Difference between revisions of "Spells"

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(Spell List)
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Revision as of 18:55, 10 November 2016

Description

Spells are learnt from spellbooks, and are a member of one of the eight Magical Elements and four Magical Arts.

You are allowed to "ready" one spell at a time.

If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of bungling the spell increases.

You can learn the spell by typing learn <spellname>.

You can dispel your spells by typing dispel <spellname>.

Prerequisites

To learn a spell you must meet the following criteria:

  1. You must have a spellbook for the spell in your possession.
  2. You must have enough Lore Points to cover the Lore Cost of the spell.
  3. Your Lore skill must be at least as high as the Lore Cost of the spell.

To cast a spell you must meet the following criteria:

  1. Have learned the spell.
  2. Have the required reagents. (if any).
  3. Have the required mana.

Casting Spells

You can cast spells in 2 ways:

  1. First ready the spell, then fire in any direction.
  2. Or, type cast <spellname> [arguments]

Spell List

Icon Name Lore Mana Art Element Reagent Description
AcidDart.png Acid Dart 2 20 Evocation Water None Hurls a glob of potent acid at a foe
Berzerk.png Berserk 4 40 Enchantment Fire, Mind None Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.
Bless.png Bless 7 70 Enchantment Life Pixie Dust Blesses the specified object, or removes a curse from it if cursed.
Blink.png Blink 1 10 Incantation Spirit None Teleports the caster to a random location a few tiles away.
Blizzard.png Blizzard 4 40 Evocation Water None Creates a blast of snow that does cold damage to everything in its path.
BloodDart.png Blood Dart 1 10 Evocation Death None Hurls a glob of unholy blood at a foe.
Bravery.png Bravery 1 10 Enchantment Life, Mind None Gives the caster temporary resistance to fear.
Charging.png Charging 4 40 Incantation Spirit Salt, Pixie Dust Attempts to bestow additional charges on a magical item.
CharmMonster.png Charm Monster 4 40 Enchantment Mind None Allows the caster to control a monster by giving it commands.
ConfuseMonster.png Confuse Monster 1 10 Enchantment Mind None Confuses a single monster or player.
Confusion.png Confusion 3 30 Evocation Mind None Creates a wide cone of confusion.
ContinualLight.png Continual Light 5 50 Conjuration Life Pixie Dust Creates a permanent light source at the caster's current location.
CreateEarthWall.png Create Earth Wall 3 30 Conjuration Earth None Creates a diggable wall of earth that can block monsters.
CreateFood.png Create Food 1 10 Conjuration Life None Creates some food.
CreateLava.png Create Lava 7 70 Conjuration Fire Sulfur, Ashes, Fumes Creates a pool of lava in front of the caster.
CreatePool.png Create Pool 7 70 Conjuration Water Vial of Water Creates a pool of water in front of the caster.
CreateTrap.png Create Trap 3 30 Conjuration Death, Mind Hand of Glory Creates a random trap in front of the caster.
File:CureBlindness.png Cure Blindness 2 20 Incantation Life None Cures a target of blindness.
CurePoison.png Cure Poison 3 30 Incantation Life None Cures a target of poisoning.
Curse.png Curse 4 40 Incantation Death None Curses an object.
Darkness 2 20 Conjuration Death None Surrounds the caster with a cloud of darkness.
Darksight 4 40 Enchantment Air, Mind None Allows the caster to see in the dark.
Death Ray 14 140 Evocation Death Dragon's Claw Produces a bolt that kills all living things in it's path.
Destroy Armor 2 20 Incantation Earth, Death None Damages or destroys a piece of armor the caster is wearing.
Destroy Object 4 40 Incantation Earth, Death None Disintegrates a selected object in the caster's inventory.
Destruction 9 90 Incantation Death, Spirit Ashes, Pixie Dust, Nightshade Berries Does magical damage to every monster in the caster's area.
Dig 1 10 Evocation Earth, Death None Fires a beam that disintegrates loose earth.
Dispel Confusion 1 10 Incantation Life, Mind None Cures a target of confusion.
Dispel Fear 1 10 Incantation Life, Mind None Cures a target of fear.
Dispel Paralysis 1 10 Incantation Air, Life None Cures a target of paralysis.
Dispel Slow 1 10 Incantation Air, Life None Cures a target of slow.
Dragon Breath 13 130 Evocation Fire, Death Ashes, Powdered Dragon Bone Hurls a cone of fiery dragon breath from the caster's fingertips.
Enchant Armor 6 60 Enchantment Earth, Spirit Ruby of at least 1000gp value Enchants a piece of armor to provide more protection.
Enchant Weapon 6 60 Enchantment Earth, Spirit Diamond of at least 1000gp value Enchants a weapon to do additional magical damage.
Enlarge Armor 4 40 Enchantment Earth Pixie Dust Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.
Enlightenment 2 20 Incantation Mind None Gives the caster detailed information on his or her abilities.
Excavation 6 60 Evocation Earth, Death Salt Hurls a wide beam that disintegrates loose earth.
Fear 2 20 Evocation Mind None Creates a cone of fear that will send monsters stampeding.
Find Traps 3 30 Incantation Mind None Detects any traps adjacent to the caster.
Fireball 4 40 Evocation Fire None Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.
Firebolt 3 30 Evocation Fire None Hurls a thin stream of flame from the caster's fingertips.
Firefrost 4 40 Evocation Fire, Water None Creates a bouncing swirl of fire and ice.
Firespray 6 60 Evocation Fire Sulfur Hurls a wide cone of flame from the caster's fingertips.
Firewall 3 30 Conjuration Fire None Creates a wall of fire in front of the caster.
Flame Blade 3 30 Enchantment Fire None Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.
Flame Shield 6 60 Conjuration Fire Sulfur, Pixie Dust Creates a ring of flames around the caster.
Fly 5 50 Enchantment Air Pixie Dust Enables the caster to fly.
Forestry 1 10 Enchantment Earth None Enables the caster to travel through forests at great speed.
Fortress 5 50 Conjuration Earth Rock, Earth Stone Surrounds the caster with an impregnable magical barrier.
Free Action 5 50 Enchantment Life, Mind None Gives the caster virtual immunity to slow and paralysis.
Frost Blade 4 40 Enchantment Water None Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.
Frost Ward 6 60 Conjuration Water Salt, Pixie Dust Creates a shield of bitter cold around the caster.
Frost Wave 4 40 Conjuration Water None Throws out a wave of freezing cold in all directions.
Glimpse 2 20 Enchantment Mind None Gives casters a glimpse of their true surroundings, ignoring all barriers.
Group Heal 10 100 Evocation Life Clover Throws out a wave of healing magic that restores the hp of nearby group members.
Heal 10 100 Incantation Life Clover Heals greater wounds on the target or caster.
Icestorm 6 60 Evocation Water Vial of Water Hurls a wide cone of frost from the caster's fingertips.
Identify 8 80 Incantation Mind Pixie Dust Identifies one or more items in the caster's inventory.
Illusionary Wall 1 10 Conjuration Spirit None Creates a wall you can see but also pass through.
Imprison 8 80 Conjuration Earth A Stone Surrounds a targeted monster with a strong earth wall.
Invisibility 7 70 Enchantment Air Pixie Dust Makes the caster temporarily invisible to others.
Join Player 8 80 Incantation Air Bat Wing Teleports the caster to the location of another player.
Knock 1 10 Incantation Mind None Attempts to magically unlock a lock.
Know Alignment 2 20 Incantation Mind None Tells the caster the target's alignment.
Life Blade 1 10 Enchantment Life None Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.
Light 1 10 Conjuration Life None Surrounds the caster with a field of light.
Lightning Bolt 4 40 Evocation Air None Fires a long stream of electricity at your foes.
Lightning Shield 6 60 Conjuration Air Pixie Dust, Sparkweed Creates a shield of crackling electricity around the caster.
Magic Dart 1 10 Evocation Spirit None Hurls a dart of magical energy at a foe.
Magic Map 10 100 Incantation Mind Phoenix Feather, Map Creates a magical engraving of the caster's current map.
Magic Mine 8 80 Conjuration Earth, Death Sparkweed, Graveyard Dirt Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.
Magic Mouth 1 10 Conjuration Mind None Creates a message players will hear when they walk across it.
Magic Whip 1 10 Conjuration Air, Death None Creates a weightless magic weapon for the caster.
Major Healing 5 50 Incantation Life None Heals major wounds on the target or caster.
Mana Shield 3 30 Enchantment Spirit, Mind None Causes the caster to absorb physical damage with mana points.
Medium Healing 3 30 Incantation Life None Heals medium wounds on the target or caster.
Minor Healing 1 10 Incantation Life None Heals minor wounds on the target or caster.
Pacify 6 60 Enchantment Life, Mind None Makes an aggressive/hostile monster stop attacking.
Paralysis 4 40 Evocation Mind None Sends a cone of paralysis from the caster's fingertips.
Paralyze 2 20 Incantation Mind None Temporarily paralyzes a single target.
Petrify 10 100 Evocation Earth, Death Nightshade Berries, Belladonna Turns monsters to stone, permanently.
Poison 2 20 Enchantment Death None Poisons the target.
Poison Breath 5 50 Evocation Death None Creates a wide cone of poisonous gas.
Poison Cloud 4 40 Evocation Death None Creates a wide cone of poisonous gas.
Prismatic Shield 11 110 Conjuration Fire, Water, Air Pixie Dust, Sparkweed, Sulfur, Salt Creates a devastating shield of multiple energies around the caster.
