Difference between revisions of "Spells"

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(Start effects column)
(Updated effects column)
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|None
 
|None
 
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.
 
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.
|
+
|The mind element affects the duration, the fire element affects the damage.
 
|-
 
|-
 
| [[File:Bless.png]]
 
| [[File:Bless.png]]
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|None
 
|None
 
|Creates a blast of snow that does cold damage to everything in its path.
 
|Creates a blast of snow that does cold damage to everything in its path.
|
+
|The water element affects damage and spell radius.
 
|-
 
|-
 
| [[File:BloodDart.png]]
 
| [[File:BloodDart.png]]
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|None
 
|None
 
|Gives the caster temporary resistance to fear.
 
|Gives the caster temporary resistance to fear.
|
+
|The mind element affects effectiveness, the life element affects duration.
 
|-
 
|-
 
| [[File:Charging.png]]
 
| [[File:Charging.png]]
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|Salt, Pixie Dust
 
|Salt, Pixie Dust
 
|Attempts to bestow additional charges on a magical item.
 
|Attempts to bestow additional charges on a magical item.
|
+
|The spirit element affects the chance of the wand exploding.
 
|-
 
|-
 
| [[File:CharmMonster.png]]
 
| [[File:CharmMonster.png]]
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|None
 
|None
 
|Creates a wide cone of confusion.
 
|Creates a wide cone of confusion.
|
+
|The mind element affects the cone duration.
 
|-
 
|-
 
| [[File:ContinualLight.png]]
 
| [[File:ContinualLight.png]]
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|Hand of Glory
 
|Hand of Glory
 
|Creates a random trap in front of the caster.
 
|Creates a random trap in front of the caster.
|
+
|The mind element affects duration, the death element affects the trap type and amount in effect.
 
|-
 
|-
 
| [[File:CureBlindess.png]]
 
| [[File:CureBlindess.png]]
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|None
 
|None
 
|Surrounds the caster with a cloud of darkness.
 
|Surrounds the caster with a cloud of darkness.
|
+
|The death element affects duration.
 
|-
 
|-
 
| [[File:DarkSight.png]]
 
| [[File:DarkSight.png]]
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|None
 
|None
 
|Fires a beam that disintegrates loose earth.
 
|Fires a beam that disintegrates loose earth.
|
+
|The death element affects damage, the earth element affects range and duration.
 
|-
 
|-
 
| [[File:DispelConfusion.png]]
 
| [[File:DispelConfusion.png]]
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|Mind
 
|Mind
 
|None
 
|None
|Gives the caster detailed information on his or her abilities.
+
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).
|
+
|The mind element has no effect.
 
|-
 
|-
 
| [[File:Excavation.png]]
 
| [[File:Excavation.png]]
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|Salt
 
|Salt
 
|Hurls a wide beam that disintegrates loose earth.
 
|Hurls a wide beam that disintegrates loose earth.
 +
|The death element affects damage, the earth element affects duration.
 
|-
 
|-
 
| [[File:Fear.png]]
 
| [[File:Fear.png]]
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|None
 
|None
 
|Creates a bouncing swirl of fire and ice.
 
|Creates a bouncing swirl of fire and ice.
 +
|The fire element affects fire damage, the water element affects cold damage.
 
|-
 
|-
 
| [[File:Firespray.png]]
 
| [[File:Firespray.png]]
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|Sulfur, Pixie Dust
 
|Sulfur, Pixie Dust
 
|Creates a ring of flames around the caster.
 
|Creates a ring of flames around the caster.
 +
|The fire element affects the damage and duration.
 
|-
 
|-
 
| [[File:Fly.png]]
 
| [[File:Fly.png]]
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|None
 
|None
 
|Gives the caster virtual immunity to slow and paralysis.
 
|Gives the caster virtual immunity to slow and paralysis.
 +
|The mind element affects the resist amount, the life element affects duration.
 
|-
 
|-
 
| [[File:FrostBlade.png]]
 
| [[File:FrostBlade.png]]
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|Pixie Dust
 
|Pixie Dust
 
|Identifies one or more items in the caster's inventory.
 
|Identifies one or more items in the caster's inventory.
 +
|The mind element affects the number of items identified.
 
|-
 
|-
 
| [[File:IllusionaryWall.png]]
 
| [[File:IllusionaryWall.png]]
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|None
 
|None
 
|Creates a wall you can see but also pass through.
 
|Creates a wall you can see but also pass through.
 +
|The spirit element affects duration.
 
|-
 
|-
 
| [[File:Imprison.png]]
 
| [[File:Imprison.png]]
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|None
 
|None
 
|Attempts to magically unlock a lock.
 
|Attempts to magically unlock a lock.
 +
|The mind element affects the chance of success.
 
|-
 
|-
 
| [[File:KnowAlignment.png]]
 
| [[File:KnowAlignment.png]]
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|None
 
|None
 
|Fires a long stream of electricity at your foes.
 
|Fires a long stream of electricity at your foes.
 +
|The air element determines the damage.
 
|-
 
|-
 
|  
 
|  
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|None
 
|None
 
|Sends a cone of paralysis from the caster's fingertips.
 
|Sends a cone of paralysis from the caster's fingertips.
 +
|The mind element affects the duration.
 
|-
 
|-
 
|  
 
|  
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|None
 
|None
 
|Creates a wide cone of poisonous gas.
 
|Creates a wide cone of poisonous gas.
 +
|The death element determines the strength of the poison.
 
|-
 
|-
 
|  
 
|  
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|Pixie Dust
 
|Pixie Dust
 
|Lifts the curse from a cursed object.
 
|Lifts the curse from a cursed object.
 +
|The life and spirit elements affect nothing.
 
|-
 
|-
 
|  
 
|  
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|Pixie Dust, Powdered Dragon Bone
 
|Pixie Dust, Powdered Dragon Bone
 
|Lifts the damnation from a Damned object.
 
|Lifts the damnation from a Damned object.
 +
|The life and spirit elements affect nothing.
 
|-
 
|-
 
|  
 
|  
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|None
 
|None
 
|Fills the caster up.
 
|Fills the caster up.
 +
|The earth element affects the amount of food restored.
 
|-
 
|-
 
|  
 
|  
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|Pixie Dust
 
|Pixie Dust
 
|Summons an air elemental to fight for the caster.
 
|Summons an air elemental to fight for the caster.
 +
|The air element affects the HP and strength of the elemental.
 
|-
 
|-
 
|  
 
|  
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|Demon Ichor
 
|Demon Ichor
 
|Summons a demon to fight for the caster.
 
|Summons a demon to fight for the caster.
 +
|The death element affects the demon type, the fire element affects the demon HP.
 
|-
 
|-
 
|  
 
|  
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|Salt
 
|Salt
 
|Summons an earth elemental to fight for the caster.
 
|Summons an earth elemental to fight for the caster.
 +
|The earth element determines the HP and strength of the elemental.
 
|-
 
|-
 
|  
 
|  
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|Clover
 
|Clover
 
|Summons a random elemental to fight for the caster.
 
|Summons a random elemental to fight for the caster.
 +
|The spirit element affects the HP of the elemental.
 
|-
 
|-
 
|  
 
|  
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|Graveyard Dirt
 
|Graveyard Dirt
 
|Summons an undead creature to fight for the caster.
 
|Summons an undead creature to fight for the caster.
 +
|The death element affects the monster type and HP.
 
|-
 
|-
 
|  
 
|  
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|Vial of Water
 
|Vial of Water
 
|Summons a water elemental to fight for the caster.
 
|Summons a water elemental to fight for the caster.
 +
|The water element determines the HP and strength of the elemental.
 
|-
 
|-
 
|  
 
|  
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|None
 
|None
 
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.
 
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.
 +
|The death element affects damage and duration.
 
|-
 
|-
 
|  
 
|  

Revision as of 19:47, 1 January 2017

Description

Spells are learnt from spellbooks, and are a member of one of the eight Magical Elements and four Magical Arts.

You are allowed to "ready" one spell at a time.

If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of bungling the spell increases.

You can learn the spell by typing learn <spellname>.

You can dispel your spells by typing dispel <spellname>.

Prerequisites

To learn a spell you must meet the following criteria:

  1. You must have a spellbook for the spell in your possession.
  2. You must have enough Lore Points to cover the Lore Cost of the spell.
  3. Your Lore skill must be at least as high as the Lore Cost of the spell.

