Difference between revisions of "Monks"

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m (Monks now get Staves skill to make the guild accessible to more races!)
m (Few tweaks were made to Monks' guild rules)
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==== Other ====
 
==== Other ====
  
To gain Guild Experience as a Monk, you must kill monsters with unarmed combat, and cannot have any spell readied except for Incantations of Mind.
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To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.
  
 
Monks gain access to Monk-only armor and guild shop.
 
Monks gain access to Monk-only armor and guild shop.

Revision as of 10:47, 14 November 2016

Description

Monks are Martial Artists and masters of Mind and Spirit Magic.

Prerequisites

Restrictions

  • Only wear cloth
  • No boots

Location

The desert of Bandar Gaah

Other

To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.

Monks gain access to Monk-only armor and guild shop.

Humans who join the Guild get a custom image.

Non-Naga and non-Rakshasa monks get increased unarmed base damage.

The guild commands are monkwho and monktell.

Level Breakdown

Level Title Stats Skills
1 Novice +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit)
2 Apprentice +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus
3 Initiate +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
4 Acolyte +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus
5 Brother/Sister +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
6 Sensei +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus
7 Mystic +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
8 Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, +1 Hunger Bonus
9 Master Martial Artist +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
10 Grandmaster Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic +1 Hunger Bonus
Total +15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Mind Magic, +10 Spirit Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit)