Spells
From Wyvern Source
Description
Spells are learnt from spellbooks, and are a member of one of the eight Magical Elements and four Magical Arts.
You are allowed to "ready" one spell at a time.
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of bungling the spell increases.
You can learn the spell by typing learn <spellname>.
You can dispel your spells by typing dispel <spellname>.
Prerequisites
To learn a spell you must meet the following criteria:
- You must have a spellbook for the spell in your possession.
- You must have enough Lore Points to cover the Lore Cost of the spell.
- Your lore skill must be at least as high as the Lore Cost of the spell.
To cast a spell you must meet the following criteria:
- Have learned the spell.
- Have the required reagents. (if any).
- Have the required mana.
Casting Spells
You can cast spells in 2 ways:
- First ready the spell, then fire in any direction.
- Or, type cast <spellname> [arguments]
Spell List
Name | Lore | Mana | Art | Element | Reagent | Description |
---|---|---|---|---|---|---|
Acid Dart | 2 | 20 | Evocation | Water | None | Hurls a glob of potent acid at a foe |
Berserk | 4 | 40 | Enchantment | Fire, Mind | None | Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain. |
Bless | 7 | 70 | Enchantment | Life | Pixie Dust | Blesses the specified object, or removes a curse from it if cursed. |
Blink | 1 | 10 | Incantation | Spirit | None | Teleports the caster to a random location a few tiles away. |
Blizzard | 4 | 40 | Evocation | Water | None | Creates a blast of snow that does cold damage to everything in its path. |
Blood Dart | 1 | 10 | Evocation | Death | None | Hurls a glob of unholy blood at a foe. |
Bravery | 1 | 10 | Enchantment | Life, Mind | None | Gives the caster temporary resistance to fear. |
Charging | 4 | 40 | Incantation | Spirit | Salt, Pixie Dust | Attempts to bestow additional charges on a magical item. |
Charm Monster | 4 | 40 | Enchantment | Mind | None | Allows the caster to control a monster by giving it commands. |
Confuse Monster | 1 | 10 | Enchantment | Mind | None | Confuses a single monster or player. |
Confusion | 3 | 30 | Evocation | Mind | None | Creates a wide cone of confusion. |
Continual Light | 5 | 50 | Conjuration | Life | Pixie Dust | Creates a permanent light source at the caster's current location. |
Create Earth Wall | 3 | 30 | Conjuration | Earth | None | Creates a permanent light source at the caster's current location. |
Create Food | 1 | 10 | Conjuration | Life | None | Creates some food. |
Create Lava | 7 | 70 | Conjuration | Fire | Sulfur, Ashes, Fumes | Creates a pool of lava in front of the caster. |
Create Pool | 7 | 70 | Conjuration | Water | Vial of Water | Creates a pool of water in front of the caster. |
Create Trap | 3 | 30 | Conjuration | Death, Mind | Hand of Glory | Creates a random trap in front of the caster. |
Cure Blindness | 2 | 20 | Incantation | Life | None | Cures a target of blindness. |
Cure Poison | 3 | 30 | Incantation | Life | None | Cures a target of poisoning. |
Curse | 4 | 40 | Incantation | Death | None | Curses an object. |
Darkness | 6 | 60 | Conjuration | Death | None | Surrounds the caster with a cloud of darkness. |
Darksight | 4 | 40 | Enchantment | Air, Mind | None | Allows the caster to see in the dark. |
Death Ray | 14 | 140 | Evocation | Death | Dragon's Claw | Produces a bolt that kills all living things in it's path. |
Destroy Armor | 2 | 20 | Incantation | Earth, Death | None | Damages or destroys a piece of armor the caster is wearing. |
Destroy Object | 4 | 40 | Incantation | Earth, Death | None | Disintegrates a selected object in the caster's inventory. |
Destruction | 9 | 90 | Incantation | Death, Spirit | Ashes, Pixie Dust, Nightshade Berries | Does magical damage to every monster in the caster's area. |
Dig | 1 | 10 | Evocation | Earth, Death | None | Fires a beam that disintegrates loose earth. |