Cavemen
From Wyvern Source
Description
Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing.
Prerequisites
- 100,000 gold
- Level 10
- Solved the Tornaum Castle quest.
Restrictions
- To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied.
Location
Barren, mountainous island near the Northern Wastes.
Other
Humans who join the Guild get a custom image.
The guild commands are cavewho and cavetell.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Troglodyte | +10% base HP | +10 Clubs, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation |
2 | Aborigine | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
3 | Primitive | +10% base HP | +10 Clubs |
4 | Savage | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
5 | Wildman/Wildwoman | +10% base HP | +10 Clubs |
6 | CLansman/Clanswoman | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
7 | Tribesman/Tribeswoman | +10% base HP | +10 Clubs |
8 | Caveman/Cavewoman | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
9 | Chieftain/Cheiftainess | +10% base HP | +10 Clubs |
10 | Conqueror | +10% base HP | +10 Clubs, +1 Unarmed, +1 Hurled, +1 Berserking |
Total | +100% base HP, +10 Clubs, +5 Unarmed, +5 Hurled Weapons, +5 Berserking, -10 all Magical Arts, -10 all Magical Elements, -5 Meditation |