To cast a spell you must meet the following criteria:

  1. Have learned the spell.
  2. Have the required reagents. (if any).
  3. Have the required mana.

Casting Spells

You can cast spells in 2 ways:

  1. First ready the spell, then fire in any direction.
  2. Or, type cast <spellname> [arguments]

Spell List

Icon Name Lore Mana Art Element Reagent Description Effects
AcidDart.png Acid Dart 2 20 Evocation Water None Hurls a glob of potent acid at a foe
Berzerk.png Berserk 4 40 Enchantment Fire, Mind None Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain. The mind element affects the duration, the fire element affects the damage.
Bless.png Bless 7 70 Enchantment Life Pixie Dust Blesses the specified object, or removes a curse from it if cursed. The life element has no effect.
Blink.png Blink 1 10 Incantation Spirit None Teleports the caster to a random location a few tiles away.
Blizzard.png Blizzard 4 40 Evocation Water None Creates a blast of snow that does cold damage to everything in its path. The water element affects damage and spell radius.
BloodDart.png Blood Dart 1 10 Evocation Death None Hurls a glob of unholy blood at a foe.
Bravery.png Bravery 1 10 Enchantment Life, Mind None Gives the caster temporary resistance to fear. The mind element affects effectiveness, the life element affects duration.
Charging.png Charging 4 40 Incantation Spirit Salt, Pixie Dust Attempts to bestow additional charges on a magical item. The spirit element affects the chance of the wand exploding.
CharmMonster.png Charm Monster 4 40 Enchantment Mind None Allows the caster to control a monster by giving it commands.
ConfuseMonster.png Confuse Monster 1 10 Enchantment Mind None Confuses a single monster or player.
Confusion.png Confusion 3 30 Evocation Mind None Creates a wide cone of confusion. The mind element affects the cone duration.
ContinualLight.png Continual Light 5 50 Conjuration Life Pixie Dust Creates a permanent light source at the caster's current location.
CreateEarthWall.png Create Earth Wall 3 30 Conjuration Earth None Creates a diggable wall of earth that can block monsters.
CreateFood.png Create Food 1 10 Conjuration Life None Creates some food.
CreateLava.png Create Lava 7 70 Conjuration Fire Sulfur, Ashes, Fumes Creates a pool of lava in front of the caster.
CreatePool.png Create Pool 7 70 Conjuration Water Vial of Water Creates a pool of water in front of the caster.
CreateTrap.png Create Trap 3 30 Conjuration Death, Mind Hand of Glory Creates a random trap in front of the caster. The mind element affects duration, the death element affects the trap type and amount in effect.
CureBlindess.png Cure Blindness 2 20 Incantation Life None Cures a target of blindness. The life element has no effect.
CurePoison.png Cure Poison 3 30 Incantation Life None Cures a target of poisoning. The life element has no effect.
Curse.png Curse 4 40 Incantation Death None Curses an object.
DarknessSprite.png Darkness 2 20 Conjuration Death None Surrounds the caster with a cloud of darkness. The death element affects duration.
DarkSight.png Darksight 4 40 Enchantment Air, Mind None Allows the caster to see in the dark.
DeathRay.png Death Ray 14 140 Evocation Death Dragon's Claw Produces a bolt that kills all living things in it's path.
DestroyArmor.png Destroy Armor 2 20 Incantation Earth, Death None Damages or destroys a piece of armor the caster is wearing.
DestroyObject.png Destroy Object 4 40 Incantation Earth, Death None Disintegrates a selected object in the caster's inventory.
Destruction.png Destruction 9 90 Incantation Death, Spirit Ashes, Pixie Dust, Nightshade Berries Does magical damage to every monster in the caster's area.
Dig.png Dig 1 10 Evocation Earth, Death None Fires a beam that disintegrates loose earth. The death element affects damage, the earth element affects range and duration.
DispelConfusion.png Dispel Confusion 1 10 Incantation Life, Mind None Cures a target of confusion. The life element has no effect.
DispelFear.png Dispel Fear 1 10 Incantation Life, Mind None Cures a target of fear. The life element has no effect.
DispelParalysis.png Dispel Paralysis 1 10 Incantation Air, Life None Cures a target of paralysis. The life element has no effect.
DispelSlow.png Dispel Slow 1 10 Incantation Air, Life None Cures a target of slow. The life element has no effect.
