They can save you a lot of typing. You can chain together a bunch of commands that you use frequently and bind them to a single keystroke.
If you're not actively entering a command (by pressing Enter), all the keys you type get sent to the server. This means you can use any key on your keyboard to create an alias. You can use combinations of the alt, shift and ctrl keys on your keyboard to create a truly enormous number of personal aliases.
To create a multi-command alias, separate each command with an semicolon character (';'). For example, you could create an alias to switch weapons by typing alias shift.6 unwield sword ; wield bow. When you type the "^" key (hold down shift and type the 6 key on your keyboard), it would send the commands unwield sword and wield bow to the server.
Note that we use the terms "hotkey" and "alias" more or less interchangeably. The server considers them to be the same thing. The only real difference is that a hotkey is always a single keystroke, such as pressing '3' on your keyboard. You could just as easily type Enter, followed by 3, followed by Enter again to send the alias to the server. There's no difference as far as the server is concerned. For aliases that are more than one keystroke (such as 'e7c'), you have to press Enter, type (for instance) e7c, then Enter again to send it.
Many keys on the keyboard have special names for aliasing purposes. For example, the Page Down key on your keyboard is called page_down in the alias command. To use it for a hotkey, you'd type alias page_down <command>, for instance alias page_down put sword in scabbard. The following table lists the special key names.
Keyboard Key Special Name
` (backquote) `
left arrow key arrow_left
up arrow key arrow_up
right arrow key arrow_right
down arrow key arrow_down
Scroll Lock scroll_lock
Num Lock num_lock
Print Screen print_screen
Page Down page_down
Page Up page_up
Home home_key
End end_key
Insert insert_key
Delete delete_key
Escape escape_key
Function Keys f1 through f12
Number Pad keys (with NumLock on) number-1 through numpad-9
If you want to alias a shifted key, such as capital-'A' (shift-a) the % symbol (shift-5), you have to specify it by putting "shift." in front of the unshifted key. For instance, to alias the "%" key to "get wand", you'd type alias shift.5 get wand.
Similarly, for control keys and alt keys, you put "ctrl." and "alt." in front of the key. The order is important. "ctrl" always comes first, then "alt", then "shift".
If you're not sure about the name of a key or key sequence, just type it. It'll get sent to the server, which will tell you something like "Unknown command: alt.shift.escape_key". Then you know what you just typed is called "alt.shift.escape_key" to the system, and you can use it to create a hotkey.
To see one of your aliases, type alias plus the alias with no other arguments. For example, to see what you have the number 7 aliased to, type alias 7.
There are several default aliases in the game already — for example, the 'hjklyubn' keys are aliased to the movement directions. Similarly , 'o' is 'open', 's' is 'search' and so on. You are free to override the built-in aliases if you want, but make sure you have *some* keys that will move you!

Note: there are certain keys that you can't use in your aliases. For example, at the moment you're not allowed to use double-quotes in your aliases, so you can't say: alias foo "say hello". The system will automatically strip the quotes out of the alias if you try to put them in. We should be able to fix this at some point in the future. (The only other disallowed character at the moment is '@'.)

Examples:
alias wb wield bow
alias wb (shows you your alias for 'wb')
alias ga get all from corpse
alias 7 ready spell dragon breath
alias 8 ready spell death ray
alias 9 cast invisibility
alias escape_key quit
alias shift.8 get all from purse of holding
alias alt.shift.page_up shout aliases are cool!
alias f6 unwield sword ; remove helmet ; wear wizard's cap ; cast magic whip
To see all your current aliases, type alias with no arguments. To remove an alias, use the unalias command.
Synonyms: (none)
autobag
Lets you put items into bags automatically when you pick them up.
You can find detailed instructions on this command in the Wyvern Autobag Command Manual.
Examples:
autobag list
autobag list 2
autobag rename 4 "new name for rule"
autobag delete 3
autobag adjust 5 1
autobag shortcut arrows
autobag shortcut reagents
autobag into "quiver" where name like "arrows" call rule "arrows"
autobag into "drop item" where item is cursed call rule "drop cursed stuff"
autobag into bag1, bag2 where ((type is treasure) or (type is armor)) and not name like "cloak" call rule "treasure and non-cloak armor"
Usage: autobag [into|list|rename|delete|adjust|shortcut] <args>
Synonyms: (none)
autograb
Lets you specify what items to pick up automatically as you move around.
Autograb all means to try to pick up everything. Autograb magic picks up books, potions, scrolls, wands, rings and amulets. Autograb missiles picks up arrows, bolts, sling stones and other missiles. Autograb treasure picks up gems and coins.
Autograb magic grabs books, potions, scrolls, wands, rings and amulets
Examples:
autograb treasure armor food
autograb all
autograb none
Notes: Your settings are saved across sessions and unpaid items will never be automatically picked up.
Usage: autograb [all|none|food|magic|armor|weapons|missiles|treasure]
Synonyms: (none)
brief
Turns verbose-mode off. The opposite of this command is verbose, which turns it on.
Usage: brief
Synonyms: (none)
See also: verbose
bug
Lets you report a bug.
Usage: bug <bug report>
Synonyms: (none)
complain
Lets you file a complaint.
Usage: complain <your complaint>
Synonyms: (none)
crimelist
Shows you any recent crimes you've committed.
Usage: crimelist
Synonyms: (none)
criminal
Shows you your last crime, if any, along with the amount of jail time left in your sentence.
Usage: criminal
Synonyms: (none)
describe
Lets you set your own description, for when others look at you. For example, if Earendil types describe is a Mariners fan, people looking at him would see "Earendil is a Mariners fan."
Usage: describe <description>
Synonyms: (none)
idea
Lets you report an idea for a new game feature.
All idea submissions become property of Ghost Track, so if you don't want to give up your idea, don't submit it. We reserve the right to take your idea, change it, implement any version or variation of it we like, or not use it at all.
Usage: idea <feature idea>
Synonyms: (none)
quit
Quits the game without saving.
There are two ways to quit the game:
Apply a Bed to Reality in any Inn in the game. The game will remember which bed you saved in, and next time you log in, that's where you'll start.
Quit anywhere else using the quit command. Next time you start, you'll be in the last Inn you saved in.
Currently you do not lose anything by quitting. In the future, we may decide to have you drop some items if you quit somewhere other than an Inn. But we'll give you plenty of warning before we make a change like that.
Usage: quit
Synonyms: (none)
save
Saves your character.
When you save, your character's current properties and inventory are saved to disk. If you quit and log back in, you will restart in the last Inn that you saved in.
Your character is autosaved periodically, but you may want to save after something major happens, such as when you acquire an important item, just in case.
The game does crash occasionally — this is an essentially unavoidable result of allowing random wizards to run their own code on the game server. When you restart after a crash, your character will be reverted back to the last time you saved, so you may lose some XP or equipment. However, you're autosaved frequently enough (and the game crashes infrequently enough) that you should rarely lose anything important from a crash. If you do, you can contact a wizard and ask to have it back.
Usage: save
Synonyms: (none)
score
Prints some information about your character.
Usage: score
Synonyms: (none)
show
Shows a subset of your inventory.
You can show lists of items in your inventory by putting on filters. The current filters include "unpaid", "worn", "cursed" and "kept". The results are displayed in your text-output window (not in your inventory view, which always shows all your inventory.)
Examples:
show unpaid
show worn
show kept
show cursed
Usage: show <unpaid|worn|cursed|kept>
Synonyms: (none)
skills
Lists the skills your character has acquired. Includes any skills that you have naturally because of your race or guild.
Usage: skills
Synonyms: (none)
spells
Lists the spells your character currently knows.
Usage: spells
Synonyms: (none)
startup
Manages your list of startup commands.
You can use startup to specify commands to run when you log in to the game. You're only allowed up to 10 startup commands.
After you've added commands, you specify them by number if you want to change or remove them. startup list will show you the numbers of all your commands. You can use "first" and "last" to specify the first and last commands in your list.
Examples:
startup list (shows your current startup commands)
startup add cast mana shield (adds "cast mana shield" to your list of startup commands)
startup remove 1 (removes the first command from your startup list)
startup remove first (removes the first command from your startup list)
startup move 3 1 ( moves command #1 to the front of your list )
startup move first last (moves the first command in your list to the end)
startup change 2 cast strength ( changes the second command in your list to "cast strength")
startup change last who ( changes the last command you run automatically on startup to "who" )
Usage: startup <add <command>|remove <number>|move <number> <where>|change <number> <command>|list>
Synonyms: (none)
swim
Turns swimming on or off.
Type swim to enable swimming. You only have to do this once, and you'll be able to go in the water forever after. You can disable it again by typing swim off.
Once you enter the water, you'll start to drown if you don't have the swimming skill. You can't disable swimming while you're in the water, so you need to be careful: watch your HP and don't swim too far out.
If you have flying or water-walking (from a skill, spell or magic item), then the game ignores your swim setting and lets you go in the water anyway. You won't drown while you're flying or water-walking. However — if you stop flying or water-walking while you're over the water, and you don't have swimming enabled, you won't be able to move until you type swim.
Usage: swim [on|off]
Synonyms: (none)
tips
Toggle login tips on or off.
Login tips are enabled by default for new players.
When login tips are on, a useful tip about some facet of Wyvern is displayed in the message box on login.
Usage: tips
Synonyms: (none)
tnl
Tells you the XP you need to get To Next Level (tnl).
Normally we don't name commands so cryptically, but tnl is an established acronym that's used all the time in MUDs. You'll hear it a lot in shouts and conversations, so you might as well get used to it!
Usage: tnl
Synonyms: (none)
unalias
Removes an alias you've previously defined.
Examples:
unalias wb
unalias ga
Synonyms: (none)
See also: alias
units
Switches your display from the Metric system to the English system, or vice-versa.
Usage: units [metric|english]
Synonyms: (none)
verbose
Turns verbose-mode on.
Verbose-mode causes the contents of the square(s) beneath your character to be printed out every time you move.
Normally this command is only useful if you're using the telnet client. When you're connected to the game using telnet, you can't see the map. It helps to have verbose-mode on so when you move around, you can at least see the stuff in the square you're in. Use the Brief command to turn it off.
Usage: verbose
Synonyms: (none)
See also: brief

