Commands
Contents
Command Summary
Command | Description | |
---|---|---|
skills
|
Shows what you have spent your skill points on | |
startup add <command>
|
Lets you specify commands to run automatically when you log in. | |
autobag
|
Lets you autobag picked up items into gem pouch/reagent bag/ bag of holding etc. Guide: http://wyvernsource.com/2016/08/30/autobag-guide/ | |
alias <key/word> <command>
|
Links a command to a key, word or button | |
shout <text>
|
The main command used to speak. Using shout commands prints your text for all players to see. | |
say <text>
|
Same as shout command. but your text is only printed to those in your immediate vacinity/same room. | |
earmuffs
|
Mutes shouts from other players. | |
give <item_name> to <NPC/Player_name>
|
Gives an item to anoter character. You can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows. | |
stash <all/item_name>
|
Tried to put all unkept items in first bag/pouch of item type. | |
gather
|
Automatically stashes all of your offered items from auction houses into your Auctioneer's Bag (requires Auctioneer's Bag) | |
adjust <item_name> <0-99>
|
Changes the location of an item in your inventory to set number | |
cast <spell_name>
|
Casts the spell in the direction your character is facing | |
apply <item>
|
Can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect. | |
who
|
Prints all players that are online, including their title and their level. | |
who <player_name>
|
Prints information about a particular player. | |
where
|
Prints out the name of map/random dungeon floor the player is currently in. | |
refund <item>
|
Attempt to refund a recently bought store item for the full price the player had paid. This works for any bought items to any store in-game, even if its not the same one you bought your item from. | |
dispel <all/spell_name>
|
Dispels and prematurely ends the effect of specific spell. Note that potions/scrolls can't be dispelled* need confirmation. | |
autocast <all/spell_name>
|
Keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires. | |
follow <player_name>
|
Follows a player | |
group <player_name>
|
Allows two players to form a party or group. This has effects on being allowed in the same map together, sharing kill experience, and allowing spells/buffs to be cast/received from party members | |
buffs <on/off>
|
Permits or denies buffs be cast on oneself from a group member. It has to be on to be able to cast on others. | |
<fly>
|
Storm giant racial ability to fly or land | |
<land>
|
Storm giant racial ability to fly or land | |
sell <all/name_of_item>
|
Sells the item to the shop. Must be in shop to work. 'Sell all' sells all items except for items marked as (kept) | |
<fish>
|
Must have fishing pole wielded. Must have fishing permit. Attempts to catch fish from specified fishing areas. | |
<unlock>
|
Allows doors to be unlocked, provided you are next to a locked door and have the right key. | |
<map>
|
Requires the map in the inventory. With no arguments, a menu is provided to show the map or print locations. With an argument (regardless of what, could be one letter), will print locations. | |
button-bar <number> <command>
|
similar to alias, links a command or string of commands to a button on the button-bar (which can be enabled via the W on the bottom left corner). | |
button-bar image <number> <picture>
|
sets the image for a button on the button-bar. You must either have the item in your inventory, be standing on or adjacent to the picture of the item you'd like to see. | |
kill <monster/NPC>
|
Initiates combat with the monsterNPC. | |
autofire on/off
|
Wood elves and members of the archer guild will automatically fire missiles with readied weapon to the closest monster | |
autoattack on/off
|
Initiates combat with monsters by walking into them | |
adjust <item> <position>
|
Adjust the order of item's in player inventory. The first position is number 0 | |
tips
|
Toggle login tips on and off. Tips are turned on my default for new players and contain, well, tips about how to play Wyvern. |
All Commands
Usage: command [optional-argument] <required-argument>
An "argument" is something you type after the command. For example, if you type open door, "open" is the command and "door" is the argument.
If you're not required to type in an argument, but you could if you wanted to, it's called an optional argument and it appears in square brackets in the command-usage description.
If you have to specify an argument, it's called a required argument or mandatory argument and it appears in angle-brackets in the command-usage description.
If you can specify either of two options, they are separated by a vertical bar (|). For instance, you can type close door or close <direction>. Either kind of argument (a door or a direction) is acceptable. We use the vertical bar symbol to mean "or", so the usage description for close looks like this:
Usage: close [direction|door]
The argument to the "close" command is optional (since you can type close with nothing else after it and it'll still work), so the possible arguments appear in square-braces.
General Commands
All commands which don't really have a place in the other categories but are still useful.
- adjust
- Adjusts the position of an item in your inventory.
- This allows you to switch items around to make them show up in the order you want them to appear. The inventory positions are numbered, starting with number 0 in the first or top position.
- As with many other game commands, if you have more than one item in your inventory with the same name, you can put a number after the name to say which one you want to move. For example, if you have 3 rings, "ring 1" is your first ring, "ring 2" is your second, and "ring 3" is your third. So adjust ring 3 0 would move the third ring to the top of your inventory. After that it's "ring 1", meaning it's now the first one in your inventory, if that isn't too confusing.
- If you give a position less than zero, it always goes to the front of your inventory. Similarly, if you specify a position larger than the size of your inventory, the item moves to the end of your inventory.
- Examples:
- adjust platemail 3 (moves platemail into the 4th inventory position)
- adjust harp -10 (moves harp to beginning of inventory)
- adjust sword 2 0 (moves your second sword to beginning of inventory)
- adjust key 1000 (moves harp to end of inventory)
- Usage: adjust <item> [number] [position|up|down]
- Synonyms: (none)
- again
- Performs the last command you typed. For example, if you enter cast wizard lock, and the spell fails, you can type again to cast the spell again.
- The default alias for this command in the client is 'g'.
- Usage: again
- Synonyms: repeat
- alias
- Creates a typing shortcut. If you find yourself typing the same thing over and over, you can create an alias for it.
- Some people would argue that you can't play Wyvern effectively without using aliases. They can save you a lot of typing. You can chain together a bunch of commands that you use frequently and bind them to a single keystroke.
- If you're not actively entering a command (by pressing Enter), all the keys you type get sent to the server. This means you can use any key on your keyboard to create an alias. You can use combinations of the alt, shift and ctrl keys on your keyboard to create a truly enormous number of personal aliases.
- To create a multi-command alias, separate each command with an semicolon character (';'). For example, you could create an alias to switch weapons by typing alias shift.6 unwield sword ; wield bow. When you type the "^" key (hold down shift and type the 6 key on your keyboard), it would send the commands unwield sword and wield bow to the server.
- Note that we use the terms "hotkey" and "alias" more or less interchangeably. The server considers them to be the same thing. The only real difference is that a hotkey is always a single keystroke, such as pressing '3' on your keyboard. You could just as easily type Enter, followed by 3, followed by Enter again to send the alias to the server. There's no difference as far as the server is concerned. For aliases that are more than one keystroke (such as 'e7c'), you have to press Enter, type (for instance) e7c, then Enter again to send it.
- Many keys on the keyboard have special names for aliasing purposes. For example, the Page Down key on your keyboard is called page_down in the alias command. To use it for a hotkey, you'd type alias page_down <command>, for instance alias page_down put sword in scabbard. The following table lists the special key names.
