Difference between revisions of "Live quests"

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'''Polyphemus occassionally banishes all players on the map (teleports them to random locations)'''
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'''[[Polyphemus]] occasionally banishes all players on the map (teleports them to random locations)'''
  
 
'''WARNING! Polyphemus' earthquake is very strong'''
 
'''WARNING! Polyphemus' earthquake is very strong'''

Revision as of 07:57, 5 August 2023

Live Quests, or LQs for short, are game triggered events for which a boss monster appears in the world map or specific maps.

Once per server instance between 30 minutes and 7 hours server time, one LQ will randomly be triggered and the entrance will spawn on the world map at a fixed location.

If you would like to receive a notification when an LQ happens there is a discord channel that notifies user's with the LQ role when an LQ happens.

These events are usually considered high risk, high reward events. The boss monsters are always very tanky and considerably resistant to most damage types. They are also very dangerous by having the ability to hit multiple times per round, and typically have strong elemental spells and/or recoil damage. To make up for the risk, players will typically earn high level loot after slaying the boss.

There are no player level restrictions on those type of events, but players will typically recommend being level 20+ to participate for both survivability and damage contribution reasons. Note that when loot is split at the end, it is based off of damage done, so lower level players will likely receive a much smaller reward than higher level players.

Rewards

  • Rewards for killing the raid boss are distributed to any participating player relative to damage dealt.
  • Participants can expect to get anywhere from 1-2001 tokens based on their contributions.
  • Tears (a non-tradable character bound currency), are distributed based on damage done to the boss.
  • Tears can be used to purchase items at Sesha's House of Tears.
Total damage ranges (%) # Tears
[0, 2) 1
[2, 4) 2
[4, 9) 3
[9, 15) 4
[15, 22) 5
[22, 31) 6
[31, 40) 7
[40, 50) 8
[50, 65) 9
[65, 100] 10

Spawn Locations

The entrance will be placed on the world map once the final flavour message is shouted.

Note that after the entrance is placed on the world map, it will be available in locations when you apply a map.

Bauhdyre

Mount Ire is where Bauhdyre can be found.

Mount Ire spawns east of the Caveman's guild.
Apply the volcano to enter.

Entremitis

Fields of Valor is where Entremitis can be found.

The Fields of Valor spawn north east of Lirkka.
Apply the red pyramid to enter.

Mad Gander

Khaysti Farms is where the Mad Gander can be found.

Khaysti Farms is located south east east of Khaysti.
Apply the farms to enter.

Polyphemus

Desecrated Temple is where Polythemus is located.

The Desecrated Temple can be found north east of Havishfel.
Apply the temple to enter

Zyxxrytth

Zander's Starship is where Zyxxrytth can be found.

Zander's Starship spawns south west of Minath or north of Rakshasa Harmya
Apply the purple pyramid to enter

Boss Information

Bauhdyre

Bauhdyre
Bauhdyre.S.png Bauhdyre.W.png Bauhdyre.N.png Bauhdyre.E.png
Spells Thunderstorm, Magma Splash, Death Ray
Resistances Cold, Smash, Cut, Stab, Poison, Magic, Acid
Immunities Fire, Shock, Fear, Confusion, Paralysis, Slow, Charm, Petrification, Death

Bauhdyre appears to blink periodically, it might be the same mechanic as Entremitis where it teleports to a random player

Melee Strategy

Use the highest WC smash, cut, or stab damage weapon you have.

Aim to get fire immunity and as much smash resistance and AC as possible.

Since Bauhdyre has no debuff wave, you could cover shock resistance with an endurance potion.

Don't forget about Death Resistance: Amulet of Death Protection works nicely on this boss.

Mage Strategy

Stay out of magma splash' range, it does a large amount of fire and smash damage.

This is the most mage unfriendly boss, don't expect to do much damage with your spells.

Cold resistance seems somewhat reasonable, maybe use frostflame.

Sandstorm might work too, even if it has a low tick rate.

Poison might do better but will probably end up doing little if any damage since players overwrite each other's poison.

Archer Strategy

Stay out of magma splash' range, it does a large amount of fire and smash damage.

This probably takes you out of autofire range so you may have to fire manually.

If you have the right gear you might be able to endure.

Aim to get fire immunity and as much smash resistance and AC as possible.

