Difference between revisions of "Cavemen"

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(Level Breakdown)
(Prerequisites)
Line 5: Line 5:
 
==== Prerequisites ====
 
==== Prerequisites ====
  
* 100,000 gold
+
* 20,000 gold
 
* Level 10
 
* Level 10
 
* Solved the [[Tornaum Castle]] quest.
 
* Solved the [[Tornaum Castle]] quest.

Revision as of 15:38, 11 April 2018

Description

Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing.

Prerequisites

Restrictions

  • To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied.

Location

Barren, mountainous island near the Northern Wastes.

Other

Humans who join the Guild get a custom image.

The guild commands are cavewho and cavetell.

Level Breakdown

Level Title Stats Skills
1 Troglodyte +10% base HP +1 Clubs, +1 Unarmed, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation
2 Aborigine +10% base HP +1 Clubs, +1 Unarmed, +1 Strength, +1 Berserking
3 Primitive +10% base HP +1 Clubs, +1 Unarmed
4 Savage +10% base HP +1 Clubs, +1 Unarmed, +1 Strength, +1 Berserking
5 Wildman/Wildwoman +10% base HP +1 Clubs, +1 Unarmed
6 Clansman/Clanswoman +10% base HP +1 Clubs, +1 Unarmed, +1 Strength, +1 Berserking
7 Tribesman/Tribeswoman +10% base HP +1 Clubs, +1 Unarmed
8 Caveman/Cavewoman +10% base HP +1 Clubs, +1 Unarmed, +1 Strength, +1 Berserking
9 Chieftain/Cheiftainess +10% base HP +1 Clubs, +1 Unarmed
10 Conqueror +10% base HP +1 Clubs, +1 Unarmed, +1 Strength, +1 Berserking
Total +100% base HP, +10 Clubs, +10 Unarmed, +5 Strength, +5 Berserking, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation

Player Images

CavemanSprites.png CavemanSprites2.png