Build
| Level
|
10
|
| Swords
|
10
|
| Find Weakness
|
10
|
| Incantation
|
7
|
| Lore
|
2
|
| Meditation
|
1
|
| Merchant
|
10
|
| Level
|
25
|
| Swords
|
25
|
| Incantation
|
7
|
| Find Weakness
|
25
|
| Strength
|
10
|
| Lore
|
5
|
| Meditation
|
5
|
| Merchant
|
10
|
| Fire Magic
|
10
|
| Air
|
5
|
| Water
|
5
|
| Level
|
50
|
| Swords
|
50
|
| Incantation
|
7
|
| Find Weakness
|
35
|
| Strength
|
10
|
| Lore
|
5
|
| Meditation
|
5
|
| Merchant
|
10
|
| Fire Magic
|
10
|
| Air
|
5
|
| Water
|
5
|
Gear
Playstyle
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.