Difference between revisions of "Monks"
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Revision as of 09:47, 3 August 2017
Contents
Description
Monks are Martial Artists and masters of Mind and Spirit Magic.
Prerequisites
- 100,000 gold
- Level 10
- Solved the Mist Temple quest.
Restrictions
- Only wear cloth
Location
The desert of Bandar Gaah
Other
To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.
Monks gain access to Monk-only armor (Ji's, wrist wraps, and sashes). Non-Naga and non-Rakshasa monks get increased unarmed base damage.
The guild commands are monkwho and monktell.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Novice | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit) | |
2 | Apprentice | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus | |
3 | Initiate | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
4 | Acolyte | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus | |
5 | Brother/Sister | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
6 | Sensei | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus | |
7 | Mystic | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
8 | Martial Artist | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus | |
9 | Master Martial Artist | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
10 | Grandmaster Martial Artist | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic +1 Hunger Bonus | |
Total | +15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Mind Magic, +10 Spirit Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit) |