Difference between revisions of "April 2017"

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(Created page with "Category: Patch Notes")
 
(Patch notes from April 2017 (copied from former Patch Notes page))
 
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== 4/24/17 ==
 +
 +
=== Armor ===
 +
* Ring of Swift Strikes - removed
 +
Players compensated 150k for each in their inventory or home.
 +
 +
=== Weapon ===
 +
* Bone Crusher now weighs 500lbs
 +
 +
=== Race ===
 +
* Kalidemons: 2.0/sec
 +
* Hydras: 3.0/sec
 +
* Stone giants: 3.0/sec
 +
* Other giants: 3.2/sec
 +
* Panthers: 5.0/sec
 +
* Leopards: 5.5/sec
 +
* Pixies: 8.0/sec
 +
* Everyone else: 4.0/sec just like before
 +
* Stone Giants Immune to Petrification
 +
    "Most players should hit their max attack speed at weapon skill 40" and "The most important thing to keep in mind is: I'm not done with balancing!"
 +
 +
=== Miscellaneous ===
 +
* In the works 'body' command that lists what you are wearing and will "soon display AC"
 +
 +
[https://www.reddit.com/r/wyvernrpg/comments/676v3v/the_great_attack_speed_buffnerf_of_2017/ Attack speed]
 +
 +
== 4/22/17 - 4/23/17 ==
 +
=== Armor ===
 +
* Fixed the enchanted AC overriding the changes made in the previous patch
 +
* (unfixed) Chain armor and other "complex AC" items have no "generic AC" so it won't protect from things like fire(an maybe other elements?)
 +
* "Complex AC" items did not handle enchants properly applying the enhanced AC to only one type of damage i.e. cut stab etc.  Now enchants apply to all ACs
 +
* Max enchant is raised to +10
 +
** (Reagents for +10 are hard if not impossible to come by at the time of this update)
 +
    "I like it at +10 because:
 +
    -increases the rarity curve even more
 +
    -parity with built-in enchantments
 +
    -with the new AC computation, it's not broken
 +
    -10 is such a nice number, as you point out"
 +
=== Map ===
 +
* [http://imgur.com/a/pqxjC Stensele Makeover]
 +
 +
[https://www.reddit.com/r/wyvernrpg/comments/66uofd/progress_update_on_fixing_the_armor_buff_for/ Armor buffs]
 +
[https://www.reddit.com/r/wyvernrpg/comments/66yqdc/armor_buffs_final_update_hopefully Armor buffs 2]
 +
 +
== 4/21/17 ==
 +
=== Armor ===
 +
* Most hard armor AC is now roughly double what it used to be. E.g platemail went from AC 20 to AC 40.
 +
* Most shields are now triple what they used to be. On average they went from AC 7 to AC 21.
 +
* DSM is now either 40 or 50 depending on the armor (used to be 20 to 30). Similar to platemail, but it's lighter than platemail and provides immunities.
 +
* Ancient DSM is all AC 100 now. (Was all 30 before). Keep in mind that it only protects your torso.
 +
* Most cloaks were not affected, but lion cloak, wolf cloak, and cloak of protection all went up nearly double.
 +
* Leather and similar materials were generally only raised a little bit. No cloth armor went up in AC except (I think) the Wizard Hat, which went up a little.
 +
 +
=== Race ===
 +
* Dwarves now have 25% resistance to nearly all damage types
 +
[https://www.reddit.com/r/wyvernrpg/comments/66nvt0/armor_buffs_and_round_1_of_dwarf_buffs/ Official Notes]
 +
 +
== 4/18/17 ==
 +
=== Race ===
 +
* Lions now have Free Action and Iron Will by default.
 +
** Immunity to fear
 +
** Immunity to slow
 +
** Immunity to paralysis
 +
** Immunity to confusion
 +
    "I'm guessing we still won't see many lions, but... at least they have a better signature ability now. Even pixies aren't immune to fear.
 +
    Panthers and leopards both of course need complete overhauls -- that's still in the works."
 +
[https://www.reddit.com/r/wyvernrpg/comments/65ye53/rak_lion_buff/ Official Notes]
 +
 +
== 4/18/17 ==
 +
=== Race ===
 +
* Pixie Attack speed is now 8.0 max
 +
 +
=== Misc ===
 +
* Leader Boards are now 100% exp based
 +
* QP requirements for 45 and 50 are now 500 and 550 respectively (there are 552 non-sokoban QP in the game)
 +
[https://www.reddit.com/r/wyvernrpg/comments/65tx67/pixie_buff_max_attackssecond_is_now_80/ Race]
 +
[https://www.reddit.com/r/wyvernrpg/comments/65tw5m/new_top_overall_high_score_list_calculation_its/ Misc]
 +
 +
== 4/12/17 ==
 +
=== Race===
 +
==== Rakshasas ====
 +
* Raks now get 2 WC per level. They go from WC 10 at level 1, to WC 108 at level 50.
 +
==== Nagas ====
 +
* Kalidemons can no longer wield weapons or shields
 +
* Kalidemons and Hydras both start with a lower WC than before, and it scales up every 5 levels.
 +
* Hydra has WC 8, at level 20, and adds 2 points of WC every 5 levels, up to a maximum of WC 20 at demigod.
 +
* Kalidemon has WC 10 (cut) at level 24, and it goes up by 3 points every milestone level until it caps at WC 25 cut at demigod
 +
 +
=== Weapon ===
 +
* Hofud the Sword (100 lb) is now WC 65.
 +
* The Annihilator Axe is now down to wc 45 -- but it's 1-handed.
 +
 +
=== Armor ===
 +
* Bracers are now enchantable again
 +
[https://www.reddit.com/r/wyvernrpg/comments/64v63l/misc_buffs_raks_hofud_annihilator_axe/ Misc Buffs]
 +
 +
== 4/5/17 ==
 +
* "I've reduced or eliminated the resist-magic property on most monsters in the game. For monsters that already had a resist-cut, stab or smash, I generally reduced their resist-magic down to that level. If they did not have melee resistance I usually removed their magic damage resistance as well, or for certain magical monsters limited it to just 20%."
 +
=== Spells ===
 +
* Destruction Spell damage calculation was (80 + death * 2) and is now (death * 2)
 +
[https://www.reddit.com/r/wyvernrpg/comments/63ne8z/server_patch_notes_4517_reduced_resistmagic_on/ Official Notes]
 +
 
