Difference between revisions of "Axemen"
From Wyvern Source
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+ | ==== Description ==== | ||
+ | |||
+ | Axemen are more traditional fighters, preferring to use axes to strike at their foe's weakest points. | ||
+ | |||
+ | ==== Prerequisites ==== | ||
+ | |||
+ | * 100,000 gold | ||
+ | * Level 10 | ||
+ | * Solved the [[Jewel of Besar]] quest. | ||
+ | |||
+ | ==== Restrictions ==== | ||
+ | |||
+ | * To gain Guild Experience, you must kill monsters with axes. | ||
+ | |||
+ | ==== Location ==== | ||
+ | |||
+ | Dwarven village of [[Varak]]. | ||
+ | |||
+ | ==== Other ==== | ||
+ | |||
+ | Humans who join the Guild get a custom image. | ||
+ | |||
+ | The guild commands are axewho and axetell. | ||
+ | |||
==== Level Breakdown ==== | ==== Level Breakdown ==== | ||
Revision as of 12:07, 22 February 2016
Description
Axemen are more traditional fighters, preferring to use axes to strike at their foe's weakest points.
Prerequisites
- 100,000 gold
- Level 10
- Solved the Jewel of Besar quest.
Restrictions
- To gain Guild Experience, you must kill monsters with axes.
Location
Dwarven village of Varak.
Other
Humans who join the Guild get a custom image.
The guild commands are axewho and axetell.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Novice Axeman | +5% base HP | +1 Axes, +5 Blacksmith, -5 all Magical Arts, -5 all Magical Elements |
2 | Apprentice Axeman | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
3 | Chopper | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
4 | Cleaver | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
5 | Woodsman | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
6 | Lumberjack | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
7 | Axefighter | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
8 | Axeman | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
9 | Master Axeman | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
10 | Grandmaster Axeman | +5% base HP | +1 Axes, +1 Strength, +1 Find Weakness, +1 Healing, +1 Hurled Weapons |
Total | +50% base HP, +10 Axes, +5 Strength, +5 Find Weakness, +5 Hurled Weapons, +5 Blacksmith, -5 all Magical Arts, -5 all Magical Elements |