Difference between revisions of "Leveling"

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(Leveling Spots)
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Hard: RDs. Bread and butter for exp from now till 50. Bring lots of potions for free action, bravery, endurance, and strength if your gear doesn't cover the resists.  
 
Hard: RDs. Bread and butter for exp from now till 50. Bring lots of potions for free action, bravery, endurance, and strength if your gear doesn't cover the resists.  
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==Exp Needed to Level ==
  
 
Levels 1-25 will take 10 million xp total.
 
Levels 1-25 will take 10 million xp total.

Revision as of 16:23, 16 February 2017

Leveling Spots

Here are some suggestions for where you should go based on your progression in the game. They are separated into three categories: Easy (no prep needed), Medium (some prep needed like potions or scrolls), Hard (even with prep you will have to be on your toes). Generally the higher difficult will yield more exp, but do what works for you!

Since you need quest points to hit certain levels

I am not going to include detailed descriptions of how to get to an area, as exploring is usually half the fun!

Levels 1-6:

Easy: Newbie house (literally called newbie house) in the bottom right corner of New Verden city. Rats, zombies, kobolds, and a bonus room with a small amount of grugs, pirates, orcs, and half-orcs. Good loot here.

Medium: Orcs in the west end of Davos. Will need to use an invisibility potion so they don't fight back. Badass orcs will be able to see you and fight you.

Hard: Ogres in west Davos. Pick up some arrows and a bow from the orcs. The ogres can see you but you can strafe and dodge. There are ogre mages that give several hundred exp and arrows will easily make short work of them.

Quest to Consider: Garignor's Amulet, Rachel's Cat, Troglodyte Quest.

Levels 6-10:

Easy: Newbie Tower in Alaria. Kobolds, Ogres, green slime, green biters, stirge, spiders.

Giant houses in Alaria. 200 exp per giant, housed behind gates and easy access to a heal fountain in town. Storm giants are a little more difficult because of their spells.

Medium: Orc hideout cave near Alaria. Lots and lots and lots of Orcs, goblins, kobolds, half-orcs, "kreechers". Good loot. Bring potions. Lockpicking helps.

Hard:

Quests to Consider: Moon Quest Clockwork Wyvern (has a sidescroller so i usually skip it) The Forest Warlock Westerly Forest


Levels 11-15:

Easy:

Medium:

Hard:

Levels 16-20:

Easy: Nothing is really easy anymore at this point, but you should have enough resources to handle most of what comes your way.

Medium:

Macabre (go east 3 maps in Rakshasa Hamaya, north one, east 2, north two, take the boat, and you will have arrived)- Rakshasa ghosts, pitcher plants, hyenas, soul takers, huge minotaurs, elves.

Glacier Point ruins - Skulls, frozen medusas, dracolich, lich, soul takers.

Bura Shaan - North of town, all you need is cold resist and you will yield about 40k for 15 minutes of work. Monsters include yetis, ice cubes, undead frost giants, snow shoggoths, frost wyverns, white dragons, frost wisps.

Hard: Ancient Vesimas - Bring cold endurance, shock endurance, fear immunity, paralyis immunity, confusion immunity poison resist or immunity. Will yield roughly 100-200k exp a run, and the starting maps will have reset by the time you clear so you can run it infinitely.

Levels 20+:

Easy:

Medium:

Hard: RDs. Bread and butter for exp from now till 50. Bring lots of potions for free action, bravery, endurance, and strength if your gear doesn't cover the resists.

Exp Needed to Level

Levels 1-25 will take 10 million xp total.

26-30 : 6m xp/ lvl

31-35 : 7m xp/ lvl

36-40: 8m xp/ lvl

41-45: 9m xp/ lvl

46-50: 10m xp/ lvl

Bonuses

Starting at lvl 30, any RD you enter will begin at your level: If you're level 31, you start at lvl 31 of whatever RD you enter (this is a good way to tell if an RD is a quest RD or not - you continue to begin at lvl 1 if the RD is for a quest)

At lvl 35, pests will be too scared of you to steal any items.

40 - immunity to xp drain.