Keyboard Key Special Name ` (backquote) ` left arrow key arrow_left up arrow key arrow_up right arrow key arrow_right down arrow key arrow_down Scroll Lock scroll_lock Num Lock num_lock Print Screen print_screen Page Down page_down Page Up page_up Home home_key End end_key Insert insert_key Delete delete_key Escape escape_key Function Keys f1 through f12 Number Pad keys (with NumLock on) number-1 through numpad-9
- If you want to alias a shifted key, such as capital-'A' (shift-a) the % symbol (shift-5), you have to specify it by putting "shift." in front of the unshifted key. For instance, to alias the "%" key to "get wand", you'd type alias shift.5 get wand.
- Similarly, for control keys and alt keys, you put "ctrl." and "alt." in front of the key. The order is important. "ctrl" always comes first, then "alt", then "shift".
- If you're not sure about the name of a key or key sequence, just type it. It'll get sent to the server, which will tell you something like "Unknown command: alt.shift.escape_key". Then you know what you just typed is called "alt.shift.escape_key" to the system, and you can use it to create a hotkey.
- To see one of your aliases, type alias plus the alias with no other arguments. For example, to see what you have the number 7 aliased to, type alias 7.
- There are several default aliases in the game already — for example, the 'hjklyubn' keys are aliased to the movement directions. Similarly , 'o' is 'open', 's' is 'search' and so on. You are free to override the built-in aliases if you want, but make sure you have *some* keys that will move you!
Note: there are certain keys that you can't use in your aliases. For example, at the moment you're not allowed to use double-quotes in your aliases, so you can't say: alias foo "say hello". The system will automatically strip the quotes out of the alias if you try to put them in. We should be able to fix this at some point in the future. (The only other disallowed character at the moment is '@'.)
- Examples:
- alias wb wield bow
- alias wb (shows you your alias for 'wb')
- alias ga get all from corpse
- alias 7 ready spell dragon breath
- alias 8 ready spell death ray
- alias 9 cast invisibility
- alias escape_key quit
- alias shift.8 get all from purse of holding
- alias alt.shift.page_up shout aliases are cool!
- alias f6 unwield sword ; remove helmet ; wear wizard's cap ; cast magic whip
- To see all your current aliases, type alias with no arguments. To remove an alias, use the unalias command.
- Synonyms: (none)
- autobag
- Lets you put items into bags automatically when you pick them up.
- You can find detailed instructions on this command in the Wyvern Autobag Command Manual.
- Examples:
- autobag list
- autobag list 2
- autobag rename 4 "new name for rule"
- autobag delete 3
- autobag adjust 5 1
- autobag shortcut arrows
- autobag shortcut reagents
- autobag into "quiver" where name like "arrows" call rule "arrows"
- autobag into "drop item" where item is cursed call rule "drop cursed stuff"
- autobag into bag1, bag2 where ((type is treasure) or (type is armor)) and not name like "cloak" call rule "treasure and non-cloak armor"
- Usage: autobag [into|list|rename|delete|adjust|shortcut] <args>
- Synonyms: (none)
- autograb
- Lets you specify what items to pick up automatically as you move around.
- Autograb all means to try to pick up everything. Autograb magic picks up books, potions, scrolls, wands, rings and amulets. Autograb missiles picks up arrows, bolts, sling stones and other missiles. Autograb treasure picks up gems and coins.
- Autograb magic grabs books, potions, scrolls, wands, rings and amulets
- Examples:
- autograb treasure armor food
- autograb all
- autograb none
- Notes: Your settings are saved across sessions and unpaid items will never be automatically picked up.
- Usage: autograb [all|none|food|magic|armor|weapons|missiles|treasure]
- Synonyms: (none)
- brief
- Turns verbose-mode off. The opposite of this command is verbose, which turns it on.
- Usage: brief
- Synonyms: (none)
- See also: verbose
- bug
- Lets you report a bug.
- Usage: bug <bug report>
- Synonyms: (none)
- complain
- Lets you file a complaint.
- Usage: complain <your complaint>
- Synonyms: (none)
- crimelist
- Shows you any recent crimes you've committed.
- Usage: crimelist
- Synonyms: (none)
- criminal
- Shows you your last crime, if any, along with the amount of jail time left in your sentence.
- Usage: criminal
- Synonyms: (none)
- describe
- Lets you set your own description, for when others look at you. For example, if Earendil types describe is a Mariners fan, people looking at him would see "Earendil is a Mariners fan."
- Usage: describe <description>
- Synonyms: (none)
- idea
- Lets you report an idea for a new game feature.
- All idea submissions become property of Cabochon, so if you don't want to give up your idea, don't submit it. We reserve the right to take your idea, change it, implement any version or variation of it we like, or not use it at all.
- Usage: idea <feature idea>
- Synonyms: (none)
- quit
- Quits the game without saving.
- There are two ways to quit the game:
- Apply a Bed to Reality in any Inn in the game. The game will remember which bed you saved in, and next time you log in, that's where you'll start.
- Quit anywhere else using the quit command. Next time you start, you'll be in the last Inn you saved in.
- Currently you do not lose anything by quitting. In the future, we may decide to have you drop some items if you quit somewhere other than an Inn. But we'll give you plenty of warning before we make a change like that.
- Usage: quit
- Synonyms: (none)
- save
- Saves your character.
- When you save, your character's current properties and inventory are saved to disk. If you quit and log back in, you will restart in the last Inn that you saved in.
- Your character is autosaved periodically, but you may want to save after something major happens, such as when you acquire an important item, just in case.
- The game does crash occasionally — this is an essentially unavoidable result of allowing random wizards to run their own code on the game server. When you restart after a crash, your character will be reverted back to the last time you saved, so you may lose some XP or equipment. However, you're autosaved frequently enough (and the game crashes infrequently enough) that you should rarely lose anything important from a crash. If you do, you can contact a wizard and ask to have it back.
- Usage: save
- Synonyms: (none)
- score
- Prints some information about your character.
- Usage: score
- Synonyms: (none)
- show
- Shows a subset of your inventory.
- You can show lists of items in your inventory by putting on filters. The current filters include "unpaid", "worn", "cursed" and "kept". The results are displayed in your text-output window (not in your inventory view, which always shows all your inventory.)
- Examples:
- show unpaid
- show worn
- show kept
- show cursed
- Usage: show <unpaid|worn|cursed|kept>
- Synonyms: (none)
- skills
- Lists the skills your character has acquired. Includes any skills that you have naturally because of your race or guild.
- Usage: skills
- Synonyms: (none)
- spells
- Lists the spells your character currently knows.
- Usage: spells
- Synonyms: (none)
- startup
- Manages your list of startup commands.
- You can use startup to specify commands to run when you log in to the game. You're only allowed up to 10 startup commands.
- After you've added commands, you specify them by number if you want to change or remove them. startup list will show you the numbers of all your commands. You can use "first" and "last" to specify the first and last commands in your list.
- Examples:
- startup list (shows your current startup commands)
- startup add cast mana shield (adds "cast mana shield" to your list of startup commands)
- startup remove 1 (removes the first command from your startup list)
- startup remove first (removes the first command from your startup list)
- startup move 3 1 ( moves command #1 to the front of your list )
- startup move first last (moves the first command in your list to the end)
- startup change 2 cast strength ( changes the second command in your list to "cast strength")
- startup change last who ( changes the last command you run automatically on startup to "who" )
- Usage: startup <add <command>|remove <number>|move <number> <where>|change <number> <command>|list>
- Synonyms: (none)
- swim
- Turns swimming on or off.
- Type swim to enable swimming. You only have to do this once, and you'll be able to go in the water forever after. You can disable it again by typing swim off.
- Once you enter the water, you'll start to drown if you don't have the swimming skill. You can't disable swimming while you're in the water, so you need to be careful: watch your HP and don't swim too far out.
- If you have flying or water-walking (from a skill, spell or magic item), then the game ignores your swim setting and lets you go in the water anyway. You won't drown while you're flying or water-walking. However — if you stop flying or water-walking while you're over the water, and you don't have swimming enabled, you won't be able to move until you type swim.
- Usage: swim [on|off]
- Synonyms: (none)
- tips
- Toggle login tips on or off.
- Login tips are enabled by default for new players.
- When login tips are on, a useful tip about some facet of Wyvern is displayed in the message box on login.
- Usage: tips
- Synonyms: (none)
- tnl
- Tells you the XP you need to get To Next Level (tnl).
- Normally we don't name commands so cryptically, but tnl is an established acronym that's used all the time in MUDs. You'll hear it a lot in shouts and conversations, so you might as well get used to it!
- Usage: tnl
- Synonyms: (none)
- unalias
- Removes an alias you've previously defined.
- Examples:
- unalias wb
- unalias ga
- Synonyms: (none)
- See also: alias
- units
- Switches your display from the Metric system to the English system, or vice-versa.
- Usage: units [metric|english]
- Synonyms: (none)
- verbose
- Turns verbose-mode on.
- Verbose-mode causes the contents of the square(s) beneath your character to be printed out every time you move.
- Normally this command is only useful if you're using the telnet client. When you're connected to the game using telnet, you can't see the map. It helps to have verbose-mode on so when you move around, you can at least see the stuff in the square you're in. Use the Brief command to turn it off.
- Usage: verbose
- Synonyms: (none)
- See also: brief
Action Commands
All commands which you can use to interact with something in game.
- apply
- Applies an item. It's basically "using" the item in whatever way the item can be used.
- This is one of the most commonly-used commands in the game. It's the way you enter buildings, use stairs and teleporters, ready/wear/wield items, and do quite a few other things.
- The apply command is so common that there's a hotkey bound for it: 'a'. If you walk over an item and press the 'a' key on your keyboard, the client sends the command apply to the server as if you had typed apply yourself.
- If you don't give it an argument, it will try to apply the topmost item in the square you're standing in.
- If you give it the name of an item to apply, it will look for an item matching the name. Partial matches can apply, so if you're trying to apply your sword, apply sw will work, as long as the sword has "sword" in its name. (Some swords may have special names like "Dragon Blade", and apply sw won't find them; you'll have to type in something like apply Blade).
- Some items in the game can be applied; others cannot. If you're not sure, try it.
- Usage: apply <item>
- Synonyms: (none)
- appraise
- Tries to figure out the condition or value of an object.
- Some races have special appraisal skills; e.g. elves can automatically appraise bows and arrows, dwarves and stone giants can appraise gems, and so on.
- If you don't have any special appraisal ability, the appraise command will either tell you nothing special, or in some cases it will give you a rough idea as to the overall condition or deterioration of the object.
- Examples:
- appraise sword
- appraise diamond
- Usage: appraise <item>
- Synonyms: (none)
- cast
- Casts a spell.
- You can see what spells you currently have active by typing cast list. You can dispel any spells you have active using the dispel command. If you have a spell readied using the ready command, you can cast it using the fire command.
- Examples:
- cast knock
- cast fireball north
- cast earth wall 17 10
- cast polymorph other at orc
- cast detect magic on gray stone
- cast magic mouth with-args Abandon All Hope Ye Who Enter Here
- cast list (shows your active spells)
- Usage: cast <spell-name> [dir | x y | [on|at <target>] | [with-args <args>]]
- Synonyms: (none)
- Notes: You have to know the spell in order to cast it. Some spells require certain reagents to be present in your inventory. Directional spells go in the direction you're facing if you don't specify a direction. Some spells require you to specify "with-args" to pass some information to the spell.
- See also: dispel
- close
- Closes a door.
- The door must be open before you can close it. If the door is blocked by something, you won't be able to close it.
- The most common way to use this command is to face a door and type the "c" key on your keyboard, which is a shortcut that will send a close command to the server.
- If you specify a direction instead of an object name, the game will look for a door in that direction and try to close it.
- Examples:
- close
- close northwest
- close nw
- close oak door
- Usage: close [direction|door]
- Synonyms: (none)
- See also: open
- dispel
- Lets you dispel a spell that you've cast.
- This command will work on any spell that you have cast using the cast command. It doesn't work for spells you've cast using a magic item (e.g. a scroll, rod, wand or potion). It also doesn't work on spells that others have cast on you.
- You can't dispel spells that have an instantaneous effect, such as "cure poison".
- You can dispel a spell by typing in only part of its name. For example, you could type dispel flam to dispel a Flame Shield spell. If you only type in part of the name, it will dispel the first spell in your active list that matches the partial name you entered.
- You can see a list of all the spells you have active by typing cast list. You can dispel spells from your cast-list by number: to dispel the 3rd spell in the list, type dispel 3.
- Usage: dispel <name>
- Examples:
- dispel flame shield
- dispel flame
- dispel 3
- Synonyms: (none)
- See also: cast
- drink
- Lets you drink something. You can only drink certain game items.
- Usage: drink <item>
- Synonyms: quaff, imbibe
- drop
- Drops an item from your inventory onto the ground.
- You can drop an item by right-clicking on it in your inventory window; similarly, you can pick something up by right-clicking on it in the ground window. Some items such as equipped cursed items or special items can refuse to be dropped.
- You don't have to specify the entire name of the item to be dropped — partial matches will work. You can also drop a certain quantity of an item, e.g. drop 20 gold coins
- Usage: drop [quantity] <item>
- Notes: Dropped quest items often disappear.
- Synonyms: (none)
- eat
- Lets you eat something. You can only eat certain game items.
- Your character's food level will gradually drop over time, and you have to eat to replenish it. If your food level drops to zero, you will stop healing spell points and hit points.
- Usage: eat <item>
- Synonyms: (none)
- equip
- Wears/wields all your available equipment.
- This useful command lets you put on all your armor and wield your weapon in one command. It works as follows:
- It looks for the first weapon in your inventory and tries to wield it. If a weapon is identified as cursed, it will skip that weapon.
- It goes through your armor, in order, and tries to wear each piece. Any armor that is identified as cursed will be skipped over.
- Be careful, though: if you have a weapon or armor that is cursed but not yet identified, you'll wind up wielding or wearing it, and you'll have to cast remove curse to get it off.
- Usage: equip
- Synonyms: (none)
- fire
- Fires a spell or range weapon.
- When you ready a spell or range weapon with the ready command, it will appear in your client as readied. You can then fire it in a specified direction by typing fire <dir>.
- Normally you use hotkeys to fire. Typing shift+direction sends a fire command to the server. Shift + arrow key, for example, will fire in the direction of the arrow key.
- You can target a specific square in your view by pressing shift plus the left mouse button. This is "targeted firing", and your spell or missile will travel in a straight line to wherever you targeted.
- If you ready a weapon that isn't a range weapon, such as a sword or a spear:
- It will become readied, but you won't be wielding it. You can have one weapon readied (for throwing) and another weapon wielded (for combat).
- If you fire the weapon, it will throw it. If the item is groupable and there are more than one in the group (such as 10 throwing stars), throwing/firing the item will only throw one of them. In this way you can use darts, throwing knives and other small thrown weapons a bit like a range weapon.
- Thrown weapons have their own associated skill, different from the skill for Range weapons.
- Usage: fire <direction>
- Synonyms: (none)
- Notes: You have to have something readied or the command will fail.
- forget
- Forgets a spell that you've learned, permanently. Returns the spell's lore points to your character.
- Usage: forget <spell-name>
- Synonyms: (none)
- get
- Picks up an item.
- You can usually only get items from the ground beneath your character. If your character is large, covering 2 or more squares, you will be able to see and get items on every square you cover.
- There are 2 shortcuts for this command:
- Right-clicking on the item in your client's Ground View.
- Typing a comma: ,
- Some items cannot be picked up. Some items are too heavy for you to pick up — every player has a fixed carrying capacity, determined by their strength.
- You can retrieve items from bags and other containers (such as corpses) by typing get <item> from <container>. See the examples below.
- Examples:
- get sword
- get ord (still finds the sword)
- get ring of protection
- pickup 3 rubies
- get all from corpse
- get all from backpack
- get ring of protection from bag of holding
- Usage: get [quantity] [all|<item>] [from <container>]
- Notes: You can specify a quantity of an item to pick up, if the item has a quantity (e.g. arrows, coins, gems), and you don't want to pick up all of them. The pickup synonym doesn't accept "from", so you can use it to pickup ring of protection from evil, and the command won't think you're trying to get a ring of protection from a container called "evil".
- Synonyms: take, pickup
- give
- Gives an item to someone.
- The person you're giving the thing to must be adjacent to you - that is, they have to occupy at least one square that's next to at least one of your squares.
- If the recipient can't carry the item, the command will fail.
- If you have an item with a quantity, such as 100 coins, you can give a partial amount to the recipient by specifying a number. See examples below.
- Examples:
- give sword to goblin
- give 31 arrows to rhialto
- give ring of protection to guardian of samhoc
- Usage: give [quantity] <item> to <recipient>
- Synonyms: (none)
- inv
- Examines your inventory.
- This command prints out all the items you're carrying.
- You can also see the items you're carrying, along with their pictures, in your Inventory View in the graphical client. The inv command is usually only useful if you're connected to the game using Telnet, or if your Inventory View is obscured or minimized.
- You can show a subset of your inventory by passing an argument to the command. For example, you can see all the potions you're currently carrying by typing inv potion.
- Examples:
- inv
- inv potion
- inv gem
- inv battle axe
- Usage: inv [name]
- Synonyms: i, inventory
- kill
- Begins an attack on a monster or player.
- This is the only way you can attack peaceful monsters, NPCs and players using hand-to-hand combat.
- Note: player-killing is not tolerated. Read the rules for more info.
- Usage: kill <monster>
- Synonyms: attack
- keep
- Marks an item as a part of your "permanent" equipment, so you can't accidentally sell it.
- When you mark an item with keep, it stays that way until you use unkeep on it. The item will show (kept) in its description to remind you that it's a kept piece of equipment.
- Usage: keep <item>
- Synonyms: (none)
- learn
- Learns a spell from a spellbook.
- In order to learn a spell, you must meet the following requirements:
- You must have a spellbook of the spell you want to learn in your inventory.
- You must have as many skill-points in your Lore skill as the lore-level of the spell.
- Your experience level must be at least as high as the lore-level of the spell.
- You must have enough lore points (acquired from spending skill-points on your Lore skill) to learn the spell.
- For example, to learn the 5th-level spell Vampire Blade:
- You have to be carrying a spellbook of Vampire Blade.
- You have to be at least 5th level.
- You have to have at least 5 skill points in your Lore skill.
- You have to have at least 5 available Lore Points.
- If you meet all the criteria, then you can type learn vampire blade to learn the spell. The required number of Lore Points will be deducted from your total.
- Usage: learn <spell-name>
- Synonyms: (none)
- lock
- Locks a door.
- The door has to be closed before you can lock it. Some doors do not have locks and cannot be locked. You have to have a key that fits the lock in your inventory or you won't be able to lock the door.
- If you specify a direction instead of an object name, the game will look for a door in that direction and try to lock it.
- Examples:
- lock
- lock northwest
- lock nw
- lock oak door
- Usage: lock [direction|door]
- Synonyms: (none)
- look
- Looks at an object.
- If you specify an object to look at, the game will search for it in your inventory. If it's not in your inventory, the game looks for the object on the ground beneath your character. If it's not there, the game looks in all the squares immediately adjacent to your character.
- If you type look with no arguments, it will look at the current square in the map. In some cases, using look will provide different text than examine.
- If your character has verbose-mode turned on, the game will issue a look command every time you move. This is usually only useful if you're connected to the game via Telnet (instead of using the graphical client.)
- Examples:
- exa goblin
- examine tree
- look
- Usage: look [item]
- Synonyms: exa, examine
- move
- Moves your character in a certain direction.
- Normally you don't actually type move — you can move around using the mouse (by left-clicking in the map view), or using the keyboard, with the arrow keys or the built-in shortcuts.
- The built-in shortcuts are:
- h — moves left
- j — moves up
- k — moves down
- l — moves right
- y — moves up and left (northwest)
- u — moves up and right (northeast)
- b — moves down and left (southwest)
- n — moves down and right (southeast)
- If you try these keys out, you'll find they're positioned very conveniently for moving around using just your right hand. However, you can change the built-in shortcuts to any keys you like.
- Sometimes moving results in special things happening:
- If you move into a pushable object, you will automatically push it unless it's blocked (or too heavy, or you can't push it for some other reason.)
- If you move into a hostile monster, you will automatically attack the monster.
- There is more information about player and monster movement in the Player Manual.
- Examples:
- move n
- move north
- move nw
- move northwest
- Usage: move [direction]
- Synonyms: go
- open
- Opens a door.
- If the door is locked, you won't be able to open it unless you can find a way to unlock it or (in some cases) beat it down.
- If you don't give it an argument (i.e. just type open), it will look for the first door it can find and try to open it. The game tries the direction you're facing first.
- The most common way to use this command is to face a door and type the "o" key on your keyboard, which is a shortcut that will send an open command to the server.
- If you specify a direction instead of an object name, the game will look for a door in that direction and try to open it.
- Examples:
- open
- open northwest
- open nw
- open oak door
- Usage: open [direction|door]
- Synonyms: (none)
- put
- Puts an item into a container.
- Examples:
- put sword in scabbard
- put 100 coins in purse of holding
- put 30 arrows in quiver
- put ring of protection from shape changers in leather pouch
- Usage: put [quantity] <item> in <container>
- Synonyms: (none)
- read
- Reads a readable item, such as a sign or a book.
- You can read signs, scrolls, books and certain other game items. Usually you can read the item by applying it, but sometimes you might have to explicitly read the item.
- Usage: read <item>
- Synonyms: (none) (although "apply" often does the same thing)
- reagents
- Shows the reagents required for a given spell.
- You have to know the spell already for this command to work.
- Usage: reagents <spell>
- Synonyms: (none)
- ready
- Readies an item.
- Some game items can be "readied". This means different things to different items:
- You can ready a weapon, which wields it.