Action Commands

All commands which you can use to interact with something in game.


apply
Applies an item. It's basically "using" the item in whatever way the item can be used.
This is one of the most commonly-used commands in the game. It's the way you enter buildings, use stairs and teleporters, ready/wear/wield items, and do quite a few other things.
The apply command is so common that there's a hotkey bound for it: 'a'. If you walk over an item and press the 'a' key on your keyboard, the client sends the command apply to the server as if you had typed apply yourself.
If you don't give it an argument, it will try to apply the topmost item in the square you're standing in.
If you give it the name of an item to apply, it will look for an item matching the name. Partial matches can apply, so if you're trying to apply your sword, apply sw will work, as long as the sword has "sword" in its name. (Some swords may have special names like "Dragon Blade", and apply sw won't find them; you'll have to type in something like apply Blade).
Some items in the game can be applied; others cannot. If you're not sure, try it.
Usage: apply <item>
Synonyms: (none)
appraise
Tries to figure out the condition or value of an object.
Some races have special appraisal skills; e.g. elves can automatically appraise bows and arrows, dwarves and stone giants can appraise gems, and so on.
If you don't have any special appraisal ability, the appraise command will either tell you nothing special, or in some cases it will give you a rough idea as to the overall condition or deterioration of the object.
Examples:
appraise sword
appraise diamond
Usage: appraise <item>
Synonyms: (none)
cast
Casts a spell.
You can see what spells you currently have active by typing cast list. You can dispel any spells you have active using the dispel command. If you have a spell readied using the ready command, you can cast it using the fire command.
Examples:
cast knock
cast fireball north
cast earth wall 17 10
cast polymorph other at orc
cast detect magic on gray stone
cast magic mouth with-args Abandon All Hope Ye Who Enter Here
cast list (shows your active spells)
Usage: cast <spell-name> [dir | x y | [on|at <target>] | [with-args <args>]]
Synonyms: (none)
Notes: You have to know the spell in order to cast it. Some spells require certain reagents to be present in your inventory. Directional spells go in the direction you're facing if you don't specify a direction. Some spells require you to specify "with-args" to pass some information to the spell.
See also: dispel
close
Closes a door.
The door must be open before you can close it. If the door is blocked by something, you won't be able to close it.
The most common way to use this command is to face a door and type the "c" key on your keyboard, which is a shortcut that will send a close command to the server.
If you specify a direction instead of an object name, the game will look for a door in that direction and try to close it.
Examples:
close
close northwest
close nw
close oak door
Usage: close [direction|door]
Synonyms: (none)
See also: open
dispel
Lets you dispel a spell that you've cast.
This command will work on any spell that you have cast using the cast command. It doesn't work for spells you've cast using a magic item (e.g. a scroll, rod, wand or potion). It also doesn't work on spells that others have cast on you.
You can't dispel spells that have an instantaneous effect, such as "cure poison".
You can dispel a spell by typing in only part of its name. For example, you could type dispel flam to dispel a Flame Shield spell. If you only type in part of the name, it will dispel the first spell in your active list that matches the partial name you entered.
You can see a list of all the spells you have active by typing cast list. You can dispel spells from your cast-list by number: to dispel the 3rd spell in the list, type dispel 3.
Usage: dispel <name>
Examples:
dispel flame shield
dispel flame
dispel 3
Synonyms: (none)
See also: cast
drink
Lets you drink something. You can only drink certain game items.
Usage: drink <item>
Synonyms: quaff, imbibe
drop
Drops an item from your inventory onto the ground.
You can drop an item by right-clicking on it in your inventory window; similarly, you can pick something up by right-clicking on it in the ground window. Some items such as equipped cursed items or special items can refuse to be dropped.
You don't have to specify the entire name of the item to be dropped — partial matches will work. You can also drop a certain quantity of an item, e.g. drop 20 gold coins
Usage: drop [quantity] <item>
Notes: Dropped quest items often disappear.
Synonyms: (none)
eat
Lets you eat something. You can only eat certain game items.
Your character's food level will gradually drop over time, and you have to eat to replenish it. If your food level drops to zero, you will stop healing spell points and hit points.
Usage: eat <item>
Synonyms: (none)
equip
Wears/wields all your available equipment.
This useful command lets you put on all your armor and wield your weapon in one command. It works as follows:
It looks for the first weapon in your inventory and tries to wield it. If a weapon is identified as cursed, it will skip that weapon.
It goes through your armor, in order, and tries to wear each piece. Any armor that is identified as cursed will be skipped over.
Be careful, though: if you have a weapon or armor that is cursed but not yet identified, you'll wind up wielding or wearing it, and you'll have to cast remove curse to get it off.
Usage: equip
Synonyms: (none)
fire
Fires a spell or range weapon.
When you ready a spell or range weapon with the ready command, it will appear in your client as readied. You can then fire it in a specified direction by typing fire <dir>.
Normally you use hotkeys to fire. Typing shift+direction sends a fire command to the server. Shift + arrow key, for example, will fire in the direction of the arrow key.
You can target a specific square in your view by pressing shift plus the left mouse button. This is "targeted firing", and your spell or missile will travel in a straight line to wherever you targeted.
If you ready a weapon that isn't a range weapon, such as a sword or a spear:
It will become readied, but you won't be wielding it. You can have one weapon readied (for throwing) and another weapon wielded (for combat).
If you fire the weapon, it will throw it. If the item is groupable and there are more than one in the group (such as 10 throwing stars), throwing/firing the item will only throw one of them. In this way you can use darts, throwing knives and other small thrown weapons a bit like a range weapon.
Thrown weapons have their own associated skill, different from the skill for Range weapons.
Usage: fire <direction>
Synonyms: (none)
Notes: You have to have something readied or the command will fail.
forget
Forgets a spell that you've learned, permanently. Returns the spell's lore points to your character.
Usage: forget <spell-name>
Synonyms: (none)
get
Picks up an item.
You can usually only get items from the ground beneath your character. If your character is large, covering 2 or more squares, you will be able to see and get items on every square you cover.
There are 2 shortcuts for this command:
Right-clicking on the item in your client's Ground View.
Typing a comma: ,
Some items cannot be picked up. Some items are too heavy for you to pick up — every player has a fixed carrying capacity, determined by their strength.
You can retrieve items from bags and other containers (such as corpses) by typing get <item> from <container>. See the examples below.
Examples:
get sword
get ord (still finds the sword)
get ring of protection
pickup 3 rubies
get all from corpse
get all from backpack
get ring of protection from bag of holding
Usage: get [quantity] [all|<item>] [from <container>]
Notes: You can specify a quantity of an item to pick up, if the item has a quantity (e.g. arrows, coins, gems), and you don't want to pick up all of them. The pickup synonym doesn't accept "from", so you can use it to pickup ring of protection from evil, and the command won't think you're trying to get a ring of protection from a container called "evil".
Synonyms: take, pickup
give
Gives an item to someone.
The person you're giving the thing to must be adjacent to you - that is, they have to occupy at least one square that's next to at least one of your squares.
If the recipient can't carry the item, the command will fail.
If you have an item with a quantity, such as 100 coins, you can give a partial amount to the recipient by specifying a number. See examples below.
Examples:
give sword to goblin
give 31 arrows to rhialto
give ring of protection to guardian of samhoc
Usage: give [quantity] <item> to <recipient>
Synonyms: (none)
inv
Examines your inventory.
This command prints out all the items you're carrying.
You can also see the items you're carrying, along with their pictures, in your Inventory View in the graphical client. The inv command is usually only useful if you're connected to the game using Telnet, or if your Inventory View is obscured or minimized.
You can show a subset of your inventory by passing an argument to the command. For example, you can see all the potions you're currently carrying by typing inv potion.
Examples:
inv
inv potion
inv gem
inv battle axe
Usage: inv [name]
Synonyms: i, inventory
kill
Begins an attack on a monster or player.
