Difference between revisions of "Upgrading Weapon & Armor"

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(Armor)
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!  
 
!  
 
! Upgrade
 
! Upgrade
! Base upgrade cost
+
! Base 1st upgrade cost
 +
! Base 2nd upgrade cost
 
! Additional notes
 
! Additional notes
 +
|-
 
|-
 
|-
 
| [[File:Armor armor.png]]
 
| [[File:Armor armor.png]]
 
| +1 armor
 
| +1 armor
 
| 3200
 
| 3200
 +
| 5200
 
| +1 AC
 
| +1 AC
 
|-
 
|-
Line 30: Line 33:
 
| +1 agility
 
| +1 agility
 
| 17500
 
| 17500
 +
| 32500
 
| +1 dodge
 
| +1 dodge
 
|-
 
|-
Line 35: Line 39:
 
| +5 durability
 
| +5 durability
 
| 2100
 
| 2100
|  
+
| 3100
 +
|
 
|-
 
|-
 
| [[File:Misc regeneration.png]]
 
| [[File:Misc regeneration.png]]
 
| +10 vitality
 
| +10 vitality
 
| 12000
 
| 12000
 +
| 22000
 
| +10 HP
 
| +10 HP
 
|-
 
|-
Line 45: Line 51:
 
| +10 energy
 
| +10 energy
 
| 12000
 
| 12000
 +
| 22000
 
| +10 SP
 
| +10 SP
 
|-
 
|-
Line 50: Line 57:
 
| +1 healing
 
| +1 healing
 
| 12000
 
| 12000
|  
+
| 22000
 +
|
 
|-
 
|-
 
| [[File:Skill meditation.png]]
 
| [[File:Skill meditation.png]]
 
| +1 meditation
 
| +1 meditation
 
| 12000
 
| 12000
|  
+
| 22000
 +
|
 
|-
 
|-
 
| [[File:Resist acid.png]]
 
| [[File:Resist acid.png]]
 
| +10% [[:Category:Acid Resistance|Acid Resistance]]
 
| +10% [[:Category:Acid Resistance|Acid Resistance]]
 
| 12000
 
| 12000
|  
+
| 22000
 +
|
 
|-
 
|-
 
| [[File:Resist cold.png]]
 
| [[File:Resist cold.png]]
 
| +10% [[:Category:Cold Resistance|Cold Resistance]]
 
| +10% [[:Category:Cold Resistance|Cold Resistance]]
 
| 9250
 
| 9250
|  
+
| 16750
 +
|
 
|-
 
|-
 
| [[File:Pearl.png]]
 
| [[File:Pearl.png]]
 
| +10% [[:Category:Curse Resistance|Curse Resistance]]
 
| +10% [[:Category:Curse Resistance|Curse Resistance]]
 
| 6500
 
| 6500
|  
+
| 11500
 +
|
 
|-
 
|-
 
| [[File:Resist death.png]]
 
| [[File:Resist death.png]]
 
| +10% [[:Category:Death Resistance|Death Resistance]]
 
| +10% [[:Category:Death Resistance|Death Resistance]]
 
| 34000
 
| 34000
|  
+
| 64000
 +
|
 
|-
 
|-
 
| [[File:Resist drain.png]]
 
| [[File:Resist drain.png]]
 
| +10% [[:Category:Drain Resistance|Drain Resistance]]
 
| +10% [[:Category:Drain Resistance|Drain Resistance]]
 
| 6500
 
| 6500
|  
+
| 11500
 +
|
 
|-
 
|-
 
| [[File:Resist fire.png]]
 
| [[File:Resist fire.png]]
 
| +10% [[:Category:Fire Resistance|Fire Resistance]]
 
| +10% [[:Category:Fire Resistance|Fire Resistance]]
 
| 12000
 
| 12000
|  
+
| 22000
 +
|
 
|-
 
|-
 
| [[File:Resist magic.png]]
 
| [[File:Resist magic.png]]
 
| +10% [[:Category:Spectral Resistance|Spectral Resistance]]
 
| +10% [[:Category:Spectral Resistance|Spectral Resistance]]
 
| 9250
 
| 9250
 +
| 16750
 
| aka magic resistance
 
| aka magic resistance
 
|-
 
|-
Line 95: Line 111:
 
| +10% [[:Category:Paralysis Resistance|Paraysis Resistance]]
 
| +10% [[:Category:Paralysis Resistance|Paraysis Resistance]]
 
| 6500
 
| 6500
|  
+
| 11500
 +
|
 
|-
 
|-
 
| [[File:Resist petrify.png]]
 
| [[File:Resist petrify.png]]
 
| +10% [[:Category:Petrification Resistance|Petrification Resistance]]
 
| +10% [[:Category:Petrification Resistance|Petrification Resistance]]
 
| 6500
 
| 6500
|  
+
| 11500
 +
|
 
|-
 
|-
 
| [[File:Resist shock.png]]
 
| [[File:Resist shock.png]]
 
| +10% [[:Category:Shock Resistance|Shock Resistance]]
 
| +10% [[:Category:Shock Resistance|Shock Resistance]]
 
| 9250
 
| 9250
|  
+
| 16750
 +
|
 
|-
 
|-
 
| [[File:Resist sun.png]]
 
| [[File:Resist sun.png]]
 
| +10% [[:Category:Sun Resistance|Sun Resistance]]
 
| +10% [[:Category:Sun Resistance|Sun Resistance]]
 
| 14750
 
| 14750
|  
+
| 27250
 +
|
 
|-
 
|-
 
| [[File:Misc movespeed.png]]
 
| [[File:Misc movespeed.png]]
 
| -100 move speed
 
| -100 move speed
 
| 1220
 
| 1220
|  
+
| 1420
|-
+
|
 
|}
 
|}
  

Revision as of 21:02, 28 June 2021

Overview

Wyvern offers 3 ways of enhancing your weapons and armor.

  • Upgrading slotted weapons & armor
  • Enchanting weapons & armor
  • Adding mods to weapons, armor, and items

Upgrading Overview

When random weapons/armor are generated, they have a chance of being given an upgrade slot (and a very small chance of 2 slots). Chances are 1/10 and 1/100, respectively.

Cost of first upgrade is: Base Upgrade Cost + (Item Base Shop Price / 10)

Armor

Upgrade Base 1st upgrade cost Base 2nd upgrade cost Additional notes
Armor armor.png +1 armor 3200 5200 +1 AC
Armor agility.png +1 agility 17500 32500 +1 dodge
Armor durability.png +5 durability 2100 3100
Misc regeneration.png +10 vitality 12000 22000 +10 HP
Skill lore.png +10 energy 12000 22000 +10 SP
Skill healing.png +1 healing 12000 22000
Skill meditation.png +1 meditation 12000 22000
Resist acid.png +10% Acid Resistance 12000 22000
Resist cold.png +10% Cold Resistance 9250 16750
Pearl.png +10% Curse Resistance 6500 11500
Resist death.png +10% Death Resistance 34000 64000
Resist drain.png +10% Drain Resistance 6500 11500
Resist fire.png +10% Fire Resistance 12000 22000
Resist magic.png +10% Spectral Resistance 9250 16750 aka magic resistance
Resist paralysis.png +10% Paraysis Resistance 6500 11500
Resist petrify.png +10% Petrification Resistance 6500 11500
Resist shock.png +10% Shock Resistance 9250 16750
Resist sun.png +10% Sun Resistance 14750 27250
Misc movespeed.png -100 move speed 1220 1420

Weapon

Todo

Enchanting Overview

Enchanting allows items to gain the enchant stat, which is listed at the beginning of an item's name. Note that player-enchanting is an entirely different stat than enchantments "of <something>", and can only be endowed through the enchantment process. It is now possible to enchant up to +10 (previously enchantments were capped at +7).

  • For armor, enchanting gives 1 more AC per enchantment level, which reduces the amount of incoming damage. For example, if you have 3 items enchanted to +5 you will add between 0 and 15 to your AC due to how damage is calculated. Each enchantment level on armor also gives 1% death protection, increasing the death protection stat to the point where even a monster's death ray spell will not affect you.
  • For weapons, enchanting will simply increase the WC of the weapon by 1 WC per enchantment level. For example, if you have a +5 enchanted weapon, you will add between 0 and 5 to your base damage.

Currently, the recommended method for enchanting is via the Enchanting Machine using a small amount of Crowns.

Enchanting Using Enchanting Machine

The enchanting machine uses crowns to guarantee an enchantment on an item. It does not require any skills, spells, or additional items. Unlike using a spell or scroll, there is no chance to fail the upgrade, or to destroy the item. This makes the enchanting machine much safer than other enchanting methods. Currently there is a machine at New Verden blacksmith and Minath Blacksmith.

Enchanting Machine Cost
Enchant Level Crowns Required
1 1
2 2
3 3
4 4
5 5
6 10
7 15
8 20
9 25
10 50

Enchanting Via The Enchant Weapon / Armor Spell

To enchant gear you need to have the spell Enchant Weapon or Enchant Armor which will take the base enchant value and attempt to increase it by 1. You can also use scrolls of the desired spells. Using scrolls does not require a gem reagent but always have the effect of some amount of spirit and earth skill, meaning it won't work beyond +1 or +2.

Enchanting has a chance of destroying the item and hurting yourself. For maximum efficiency on enchanting you will need many skill points trained in Spirit and Earth magic. For instance to enchant an item from +2 to +3 with 13 Earth and 7 Spirit gives a 60% chance, and to enchant an item from +6 to +7 with 36 Earth and 35 Spirit suggests a chance of 31 percent.

Cost of Enchanting With Spell

The enchanting spells require a diamond for weapons and a ruby for armor. The gems must have a certain value for the spell to be cast, but otherwise the value of the gem does not affect the success chance. If you have the spell you can find out the cost by casting and choosing an item.

For more details on Enchanting with the Spell, please click here.

Item Mods Overview

In progress...