Spells
From Wyvern Source
Description
Spells are learnt from spellbooks, and are a member of one of the eight Magical Elements and four Magical Arts.
You are allowed to "ready" one spell at a time.
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of bungling the spell increases.
You can learn the spell by typing learn <spellname>.
You can dispel your spells by typing dispel <spellname>.
Prerequisites
To learn a spell you must meet the following criteria:
- You must have a spellbook for the spell in your possession.
- You must have enough Lore Points to cover the Lore Cost of the spell.
- Your Lore skill must be at least as high as the Lore Cost of the spell.
To cast a spell you must meet the following criteria:
- Have learned the spell.
- Have the required reagents. (if any).
- Have the required mana.
Casting Spells
You can cast spells in 2 ways:
- First ready the spell, then fire in any direction.
- Or, type cast <spellname> [arguments]
Spell List
Name | Lore | Mana | Art | Element | Reagent | Description |
---|---|---|---|---|---|---|
Acid Dart | 2 | 20 | Evocation | Water | None | Hurls a glob of potent acid at a foe |
Berserk | 4 | 40 | Enchantment | Fire, Mind | None | Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain. |
Bless | 7 | 70 | Enchantment | Life | Pixie Dust | Blesses the specified object, or removes a curse from it if cursed. |
Blink | 1 | 10 | Incantation | Spirit | None | Teleports the caster to a random location a few tiles away. |
Blizzard | 4 | 40 | Evocation | Water | None | Creates a blast of snow that does cold damage to everything in its path. |
Blood Dart | 1 | 10 | Evocation | Death | None | Hurls a glob of unholy blood at a foe. |
Bravery | 1 | 10 | Enchantment | Life, Mind | None | Gives the caster temporary resistance to fear. |
Charging | 4 | 40 | Incantation | Spirit | Salt, Pixie Dust | Attempts to bestow additional charges on a magical item. |
Charm Monster | 4 | 40 | Enchantment | Mind | None | Allows the caster to control a monster by giving it commands. |
Confuse Monster | 1 | 10 | Enchantment | Mind | None | Confuses a single monster or player. |
Confusion | 3 | 30 | Evocation | Mind | None | Creates a wide cone of confusion. |
Continual Light | 5 | 50 | Conjuration | Life | Pixie Dust | Creates a permanent light source at the caster's current location. |
Create Earth Wall | 3 | 30 | Conjuration | Earth | None | Creates a diggable wall of earth that can block monsters. |
Create Food | 1 | 10 | Conjuration | Life | None | Creates some food. |
Create Lava | 7 | 70 | Conjuration | Fire | Sulfur, Ashes, Fumes | Creates a pool of lava in front of the caster. |
Create Pool | 7 | 70 | Conjuration | Water | Vial of Water | Creates a pool of water in front of the caster. |
Create Trap | 3 | 30 | Conjuration | Death, Mind | Hand of Glory | Creates a random trap in front of the caster. |
Cure Blindness | 2 | 20 | Incantation | Life | None | Cures a target of blindness. |
Cure Poison | 3 | 30 | Incantation | Life | None | Cures a target of poisoning. |
Curse | 4 | 40 | Incantation | Death | None | Curses an object. |
Darkness | 6 | 60 | Conjuration | Death | None | Surrounds the caster with a cloud of darkness. |
Darksight | 4 | 40 | Enchantment | Air, Mind | None | Allows the caster to see in the dark. |
Death Ray | 14 | 140 | Evocation | Death | Dragon's Claw | Produces a bolt that kills all living things in it's path. |
Destroy Armor | 2 | 20 | Incantation | Earth, Death | None | Damages or destroys a piece of armor the caster is wearing. |
Destroy Object | 4 | 40 | Incantation | Earth, Death | None | Disintegrates a selected object in the caster's inventory. |
Destruction | 9 | 90 | Incantation | Death, Spirit | Ashes, Pixie Dust, Nightshade Berries | Does magical damage to every monster in the caster's area. |
Dig | 1 | 10 | Evocation | Earth, Death | None | Fires a beam that disintegrates loose earth. |
Dispel Confusion | 1 | 10 | Incantation | Life, Mind | None | Cures a target of confusion. |
Dispel Fear | 1 | 10 | Incantation | Life, Mind | None | Cures a target of fear. |
Dispel Paralysis | 1 | 10 | Incantation | Air, Life | None | Cures a target of paralysis. |
Dispel Slow | 1 | 10 | Incantation | Air, Life | None | Cures a target of slow. |
Dragon Breath | 13 | 130 | Evocation | Fire, Death | Ashes, Powdered Dragon Bone | Hurls a cone of fiery dragon breath from the caster's fingertips. |
Enchant Armor | 6 | 60 | Enchantment | Earth, Spirit | Ruby of at least 1000gp value | Enchants a piece of armor to provide more protection. |
Enchant Weapon | 6 | 60 | Enchantment | Earth, Spirit | Diamond of at least 1000gp value | Enchants a weapon to do additional magical damage. |
Enlarge Armor | 4 | 40 | Enchantment | Earth | Pixie Dust | Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor. |
Enlightenment | 9 | 90 | Incantation | Mind | None | Gives the caster detailed information on his or her abilities. |
Excavation | 6 | 60 | Evocation | Earth, Death | Salt | Hurls a wide beam that disintegrates loose earth. |
Fear | 2 | 20 | Evocation | Mind | None | Creates a cone of fear that will send monsters stampeding. |
Find Traps | 3 | 30 | Incantation | Mind | None | Detects any traps adjacent to the caster. |
Fireball | 4 | 40 | Evocation | Fire | None | Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid. |
Firebolt | 3 | 30 | Evocation | Fire | None | Hurls a thin stream of flame from the caster's fingertips. |
Firefrost | 4 | 40 | Evocation | Fire, Water | None | Creates a bouncing swirl of fire and ice. |
Firespray | 6 | 60 | Evocation | Fire | Sulfur | Hurls a wide cone of flame from the caster's fingertips. |
Firewall | 3 | 30 | Conjuration | Fire | None | Creates a wall of fire in front of the caster. |
Flame Blade | 3 | 30 | Enchantment | Fire | None | Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames. |
Flame Shield | 6 | 60 | Conjuration | Fire | Sulfur, Pixie Dust | Creates a ring of flames around the caster. |
Fly | 5 | 50 | Enchantment | Air | Pixie Dust | Enables the caster to fly. |
Forestry | 1 | 10 | Enchantment | Earth | None | Enables the caster to travel through forests at great speed. |
Fortress | 5 | 50 | Conjuration | Earth | Rock, Earth Stone | Surrounds the caster with an impregnable magical barrier. |
Free Action | 5 | 50 | Enchantment | Life, Mind | None | Gives the caster virtual immunity to slow and paralysis. |
Frost Blade | 4 | 40 | Enchantment | Water | None | Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled. |
Frost Ward | 6 | 60 | Conjuration | Water | Salt, Pixie Dust | Creates a shield of bitter cold around the caster. |
Frost Wave | 4 | 40 | Conjuration | Water | None | Throws out a wave of freezing cold in all directions. |
Glimpse | 2 | 20 | Enchantment | Mind | None | Gives casters a glimpse of their true surroundings, ignoring all barriers. |