This is the only way you can attack peaceful monsters, NPCs and players using hand-to-hand combat.
Note: player-killing is not tolerated. Read the rules for more info.
Usage: kill <monster>
Synonyms: attack
keep
Marks an item as a part of your "permanent" equipment, so you can't accidentally sell it.
When you mark an item with keep, it stays that way until you use unkeep on it. The item will show (kept) in its description to remind you that it's a kept piece of equipment.
Usage: keep <item>
Synonyms: (none)
learn
Learns a spell from a spellbook.
In order to learn a spell, you must meet the following requirements:
You must have a spellbook of the spell you want to learn in your inventory.
You must have as many skill-points in your Lore skill as the lore-level of the spell.
Your experience level must be at least as high as the lore-level of the spell.
You must have enough lore points (acquired from spending skill-points on your Lore skill) to learn the spell.
For example, to learn the 5th-level spell Vampire Blade:
You have to be carrying a spellbook of Vampire Blade.
You have to be at least 5th level.
You have to have at least 5 skill points in your Lore skill.
You have to have at least 5 available Lore Points.
If you meet all the criteria, then you can type learn vampire blade to learn the spell. The required number of Lore Points will be deducted from your total.
Usage: learn <spell-name>
Synonyms: (none)
lock
Locks a door.
The door has to be closed before you can lock it. Some doors do not have locks and cannot be locked. You have to have a key that fits the lock in your inventory or you won't be able to lock the door.
If you specify a direction instead of an object name, the game will look for a door in that direction and try to lock it.
Examples:
lock
lock northwest
lock nw
lock oak door
Usage: lock [direction|door]
Synonyms: (none)
look
Looks at an object.
If you specify an object to look at, the game will search for it in your inventory. If it's not in your inventory, the game looks for the object on the ground beneath your character. If it's not there, the game looks in all the squares immediately adjacent to your character.
If you type look with no arguments, it will look at the current square in the map. In some cases, using look will provide different text than examine.
If your character has verbose-mode turned on, the game will issue a look command every time you move. This is usually only useful if you're connected to the game via Telnet (instead of using the graphical client.)
Examples:
exa goblin
examine tree
look
Usage: look [item]
Synonyms: exa, examine
move
Moves your character in a certain direction.
Normally you don't actually type move — you can move around using the mouse (by left-clicking in the map view), or using the keyboard, with the arrow keys or the built-in shortcuts.
The built-in shortcuts are:
h — moves left
j — moves up
k — moves down
l — moves right
y — moves up and left (northwest)
u — moves up and right (northeast)
b — moves down and left (southwest)
n — moves down and right (southeast)
If you try these keys out, you'll find they're positioned very conveniently for moving around using just your right hand. However, you can change the built-in shortcuts to any keys you like.
Sometimes moving results in special things happening:
If you move into a pushable object, you will automatically push it unless it's blocked (or too heavy, or you can't push it for some other reason.)
If you move into a hostile monster, you will automatically attack the monster.
There is more information about player and monster movement in the Player Manual.
Examples:
move n
move north
move nw
move northwest
Usage: move [direction]
Synonyms: go
open
Opens a door.
If the door is locked, you won't be able to open it unless you can find a way to unlock it or (in some cases) beat it down.
If you don't give it an argument (i.e. just type open), it will look for the first door it can find and try to open it. The game tries the direction you're facing first.
The most common way to use this command is to face a door and type the "o" key on your keyboard, which is a shortcut that will send an open command to the server.
If you specify a direction instead of an object name, the game will look for a door in that direction and try to open it.
Examples:
open
open northwest
open nw
open oak door
Usage: open [direction|door]
Synonyms: (none)
playerspells
Toggles the visibility of other players spells. This is useful during events with a lot of other players who are casting spells, like a Live Quest (LQ).
Examples:
playerspells on
playerspells off
Synonyms: (none)
put
Puts an item into a container.
Examples:
put sword in scabbard
put 100 coins in purse of holding
put 30 arrows in quiver
put ring of protection from shape changers in leather pouch
Usage: put [quantity] <item> in <container>
Synonyms: (none)
read
Reads a readable item, such as a sign or a book.
You can read signs, scrolls, books and certain other game items. Usually you can read the item by applying it, but sometimes you might have to explicitly read the item.
Usage: read <item>
Synonyms: (none) (although "apply" often does the same thing)
reagents
Shows the reagents required for a given spell.
You have to know the spell already for this command to work.
Usage: reagents <spell>
Synonyms: (none)
ready
Readies an item.
Some game items can be "readied". This means different things to different items:
You can ready a weapon, which wields it.
You can ready a spell, so that the fire command will cast it.
Certain other game items can be readied — they will usually tell you if they can be readied.
Examples:
ready sword
ready spell petrification
ready spell detect evil
Usage: ready <item>|<spell spell-name>
Synonyms: (none)
remove
Removes a piece of armor.
You can also type remove all to remove all of your armor.
Usage: remove <armor>
Synonyms: unwear
search
Searches an item, or the area around the player, for traps and other hidden things.
If you type search with no arguments, it will search all the squares around the player looking for traps. If you suspect an item is trapped (or has something else hidden about it), you can search it directly. Normally you don't have to search items directly, though, since searching will automatically look for traps on them.
If a trap is revealed, it's revealed to everyone, not just the person who searched for it.
Examples:
search
search chest
Usage: search [item]
Synonyms: (none)
talk
Talks to a monster or NPC.
You can talk to some monsters and NPCs (Non-Player Characters, meaning humans and friendly monsters wandering around town).
Talking to monsters and NPCs is an important part of solving quests. Monsters and NPCs often have important bits of information that will help you solve the quest. Your goal is to figure out what information the monster or NPC has.
You can type talk with no arguments (or talk to <monster>) to see the default response for that monster. Sometimes the monster will mention a subject, or several subjects, that it might want to talk about. If you talk <subject>, the monster may choose to talk about it, or it may give you a random response, or maybe no response at all.
If you don't specify a target monster, the talk command will look in the squares adjacent to your character for someone to talk to.
Examples:
chat
talk to bartender
talk spear of draining
ask quest
Usage: talk [subject]
Synonyms: chat, ask
throw
Throws an object.
If you throw an item, it will travel for a while in the direction you threw it, depending on how heavy the item is and how strong you are.
If you don't specify a direction, it will throw the item in the direction you're facing.
Examples:
throw rock
throw Bright Spear northwest
Usage: throw <item> [direction]
Synonyms: (none)
train
Trains your character in a skill.
You must be standing next to a Trainer in order to train. Each Trainer can train you in exactly one skill. To find out what skill the Trainer can teach you, talk to the trainer first.
Usage: train
Notes: You have to have enough Skill Points (and also gold, sometimes) to be able to train in the skill.
Synonyms: (none)
turn
Turns your character to face in a certain direction.
You can turn in any of the 8 cardinal directions: n, s, e, w, ne, nw, se, sw.
Your character may not have an image for every direction — in fact, most character images (at this time) only have version for north, south, east and west. If you turn northwest, your character will be facing northwest, and your directional commands will then go northwest, even if your character appears to be facing east or north.
This command may not be available for certain characters or for certain shapes if you're polymorphed. In particular, nagas cannot turn in place using this command.
Examples:
turn nw
turn north
turn southeast
Usage: turn <direction>
Synonyms: (none)
unkeep
Removes the "(kept)" marker from an item. This means you can once again sell the item.
Usage: unkeep <item>
Synonyms: (none)
See also: keep
unlock
Unlocks a door.
The door has to be locked before you can unlock it. Some doors do not have locks and cannot be locked or unlocked. You have to have a key that fits the lock in your inventory or you won't be able to nunlock the door.
If you specify a direction instead of an object name, the game will look for a door in that direction and try to unlock it.
Examples:
unlock
unlock northwest
unlock nw
unlock oak door
Usage: unlock [direction|door]
Synonyms: (none)