Entremitis

Entremitis
Entremitis.S.png Entremitis.W.png Entremitis.N.png Entremitis.E.png
Spells Debuff wave, Wrath of the Gods, Earthquake, Death Ray
Resistances Fire, Cold, Smash, Cut, Stab, Poison
Immunities Shock, Fear, Confusion, Paralysis, Slow, Charm, Petrification, Death

Note that Entremitis occasionally will teleport to a random player on the map


Getting to Entremitis

Aside from the kill-everything maps on the way in, there is a Worthiness puzzle to complete consisting of 5 statues on a map with enemies. Once you clear the enemies, one player will have to solve the puzzle. Multiple people solving it can interrupt the process, reports have suggested.

Each statue has a hidden value from 1-5. They must be interacted with in the correct order, however if you interact with a statue whose number is lower than the number before it, you will be deemed Unworthy and start over.

Ex: If you go 1-3-2, you will be unworthy.

While interacting with the statues, try to keep track of which ones make you unworthy following another, writing it down can help.

Once you discover which statue gets an unworthy response when following all others, you can confirm it's the first to click.

Ex: 2-4-1, 2-3-1, 2-5-1, 3-2-1 will all fail, so the statue being clicked last in each of these combinations is definitely statue #1 and should begin all subsequent patterns.

Once you are declared Worthy 5 times in a row, speak to the NPC near the gates in the north of the map to lower the gates and proceed.

Melee Strategy

Ideally use a weapon that does Magic Damage.

Otherwise simply use the highest WC smash, cut, or stab damage weapon you have.

Since Entremitis has debuff wave, you will need to get all your resists from your equipment unless you plan on drinking A LOT of endurance potions.

Aim to get immunity to either cold or shock.

Don't forget about Death Resistance: Amulet of Death Protection works nicely on this boss.

Example human gear

This will give 50 dodge, shock immunity, 65% cold resistance, 50% melee resistance, and at least 70% death resistance.

If possible, use 2 or 3 upgrade slots on other items to get cold resistance up to 90%.

Armor slot Item
Helm Any +10 agility Helm
Mask Any
Amulet Amulet of Death Protection
Cloak Cloak of the Lion +10 agility
Chest Blue Dragon Scale Mail +10 agility
Waist Sokoban Wizard's Girdle
Shield Mithril Shield +10 agility
Ring 1 Ring of Melee Resistance
Ring 2 Ring of Enhanced Protection
Gloves Any +10 agility Gloves
Wrist Chilling Bracelet
Feet +10 Snow Boots 2 slots used on Cold Resistance
Example Rakshasa gear

This will give 40 dodge, shock immunity, 90% cold resistance, 45% melee resistance, and 90% death resistance.

If you want more dodge, you could swap the +10 ice sock/snow boots for +10 agility versions.

Armor slot Item
Helm Any +10 agility Helm
Mask Any
Amulet Amulet of Death Protection
Cloak Cloak of the Lion +10 agility
Chest Blue Dragon Scale Mail +10 agility
Waist Sokoban Wizard's Girdle
Ring 1 Ring of Melee Resistance
Ring 2 Ring of Enhanced Protection
Gloves +10 Ice Sock 2 slots used on Cold Resistance
Wrist Sokoban Wizard's Bracers
Feet +10 Snow Boots 2 slots used on Cold Resistance

Mage Strategy

Stay out of earthquake/debuff wave range.

The best damage spell for this boss is dragon breath, assuming you have high fire skill.

Frostflame is okay too but its damage doesn't scale as well as dragon breath.

Sandstorm will work but the hits per second is low so don't expect it to perform well.

Poison will probably end up doing little if any damage since players overwrite each other's poison.

Archer Strategy

Stay out of the earthquake/debuff wave range and turn on autofire.

Mad Gander

Mad Gander
Mad Gander.S.png Mad Gander.W.png Mad Gander.N.png Mad Gander.E.png
Spells Lightning shield, Thunderstorm, Stonewind
Resistances Fire, Shock, Cold, Smash, Cut, Stab, Acid, Poison
Immunities Fear, Confusion, Paralysis, Slow, Charm, Petrification, Death

Getting to Mad Gander

First map has a bunch of houses.


One of them has a staircase down to a tunnel. Find it and follow the tunnel to a stairs up.
Talk to the halfing to unblock the boulder in the previous map
  • Lever puzzle
First gate's lever is the south east corner of the pen in the north east part of the map.
Second gate's lever is in the center in the corner with the trees.
Third gate's lever is the south east corner of the map.
Fourth gate's lever is in south west corner of the map
Fifth gate's lever is the north west corner of the map.
Sixth gate's lever is in the pen in the south west corner of the map


Seventh gate's lever is the north east corner of the map.
Eighth gate's lever is center to the right of the trees

Strategy

Melee Strategy

Use the highest WC smash, cut, or stab damage weapon you have.

