Difference between revisions of "Commands"

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(Proper capitalization, added more commands)
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shout <text>
 
shout <text>
  
the main command used to speak . using shout commands prints your text for all players to see.
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The main command used to speak. Using shout commands prints your text for all players to see.
  
  
 
say <text>
 
say <text>
  
same as shout command. but your text is only printed to those in your immediate vacinity/same room.
+
Same as shout command. but your text is only printed to those in your immediate vacinity/same room.
  
  
 
talk <text>
 
talk <text>
  
used mainly for interaction with NPC or quest related speech.
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Used mainly for interaction with NPC or quest related speech.
 +
 
 +
 
 +
earmuffs
 +
 
 +
Mutes shouts from other players.
  
  
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gives an item to anoter character.
 
gives an item to anoter character.
you can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
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You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
  
  
 
stash <all/item_name>
 
stash <all/item_name>
  
tried to put all unkept items in first bag/pouch of item type.
+
Tried to put all unkept items in first bag/pouch of item type.
  
  
 
adjust <item_name> <0-99>
 
adjust <item_name> <0-99>
  
changes the location of an item in your inventory to set number
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Changes the location of an item in your inventory to set number
  
  
 
cast <spell_name>
 
cast <spell_name>
  
casts the spell in the direction your character is facing
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Casts the spell in the direction your character is facing
  
  
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apply <item>
 
apply <item>
  
can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
+
Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
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 +
who
 +
 
 +
Prints all players that are online, including their title and their level.
  
  
 
where
 
where
  
prints out the name of map/random dungeon floor the player is currently in.
+
Prints out the name of map/random dungeon floor the player is currently in.
  
  
 
refund <item>
 
refund <item>
  
attempt to refund a recently bought store item for the full price the player had paid. this works for any bought items to any store ingame, even if its not the same one you bought your item from.
+
Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.
  
  
 
dispel <all/spell_name>
 
dispel <all/spell_name>
  
dispels and prematurely ends the effect of specific spell. note that potions/scrolls cant be dispeled* need confirmation.
+
Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.
  
  
 
autocast <all/spell_name>
 
autocast <all/spell_name>
  
keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
+
Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
  
 
follow <player_name>
 
follow <player_name>
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group <player_name>
 
group <player_name>
  
these two commands allow two players to form a party or [[group]]. this has effects on being allowed in the same map together, sharing kill experience , and allowing spells/buffs to be cast/recieved from party memebers
+
These two commands allow two players to form a party or [[group]]. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members
  
  
 
buffs <on/off>
 
buffs <on/off>
  
permits or denies buffs be cast on oneself from a group memeber. it has to be on to be able to cast on others.
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Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.
  
  
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<land>
 
<land>
  
storm giant racial ability to fly or land
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Storm giant racial ability to fly or land
  
  
 
sell <all/name_of_item>
 
sell <all/name_of_item>
  
sells the item to the shop. must be in shop to work.
+
Sells the item to the shop. Must be in shop to work.
  
  
 
<fish>
 
<fish>
  
must have fishing pole weileded. must have fising permit. attempts to catch fish from specified fishing areas.
+
Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.
 +
 
 +
 
 +
<unlock>
 +
 
 +
Allows doors to be unlocked, provided you are next to a locked door and have the right key.
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 +
 
 +
<map>
 +
 
 +
Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.
  
  

Revision as of 19:51, 24 December 2016

list of useful text commands:


shout <text>

The main command used to speak. Using shout commands prints your text for all players to see.


say <text>

Same as shout command. but your text is only printed to those in your immediate vacinity/same room.


talk <text>

Used mainly for interaction with NPC or quest related speech.


earmuffs

Mutes shouts from other players.


give <item_name> to <NPC/Player_name>

gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.


stash <all/item_name>

Tried to put all unkept items in first bag/pouch of item type.


adjust <item_name> <0-99>

Changes the location of an item in your inventory to set number


cast <spell_name>

Casts the spell in the direction your character is facing


apply

apply <item>

Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.

who

Prints all players that are online, including their title and their level.


where

Prints out the name of map/random dungeon floor the player is currently in.


refund <item>

Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.


dispel <all/spell_name>

Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.


autocast <all/spell_name>

Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.

follow <player_name>

group <player_name>

These two commands allow two players to form a party or group. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members


buffs <on/off>

Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.


<fly>

<land>

Storm giant racial ability to fly or land


sell <all/name_of_item>

Sells the item to the shop. Must be in shop to work.


<fish>

Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.


<unlock>

Allows doors to be unlocked, provided you are next to a locked door and have the right key.


<map>

Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.


?<mine>

?