Cavemen

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Revision as of 10:32, 25 February 2019 by Djpreston (Talk | contribs) (Update caveman guild berserking bonus)

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Description

Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing.

Prerequisites

Restrictions

  • To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied.

Location

Barren, mountainous island near the Northern Wastes.

Other

Humans who join the Guild get a custom image.

The guild commands are cavewho and cavetell.

Level Breakdown

Level Title Stats Skills
1 Troglodyte +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation
2 Aborigine +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength
3 Primitive +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking
4 Savage +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength
5 Wildman/Wildwoman +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking
6 Clansman/Clanswoman +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength
7 Tribesman/Tribeswoman +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking
8 Caveman/Cavewoman +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength
9 Chieftain/Cheiftainess +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking
10 Conqueror +10% base HP +1 Clubs, +1 Unarmed, +1 Berserking, +1 Strength
Total +100% base HP, +10 Clubs, +10 Unarmed, +5 Strength, +10 Berserking, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation

Player Images

CavemanSprites.png CavemanSprites2.png