Mage Strategy

Use dragon breath or thunderstorm.

Archer Strategy

Stand back and turn autofire on.

Polyphemus

Polyphemus
Polyphemus.S.png Polyphemus.W.png Polyphemus.N.png Polyphemus.E.png
Spells Earthquake, Slow, Death Ray, Fear
Resistances Fire, Shock, Cold, Smash, Cut, Stab, Poison
Immunities Fear, Confusion, Paralysis, Slow, Charm, Petrification, Death

Polyphemus occasionally banishes all players on the map (teleports them to random locations)

WARNING! Polyphemus' earthquake is very strong

Getting to the Polyphemus

First map

Generally, need at least two people for this map.

It is possible to do it solo if you summon an arch shoggolich or a kalidemon. But you might need to use create earth wall to stop your summon from moving and really fast movement speed to make this work.

Pull all the levers to the right. This should lower gates 1, 2, 8, 9, and 10.

Gate 3. Stand of the button just south east of the trees by the east stairs.
Gate 4. Stand on the button in the north west corner area, south east of the boulder.
Gate 5. Stand on the circled button in the southwest of the map.
Gate 6. Stand on the button that is just west of the gates.
Gate 7. Stand on the circled button southwest of the map.
Second map

This map is soloable. Damage a kalidemon until it runs from you and use it to push the buttons for you.

Order is west room, east room, north room, south room and finally a lever centre room.

Stand on the button in the west room, this should lower the gates of the east room.
Stand on the button in the east room, this should lower the gates of the north room.
Stand on the button in the north room, this should lower the gates of the south room.
Stand on the button in the south room, this should lower the gates of the centre room.
Pull the lever in the centre room to open the gates to the next map.
Third map

Simple maze, kill everything and progress to the next map.

Strategy

Melee Strategy

Use the highest WC smash, cut, or stab damage weapon you have.

Other elemental weapons with high WC might do well, since it seems Polyphemus has more melee resistance than elemental resistance.

Aim to get as much smash resistance and AC as possible.

Don't forget about Death Resistance: Amulet of Death Protection works nicely on this boss.

Mage Strategy

Stay out of earthquake's range, it does a large amount of smash damage.

Use dragon breath or thunderstorm.

Poison might do better but will probably end up doing little if any damage since players overwrite each other's poison.

Archer Strategy

Stay out of earthquake's range, it does a large amount of smash damage.

Zyxxrytth

Zyxxrytth
Zyxxrytth.S.png Zyxxrytth.W.png Zyxxrytth.N.png Zyxxrytth.E.png
Spells Death ray, Demon Fire
Recoil Cold
Resistances Fire, Cold, Shock, Smash, Cut, Stab, Confusion, Paralysis
Immunities Acid, Magic, Fear, Slow, Charm, Petrification, Death, Poison

Note that Zyxxrytth occasionally will spawn with artifact weapon that has 500 stab wc and slay demon, Raks will die very quickly if this is the case.

You need acid resistance, otherwise you will have a bad time.

There are purple miasma tiles that do acid damage on most of the map.

Getting to Zyxxrytth

Clear the south, west, and east rooms and tap the terminals in each room. Go to the North room and tap the terminal to open the gate. Zyxxrytth can only be damaged on water tiles, so break the barrels in this room and drag him to these tiles.

Melee Strategy

Ideally, use a weapon that does Cold Damage.

Otherwise simply use the highest WC smash, cut, or stab damage weapon you have.

Aim to get immunity to acid and magic resistance as high as possible.

Don't forget about Death Resistance: Amulet of Death Protection works nicely on this boss.

Void Dragon Scale Mail is very effective here.

Mage Strategy

You need acid resistance, otherwise you will have a bad time.

If you really can't get much acid resistance, hide in the small pockets of water to avoid the purple miasma.

If you're a water mage rejoice, this boss' cold resistance is low. This is one of those rare situations where Frostflame shines.

Otherwise, just use dragon breath or thunderstorm.

Archer Strategy

You need acid resistance, otherwise you will have a bad time.

If you really can't get much acid resistance, hide in the small pockets of water to avoid the purple miasma.

Use Frost Arrows or elven arrows.