- You can ready a spell, so that the fire command will cast it.
- Certain other game items can be readied — they will usually tell you if they can be readied.
- Examples:
- ready sword
- ready spell petrification
- ready spell detect evil
- Usage: ready <item>|<spell spell-name>
- Synonyms: (none)
- remove
- Removes a piece of armor.
- You can also type remove all to remove all of your armor.
- Usage: remove <armor>
- Synonyms: unwear
- search
- Searches an item, or the area around the player, for traps and other hidden things.
- If you type search with no arguments, it will search all the squares around the player looking for traps. If you suspect an item is trapped (or has something else hidden about it), you can search it directly. Normally you don't have to search items directly, though, since searching will automatically look for traps on them.
- If a trap is revealed, it's revealed to everyone, not just the person who searched for it.
- Examples:
- search
- search chest
- Usage: search [item]
- Synonyms: (none)
- talk
- Talks to a monster or NPC.
- You can talk to some monsters and NPCs (Non-Player Characters, meaning humans and friendly monsters wandering around town).
- Talking to monsters and NPCs is an important part of solving quests. Monsters and NPCs often have important bits of information that will help you solve the quest. Your goal is to figure out what information the monster or NPC has.
- You can type talk with no arguments (or talk to <monster>) to see the default response for that monster. Sometimes the monster will mention a subject, or several subjects, that it might want to talk about. If you talk <subject>, the monster may choose to talk about it, or it may give you a random response, or maybe no response at all.
- If you don't specify a target monster, the talk command will look in the squares adjacent to your character for someone to talk to.
- Examples:
- chat
- talk to bartender
- talk spear of draining
- ask quest
- Usage: talk [subject]
- Synonyms: chat, ask
- throw
- Throws an object.
- If you throw an item, it will travel for a while in the direction you threw it, depending on how heavy the item is and how strong you are.
- If you don't specify a direction, it will throw the item in the direction you're facing.
- Examples:
- throw rock
- throw Bright Spear northwest
- Usage: throw <item> [direction]
- Synonyms: (none)
- train
- Trains your character in a skill.
- You must be standing next to a Trainer in order to train. Each Trainer can train you in exactly one skill. To find out what skill the Trainer can teach you, talk to the trainer first.
- Usage: train
- Notes: You have to have enough Skill Points (and also gold, sometimes) to be able to train in the skill.
- Synonyms: (none)
- turn
- Turns your character to face in a certain direction.
- You can turn in any of the 8 cardinal directions: n, s, e, w, ne, nw, se, sw.
- Your character may not have an image for every direction — in fact, most character images (at this time) only have version for north, south, east and west. If you turn northwest, your character will be facing northwest, and your directional commands will then go northwest, even if your character appears to be facing east or north.
- This command may not be available for certain characters or for certain shapes if you're polymorphed. In particular, nagas cannot turn in place using this command.
- Examples:
- turn nw
- turn north
- turn southeast
- Usage: turn <direction>
- Synonyms: (none)
- unkeep
- Removes the "(kept)" marker from an item. This means you can once again sell the item.
- Usage: unkeep <item>
- Synonyms: (none)
- See also: keep
- unlock
- Unlocks a door.
- The door has to be locked before you can unlock it. Some doors do not have locks and cannot be locked or unlocked. You have to have a key that fits the lock in your inventory or you won't be able to nunlock the door.
- If you specify a direction instead of an object name, the game will look for a door in that direction and try to unlock it.
- Examples:
- unlock
- unlock northwest
- unlock nw
- unlock oak door
- Usage: unlock [direction|door]
- Synonyms: (none)
See also: lock
- wear
- Wears a piece of armor.
- You must be carrying the armor in order to wear it.
- Each piece of armor you're wearing protects one part of your body. Helmets protect your head, body armor and cloaks protect your torso, boots protect your feet, and so on. Rings, amulets and gauntlets are considered armor, but they don't protect any particular body part: they're only worn for their magical benefits.
- If you wear a cursed piece of armor, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.
- Examples:
- wear helmet
- wear cloak of protection
- wear shield 2 (wears the 2nd shield in your inventory)
- Usage: wear <armor> [number]
- Synonyms: (none)
- See also: remove
- where
- Shows you the name of the map that you're in.
- Usage: where
- Synonyms: (none)
- wield
- Wields a weapon.
- Your currently wielded weapon is what you attack with in hand-to-hand combat. You must also wield bows and other range weapons in order to fire them.
- Some weapons are 2-handed, and you must have enough free hands in order to wield the weapon. If you're wearing a shield, it will use one of your hands and you won't be able to use 2-handed weapons such as bows (unless you happen to have an extra arm).
- You can wield more than one weapon at a time, if you have the strength to do so. Your attack speed with 2 weapons is approximately double the attack speeds of the individual weapons you're using. Your to-hit calculation will suffer a penalty when you're wielding 2 weapons, unless you have the 2-weapon skill. The skill will also increase the speed with which you can use 2 weapons.
- If you wield a cursed weapon, you will not be able to remove it until the curse is lifted, such as by a Remove Curse scroll or spell.
- Examples:
- wield sword
- wield bow (readies the bow for firing)
- wield knife 3 (wields the 3rd knife in your inventory)
- Usage: wield <weapon>
- Synonyms: (none)
Shop Commands
All commands related to shops, including trading with other players.
- buy
- Buys an item from a shop or another player.
- You have to have enough money to pay for the item in order to buy it.
- You should examine an item (with examine <item>) before buying it, so you can see if there are any level restrictions.
- You do not have to be in a shop to buy something from a player. You can read more about player-to-player sales on the Safe Trading System page.
- Usage: buy <item> [from <player>]
- Synonyms: (none)
- buyback
- Buys an item back.
- If you sell an item accidentally, you can recover it using this command. You have to have at least as much money as you got for selling the item. The transaction will give you your item back, and deduct the amount of money you got for it from your wallet.
- This command only works until the shop resets. Once the shop (or the game) resets, you will no longer be able to get your item back. To avoid selling things accidentally, make sure to use the keep command on equipment you want to keep.
- Usage: buyback <item>
- Synonyms: (none)
- shoplist
- Lists the items available in a shop. This command is only available in shops.
- Many shops have lots of items for sale, and you may only want to see a subset of the items. For instance, if you're in a weapon shop, and you only want to see the swords, or perhaps only magical items. You can type shoplist match to see only the items that match what you typed as match.
- For example, shoplist sword will only show the items with "sword" in the name.
- Examples:
- shoplist sword — only shows swords
- shoplist + — only shows magical items that are + something
- shoplist o — shows all items that have the letter 'o' in them
- shoplist of durability — only shows items with a durability enchantment
- Usage: shoplist [match]
- Synonyms: (none)
- offer
- Offers an item for sale.
- This command allows trading to happen safely. The seller's item and buyer's money are exchanged at exactly the same time. You can read more about the Safe Trading System in the Player Manual.
- If you only specify a price, then anyone can buy the item. If you specify the name of a player, then only that player can buy the item.
- Prices are always in gold coins. You can put "k" on the end to multiply the number by 1000.
- You can stop offering something using the rescind command.
- You can change an offer by offering it again with the new terms.
- You can specify the "to <player>" and "for <price>" command arguments in any order.
- All sales are final. The seller can't unsell the item, and the buyer can't get a refund for it. If both parties agree that they want to undo the sale, the buyer has to sell (or give) it back to the person who sold it.
- Usage: offer <item> for <price> [to <player>]
- Examples:
- offer sword for 100
- offer mithril axe for 15k
- offer bag 2 to rhialto for 1700
- offer trenchcoat for 100 to bobmarley
- Synonyms: (none)
- order
- Orders some food or drink from a bar.
- You have to have enough money for the item you're ordering and if you're too drunk, the bartender may refuse your order.
- Usage: order [item]
- Examples:
- order firebreather
- order cup of soup
- Synonyms: (none)
- rescind
- Rescinds an offer for an item.
- If you've offered an item for sale, and you no longer want to offer it, you can rescind the offer.
- If someone has already bought the item, it's too late to rescind the offer.
- After rescinding an offer, you can offer it again if you like.
- Usage: rescind <item>
- Examples:
- rescind sword
- rescind mithril axe of dexterity +9
- Synonyms: (none)
- refund
- Returns an item you bought in a shop for a full refund. This allows you to try an item out to see if you like it first.
- There are certain restrictions on returning items. The most important one is that you can only get a refund for an item until any of the following happens:
- You quit the game
- You put the item in your vault
- The game server resets (or crashes)
- In other words, you can return any item you've bought for a full refund as long as the item hasn't left the game.
- The shop will check to make sure you are the person who bought the item. It won't give the refund to another player.
- The shop will refund you exactly what you paid for the item, even if your merchant skill changes between the time you bought it and the time you ask for a refund.
- Usage: refund <item>
- Synonyms: (none)
- sell
- Sells an item to the shop.
- This command is only available in shops.
- You don't automatically sell an item if you drop it in a shop. You have to explictly type sell <item>.
- Some shops may not be interested in certain items. The price you get may depend on several factors, including your charisma, the location of the shop, the type of the shop, the condition of the item, and possibly others as well.
- If you sell something accidentally, you can unsell it.
- You can type sell all to sell everything in your inventory that isn't kept, worn, or wielded. It won't sell your coins, and it won't sell containers with items in them.
- Examples:
- sell sword
- sell sword 2
- sell master wizard's reagent pouch
- sell #17
- sell all
- Synonyms: (none)
- value
- Determines how valuable an item is; that is, how much you'd get for it by selling it in a shop.
- The value is printed in gold pieces. The command is only available if you're inside a shop.
- Usage: value <item>
- Synonyms: (none)
Chat and Multiplayer Interaction Commands
All commands related to talking with other players, making friends, groups, and guild commands. Commands to trade items with other players are under the Shop Commands section.
- afk
- Notifies other players that you are 'afk' (away from keyboard). When they 'tell' or 'reply' to you, they will be informed that you are afk.
- While you have an afk message set, any 'tell' or 'reply' sent to you will have the current time prepended to it.
- Typing 'afk ?' tells you if you have an afk message set.
- Typing 'afk' on its own will clear your afk message.
- Example:
- afk I've gone to get some food.
- afk ?
- afk
- Usage: afk [message|?]
- Synonyms: (none)
- atmospheres
- Prints a list of the standard game atmospheres.
- Usage: atmospheres
- Synonyms: (none)
- chatwho
- Shows you who's listening on a particular chat channel.
- Usage: chatwho <channel>
- Synonyms: (none)
- disband
- Disbands your group.
- Only the group leader can use this command.
- You can read more about groups in the Group Player Manual.
- Usage: disband
- Synonyms: (none)
- earmuffs
- Turns earmuffs on or off.
- With earmuffs on, you don't hear any shouts.
- Usage: earmuffs [on|off]
- Example: earmuffs on
- Synonyms: none
- emergency
- Screams a message to everyone on the game.
- This command should only be used in dire need. People will see it like a normal shout, but it will print "screams" instead of "shouts", making it rather uncomfortable for people to look at.
- Abuse of this command will result in administrative penalties.
- Usage: emergency <message>
- Synonyms: (none)
- fogeys
- Shows who's online, sorted in order of character-creation date.
- The list starts with the player who's been playing Wyvern the longest, and ends with the player who started most recently.
- Usage: fogeys
- Synonyms: (none)
- See also: users, veterans, who
- follow
- Asks someone if you can follow them in a player group.
- You have to be close to a player to try to follow him or her.
- You can read more about groups in the Group Player Manual.
- Usage: follow <player>
- Synonyms: (none)
- See also: unfollow
- friendmuffs
- Turns friendmuffs on or off.
- With friendmuffs on, you don't hear any friend-tells.
- Usage: friendmuffs [on|off]
- Synonyms: none
- friends
- Add, remove, or list your friends.
- Typing only friends allows you to see who your friends are, lettting you easily see which of your friends are online when you are. Additionally, typing friends <name> tells you if a player is your friend or not. Removing players who are online will send a message to them saying they're now your ex-friend.
- Note that a player doesn't have to be online for you to add or remove the player as a friend.
- Examples:
- friends
- friends sally
- friends add rakdood
- friends remove rakdood
- friends add joe bob billy sally
- friends remove billy joe jim bob
- Usage: friends [[add|remove] <name name2 ... nameN>]
- Synonyms: (none)
- friendtell
- Sends a tell message to all of your friends who are currently online.
- This is a normal multi-tell, so if your friends are Jimmy, Bob and Sue, typing:
- friendtell hi everyone
- Is the same as typing:
- tell jimmy&bob&sue hi
- Anyone in the list who is currently ignoring you won't hear you.
- Usage: friendtell <message>
- Synonyms: (none)
- Note: if you try to reply to a friendtell using friendtell <message>, your reply will go to all of YOUR friends, not the people in the original friendtell. You should use reply-all to reply to a friendtell, just as you would for a normal multi-tell.
- friendwho
- Shows all your friends who are currently online.
- Usage: friendwho
- Synonyms: (none)
- group
- Adds a player to your group.
- The player has to be standing near you for the command to work. Also, the player has to be following you.
- You can publish your group so other people can see it if they use the groups command. Type group publish to publish your group, and group unpublish to unpublish it.
- You can read more about groups in the Group Player Manual.
- Examples:
- group cugel
- group publish (publishes your group for others to see)
- group publish (un-publishes your group)
- Usage: group <player>
- Synonyms: (none)
- See also: ungroup
- groupname
- Sets or shows the name for your group.
- Only the group leader can set the name for the group. You can change the name as many times as you like.
- You can read more about groups in the Group Player Manual.
- Usage: groupname <new-name>
- Synonyms: (none)
- groups
- Shows published groups.
- If a leader has published their group using the group publish command, then you can view the group and its members by typing groups.
- You can read more about groups in the Group Player Manual.
- Usage: groups
- Synonyms: (none)
- grouptell
- Tells a message to everyone in your group.
- You can read more about groups in the Group Player Manual.
- Usage: grouptell <message>
- Synonyms: gt
- guildmuffs
- Turns guildmuffs on or off.
- With guildmuffs on, you don't hear any guild-tells.
- Usage: guildmuffs [on|off]
- Synonyms: none
- help
- Asks for area-specific help.
- Most of the help for Wyvern is on the website, and isn't available from within the game. However, occasionally you'll find areas or items that provide specific help on how to use them. Typically the item's description will mention that there is extra help available for that item.
- For example, if you board a ship (by applying it), it will tell you to type help ship to see the commands for using the ship.
- Examples:
- help map (a few maps have their own local help)
- help ship
- Usage: help [topic]
- Synonyms: (none)
- ignore
- Ignores someone in the game.
- If you ignore someone, you will not see any shouts or tells from that person. You will still see anything they say to you if you're in the same room and you will still see their "emergency" messages.
- If you're ignoring someone, and they try to tell you something, you won't get the message, and they will see a message saying that you are ignoring them.
- Ignoring a player lasts until you unignore them.
- Typing ignore by itself will show you who you are currently ignoring.
- Usage: ignore <player>
- Synonyms: (none)
- invite
- Invites someone into your maps.
- If someone needs to pass through the map you're in, they'll ask you to invite them. If you trust the person, you can choose to invite them.
- Once the person is in your map, you have equal claim to the kills in the map. So be careful who you invite. See the rules on map claiming for more details.
- Your invitation lasts until you uninvite the other player, or you log out of the game. Invitations are strictly temporary. Use the friends command to invite someone permanently.
- Type invite with no arguments to see who you're currently inviting.
- Usage: invite <name>
- Synonyms: (none)
- join
- Turns summons and joins on or off.
- This is how you accept joins, so people can summon you with the summon-player spell, or join you with the join-player spell.
- To accept joins, type join on. To refuse joins, type join off.
- Usage: join <on|off>
- Synonyms: (none)
- last
- Shows the last messages you've heard, of a given type.
- For example, to see the last 10 things you heard anyone say, you'd type last say 10. To see the last 20 shouts (even shouts from before you logged in), type last shouts 20.
- Valid message types include: say, shout, tell, wiz, emote, emergency, archertell, axetell, cavetell, magetell, monktell, paladintell
- Examples:
- last tell
- last tell 20
- last cavetell 5
- Usage: last <type> [num]
- Synonyms: (none)
- mapwho
- Shows who's in the current map.
- It shows all players in your map, including invisible ones.
- Usage: mapwho
- Synonyms: (none)
- maptell
- Tells a message to everyone in the current map.
- You can reply to a maptell, to reply to just the sender. You can reply-all to reply to everyone.
- If you use retell after using a maptell, it will go to everyone on the original recipient list, even if they've left the original map.
- Usage: maptell <message>
- Synonyms: (none)
- members
- Shows the members of your group.
- You can read more about groups in the Group Player Manual.
- Usage: members
- Synonyms: (none)
- nofilter
- Nagas, Paladins, and other players with speech filters sometimes have trouble with quests, because a quest monster is listening for a particular phrase, but the filter mangles it.
- You can use the nofilter command to say something without your speech filter. However, players around you will not be able to hear what you said. Only NPCs and monsters will hear.
- Don't ask if you can have nofilter for shouts. Then the speech filters would be pointless.
- Usage: nofilter <message>
- Synonyms: (none)
- nogifts
- Turns your ability to receive gifts on or off.
- Normally, players can give you certain tradable items like torches and pictures. You can prevent them from doing so by typing nogifts on. To, once again, allow players to give you those special items, type nogifts off.
- Usage: nogifts [on|off]
- Synonyms: (none)
- nopictures
- Turns picture taking (of you) on or off.
- Normally, players can take pictures of you with cameras. You can prevent them from doing so by typing nopictures on. To allow players to take pictures of you again type nopictures off.
- Usage: nopicture
- Synonyms: (none)
- reply
- Replies to someone who has used tell to send you a message.
- Reply is a shortcut you can use in a conversation with someone. Instead of typing tell <whoever> over and over, you can simply reply <message> to send a message back to the person who last told you something.
- Usage: reply <message>
- Synonyms: (none)
- reply-all
- Replies to everyone in a multi-tell.
- If someone told you and a group of people something, you can reply to the whole group with this command.
- Usage: reply-all <message>
- Synonyms: (none)
- retell
- Sends a message to the last player you used tell or reply on. If your last tell was to a group of players, it sends your message to all of them.
- Usage: retell <message>
- Synonyms: (none)
- say
- Says something to everyone in earshot.
- Prints "<player> says: <whatever>" to everyone within a certain range of the player.
- There's a shortcut for this command — you can type the single-quote key (') in the client, and it will automatically put "say" in the input field, waiting for you to type something to say.
- Usage: say <message>
- Examples:
- say hi there
- say are you ready to go?
- Synonyms: (none)
- shout
- Shouts a message to everyone on the game.
- This command works more or less like say, except the message goes to everyone on the game. Use common sense when shouting things — people tend to get annoyed if you overuse it, and it's possible for Wizards to turn your shout capability off for a while.
- There's a filter to keep you from shouting obscenities. You can get around it, but don't try. All shouts are logged, and shouting inappropriate things is grounds for punishment or even banishment.
- Don't ever shout racial, cultural, religious or ethnic slurs, obscene messages, or anything at all that would offend a reasonable person. We will deal with you in a very straightforward way: we delete all your characters, and banish your email and IP addresses permanently. We can do this with a press of a button, and do it frequently. We're equally strict about tells, guild-tells, and all other forms of in-game communication.
- Shout Points
- To combat the ever-increasing in-game spam problem, we've introduced the concept of Shout Points, to place some limits on the amount of shouting people can do.
- Your character has fifty shout points, regardless of your race or level. Each time you shout, it costs points. If you run out of points, you have to wait until you recover enough to shout again. Shout points are computed as follows:
- The basic cost for a shout is 1 point for every 10 players online. If there are fewer than 10 players, it's free. If there are 85 players online, shouting costs 8 points.
- You recover one shout point every 10 seconds.
- For each point that you train in the Oratory skill (also affectionately known as the Spam skill), you'll recover an extra shout point every 10 seconds. So with 2 points in the skill, you recover 3 points every 10 seconds.
- You're allowed three exclamation-points ('!') per shout. You get charged an extra shout point for each exclamation point after the first three. Really.
- Shouting in all-caps costs double, for messages longer than 20 characters.
- An example: If there are 100 players online, and, after careful consideration, you wisely opt to:
- shout SUM1 PLZ TELL RAKD00D 2 UNIGNORE ME!!!!!!!!
- This it what it will cost you:
- 10 points because there are 100 players online
- 5 extra points because you have 8 exclamation marks
- Double points for shouting in all-caps
- Total: (10+5) * 2 == 30 points.
- Controlling the shouting in the game is a tricky business. One person's spam is another person's treasure. We've tried to come up with a system that's fair. It doesn't overly limit shouting, helps with the spam problem, and, if you want to put your money where your mouth is, you can invest your valuable skill points in the Oratory skill, which significantly increases your recovery rate.
- Usage: shout <message>
- Synonyms: (none)
- subscribe
- Subscribes to a chat channel.
- You can see which channels are currently available by typing subscribe with no arguments.
- To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.
- Usage: subscribe <channel>
- Synonyms: (none)
See also: unsubscribe
- spy
- Turns spying (you) on or off.
- Normally, players can view you with crystal balls unless you're in a quest area. You can prevent people from spying on you by typing spy off. To re-enable it, type spy on.
- Usage: spy <on|off>
- Synonyms: (none)
- tell
- Sends a message to one or more players anywhere in the game.
- This is similar to the shout or say command, except that your message only goes to the player(s) you specify. If someone tells you something, you can reply using the reply command.
- The tell command supports partial name-matches. For instance, if there's a character name "blakjsdf" online, and you're tired of typing his name, you can type tell bla.
- You can specify more than one person to send your message to by typing all their names, and separating the names with an ampersand ('&'). Don't put any spaces between the names. This is a simple way to start a group chat with anyone you like. You can retell to the group, and they can reply just to you, or reply-all to the entire group. Multi-tell doesn't support partial name-matching.
- Usage: tell <player[&player]> <message>
- Examples:
- tell rhialto hey there
- tell rhi hey there
- tell aceventura you have a stupid name
- tell corwin&vydem&hrothgar hey everyone
Synonyms: (none)
- tells
- Shows you things people have told you using the tell command.
- If you type tells, you'll see a list of the last 10 tells that you received. To see more, you can type tells to see that many, e.g. tells 30 to see the last 30. Type tells all to see all your tells since you last logged in to the game.
- To clear your tell-history list, type tells clear.
- Usage: tells [<num>|clear|all]
- Examples:
- tells
- tells 25
- tells all
- tells clear
- Notes: This won't show you tells from people you are ignoring. When you log out and log back in, your tell-history list is cleared.
- Synonyms: (none)
- unfollow
- Stops trying to follow someone.
- You can unfollow someone at any time, even if you are not near the person or they are no longer online. Once you join the group, though, you have to use the ungroup command to leave the group.
- You can read more about groups in the Group Player Manual.
- Usage: unfollow <player>
- Synonyms: (none)
- See also: follow
- ungroup
- Removes a player from a group.
- If you're a member of a group, you can always remove yourself using this command. If you're the group leader, you can remove other people from the group with this command.
- If you're the leader, you can't use this command to ungroup yourself. If you want to leave the group, you have to disband the group.
- You can read more about groups in the Group Player Manual.
- Usage: ungroup [player]
- Examples:
- ungroup
- ungroup cugel
- Synonyms: (none)
- See also: group
- unignore
- Stops ignoring a person you've been ignoring using the ignore command.
- Usage: unignore <player>
- Synonyms: (none)
- uninvite
- Stops inviting someone into your maps.
- Usage: uninvite <name>
- Synonyms: (none)
- See also: invite
- unsubscribe
- Unsubscribes you from a chat channel.
- You can see which channels you're currently on by typing unsubscribe with no arguments.
- To send a message to a chat channel, you just type the name of the channel. For example, the Live Quest channel is called "lq", and you'd type lq hi everyone to send a message to that channel. Note: you have to be subscribed to a channel to send a message to it.
- Usage: unsubscribe <channel>
- Synonyms: (none)
- See also: subscribe
- users
- Shows a Unix-style list of users on the game.
- Usage: users
- Synonyms: (none)
- See also: fogeys, veterans, who
- veterans
- Shows who's online, sorted by who's played the most hours.
- This version of the Who command shows the players in order of who has spent the most time actually playing Wyvern.
- Usage: veterans
- Synonyms: (none)
- See also: fogeys, users, who
- warn
- Issues a formal warning to another player in the game.
- Please read the Official Warning System Rules before using this command.
- Remember to type in the reason you're issuing the warning, and be as detailed as you can (255 characters max).
- Usage: warn <player> <points> <reason>
- Synonyms: (none)
- who
- Shows who's currently logged in.
- You can type something after the command, and it will show you all the players online whose names start with whatever you typed. So if you want to see all the players whose names start with "s", type who s.
- This command won't show Wizards who have chosen to be invisible.
- If there are too many players online, it will show you a list of names, without titles, to cut down on lag.
- Usage: who <prefix>
- Examples:
- who
- who c (shows all players online whose names start with 'c')
- who dwarf (shows all players online whose names start with 'dwarf')
- Synonyms: (none)
- See also: fogeys, users, veterans
- wizards
- Shows all the Wizards online who have not chosen to be player-invisible.
- Wizards can become player-invisible, which allows them to work on new areas without being disturbed. You won't see invisible Wizards in the wizard list.
- You can shout for help from a Wizard, but they don't necessarily have to respond. If you simply shout "I need a Wizard!" or "Are there any Wizards online?", it's unlikely that anyone will respond.
- The best way to get a Wizard to help you is to shout a brief description of your bug or issue. Here are some examples of things that might get a Wizard's attention:
- "Are there any Wizards on? My inventory seems to have disappeared."
- "Is there a Wizard online who can help review my maps?"
- "Could any Wizard online come look at this? This monster is supposed to be casting spells, but it's not."
- Here are some examples of shouts that are NOT likely to get a Wizard to respond:
- "I need a Wizard!"
- "I'd like to chat with a Wizard in private!"
- "Can I ask a Wizard a question?"
- "Rhailto r u online cn i msg u plz?"
- These might work (except the last one), but they won't work as well as providing some extra information in your request.
- Just because a Wizard doesn't respond doesn't mean there aren't any online. Wizards are very busy working on new areas and code. The more information you can give them in your shouts, the more likely they are to help you.
- Usage: wizards
- Synonyms: (none)
Race Specific Commands
All commands that certain races can only do.
- grow
- Returns a giant character to normal size.
- All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.
- Usage: grow
- Synonyms: (none)
- Note: This command is only available for giant characters.
- See also: shrink
- shrink
- Shrinks a giant to dwarf size.
- All giants have the ability to shrink into tiny dwarves when needed. In dwarf form they can type grow to return to normal (giant) size.
- Usage: shrink
- Synonyms: (none)
- Notes: This command is only available for giant characters.
- See also: grow
Removed Commands
All commands which don't seem to be used by the game anymore but are kept for legacy.
monitor
Turns hit-point or spell-point monitoring on or off.
If you have monitoring turned on, whenever your HP or SP change, it'll print the new value in your client. This is usually only useful when you're connected with the Telnet client, since the graphical client has graphical HP and SP monitors.
Usage: monitor <hp|sp> <on|off>
Examples:
monitor hp on monitor sp off Synonyms: (none)
mousebind
Configures the way your mouse buttons work.
Currently, you can only change the way your left mouse button works, for clicking in your inventory window or in the ground window. We will add support for more options in the future.
By default, left-clicking on an object examines it. You can change it by giving an option to the mousebind command. The options are:
mousebind drop-only — the left mouse button will drop items from your inventory, and looks at them in the ground window.
mousebind get-only — the left mouse button will pick items up off the ground, and looks at items in your inventory.
mousebind both — the left mouse button drops items from your inventory, and picks them up from the ground. This is the way the game used to work by default, so many players are used to it.
mousebind off — the left button looks at items on the ground or in your inventory. This is the game's current default behavior.
Typing mousebind by itself will show you help for the command, and your current setting.
Usage: mousebind <off|get-only|drop-only|both>
Examples:
mousebind mousebind off mousebind drop-only mousebind get-only mousebind both Synonyms: (none)
password
Changes your character's password.
Usage: password <old-password> <new-password>
Notes:
If you've forgotten your character's password, you can request a new password on the website.
Synonyms: (none)
refresh
Refreshes your views on the client.
This command forces the server to resend all the information to your client — the map view, ground view, inventory view and stats display. It comes in handy if for some reason the client and server get out of sync; however, it shouldn't happen under normal operation of the game. If it happens to you, please report a bug.
Usage: refresh
Synonyms: (none)