DragonBreath.png Dragon Breath 13 130 Evocation Fire, Death Ashes, Powdered Dragon Bone Hurls a cone of fiery dragon breath from the caster's fingertips.
EnchantArmor.png Enchant Armor 6 60 Enchantment Earth, Spirit Ruby of at least 1000gp value Enchants a piece of armor to provide more protection. The earth and spirit elements affect chance of the armor exploding.
EnchantWeapon.png Enchant Weapon 6 60 Enchantment Earth, Spirit Diamond of at least 1000gp value Enchants a weapon to do additional magical damage.
EnlargeArmor.png Enlarge Armor 4 40 Enchantment Earth Pixie Dust Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.
Enlightment.png Enlightenment 2 20 Incantation Mind None Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths). The mind element has no effect.
Excavation.png Excavation 6 60 Evocation Earth, Death Salt Hurls a wide beam that disintegrates loose earth. The death element affects damage, the earth element affects duration.
Fear.png Fear 2 20 Evocation Mind None Creates a cone of fear that will send monsters stampeding.
FindTraps.png Find Traps 3 30 Incantation Mind None Detects any traps adjacent to the caster.
Fireball.png Fireball 4 40 Evocation Fire None Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.
Firebolt.png Firebolt 3 30 Evocation Fire None Hurls a thin stream of flame from the caster's fingertips. The fire element affects the effectiveness.
FireFrost.png Firefrost 4 40 Evocation Fire, Water None Creates a bouncing swirl of fire and ice. The fire element affects fire damage, the water element affects cold damage.
Firespray.png Firespray 6 60 Evocation Fire Sulfur Hurls a wide cone of flame from the caster's fingertips.
FireWall.png Firewall 3 30 Conjuration Fire None Creates a wall of fire in front of the caster.
FlameBlade.png Flame Blade 3 30 Enchantment Fire None Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.
FireShield.png Flame Shield 6 60 Conjuration Fire Sulfur, Pixie Dust Creates a ring of flames around the caster. The fire element affects the damage and duration.
Fly.png Fly 5 50 Enchantment Air Pixie Dust Enables the caster to fly. The air element effects the duration.
Forestry.png Forestry 1 10 Enchantment Earth None Enables the caster to travel through forests at great speed.
Fortress.png Fortress 5 50 Conjuration Earth Rock, Earth Stone Surrounds the caster with an impregnable magical barrier. The earth element affects the duration.
FreeAction.png Free Action 5 50 Enchantment Life, Mind None Gives the caster virtual immunity to slow and paralysis. The mind element affects the resist amount, the life element affects duration.
FrostBlade.png Frost Blade 4 40 Enchantment Water None Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.
FrostWard.png Frost Ward 6 60 Conjuration Water Salt, Pixie Dust Creates a shield of bitter cold around the caster.
FrostWave.png Frost Wave 4 40 Conjuration Water None Throws out a wave of freezing cold in all directions.
Glimpse.png Glimpse 2 20 Enchantment Mind None Gives casters a glimpse of their true surroundings, ignoring all barriers.
GroupHeal.png Group Heal 10 100 Evocation Life Clover Throws out a wave of healing magic that restores the hp of nearby group members.
Heal.png Heal 10 100 Incantation Life Clover Heals greater wounds on the target or caster.
IceStorm.png Icestorm 6 60 Evocation Water Vial of Water Hurls a wide cone of frost from the caster's fingertips. The water element affects duration and effectiveness.
Identify.png Identify 8 80 Incantation Mind Pixie Dust Identifies one or more items in the caster's inventory. The mind element affects the number of items identified.
IllusionaryWall.png Illusionary Wall 1 10 Conjuration Spirit None Creates a wall you can see but also pass through. The spirit element affects duration.
Imprison.png Imprison 8 80 Conjuration Earth A Stone Surrounds a targeted monster with a strong earth wall.
Invisibility.png Invisibility 7 70 Enchantment Air Pixie Dust Makes the caster temporarily invisible to others. The air element affects duration.
JoinPlayer.png Join Player 8 80 Incantation Air Bat Wing Teleports the caster to the location of another player. The air element affects chance of success.
Knock.png Knock 1 10 Incantation Mind None Attempts to magically unlock a lock. The mind element affects the chance of success.
