Difference between revisions of "Commands"

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|Skills
 
|Skills
 
|Shows what you have spent your skill points on
 
|Shows what you have spent your skill points on
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|-
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|Startup add <command>
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|Lets you specify commands to run automatically when you log in.
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|-
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|Autobag
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|Lets you autobag picked up items into gem pouch/reagent bag/ bag of holding etc. Guide: http://wyvernsource.com/2016/08/30/autobag-guide/
 
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|-
 
|Alias <key/word> <command>
 
|Alias <key/word> <command>

Revision as of 20:08, 30 January 2017

list of useful text commands:

Command Description
Skills Shows what you have spent your skill points on
Startup add <command> Lets you specify commands to run automatically when you log in.
Autobag Lets you autobag picked up items into gem pouch/reagent bag/ bag of holding etc. Guide: http://wyvernsource.com/2016/08/30/autobag-guide/
Alias <key/word> <command> Links a command to a key, word or button
shout <text> The main command used to speak. Using shout commands prints your text for all players to see.
say <text> Same as shout command. but your text is only printed to those in your immediate vacinity/same room.
earmuffs Mutes shouts from other players.
give <item_name> to <NPC/Player_name> Gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
stash <all/item_name> Tried to put all unkept items in first bag/pouch of item type.
gather Automatically stashes all of your offered items from auction houses into your Auctioneer's Bag (requires Auctioneer's Bag)
adjust <item_name> <0-99> Changes the location of an item in your inventory to set number
cast <spell_name> Casts the spell in the direction your character is facing
apply <item> Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
who Prints all players that are online, including their title and their level.
where Prints out the name of map/random dungeon floor the player is currently in.
refund <item> Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.
dispel <all/spell_name> Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.
autocast <all/spell_name> Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
follow <player_name> Follows a player
group <player_name> Allows two players to form a party or group. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members
buffs <on/off> Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.
<fly> Storm giant racial ability to fly or land
<land> Storm giant racial ability to fly or land
sell <all/name_of_item> Sells the item to the shop. Must be in shop to work. 'Sell all' sells all items except for items marked as (kept)
<fish> Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.
<unlock> Allows doors to be unlocked, provided you are next to a locked door and have the right key.
<map> Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.
button-bar <number> <command> similar to alias, links a command or string of commands to a button on the button-bar (which can be enabled via the W on the bottom left corner).
button-bar image <number> <picture> sets the image for a button on the button-bar. You must either have the item in your inventory, be standing on or adjacent to the picture of the item you'd like to see.