Difference between revisions of "Cavemen"
From Wyvern Source
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− | ==== | + | ==== Description ==== |
+ | Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing. | ||
+ | |||
+ | ==== Prerequisites ==== | ||
+ | |||
+ | * 100,000 gold | ||
+ | * Level 10 | ||
+ | * Solved the [[Tornaum Castle]] quest. | ||
+ | |||
+ | ==== Restrictions ==== | ||
+ | |||
+ | * To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied. | ||
+ | |||
+ | ==== Location ==== | ||
+ | |||
+ | Barren, mountainous island near the [[Northern Wastes]]. | ||
+ | |||
+ | ==== Other ==== | ||
+ | |||
+ | To gain Guild Experience as a , you must kill monsters with . | ||
+ | |||
+ | Humans who join the Guild get a custom image. | ||
+ | |||
+ | The guild commands are '''cavewho''' and '''cavetell'''. | ||
+ | |||
+ | ==== Level Breakdown ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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Revision as of 12:01, 22 February 2016
Description
Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing.
Prerequisites
- 100,000 gold
- Level 10
- Solved the Tornaum Castle quest.
Restrictions
- To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied.
Location
Barren, mountainous island near the Northern Wastes.
Other
To gain Guild Experience as a , you must kill monsters with .
Humans who join the Guild get a custom image.
The guild commands are cavewho and cavetell.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Troglodyte | +10% base HP | +10 Clubs, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation |
2 | Aborigine | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
3 | Primitive | +10% base HP | +10 Clubs |
4 | Savage | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
5 | Wildman/Wildwoman | +10% base HP | +10 Clubs |
6 | CLansman/Clanswoman | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
7 | Tribesman/Tribeswoman | +10% base HP | +10 Clubs |
8 | Caveman/Cavewoman | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
9 | Chieftain/Cheiftainess | +10% base HP | +10 Clubs |
10 | Conqueror | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
Total | +100% base HP, +10 Clubs, +5 Unarmed, +5 Hurled Weapons, +5 Berserking, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation |