Build
| Level
|
10
|
| Swords
|
10
|
| Find Weakness
|
10
|
| Incantation
|
7
|
| Lore
|
2
|
| Meditation
|
1
|
| Merchant
|
10
|
| Level
|
25
|
| Swords
|
25
|
| Incantation
|
7
|
| Find Weakness
|
25
|
| Strength
|
10
|
| Lore
|
5
|
| Meditation
|
5
|
| Merchant
|
10
|
| Fire Magic
|
10
|
| Air
|
5
|
| Water
|
5
|
| Level
|
50
|
| Swords
|
50
|
| Incantation
|
7
|
| Find Weakness
|
35
|
| Strength
|
10
|
| Lore
|
5
|
| Meditation
|
5
|
| Merchant
|
10
|
| Fire Magic
|
10
|
| Air
|
5
|
| Water
|
5
|
Gear
| Slot
|
Item
|
Description
|
| Helm
|
Fedora
|
enchant to +7
|
| Chest
|
Robe
|
Enchant to +7
|
| Cloak
|
Cloak of the Bat
|
Enchant to +7
|
| Gloves
|
Fancy White Gloves
|
Enchant to +7
|
| Feet
|
Elven Boots
|
Agility +10 Armor +10
|
| Bracers
|
Bracers
|
|
| Girdle
|
Girdle
|
Enchant to +7
|
| Weapon
|
Two Handed Sword
|
Damage +10 Accuracy +10
|
| Shield
|
N/A
|
|
| Necklace
|
Amulet of Acid Resistance
|
Reduces damage taken by Acid recoil
|
| Ring 1
|
Ring of Iron Will
|
Grants Fear and Confusion Immunity
|
| Ring 2
|
Ring of Enhanced Protection
|
Adds more Resistance to Acid, and Fire/Water/Air/Poison
|
Playstyle
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.