KnowAlignment.png Know Alignment 2 20 Incantation Mind None Tells the caster the target's alignment.
LifeBlade.png Life Blade 1 10 Enchantment Life None Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.
Light.png Light 1 10 Conjuration Life None Surrounds the caster with a field of light.
Lightning Bolt 4 40 Evocation Air None Fires a long stream of electricity at your foes. The air element determines the damage.
Lightning Shield 6 60 Conjuration Air Pixie Dust, Sparkweed Creates a shield of crackling electricity around the caster.
Magic Dart 1 10 Evocation Spirit None Hurls a dart of magical energy at a foe.
Magic Map 10 100 Incantation Air, Mind Phoenix Feather, Map Creates a magical engraving of the caster's current map. The mind element affect the scale of the map, the air element determines whether you can see in the dark.
Magic Mine 8 80 Conjuration Earth, Death Sparkweed, Graveyard Dirt Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.
Magic Mouth 1 10 Conjuration Mind None Creates a message players will hear when they walk across it.
Magic Whip 1 10 Conjuration Air, Death None Creates a weightless magic weapon for the caster.
Major Healing 5 50 Incantation Life None Heals major wounds on the target or caster. The life element affects effectiveness.
Mana Shield 3 30 Enchantment Spirit, Mind None Causes the caster to absorb physical damage with mana points. The Spirit element affects the effectiveness, the mind element affects duration.
Medium Healing 3 30 Incantation Life None Heals medium wounds on the target or caster. The life element affects effectiveness.
Minor Healing 1 10 Incantation Life None Heals minor wounds on the target or caster. The life element affects effectiveness.
Pacify 6 60 Enchantment Life, Mind None Makes an aggressive/hostile monster stop attacking.
Paralysis 4 40 Evocation Mind None Sends a cone of paralysis from the caster's fingertips. The mind element affects the duration.
Paralyze 2 20 Incantation Mind None Temporarily paralyzes a single target.
Petrify 10 100 Evocation Earth, Death Nightshade Berries, Belladonna Turns monsters to stone, permanently. The earth and death elements affects the chance of success.
Poison 2 20 Enchantment Death None Poisons the target.
Poison Breath 5 50 Evocation Death None Creates a wide cone of poisonous gas.
Poison Cloud 4 40 Evocation Death None Creates a wide cone of poisonous gas. The death element determines the strength of the poison.
Prismatic Shield 11 110 Conjuration Fire, Water, Air Pixie Dust, Sparkweed, Sulfur, Salt Creates a devastating shield of multiple energies around the caster.
Recall 5 50 Conjuration Spirit Salt Sets a recall point that the caster can return to.
Regeneration 2 20 Enchantment Life None Increases the caster's hit-point regeneration rate.
Remove Curse 5 50 Incantation Life, Spirit Pixie Dust Lifts the curse from a cursed object. The life and spirit elements affect nothing.
Remove Damnation 9 90 Incantation Life, Spirit Pixie Dust, Powdered Dragon Bone Lifts the damnation from a Damned object. The life and spirit elements affect nothing.
Repair 4 40 Incantation Earth, Life Clover Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.
Resist Cold 1 10 Enchantment Water, Life None Gives the caster temporary resistance to cold and frost. The water element affects effectiveness, the life element affects duration.
Resist Curse 4 40 Enchantment Life, Spirit None Gives the caster temporary resistance to being cursed.
Resist Fire 1 10 Enchantment Fire, Life None Gives the caster temporary resistance to heat and flame. The fire element affects effectiveness, the life element affects duration.
Resist Magic 2 20 Enchantment Life, Spirit None Gives the caster temporary magic resistance. The spirit element affects effectiveness, the life element affects duration.
Resist Paralysis 1 10 Enchantment Life, Mind None Gives the caster temporary resistance to paralysis. The mind element affects effectiveness, the life element affects duration.
Resist Petrify 3 30 Enchantment Earth, Life None Gives the caster temporary petrification resistance. The earth element affects effectiveness, the life element affects duration.
Resist Shock 1 10 Enchantment Air, Life None Gives the caster temporary resistance to electricity. The air element affects effectiveness, the life element affects duration.
