Difference between revisions of "Commands"
(Proper capitalization, added more commands) |
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shout <text> | shout <text> | ||
− | + | The main command used to speak. Using shout commands prints your text for all players to see. | |
say <text> | say <text> | ||
− | + | Same as shout command. but your text is only printed to those in your immediate vacinity/same room. | |
talk <text> | talk <text> | ||
− | + | Used mainly for interaction with NPC or quest related speech. | |
+ | |||
+ | |||
+ | earmuffs | ||
+ | |||
+ | Mutes shouts from other players. | ||
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gives an item to anoter character. | gives an item to anoter character. | ||
− | + | You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows. | |
stash <all/item_name> | stash <all/item_name> | ||
− | + | Tried to put all unkept items in first bag/pouch of item type. | |
adjust <item_name> <0-99> | adjust <item_name> <0-99> | ||
− | + | Changes the location of an item in your inventory to set number | |
cast <spell_name> | cast <spell_name> | ||
− | + | Casts the spell in the direction your character is facing | |
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apply <item> | apply <item> | ||
− | + | Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect. | |
+ | |||
+ | who | ||
+ | |||
+ | Prints all players that are online, including their title and their level. | ||
where | where | ||
− | + | Prints out the name of map/random dungeon floor the player is currently in. | |
refund <item> | refund <item> | ||
− | + | Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from. | |
dispel <all/spell_name> | dispel <all/spell_name> | ||
− | + | Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation. | |
autocast <all/spell_name> | autocast <all/spell_name> | ||
− | + | Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires. | |
follow <player_name> | follow <player_name> | ||
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group <player_name> | group <player_name> | ||
− | + | These two commands allow two players to form a party or [[group]]. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members | |
buffs <on/off> | buffs <on/off> | ||
− | + | Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others. | |
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<land> | <land> | ||
− | + | Storm giant racial ability to fly or land | |
sell <all/name_of_item> | sell <all/name_of_item> | ||
− | + | Sells the item to the shop. Must be in shop to work. | |
<fish> | <fish> | ||
− | + | Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas. | |
+ | |||
+ | |||
+ | <unlock> | ||
+ | |||
+ | Allows doors to be unlocked, provided you are next to a locked door and have the right key. | ||
+ | |||
+ | |||
+ | <map> | ||
+ | |||
+ | Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations. | ||
Revision as of 19:51, 24 December 2016
list of useful text commands:
shout <text>
The main command used to speak. Using shout commands prints your text for all players to see.
say <text>
Same as shout command. but your text is only printed to those in your immediate vacinity/same room.
talk <text>
Used mainly for interaction with NPC or quest related speech.
earmuffs
Mutes shouts from other players.
give <item_name> to <NPC/Player_name>
gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
stash <all/item_name>
Tried to put all unkept items in first bag/pouch of item type.
adjust <item_name> <0-99>
Changes the location of an item in your inventory to set number
cast <spell_name>
Casts the spell in the direction your character is facing
apply
apply <item>
Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
who
Prints all players that are online, including their title and their level.
where
Prints out the name of map/random dungeon floor the player is currently in.
refund <item>
Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from.
dispel <all/spell_name>
Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation.
autocast <all/spell_name>
Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
follow <player_name>
group <player_name>
These two commands allow two players to form a party or group. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members
buffs <on/off>
Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others.
<fly>
<land>
Storm giant racial ability to fly or land
sell <all/name_of_item>
Sells the item to the shop. Must be in shop to work.
<fish>
Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas.
<unlock>
Allows doors to be unlocked, provided you are next to a locked door and have the right key.
<map>
Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations.
?<mine>
?