Difference between revisions of "Cavemen"
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The guild commands are '''cavewho''' and '''cavetell'''. | The guild commands are '''cavewho''' and '''cavetell'''. | ||
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+ | Cavemen do not have their HP hidden while Berserk, removing one of the main drawbacks of the skill. | ||
==== Level Breakdown ==== | ==== Level Breakdown ==== |
Revision as of 11:44, 25 January 2021
Contents
Description
Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing.
Prerequisites
- 20,000 gold
- Level 10
- Solved the Tornaum Castle quest.
Restrictions
- To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied.
Location
Barren, mountainous island near the Northern Wastes.
Other
Humans who join the Guild get a custom image.
The guild commands are cavewho and cavetell.
Cavemen do not have their HP hidden while Berserk, removing one of the main drawbacks of the skill.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Troglodyte | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation |
2 | Aborigine | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength |
3 | Primitive | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking |
4 | Savage | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength |
5 | Wildman/Wildwoman | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking |
6 | Clansman/Clanswoman | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength |
7 | Tribesman/Tribeswoman | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking |
8 | Caveman/Cavewoman | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength |
9 | Chieftain/Cheiftainess | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking |
10 | Conqueror | +10% base HP | +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength |
Total | +100% base HP, +10 Clubs, +10 Unarmed, +5 Strength, +10 Berserking, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation |