Difference between revisions of "April 2017"
From Wyvern Source
(Created page with "Category: Patch Notes") |
(Patch notes from April 2017 (copied from former Patch Notes page)) |
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+ | == 4/24/17 == | ||
+ | |||
+ | === Armor === | ||
+ | * Ring of Swift Strikes - removed | ||
+ | Players compensated 150k for each in their inventory or home. | ||
+ | |||
+ | === Weapon === | ||
+ | * Bone Crusher now weighs 500lbs | ||
+ | |||
+ | === Race === | ||
+ | * Kalidemons: 2.0/sec | ||
+ | * Hydras: 3.0/sec | ||
+ | * Stone giants: 3.0/sec | ||
+ | * Other giants: 3.2/sec | ||
+ | * Panthers: 5.0/sec | ||
+ | * Leopards: 5.5/sec | ||
+ | * Pixies: 8.0/sec | ||
+ | * Everyone else: 4.0/sec just like before | ||
+ | * Stone Giants Immune to Petrification | ||
+ | "Most players should hit their max attack speed at weapon skill 40" and "The most important thing to keep in mind is: I'm not done with balancing!" | ||
+ | |||
+ | === Miscellaneous === | ||
+ | * In the works 'body' command that lists what you are wearing and will "soon display AC" | ||
+ | |||
+ | [https://www.reddit.com/r/wyvernrpg/comments/676v3v/the_great_attack_speed_buffnerf_of_2017/ Attack speed] | ||
+ | |||
+ | == 4/22/17 - 4/23/17 == | ||
+ | === Armor === | ||
+ | * Fixed the enchanted AC overriding the changes made in the previous patch | ||
+ | * (unfixed) Chain armor and other "complex AC" items have no "generic AC" so it won't protect from things like fire(an maybe other elements?) | ||
+ | * "Complex AC" items did not handle enchants properly applying the enhanced AC to only one type of damage i.e. cut stab etc. Now enchants apply to all ACs | ||
+ | * Max enchant is raised to +10 | ||
+ | ** (Reagents for +10 are hard if not impossible to come by at the time of this update) | ||
+ | "I like it at +10 because: | ||
+ | -increases the rarity curve even more | ||
+ | -parity with built-in enchantments | ||
+ | -with the new AC computation, it's not broken | ||
+ | -10 is such a nice number, as you point out" | ||
+ | === Map === | ||
+ | * [http://imgur.com/a/pqxjC Stensele Makeover] | ||
+ | |||
+ | [https://www.reddit.com/r/wyvernrpg/comments/66uofd/progress_update_on_fixing_the_armor_buff_for/ Armor buffs] | ||
+ | [https://www.reddit.com/r/wyvernrpg/comments/66yqdc/armor_buffs_final_update_hopefully Armor buffs 2] | ||
+ | |||
+ | == 4/21/17 == | ||
+ | === Armor === | ||
+ | * Most hard armor AC is now roughly double what it used to be. E.g platemail went from AC 20 to AC 40. | ||
+ | * Most shields are now triple what they used to be. On average they went from AC 7 to AC 21. | ||
+ | * DSM is now either 40 or 50 depending on the armor (used to be 20 to 30). Similar to platemail, but it's lighter than platemail and provides immunities. | ||
+ | * Ancient DSM is all AC 100 now. (Was all 30 before). Keep in mind that it only protects your torso. | ||
+ | * Most cloaks were not affected, but lion cloak, wolf cloak, and cloak of protection all went up nearly double. | ||
+ | * Leather and similar materials were generally only raised a little bit. No cloth armor went up in AC except (I think) the Wizard Hat, which went up a little. | ||
+ | |||
+ | === Race === | ||
+ | * Dwarves now have 25% resistance to nearly all damage types | ||
+ | [https://www.reddit.com/r/wyvernrpg/comments/66nvt0/armor_buffs_and_round_1_of_dwarf_buffs/ Official Notes] | ||
+ | |||
+ | == 4/18/17 == | ||
+ | === Race === | ||
+ | * Lions now have Free Action and Iron Will by default. | ||
+ | ** Immunity to fear | ||
+ | ** Immunity to slow | ||
+ | ** Immunity to paralysis | ||
+ | ** Immunity to confusion | ||
+ | "I'm guessing we still won't see many lions, but... at least they have a better signature ability now. Even pixies aren't immune to fear. | ||
+ | Panthers and leopards both of course need complete overhauls -- that's still in the works." | ||
+ | [https://www.reddit.com/r/wyvernrpg/comments/65ye53/rak_lion_buff/ Official Notes] | ||
+ | |||
+ | == 4/18/17 == | ||
+ | === Race === | ||
+ | * Pixie Attack speed is now 8.0 max | ||
+ | |||
+ | === Misc === | ||
+ | * Leader Boards are now 100% exp based | ||
+ | * QP requirements for 45 and 50 are now 500 and 550 respectively (there are 552 non-sokoban QP in the game) | ||
+ | [https://www.reddit.com/r/wyvernrpg/comments/65tx67/pixie_buff_max_attackssecond_is_now_80/ Race] | ||
+ | [https://www.reddit.com/r/wyvernrpg/comments/65tw5m/new_top_overall_high_score_list_calculation_its/ Misc] | ||
+ | |||
+ | == 4/12/17 == | ||
+ | === Race=== | ||
+ | ==== Rakshasas ==== | ||
+ | * Raks now get 2 WC per level. They go from WC 10 at level 1, to WC 108 at level 50. | ||
+ | ==== Nagas ==== | ||
+ | * Kalidemons can no longer wield weapons or shields | ||
+ | * Kalidemons and Hydras both start with a lower WC than before, and it scales up every 5 levels. | ||
+ | * Hydra has WC 8, at level 20, and adds 2 points of WC every 5 levels, up to a maximum of WC 20 at demigod. | ||