See also: lock

wear
Wears a piece of armor.
You must be carrying the armor in order to wear it.
Each piece of armor you're wearing protects one part of your body. Helmets protect your head, body armor and cloaks protect your torso, boots protect your feet, and so on. Rings, amulets and gauntlets are considered armor, but they don't protect any particular body part: they're only worn for their magical benefits.
If you wear a cursed piece of armor, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.
Examples:
wear helmet
wear cloak of protection
wear shield 2 (wears the 2nd shield in your inventory)
Usage: wear <armor> [number]
Synonyms: (none)
See also: remove
where
Shows you the name of the map that you're in.
Usage: where
Synonyms: (none)
wield
Wields a weapon.
Your currently wielded weapon is what you attack with in hand-to-hand combat. You must also wield bows and other range weapons in order to fire them.
Some weapons are 2-handed, and you must have enough free hands in order to wield the weapon. If you're wearing a shield, it will use one of your hands and you won't be able to use 2-handed weapons such as bows (unless you happen to have an extra arm).
You can wield more than one weapon at a time, if you have the strength to do so. Your attack speed with 2 weapons is approximately double the attack speeds of the individual weapons you're using. Your to-hit calculation will suffer a penalty when you're wielding 2 weapons, unless you have the 2-weapon skill. The skill will also increase the speed with which you can use 2 weapons.
If you wield a cursed weapon, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.
Examples:
wield sword
wield bow (readies the bow for firing)
wield knife 3 (wields the 3rd knife in your inventory)
Usage: wield <weapon>
Synonyms: (none)

