Description
Nagas are a highly magical race of half-serpent, half-humans.
Stats
Statistic
|
Value
|
Hit Points
|
40
|
Hit Points per Level
|
4
|
Spell Points
|
60
|
Spell Points per Level
|
6
|
Base Strength
|
90
|
Skill Points per level
|
3
|
Skill
|
Level
|
Pole Weapons
|
2
|
Meditation
|
1
|
Water Magic
|
1
|
Fire Magic
|
-1
|
Forms
Sprite
|
Level
|
Shape
|
Armor Size
|
Tile Size
|
Abilities
|
Armor Slots
|
HP Multiplier
|
Base AC
|
WC
|
Mana Upkeep (MP/10 s)
|
Min Meditation Needed
|
Command
|
|
1
|
Frog
|
Tiny
|
1x1
|
Jump, Swim
|
1 Amulet, 1 Helmet, 2 pairs of Boots
|
0.2
|
???
|
???
|
0
|
0
|
Shift Frog
|
|
1
|
Viper
|
Tiny
|
1x1
|
Poison Bite, Swim
|
1 Amulet, 1 Helmet
|
0.75
|
???
|
???
|
2
|
0
|
Shift Viper
|
|
4
|
Cobra
|
Normal
|
1x1
|
Bite, Poison Spit, Swim, Fast Movement
|
1 Amulet, 1 Helmet, 1 Girdle
|
1.0
|
???
|
???
|
4
|
1
|
Shift Cobra
|
|
8
|
Crocodile
|
Normal
|
1x2
|
Heavy Armor, Strong Bite, Swim
|
1 Amulet, 1 Helmet, 1 Cloak, 2 pairs of Boots
|
1.5
|
???
|
???
|
6
|
2
|
Shift Croc
|
|
12
|
Winged Serpent
|
Giant
|
2x2
|
Poison Bite, Heavy Armor, Fly, water breathing, immune poison
|
1 Amulet, 1 giant helmet
|
2.0
|
???
|
???
|
8
|
3
|
Shift Serpent
|
|
16
|
Dragon
|
Giant
|
2x2
|
Strong Bite, Poison Breath, Fly, water breathing
|
1 Amulet, 1 giant helmet, 3 rings, 1 Bracer, 1 Girdle, 1 Shield, 1 Cloak, 1 Sock
|
2.2
|
???
|
???
|
12
|
5
|
Shift Dragon
|
|
20
|
Hydra
|
Giant
|
2x2
|
5 Strong Bites, immune poison/fear, water breathing
|
5 Amulets, 5 giant helmets, 1 Girdle/Sash, 1 Sock
|
2.5
|
15
|
8-20
|
30
|
14
|
Shift Hydra
|
|
24
|
Kalidemon
|
Normal
|
1x1
|
6 Strikes, immune poison, water breathing
|
6 Rings, 3 wrist wraps, 1 Amulet, 1 Helmet, 1 Cloak, 1 Girdle/Sash, 1 Sock
|
1.5
|
???
|
10-25
|
35
|
17
|
Shift Kalidemon
|
Other
Nagas can train up to 7 points in the Sneak skill, which is less than most races, but more than Giants.
Nagas can use the equipment type known as socks, both in base form and in their shifts. They share this trait with Raks.
The Kalidemon shift is a temporary shift that lasts for 1 minute, and has a cooldown of 2 minutes. Points trained in the berserker skill (magical effects/guild bonuses don't count) reduce this cooldown, up to a maximum of 10 points for a 1 minute total cooldown.
Hydra and Kalidemon shifts start out at 8 and 10 unarmed wc each, and increase by 2 and 3 respectively for every milestone level (intervals of 5, the first being level 25).