+ | * Kalidemon has WC 10 (cut) at level 24, and it goes up by 3 points every milestone level until it caps at WC 25 cut at demigod | ||
+ | |||
+ | === Weapon === | ||
+ | * Hofud the Sword (100 lb) is now WC 65. | ||
+ | * The Annihilator Axe is now down to wc 45 -- but it's 1-handed. | ||
+ | |||
+ | === Armor === | ||
+ | * Bracers are now enchantable again | ||
+ | [https://www.reddit.com/r/wyvernrpg/comments/64v63l/misc_buffs_raks_hofud_annihilator_axe/ Misc Buffs] | ||
+ | |||
+ | == 4/5/17 == | ||
+ | * "I've reduced or eliminated the resist-magic property on most monsters in the game. For monsters that already had a resist-cut, stab or smash, I generally reduced their resist-magic down to that level. If they did not have melee resistance I usually removed their magic damage resistance as well, or for certain magical monsters limited it to just 20%." | ||
+ | === Spells === | ||
+ | * Destruction Spell damage calculation was (80 + death * 2) and is now (death * 2) | ||
+ | [https://www.reddit.com/r/wyvernrpg/comments/63ne8z/server_patch_notes_4517_reduced_resistmagic_on/ Official Notes] | ||
+ | |||
[[Category: Patch Notes]] | [[Category: Patch Notes]] |
Latest revision as of 16:48, 13 August 2017
Contents
4/24/17
Armor
- Ring of Swift Strikes - removed
Players compensated 150k for each in their inventory or home.
Weapon
- Bone Crusher now weighs 500lbs
Race
- Kalidemons: 2.0/sec
- Hydras: 3.0/sec
- Stone giants: 3.0/sec
- Other giants: 3.2/sec
- Panthers: 5.0/sec
- Leopards: 5.5/sec
- Pixies: 8.0/sec
- Everyone else: 4.0/sec just like before
- Stone Giants Immune to Petrification
"Most players should hit their max attack speed at weapon skill 40" and "The most important thing to keep in mind is: I'm not done with balancing!"
Miscellaneous
- In the works 'body' command that lists what you are wearing and will "soon display AC"
4/22/17 - 4/23/17
Armor
- Fixed the enchanted AC overriding the changes made in the previous patch
- (unfixed) Chain armor and other "complex AC" items have no "generic AC" so it won't protect from things like fire(an maybe other elements?)
- "Complex AC" items did not handle enchants properly applying the enhanced AC to only one type of damage i.e. cut stab etc. Now enchants apply to all ACs
- Max enchant is raised to +10
- (Reagents for +10 are hard if not impossible to come by at the time of this update)
"I like it at +10 because: -increases the rarity curve even more -parity with built-in enchantments -with the new AC computation, it's not broken -10 is such a nice number, as you point out"
Map
4/21/17
Armor
- Most hard armor AC is now roughly double what it used to be. E.g platemail went from AC 20 to AC 40.
- Most shields are now triple what they used to be. On average they went from AC 7 to AC 21.
- DSM is now either 40 or 50 depending on the armor (used to be 20 to 30). Similar to platemail, but it's lighter than platemail and provides immunities.
- Ancient DSM is all AC 100 now. (Was all 30 before). Keep in mind that it only protects your torso.
- Most cloaks were not affected, but lion cloak, wolf cloak, and cloak of protection all went up nearly double.
- Leather and similar materials were generally only raised a little bit. No cloth armor went up in AC except (I think) the Wizard Hat, which went up a little.
Race
- Dwarves now have 25% resistance to nearly all damage types
4/18/17
Race
- Lions now have Free Action and Iron Will by default.
- Immunity to fear
- Immunity to slow
- Immunity to paralysis
- Immunity to confusion
"I'm guessing we still won't see many lions, but... at least they have a better signature ability now. Even pixies aren't immune to fear. Panthers and leopards both of course need complete overhauls -- that's still in the works."
4/18/17
Race
- Pixie Attack speed is now 8.0 max
Misc
- Leader Boards are now 100% exp based
- QP requirements for 45 and 50 are now 500 and 550 respectively (there are 552 non-sokoban QP in the game)
4/12/17
Race
Rakshasas
- Raks now get 2 WC per level. They go from WC 10 at level 1, to WC 108 at level 50.
Nagas
- Kalidemons can no longer wield weapons or shields
- Kalidemons and Hydras both start with a lower WC than before, and it scales up every 5 levels.
- Hydra has WC 8, at level 20, and adds 2 points of WC every 5 levels, up to a maximum of WC 20 at demigod.
- Kalidemon has WC 10 (cut) at level 24, and it goes up by 3 points every milestone level until it caps at WC 25 cut at demigod
Weapon
- Hofud the Sword (100 lb) is now WC 65.
- The Annihilator Axe is now down to wc 45 -- but it's 1-handed.
Armor
- Bracers are now enchantable again
4/5/17
- "I've reduced or eliminated the resist-magic property on most monsters in the game. For monsters that already had a resist-cut, stab or smash, I generally reduced their resist-magic down to that level. If they did not have melee resistance I usually removed their magic damage resistance as well, or for certain magical monsters limited it to just 20%."
Spells
- Destruction Spell damage calculation was (80 + death * 2) and is now (death * 2)