Shop Commands

All commands related to shops, including trading with other players.


buy
Buys an item from a shop or another player.
You have to have enough money to pay for the item in order to buy it.
You should examine an item (with examine <item>) before buying it, so you can see if there are any level restrictions.
You do not have to be in a shop to buy something from a player. You can read more about player-to-player sales on the Safe Trading System page.
Usage: buy <item> [from <player>]
Synonyms: (none)
buyback
Buys an item back.
If you sell an item accidentally, you can recover it using this command. You have to have at least as much money as you got for selling the item. The transaction will give you your item back, and deduct the amount of money you got for it from your wallet.
This command only works until the shop resets. Once the shop (or the game) resets, you will no longer be able to get your item back. To avoid selling things accidentally, make sure to use the keep command on equipment you want to keep.
Usage: buyback <item>
Synonyms: (none)
gems
Turns money into gems of specified value in a bank. This command is only available while standing on a coin or gem converter. The only things in the game that require gem conversions are the enchant weapon and enchant armor spells, which require diamonds and rubies (respectively) valued at 1000+ gp for each casting. Since these spells are much less useful than crown enchantment, there's not much point.
Only supports a few gem types: ruby, sapphire, amethyst, diamond, emerald, pearl are known to work, while most or all other gems (even gems that can be found while training) can't be created this way.
Examples:
gems 1 ruby - spends 1000 gp to create a single ruby worth 1000 gp (the default value) for the enchant armor spell
gems 100 diamond 1000 - spends 100000 gp to create a hundred diamonds worth 1000 gp each for the enchant weapon spell
Usage:
gems <number> <type> [value]
Synonyms: (none)
list
Lists the items available in an auction house. This command is only available in auction houses. For shops, see the command 'shoplist'.
Many auction houses have lots of items for sale, and you may only want to see a subset of the items. For instance, if you only want to see the swords or perhaps only magical items. You can type list match to see only the items that match what you typed as match.
For example, list sword will only show the items with "sword" in the name.
Examples:
list sword — only shows swords
list + — only shows magical items that are + something
list o — shows all items that have the letter 'o' in them
list of durability — only shows items with a durability enchantment
Usage: list [match]
Synonyms: (none)
offer
Offers an item for sale.
This command allows trading to happen safely. The seller's item and buyer's money are exchanged at exactly the same time. You can read more about the Safe Trading System in the Player Manual.
If you only specify a price, then anyone can buy the item. If you specify the name of a player, then only that player can buy the item.
Prices are always in gold coins. You can put "k" on the end to multiply the number by 1000.
You can stop offering something using the rescind command.
You can change an offer by offering it again with the new terms.
You can specify the "to <player>" and "for <price>" command arguments in any order.
All sales are final. The seller can't unsell the item, and the buyer can't get a refund for it. If both parties agree that they want to undo the sale, the buyer has to sell (or give) it back to the person who sold it.
Usage: offer <item> for <price> [to <player>]
Examples:
offer sword for 100
offer mithril axe for 15k
offer bag 2 to rhialto for 1700
offer trenchcoat for 100 to bobmarley
Synonyms: (none)
order
Orders some food or drink from a bar.
You have to have enough money for the item you're ordering and if you're too drunk, the bartender may refuse your order.
Usage: order [item]
Examples:
order firebreather
order cup of soup
Synonyms: (none)
rescind
Rescinds an offer for an item.
If you've offered an item for sale, and you no longer want to offer it, you can rescind the offer.
If someone has already bought the item, it's too late to rescind the offer.
After rescinding an offer, you can offer it again if you like.
Usage: rescind <item>
Examples:
rescind sword
rescind mithril axe of dexterity +9
Synonyms: (none)
refund
Returns an item you bought in a shop for a full refund. This allows you to try an item out to see if you like it first.
There are certain restrictions on returning items. The most important one is that you can only get a refund for an item until any of the following happens:
  • You quit the game
  • You put the item in your vault
  • The game server resets (or crashes)
In other words, you can return any item you've bought for a full refund as long as the item hasn't left the game.
The shop will check to make sure you are the person who bought the item. It won't give the refund to another player.
The shop will refund you exactly what you paid for the item, even if your merchant skill changes between the time you bought it and the time you ask for a refund.
Usage: refund <item>
Synonyms: (none)
sell
Sells an item to the shop.
This command is only available in shops.
You don't automatically sell an item if you drop it in a shop. You have to explictly type sell <item>.
Some shops may not be interested in certain items. The price you get may depend on several factors, including your charisma, the location of the shop, the type of the shop, the condition of the item, and possibly others as well.
If you sell something accidentally, you can unsell it.
You can type sell all to sell everything in your inventory that isn't kept, worn, or wielded. It won't sell your coins, and it won't sell containers with items in them.
Examples:
sell sword
sell sword 2
sell master wizard's reagent pouch
sell #17
sell all
Synonyms: (none)
shoplist
Lists the items available in a shop. This command is only available in shops.
Many shops have lots of items for sale, and you may only want to see a subset of the items. For instance, if you're in a weapon shop, and you only want to see the swords, or perhaps only magical items. You can type shoplist match to see only the items that match what you typed as match.
For example, shoplist sword will only show the items with "sword" in the name.
Examples:
shoplist sword — only shows swords
shoplist + — only shows magical items that are + something
shoplist o — shows all items that have the letter 'o' in them
shoplist of durability — only shows items with a durability enchantment
Usage: shoplist [match]
Synonyms: (none)
value
Determines how valuable an item is; that is, how much you'd get for it by selling it in a shop.
The value is printed in gold pieces. The command is only available if you're inside a shop.
Usage: value <item>
Synonyms: (none)

Chat and Multiplayer Interaction Commands

All commands related to talking with other players, making friends, groups, and guild commands. Commands to trade items with other players are under the Shop Commands section.


