Difference between revisions of "Live quests"
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Don't forget about [[Death Resistance]], [[Amulet of Death Protection]] works nicely on this boss. | Don't forget about [[Death Resistance]], [[Amulet of Death Protection]] works nicely on this boss. | ||
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Stay out of earthquake/debuff wave range. | Stay out of earthquake/debuff wave range. | ||
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Poison will probably end up doing little if any damage since players overwrite each other's poison. | Poison will probably end up doing little if any damage since players overwrite each other's poison. | ||
− | ====Archer==== | + | ====Archer Strategy==== |
Stay out of the earthquake/debuff wave range and turn on autofire. | Stay out of the earthquake/debuff wave range and turn on autofire. |
Revision as of 00:01, 2 April 2022
Live Quests, or LQs for short, are game triggered events for which a boss monster appears in the world map or specific maps.
Once per server instance between 30 minutes and 7 hours server time, one LQ will randomly be triggered and the entrance will spawn on the world map at a fixed location.
If you would like to receive a notification when an LQ happens there is a discord channel that notifies user's with the LQ role when an LQ happens.
These events are usually considered high risk, high reward events. The boss monsters are always very tanky and considerably resistant to most damage types. They are also very dangerous by having the ability to hit multiple times per round, and typically have strong elemental spells and/or recoil damage. To make up for the risk, players will typically earn high level loot after slaying the boss.
There are no player level restrictions on those type of events, but players will typically recommend being level 20+ to participate for both survivability and damage contribution reasons. Note that when loot is split at the end, it is based off of damage done, so lower level players will likely receive a much smaller reward than higher level players.
Contents
Rewards
- Rewards for killing the raid boss are distributed to any participating player relative to damage dealt.
- Participants can expect to get anywhere from 1-2001 tokens based on their contributions.
- Tears (a non-tradable character bound currency), are distributed based on damage done to the boss.
- Tears can be used to purchase items at Sesha's House of Tears.
Total damage ranges (%) | # Tears |
---|---|
[0, 2) | 1 |
[2, 4) | 2 |
[4, 9) | 3 |
[9, 15) | 4 |
[15, 22) | 5 |
[22, 31) | 6 |
[31, 40) | 7 |
[40, 50) | 8 |
[50, 65) | 9 |
[65, 100] | 10 |
Spawn Locations
Note that after the entrance is placed on the world map it will be available in locations when you apply a map.
Bauhdyre
Mount Ire is where Bauhdyre can be found.
Entremitis
Fields of Valor is where Entremitis can be found.
Mad Gander
Polyphemus
Zyxxrytth
Zander's Starship is where Zyxxrytth can be found.
Boss Information
Bauhdyre
Entremitis
Note that Entremitis randomly will teleport to a random player on the map
Melee Strategy
Ideally use a weapon that does Magic Damage.
Otherwise simply use the highest WC smash, cut, or stab damage weapon you have.
Since Entremitis has debuff wave, you will need to get all your resists from your equipment unless you plan on drinking A LOT of endurance potions.
Aim to get immunity to either cold or shock.
Don't forget about Death Resistance, Amulet of Death Protection works nicely on this boss.
Mage Strategy
Stay out of earthquake/debuff wave range.
The best damage spell for this boss is dragon breath, assuming you have high fire skill.
Frostflame is okay too but its damage doesn't scale as well as dragon breath.
Sandstorm will work but the hits per second is low so don't expect it to perform well.
Poison will probably end up doing little if any damage since players overwrite each other's poison.
Archer Strategy
Stay out of the earthquake/debuff wave range and turn on autofire.