Difference between revisions of "Commands"

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(text commands sectio n)
 
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shout <text>
 
shout <text>
 +
 
the main command used to speak . using shout commands prints your text for all players to see.
 
the main command used to speak . using shout commands prints your text for all players to see.
 +
  
 
say <text>
 
say <text>
 +
 
same as shout command. but your text is only printed to those in your immediate vacinity/same room.
 
same as shout command. but your text is only printed to those in your immediate vacinity/same room.
 +
  
 
talk <text>
 
talk <text>
 +
 
used mainly for interaction with NPC or quest related speech.
 
used mainly for interaction with NPC or quest related speech.
 +
  
 
give <item_name> to <NPC/Player_name>
 
give <item_name> to <NPC/Player_name>
 +
 
gives an item to anoter character.
 
gives an item to anoter character.
 
you can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
 
you can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.
 +
  
 
stash <all/item_name>
 
stash <all/item_name>
 +
 
tried to put all unkept items in first bag/pouch of item type.
 
tried to put all unkept items in first bag/pouch of item type.
 +
  
 
adjust <item_name> <0-99>
 
adjust <item_name> <0-99>
 +
 
changes the location of an item in your inventory to set number
 
changes the location of an item in your inventory to set number
 +
  
 
cast <spell_name>
 
cast <spell_name>
 +
 
casts the spell in the direction your character is facing
 
casts the spell in the direction your character is facing
 +
  
 
apply  
 
apply  
 +
 
apply <item>
 
apply <item>
 +
 
can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
 
can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.
 +
  
 
where
 
where
 +
 
prints out the name of map/random dungeon floor the player is currently in.
 
prints out the name of map/random dungeon floor the player is currently in.
 +
  
 
refund <item>
 
refund <item>
 +
 
attempt to refund a recently bought store item for the full price the player had paid. this works for any bought items to any store ingame, even if its not the same one you bought your item from.
 
attempt to refund a recently bought store item for the full price the player had paid. this works for any bought items to any store ingame, even if its not the same one you bought your item from.
 +
  
 
dispel <all/spell_name>
 
dispel <all/spell_name>
 +
 
dispels and prematurely ends the effect of specific spell. note that potions/scrolls cant be dispeled* need confirmation.
 
dispels and prematurely ends the effect of specific spell. note that potions/scrolls cant be dispeled* need confirmation.
 +
  
 
autocast <all/spell_name>
 
autocast <all/spell_name>
 +
 
keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
 
keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.
  
 
follow <player_name>
 
follow <player_name>
 +
 
group <player_name>
 
group <player_name>
 +
 
these two commands allow two players to form a party or [[group]]. this has effects on being allowed in the same map together, sharing kill experience , and allowing spells/buffs to be cast/recieved from party memebers
 
these two commands allow two players to form a party or [[group]]. this has effects on being allowed in the same map together, sharing kill experience , and allowing spells/buffs to be cast/recieved from party memebers
 +
  
 
buffs <on/off>
 
buffs <on/off>
 +
 
permits or denies buffs be cast on oneself from a group memeber. it has to be on to be able to cast on others.
 
permits or denies buffs be cast on oneself from a group memeber. it has to be on to be able to cast on others.
  
<fly>/<land>
+
 
 +
<fly>
 +
 
 +
<land>
 +
 
 
storm giant racial ability to fly or land
 
storm giant racial ability to fly or land
 +
  
 
sell <all/name_of_item>
 
sell <all/name_of_item>
 +
 
sells the item to the shop. must be in shop to work.
 
sells the item to the shop. must be in shop to work.
 +
  
 
<fish>
 
<fish>
 +
 
must have fishing pole weileded. must have fising permit. attempts to catch fish from specified fishing areas.
 
must have fishing pole weileded. must have fising permit. attempts to catch fish from specified fishing areas.
 +
  
 
?<mine>
 
?<mine>
 +
 
?
 
?

Revision as of 05:14, 19 December 2016

list of useful text commands:


shout <text>

the main command used to speak . using shout commands prints your text for all players to see.


say <text>

same as shout command. but your text is only printed to those in your immediate vacinity/same room.


talk <text>

used mainly for interaction with NPC or quest related speech.


give <item_name> to <NPC/Player_name>

gives an item to anoter character. you can only give items to another players if the item has a value of ?less than 100*need confirmation. can be useful for sharing reagents/arrows.


stash <all/item_name>

tried to put all unkept items in first bag/pouch of item type.


adjust <item_name> <0-99>

changes the location of an item in your inventory to set number


cast <spell_name>

casts the spell in the direction your character is facing


apply

apply <item>

can work for various items and have different effects depending on selected item. eg apply <full_name_of_wand> will cast it in same direction, apply unicorn horn will try to dispel negative effects, and applying levers will interact with them. specific quest items/structures requires you to apply them to activate their effect.


where

prints out the name of map/random dungeon floor the player is currently in.


refund <item>

attempt to refund a recently bought store item for the full price the player had paid. this works for any bought items to any store ingame, even if its not the same one you bought your item from.


dispel <all/spell_name>

dispels and prematurely ends the effect of specific spell. note that potions/scrolls cant be dispeled* need confirmation.


autocast <all/spell_name>

keeps specific spells effects always-on on the player by casting the spell in a loop whenever it expires.

follow <player_name>

group <player_name>

these two commands allow two players to form a party or group. this has effects on being allowed in the same map together, sharing kill experience , and allowing spells/buffs to be cast/recieved from party memebers


buffs <on/off>

permits or denies buffs be cast on oneself from a group memeber. it has to be on to be able to cast on others.


<fly>

<land>

storm giant racial ability to fly or land


sell <all/name_of_item>

sells the item to the shop. must be in shop to work.


<fish>

must have fishing pole weileded. must have fising permit. attempts to catch fish from specified fishing areas.


?<mine>

?