Recall 5 50 Conjuration Spirit None Sets a recall point that the caster can return to.
Regeneration 2 20 Enchantment Life None Increases the caster's hit-point regeneration rate.
Remove Curse 5 50 Incantation Life, Spirit Pixie Dust Lifts the curse from a cursed object.
Remove Damnation 9 90 Incantation Life, Spirit Pixie Dust, Powdered Dragon Bone Lifts the damnation from a Damned object.
Repair 4 40 Incantation Earth, Life Clover Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.
Resist Cold 1 10 Enchantment Water, Life None Gives the caster temporary resistance to cold and frost.
Resist Curse 4 40 Enchantment Life, Spirit None Gives the caster temporary resistance to being cursed.
Resist Fire 1 10 Enchantment Fire, Life None Gives the caster temporary resistance to heat and flame.
Resist Magic 2 20 Enchantment Life, Spirit None Gives the caster temporary magic resistance.
Resist Paralysis 1 10 Enchantment Life, Mind None Gives the caster temporary resistance to paralysis.
Resist Petrify 3 30 Enchantment Earth, Life None Gives the caster temporary petrification resistance.
Resist Shock 1 10 Enchantment Air, Life None Gives the caster temporary resistance to electricity.
Restoration 12 (N/A) 120 (N/A) Incantation Life None Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.
Resurrection n/a n/a Incantation Life n/a Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.
Sandstorm 2 20 Evocation Earth, Air None Fires a stream of swirling sand that can badly injure unarmored foes.
Satiety 4 40 Incantation Earth, Spirit None Fills the caster up.
Scare Monster 1 10 Incantation Mind None Makes the specified monster run around in terror.
Scrying 8 80 Enchantment Mind Belladonna Allows you to view another player in the game.
See Invisible 1 10 Enchantment Air, Mind None Allows the caster to see invisible things.
Shrink Armor 2 20 Incantation Air Pixie Dust Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.
Slow 3 30 Evocation Earth None Sends a cone of slow-monster in the specified direction.
Slow Poison 1 10 Enchantment Life None Slows the rate at which poison does damage to the target.
Speed 3 30 Enchantment Air None Increases the caster's movement speed.
Spirit Spy 4 40 Incantation Spirit Eye of Newt Peers into the target's soul, to show the caster an idea of who they really are.
Static Blade 2 20 Enchantment Air None Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.
Stonewind 17 170 Evocation Earth, Death Root, Nightshade Berries, Belladonna, Pile of Ashes Spreads a terrifying Medusa's Gaze before the caster.
Strength 3 30 Enchantment Earth, Life None Temporarily increases the caster's strength.
Summon Air Elemental 6 60 Conjuration Air Pixie Dust Summons an air elemental to fight for the caster.
Summon Animal 3 30 Conjuration Life Bit of Fur Summons an animal to fight for the caster.
Summon Demon 6 60 Conjuration Fire, Death Demon Ichor Summons a demon to fight for the caster.
Summon Earth Elemental 6 60 Conjuration Earth Salt Summons an earth elemental to fight for the caster.
Summons Elemental 5 50 Conjuration Spirit Clover Summons a random elemental to fight for the caster.
Summon Fire Elemental 6 60 Conjuration Fire Pile of Ashes Summons a fire elemental to fight for the caster.
Summon Golem 6 60 Conjuration Earth Clover of Garlic Summons a golem to fight for the caster.
Summon Insect 4 40 Conjuration Life Pile of Ashes Summons an insect to fight for the caster.
Summon Monster 3 30 Conjuration Life Pixie Dust Summons a monster to fight for the caster.
Summon Player 10 100 Incantation Spirit Phoenix Feather Teleports a player to the caster's location.
Summon Undead 6 60 Conjuration Death Graveyard Dirt Summons an undead creature to fight for the caster.
Summon Water Elemental 6 60 Conjuration Water Vial of Water Summons a water elemental to fight for the caster.
Teleport 4 40 Incantation Spirit None Teleport the caster to a random location in the current map.
Thunderbolt 1 10 Evocation Air None Hurls an electric charge at a foe.
Thunderstorm 13 130 Evocation Air Lightning Stone Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.
Vampire Blade 5 50 Enchantment Death None Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.
Water Breathing 4 40 Enchantment Water, Air None Allows the caster to breathe under water.
Water Walk 2 20 Enchantment Water None Allows the caster to walk on water.
Wizard Eye 2 20 Conjuration Spirit None Produces an 'eye' the caster can move around, for viewing areas without being physically present.
Wizard Lock 1 10 Conjuration Earth None Magically locks a door or chest.
Word of Recall 7 70 Incantation Spirit None Teleports the caster back to the nearest chapel.
Xray 6 60 Enchantment Air, Spirit None Allows the caster to see through walls.