afk
Notifies other players that you are 'afk' (away from keyboard). When they 'tell' or 'reply' to you, they will be informed that you are afk.
While you have an afk message set, any 'tell' or 'reply' sent to you will have the current time prepended to it.
Typing 'afk ?' tells you if you have an afk message set.
Typing 'afk' on its own will clear your afk message.
Example:
afk I've gone to get some food.
afk ?
afk
Usage: afk [message|?]
Synonyms: (none)
atmospheres
Prints a list of the standard game atmospheres.
Usage: atmospheres
Synonyms: (none)
chatwho
Shows you who's listening on a particular chat channel.
Usage: chatwho <channel>
Synonyms: (none)
disband
Disbands your group.
Only the group leader can use this command.
You can read more about groups in the Group Player Manual.
Usage: disband
Synonyms: (none)
earmuffs
Turns earmuffs on or off.
With earmuffs on, you don't hear any shouts.
Usage: earmuffs [on|off]
Example: earmuffs on
Synonyms: none
emergency
Screams a message to everyone on the game.
This command should only be used in dire need. People will see it like a normal shout, but it will print "screams" instead of "shouts", making it rather uncomfortable for people to look at. Also allows one to type with as many capital letters as they wish.
Abuse of this command will result in administrative penalties.
Usage: emergency <message>
Synonyms: (none)
fogeys
Shows who's online, sorted in order of character-creation date.
The list starts with the player who's been playing Wyvern the longest, and ends with the player who started most recently.
Usage: fogeys
Synonyms: (none)
See also: users, veterans, who
follow
Asks someone if you can follow them in a player group.
You have to be close to a player to try to follow him or her.
You can read more about groups in the Group Player Manual.
Usage: follow <player>
Synonyms: (none)
See also: unfollow
friendmuffs
Turns friendmuffs on or off.
With friendmuffs on, you don't hear any friend-tells.
Usage: friendmuffs [on|off]
Synonyms: none
friends
Add, remove, or list your friends.
Typing only friends allows you to see who your friends are, lettting you easily see which of your friends are online when you are. Additionally, typing friends <name> tells you if a player is your friend or not. Removing players who are online will send a message to them saying they're now your ex-friend.
Note that a player doesn't have to be online for you to add or remove the player as a friend.
Examples:
friends
friends sally
friends add rakdood
friends remove rakdood
friends add joe bob billy sally
friends remove billy joe jim bob
Usage: friends [[add|remove] <name name2 ... nameN>]
Synonyms: (none)
friendtell
Sends a tell message to all of your friends who are currently online.
This is a normal multi-tell, so if your friends are Jimmy, Bob and Sue, typing:
friendtell hi everyone
Is the same as typing:
tell jimmy&bob&sue hi
Anyone in the list who is currently ignoring you won't hear you.
Usage: friendtell <message>
Synonyms: (none)
Note: if you try to reply to a friendtell using friendtell <message>, your reply will go to all of YOUR friends, not the people in the original friendtell. You should use reply-all to reply to a friendtell, just as you would for a normal multi-tell.
friendwho
Shows all your friends who are currently online.
Usage: friendwho
Synonyms: (none)
group
Adds a player to your group.
The player has to be standing near you for the command to work. Also, the player has to be following you.
You can publish your group so other people can see it if they use the groups command. Type group publish to publish your group, and group unpublish to unpublish it.
You can read more about groups in the Group Player Manual.
Examples:
group cugel
group publish (publishes your group for others to see)
group publish (un-publishes your group)
Usage: group <player>
Synonyms: (none)
See also: ungroup
groupname
Sets or shows the name for your group.
Only the group leader can set the name for the group. You can change the name as many times as you like.
You can read more about groups in the Group Player Manual.
Usage: groupname <new-name>
Synonyms: (none)
groups
Shows published groups.
If a leader has published their group using the group publish command, then you can view the group and its members by typing groups.
You can read more about groups in the Group Player Manual.
Usage: groups
Synonyms: (none)
grouptell
Tells a message to everyone in your group.
You can read more about groups in the Group Player Manual.
Usage: grouptell <message>
Synonyms: gt
guildmuffs
Turns guildmuffs on or off.
With guildmuffs on, you don't hear any guild-tells.
Usage: guildmuffs [on|off]
Synonyms: none
help
Asks for area-specific help.
Most of the help for Wyvern is on the website, and isn't available from within the game. However, occasionally you'll find areas or items that provide specific help on how to use them. Typically the item's description will mention that there is extra help available for that item.
For example, if you board a ship (by applying it), it will tell you to type help ship to see the commands for using the ship.
Examples:
help map (a few maps have their own local help)
help ship
Usage: help [topic]
Synonyms: (none)
ignore
Ignores someone in the game.
If you ignore someone, you will not see any shouts or tells from that person. You will still see anything they say to you if you're in the same room and you will still see their "emergency" messages.
If you're ignoring someone, and they try to tell you something, you won't get the message, and they will see a message saying that you are ignoring them.
Ignoring a player lasts until you unignore them.
Typing ignore by itself will show you who you are currently ignoring.
Usage: ignore <player>
Synonyms: (none)
invite
Invites someone into your maps.
If someone needs to pass through the map you're in, they'll ask you to invite them. If you trust the person, you can choose to invite them.
Once the person is in your map, you have equal claim to the kills in the map. So be careful who you invite. See the rules on map claiming for more details.
Your invitation lasts until you uninvite the other player, or you log out of the game. Invitations are strictly temporary. Use the friends command to invite someone permanently.
Type invite with no arguments to see who you're currently inviting.
Usage: invite <name>
Synonyms: (none)
join
Turns summons and joins on or off.
This is how you accept joins, so people can summon you with the summon-player spell, or join you with the join-player spell.
To accept joins, type join on. To refuse joins, type join off.
Usage: join <on|off>
Synonyms: (none)
last
Shows the last messages you've heard, of a given type.
For example, to see the last 10 things you heard anyone say, you'd type last say 10. To see the last 20 shouts (even shouts from before you logged in), type last shouts 20.
Valid message types include: say, shout, tell, wiz, emote, emergency, archertell, axetell, cavetell, magetell, monktell, paladintell
Examples:
last tell
last tell 20
last cavetell 5
Usage: last <type> [num]
Synonyms: (none)
mapwho
Shows who's in the current map.
It shows all players in your map, including invisible ones.
Usage: mapwho
Synonyms: (none)
maptell
Tells a message to everyone in the current map.
You can reply to a maptell, to reply to just the sender. You can reply-all to reply to everyone.
If you use retell after using a maptell, it will go to everyone on the original recipient list, even if they've left the original map.
Usage: maptell <message>
Synonyms: (none)
members
Shows the members of your group.
You can read more about groups in the Group Player Manual.
Usage: members
Synonyms: (none)
nofilter
Nagas, Paladins, and other players with speech filters sometimes have trouble with quests, because a quest monster is listening for a particular phrase, but the filter mangles it.
You can use the nofilter command to say something without your speech filter. However, players around you will not be able to hear what you said. Only NPCs and monsters will hear.
Don't ask if you can have nofilter for shouts. Then the speech filters would be pointless.
Usage: nofilter <message>
Synonyms: (none)
nogifts
Turns your ability to receive gifts on or off.
Normally, players can give you certain tradable items like torches and pictures. You can prevent them from doing so by typing nogifts on. To, once again, allow players to give you those special items, type nogifts off.
Usage: nogifts [on|off]
Synonyms: (none)
nopictures
Turns picture taking (of you) on or off.
Normally, players can take pictures of you with cameras. You can prevent them from doing so by typing nopictures on. To allow players to take pictures of you again type nopictures off.
Usage: nopicture
Synonyms: (none)
reply
Replies to someone who has used tell to send you a message.
Reply is a shortcut you can use in a conversation with someone. Instead of typing tell <whoever> over and over, you can simply reply <message> to send a message back to the person who last told you something.
Usage: reply <message>
Synonyms: (none)
reply-all
Replies to everyone in a multi-tell.
If someone told you and a group of people something, you can reply to the whole group with this command.
Usage: reply-all <message>
Synonyms: (none)
retell
Sends a message to the last player you used tell or reply on. If your last tell was to a group of players, it sends your message to all of them.
Usage: retell <message>
Synonyms: (none)
say
Says something to everyone in earshot.
Prints "<player> says: <whatever>" to everyone within a certain range of the player.
There's a shortcut for this command — you can type the single-quote key (') in the client, and it will automatically put "say" in the input field, waiting for you to type something to say.
Usage: say <message>
Examples:
say hi there
say are you ready to go?
Synonyms: (none)
shout
Shouts a message to everyone on the game.
This command works more or less like say, except the message goes to everyone on the game. Use common sense when shouting things — people tend to get annoyed if you overuse it, and it's possible for Wizards to turn your shout capability off for a while.
There's a filter to keep you from shouting obscenities. You can get around it, but don't try. All shouts are logged, and shouting inappropriate things is grounds for punishment or even banishment.
Don't ever shout racial, cultural, religious or ethnic slurs, obscene messages, or anything at all that would offend a reasonable person. We will deal with you in a very straightforward way: we delete all your characters, and banish your email and IP addresses permanently. We can do this with a press of a button, and do it frequently. We're equally strict about tells, guild-tells, and all other forms of in-game communication.
Shout Points
To combat the ever-increasing in-game spam problem, we've introduced the concept of Shout Points, to place some limits on the amount of shouting people can do.
Your character has fifty shout points, regardless of your race or level. Each time you shout, it costs points. If you run out of points, you have to wait until you recover enough to shout again. Shout points are computed as follows:
The basic cost for a shout is 1 point for every 10 players online. If there are fewer than 10 players, it's free. If there are 85 players online, shouting costs 8 points.
You recover one shout point every 10 seconds.
For each point that you train in the Oratory skill (also affectionately known as the Spam skill), you'll recover an extra shout point every 10 seconds. So with 2 points in the skill, you recover 3 points every 10 seconds.
You're allowed three exclamation-points ('!') per shout. You get charged an extra shout point for each exclamation point after the first three. Really.
Shouting in all-caps costs double, for messages longer than 20 characters.
An example: If there are 100 players online, and, after careful consideration, you wisely opt to:
shout SUM1 PLZ TELL RAKD00D 2 UNIGNORE ME!!!!!!!!
This it what it will cost you:
10 points because there are 100 players online
5 extra points because you have 8 exclamation marks
Double points for shouting in all-caps
Total: (10+5) * 2 == 30 points.
Controlling the shouting in the game is a tricky business. One person's spam is another person's treasure. We've tried to come up with a system that's fair. It doesn't overly limit shouting, helps with the spam problem, and, if you want to put your money where your mouth is, you can invest your valuable skill points in the Oratory skill, which significantly increases your recovery rate.
Usage: shout <message>
Synonyms: (none)
subscribe
Subscribes to a chat channel.
You can see which channels are currently available by typing subscribe with no arguments.
To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.
Usage: subscribe <channel>
Synonyms: (none)