[[Category: Patch Notes]]
 
[[Category: Patch Notes]]

Latest revision as of 17:48, 13 August 2017

4/24/17

Armor

  • Ring of Swift Strikes - removed

Players compensated 150k for each in their inventory or home.

Weapon

  • Bone Crusher now weighs 500lbs

Race

  • Kalidemons: 2.0/sec
  • Hydras: 3.0/sec
  • Stone giants: 3.0/sec
  • Other giants: 3.2/sec
  • Panthers: 5.0/sec
  • Leopards: 5.5/sec
  • Pixies: 8.0/sec
  • Everyone else: 4.0/sec just like before
  • Stone Giants Immune to Petrification
   "Most players should hit their max attack speed at weapon skill 40" and "The most important thing to keep in mind is: I'm not done with balancing!"

Miscellaneous

  • In the works 'body' command that lists what you are wearing and will "soon display AC"

Attack speed

4/22/17 - 4/23/17

Armor

  • Fixed the enchanted AC overriding the changes made in the previous patch
  • (unfixed) Chain armor and other "complex AC" items have no "generic AC" so it won't protect from things like fire(an maybe other elements?)
  • "Complex AC" items did not handle enchants properly applying the enhanced AC to only one type of damage i.e. cut stab etc. Now enchants apply to all ACs
  • Max enchant is raised to +10
    • (Reagents for +10 are hard if not impossible to come by at the time of this update)
   "I like it at +10 because:
   -increases the rarity curve even more
   -parity with built-in enchantments
   -with the new AC computation, it's not broken
   -10 is such a nice number, as you point out"

Map

Armor buffs Armor buffs 2

4/21/17

Armor

  • Most hard armor AC is now roughly double what it used to be. E.g platemail went from AC 20 to AC 40.
  • Most shields are now triple what they used to be. On average they went from AC 7 to AC 21.
  • DSM is now either 40 or 50 depending on the armor (used to be 20 to 30). Similar to platemail, but it's lighter than platemail and provides immunities.
  • Ancient DSM is all AC 100 now. (Was all 30 before). Keep in mind that it only protects your torso.
  • Most cloaks were not affected, but lion cloak, wolf cloak, and cloak of protection all went up nearly double.
  • Leather and similar materials were generally only raised a little bit. No cloth armor went up in AC except (I think) the Wizard Hat, which went up a little.

Race

  • Dwarves now have 25% resistance to nearly all damage types

Official Notes

4/18/17

Race

  • Lions now have Free Action and Iron Will by default.
    • Immunity to fear
    • Immunity to slow
    • Immunity to paralysis
    • Immunity to confusion
   "I'm guessing we still won't see many lions, but... at least they have a better signature ability now. Even pixies aren't immune to fear.
   Panthers and leopards both of course need complete overhauls -- that's still in the works."

Official Notes

4/18/17

Race

  • Pixie Attack speed is now 8.0 max

Misc

  • Leader Boards are now 100% exp based
  • QP requirements for 45 and 50 are now 500 and 550 respectively (there are 552 non-sokoban QP in the game)

Race Misc

4/12/17

Race

Rakshasas

  • Raks now get 2 WC per level. They go from WC 10 at level 1, to WC 108 at level 50.

Nagas

  • Kalidemons can no longer wield weapons or shields
  • Kalidemons and Hydras both start with a lower WC than before, and it scales up every 5 levels.
  • Hydra has WC 8, at level 20, and adds 2 points of WC every 5 levels, up to a maximum of WC 20 at demigod.
  • Kalidemon has WC 10 (cut) at level 24, and it goes up by 3 points every milestone level until it caps at WC 25 cut at demigod

Weapon

  • Hofud the Sword (100 lb) is now WC 65.
  • The Annihilator Axe is now down to wc 45 -- but it's 1-handed.

Armor

  • Bracers are now enchantable again

Misc Buffs

4/5/17

  • "I've reduced or eliminated the resist-magic property on most monsters in the game. For monsters that already had a resist-cut, stab or smash, I generally reduced their resist-magic down to that level. If they did not have melee resistance I usually removed their magic damage resistance as well, or for certain magical monsters limited it to just 20%."

Spells

  • Destruction Spell damage calculation was (80 + death * 2) and is now (death * 2)

Official Notes