Difference between revisions of "Archers"
From Wyvern Source
Grandpoobah (Talk | contribs) (corrected the skills that get nerfed when joining the archer's guild) |
m (→Other: change "humans" to "Players" re: custom image) |
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Archers gain access to Archer-only armor, bows, arrows and guild shop. | Archers gain access to Archer-only armor, bows, arrows and guild shop. | ||
− | + | Players who join the Guild get a custom image. | |
The guild commands are '''archerwho''' and '''archertell'''. | The guild commands are '''archerwho''' and '''archertell'''. |
Revision as of 18:57, 17 November 2016
Description
Archers prefer to use bows and their wit to strike their enemies down from afar.
Prerequisites
- 100,000 gold
- Level 10
- Solved the Pirate Island quest.
Restrictions
- To gain Guild Experience, you must kill monsters using missiles fired from bows, crossbows, and other range weapons..
Location
Other
Archers gain access to Archer-only armor, bows, arrows and guild shop.
Players who join the Guild get a custom image.
The guild commands are archerwho and archertell.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Fletcher | +1 Ranged Weapons, +1 Find Weakness, -3 other Weapon Skills except Blades, which gets -1 | |
2 | Bowyer | +1 Ranged Weapons, +1 Find Weakness, +1 Dodge | |
3 | Slinger | +1 Ranged Weapons, +1 Find Weakness | |
4 | Sharpshooter | +1 Ranged Weapons, +1 Find Weakness, +1 Dodge | |
5 | Marksman | +1 Ranged Weapons, +1 Find Weakness | |
6 | Bowman | +1 Ranged Weapons, +1 Find Weakness, +1 Dodge | |
7 | Master Bowman | +1 Ranged Weapons, +1 Find Weakness | |
8 | Archer | +1 Ranged Weapons, +1 Find Weakness, +1 Dodge | |
9 | Master Archer | +1 Ranged Weapons, +1 Find Weakness | |
10 | Grandmaster Archer | +1 Ranged Weapons, +1 Find Weakness, +1 Dodge | |
Total | 10 Ranged Weapons, 10 Find Weakness, 5 Dodge, -3 other Weapon Skills except Blades, which gets -1 |