Skills
From Wyvern Source
Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills to improve his gameplay. To benefit from the skill points earned, they must be invested into a skill through a trainer. Skills are not necessarily permanent--they can be untrained by the Untrainer.
Contents
Skill Points For Each Race
Each race is given a different number of point upon leveling as follows:
Humans 4
Dwarves 3
Elves 3
Pixies 3
Nagas 3
Giants 3
Training Cost
All skills have a base cost (eg. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:
f(n) = Base Cost * n where n <= 10
f(n) = (Base Cost * n)* 2^(floor(n/5)-1) where n > 10
Skills
General Skills
Name | Skill Max. | Effect per Level | Description | Other |
---|---|---|---|---|
Healing | ?? | Lvl 0:1HP/10s
Lvl 1+:1+[SKILL_LEVEL-1]*2HP/5s |
Determines the amount of hp one regains per tick. | |
Strength | 20 (this includes bonuses from guild and items) | gives +10% base carry weight per level | Increases your carry weight per every level. Carry weight varies from race to race and is the amount on can carry before being slowed by the load they carry. | [How it affects Damage] |
Find Weakness | 35 (100% CritChance) | ~2.8% crit chance per level | Increases your chance to land a critical strike upon the enemy. | This affects all damage types, including spells. |
Meditation | ?? | 1+[SKILL_LEVEL] / 5 seconds | Determines the amount of mp one regains per tick. | Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild. |
Lore | ?? | 13 Lore Points / Level? | Each spell you learn consumes x amount of Lore Points, each level gives you more Lore Points to expend. | ?? |
Magical Arts
Name | Skill Max. | Effect per Level | Description | Other |
---|---|---|---|---|
Conjuration | ?? | ?? | reduces mana required to cast conjuration spells (incl. any form of summoning, and creation magic) | ?? |
Enchantment | ?? | ?? | reduces mana required to cast enchantment spells (mostly buffs like strength, fly, etc.) | ?? |
Evocation | ?? | ?? | reduces mana required to cast evocation spells (icestorm, firespray, anything that shoots out like a cone) | |
Incantation | ?? | ?? | reduces mana required to cast incantation spells (incl. one-off spells like healing, dispel spells) | ?? |
Magical Elements
Name | Skill Max. | Effect per Level | Description | Other |
---|---|---|---|---|
Air | ?? | ?? | ?? | ?? |
Death | ?? | ?? | ?? | ?? |
Earth | ?? | ?? | ?? | ?? |
Fire | ?? | ?? | ?? | ?? |
Life | ?? | ?? | ?? | ?? |
Mind | ?? | ?? | ?? | ?? |
Spirit | ?? | ?? | ?? | ?? |
Water | ?? | ?? | ?? | ?? |
Weapon Skills
Name | Skill Max. | Effect per Level | Description | Other |
---|---|---|---|---|
Archery | ?? | ?? | ?? | ?? |
Swords | ?? | ?? | ?? | ?? |
Blades | ?? | ?? | ?? | ?? |
Axes | ?? | ?? | ?? | ?? |
Unarmed | ?? | ?? | ?? | ?? |
Hurled | ?? | ?? | ?? | ?? |
Polearm | ?? | ?? | ?? | ?? |
Whips | ?? | ?? | ?? | ?? |
Staves | ?? | ?? | ?? | ?? |
Miscellaneous Skills
Name | Skill Max. | Effect per Level | Description | Other |
---|---|---|---|---|
Merchant | 10 | +250gp max per item sold to shop | base 500gp + 250gp*lvl | 0 merchant = 500 gp, 1 merchant 750gp, 10 merchant, 3000gp |
Sneaking | ?? | ?? | avoids detection by monsters, and includes lockpicking | ?? |
Tanning / Skinning | ?? | ?? | ?? | ?? |
Zoology | ?? | ?? | ?? | ?? |
Oratory | ?? | ?? | ?? | ?? |
Spirit Travel | 10 | ?? | ?? | ?? |
Jewelry | ?? | ?? | ?? | ?? |