See also: unsubscribe

spy
Turns spying (you) on or off.
Normally, players can view you with crystal balls unless you're in a quest area. You can prevent people from spying on you by typing spy off. To re-enable it, type spy on.
Usage: spy <on|off>
Synonyms: (none)
tell
Sends a message to one or more players anywhere in the game.
This is similar to the shout or say command, except that your message only goes to the player(s) you specify. If someone tells you something, you can reply using the reply command.
The tell command supports partial name-matches. For instance, if there's a character name "blakjsdf" online, and you're tired of typing his name, you can type tell bla.
You can specify more than one person to send your message to by typing all their names, and separating the names with an ampersand ('&'). Don't put any spaces between the names. This is a simple way to start a group chat with anyone you like. You can retell to the group, and they can reply just to you, or reply-all to the entire group. Multi-tell doesn't support partial name-matching.
Usage: tell <player[&player]> <message>
Examples:
tell rhialto hey there
tell rhi hey there
tell aceventura you have a stupid name
tell corwin&vydem&hrothgar hey everyone

Synonyms: (none)

tells
Shows you things people have told you using the tell command.
If you type tells, you'll see a list of the last 10 tells that you received. To see more, you can type tells to see that many, e.g. tells 30 to see the last 30. Type tells all to see all your tells since you last logged in to the game.
To clear your tell-history list, type tells clear.
Usage: tells [<num>|clear|all]
Examples:
tells
tells 25
tells all
tells clear
Notes: This won't show you tells from people you are ignoring. When you log out and log back in, your tell-history list is cleared.
Synonyms: (none)
unfollow
Stops trying to follow someone.
You can unfollow someone at any time, even if you are not near the person or they are no longer online. Once you join the group, though, you have to use the ungroup command to leave the group.
You can read more about groups in the Group Player Manual.
Usage: unfollow <player>
Synonyms: (none)
See also: follow
ungroup
Removes a player from a group.
If you're a member of a group, you can always remove yourself using this command. If you're the group leader, you can remove other people from the group with this command.
If you're the leader, you can't use this command to ungroup yourself. If you want to leave the group, you have to disband the group.
You can read more about groups in the Group Player Manual.
Usage: ungroup [player]
Examples:
ungroup
ungroup cugel
Synonyms: (none)
See also: group
unignore
Stops ignoring a person you've been ignoring using the ignore command.
Usage: unignore <player>
Synonyms: (none)
uninvite
Stops inviting someone into your maps.
Usage: uninvite <name>
Synonyms: (none)
See also: invite
unsubscribe
Unsubscribes you from a chat channel.
You can see which channels you're currently on by typing unsubscribe with no arguments.
To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.
Usage: unsubscribe <channel>
Synonyms: (none)
See also: subscribe
users
Shows a Unix-style list of users on the game.
Usage: users
Synonyms: (none)
See also: fogeys, veterans, who
veterans
Shows who's online, sorted by who's played the most hours.
This version of the Who command shows the players in order of who has spent the most time actually playing Wyvern.
Usage: veterans
Synonyms: (none)
See also: fogeys, users, who
warn
Issues a formal warning to another player in the game.
Please read the Official Warning System Rules before using this command.
Remember to type in the reason you're issuing the warning, and be as detailed as you can (255 characters max).
Usage: warn <player> <points> <reason>
Synonyms: (none)
who
Shows who's currently logged in.
You can type something after the command, and it will show you all the players online whose names start with whatever you typed. So if you want to see all the players whose names start with "s", type who s.
This command won't show Wizards who have chosen to be invisible.
If there are too many players online, it will show you a list of names, without titles, to cut down on lag.
Usage: who <prefix>
Examples:
who
who c (shows all players online whose names start with 'c')
who dwarf (shows all players online whose names start with 'dwarf')
Synonyms: (none)
See also: fogeys, users, veterans
wizards
Shows all the Wizards online who have not chosen to be player-invisible.
Wizards can become player-invisible, which allows them to work on new areas without being disturbed. You won't see invisible Wizards in the wizard list.
You can shout for help from a Wizard, but they don't necessarily have to respond. If you simply shout "I need a Wizard!" or "Are there any Wizards online?", it's unlikely that anyone will respond.
The best way to get a Wizard to help you is to shout a brief description of your bug or issue. Here are some examples of things that might get a Wizard's attention:
"Are there any Wizards on? My inventory seems to have disappeared."
"Is there a Wizard online who can help review my maps?"
"Could any Wizard online come look at this? This monster is supposed to be casting spells, but it's not."
Here are some examples of shouts that are NOT likely to get a Wizard to respond:
"I need a Wizard!"
"I'd like to chat with a Wizard in private!"
"Can I ask a Wizard a question?"
"Rhailto r u online cn i msg u plz?"
These might work (except the last one), but they won't work as well as providing some extra information in your request.
Just because a Wizard doesn't respond doesn't mean there aren't any online. Wizards are very busy working on new areas and code. The more information you can give them in your shouts, the more likely they are to help you.
Usage: wizards
Synonyms: (none)