Restoration 12 (N/A) 120 (N/A) Incantation Life None Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.
Resurrection n/a n/a Incantation Life n/a Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.
Sandstorm 2 20 Evocation Earth, Air None Fires a stream of swirling sand that can badly injure unarmored foes. The earth element affects the damage, the air element affects the radius, length, and duration of the cone.
Satiety 4 40 Incantation Earth, Spirit None Fills the caster up. The earth element affects the amount of food restored.
Scare Monster 1 10 Incantation Mind None Makes the specified monster run around in terror.
Scrying 8 80 Enchantment Mind Belladonna Allows you to view another player in the game.
See Invisible 1 10 Enchantment Air, Mind None Allows the caster to see invisible things. The air element affects the duration, the mind element affects the radius.
Shrink Armor 2 20 Incantation Air Pixie Dust Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.
Slow 3 30 Evocation Earth None Sends a cone of slow-monster in the specified direction.
Slow Poison 1 10 Enchantment Life None Slows the rate at which poison does damage to the target.
Speed 3 30 Enchantment Air None Increases the caster's movement speed. The air element affects the duration.
Spirit Spy 4 40 Incantation Spirit Eye of Newt Peers into the target's soul, to show the caster an idea of who they really are.
Static Blade 2 20 Enchantment Air None Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.
Stonewind 17 170 Evocation Earth, Death Root, Nightshade Berries, Belladonna, Pile of Ashes Spreads a terrifying Medusa's Gaze before the caster.
Strength 3 30 Enchantment Earth, Life None Temporarily increases the caster's strength.
Summon Air Elemental 6 60 Conjuration Air Pixie Dust Summons an air elemental to fight for the caster. The air element affects the HP and strength of the elemental.
Summon Animal 3 30 Conjuration Life Bit of Fur Summons an animal to fight for the caster.
Summon Demon 6 60 Conjuration Fire, Death Demon Ichor Summons a demon to fight for the caster. The death element affects the demon type, the fire element affects the demon HP.
Summon Earth Elemental 6 60 Conjuration Earth Salt Summons an earth elemental to fight for the caster. The earth element determines the HP and strength of the elemental.
Summons Elemental 5 50 Conjuration Spirit Clover Summons a random elemental to fight for the caster. The spirit element affects the HP of the elemental.
Summon Fire Elemental 6 60 Conjuration Fire Pile of Ashes Summons a fire elemental to fight for the caster.
Summon Golem 6 60 Conjuration Earth Clover of Garlic Summons a golem to fight for the caster.
Summon Insect 4 40 Conjuration Life Pile of Ashes Summons an insect to fight for the caster.
Summon Monster 3 30 Conjuration Life Pixie Dust Summons a monster to fight for the caster.
Summon Player 10 100 Incantation Spirit Phoenix Feather Teleports a player to the caster's location.
Summon Undead 6 60 Conjuration Death Graveyard Dirt Summons an undead creature to fight for the caster. The death element affects the monster type and HP.
Summon Water Elemental 6 60 Conjuration Water Vial of Water Summons a water elemental to fight for the caster. The water element determines the HP and strength of the elemental.
Teleport 4 40 Incantation Spirit None Teleport the caster to a random location in the current map.
Thunderbolt 1 10 Evocation Air None Hurls an electric charge at a foe.
Thunderstorm 13 130 Evocation Air Lightning Stone Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.
Vampire Blade 5 50 Enchantment Death None Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off. The death element affects damage and duration.
Water Breathing 4 40 Enchantment Water, Air None Allows the caster to breathe under water. The air element affects duration, the water element affects movement speed in water.
Water Walk 2 20 Enchantment Water None Allows the caster to walk on water.
Wizard Eye 2 20 Conjuration Spirit None Produces an 'eye' the caster can move around, for viewing areas without being physically present.
Wizard Lock 1 10 Conjuration Earth None Magically locks a door or chest.
Word of Recall 7 70 Incantation Spirit None Teleports the caster back to the nearest chapel.
Xray 6 60 Enchantment Air, Spirit None Allows the caster to see through walls.