Race Specific Commands

All commands that certain races can only do.


grow
Returns a giant character to normal size.
All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.
Usage: grow
Synonyms: (none)
Note: This command is only available for giant characters.
See also: shrink
shrink
Shrinks a giant to dwarf size.
All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.
Usage: shrink
Synonyms: (none)
Notes: This command is only available for giant characters.
See also: grow

Emote Commands

Emotes allow players to roleplay and react to each other without the need to speak it. The "atmospheres" command allows players to view all of the emotes.


Emote Description
Agree ...agrees wholeheartedly
Alarm ...looks alarmed
Anxious ...looks anxious
Applaud ...applauds
Ashamed ...looks ashamed
Avoid ...avoids making eye contact
Backaway ...frowns and backs away
Bare ...bares his/her teeth
Barf ...barfs
Beam ...beams
Beckon ...makes a beckoning motion
Beg ...begs
Belly ...rubs his/her belly
Blank ...stares blankly
Blink ...blinks
Blow ...blows his/her nose
Blush ...blushes hotly
Boo ...boos
Boots ...shakes in his/her boots
Bored ...looks bored
Bounce ...bounces
Bow ...bows gracefully
Brace ...braces his/herself
Brandish ...brandishes his/her fists
Bray ...brays like a donkey
Brow ...raises an eyebrow
Brush ...brushes his/her hair vainly
Cackle ...cackles maniacally
Canteven ...can't even
Cartwheel ...turns a cartwheel
Cautious ...looks about cautiously
Cheer ...cheers
Chin ...rubs his/her chin
Chortle ...chortles
Chuckle ...chuckles
Clap ...claps
Clear ...clears his/her throat
Cluck ...clucks like a chicken
Collapse ...collapses in a heap
Concerned ...looks concerned
Cough ...coughs loudly
Cover ...covers his/her eyes
Cower ...cowers in terror
Cringe ...cringes
Cross ...looks cross
Crossarms ...crosses his/her arms
Crossfingers ...crosses his/her fingers
Cry ...bursts into tears
Curious ...tilts his/her head curiously
Curse ...mutters an inaudible curse
Curtsy ...curtsies
Daydream ...drifts off into a daydream
Despair ...gives a look of utter despair
Die ...rolls over and plays dead
Disagree ...disagrees completely
Disgust ...looks disgusted
Dismiss ...gives a dismissive wave
Drool ...drools uncontrollably
Duck ...ducks for cover
Dumb ...plays dumb
Edge ...edges slowly away
Embarassed ...looks embarassed
Emphatic ...nods emphatically
Evilgrin ...grins evilly
Excuse ...excuses his/herself
Eyebulge ...eyes buldge
Facepalm ...facepalms
Faint ...faints
Fedup ...looks fedup
Fidget ...fidgets
Flex ...flexes his/her muscles
Flip ...flips head over heels
Foetal ...curls up into a foetal position
Frown ...frowns
Furious ...looks furious
Gag ...gags
Gape ...gapes in amazement
Gasp ...gasps
Giggle ...giggles
Glance glances around
Gloat ...gloats
Gnash ...gnashes his/her teeth in frustration
Golfclap ...golfclaps
Grimace ...grimaces
Grin ...grins widely
Groan ...groans loudly
Grovel ...grovels
Grumble ...grumbles under his/her breath
Grunt ...grunts noncomitally
Guffaw ...guffaws madly
Gulp ...gulps loudly

TODO: And more

Special Emotes

Rakshasas have their own set of special emotes which include:

Emote Description
Bare ...bares his/her teeth
Catnap ...takes a quick catnap
Chase ...chases his/her own tail
Flick ...flicks his/her tail
Growl ...growls menacingly
Hiss ...hisses
Mew ...mews
Meow ...meows
Purr ...purrs contentedly
Pounce ...gets ready to pounce
Roar ...roars loudly
Sharp ...sharpens his/her claws
Slink ...slinks around
Twitch ...twitches his/her ears

Removed Commands

All commands which don't seem to be used by the game anymore but are kept for legacy.


monitor

Turns hit-point or spell-point monitoring on or off.

If you have monitoring turned on, whenever your HP or SP change, it'll print the new value in your client. This is usually only useful when you're connected with the Telnet client, since the graphical client has graphical HP and SP monitors.

Usage: monitor <hp|sp> <on|off>

Examples:

monitor hp on monitor sp off Synonyms: (none)

mousebind

Configures the way your mouse buttons work.

Currently, you can only change the way your left mouse button works, for clicking in your inventory window or in the ground window. We will add support for more options in the future.

By default, left-clicking on an object examines it. You can change it by giving an option to the mousebind command. The options are:

mousebind drop-only — the left mouse button will drop items from your inventory, and looks at them in the ground window.

mousebind get-only — the left mouse button will pick items up off the ground, and looks at items in your inventory.

mousebind both — the left mouse button drops items from your inventory, and picks them up from the ground. This is the way the game used to work by default, so many players are used to it.

mousebind off — the left button looks at items on the ground or in your inventory. This is the game's current default behavior.

Typing mousebind by itself will show you help for the command, and your current setting.

Usage: mousebind <off|get-only|drop-only|both>

Examples:

mousebind mousebind off mousebind drop-only mousebind get-only mousebind both Synonyms: (none)

password

Changes your character's password.

Usage: password <old-password> <new-password>

Notes:

If you've forgotten your character's password, you can request a new password on the website.

Synonyms: (none)

refresh

Refreshes your views on the client.

This command forces the server to resend all the information to your client — the map view, ground view, inventory view and stats display. It comes in handy if for some reason the client and server get out of sync; however, it shouldn't happen under normal operation of the game. If it happens to you, please report a bug.

Usage: refresh

Synonyms: (none)